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//===== Hercules Script ======================================
//= PvP NPCs
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf, Elias (og2)
//===== Current Version: =====================================
//= 2.5
//===== Description: =========================================
//= PvP NPCs that are found in the Inns in major cities.
//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
//===== Additional Comments: =================================
//= 2.0 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias]
//= 2.1 Changed PVP Narrator and GateKeeper to Floating NPC [Elias]
//= 2.2 Some cleaning. [Euphy]
//= 2.3 Fixed grammatical errors. [Joseph]
//= 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph]
//= 2.5 Renewal/Pre-Renewal split. [Euphy]
//============================================================

// Information
//============================================================
-	script	PVP Narrator::pvpe	-1,{
	mes "[PVP Narrator]";
	mes "Hello and welcome!";
	mes "I am in charge of";
	mes "explaining the PVP Modes.";
	mes "I am the PVP Narrator!";
	next;
	switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) {
	case 1:
		mes "[PVP Narrator]";
		mes "In short, PVP means";
		mes "' Player VS Player Mode '";
		mes "It's a unique place for people";
		mes "to duel with each other.";
		next;
		mes "[PVP Narrator]";
		mes "Just tell the";
		mes "^3355FFGate Keeper^000000";
		mes "that you want to try. He will";
		mes "let you enter the PVP square.";
		next;
		mes "[PVP Narrator]";
		mes "But, you need to be at";
		mes "least level 31. And you";
		mes "must pay 500 zeny entrance fee in order";
		mes "to enter a PVP fight square.";
		break;
	case 2:
		mes "[PVP Narrator]";
		mes "When you are qualified, you";
		mes "can choose one of the two modes.";
		mes "Yoyo Mode or Nightmare Mode.";
		next;
		mes "[PVP Narrator]";
		mes "Yoyo Mode is risk free.";
		mes "You can experience PVP";
		mes "without any restriction or";
		mes "punishment. It is recommended";
		mes "that you practice your skills";
		mes "here before you move on.";
		next;
		mes "[PVP Narrator]";
		mes "Nightmare Mode is very";
		mes "dangerous! Please be cautious,";
		mes "you will lose some of your";
		mes "EXP when you are defeated. And";
		mes "there is a small chance that";
		mes "you will drop some equipment.";
		next;
		mes "[PVP Narrator]";
		mes "However, if you win, the";
		mes "rewards can be great!";
		mes "To avoid misunderstanding,";
		mes "you should think twice";
		mes "before you go there...";
		mes "Good Luck!";
		break;
	case 3:
		mes "[PVP Narrator]";
		mes "Each of the fight squares";
		mes "have a row of Narrators and";
		mes "choose them based on your";
		mes "qualifications.";
		next;
		mes "[PVP Narrator]";
		mes "Each Narrator will ask";
		mes "which of the five PVP maps";
		mes "you wish to go to.";
		mes "Choose, and go in!";
		next;
		mes "[PVP Narrator]";
		mes "Each map has a limitation on";
		mes "the number of people who can";
		mes "participate. So you will see";
		mes "figures in the corner showing";
		mes "'Attendee/Total'.";
		next;
		mes "[PVP Narrator]";
		mes "Also, there is a hidden EXP";
		mes "value in PVP mode. This EXP";
		mes "score will only apply inside";
		mes "of the PVP zone, so do not";
		mes "worry.";
		next;
		mes "[PVP Narrator]";
		mes "Every player's EXP at the";
		mes "beginning is usually 5 points.";
		mes "If you win, it will";
		mes "increase by 1 point";
		next;
		mes "[PVP Narrator]";
		mes "In the same way, when you";
		mes "lose... Your EXP will";
		mes "drop by 5 points.";
		mes "So be careful!";
		next;
		mes "[PVP Narrator]";
		mes "When you are defeated";
		mes "And your EXP is equal";
		mes "to or less than 0,";
		mes "You will be removed from PVP";
		mes "and your duel is finished!";
		next;
		mes "[PVP Narrator]";
		mes "However, if your EXP is more";
		mes "than 0. You can still get help";
		mes "through other players healing...";
		mes "Do you get it?";
		next;
		mes "[PVP Narrator]";
		mes "The fighting commands inside of";
		mes "PVP are the same as the normal.";
		mes "All the basic controls are the";
		mes "same.";
		next;
		mes "[PVP Narrator]";
		mes "However, there is one thing...";
		mes "Within the PVP fight square";
		mes "and PVP fighting zones,";
		mes "you cannot save your position.";
		mes "Remember well... These rules";
		mes "can help to ensure your victory.";
		break;
	case 4:
		mes "[PVP Narrator]";
		mes "Position successfully saved...";
		mes "Thank you very much!";
		mes "We will see you again soon.";
		if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; }
		if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; }
		if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; }
		if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; }
		if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; }
		break;
	case 5:
		mes "[PVP Narrator]";
		mes "With war raging between monsters";
		mes "and humans, this competition";
		mes "among people - PVP -";
		mes "encourages us all to get";
		mes "stronger. Come again,";
		mes "we welcome your challenge!";
		break;
	}
	close;
}
morocc_in,144,138,4	duplicate(pvpe)	PVP Narrator#pe1	4_M_02
alberta_in,22,146,4	duplicate(pvpe)	PVP Narrator#pe2	4_M_02
prt_in,56,140,4	duplicate(pvpe)	PVP Narrator#pe3	4_M_02
geffen_in,67,63,4	duplicate(pvpe)	PVP Narrator#pe4	4_M_02
payon_in01,142,50,4	duplicate(pvpe)	PVP Narrator#pe5	4_M_02
geffen_in,67,63,4	duplicate(pvpe)	PVP Narrator#pe6	4_M_02

// Mode Select
//============================================================
-	script	Gate Keeper::gkut	-1,{
	mes "[Gate Keeper]";
	mes "Glad to be of service.";
	mes "I will open the PVP fight";
	mes "square for you! If you have";
	mes "any questions about the PVP";
	mes "modes or rules, Please ask";
	mes "the Narrator...";
	next;
	switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) {
		case 1:
			mes "[Gate Keeper]";
			mes "I am sorry, but currently the Nightmare mode service is not available.";
			mes "Please use the Yoyo Mode instead. We apologize for the inconvenience.";
			break;
		case 2:
			mes "[Gate Keeper]";
			mes "The admission fee is 500 Zeny.";
			mes "Do you want to move";
			mes "to the Yoyo Mode";
			mes "fight square?";
			next;
			switch(select("Move:Cancel")) {
			case 1:
				if ((Zeny > 499) && (BaseLevel > 30)) {
					set Zeny, Zeny - 500;
					callsub L_Warp,"pvp_y_room";
				}
				else {
					mes "[Gate Keeper]";
					mes "Excuse me, but";
					mes "did you not come prepared?";
					mes "Double check that you have the";
					mes "500 Zeny entrance fee, and";
					mes "that you are at least level 31!";
				}
				close;
			case 2:
				mes "[Gate Keeper]";
				mes "With war raging between monsters";
				mes "and humans, this competition";
				mes "among people - PVP -";
				mes "encourages us all to get";
				mes "stronger. Come again,";
				mes "we welcome your challenge!";
				close;
			}
		case 3:
			mes "[Gate Keeper]";
			mes "Welcome!";
			mes "Please double check";
			mes "that you have the admission or viewing ticket.";
			next;
			if ((countitem(7028) == 0) && (countitem(7029) == 0)) {
				mes "[Gate Keeper]";
				mes "Eh? You don't have it? Then I";
				mes "am sorry, this fight square is";
				mes "only for people who have";
				mes "admission or viewing tickets.";
				mes "You cannot come in without it.";
				close;
			}
			mes "[Gate Keeper]";
			mes "Yes, thank you for participating. Have fun!";
			if (Zeny >= 500) set Zeny, Zeny - 500;
			callsub L_Warp,"pvp_room";
			break;
		case 4:
			mes "[Gate Keeper]";
			mes "With war raging between monsters";
			mes "and humans, This competition";
			mes "among people - PVP -";
			mes "encourages us all to get";
			mes "stronger. Come again,";
			mes "we welcome your challenge!";
			break;
	}
	close;

L_Warp:
	set .@map$,getarg(0);
	if (checkre(0)) {
		switch(rand(1,10)) {
			case 1: warp .@map$,34,38; break;
			case 2: warp .@map$,46,38; break;
			case 3: warp .@map$,58,38; break;
			case 4: warp .@map$,70,38; break;
			case 5: warp .@map$,82,38; break;
			case 6: warp .@map$,82,58; break;
			case 7: warp .@map$,65,58; break;
			case 8: warp .@map$,49,58; break;
			case 9: warp .@map$,33,58; break;
			case 10: warp .@map$,52,24; break;
		}
	} else
		warp .@map$,51,23;
	return;
}
morocc_in,144,142,4	duplicate(gkut)	Gate Keeper#gke1	4_M_01
alberta_in,26,146,4	duplicate(gkut)	Gate Keeper#gke2	4_M_01
prt_in,52,140,4	duplicate(gkut)	Gate Keeper#gke3	4_M_01
geffen_in,63,63,4	duplicate(gkut)	Gate Keeper#gke4	4_M_01
payon_in01,140,53,4	duplicate(gkut)	Gate Keeper#gke5	4_M_01

// PVP Warper Function
//============================================================
// Note: The warper NPCs are in the pre-re/re paths.

//callfunc "F_PVP_FSRS"{,<min_lvl>,<max_lvl>};
function	script	F_PVP_FSRS	{
	if (getargcount()) {
		if (BaseLevel < getarg(0) || BaseLevel > getarg(1)) {
			mes "[PVP Fight Square Reception Staff]";
			mes "Sorry, but you base level has to be between LV "+getarg(0)+" and LV "+getarg(1)+".";
			close;
		}
	}
	if (strnpcinfo(4) == "pvp_y_room") {
		set .@base$, "pvp_y_"+strnpcinfo(2);
		setarray .@maps$[0],	.@base$+"-1",	.@base$+"-2",	.@base$+"-3",	.@base$+"-4",	.@base$+"-5";
		setarray .@name$[0],	"Prontera",		"Izlude",		"Payon",		"Alberta",		"Morroc";
		setarray .@Limit[0],	128,			128,			128,			128,			128;
	} else {
		setarray .@maps$[0],	"pvp_n_8-1",	"pvp_n_8-2",	"pvp_n_8-3",	"pvp_n_8-4",	"pvp_n_8-5";
		setarray .@name$[0],	"Sandwich",		"Lock on",		"Four Room",	"Under cross",	"Compass Room";
		setarray .@Limit[0],	64,				32,				32,				32,				32;
	}
	for(set .@i,0; .@i<5; set .@i,.@i+1)
		set .@menu$, .@menu$+.@name$[.@i]+" ["+getmapusers(.@maps$[.@i])+" / "+.@Limit[.@i]+"]:";
	set .@menu$, .@menu$+"Cancel.";
	set .@i, select(.@menu$)-1;
	if (.@i == 5) close;
	if (getmapusers(.@maps$[.@i]) >= .@Limit[.@i]) {
		mes "[PVP Fight Square Reception Staff]";
		mes "This map is currently full.";
		close;
	}
	warp .@maps$[.@i],0,0;
	end;
}



// Event Contestant Entrance
//============================================================
pvp_room,54,85,4	script	Registration Staff#1	8W_SOLDIER,{
	if (countitem(7028) == 0) {
		mes "[PVP Combat Square Register Staff]";
		mes "Eh? How did you get in here?";
		mes "This is the entrance for players only.";
		mes "For details about viewers please proceed to the Register Staff on your right.";
		close;
	}
	set .@size, getarraysize(.warp_x);
	if (.@size == 0) {
		setarray .warp_x,40,59,20,40;
		setarray .warp_y,59,40,40,20;
	}
	if (select("Combat Square one:Cancel") == 1) {
		mes "[PVP Combat Square Register Staff]";
		mes "'"+ strcharinfo(0) +"'";
		mes "Are you ready?!";
		next;
		if (select("Yes!:No!") == 1) {
			mes "[PVP Combat Square Register Staff]";
			mes "OK! I will send you inside";
			mes "Good luck!";
			close2;
			delitem 7028,1; //Invite_For_Duel
			set .@rand, rand(.@size);
			warp "pvp_2vs2", .warp_x[.@rand], .warp_y[.@rand];
			deletearray .warp_x[.@rand],1;
			deletearray .warp_y[.@rand],1;
			end;
		}
		mes "[PVP Combat Square Register Staff]";
		mes "Come back anytime you are ready.";
		close;
	}
	close;

OnInit:
	waitingroom "Combat Square players entrance only",0;
	end;
}

// Spectator Entrance
//============================================================
-	script	Spectator's Entrance#dum::PVPSpectator	-1,{
	if (countitem(7029) == 0) {
		mes "[PVP Compete Square Register Staff]";
		mes "This is the entrance for viewers.";
		mes "For details about players entrance please proceed to the Register Staff on your left.";
		close;
	}
	if (select("Compete Square one:Cancel") == 1) {
		mes "[PVP Combat Square Register Staff]";
		mes "You got it, thanks for participating. Have fun!";
		close2;
		delitem 7029,1; //Admission_For_Duel
		switch(rand(1,4)) {
			case 1: warp "pvp_2vs2",39,7; end;
			case 2: warp "pvp_2vs2",39,73; end;
			case 3: warp "pvp_2vs2",7,39; end;
			case 4: warp "pvp_2vs2",73,39; end;
		}
	}
	close;

OnInit:
	waitingroom "Compete Square viewer's entrance",0;
	end;
}
pvp_room,62,85,4	duplicate(PVPSpectator)	Spectator's Entrance#1	8W_SOLDIER
pvp_room,70,85,4	duplicate(PVPSpectator)	Spectator's Entrance#2	8W_SOLDIER
pvp_room,78,85,4	duplicate(PVPSpectator)	Spectator's Entrance#3	8W_SOLDIER
pvp_room,86,85,4	duplicate(PVPSpectator)	Spectator's Entrance#4	8W_SOLDIER

// Spectator Warps
//============================================================
-	script	Combat Square Staff#dum::PVPSpecWarp	-1,{
OnTouch:
	mes "[Combat Square Staff]";
	mes "May I help you?";
	if (select("To the center viewer seat.:Leave Combat Square.") == 1) {
		warp "pvp_2vs2",38,38;
		end;
	}
	warp "pvp_room",84,39;
	end;
}
pvp_2vs2,5,4,0	duplicate(PVPSpecWarp)	Combat Square Staff#1	WARPNPC,1,1
pvp_2vs2,5,74,0	duplicate(PVPSpecWarp)	Combat Square Staff#2	WARPNPC,1,1
pvp_2vs2,74,74,0	duplicate(PVPSpecWarp)	Combat Square Staff#3	WARPNPC,1,1
pvp_2vs2,74,5,0	duplicate(PVPSpecWarp)	Combat Square Staff#4	WARPNPC,1,1

pvp_2vs2,40,40,0	script	Combat Square Staff#5	WARPNPC,1,1,{
	mes "[Combat Square Staff]";
	mes "May I help you?";
	switch(select("To the side viewer seat.:Leave Combat Square.")) {
	case 1:
		switch(rand(1,4)) {
			case 1: warp "pvp_2vs2",39,7; end;
			case 2: warp "pvp_2vs2",39,73; end;
			case 3: warp "pvp_2vs2",7,39; end;
			case 4: warp "pvp_2vs2",73,39; end;
		}
	case 2:
		warp "pvp_c_room",84,39;
		end;
	}
}

// PVP Area Exit warp
//============================================================
pvp_room,51,19,0	script	out#eventpvp	WARPNPC,4,2,{
OnTouch:
	mes "[Combat Square Staff]";
	mes "Did you have fun in Combat Square?";
	mes "May I ask where you want to go?";
	next;
	switch(select("Prontera.:Morocc.:Geffen.:Payon.:Alberta.:Cancel.")) {
		case 1: warp "prontera",107,60; end;
		case 2: warp "morocc",157,96; end;
		case 3: warp "geffen",120,36; end;
		case 4: warp "payon",96,100; end;
		case 5: warp "alberta",41,243; end;
		case 6: close;
	}
}