//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Masao
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest : Kill 50 Disguise or Loli Ruri. Custom Version.
//================= Current Version =======================================
//= 1.0
//=========================================================================
nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{
if (questprogress(60173)) {
if (questprogress(60173,HUNTING) != 2) {
mes "[Deadman]";
mes "Have you finished hunting the 50 Disguise?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Deadman]";
mes "Hmm, I don't think you've hunted 50 yet.";
close;
case 2:
mes "[Deadman]";
mes "Remember, I need help hunting Disguise so go and hunt 50 of them.";
close;
case 3:
mes "[Deadman]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Deadman]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60173;
close;
case 2:
mes "[Deadman]";
mes "Please kill 50 Disguise in order to make this a Place were people can go to and gather Experience.";
close;
}
}
}
mes "[Deadman]";
mes "Amazing, you did that with speed.";
getexp 140600,95800;
erasequest 60173;
close;
}
if (questprogress(60176)) {
if (questprogress(60176,HUNTING) != 2) {
mes "[Deadman]";
mes "Have you finished hunting the 50 Loli Ruri?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Deadman]";
mes "Hmm, I don't think you've hunted 50 yet.";
close;
case 2:
mes "[Deadman]";
mes "Remember, I need help hunting Loli Ruri so go and hunt 50 of them.";
close;
case 3:
mes "[Deadman]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Deadman]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60176;
close;
case 2:
mes "[Deadman]";
mes "Please kill 50 Loli Ruri in order to make this a Place were people can go to and gather Experience.";
close;
}
}
}
mes "[Deadman]";
mes "Amazing, you did that with speed.";
getexp 332000,239500;
erasequest 60176;
close;
}
if ((BaseLevel > 59) && (BaseLevel < 99)) {
mes "[Deadman]";
mes "Oh great!";
mes "You are here to help me right?";
mes "If not, i don't know what to do with the Monsters in this Place!";
next;
switch(select("Sure:No")) {
case 1:
mes "[Deadman]";
mes "Great! I knew the moment i saw you that i can count on you!";
mes "I need you to reduce the Amount of Monsters which are currently rampaging on this Map!";
mes "There are to many Disguise and Loli Ruri around, which makes it impossible for the lower level players to gain good experience here.";
next;
mes "[Deadman]";
mes "So, which of those Monsters would you like to hunt for me?";
next;
switch(select("Disguise:Loli Ruri:Cancel")) {
case 1:
if (BaseLevel > 90) {
mes "[Deadman]";
mes "Thank you for your great help with the Disguise!";
mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them.";
close;
}
mes "[Deadman]";
mes "Kill 50 of those Disguise and let me know when you're done. I will reward you for your efforts.";
setquest 60173;
close;
case 2:
if (BaseLevel > 98) {
mes "[Deadman]";
mes "Thank you for your great help with the Loli Ruri!";
mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them.";
close;
}
mes "[Deadman]";
mes "Kill 50 of those Loli Ruri and let me know when you're done. I will reward you for your efforts.";
setquest 60176;
close;
case 3:
mes "[Deadman]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Deadman]";
mes "If you change your mind, please come back.";
close;
}
}
mes "[Deadman]";
mes "Oh boy, Oh boy!";
next;
mes "[Deadman]";
mes "Sorry I can't talk right now I am in a world of pain here, these darn Disguise and Loli Ruri are going to kill me.";
close;
}