//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Antelope Horns)
//================= Current Version =======================================
//= 1.0
//=========================================================================
ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
if (questprogress(60137)) {
if (questprogress(60137,HUNTING) != 2) {
mes "[Vegetable Farmer]";
mes "Have you finished hunting the 50 Goats?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Vegetable Farmer]";
mes "Hmm, I don't think you've hunted 50 yet.";
close;
case 2:
mes "[Vegetable Farmer]";
mes "Remember, I need help hunting Goats so go and hunt 50 of them.";
close;
case 3:
mes "[Vegetable Farmer]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60137;
close;
case 2:
mes "[Vegetable Farmer]";
mes "Please kill 50 Goats so I can farm my vegetables without any worries.";
close;
}
}
}
else {
mes "[Vegetable Farmer]";
mes "Amazing, you did that with speed.";
getexp 258489,155155;
erasequest 60137;
close;
}
}
if (questprogress(60138)) {
if (questprogress(60138,HUNTING) != 2) {
mes "[Vegetable Farmer]";
mes "Have you finished hunting the 100 Goats?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Vegetable Farmer]";
mes "Hmm, I don't think you've hunted 100 yet.";
close;
case 2:
mes "[Vegetable Farmer]";
mes "Remember, I need help hunting Goats so go and hunt 100 of them.";
close;
case 3:
mes "[Vegetable Farmer]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60138;
close;
case 2:
mes "[Vegetable Farmer]";
mes "Please kill 100 Goats so I can farm my vegetables without any worries.";
close;
}
}
}
else {
mes "[Vegetable Farmer]";
mes "Amazing, you did that with speed.";
getexp 258489,155155;
getexp 258489,155155;
erasequest 60138;
close;
}
}
if (questprogress(60139)) {
if (questprogress(60139,HUNTING) != 2) {
mes "[Vegetable Farmer]";
mes "Have you finished hunting the 150 Goats?";
next;
switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Vegetable Farmer]";
mes "Hmm, I don't think you've hunted 150 yet.";
close;
case 2:
mes "[Vegetable Farmer]";
mes "Remember, I need help hunting Goats so go and hunt 150 of them.";
close;
case 3:
mes "[Vegetable Farmer]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60139;
close;
case 2:
mes "[Vegetable Farmer]";
mes "Please kill 150 Goats so I can farm my vegetables without any worries.";
close;
}
}
}
else {
mes "[Vegetable Farmer]";
mes "Amazing, you did that with speed.";
getexp 258489,155155;
getexp 258489,155155;
getexp 258489,155155;
erasequest 60139;
close;
}
}
//for minimum level
if (BaseLevel > 69) {
//for maximum level
if (BaseLevel < 85) {
mes "[Vegetable Farmer]";
mes "Oh great!";
mes "You are here to help me right?";
mes "If not, then I am in a world of hurt.";
next;
switch(select("Sure", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "These Goats keep eating my vegetables.";
mes "Can you do what you can to help me?";
next;
switch(select("Gather Items", "Hunt Goats", "Cancel")) {
case 1:
// Item turn in
mes "[Vegetable Farmer]";
mes "I need ^FF0000Antelope Horns^000000 to show for your hard work, and I will reward you.";
next;
switch(select("I have Antelope Horns", "What did you need?")) {
case 1:
/*
if (checkweight(White_Potion,10) == 0) {
mes "[Vegetable Farmer]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(Goat's_Horn) > 49) {
mes "[Vegetable Farmer]";
mes "Amazing, you did that with speed.";
mes "I am truly grateful.";
delitem Goat's_Horn,50;
getexp 258489,155155;
//getitem White_Potion,10;
close;
}
else {
mes "[Vegetable Farmer]";
mes "It doesn't look like you have enough.";
next;
mes "[Vegetable Farmer]";
mes "I need to see that you have gathered ^FF000050 Antelope Horns^000000, and then I can reward you.";
close;
}
case 2:
mes "[Vegetable Farmer]";
mes "I need to see that you have gathered ^FF000050 Antelope Horns^000000, and then I can reward you.";
close;
}
case 2:
// Kill Count Quest
mes "[Vegetable Farmer]";
mes "Thank you.";
mes "How many Goats would you like to hunt?";
next;
switch(select("50 Goats", "100 Goats", "150 Goats")) {
case 1:
mes "[Vegetable Farmer]";
mes "Kill 50 of those Goats and let me know when you're done. I will reward you for your efforts.";
setquest 60137;
close;
case 2:
mes "[Vegetable Farmer]";
mes "Kill 100 of those Goats and let me know when you're done. I will reward you for your efforts.";
setquest 60138;
close;
case 3:
mes "[Vegetable Farmer]";
mes "Kill 150 of those Goats and let me know when you're done. I will reward you for your efforts.";
setquest 60139;
close;
}
case 3:
mes "[Vegetable Farmer]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Vegetable Farmer]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Vegetable Farmer]";
mes "Oh boy, Oh boy!";
next;
mes "[Vegetable Farmer]";
mes "Sorry I can't talk right now I am in a world of hurt here, these darn Goats are going to kill me.";
close;
}
}
else {
mes "[Vegetable Farmer]";
mes "My vegetables, where did they all go?";
mes "Oh, no..no!!!";
close;
}
}