//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Dokebi Horns)
//================= Current Version =======================================
//= 1.0
//=========================================================================
pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{
if (questprogress(60128)) {
if (questprogress(60128,HUNTING) != 2) {
mes "[Li]";
mes "Have you finished hunting the 50 Dokebis?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Li]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Li]";
mes "Remember, I need help hunting Dokebis so go and hunt 50 of them.";
close;
case 3:
mes "[Li]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Li]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60128;
close;
case 2:
mes "[Li]";
mes "Please kill 50 Dokebis.";
close;
}
}
}
else {
mes "[Li]";
mes "Amazing, you did that with speed.";
getexp 42000,36000;
erasequest 60128;
close;
}
}
if (questprogress(60129)) {
if (questprogress(60129,HUNTING) != 2) {
mes "[Li]";
mes "Have you finished hunting the 50 Dokebis?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Li]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Li]";
mes "Remember, I need help hunting Dokebis so go and hunt 100 of them.";
close;
case 3:
mes "[Li]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Li]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60129;
close;
case 2:
mes "[Li]";
mes "Please kill 100 Dokebis.";
close;
}
}
}
else {
mes "[Li]";
mes "Amazing, you did that with speed.";
getexp 42000,36000;
getexp 42000,36000;
erasequest 60129;
close;
}
}
if (questprogress(60130)) {
if (questprogress(60130,HUNTING) != 2) {
mes "[Li]";
mes "Have you finished hunting the 150 Dokebis?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Li]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Li]";
mes "Remember, I need help hunting Dokebis so go and hunt 150 of them.";
close;
case 3:
mes "[Li]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Li]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60130;
close;
case 2:
mes "[Li]";
mes "Please kill 150 Dokebis.";
close;
}
}
}
else {
mes "[Li]";
mes "Amazing, you did that with speed.";
getexp 42000,36000;
getexp 42000,36000;
getexp 42000,36000;
erasequest 60130;
close;
}
}
//for minimum level
if (BaseLevel > 34) {
//for maximum level
if (BaseLevel < 71) {
mes "[Li]";
mes "Hello. DO you think you could help me?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Li]";
mes "There are so many Dokebis here...I just don't feel safe.";
next;
switch(select("Gather Items:Hunt Dokebis:Cancel")) {
case 1:
// Item turn in
mes "[Li]";
mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck.";
next;
switch(select("I have some Dokebi Horns:What did you need?")) {
case 1:
if (countitem(1021) > 49) {
mes "[Li]";
mes "Oh, great!";
mes "Thank you for the horns.";
delitem 1021,50; //Dokkaebi_Horn
getexp 42000,36000;
close;
}
else {
mes "[Li]";
mes "It doesn't look like you have enough.";
next;
mes "[Li]";
mes "I need ^FF000050 Dokebi Horns^000000 for my fortune telling.";
close;
}
case 2:
mes "[Li]";
mes "If you bring me";
mes "^FF000050 Dokebi Horns^000000, I can give you some good luck.";
close;
}
case 2:
// Kill Count Quest
mes "[Li]";
mes "Ah, ok I think you can help me out by hunting some Dokebis.";
mes "How many would you like to hunt?";
next;
switch(select("50 Dokebis:100 Dokebis:150 Dokebis")) {
case 1:
mes "[Li]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60128;
close;
case 2:
mes "[Li]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60129;
close;
case 3:
mes "[Li]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60130;
close;
}
case 3:
mes "[Li]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Li]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Li]";
mes "Hello";
mes "I read fortunes in Payon.";
close;
}
}
else {
mes "[Li]";
mes "This place is dangerous!";
next;
mes "[Li]";
mes "You should leave quickly!";
close;
}
}