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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Dokebi Horns)
//================= Current Version =======================================
//= 1.0
//=========================================================================

pay_fild10,108,357,5	script	Li#Dokebi_Hunt	4_F_01,{
	if (questprogress(60128)) {
		if (questprogress(60128,HUNTING) != 2) {
			mes "[Li]";
			mes "Have you finished hunting the 50 Dokebis?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Li]";
				mes "Hmm, I don't think you've hunted 50 yet...";
				close;
			case 2:
				mes "[Li]";
				mes "Remember, I need help hunting Dokebis so go and hunt 50 of them.";
				close;
			case 3:
				mes "[Li]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Li]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60128;
					close;
				case 2:
					mes "[Li]";
					mes "Please kill 50 Dokebis.";
					close;
				}
			}
		}
		else {
			mes "[Li]";
			mes "Amazing, you did that with speed.";
			getexp 42000,36000;
			erasequest 60128;
			close;
		}
	}
	if (questprogress(60129)) {
		if (questprogress(60129,HUNTING) != 2) {
			mes "[Li]";
			mes "Have you finished hunting the 50 Dokebis?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Li]";
				mes "Hmm, I don't think you've hunted 100 yet...";
				close;
			case 2:
				mes "[Li]";
				mes "Remember, I need help hunting Dokebis so go and hunt 100 of them.";
				close;
			case 3:
				mes "[Li]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Li]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60129;
					close;
				case 2:
					mes "[Li]";
					mes "Please kill 100 Dokebis.";
					close;
				}
			}
		}
		else {
			mes "[Li]";
			mes "Amazing, you did that with speed.";
			getexp 42000,36000;
			getexp 42000,36000;
			erasequest 60129;
			close;
		}
	}
	if (questprogress(60130)) {
		if (questprogress(60130,HUNTING) != 2) {
			mes "[Li]";
			mes "Have you finished hunting the 150 Dokebis?";
			next;
			switch(select("Yes", "No", "I want to quit")) {
			case 1:
				mes "[Li]";
				mes "Hmm, I don't think you've hunted 150 yet...";
				close;
			case 2:
				mes "[Li]";
				mes "Remember, I need help hunting Dokebis so go and hunt 150 of them.";
				close;
			case 3:
				mes "[Li]";
				mes "Are you sure that you want to stop hunting?";
				mes "Any progress that you've made will be erased";
				next;
				switch(select("Yes", "No")) {
				case 1:
					mes "[Li]";
					mes "Ok then, well come back here if you change your mind.";
					erasequest 60130;
					close;
				case 2:
					mes "[Li]";
					mes "Please kill 150 Dokebis.";
					close;
				}
			}
		}
		else {
			mes "[Li]";
			mes "Amazing, you did that with speed.";
			getexp 42000,36000;
			getexp 42000,36000;
			getexp 42000,36000;
			erasequest 60130;
			close;
		}
	}
	//for minimum level
	if (BaseLevel > 34) {
		//for maximum level
		if (BaseLevel < 71) {
			mes "[Li]";
			mes "Hello. DO you think you could help me?";
			next;
			switch(select("Sure", "No")) {
			case 1:
				mes "[Li]";
				mes "There are so many Dokebis here...I just don't feel safe.";
				next;
				switch(select("Gather Items", "Hunt Dokebis", "Cancel")) {
				case 1:
					// Item turn in
					mes "[Li]";
					mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck.";
					next;
					switch(select("I have some Dokebi Horns", "What did you need?")) {
					case 1:
						if (countitem(Dokkaebi_Horn) > 49) {
							mes "[Li]";
							mes "Oh, great!";
							mes "Thank you for the horns.";
							delitem Dokkaebi_Horn,50;
							getexp 42000,36000;
							close;
						}
						else {
							mes "[Li]";
							mes "It doesn't look like you have enough.";
							next;
							mes "[Li]";
							mes "I need ^FF000050 Dokebi Horns^000000 for my fortune telling.";
							close;
						}
					case 2:
						mes "[Li]";
						mes "If you bring me";
						mes "^FF000050 Dokebi Horns^000000, I can give you some good luck.";
						close;
					}
				case 2:
					// Kill Count Quest
					mes "[Li]";
					mes "Ah, ok I think you can help me out by hunting some Dokebis.";
					mes "How many would you like to hunt?";
					next;
					switch(select("50 Dokebis", "100 Dokebis", "150 Dokebis")) {
					case 1:
						mes "[Li]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60128;
						close;
					case 2:
						mes "[Li]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60129;
						close;
					case 3:
						mes "[Li]";
						mes "Come back when you've finished your task and I will give you a small reward.";
						setquest 60130;
						close;
					}
				case 3:
					mes "[Li]";
					mes "If you change your mind, please come back.";
					close;
				}
			case 2:
				mes "[Li]";
				mes "If you change your mind, please come back.";
				close;
			}
		}
		else {
			mes "[Li]";
			mes "Hello";
			mes "I read fortunes in Payon.";
			close;
		}
	}
	else {
		mes "[Li]";
		mes "This place is dangerous!";
		next;
		mes "[Li]";
		mes "You should leave quickly!";
		close;
	}
}