//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Bacillus)
//================= Current Version =======================================
//= 1.0
//=========================================================================
ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{
if (questprogress(60125)) {
if (questprogress(60125,HUNTING) != 2) {
mes "[Local Villager]";
mes "Have you finished hunting the 50 Demon Pungus?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Local Villager]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Local Villager]";
mes "Remember, I need help hunting Demon Pungus so go and hunt 50 of them.";
close;
case 3:
mes "[Local Villager]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Local Villager]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60125;
close;
case 2:
mes "[Local Villager]";
mes "Please kill 50 Demon Pungus.";
close;
}
}
}
else {
mes "[Local Villager]";
mes "Amazing, you did that with speed.";
getexp 250266,144452;
erasequest 60125;
close;
}
}
if (questprogress(60126)) {
if (questprogress(60126,HUNTING) != 2) {
mes "[Local Villager]";
mes "Have you finished hunting the 50 Demon Pungus?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Local Villager]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Local Villager]";
mes "Remember, I need help hunting Demon Pungus so go and hunt 100 of them.";
close;
case 3:
mes "[Local Villager]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Local Villager]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60126;
close;
case 2:
mes "[Local Villager]";
mes "Please kill 100 Demon Pungus.";
close;
}
}
}
else {
mes "[Local Villager]";
mes "Amazing, you did that with speed.";
getexp 250266,144452;
getexp 250266,144452;
erasequest 60126;
close;
}
}
if (questprogress(60127)) {
if (questprogress(60127,HUNTING) != 2) {
mes "[Local Villager]";
mes "Have you finished hunting the 150 Demon Pungus?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Local Villager]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Local Villager]";
mes "Remember, I need help hunting Demon Pungus so go and hunt 150 of them.";
close;
case 3:
mes "[Local Villager]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Local Villager]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60127;
close;
case 2:
mes "[Local Villager]";
mes "Please kill 150 Demon Pungus.";
close;
}
}
}
else {
mes "[Local Villager]";
mes "Amazing, you did that with speed.";
getexp 250266,144452;
getexp 250266,144452;
getexp 250266,144452;
erasequest 60127;
close;
}
}
//for minimum level
if (BaseLevel > 59) {
//for maximum level
if (BaseLevel < 75) {
mes "[Local Villager]";
mes "Hey, you there. Yeah you!";
mes "Do you think you can help me with something?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Local Villager]";
mes "I am trying to make my way through but I can't seem to get past these Demon Pungus.";
next;
switch(select("Gather Items:Hunt Demon Pungus:Cancel")) {
case 1:
// Item turn in
mes "[Local Villager]";
mes "Can you help by collecting ^FF0000Bacillus^000000?";
mes "I will reward you for helping clear this out for me.";
next;
switch(select("I have Bacillus:What did you need?")) {
case 1:
/*
if (checkweight(White_Potion,10) == 0) {
mes "[Local Villager]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(Spawns) > 49) {
mes "[Local Villager]";
mes "I had my doubts, but you have proven me wrong.";
delitem Spawns,50;
getexp 250266,144452;
//getitem White_Potion,10;
close;
}
else {
mes "[Local Villager]";
mes "It doesn't look like you have enough.";
next;
mes "[Local Villager]";
mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
close;
}
case 2:
mes "[Local Villager]";
mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
close;
}
case 2:
// Kill Count Quest
mes "[Local Villager]";
mes "Ah, ok I think you can help me out by hunting some Demon Pungus.";
mes "How many would you like to hunt?";
next;
switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) {
case 1:
mes "[Local Villager]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60125;
close;
case 2:
mes "[Local Villager]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60126;
close;
case 3:
mes "[Local Villager]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60127;
close;
}
case 3:
mes "[Local Villager]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Local Villager]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Local Villager]";
mes "Um, um. I don't think..";
next;
mes "[Local Villager]";
mes "Yeah, sorry I can't talk right now.";
close;
}
}
else {
mes "[Local Villager]";
mes "Its amazing, truly it is.";
mes "I just wish I could get through this all.";
close;
}
}