//===== Hercules Script ======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= Custom Version.
//= Repeatable EXP Quest : Kill 50 Disguise or Loli Ruri.
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================
nif_fild02,332,327,4 script Deadman 795,{
if (checkquest(60173) != -1) {
if (checkquest(60173,HUNTING) != 2 ) {
mes "[Deadman]";
mes "Have you finished hunting the 50 Disguise?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Deadman]";
mes "Hmm, I don't think you've hunted 50 yet.";
close;
case 2:
mes "[Deadman]";
mes "Remember, I need help hunting Disguise so go and hunt 50 of them.";
close;
case 3:
mes "[Deadman]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Deadman]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60173;
close;
case 2:
mes "[Deadman]";
mes "Please kill 50 Disguise in order to make this a Place were people can go to and gather Experience.";
close;
}
}
}
mes "[Deadman]";
mes "Amazing, you did that with speed.";
getexp 140600,95800;
erasequest 60173;
close;
}
if (checkquest(60176) != -1) {
if (checkquest(60176,HUNTING) != 2 ) {
mes "[Deadman]";
mes "Have you finished hunting the 50 Loli Ruri?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Deadman]";
mes "Hmm, I don't think you've hunted 50 yet.";
close;
case 2:
mes "[Deadman]";
mes "Remember, I need help hunting Loli Ruri so go and hunt 50 of them.";
close;
case 3:
mes "[Deadman]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Deadman]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60176;
close;
case 2:
mes "[Deadman]";
mes "Please kill 50 Loli Ruri in order to make this a Place were people can go to and gather Experience.";
close;
}
}
}
mes "[Deadman]";
mes "Amazing, you did that with speed.";
getexp 332000,239500;
erasequest 60176;
close;
}
if ((BaseLevel > 59) && (BaseLevel < 99)) {
mes "[Deadman]";
mes "Oh great!";
mes "You are here to help me right?";
mes "If not, i don't know what to do with the Monsters in this Place!";
next;
switch(select("Sure:No")) {
case 1:
mes "[Deadman]";
mes "Great! I knew the moment i saw you that i can count on you!";
mes "I need you to reduce the Amount of Monsters which are currently rampaging on this Map!";
mes "There are to many Disguise and Loli Ruri around, which makes it impossible for the lower level players to gain good experience here.";
next;
mes "[Deadman]";
mes "So, which of those Monsters would you like to hunt for me?";
next;
switch(select("Disguise:Loli Ruri:Cancel")) {
case 1:
if (BaseLevel > 90) {
mes "[Deadman]";
mes "Thank you for your great help with the Disguise!";
mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them.";
close;
}
mes "[Deadman]";
mes "Kill 50 of those Disguise and let me know when you're done. I will reward you for your efforts.";
setquest 60173;
close;
case 2:
if (BaseLevel > 98) {
mes "[Deadman]";
mes "Thank you for your great help with the Loli Ruri!";
mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them.";
close;
}
mes "[Deadman]";
mes "Kill 50 of those Loli Ruri and let me know when you're done. I will reward you for your efforts.";
setquest 60176;
close;
case 3:
mes "[Deadman]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Deadman]";
mes "If you change your mind, please come back.";
close;
}
}
mes "[Deadman]";
mes "Oh boy, Oh boy!";
next;
mes "[Deadman]";
mes "Sorry I can't talk right now I am in a world of pain here, these darn Disguise and Loli Ruri are going to kill me.";
close;
}