//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Sharp Leaves)
//================= Current Version =======================================
//= 1.0
//=========================================================================
um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{
if (questprogress(60131)) {
if (questprogress(60131,HUNTING) != 2) {
mes "[Lilla]";
mes "Have you finished hunting the 50 Dryads?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lilla]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Lilla]";
mes "Remember, I need help hunting Dryads so go and hunt 50 of them.";
close;
case 3:
mes "[Lilla]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lilla]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60131;
close;
case 2:
mes "[Lilla]";
mes "Please kill 50 Dryads.";
close;
}
}
}
else {
mes "[Lilla]";
mes "Amazing, you did that with speed.";
getexp 262485,141835;
erasequest 60131;
close;
}
}
if (questprogress(60132)) {
if (questprogress(60132,HUNTING) != 2) {
mes "[Lilla]";
mes "Have you finished hunting the 50 Dryads?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lilla]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Lilla]";
mes "Remember, I need help hunting Dryads so go and hunt 100 of them.";
close;
case 3:
mes "[Lilla]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lilla]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60132;
close;
case 2:
mes "[Lilla]";
mes "Please kill 100 Dryads.";
close;
}
}
}
else {
mes "[Lilla]";
mes "Amazing, you did that with speed.";
getexp 262485,141835;
getexp 262485,141835;
erasequest 60132;
close;
}
}
if (questprogress(60133)) {
if (questprogress(60133,HUNTING) != 2) {
mes "[Lilla]";
mes "Have you finished hunting the 150 Dryads?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lilla]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Lilla]";
mes "Remember, I need help hunting Dryads so go and hunt 150 of them.";
close;
case 3:
mes "[Lilla]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lilla]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60133;
close;
case 2:
mes "[Lilla]";
mes "Please kill 150 Dryads.";
close;
}
}
}
else {
mes "[Lilla]";
mes "Amazing, you did that with speed.";
getexp 262485,141835;
getexp 262485,141835;
getexp 262485,141835;
erasequest 60133;
close;
}
}
//for minimum level
if (BaseLevel > 59) {
//for maximum level
if (BaseLevel < 86) {
mes "[Lilla]";
mes "Why hello!";
mes "You look like someone who is willing to help a lil thing like myself out.";
next;
switch(select("Sure:No")) {
case 1:
mes "[Lilla]";
mes "Really?!";
mes "That's great!";
next;
switch(select("Gather Items:Hunt Dryads:Cancel")) {
case 1:
// Item turn in
mes "[Lilla]";
mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party.";
mes "Do you have any?";
next;
switch(select("I have some Sharp Leafs:What did you need?")) {
case 1:
/*
if (checkweight(504,10) == 0) {
mes "[Lilla]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(7100) > 49) {
mes "[Lilla]";
mes "Hey, your a sweet little thing.";
mes "Thanks so much for helping me!";
next;
mes "[Lilla]";
mes "Oh, I almost forgot. I have something for you ^_^";
mes "Thank you so much again for your help.";
delitem 7100,50; //Sharp_Leaf
getexp 262485,141835;
//getitem 504,10; //White_Potion
close;
}
else {
mes "[Lilla]";
mes "Why, I may look cute and silly but please don't play games with me.";
close;
}
case 2:
mes "[Lilla]";
mes "I need ^00CE0050 Sharp Leafs^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Lilla]";
mes "Ah, ok I think you can help me out by hunting some Dryads.";
mes "How many would you like to hunt?";
next;
switch(select("50 Dryads:100 Dryads:150 Dryads")) {
case 1:
mes "[Lilla]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60131;
close;
case 2:
mes "[Lilla]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60132;
close;
case 3:
mes "[Lilla]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60133;
close;
}
case 3:
mes "[Lilla]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Lilla]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Lilla]";
mes "Sorry but you are a little too old and scary to talk to!";
close;
}
}
else {
mes "[Lilla]";
mes "You are way too tiny to be helping me.";
mes "Thank you for your offer though.";
close;
}
}