//===== Hercules Script ======================================
//= Merchant Job Quest
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
//= 2.3
//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Merchant classes
//===== Additional Comments: =================================
//= 1.0 Fully working.
//= 1.1 Added instant job change for High Novice [Lupus]
//= 1.3 Added Baby Class support [Lupus]
//= 1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
//= 1.5 Changed Prontera->Izlude teleport price to 600 [Lupus]
//= 1.5.1 Removed Duplicates [Silent]
//= 1.5.2 Now saves/restores all quest skills [Lupus]
//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
//= 1.7 Updated to use Free Ticket for Kafra [Lupus]
//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= No longer uses function "F_ToHigh"
//= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf]
//= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf]
//= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf]
//= 2.0 Should "fix" the problem with the Biliban Kafra. [L0ne_W0lf]
//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
//= 2.2 Added Quest Log commands. [L0ne_W0lf]
//= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka]
//============================================================
alberta_in,53,43,6 script Merchant#mer 4_M_04,{
if (Upper == 1) {
if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) {
mes "[Chief Mahnsoo]";
mes "Long time no see!";
mes "Hey, you didn't quit";
mes "your business, did you?";
mes "What happened?";
next;
mes "[Chief Mahnsoo]";
mes "Whoa...";
mes "You've actually been to Valhalla?! Wow, you've come a long way...";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Chief Mahnsoo]";
mes "Hmmm...";
mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first.";
next;
mes "[Chief Mahnsoo]";
mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?";
close;
}
mes "[Chief Mahnsoo]";
mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!";
next;
skill 143,0,0;
jobchange Job_Merchant_High;
skill 153,1,0;
skill 154,1,0;
skill 155,1,0;
mes "[Chief Mahnsoo]";
mes "Ah~ How nostalgic. Just like old times! Alright, do your best!";
close;
}
else {
mes "[Chief Mahnsoo]";
mes "^333333*Sigh*^000000";
mes "I'm so bored...";
mes "When will I hear from my lovely Blossom?";
close;
}
}
if (BaseJob == Job_Merchant) {
mes "[Chief Mahnsoo]";
mes "Hello there!";
mes "How do you like";
mes "being a Merchant?";
next;
mes "[Chief Mahnsoo]";
mes "Having a way with";
mes "money certainly";
mes "has its perks,";
mes "does it not?";
close;
}
else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) {
mes "[Chief Mahnsoo]";
mes "We Merchants hate people who are two faced. It's bad for business.";
next;
mes "[Chief Mahnsoo]";
mes "People who always try to take advantage of other people by selling things at a ridiculous price just so they can make money that they'll waste are the worst.";
next;
mes "[Chief Mahnsoo]";
mes "Well, in any case, we only accept Novices for job changes to the Merchant class. But I appreciate your interest in what we do.";
close;
}
else if (job_merchant_q == 9) {
mes "[Chief Mahnsoo]";
mes "Hello there,";
mes ""+ strcharinfo(0) +".";
set job_merchant_q,0;
set job_merchant_q2,0;
set quest_alb_01,0;
mes "Unfortunately, you failed to earn your Merchant License this time.";
next;
mes "[Chief Mahnsoo]";
mes "I'll erase your records, so come back anytime when you want to reapply.";
close;
}
else if (job_merchant_q == 8 || job_merchant_q == 7) {
mes "[Chief Mahnsoo]";
mes "Hello there,";
mes ""+ strcharinfo(0) +".";
mes "I'm pleased to tell you";
mes "that I have good news!";
next;
mes "[Chief Mahnsoo]";
mes "The Merchant Guild accepted your application. You've proven that you are fully qualified to become a Merchant.";
if (job_merchant_q == 7) {
next;
mes "[Chief Mahnsoo]";
mes "The only thing to take care of is your Membership Fee.";
mes "Are you ready?";
next;
switch(select("Pay the rest of the 500 Zeny:Quit")) {
case 1:
mes "[Chief Mahnsoo]";
if (Zeny < 500) {
mes "Hmmm...";
mes "I suppose you currently don't have enough zeny to pay the rest of your Membership fee right now.";
next;
mes "[Chief Mahnsoo]";
mes "Please return when you have earned the 500 zeny that you need to become a Merchant.";
close;
}
Zeny -=500;
mes "Ah yes...!";
mes "Now your";
mes "membership";
mes "is paid in full.";
break;
case 2:
mes "[Chief Mahnsoo]";
mes "I suppose you need some time to gather some zeny to pay your membership fee. Please come";
mes "back as soon as you're ready.";
close;
}
}
next;
mes "[Chief Mahnsoo]";
mes "Congratulations!";
callfunc "Job_Change",Job_Merchant;
callfunc "F_ClearJobVar";
if(checkquest(1009) != -1) {
completequest 1009;
}
else if(checkquest(1010) != -1) {
completequest 1010;
}
else if(checkquest(1011) != -1) {
completequest 1011;
}
else {
completequest 1012;
}
mes "I'm very pleased that you are joining the Merchant Guild and hope that you will play an active part in Rune-Midgarts' economy.";
next;
if (quest_alb_01 == 1) {
mes "[Chief Mahnsoo]";
mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me.";
mes "I hope you'll help me again next time~";
Zeny +=200;
set quest_alb_01,2;
}
else {
mes "[Chief Mahnsoo]";
mes "The message you were supposed to deliver as per my request? You've forgotten about that? Oh well. Good work!";
}
next;
mes "[Chief Mahnsoo]";
mes "Our goal is to control 20 % of the world's income! We're going to need young, eager people like you!";
next;
mes "[Chief Mahnsoo]";
mes "But overall, we'll also be happy just to make loads of money.";
mes "But we all know that~";
close;
}
else if (job_merchant_q <= 6 && job_merchant_q != 0) {
mes "[Chief Mahnsoo]";
if (job_merchant_q2 == 1 || job_merchant_q2 == 2) {
mes "First, get the delivery package from the storehouse, and then take it to the former Swordman's Association in Prontera.";
next;
mes "[Chief Mahnsoo]";
mes "When you get there, give the package to the Kafra Employee stationed near there. Her name is Blossom. Did you get all that?";
next;
if (job_merchant_q2 == 1) {
mes "[Chief Mahnsoo]";
mes "Remember, the Serial Number of the package is ^3355FF2485741^000000.";
setquest 1009;
}
else {
mes "[Chief Mahnsoo]";
mes "Remember, the Serial Number of the package is ^3355FF2328137^000000.";
setquest 1009;
}
}
else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) {
mes "First, get the delivery package from the storehouse, and then take it to the Mage Guild in Geffen.";
next;
if (job_merchant_q2 == 3) {
mes "[Chief Mahnsoo]";
mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2989396^000000.";
setquest 1010;
}
else {
mes "[Chief Mahnsoo]";
mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2191737^000000.";
setquest 1010;
}
}
else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) {
mes "First, get the delivery package from the storehouse, and then take it to Morroc.";
next;
mes "[Chief Mahnsoo]";
mes "You'll have to find Java Dullihan, the Dyemaker, so that you can deliver the product he ordered.";
next;
if (job_merchant_q2 == 5) {
mes "[Chief Mahnsoo]";
mes "But he's a little forgetful, so give it to one of his students. Remember, the package's Serial Number is ^3355FF3012685^000000.";
setquest 1011;
}
else {
mes "[Chief Mahnsoo]";
mes "But he's a little forgetful, give it to one of his students. Remember, the package's Serial Number is ^3355FF3487372^000000.";
setquest 1011;
}
}
else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) {
mes "First, get the package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island. Her name is Blossom.";
next;
if (job_merchant_q2 == 7) {
mes "[Chief Mahnsoo]";
mes "Remember, the package's Serial Number is ^3355FF3318702^000000.";
setquest 1012;
}
else {
mes "[Chief Mahnsoo]";
mes "Remember, the package's Serial Number is ^3355FF3543625^000000.";
setquest 1012;
}
}
if (job_merchant_q2 == 7 || job_merchant_q2 == 8) {
next;
mes "[Chief Mahnsoo]";
mes "Aaaannnnd...";
mes "Don't forget to deliver that message for me~";
}
next;
mes "[Chief Mahnsoo]";
mes "Don't forget your destination and the package's Serial Number.";
mes "You'll need to tell them";
mes "to the storekeeper.";
next;
mes "[Chief Mahnsoo]";
mes "The storehouse is in the room";
mes "to my right. There, you can talk";
mes "to the storekeeper, and he'll";
mes "help you out.";
next;
mes "[Chief Mahnsoo]";
mes "After you make the delivery, return to the storehouse and give the receipt to the storekeeper.";
mes "Then, come back";
mes "and see me.";
next;
mes "[Chief Mahnsoo]";
mes "Is that clear?";
mes "Alright, that's";
mes "the spirit.";
mes "Take care!";
close;
}
else if (job_merchant_q == 0) {
mes "[Chief Mahnsoo]";
mes "So, what brings you to";
mes "the Merchant Association?";
mes "Is there anything";
mes "I can help you with?";
next;
switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) {
case 1:
mes "[Chief Mahnsoo]";
mes "Do you want to";
mes "be a Merchant?";
mes "Well...";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Chief Mahnsoo]";
mes "First, you have to be a Novice with Job Level 10. Once you do that, make sure you learn all of the Basic Skills.";
next;
mes "[Chief Mahnsoo]";
mes "We're not just";
mes "simple money makers!";
mes "We pride ourselves on having standards and only accepting qualified applicants!";
close;
}
mes "[Chief Mahnsoo]";
mes "Alright, you'll need to fill out this application and prepare 1,000 Zeny for your Membership Fee.";
next;
mes "[Chief Mahnsoo]";
mes "Oh...!";
mes "If you don't have all the money,";
mes "I can just take 500 Zeny now.";
mes "You can pay the rest after you";
mes "pass the test and earn your";
mes "Merchant Guild License.";
next;
mes "[Chief Mahnsoo]";
mes "So what do you think?";
mes "Are you ready to join now?";
next;
if (select("Yes, I will.:Ummm, maybe later...") ==1 ) {
mes "[Chief Mahnsoo]";
mes "Let me check if you";
mes "filled out everything";
mes "on your application form...";
next;
mes "[Chief Mahnsoo]";
mes "Hmm... ";
mes "" + strcharinfo(0) + "...";
mes "That's a nice name.";
next;
mes "[Chief Mahnsoo]";
mes "This application will";
mes "only be registered once";
mes "the Membership Fee is paid.";
mes "How do you wish to";
mes "handle the fee?";
next;
switch(select("Pay all 1,000 Zeny now!:Two payments of 500 Zeny.:Quit")) {
case 1:
mes "[Chief Mahnsoo]";
if (Zeny >= 1000) {
set job_merchant_q,2;
Zeny -=1000;
mes "Alright~";
mes "That's 1,000 zeny.";
mes "Excellent, excellent.";
}
else {
mes "It seems don't have enough zeny to pay all of the fee right now. Why don't you just pay 500 zeny now? Think about it.";
close;
}
break;
case 2:
mes "[Chief Mahnsoo]";
if (Zeny >= 500) {
set job_merchant_q,1;
Zeny -=500;
mes "Let's see...";
mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning.";
}
else {
mes "Hmm...";
mes "It seems you don't have the funds to pay half of the membership fee. Please come back once you collect the zeny that you need.";
close;
}
break;
case 3:
mes "[Chief Mahnsoo]";
mes "Feel free to return anytime";
mes "when you are ready, alright?";
close;
}
}
else {
mes "[Chief Mahnsoo]";
mes "You don't have enough zeny now? That's no problem. Take your time and come back when you're";
mes "ready, okay?";
close;
}
next;
mes "[Chief Mahnsoo]";
mes "Alright, you're now on the list of applicants. Ah, before I get started let me say just one thing.";
next;
mes "[Chief Mahnsoo]";
mes "There are some dumb and greedy people out there who do not know what it means to be a Merchant.";
mes "I hope you won't turn out to be like them, will you?";
next;
mes "[Chief Mahnsoo]";
mes "Now, let me";
mes "explain what you";
mes "need to do for the";
mes "Merchant License Test.";
next;
mes "[Chief Mahnsoo]";
switch(rand(1,4)) {
case 1:
mes "First, get the delivery package from the storehouse, then go to the former Swordman's Association in Prontera.";
next;
mes "[Chief Mahnsoo]";
mes "When you get there, visit the Kafra Employee stationed there. Her name is Blossom. Did you get";
mes "all of that?";
callsub S_GiveSerial,2485741,1,2328137,2;
break;
case 2:
mes "First, get the delivery package from the storehouse, and then go to the Mage Guild in Geffen. When you get there, visit the Mage Guildsman in charge.";
callsub S_GiveSerial,2989396,3,2191737,4;
break;
case 3:
mes "First, get the delivery package from the storehouse, and then go to Morroc. There you must find Java Dullihan, the dyemaker.";
next;
mes "[Chief Mahnsoo]";
mes "He's a bit forgetful, so you should probably give the package to one of his students.";
callsub S_GiveSerial,3012685,5,3487372,6;
break;
case 4:
mes "First, get the delivery package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island.";
callsub S_GiveSerial,3318702,7,3543625,8;
next;
mes "[Chief Mahnsoo]";
mes "Ummmm...";
mes "And I also have";
mes "a bit of a personal";
mes "request for you.";
next;
mes "[Chief Mahnsoo]";
mes "Would you please give her this message when you deliver the package? Please~";
getitem 1072,1; //Delivery_Message
break;
}
next;
mes "[Chief Mahnsoo]";
mes "Don't forget your destination and the package's Serial Number. You will need to tell those to the storekeeper in the storehouse to the right of me.";
next;
mes "[Chief Mahnsoo]";
mes "After the delivery, give the receipt to the storekeeper, and then come back and see me.";
next;
mes "[Chief Mahnsoo]";
mes "Is that clear?";
mes "Alright, that's";
mes "the spirit.";
mes "Take care!";
close;
case 2:
mes "[Chief Mahnsoo]";
mes "Merchant?";
mes "Well, we basically sell goods to make money. That is the way";
mes "of the Merchant.";
next;
mes "[Chief Mahnsoo]";
mes "I guess we may not be the best at fighting, and we don't have many special attacks. We've got no healing skills...";
next;
mes "[Chief Mahnsoo]";
mes "But we can buy goods at lower prices from NPC shops and sell them at a higher price to other people~";
next;
mes "[Chief Mahnsoo]";
mes "Our ultimate attack skill is 'Mammonite.' The strength of Mammonite comes from the anger";
mes "when we're forced to throw away perfectly good zeny.";
next;
mes "[Chief Mahnsoo]";
mes "Throwing away zeny like that";
mes "causes a deadly rage to well up in the heart of any Merchant!";
mes "Just thinking about it";
mes "makes my blood boil!";
next;
mes "[Chief Mahnsoo]";
mes "Anyway, we can use most";
mes "weapons except Bows, Rods, and Two-Handed Swords. But we can always sell those.";
next;
mes "[Chief Mahnsoo]";
mes "Yes...";
mes "We Merchants generally";
mes "have money on our minds...";
close;
case 3:
mes "[Chief Mahnsoo]";
mes "There are three conditions that must be fulfilled before you can become a Merchant.";
next;
mes "[Chief Mahnsoo]";
mes "First, You have to be a Novice with Job Level 10, and have learned all of the Basic Skills.";
next;
mes "[Chief Mahnsoo]";
mes "Second, You have to pay a 1,000 Zeny Membership Fee. I believe any Merchant candidate should be able to earn 1,000 Zeny with ease.";
next;
mes "[Chief Mahnsoo]";
mes "Third, there is a License Test to test your physical strength and sense of direction. You will deliver a package to a specific person in a specific location.";
close;
case 4:
close;
}
}
S_GiveSerial:
next;
mes "[Chief Mahnsoo]";
mes "Remember...";
if (rand(1)) {
mes "The package's";
mes "Serial Number is";
mes "^3355FF"+getarg(0)+"^000000.";
set job_merchant_q2,getarg(1);
}
else {
mes "The package's";
mes "Serial Number is";
mes "^3355FF"+getarg(2)+"^000000.";
set job_merchant_q2,getarg(3);
}
return;
}
alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
if (BaseJob == Job_Merchant) {
mes "[Union Staff Kay]";
mes "Heya pal.";
mes "How ya doin'?";
close;
}
else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) {
mes "[Union Staff Kay]";
mes "Hey you. We don't have any open positions for part time work. If you wanna earn some zeny, you'll hafta look elsewhere.";
close;
}
else if (job_merchant_q == 9) {
mes "[Union Staff Kay]";
mes "Hey you. Yeah, you.";
mes "If you wanna restart the test, go visit Mahnsoo in the other room. Then we can talk.";
close;
}
else if (job_merchant_q == 8 || job_merchant_q == 7) {
mes "[Union Staff Kay]";
mes "Alright! Everything looks perfect! I'll report your success to the guildmaster. Now go talk to Chief Mahnsoo, yeah?";
close;
}
else if (job_merchant_q == 6 || job_merchant_q == 5) {
mes " [Union Staff Kay] ";
mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(0) + "? Alright, your destination was...";
next;
mes "[Union Staff Kay]";
if (job_merchant_q2 == 1 || job_merchant_q2 == 2)
mes "Wow! You met the Kafra babe in Prontera?! Lucky you~ ...Receipt?";
else if (job_merchant_q2 == 3 || job_merchant_q2 == 4)
mes "Geffen Magic Academy. Okay, receipt?";
else if (job_merchant_q2 == 5 || job_merchant_q2 == 6)
mes "The dyemaker in Morroc. Not bad. Receipt?";
else if (job_merchant_q2 == 7 || job_merchant_q2 == 8)
mes "Oh hohohoho~! The Kafra Babe on Byalan Island?! Awesome! Anyway, did you bring the receipt?";
if (job_merchant_q2 == 1 && countitem(1073) != 0)
delitem 1073,1; //Merchant_Voucher_1
else if (job_merchant_q2 == 2 && countitem(1074) != 0)
delitem 1074,1; //Merchant_Voucher_2
else if (job_merchant_q2 == 3 && countitem(1075) != 0)
delitem 1075,1; //Merchant_Voucher_3
else if (job_merchant_q2 == 4 && countitem(1076) != 0)
delitem 1076,1; //Merchant_Voucher_4
else if (job_merchant_q2 == 5 && countitem(1077) != 0)
delitem 1077,1; //Merchant_Voucher_5
else if (job_merchant_q2 == 6 && countitem(1078) != 0)
delitem 1078,1; //Merchant_Voucher_6
else if (job_merchant_q2 == 7 && countitem(1079) != 0)
delitem 1079,1; //Merchant_Voucher_7
else if (job_merchant_q2 == 8 && countitem(1080) != 0)
delitem 1080,1; //Merchant_Voucher_8
else {
next;
set job_merchant_q,9;
mes " [Union Staff Kay] ";
mes "Wait a sec.";
mes "Where's the receipt?";
mes "What happened?";
next;
mes " [Union Staff Kay] ";
mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!";
close;
}
next;
mes " [Union Staff Kay] ";
mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?";
close2;
if (job_merchant_q == 6)
set job_merchant_q,8;
else if (job_merchant_q == 5)
set job_merchant_q,7;
end;
}
else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) {
mes " [Union Staff Kay] ";
mes "Huh?";
mes "You're back?";
mes "So how did";
mes "the delivery go?";
next;
if (select("*Sob* I lost the package.:Fine.") == 1) {
set job_merchant_q,9;
mes "[Union Staff Kay]";
mes "Are you kidding me? You'll fail the test if you lose the package!";
next;
mes "[Union Staff Kay]";
mes "Awwww man. Well, if you wanna restart the test, talk to Mahnsoo, okay? You're lucky you're getting another chance!";
close;
}
mes "[Union Staff Kay]";
mes "Huh...";
mes "Okay...";
close;
}
else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) != 0 || countitem(1082) != 0 || countitem(1091) != 0) {
mes "[Union Staff Kay]";
mes "Hey, what are you still doing here? Shouldn't you be on your way already?";
next;
if (select("I need a new package.:Oh, yeah. You're right!") == 1) {
if (countitem(1081) == 0 && countitem(1082) == 0 && countitem(1083) == 0 && countitem(1091) == 0) {
mes "[Union Staff Kay]";
mes "Wha--?";
mes "So where did";
mes "the package go?";
mes "Where is it?!";
next;
if (select("*Sob* I lost it!:I have it right here.") == 1) {
set job_merchant_q,9;
mes "[Union Staff Kay]";
mes "You...";
mes "Lost it?!";
mes "You failed the test!";
next;
mes "[Union Staff Kay]";
mes "*Sigh* If you want to restart the test, go visit Mahnsoo in the other room, alright?";
close;
}
mes "[Union Staff Kay]";
mes "Huh.";
mes "I thought";
mes "you lost it.";
mes "You don't";
mes "need a new one.";
close;
}
mes "[Union Staff Kay]";
mes "*Sigh* Man, you're starting to become a pain in the ass. Hold on, lemme cancel your record...";
if (countitem(1081) != 0)
delitem 1081,1; //Merchant_Box_1
else if (countitem(1082) != 0)
delitem 1082,1; //Merchant_Box_2
else if (countitem(1091) != 0)
delitem 1091,1; //Merchant_Box_Etc
if (job_merchant_q == 4)
set job_merchant_q,2;
else if (job_merchant_q == 3)
set job_merchant_q,1;
next;
mes "[Union Staff Kay]";
mes "I need some time to get everything in order, so come back later.";
close;
}
mes "[Union Staff Kay]";
mes "What a bummer...";
close;
}
else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) {
set where_village,0;
mes "[Union Staff Kay]";
mes "Hey there.";
mes "what brings";
mes "you here?";
next;
switch(select("My Merchant License test.:I'm looking for part time work.:Nothing.")) {
case 1:
mes "[Union Staff Kay]";
mes "I see.";
mes "Alright.";
mes "So what's";
mes "your name?";
mes "" + strcharinfo(0) + "...?";
next;
if (job_merchant_q == 0) {
mes "[Union Staff Kay]";
mes "Huh. Your name's not on my list. Did you apply for the job change quest or what?";
next;
mes "[Union Staff Kay]";
mes "You gotta apply first by talking to Chief Mahnsoo in the center";
mes "of this building, okay?";
close;
}
mes "[Union Staff Kay]";
mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery.";
next;
switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) {
case 1: set .@where_village,1; break;
case 2: set .@where_village,2; break;
case 3: set .@where_village,3; break;
case 4: set .@where_village,4; break;
}
mes "[Union Staff Kay]";
mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?";
next;
while(1) {
while(1) {
input .@input;
if (.@input == 0) {
mes "[Union Staff Kay]";
mes "Are you sure that you wanna cancel?";
if (select("Yes.:Let me try again.") == 1) {
mes "Alright, we'll cancel for now.";
close;
}
next;
}
else if (.@input < 1000000 || .@input > 5000000) {
mes "[Union Staff Kay]";
mes "Hey hey. That number's not valid! Enter a value from 1000000 to 5000000. got it?";
next;
}
else
break;
}
mes "[Union Staff Kay]";
if (.@where_village == 1)
mes "Destination is Prontera. The Serial Number is " + .@input + ". Are you positive?";
else if (.@where_village == 2)
mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?";
else if (.@where_village == 3)
mes "Destination is Morocc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?";
else
mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?";
next;
if (select("Positive.:Whoops! Wrong number!") == 1) {
break;
}
}
if (.@where_village == 1) {
if (job_merchant_q2 == 1 && .@input == 2485741)
getitem 1081,1; //Merchant_Box_1
else if (job_merchant_q2 == 2 && .@input == 2328137)
getitem 1082,1; //Merchant_Box_2
else
getitem 1091,1; //Merchant_Box_Etc
}
else if (.@where_village == 2) {
if (job_merchant_q2 == 3 && .@input == 2989396)
getitem 1081,1; //Merchant_Box_1
else if (job_merchant_q2 == 4 && .@input == 2191737)
getitem 1082,1; //Merchant_Box_2
else
getitem 1091,1; //Merchant_Box_Etc
}
else if (.@where_village == 3) {
if (job_merchant_q2 == 5 && .@input == 3012685)
getitem 1081,1; //Merchant_Box_1
else if (job_merchant_q2 == 6 && .@input == 3487372)
getitem 1082,1; //Merchant_Box_2
else
getitem 1091,1; //Merchant_Box_Etc
}
else {
if (job_merchant_q2 == 7 && .@input == 3318702)
getitem 1081,1; //Merchant_Box_1
else if (job_merchant_q2 == 8 && .@input == 3543625)
getitem 1082,1; //Merchant_Box_2
else
getitem 1091,1; //Merchant_Box_Etc
}
if (job_merchant_q == 2)
set job_merchant_q,4;
else if (job_merchant_q == 1)
set job_merchant_q,3;
mes "[Union Staff Kay]";
mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?";
next;
mes "[Union Staff Kay]";
mes "Well then, I wish you luck. Remember, you gotta bring me";
mes "a receipt once you finish the delivery, okay?";
close;
case 2:
mes "[Union Staff Kay]";
mes "Part time job? Sorry pal, no jobs yet. The Paymaster's department can never balance our budget...";
close;
case 3:
mes "[Union Staff Kay]";
mes "Nothing, eh?";
mes "I guess you enjoy";
mes "bothering people for";
mes "no reason then, yeah?";
close;
}
}
}
morocc_in,140,102,4 script Student#mer 4_M_04,{
if ((job_merchant_q == 4) || (job_merchant_q == 3)) {
mes "[Dyer's Student]";
mes "You're from";
mes "the Merchant Guild?";
mes "Yes! You've come to";
mes "the right place.";
next;
mes "[Dyer's Student]";
if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
mes "Okay~";
mes "Please set the";
mes "package down";
mes "over there.";
}
else {
mes "But...";
mes "Where's the";
mes "package I ordered?";
mes "That's strange...";
close;
}
next;
mes "[Dyer's Student]";
mes "Let me check the Serial Number of the package so I can give you the receipt, okay?";
next;
mes "[Dyer's Student]";
if (job_merchant_q2 == 5 && countitem(1081) != 0) {
mes "3012685...";
mes "That's right.";
mes "Here's your";
mes "receipt.";
delitem 1081,1; //Merchant_Box_1
getitem 1077,1; //Merchant_Voucher_5
}
else if (job_merchant_q2 == 6 && countitem(1082) != 0) {
mes "3487372...";
mes "That's right.";
mes "Here's your";
mes "receipt.";
delitem 1082,1; //Merchant_Box_2
getitem 1078,1; //Merchant_Voucher_6
}
else {
mes "Excuse me, but...";
if (job_merchant_q2 == 5)
mes "I don't think this is the package we ordered. The Serial Number should be 3012685. See?";
else if (job_merchant_q2 == 6)
mes "I don't think this is the package we ordered. The Serial Number should be 3487372. See?";
else
mes "I don't think this is the package we ordered. The Serial Number should be 3012685 or 3487372. Well, one of those two...";
close;
}
if (job_merchant_q == 4)
set job_merchant_q,6;
else if (job_merchant_q == 3)
set job_merchant_q,5;
next;
mes "[Dyer's Student]";
mes "Thanks a lot!";
mes "See you again";
mes "sometime!";
close;
}
else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 6 || job_merchant_q2 == 5) {
mes "[Dyer's Student]";
mes "Oh...";
mes "You're gonna";
mes "go back? Okay";
mes "then, take care!";
close;
}
else {
mes "[Dyer's Student]";
mes "Mr. Java Dullihan is the one and only, the best dye maker on the Rune-Midgard continent.";
next;
mes "[Dyer's Student]";
mes "Aaaand I'm proud to say that I'm his student! Someday, I'll be able to make really beautiful dyes too!";
next;
mes "[Dyer's Student]";
mes "Of course, I'm still learning the basics right now, but someday...";
close;
}
}
geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{
if (job_merchant_q == 4 || job_merchant_q == 3) {
mes "[Guild Staff]";
mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!";
next;
mes "[Guild Staff]";
if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
mes "You must be very tired";
mes "from having to travel";
mes "in this kind";
mes "of weather...";
}
else {
mes "Wait...";
mes "Where's the";
mes "package?";
close;
}
next;
mes "[Guild Staff]";
mes "Alright, let me";
mes "check the Serial Number...";
if (job_merchant_q2 == 3 && countitem(1081) != 0) {
mes "2989396. Yes, this is what we ordered. Here is your receipt.";
delitem 1081,1; //Merchant_Box_1
getitem 1075,1; //Merchant_Voucher_3
}
else if (job_merchant_q2 == 4 && countitem(1082) != 0) {
mes "2191737. Yes, this is what we ordered. Here is your receipt.";
delitem 1082,1; //Merchant_Box_2
getitem 1076,1; //Merchant_Voucher_4
}
else {
mes "Uh oh, this is the wrong number. This isn't what we ordered...";
next;
mes "[Guild Staff]";
if (job_merchant_q2 == 3) {
mes "The Serial Number";
mes "should be 2989396.";
}
else if (job_merchant_q2 == 4) {
mes "The Serial Number";
mes "should be 2191737.";
}
else {
mes "The Serial Number";
mes "should be 2989396";
mes "or 2191737, one of";
mes "those two.";
}
mes "Look here!";
mes "Don't you see";
mes "something";
mes "is wrong?";
close;
}
if (job_merchant_q == 4)
set job_merchant_q,6;
else if (job_merchant_q == 3)
set job_merchant_q,5;
next;
mes "[Guild Staff]";
mes "Heh heh~";
mes "Thank you!";
mes "Bye bye!";
close;
}
else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 4 || job_merchant_q2 == 3) {
mes "[Guild Staff]";
mes "Hello,";
mes "Merchant Guildsman~";
mes "I give you my thanks.";
close;
}
else {
mes "[Guild Staff]";
mes "My package should have arrived by now. Huh. I guess the Merchant Guild might be running a little late...";
close;
}
}
prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{
cutin "kafra_02",2;
if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) {
mes "[Kafra Employee]";
mes "Oh! Thank you for";
mes "traveling such a long";
mes "way to come over here~";
close2;
cutin "",255;
end;
}
else if (job_merchant_q == 4 || job_merchant_q == 3) {
mes "[Kafra Employee]";
mes "A delivery from";
mes "the Merchant Guild?";
mes "Oh, yes, please set";
mes "it down right over there...";
if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
mes "You must be really tired";
mes "after carrying it for so long!";
}
else {
mes "W-wait. Didn't you bring it?";
mes "Where's the package?";
close2;
cutin "",255;
end;
}
next;
mes "[Kafra Employee]";
mes "Now, let me check";
mes "the serial number...";
if (job_merchant_q2 == 1 && countitem(1081) != 0) {
mes "2485741. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
next;
delitem 1081,1; //Merchant_Box_1
getitem 1073,1; //Merchant_Voucher_1
}
else if (job_merchant_q2 == 2 && countitem(1082) != 0) {
mes "2328137. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
next;
delitem 1082,1; //Merchant_Box_2
getitem 1074,1; //Merchant_Voucher_2
}
else {
mes "Mmmm? Hold on. This is";
mes "the wrong package. What we";
if (job_merchant_q2 == 1)
mes "ordered had the serial number 2485741. I'm sure it's not this.";
else if (job_merchant_q2 == 2)
mes "ordered had the serial number 2328137. I'm sure it's not this.";
else
mes "ordered had the serial number 2328137 or 2328137.";
next;
mes "[Kafra Employee]";
mes "I'm afraid there";
mes "must be some kind";
mes "of mistake. Perhaps";
mes "you should go back to";
mes "the Merchant Guild to";
mes "clear up this situation?";
close2;
cutin "",255;
end;
}
if (job_merchant_q == 4)
set job_merchant_q,6;
else if (job_merchant_q == 3)
set job_merchant_q,5;
mes "[Kafra Employee]";
mes "Thanks again";
mes "for going through";
mes "all of that trouble~";
close2;
cutin "",255;
end;
}
else {
mes "[Kafra Employee]";
mes "Welcome to the";
mes "Kafra Corportation,";
mes "where the service is";
mes "always on your side~";
next;
mes "[Kafra Employee]";
mes "As you can see, the";
mes "Swordman Assocation";
mes "has moved to Izlude, a";
mes "satellite city of Prontera.";
mes "Currently, we offer a Teleport";
mes "Service to Izlude for 600 zeny.";
next;
if (select("Use:Cancel") == 1) {
if (Zeny < 600) {
mes "[Kafra Employee]";
mes "I'm sorry, but you";
mes "don't have enough zeny";
mes "for this Teleport Service.";
close2;
cutin "",255;
end;
}
Zeny -=600;
set RESRVPTS, RESRVPTS + 37;
cutin "",255;
warp "izlude",94,103;
end;
}
close2;
cutin "",255;
end;
}
}
//izlu2dun,106,58,4 script Kafra Employee#mer 4_F_KAFRA2,{
function script F_MercKafra {
if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) {
mes "[Kafra Employee]";
mes "Oh hello~";
mes "Um, is there";
mes "some special reason";
mes "as to why you're here?";
close2;
cutin "",255;
end;
}
else if (job_merchant_q == 4 || job_merchant_q == 3) {
mes "[Kafra Employee]";
mes "A delivery from";
mes "the Merchant Guild?";
mes "Oh, yes, please set";
mes "it down right over there...";
if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
mes "You must be really tired";
mes "after carrying it for so long!";
}
else {
mes "W-wait. Didn't you bring it?";
mes "Where's the package?";
close2;
cutin "",255;
end;
}
next;
mes "[Kafra Employee]";
mes "Now, let me check";
mes "the serial number...";
if (job_merchant_q2 == 7 && countitem(1081) != 0) {
mes "3318702. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
delitem 1081,1; //Merchant_Box_1
getitem 1079,1; //Merchant_Voucher_7
}
else if (job_merchant_q2 == 8 && countitem(1082) != 0) {
mes "3543625. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
delitem 1082,1; //Merchant_Box_2
getitem 1080,1; //Merchant_Voucher_8
}
else {
mes "Mmmm? Hold on. This is";
mes "the wrong package. What we";
if (job_merchant_q2 == 7)
mes "ordered had the serial number 3318702. I'm sure it's not this.";
else if (job_merchant_q2 == 8)
mes "ordered had the serial number 3543625. I'm sure it's not this.";
else
mes "ordered had the serial number 3318702 or 3543625.";
close2;
cutin "",255;
end;
}
if (job_merchant_q == 4)
set job_merchant_q,6;
else if (job_merchant_q == 3)
set job_merchant_q,5;
next;
if (countitem(1072) != 0 && quest_alb_01 == 0) {
select("This is from Chief Mahnsoo of the Merchant Guild...");
delitem 1072,1; //Delivery_Message
set quest_alb_01,1;
mes "[Kafra Employee]";
mes "Oh~! A letter from";
mes "Mahnsoo! Thank you";
mes "so much, I've been dying";
mes "to hear from him. How is";
mes "he doing, is he alright?";
mes "I can't wait to read it...";
next;
mes "[Kafra Employee]";
mes "Oh, thank you for";
mes "going through all the";
mes "trouble of delivering all";
mes "of this. This isn't anything";
mes "special, but please take it.";
mes "Well, see you again~";
getitem 513,3; //Banana
}
else {
mes "[Kafra Employee]";
mes "Thanks again";
mes "for going through";
mes "all of that trouble~";
}
close2;
cutin "",255;
end;
}
return;
}