//===== Hercules Script ======================================
//= Mage Job Quest
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
//= 2.0
//===== Description: =========================================
//= [Official Conversion]
//= Job quest for Mage classes
//===== Additional Comments: =================================
//= 1.0 Fully working.
//= 1.1 Fixed input ingridients bug [Lupus]
//= 1.2 Added instant job change for High Novice [Lupus]
//= 1.3 Added Baby Class support [Lupus]
//= 1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
//= 1.5 Now saves/restores all quest skills [Lupus]
//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= No longer uses function "F_ToHigh"
//= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22]
//= 1.8 Added Quest Log commands. [L0ne_W0lf]
//= 1.9 Fixed an issue with completequest by adding checkquest. [Kisuka]
//= 2.0 Moved "Dollshoi" and "Ponka-Hontas" NPCs. [Euphy]
//============================================================
geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
if (Upper == 1) {
if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
if (Class == Job_Novice_High) {
mes "[Mage Guildsman]";
mes "Whoa, long time no see! But weren't you supposed to be dead?";
next;
mes "[Mage Guildsman]";
mes "Ah, you must have been reborn. Well, I'm glad to have you back.";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Mage Guildsman]";
mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?";
next;
mes "[Mage Guildsman]";
mes "Take your time. The more you learn, the more ready you'll be to learn magic again.";
close;
}
mes "[Mage Guildsman]";
mes "Well, since you have passed the Mage test once, I will not question your qualification. You want to have your magic skills back immediately, don't you?";
next;
skill 143,0,0;
jobchange Job_Mage_High;
skill 157,1,0;
mes "[Mage Guildsman]";
mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
close;
}
else {
mes "[Mage Guildsman]";
mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
close;
}
}
else {
mes "[Mage Guildsman]";
mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
next;
mes "[Mage Guildsman]";
mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
close;
}
}
mes "[Mage Guildsman]";
mes "Yo. What's up?";
next;
switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
case 1:
mes "[Mage Guildsman]";
if (BaseJob == Job_Mage) {
mes "Hey, haven't you realized? You're aleady a Mage, silly!";
next;
mes "[Mage Guildsman]";
mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
close;
}
if (BaseJob != Job_Novice) {
mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
close;
}
if (job_magician_q == 0) {
mes "Wanna be a Mage, eh...?";
if (Sex)
mes "Hey, look at you! You're kinda cute~! Not my type though...";
else {
mes "Oooh, you're such a hot babe~!";
mes "I like girls like you~";
}
next;
mes "[Mage Guildsman]";
mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application.";
next;
if (select("Sign Up.:Quit.") == 1) {
mes "[Mage Guildsman]";
mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + ".";
next;
mes "[Mage Guildsman]";
mes "Now it's time for";
mes "me to give you the test.";
switch(rand(3)) {
case 1:
mes "Make me a ^3355FFMixed Solution No. 1^000000";
mes "and bring it back to me.";
set job_magician_q,1;
break;
case 2:
mes "Make me a ^3355FFMixed Solution No. 2^000000";
mes "and bring it back to me.";
set job_magician_q,2;
break;
case 3:
mes "Make me a ^3355FFMixed Solution No. 3^000000";
mes "and bring it back to me.";
set job_magician_q,3;
break;
default:
mes "Make me a ^3355FFMixed Solution No. 4^000000";
mes "and bring it back to me.";
set job_magician_q,4;
}
next;
getitem 1092,1; //Empty_Cylinder
mes "[Mage Guildsman]";
mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go.";
next;
mes "[Mage Guildsman]";
mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!";
close;
}
mes "[Mage Guildsman]";
mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
close;
}
mes "Yeah? Ready...?";
if (getskilllv("NV_BASIC") < 9) {
mes "Oh, what a bummer. You haven't met the requirements yet.";
next;
mes "[Mage Guildsman]";
mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
close;
}
mes "" + strcharinfo(0) + "'s test was...";
if (job_magician_q == 1)
mes "Making Mixed Solution No. 1.";
else if (job_magician_q == 2)
mes "Making Mixed Solution No. 2.";
else if (job_magician_q == 3)
mes "Making Mixed Solution No. 3.";
else
mes "Making Mixed Solution No. 4.";
next;
mes "[Mage Guildsman]";
mes "Okay, let me";
mes "check if you made your";
mes "solution accurately...";
next;
mes "[Mage Guildsman]";
if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) {
mes "Hey, where's the Solution";
mes "I asked for...? I can't check it if you don't show it to me, right?";
close;
}
else {
if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) {
mes "Wait.";
mes "This isn't the";
mes "Solution I asked for!";
next;
mes "[Mage Guildsman]";
if (job_magician_q == 1)
mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again.";
else if (job_magician_q == 2)
mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again.";
else if (job_magician_q == 3)
mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again.";
else
mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again.";
if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
else delitem 1090,1; //Mage_Test_Etc
close;
}
}
if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
else delitem 1090,1; //Mage_Test_Etc
mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good.";
mes "Great work!";
next;
mes "[Mage Guildsman]";
mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!";
next;
mes "[Mage Guildsman]";
mes "*Ahem*";
mes "Congratulations!";
mes "You are now a Mage!";
next;
callfunc "Job_Change",Job_Mage;
callfunc "F_ClearJobVar";
set Zeny,Zeny+50;
if(checkquest(1005) != -1) {
completequest 1005;
}
else if(checkquest(1006) != -1) {
completequest 1006;
}
else if(checkquest(1007) != -1) {
completequest 1007;
}
else {
completequest 1008;
}
mes "[Mage Guildsman]";
mes "'Welcome to My World~'";
mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
next;
mes "[Mage Guildsman]";
mes "Now that you're a Mage just like us, let's be friends, okay?";
close;
case 2:
mes "[Mage Guildsman]";
mes "Wanna be a Mage, eh?";
if (Sex)
mes "For a cutie like you, I'd be happy to explain the requirements!";
else
mes "I'd be happy to explain the requirements for a pretty girl like you!";
next;
mes "[Mage Guildsman]";
mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test.";
next;
if (job_magician_q != 0) {
mes "[Mage Guildsman]";
mes "Your test is to";
switch(job_magician_q) {
case 1:
mes "make me a";
mes "^3355FFMixed Solution No. 1^000000";
mes "and bring it back to me.";
setquest 1005;
break;
case 2:
mes "make me a";
mes "^3355FFMixed Solution No. 2^000000";
mes "and bring it back to me.";
setquest 1006;
break;
case 3:
mes "make me a";
mes "^3355FFMixed Solution No. 3^000000";
mes "and bring it back to me.";
setquest 1007;
break;
default:
mes "make me a";
mes "^3355FFMixed Solution No. 4^000000";
mes "and bring it back to me.";
setquest 1008;
}
next;
mes "[Mage Guildsman]";
mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild.";
}
else {
mes "[Mage Guildsman]";
mes "You will be informed as to which Mixed Solution you will need to create after signing the application form.";
}
next;
mes "[Mage Guildsman]";
mes "Let me know when you are ready to become a Mage, alright?";
close;
case 3:
mes "[Mage Guildsman]";
mes "Nothing...?";
close;
}
}
geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
mes "[Mixing Machine]";
mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes.";
next;
if (select("Use Machine.:Cancel.") == 1) {
mes "[Mixing Machine]";
mes "Choose the";
mes "Solvent for";
mes "the Solution.";
next;
switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) {
case 1:
if (countitem(1089) == 0) {
mes "[Mixing Machine]";
mes "Error.";
mes "Cannot find the item.";
mes "Please check again.";
mes "Process Halting.";
close;
}
set .@mixitem2,1;
break;
case 2:
if (countitem(1088) == 0) {
mes "[Mixing Machine]";
mes "Error.";
mes "Cannot find the item.";
mes "Please check again.";
mes "Process Halting.";
close;
}
set .@mixitem2,2;
break;
case 3:
set .@mixitem2,0;
break;
}
while (1) {
if (.@progress == 2) {
mes "[Mixing Machine]";
if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea.";
if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea.";
if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea.";
if (.@mixitem2 == 0) mes "Solvent: None.";
if (.@mixitem2 == 1) mes "Solvent: Payon Solution.";
if (.@mixitem2 == 2) mes "Solvent: Morroc Solution.";
next;
mes "[Mixing Machine]";
mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed.";
next;
switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) {
case 1:
mes "[Mixing Machine]";
mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct.";
next;
mes "[Mixing Machine]";
mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle.";
next;
mes "[Mixing Machine]";
mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button.";
next;
if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) {
mes "[Mixing Machine]";
mes "Place items into the Mixing Receptacle now. Please wait.";
next;
mes "[Mixing Machine]";
if (countitem(909) < .@mixitem1_1) {
mes "Insufficient Jellopy.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
else if (countitem(914) < .@mixitem1_2) {
mes "Insufficient Fluff.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
else if (countitem(519) < .@mixitem1_3) {
mes "Insufficient Milk.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
else if (.@mixitem2 == 1 || .@mixitem2 == 2) {
if (countitem(1089) == 0 && countitem(1088) == 0) {
mes "Solution not found.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
}
if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy
if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff
if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk
if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion
if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion
mes "Items are Ready.";
mes "Close the Lid.";
set .@progress,3;
next;
}
break;
case 2:
set .@continue,0;
next;
break;
case 3:
set .@mixitem1_1,0;
set .@mixitem1_2,0;
set .@mixitem1_3,0;
set .@progress,0;
set .@continue,0;
mes "[Mixing Machine]";
mes "Reset Complete.";
mes "Initiate again?";
next;
if (select("Yes.:No.") == 1)
break;
mes "[Mixing Machine]";
mes "Process Halted.";
mes "Thank you.";
close;
}
if (.@progress == 3) break;
}
else if (.@progress == 1) {
mes "[Mixing Machine]";
mes "Nothing found.";
next;
}
mes "[Mixing Machine]";
mes "Select items to mix.";
while(1) {
switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) {
case 1:
while(1) {
input .@input;
if (.@input > 10000) {
next;
mes "[Mixing Machine]";
mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
next;
}
else {
if (countitem(909) > 0) set .@mixitem1_1,.@mixitem1_1 + .@input;
set .@progress,2;
break;
}
}
break;
case 2:
while(1) {
input .@input;
if (.@input > 10000) {
next;
mes "[Mixing Machine]";
mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
next;
}
else {
if (countitem(914) > 0) set .@mixitem1_2,.@mixitem1_2 + .@input;
set .@progress,2;
break;
}
}
break;
case 3:
while(1) {
input .@input;
if (.@input > 10000) {
next;
mes "[Mixing Machine]";
mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
next;
}
else {
if (countitem(519) > 0) set .@mixitem1_3,.@mixitem1_3 + .@input;
set .@progress,2;
break;
}
}
break;
case 4:
if (.@progress != 2)
set .@progress,1;
set .@continue,1;
next;
}
if (.@continue) break;
}
}
mes "[Mixing Machine]";
mes "Please enter the ";
mes "Serial Number of";
mes "the Magic Powder.";
next;
while(1) {
input .@input;
if (.@input < 1000 || .@input > 9999) {
mes "[Mixing Machine]";
if (.@input == 0) {
mes "Do you want to skip this Menu?";
next;
if (select("Yes.:No.") == 1) {
break;
}
}
else {
mes "Invalid Serial Number.";
mes "Please try again.";
next;
}
}
else {
mes "[Mixing Machine]";
mes "The Serial Number is #" + .@input + ", correct?";
next;
if (select("Confirm.:Cancel.") == 1) {
if (.@input == 8472)
set .@magic_powder,1;
else if (.@input == 3735)
set .@magic_powder,2;
else if (.@input == 2750)
set .@magic_powder,3;
else if (.@input == 5429)
set .@magic_powder,4;
else
set .@magic_powder,5;
}
break;
}
}
mes "[Mixing Machine]";
mes "Choose a";
mes "Catalyst Stone.";
next;
switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) {
case 1: set .@mixitem3,1; break;
case 2: set .@mixitem3,2; break;
case 3: set .@mixitem3,3; break;
case 4: set .@mixitem3,4; break;
case 5: break;
}
mes "[Mixing Machine]";
mes "All Set.";
mes "Initiating";
mes "Mixing process.";
mes "Please Wait.";
next;
mes "[Mixing Machine]";
mes "- Proverb of the Day -";
switch(rand(1,5)) {
case 1:
mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way.";
break;
case 2:
mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured.";
break;
case 3:
mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others.";
mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'.";
break;
case 4:
mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you.";
break;
default:
mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character.";
}
next;
if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 1.";
getitem 1071,1; //Mage_Test_1
next;
}
else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 2.";
getitem 1085,1; //Mage_Test_2
next;
}
else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 3.";
getitem 1086,1; //Mage_Test_3
next;
}
else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 4.";
getitem 1087,1; //Mage_Test_4
next;
}
else {
mes "[Mixing Machine]";
mes "Unexpected";
mes "Error Occurred.";
getitem 1090,1; //Mage_Test_Etc
next;
}
mes "[Mixing Machine]";
mes "Mixing Complete.";
mes "Thank you.";
close;
}
close;
}
// The Morroc Solution and Payon Solution traders
// are also used in the Sage skill quests, and have
// been moved to npc/quests/mage_solution.txt.
//
// pay_arche,122,100,0 script Dollshoi 4_M_ORIENT01,{}
// moc_ruins,91,150,0 script Ponka-Hontas 4_F_04,{}
geffen_in,177,112,4 script Bookshelf HIDDEN_NPC,{
mes "[Guide Book]";
mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
next;
switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
case 1:
mes "[Mage Test Solution No. 1]";
mes "* Ingredients List *";
mes "2 Jellopy";
mes "3 Fluff";
mes "1 Milk";
next;
mes "[Mage Test Solution No. 1]";
mes "* Solvent Agent *";
mes "Payon Solution";
mes "Where to Find:";
mes "A small spring in Payon, the Archer Village.";
next;
mes "[Mage Test Solution No. 1]";
mes "* Magic Power Serial Code *";
mes "8472";
next;
mes "[Mage Test Solution No. 1]";
mes "* Catalyst *";
mes "Yellow Gemstone";
mes "(Provided by";
mes "Mixing Machine)";
close;
case 2:
mes "[Mage Test Solution No. 2]";
mes "* Ingredients List *";
mes "3 Jellopy";
mes "1 Fluff";
mes "1 Milk";
next;
mes "[Mage Test Solution No. 2]";
mes "* Solvent Agent *";
mes "None";
next;
mes "[Mage Test Solution No. 2]";
mes "* Magic Power Serial Code *";
mes "3735";
next;
mes "[Mage Test Solution No. 2]";
mes "* Catalyst *";
mes "Red Gemstone";
mes "(Provided by";
mes "Mixing Machine)";
close;
case 3:
mes "[Mage Test Solution No. 3]";
mes "* Ingredients List *";
mes "6 Jellopy";
mes "1 Fluff";
next;
mes "[Mage Test Solution No. 3]";
mes "* Solvent Agent *";
mes "Payon Solution";
mes "Where to Find:";
mes "A small spring in Payon, the Archer Village.";
next;
mes "[Mage Test Solution No. 3]";
mes "* Magic Power Serial Code *";
mes "2750";
next;
mes "[Mage Test Solution No. 3]";
mes "* Catalyst *";
mes "Blue Gemstone";
mes "(Provided by";
mes "Mixing Machine)";
close;
case 4:
mes "[Mage Test Solution No. 4]";
mes "* Ingredients List *";
mes "2 Jellopy";
mes "3 Fluff";
next;
mes "[Mage Test Solution No. 4]";
mes "* Solvent Agent *";
mes "Morroc Solution";
mes "Where to Find:";
mes "A small spring near entrance of pyramid in Morroc.";
next;
mes "[Mage Test Solution No. 4]";
mes "* Magic Power Serial Code *";
mes "5429";
next;
mes "[Mage Test Solution No. 4]";
mes "* Catalyst *";
mes "1 carat Diamond";
mes "(Provided by";
mes "Mixing Machine)";
close;
}
close;
}