//===== Hercules Script ======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Acorns)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================
mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{
if (checkquest(60113) != -1) {
if (checkquest(60113,HUNTING) != 2 ) {
mes "[Nutters]";
mes "Have you finished hunting the 50 Cocos?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Nutters]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Nutters]";
mes "Remember, I need help hunting Cocos so go and hunt 50 of them.";
close;
case 3:
mes "[Nutters]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Nutters]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60113;
close;
case 2:
mes "[Nutters]";
mes "Please kill 50 Cocos.";
close;
}
}
}
else {
mes "[Nutters]";
mes "Amazing, you did that with speed.";
getexp 3600,3905;
erasequest 60113;
close;
}
}
if (checkquest(60114) != -1) {
if (checkquest(60114,HUNTING) != 2 ) {
mes "[Nutters]";
mes "Have you finished hunting the 50 Cocos?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Nutters]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Nutters]";
mes "Remember, I need help hunting Cocos so go and hunt 100 of them.";
close;
case 3:
mes "[Nutters]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Nutters]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60114;
close;
case 2:
mes "[Nutters]";
mes "Please kill 100 Cocos.";
close;
}
}
}
else {
mes "[Nutters]";
mes "Amazing, you did that with speed.";
getexp 3600,3905;
getexp 3600,3905;
erasequest 60114;
close;
}
}
if (checkquest(60115) != -1) {
if (checkquest(60115,HUNTING) != 2 ) {
mes "[Nutters]";
mes "Have you finished hunting the 150 Cocos?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Nutters]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Nutters]";
mes "Remember, I need help hunting Cocos so go and hunt 150 of them.";
close;
case 3:
mes "[Nutters]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Nutters]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60115;
close;
case 2:
mes "[Nutters]";
mes "Please kill 150 Cocos.";
close;
}
}
}
else {
mes "[Nutters]";
mes "Amazing, you did that with speed.";
getexp 3600,3905;
getexp 3600,3905;
getexp 3600,3905;
erasequest 60115;
close;
}
}
//for minimum level
if (BaseLevel > 17) {
//for maximum level
if (BaseLevel < 60) {
mes "[Nutters]";
mes "I..I just can't seem to find any.";
mes "Pesky Coco's have hidden all the Acorns.";
mes "Do you think you could help me?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Nutters]";
mes "Oh, that's great! I knew I could count on you, just from looking at you!";
next;
switch(select("Gather Items:Hunt Cocos:Cancel")) {
case 1:
// Item turn in
mes "[Nutters]";
mes "Can you help me find ^00CE0025 Acorns^000000.";
mes "I will reward you with much if you can.";
next;
switch(select("I have 25 Acorns:Please come again?")) {
case 1:
/*
if (checkweight(502,5) == 0) {
mes "[Nutters]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(1026) > 24) {
mes "[Nutters]";
mes "Oh great you found out where they were hiding them.";
mes "Gimme Gimme!!!";
next;
mes "[Nutters]";
mes "Oh that's right, sorry I just love roasting Acorns. Mmm.";
mes "Here is what I promised you.";
delitem 1026,25; //Acorn
getexp 3600,3905;
//getitem 502,5; //Orange_Potion
close;
}
else {
mes "[Nutters]";
mes "Where are my ^00CE00Acorns^000000?";
mes "Hey, I'm not playing, you better not hold out on me.";
close;
}
case 2:
mes "[Nutters]";
mes "I need ^00CE0025 Acorns^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Nutters]";
mes "Ah, ok I think you can help me out by hunting some Cocos.";
mes "How many would you like to hunt?";
next;
switch(select("50 Cocos:100 Cocos:150 Cocos")) {
case 1:
mes "[Nutters]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60113;
close;
case 2:
mes "[Nutters]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60114;
close;
case 3:
mes "[Nutters]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60115;
close;
}
case 3:
mes "[Nutters]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Nutters]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Nutters]";
mes "You are much to strong to be fighting these things!";
close;
}
}
else {
mes "[Nutters]";
mes "You are just too small to fight these things for me.";
mes "Can you get a little taller then return?";
close;
}
}