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path: root/npc/other/monster_race.txt
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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Capuche
//= Copyright (C)  Joseph
//= Copyright (C)  Euphy
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Hugel Monster Races
//================= Description ===========================================
//= - Hugel Monster Races (Single and Double)
//= - Prize Medal Exchanging, and Monster Track NPCs.
//= - Contains both euRO and iRO dialog.
//================= Current Version =======================================
//= 2.1
//=========================================================================

//== Monster Race - Single Monster Race ====================
hugel,51,61,0	script	#race_timer1-1	FAKE_NPC,{
OnEnable:
	enablenpc "#race_timer1-1";
OnInit:
	$@mon_time_1_1 = 2;
	initnpctimer;
	end;

OnTimer10000:
	mapannounce "hugel","The Single Monster Race will soon begin. We hope to see many of you participate!",bc_map,"0x87ceeb";
	end;

OnTimer30000:
	mapannounce "hugel","The Single Monster Race Arena has just opened.",bc_map,"0x87ceeb";
	$@mon_time_1_1 = 1;
	donpcevent "Race Progress Timer::OnEnable";
	end;

OnTimer90000:
	mapannounce "hugel","The Single Monster Race arena is now open. Participants should enter the Arena as soon as they can.",bc_map,"0x87ceeb";
	end;

OnTimer210000:
	mapannounce "hugel","The entrance to the Single Monster Race Arena will close shortly. Participants, please enter the arena now.",bc_map,"0x87ceeb";
	end;

OnTimer270000:
	mapannounce "hugel","The Single Monster Race Arena's entrance will soon close.",bc_map,"0x87ceeb";
	end;

OnTimer272000:
	mapannounce "hugel","Participants, please enter the Arena before the doors close.",bc_map,"0x87ceeb";
	end;

OnTimer330000:
	mapannounce "hugel","The race is now starting. If you missed your chance to enter this race, please try again next time~!",bc_map,"0x87ceeb";
	$@mon_time_1_1 = 0;
	disablenpc "#race_timer1-1";
	stopnpctimer;
	end;
}

p_track01,58,0,0	script	Race Progress Timer	FAKE_NPC,{
OnEnable:
	initnpctimer;
	enablenpc "Race Progress Timer";
	for (.@c = 1; .@c <= 6; ++.@c) {
		.@line = rand(1,70);
		enablenpc "starting#"+.@c;
		enablenpc "Tire"+.@c+"#1";
		if (.@line <= 10) {
			.@tired = rand(50,60);
			enablenpc "Luk"+.@c+"#5";
			enablenpc "Luk"+.@c+"#6";
		} else if (.@line <= 30) {
			.@tired = rand(40,60);
			enablenpc "Luk"+.@c+"#5";
			if (.@tired >= 50)
				enablenpc "Tire"+.@c+"#2";
		} else if (.@line <= 40) {
			.@tired = rand(30,50);
			enablenpc "Luk"+.@c+"#1";
			enablenpc "Tire"+.@c+"#2";
			if (.@tired < 40)
				enablenpc "Tire"+.@c+"#3";
		} else if (.@line <= 50) {
			.@tired = rand(20,40);
			enablenpc "Luk"+.@c+"#1";
			enablenpc "Luk"+.@c+"#2";
			enablenpc "Tire"+.@c+"#2";
			enablenpc "Tire"+.@c+"#3";
			if (.@tired < 30)
				enablenpc "Tire"+.@c+"#4";
		} else if (.@line <= 60) {
			.@tired = rand(10,30);
			for (.@i = 1; .@i <= 3; ++.@i)
				enablenpc "Luk"+.@c+"#"+.@i;
			for (.@i = 2; .@i <= 4; ++.@i)
				enablenpc "Tire"+.@c+"#"+.@i;
			if (.@tired < 20)
				enablenpc "Tire"+.@c+"#5";
		} else if (.@line <= 70) {
			.@tired = rand(0,20);
			for (.@i = 1; .@i <= 4; ++.@i)
				enablenpc "Luk"+.@c+"#"+.@i;
			for (.@i = 2; .@i <= 5; ++.@i)
				enablenpc "Tire"+.@c+"#"+.@i;
			if (.@tired < 10)
				enablenpc "Tire"+.@c+"#6";
		}
		$@mr_1_luk[.@c] = .@line;
		$@mr_1_tire[.@c] = .@tired;
	}
	end;

OnTimer1000:
	enablenpc "Ticket Helper#single";
	end;

OnTimer7000:
	mapannounce "p_track01","Welcome to the Monster Race Arena.",bc_map,"0xffb6c1";
	end;

OnTimer10000:
	mapannounce "p_track01","Feel free to inquire at the help desk whenever you have questions.",bc_map,"0xffb6c1";
	end;

OnTimer120000:
	mapannounce "p_track01","The Single Monster Race will start in 3 minutes.",bc_map,"0xffb6c1";
	end;

OnTimer123000:
	mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1";
	end;

OnTimer240000:
	mapannounce "p_track01","The Single Monster Race will start shortly.",bc_map,"0xffb6c1";
	end;

OnTimer243000:
	mapannounce "p_track01","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0xffb6c1";
	end;

OnTimer300000:
	mapannounce "p_track01","The Monster Race has already begun. Good luck to all the participants.",bc_map,"0xffb6c1";
	$@monster_race = 0;
	disablenpc "Ticket Helper#single";
	for (.@i = 1; .@i <= 6; ++.@i)
		donpcevent "Runner No. "+.@i+"#"+ .@i +"::OnEnable";
	stopnpctimer;
	end;

OnDisable:
OnInit:
	disablenpc "Race Progress Timer";
	end;
}

p_track01,73,22,1	script	Ticket Helper#single	4_M_HUMAN_02,{
	mes "[Ticket Helper]";
	mes "Welcome to the";
	mes "Monster Race Arena.";
	mes "If you'd like to participate";
	mes "in the ^3131FFSingle Monster Race^000000,";
	mes "then please select 1 out of";
	mes "the 6 monsters from the list.";
	next;
	if (!checkweight(Spawn,200)) {
		mes "[Ticket Helper]";
		mes "Wait, wait...";
		mes "I can't give you";
		mes "anything right now.";
		mes "You're carrying way";
		mes "too many things...";
		close;
	}
	.@m = select ("Monster Status", "Monster 1", "Monster 2", "Monster 3", "Monster 4", "Monster 5", "Monster 6") - 1;
	if (.@m == 0) {
		for (.@i = 1; .@i <= 6; ++.@i)
			mes "Monster "+.@i+" [^CC6600Luck^000000: " + $@mr_1_luk[.@i] + "] [^EE0000HP^000000: " + $@mr_1_tire[.@i] + "]";
		close;
	} else {
		if ($@mon_time_1_1 == 1) {
			if (monster_race_1) {
				mes "[Ticket Helper]";
				mes "You have selected";
				mes "Monster ^FF0000"+ monster_race_1 +"^000000 for the";
				mes "Single Monster Race.";
				mes "The start of the race";
				mes "will be announced soon,";
				mes "so please wait. Thank you.";
				close;
			}
			mes "[Ticket Helper]";
			mes "You've chosen Monster "+.@m+"?";
			mes "Alright then, please wait";
			mes "until the start of the race is";
			mes "announced. If the monster you";
			mes "picked wins, then please use this ticket to redeem your prize.";
			getitem Monster_Ticket,1;
			monster_race_1 = .@m;
			close;
		}
		mes "[Ticket Helper]";
		mes "I'm sorry, but a Monster";
		mes "Race is now in progress.";
		mes "If you'd like to participate, then please wait for the next race.";
		close;
	}

OnInit:
	disablenpc "Ticket Helper#single";
	end;
}

-	script	Runner_main	FAKE_NPC,{
	function F_Num;
	function F_Ord;
	end;

OnEnable:
	emotion e_gasp;
	enablenpc strnpcinfo(NPC_NAME);
	getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC);
	setarray .@mob[1], R_PORING,R_LUNATIC,R_SAVAGE_BABE,R_DESERT_WOLF_B,R_DEVIRUCHI,R_BAPHOMET_;
	monster "p_track01",58,.@y,"The "+ F_Ord() +" Racer", .@mob[F_Num()],1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
	end;

OnDisable:
	disablenpc strnpcinfo(NPC_NAME);
	killmonster "p_track01",strnpcinfo(NPC_NAME)+"::OnMyMobDead";
	end;

OnTouchNPC:
	.@n = F_Num();
	$@monster_race = .@n;
	for (.@i = 1; .@i <= 6; ++.@i) {
		if (.@n == .@i) continue;
		donpcevent "Runner No. "+.@i+"#"+.@i+"::OnDisable";
	}
	sleep 1000;
	mapannounce "p_track01","We have a winner...!",bc_map,"0x33FF66";
	sleep 1000;
	mapannounce "p_track01","Monster "+.@n+" is the winner of this race!",bc_map,"0x33FF66";
	sleep 4000;
	mapannounce "p_track01","If you wagered on Monster "+.@n+" in this race, talk to the Medal Distributor to receive your prize!",bc_map,"0x33FF66";
	sleep 2000;
	mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66";
	sleep 1000;
	donpcevent "Medal Distributor#single::OnEnable";
	donpcevent strnpcinfo(NPC_NAME)+"::OnDisable";
	killmonster "p_track01",strnpcinfo(NPC_NAME)+"::OnMyMobDead";
	end;

	function	F_Num	{
		return atoi(strnpcinfo(NPC_NAME_HIDDEN));
	}

	function	F_Ord	{
		.@n = F_Num();
		if (.@n == 1)
			return "1st";
		if (.@n == 2)
			return "2nd";
		if (.@n == 3)
			return "3rd";
		return .@n + "th";
	}

OnInit:
	if (strnpcinfo(NPC_NAME_HIDDEN) != "" )
		disablenpc strnpcinfo(NPC_NAME);
	end;
}
p_track01,30,38,0	duplicate(Runner_main)	Runner No. 1#1	FAKE_NPC,1,0
p_track01,30,36,0	duplicate(Runner_main)	Runner No. 2#2	FAKE_NPC,1,0
p_track01,30,34,0	duplicate(Runner_main)	Runner No. 3#3	FAKE_NPC,1,0
p_track01,30,32,0	duplicate(Runner_main)	Runner No. 4#4	FAKE_NPC,1,0
p_track01,30,30,0	duplicate(Runner_main)	Runner No. 5#5	FAKE_NPC,1,0
p_track01,30,28,0	duplicate(Runner_main)	Runner No. 6#6	FAKE_NPC,1,0

p_track01,67,45,5	script	Medal Distributor#single	4_F_RACING,{
	if (!checkweight(Spawn,200)) {
		mes "[Medal Distributor]";
		mes "I'm sorry, but I can't";
		mes "reward you with any medals";
		mes "until you make more space";
		mes "available in your Inventory.";
		close;
	}
	if (countitem(Monster_Ticket)) { // 7514
		mes "[Medal Distributor]";
		mes "Hello there~";
		mes "If you've wagered on the";
		mes "winning monster in a recent";
		mes "race, then you can exchange";
		mes "your game ticket here for";
		mes "some Prize Medals.";
		next;
		mes "[Medal Distributor]";
		mes "Please remember that you can";
		mes "only exchange winning Game";
		mes "Tickets for Prize Medals right";
		mes "after the race finishes. Prize";
		mes "Medals may be given to Wayne";
		mes "in Hugel in exchange for items.";
		next;
		if ($@monster_race) {
			if (monster_race_1 == $@monster_race) {
				mes "[Medal Distributor]";
				mes "Oh, congratulations, you";
				mes "have a winning ticket for";
				mes "a Single Monster Race! So ";
				mes "would you like to exchange your";
				mes "Racing Ticket for Prize Medals?";
				next;
				if (select("Yes, please.", "No, thanks.") == 2) {
					mes "[Medal Distributor]";
					mes "Um, are you sure? You ";
					mes "can only exchange a winning";
					mes "Racing Ticket for Prize Medals";
					mes "for a short time after the race. If you made a mistake, you";
					mes "should ask me again quickly.";
					close;
				}
				mes "[Medal Distributor]";
				mes "Let me see your ticket...";
				mes "Oh! Congratulations, you";
				mes "won! May I have your name?";
				next;
				input .@input$;
				if (.@input$ == strcharinfo(PC_NAME)) {
					.@insa = rand(1,1000);
					mes "[Medal Distributor]";
					mes "Ah, "+strcharinfo(PC_NAME)+".";
					mes "You can exchange this";
					mes "ticket for a Prize Medal by";
					mes "entering your ticket exchange";
					mes "number now. Your ticket";
					mes "exchange number is ^FF0000" + .@insa + "^000000.";
					next;
					input .@input; //,0,1000;
					if (!.@input) {
						mes "[Medal Distributor]";
						mes "Oh? You don't want";
						mes "to exchange your";
						mes "winning ticket?";
						close;
					} else if (.@input == .@insa) {
						mes "[Medal Distributor]";
						mes "Thank you! You entered";
						mes "the correct number...";
						mes "Everything seems to";
						mes "be in order. Alright!";
						next;
						mes "[Medal Distributor]";
						mes "Now please accept your";
						mes "Prize Medals! You can";
						mes "exchange these with";
						mes "Wayne in Hugel for some";
						mes "interesting items. Thank you~";
						delitem Monster_Ticket,1;
						monster_race_1 = 0;
						getitem Marvelous_Medal,4;
						close;
					}
					mes "[Medal Distributor]";
					mes "I'm sorry, but it seems";
					mes "that you entered the";
					mes "incorrect ticket number.";
					mes "Would you mind coming";
					mes "back again in a while?";
					close;
				}
				mes "[Medal Distributor]";
				mes "What's this...?";
				mes "I think there's a problem...";
				mes "Did you enter your name";
				mes "incorrectly? Please check";
				mes "your name, and then try again.";
				close;
			}
			mes "[Medal Distributor]";
			mes "You may not have wagered";
			mes "on the winning monster in";
			mes "the last race, but I hope that";
			mes "you get lucky next time~";
			close;
		}
	}
	mes "[Medal Distributor]";
	mes "Hello there~";
	mes "If you've wagered on the";
	mes "winning monster in a recent";
	mes "race, then you can exchange";
	mes "your game ticket here for";
	mes "some Prize Medals.";
	next;
	mes "[Medal Distributor]";
	mes "Please remember that you can";
	mes "only exchange winning Game";
	mes "Tickets for Prize Medals right";
	mes "after the race finishes. Prize";
	mes "Medals may be given to Wayne";
	mes "in Hugel in exchange for items.";
	close;

OnEnable:
	enablenpc "Medal Distributor#single";
	emotion e_gasp;
	initnpctimer;
	end;

OnTimer1000:
	mapannounce "p_track01","The Monster Race is finished! Congratulations to all the winners!",bc_map,"0xFFFF00";
	end;

OnTimer4000:
	mapannounce "p_track01","Please give your Racing Ticket to the Medal Distributor if you bet on the winning monster.",bc_map,"0xFFFF00";
	end;

OnTimer7000:
	mapannounce "p_track01","You have 5 minutes to exchange a winning ticket for Prize Medals from the Medal Distributor.",bc_map,"0xFFFF00";
	end;

OnTimer10000:
	mapannounce "p_track01","All tickets become void after this 5 minute period, so winners should claim their prize now.",bc_map,"0xFFFF00";
	end;

OnTimer13000:
	mapannounce "p_track01","Please leave the Race Arena before this 5 minute period elapses. Thank you.",bc_map,"0xFFFF00";
	end;

OnTimer240000:
	mapannounce "p_track01","Attention. We will being preparing for the next race shortly...",bc_map,"0xFFFF00";
	end;

OnTimer243000:
	mapannounce "p_track01","We will close the Racing Arena in 1 minute to prepare for the next race.",bc_map,"0xFFFF00";
	end;

OnTimer246000:
	mapannounce "p_track01","Participants in the last race should leave the arena as soon as possible.",bc_map,"0xFFFF00";
	end;

OnTimer249000:
	mapannounce "p_track01","Thank you for your cooperation.",bc_map,"0xFFFF00";
	end;

OnTimer252000:
	mapannounce "p_track01","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00";
	for (.@i = 1; .@i <= 6; ++.@i) {
		for (.@j = 2; .@j <= 6; ++.@j) {
			disablenpc "Tire"+.@j+"#"+.@i;
			disablenpc "Luk"+.@j+"#"+.@i;
		}
		enablenpc "Luk1#"+.@i;
		enablenpc "Tire1#"+.@i;
		$@mr_1_luk[.@i] = 0;
		$@mr_1_tire[.@i] = 0;
	}
	end;

OnTimer300000:
	donpcevent "#race_timer1-1::OnEnable";
	$@monster_race = 0;
	mapwarp "p_track01","hugel",63,73;
	end;

OnTimer342000:
	stopnpctimer;
OnInit:
	disablenpc "Medal Distributor#single";
	end;
}

p_track01,76,36,1	script	Exit Guide#single	4_M_NFMAN,{
	mes "[Exit Guide]";
	mes "If you have a winning Racing";
	mes "Ticket, please make sure that";
	mes "you redeem it for Prize Medals";
	mes "now. All Racing Tickets become";
	mes "void once the next race begins.";
	next;
	mes "[Exit Guide]";
	mes "If you wish to leave";
	mes "the arena, then I can guide";
	mes "you outside. Would you like";
	mes "to leave the arena right now?";
	next;
	if (select("Yes", "No") == 2) {
		mes "[Exit Guide]";
		mes "Alright, then.";
		mes "Just let me know";
		mes "whenever you're";
		mes "ready to leave.";
		close;
	}
	if (!countitem(Monster_Ticket)) {
		mes "[Exit Guide]";
		mes "Thank you for";
		mes "your patronage, and";
		mes "I hope that you come";
		mes "visit us again soon~";
	} else {
		mes "[Exit Guide]";
		mes "In accordance with our";
		mes "policies, I must take your";
		mes "Racing Ticket before you leave.";
		mes "Thank you for your patronage,";
		mes "and I hope you enjoy your time";
		mes "here in the Monster Race Arena.";
		delitem Monster_Ticket,1;
	}
	monster_race_1 = 0;
	close2;
	warp "hugel",63,73;
	end;
}

hugel,58,72,6	script	Eckar Ellebird#single	4_M_NFMAN,{
	mes "[Eckar Ellebird]";
	mes "Welcome to the biggest";
	mes "attraction in Hugel, the";
	mes "Monster Race Arena.";
	mes "How may I help you today?";
	next;
	if (select("Monster Race Info", "Enter Monster Race") == 1) {
		mes "[Eckar Ellebird]";
		mes "Monster Races originated from";
		mes "simple children's games in which";
		mes "Cute Pets would race against each other. This grew into an adult";
		mes "pastime that is so popular, we've built a racing arena in Hugel.";
		next;
		mes "[Eckar Ellebird]";
		mes "Our Monster Race Arena hosts";
		mes "two types of monster races. First, we have the Single Monster Race,";
		mes "in which those that wagered on the 1st place monster are rewarded.";
		next;
		mes "[Eckar Ellebird]";
		mes "Then, we have the Dual Monster";
		mes "Race in which the house odds and rewards are greater than in Single";
		mes "Monster Races: you must wager on 2 monsters, and they must place in";
		mes "1st and 2nd for you to win.";
		next;
		mes "[Eckar Ellebird]";
		mes "Although a small entrance";
		mes "fee is required, we only use";
		mes "the money to give rewards to";
		mes "participants and maintain this";
		mes "arena. Therefore, we're not";
		mes "profiting from this enterprise.";
		next;
		mes "[Eckar Ellebird]";
		mes "Also, we prohibit others";
		mes "from making personal bets";
		mes "and wagers, using items and";
		mes "zeny, based on the outcomes";
		mes "of these races. That kind of";
		mes "gambling is illegal here...";
		next;
		mes "[Eckar Ellebird]";
		mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
		mes "Keep in mind that winning Racing Tickets can only be exchanged for";
		mes "Prize Medals during a 5 minute window after the end of the race.";
		next;
	}
	mes "[Eckar Ellebird]";
	mes "The entrance fee for all races";
	mes "in the Monster Race Arena is";
	mes "2,000 zeny. If you'd like to wager on a Dual Monster Race, then";
	mes "please ask my brother Erenes,";
	mes "and he will help you.";
	next;
	mes "[Eckar Ellebird]";
	mes "Otherwise, I'll help get you";
	mes "started if you're interested";
	mes "in a Single Monster Race.";
	mes "Would you like wager on";
	mes "a Single Monster Race?";
	next;
	if (select("Yes, please.", "No, thanks.") == 2) {
		mes "[Eckar Ellebird]";
		mes "Very well. I hope that";
		mes "you enjoy your time here";
		mes "in the Monster Race Arena~";
		close;
	}
	if (!checkweight(Spawn,700)) {
		mes "[Eckar Ellebird]";
		mes "Oh, wow. You're carrying";
		mes "an awful lot of stuff... Yeah,";
		mes "you better put some of it away";
		mes "in Kafra Storage or something.";
		close;
	}
	if (Zeny < 2000) {
		mes "[Eckar Ellebird]";
		mes "I'm sorry, but you";
		mes "don't have enough";
		mes "money to pay the";
		mes "2,000 zeny entrance fee. ";
		close;
	}
	if (countitem(Monster_Ticket)) {
		mes "[Eckar Ellebird]";
		mes "Hm? What are you doing";
		mes "with an expired Racing Ticket?";
		mes "Well, I better get rid of it for you before it can get mixed up";
		mes "with your new Racing Ticket.";
		delitem Monster_Ticket,1;
		next;
		if ($@mon_time_1_1 == 1) {
			if (Zeny < 2000) {
				mes "[Eckar Ellebird]";
				mes "I'm sorry, but you";
				mes "don't have enough";
				mes "money to pay the";
				mes "2,000 zeny entrance fee. ";
				close;
			}
			mes "[Eckar Ellebird]";
			mes "Alright, I think you";
			mes "should be all set. I hope";
			mes "that you enjoy the race~";
			mes "Let me guide you inside";
			mes "the Monster Race Arena now.";
			Zeny -= 2000;
			monster_race_1 = 0;
			close2;
			warp "p_track01",75,41;
			end;
		}
	} else if ($@mon_time_1_1 == 1) {
		if (Zeny < 2000) {
			mes "[Eckar Ellebird]";
			mes "I'm sorry, but you";
			mes "don't have enough";
			mes "money to pay the";
			mes "2,000 zeny entrance fee. ";
			close;
		}
		mes "[Eckar Ellebird]";
		mes "Thanks, I hope that";
		mes "you enjoy this race.";
		mes "Let me guide you now";
		mes "to the Monster Race Arena.";
		Zeny -= 2000;
		monster_race_1 = 0;
		close2;
		warp "p_track01",75,41;
		end;
	}
	if ($@mon_time_1_1 == 2) {
		mes "[Eckar Ellebird]";
		mes "We're still finishing our";
		mes "preparations for the next";
		mes "Single Monster Race, so";
		mes "we ask that you please";
		mes "wait a little while longer...";
		close;
	}
	if (!$@monster_race) {
		mes "[Eckar Ellebird]";
		mes "Right now, a Monster Race";
		mes "is in progress. It's too late to place a wager, but if you'd like";
		mes "to watch, the fee is 500 zeny";
		mes "for spectators. Would you like to enter the Monster Race Arena?";
		next;
		if (select("Enter", "Cancel") == 2) {
			mes "[Eckar Ellebird]";
			mes "Alright, then. If you'd like";
			mes "to wager on a monster";
			mes "race, please wait for the";
			mes "current race to finish. I hope";
			mes "that you enjoy your time here";
			mes "in the Monster Race Arena~";
			close;
		}
		if (Zeny > 499) {
			mes "[Eckar Ellebird]";
			mes "Thank you~";
			mes "I hope you enjoy";
			mes "watching this race!";
			Zeny -= 500;
			monster_race_1 = 0;
			close2;
			warp "p_track01",75,41;
			end;
		}
		mes "[Eckar Ellebird]";
		mes "I'm sorry, but you don't";
		mes "have enough money to pay";
		mes "the 500 zeny spectator fee.";
		close;
	}
	mes "[Eckar Ellebird]";
	mes "I'm sorry, but a monster";
	mes "race has just ended, so we're";
	mes "having the 5 minute period in";
	mes "which the winners can claim";
	mes "their Prize Medals. The gate";
	mes "will open soon, so please wait.";
	close;
OnEnable:
	enablenpc "Eckar Ellebird#single";
	end;
OnDisable:
	disablenpc "Eckar Ellebird#single";
	end;
}

p_track01,39,49,3	script	Game Guide#single	4_F_RACING,{
	mes "[Game Guide]";
	mes "Welcome to the";
	mes "Monster Race Arena.";
	mes "How can I help you?";
	next;
	switch(select("Monster Race Info", "Wager Info", "Ticket Redemption Info")) {
	case 1:
		mes "[Game Guide]";
		mes "Monster Races originated from";
		mes "simple children's games in which";
		mes "Cute Pets would race against each other. This grew into an adult";
		mes "pastime that is so popular, we've built a racing arena in Hugel.";
		next;
		mes "[Game Guide]";
		mes "Our Monster Race Arena hosts";
		mes "two types of monster races. First, we have the Single Monster Race,";
		mes "in which those that wagered on the 1st place monster are rewarded.";
		next;
		mes "[Game Guide]";
		mes "Then, we have the Dual Monster";
		mes "Race in which the house odds and rewards are greater than in Single";
		mes "Monster Races: you must wager on 2 monsters, and they must place in";
		mes "1st and 2nd for you to win.";
		next;
		mes "[Game Guide]";
		mes "Although a small entrance";
		mes "fee is required, we only use";
		mes "the money to give rewards to";
		mes "participants and maintain this";
		mes "arena. Therefore, we're not";
		mes "profiting from this enterprise.";
		next;
		mes "[Game Guide]";
		mes "Also, we prohibit others";
		mes "from making personal bets";
		mes "and wagers, using items and";
		mes "zeny, based on the outcomes";
		mes "of these races. That kind of";
		mes "gambling is illegal here...";
		next;
		mes "[Game Guide]";
		mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
		mes "Keep in mind that winning Racing Tickets can only be exchanged for";
		mes "Prize Medals during a 5 minute window after the end of the race.";
		next;
		break;
	case 2:
		mes "[Game Guide]";
		mes "Before placing a wager, you";
		mes "must get a free Racing Ticket";
		mes "from the Ticket Helper. There,";
		mes "I've marked the Ticket Helper";
		mes "on your Mini-Map, so you can";
		mes "find him pretty easily.";
		viewpoint 1,73,22,1,0xFF3355;
		next;
		break;
	case 3:
		mes "[Game Guide]";
		mes "If you wagered on the winner";
		mes "of a Single Monster Race, or";
		mes "on the 1st or 2nd place winners";
		mes "in a Dual Monster Race, then";
		mes "you can exchange your Racing";
		mes "Ticket for Prize Medals.";
		next;
		mes "[Game Guide]";
		mes "However, you must exchange";
		mes "your Racing Ticket with the";
		mes "Medal Distributor within the";
		mes "5 minute window after the end";
		mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000";
		next;
		mes "[Game Guide]";
		mes "When this 5 minute window";
		mes "elapses, you will be teleported outside, and we will immediately";
		mes "begin preparing for the next race. Make sure that you remember this";
		mes "information when you wager.";
		next;
		mes "[Game Guide]";
		mes "If you haven't received";
		mes "your free Racing Ticket,";
		mes "then please visit the Ticket";
		mes "Helper. There, I've just marked";
		mes "his location on your Mini-Map.";
		viewpoint 1,67,45,2,0xCE6300;
		next;
		break;
	}
	mes "[Game Guide]";
	mes "Thank you, and";
	mes "I hope you enjoy";
	mes "your time here in the";
	mes "Monster Racing Arena.";
	close;
}

-	script	starting_1	FAKE_NPC,{
OnTouchNPC:
	.@start = rand(1,100);
	if (.@start < 11) .@speed = 60;
	else if (.@start < 21) .@speed = 70;
	else if (.@start < 31) .@speed = 80;
	else if (.@start < 41) .@speed = 90;
	else if (.@start < 51) .@speed = 100;
	else if (.@start < 61) .@speed = 110;
	else if (.@start < 71) .@speed = 120;
	else if (.@start < 81) .@speed = 130;
	else if (.@start < 91) .@speed = 140;
	else .@speed = 150;
	sc_start SC_WALKSPEED,5000,.@speed;
	end;

OnInit:
	disablenpc strnpcinfo(NPC_NAME);
	end;
}

-	script	Luk_1	FAKE_NPC,{
OnTouchNPC:
	.@start = rand(1,100);
	if (.@start < 61) .@speed = 110;
	else if (.@start < 71) .@speed = 120;
	else if (.@start < 81) .@speed = 130;
	else if (.@start < 91) .@speed = 140;
	else .@speed = 150;
	sc_start SC_WALKSPEED,10000,.@speed;
	end;

OnInit:
	disablenpc strnpcinfo(NPC_NAME);
	end;
}

-	script	Luk_2	FAKE_NPC,{
OnTouchNPC:
	.@start = rand(1,100);
	if (.@start < 61) .@time = 1000;
	else if (.@start < 71) .@time = 2000;
	else if (.@start < 81) .@time = 3000;
	else if (.@start < 91) .@time = 4000;
	if (.@time) sc_start SC_STUN,.@time,0;
	end;

OnInit:
	disablenpc strnpcinfo(NPC_NAME);
	end;
}

-	script	Tire_1	FAKE_NPC,{
OnTouchNPC:
	.@start = rand(1,100);
	if (.@start < 61) .@time = 1000;
	else if (.@start < 71) .@time = 2000;
	else if (.@start < 81) .@time = 3000;
	else if (.@start < 91) .@time = 4000;
	if (.@time) sc_start SC_SLEEP,.@time,0;
	end;

OnInit:
	disablenpc strnpcinfo(NPC_NAME);
	end;
}

p_track01,56,38,0	duplicate(starting_1)	starting#1	FAKE_NPC,0,0
p_track01,56,36,0	duplicate(starting_1)	starting#2	FAKE_NPC,0,0
p_track01,56,34,0	duplicate(starting_1)	starting#3	FAKE_NPC,0,0
p_track01,56,32,0	duplicate(starting_1)	starting#4	FAKE_NPC,0,0
p_track01,56,30,0	duplicate(starting_1)	starting#5	FAKE_NPC,0,0
p_track01,56,28,0	duplicate(starting_1)	starting#6	FAKE_NPC,0,0

p_track01,33,38,0	duplicate(Luk_1)	Luk1#1	FAKE_NPC,0,0
p_track01,37,38,0	duplicate(Luk_1)	Luk1#2	FAKE_NPC,0,0
p_track01,53,38,0	duplicate(Luk_1)	Luk1#3	FAKE_NPC,0,0
p_track01,45,38,0	duplicate(Luk_1)	Luk1#4	FAKE_NPC,0,0
p_track01,33,36,0	duplicate(Luk_1)	Luk2#1	FAKE_NPC,0,0
p_track01,37,36,0	duplicate(Luk_1)	Luk2#2	FAKE_NPC,0,0
p_track01,53,36,0	duplicate(Luk_1)	Luk2#3	FAKE_NPC,0,0
p_track01,45,36,0	duplicate(Luk_1)	Luk2#4	FAKE_NPC,0,0
p_track01,33,34,0	duplicate(Luk_1)	Luk3#1	FAKE_NPC,0,0
p_track01,37,34,0	duplicate(Luk_1)	Luk3#2	FAKE_NPC,0,0
p_track01,53,34,0	duplicate(Luk_1)	Luk3#3	FAKE_NPC,0,0
p_track01,45,34,0	duplicate(Luk_1)	Luk3#4	FAKE_NPC,0,0
p_track01,33,32,0	duplicate(Luk_1)	Luk4#1	FAKE_NPC,0,0
p_track01,37,32,0	duplicate(Luk_1)	Luk4#2	FAKE_NPC,0,0
p_track01,53,32,0	duplicate(Luk_1)	Luk4#3	FAKE_NPC,0,0
p_track01,45,32,0	duplicate(Luk_1)	Luk4#4	FAKE_NPC,0,0
p_track01,33,30,0	duplicate(Luk_1)	Luk5#1	FAKE_NPC,0,0
p_track01,37,30,0	duplicate(Luk_1)	Luk5#2	FAKE_NPC,0,0
p_track01,53,30,0	duplicate(Luk_1)	Luk5#3	FAKE_NPC,0,0
p_track01,45,30,0	duplicate(Luk_1)	Luk5#4	FAKE_NPC,0,0
p_track01,33,28,0	duplicate(Luk_1)	Luk6#1	FAKE_NPC,0,0
p_track01,37,28,0	duplicate(Luk_1)	Luk6#2	FAKE_NPC,0,0
p_track01,53,28,0	duplicate(Luk_1)	Luk6#3	FAKE_NPC,0,0
p_track01,45,28,0	duplicate(Luk_1)	Luk6#4	FAKE_NPC,0,0

p_track01,49,38,0	duplicate(Luk_2)	Luk1#5	FAKE_NPC,0,0
p_track01,41,38,0	duplicate(Luk_2)	Luk1#6	FAKE_NPC,0,0
p_track01,49,36,0	duplicate(Luk_2)	Luk2#5	FAKE_NPC,0,0
p_track01,41,36,0	duplicate(Luk_2)	Luk2#6	FAKE_NPC,0,0
p_track01,49,34,0	duplicate(Luk_2)	Luk3#5	FAKE_NPC,0,0
p_track01,41,34,0	duplicate(Luk_2)	Luk3#6	FAKE_NPC,0,0
p_track01,49,32,0	duplicate(Luk_2)	Luk4#5	FAKE_NPC,0,0
p_track01,41,32,0	duplicate(Luk_2)	Luk4#6	FAKE_NPC,0,0
p_track01,49,30,0	duplicate(Luk_2)	Luk5#5	FAKE_NPC,0,0
p_track01,41,30,0	duplicate(Luk_2)	Luk5#6	FAKE_NPC,0,0
p_track01,49,28,0	duplicate(Luk_2)	Luk6#5	FAKE_NPC,0,0
p_track01,41,28,0	duplicate(Luk_2)	Luk6#6	FAKE_NPC,0,0

p_track01,43,38,0	duplicate(Tire_1)	Tire1#1	FAKE_NPC,0,0
p_track01,39,38,0	duplicate(Tire_1)	Tire1#2	FAKE_NPC,0,0
p_track01,35,38,0	duplicate(Tire_1)	Tire1#3	FAKE_NPC,0,0
p_track01,55,38,0	duplicate(Tire_1)	Tire1#4	FAKE_NPC,0,0
p_track01,51,38,0	duplicate(Tire_1)	Tire1#5	FAKE_NPC,0,0
p_track01,47,38,0	duplicate(Tire_1)	Tire1#6	FAKE_NPC,0,0
p_track01,43,36,0	duplicate(Tire_1)	Tire2#1	FAKE_NPC,0,0
p_track01,39,36,0	duplicate(Tire_1)	Tire2#2	FAKE_NPC,0,0
p_track01,35,36,0	duplicate(Tire_1)	Tire2#3	FAKE_NPC,0,0
p_track01,55,36,0	duplicate(Tire_1)	Tire2#4	FAKE_NPC,0,0
p_track01,51,36,0	duplicate(Tire_1)	Tire2#5	FAKE_NPC,0,0
p_track01,47,36,0	duplicate(Tire_1)	Tire2#6	FAKE_NPC,0,0
p_track01,43,34,0	duplicate(Tire_1)	Tire3#1	FAKE_NPC,0,0
p_track01,39,34,0	duplicate(Tire_1)	Tire3#2	FAKE_NPC,0,0
p_track01,35,34,0	duplicate(Tire_1)	Tire3#3	FAKE_NPC,0,0
p_track01,55,34,0	duplicate(Tire_1)	Tire3#4	FAKE_NPC,0,0
p_track01,51,34,0	duplicate(Tire_1)	Tire3#5	FAKE_NPC,0,0
p_track01,47,34,0	duplicate(Tire_1)	Tire3#6	FAKE_NPC,0,0
p_track01,43,32,0	duplicate(Tire_1)	Tire4#1	FAKE_NPC,0,0
p_track01,39,32,0	duplicate(Tire_1)	Tire4#2	FAKE_NPC,0,0
p_track01,35,32,0	duplicate(Tire_1)	Tire4#3	FAKE_NPC,0,0
p_track01,55,32,0	duplicate(Tire_1)	Tire4#4	FAKE_NPC,0,0
p_track01,51,32,0	duplicate(Tire_1)	Tire4#5	FAKE_NPC,0,0
p_track01,47,32,0	duplicate(Tire_1)	Tire4#6	FAKE_NPC,0,0
p_track01,43,30,0	duplicate(Tire_1)	Tire5#1	FAKE_NPC,0,0
p_track01,39,30,0	duplicate(Tire_1)	Tire5#2	FAKE_NPC,0,0
p_track01,35,30,0	duplicate(Tire_1)	Tire5#3	FAKE_NPC,0,0
p_track01,55,30,0	duplicate(Tire_1)	Tire5#4	FAKE_NPC,0,0
p_track01,51,30,0	duplicate(Tire_1)	Tire5#5	FAKE_NPC,0,0
p_track01,47,30,0	duplicate(Tire_1)	Tire5#6	FAKE_NPC,0,0
p_track01,43,28,0	duplicate(Tire_1)	Tire6#1	FAKE_NPC,0,0
p_track01,39,28,0	duplicate(Tire_1)	Tire6#2	FAKE_NPC,0,0
p_track01,35,28,0	duplicate(Tire_1)	Tire6#3	FAKE_NPC,0,0
p_track01,55,28,0	duplicate(Tire_1)	Tire6#4	FAKE_NPC,0,0
p_track01,51,28,0	duplicate(Tire_1)	Tire6#5	FAKE_NPC,0,0
p_track01,47,28,0	duplicate(Tire_1)	Tire6#6	FAKE_NPC,0,0

//== Monster Race - Dual Monster Race ======================
hugel,47,56,0	script	#race_timer2-1	FAKE_NPC,{
OnEnable:
	enablenpc "#race_timer2-1";
OnInit:
	$@mon_time_2_1 = 2;
	initnpctimer;
	end;

OnTimer10000:
	mapannounce "hugel","The Dual Monster Race will soon begin. We hope to see many of you participate!",bc_map,"0xffb6c1";
	end;

OnTimer30000:
	mapannounce "hugel","The Dual Monster Race Arena has just opened.",bc_map,"0xffb6c1";
	$@mon_time_2_1 = 1;
	donpcevent "#race_timer2-2::OnEnable";
	donpcevent "TrapGlobal#race02::OnEnable";
	enablenpc "Ticket Helper#2";
	end;

OnTimer90000:
	mapannounce "hugel","The Dual Monster Race arena is now open. Participants should enter the Arena as soon as they can.",bc_map,"0xffb6c1";
	end;

OnTimer210000:
	mapannounce "hugel","The entrance to the Dual Monster Race Arena will close shortly. Participants, please enter the arena now.",bc_map,"0xffb6c1";
	end;

OnTimer270000:
	mapannounce "hugel","The Dual Monster Race Arena's entrance will soon close.",bc_map,"0xffb6c1";
	end;

OnTimer272000:
	mapannounce "hugel","Participants, please enter the Arena before the doors close.",bc_map,"0xffb6c1";
	end;

OnTimer330000:
	mapannounce "hugel","The race is now starting. If you missed your chance to enter this race, please try again next time~!",bc_map,"0xffb6c1";
	$@mon_time_2_1 = 0;
	disablenpc "#race_timer2-1";
	stopnpctimer;
	end;
}

p_track02,42,23,0	script	#race_timer2-2	FAKE_NPC,{
OnEnable:
	enablenpc "#race_timer2-2";
	$@mon_time_2_2 = 0;
	initnpctimer;
	end;

OnTimer5000:
	mapannounce "p_track02","Welcome to the Monster Race Arena.",bc_map,"0x87ceeb";
	end;

OnTimer7000:
	mapannounce "p_track02","Feel free to inquire at the help desk whenever you have questions.",bc_map,"0x87ceeb";
	end;

OnTimer120000:
	mapannounce "p_track02","The Dual Monster Race will start in 3 minutes.",bc_map,"0x87ceeb";
	end;

OnTimer122000:
	mapannounce "p_track02","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0x87ceeb";
	end;

OnTimer240000:
	mapannounce "p_track02","The Dual Monster Race will start shortly.",bc_map,"0x87ceeb";
	end;

OnTimer242000:
	mapannounce "p_track02","Please ask a Ticket Helper if you wish to wager on the race.",bc_map,"0x87ceeb";
	end;

OnTimer300000:
	mapannounce "p_track02","The Monster Race is starting now. Good luck, everybody!",bc_map,"0x87ceeb";
	$@mon_time_2_2 = 1;
	disablenpc "Ticket Helper#2";
	donpcevent "#poring1::OnEnable";
	donpcevent "#lunatic1::OnEnable";
	donpcevent "#savagebebe1::OnEnable";
	donpcevent "#desertwolf1::OnEnable";
	donpcevent "#deviruchi1::OnEnable";
	donpcevent "#baphomet1::OnEnable";
	stopnpctimer;
	disablenpc "#race_timer2-2";
	end;

OnInit:
	disablenpc "#race_timer2-2";
	$@mon_time_2_2 = 0;
	end;
}

p_track02,80,43,0	script	#race_timer2-3	FAKE_NPC,{
OnEnable:
	enablenpc "#race_timer2-3";
	initnpctimer;
	end;

OnTimer3000:
	mapannounce "p_track02","The Monster Race is finished! Congratulations to all the winners!",bc_map,"0xFFFF00";
	end;

OnTimer6000:
	mapannounce "p_track02","Please give your Racing Ticket to the Medal Distributor if you bet on the winning monster.",bc_map,"0xFFFF00";
	end;

OnTimer9000:
	mapannounce "p_track02","You have 5 minutes to exchange a winning ticket for Prize Medals from the Medal Distributor.",bc_map,"0xFFFF00";
	end;

OnTimer12000:
	mapannounce "p_track02","All tickets become void after this 5 minute period, so winners should claim their prize now.",bc_map,"0xFFFF00";
	end;

OnTimer15000:
	mapannounce "p_track02","Please leave the Race Arena before this 5 minute period elapses. Thank you.",bc_map,"0xFFFF00";
	end;

OnTimer240000:
	mapannounce "p_track02","Attention. We will being preparing for the next race shortly...",bc_map,"0xFFFF00";
	end;

OnTimer243000:
	mapannounce "p_track02","We will close the Racing Arena in 1 minute to prepare for the next race.",bc_map,"0xFFFF00";
	end;

OnTimer246000:
	mapannounce "p_track02","Participants in the last race should leave the arena as soon as possible.",bc_map,"0xFFFF00";
	end;

OnTimer249000:
	mapannounce "p_track02","Thank you for your cooperation.",bc_map,"0xFFFF00";
	end;

OnTimer252000:
	mapannounce "p_track02","We hope that you enjoyed the Monster Race arena. Come back again soon~",bc_map,"0xFFFF00";
	end;

OnTimer300000:
	mapwarp "p_track02","hugel",63,73;
	disablenpc "Medal Distributor#medal";
	donpcevent "#race_timer2-1::OnEnable";
	stopnpctimer;
OnInit:
	$@mon_race_2_1 = 0;
	$@mon_race_2_2 = 0;
	disablenpc "#race_timer2-3";
	end;
}

hugel,62,69,1	script	Eckar Erenes#double	4_M_NFMAN,{
	mes "[Eckar Erenes]";
	mes "Welcome to the";
	mes "Monster Race Arena,";
	mes "the pride and joy of";
	mes "the village of Hugel!";
	mes "How may I help you?";
	next;
	if (select("Monster Race Info", "Enter Monster Race") == 1) {
		mes "[Eckar Erenes]";
		mes "Monster Races originated from";
		mes "simple children's games in which";
		mes "Cute Pets would race against each other. This grew into an adult";
		mes "pastime that is so popular, we've built a racing arena in Hugel.";
		next;
		mes "[Eckar Erenes]";
		mes "Our Monster Race Arena hosts";
		mes "two types of monster races. First, we have the Single Monster Race,";
		mes "in which those that wagered on the 1st place monster are rewarded.";
		next;
		mes "[Eckar Erenes]";
		mes "Then, we have the Dual Monster";
		mes "Race in which the house odds and rewards are greater than in Single";
		mes "Monster Races: you must wager on 2 monsters, and they must place in";
		mes "1st and 2nd for you to win.";
		next;
		mes "[Eckar Erenes]";
		mes "Although a small entrance";
		mes "fee is required, we only use";
		mes "the money to give rewards to";
		mes "participants and maintain this";
		mes "arena. Therefore, we're not";
		mes "profiting from this enterprise.";
		next;
		mes "[Eckar Erenes]";
		mes "Also, we prohibit others";
		mes "from making personal bets";
		mes "and wagers, using items and";
		mes "zeny, based on the outcomes";
		mes "of these races. That kind of";
		mes "gambling is illegal here...";
		next;
		mes "[Eckar Erenes]";
		mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
		mes "Keep in mind that winning Racing Tickets can only be exchanged for";
		mes "Prize Medals during a 5 minute window after the end of the race.";
		next;
	}
	mes "[Eckar Erenes]";
	mes "The entrance fee for all races";
	mes "in the Monster Race Arena is";
	mes "2,000 zeny. If you'd like to wager on a Single Monster Race,";
	mes "then please ask my brother";
	mes "Ellebird to help you.";
	next;
	mes "[Eckar Erenes]";
	mes "Otherwise, I'll help get you";
	mes "started if you're interested";
	mes "in a Dual Monster Race.";
	mes "Would you like to wager";
	mes "on a Dual Monster Race?";
	next;
	if (select("Yes, please.", "No, thanks.") == 2) {
		mes "[Eckar Erenes]";
		mes "Very well. I hope that";
		mes "you enjoy your time here";
		mes "in the Monster Race Arena~";
		close;
	}
	if (!checkweight(Jellopy,700)) {
		mes "[Eckar Erenes]";
		mes "Hmm... You're toting";
		mes "too many things with you";
		mes "right now. You better put";
		mes "some of your stuff away in";
		mes "Kafra Storage before you can";
		mes "wager on any monster races...";
		close;
	}
	if (Zeny < 2000) {
		mes "[Eckar Erenes]";
		mes "I'm sorry, but you";
		mes "don't have enough";
		mes "money to pay the";
		mes "2,000 zeny entrance fee. ";
		close;
	}
	if (countitem(Monster_Ticket)) {
		mes "[Eckar Erenes]";
		mes "Hm? What are you doing";
		mes "with an expired Racing Ticket?";
		mes "Well, I better get rid of it for you before it can get mixed up";
		mes "with your new Racing Ticket.";
		delitem Monster_Ticket,1;
		next;
		if ($@mon_time_2_1 == 1) {
			mes "[Eckar Erenes]";
			mes "Alright, I think you";
			mes "should be all set. I hope";
			mes "that you enjoy the race~";
			mes "Let me guide you inside";
			mes "the Monster Race Arena now.";
			Zeny -= 2000;
			monster_race_2_1 = 0;
			monster_race_2_2 = 0;
			close2;
			warp "p_track02",75,41;
			end;
		}
		else if ($@mon_time_2_1 == 2) {
			mes "[Eckar Erenes]";
			mes "We're still finishing our";
			mes "preparations for the next";
			mes "Double Monster Race, so";
			mes "we ask that you please";
			mes "wait a little while longer...";
			close;
		}
	} else {
		if ($@mon_time_2_1 == 1) {
			mes "[Eckar Erenes]";
			mes "Thanks, I hope that";
			mes "you enjoy this race.";
			mes "Let me guide you now";
			mes "to the Monster Race Arena.";
			Zeny -= 2000;
			monster_race_2_1 = 0;
			monster_race_2_2 = 0;
			close2;
			warp "p_track02",75,41;
			end;
		} else if ($@mon_time_2_1 == 2) {
			mes "[Eckar Erenes]";
			mes "We're still finishing our";
			mes "preparations for the next";
			mes "Double Monster Race, so";
			mes "we ask that you please";
			mes "wait a little while longer...";
			close;
		}
	}
	if (!$@mon_time_2_2) {
		mes "[Eckar Erenes]";
		mes "Right now, a Monster Race";
		mes "is in progress. It's too late to place a wager, but if you'd like";
		mes "to watch, the fee is 500 zeny";
		mes "for spectators. Would you like to enter the Monster Race Arena?";
		next;
		if (select("Enter", "Cancel") == 2) {
			mes "[Eckar Erenes]";
			mes "Alright, then. If you'd like";
			mes "to wager on a monster";
			mes "race, please wait for the";
			mes "current race to finish. I hope";
			mes "that you enjoy your time here";
			mes "in the Monster Race Arena~";
			close;
		}
		if (Zeny > 499) {
			mes "[Eckar Erenes]";
			mes "Thank you~";
			mes "I hope you enjoy";
			mes "watching this race!";
			Zeny -= 500;
			monster_race_2_1 = 0;
			monster_race_2_2 = 0;
			close2;
			warp "p_track02",75,41;
			end;
		}
		mes "[Eckar Erenes]";
		mes "I'm sorry, but you don't";
		mes "have enough money to pay";
		mes "the 500 zeny spectator fee.";
		close;
	}
	mes "[Eckar Erenes]";
	mes "I'm sorry, but a monster";
	mes "race has just ended, so we're";
	mes "having the 5 minute period in";
	mes "which the winners can claim";
	mes "their Prize Medals. The gate";
	mes "will open soon, so please wait.";
	close;
OnEnable:
	enablenpc "Eckar Erenes#double";
	end;
OnDisable:
	disablenpc "Eckar Erenes#double";
	end;
}

p_track02,73,22,1	script	Ticket Helper#2	4_M_HUMAN_02,{
	if (!checkweight(Spawn,200)) {
		mes "[Ticket Helper]";
		mes "Welcome to the";
		mes "Monster Race Arena.";
		mes "If you'd like to participate";
		mes "in the ^3131FFDouble Monster Race^000000,";
		mes "then please select 1 out of";
		mes "the 6 monsters from the list.";
		next;
		mes "[Ticket Helper]";
		mes "Wait, wait...";
		mes "I can't give you";
		mes "anything right now.";
		mes "You're carrying way";
		mes "too many things...";
		close;
	}
	if (!monster_race_2_1 && !monster_race_2_2) {
		mes "[Ticket Helper]";
		mes "Hello there!";
		mes "Interested in wagering on";
		mes "the Dual Monster Race?";
		mes "I'm here to help you if you've";
		mes "got any questions, or if you";
		mes "want to place your wager.";
		next;
		switch(select("Check Monster Status", "Wager on Race", "Monster Race?", "Cancel")) {
		case 1:
			for (.@i = 1; .@i <= 6; ++.@i)
				mes "Monster "+.@i+" [^CC6600Luck^000000: " + $@mon_r02_luk[.@i] + "] [^EE0000HP^000000: " + $@mon_r02_tire[.@i] + "]";
			close;
		case 2:
			mes "[Ticket Helper]";
			mes "Alright, please choose which";
			mes "two monsters that you think";
			mes "will win 1st and 2nd place.";
			mes "If both your monsters come";
			mes "in 1st and 2nd, in any order,";
			mes "you'll win the wager.";
			next;
			mes "[Ticket Helper]";
			mes "Now, please tell me";
			mes "your first choice for one";
			mes "of the monsters that";
			mes "will win this race.";
			next;
			while (true) {
				.@list$ = "";
				for (.@i = 1; .@i <= 6; ++.@i)
					.@list$ += (.@i != .@m1 ? "Monster " + .@i:"") + ":";
				.@m = select (.@list$);
				switch (.@m) {
					case 1: setarray .@string$, "a friendly","Poring type monster"; break;
					case 2: setarray .@string$, "an adorable","Lunatic type monster"; break;
					case 3: setarray .@string$, "a darling","Savage Babe monster"; break;
					case 4: setarray .@string$, "a gentle baby","Desert Wolf monster"; break;
					case 5: setarray .@string$, "a small, yet","demonic, Deviruchi"; break;
					case 6: setarray .@string$, "a naughty","Baphomet Jr. monster"; break;
				}
				mes "[Ticket Helper]";
				mes "You've chosen";
				mes "^0000FFMonster "+.@m+"^000000, "+.@string$[0];
				mes .@string$[1]+".";
				mes "Are you sure you want";
				mes "to choose this monster?";
				next;
				if (select("Yes", "No") == 2) {
					mes "[Ticket Helper]";
					mes "You have canceled";
					mes "your wager. Okay,";
					mes "I understand. Perhaps";
					mes "you'd feel more comfortable";
					mes "checking the monsters first?";
					close;
				}
				if (!.@m1) {
					mes "[Ticket Helper]";
					mes "Now, please make";
					mes "your second choice";
					mes "for the monster that";
					mes "you think will place";
					mes "1st or 2nd in this race.";
					next;
					.@m1 = .@m;
					continue;
				}
				if ($@mon_time_2_2 != 0) {
					mes "[Ticket Helper]";
					mes "I'm very sorry, but a";
					mes "monster race is underway.";
					mes "Please wait, and then place";
					mes "your wager for the next race.";
					close;
				}
				mes "[Ticket Helper]";
				mes "You've wagered on";
				mes "^0000FFMonster "+.@m1+"^000000 and ^0000FFMonster "+.@m+"^000000";
				mes "to win this race. Good luck!";
				mes "I really hope that the odds";
				mes "work out in your favor~";
				emotion e_kis;
				monster_race_2_1 = .@m1;
				monster_race_2_2 = .@m;
				getitem Monster_Ticket,1;
				close;
			}
		case 3:
			mes "[Ticket Helper]";
			mes "Monster Races originated from";
			mes "simple children's games in which";
			mes "Cute Pets would race against each other. This grew into an adult";
			mes "pastime that is so popular, we've built a racing arena in Hugel.";
			next;
			mes "[Ticket Helper]";
			mes "Our Monster Race Arena hosts";
			mes "two types of monster races. First, we have the Single Monster Race,";
			mes "in which those that wagered on the 1st place monster are rewarded.";
			next;
			mes "[Eclar Ellbird]";
			mes "Then, we have the Dual Monster";
			mes "Race in which those that wagered on the 1st and 2nd place monsters";
			mes "are equally rewarded. The house";
			mes "odds and wager rewards are greater in Dual Races than Single Races.";
			next;
			mes "[Ticket Helper]";
			mes "Although a small entrance";
			mes "fee is required, we only use";
			mes "the money to give rewards to";
			mes "participants and maintain this";
			mes "arena. Therefore, we're not";
			mes "profiting from this enterprise.";
			next;
			mes "[Ticket Helper]";
			mes "Also, we prohibit others";
			mes "from making personal bets";
			mes "and wagers, using items and";
			mes "zeny, based on the outcomes";
			mes "of these races. That kind of";
			mes "gambling is illegal here...";
			next;
			mes "[Ticket Helper]";
			mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
			mes "Keep in mind that winning Racing Tickets can only be exchanged for";
			mes "Prize Medals during a 5 minute window after the end of the race.";
			next;
			mes "[Ticket Helper]";
			mes "You're already here";
			mes "inside the Monster Race";
			mes "Arena, so you may as well";
			mes "try placing a wager. It's";
			mes "more fun than you'd think~";
			close;
		case 4:
			mes "[Ticket Helper]";
			mes "You have canceled";
			mes "your wager. Okay,";
			mes "I understand. Perhaps";
			mes "you'd feel more comfortable";
			mes "checking the monsters first?";
			close;
		}
	} else {
		if (countitem(Monster_Ticket)) {
			mes "[Ticket Helper]";
			mes "You've wagered on";
			mes "^0000FFMonster " + monster_race_2_1 + "^000000 and ^0000FFMonster " + monster_race_2_2 + "^000000";
			mes "for this Dual Monster Race.";
			next;
		}
		mes "[Ticket Helper]";
		mes "The start of the race will be";
		mes "announced through a broadcast.";
		mes "You can refer to your Mini-Map";
		mes "to track the monsters' race";
		mes "positions. Thank you, and";
		mes "have a good time!";
		viewpoint 1,43,35,0,0xFF0000;
		close;
	}

OnInit:
	disablenpc "Ticket Helper#2";
	end;
}

p_track02,39,49,3	script	Game Guide#double	4_F_RACING,{
	mes "[Game Guide]";
	mes "Welcome to the";
	mes "Monster Race Arena.";
	mes "How can I help you?";
	next;
	switch(select("Monster Race Info", "Wager Info", "Ticket Redemption Info")) {
	case 1:
		mes "[Game Guide]";
		mes "Monster Races originated from";
		mes "simple children's games in which";
		mes "Cute Pets would race against each other. This grew into an adult";
		mes "pastime that is so popular, we've built a racing arena in Hugel.";
		next;
		mes "[Game Guide]";
		mes "Our Monster Race Arena hosts";
		mes "two types of monster races. First, we have the Single Monster Race,";
		mes "in which those that wagered on the 1st place monster are rewarded.";
		next;
		mes "[Game Guide]";
		mes "Then, we have the Dual Monster";
		mes "Race in which the house odds and rewards are greater than in Single";
		mes "Monster Races: you must wager on 2 monsters, and they must place in";
		mes "1st and 2nd for you to win.";
		next;
		mes "[Game Guide]";
		mes "Although a small entrance";
		mes "fee is required, we only use";
		mes "the money to give rewards to";
		mes "participants and maintain this";
		mes "arena. Therefore, we're not";
		mes "profiting from this enterprise.";
		next;
		mes "[Game Guide]";
		mes "Also, we prohibit others";
		mes "from making personal bets";
		mes "and wagers, using items and";
		mes "zeny, based on the outcomes";
		mes "of these races. That kind of";
		mes "gambling is illegal here...";
		next;
		mes "[Game Guide]";
		mes "Once you enter the Race Arena, you will receive a Racing Ticket.";
		mes "Keep in mind that winning Racing Tickets can only be exchanged for";
		mes "Prize Medals during a 5 minute window after the end of the race.";
		next;
		break;
	case 2:
		mes "[Game Guide]";
		mes "Before placing a wager, you";
		mes "must get a free Racing Ticket";
		mes "from the Ticket Helper. There,";
		mes "I've marked the Ticket Helper";
		mes "on your Mini-Map, so you can";
		mes "find him pretty easily.";
		viewpoint 1,73,22,1,0xFF3355;
		next;
		break;
	case 3:
		mes "[Game Guide]";
		mes "If you wagered on the winner";
		mes "of a Single Monster Race, or";
		mes "on the 1st or 2nd place winners";
		mes "in a Dual Monster Race, then";
		mes "you can exchange your Racing";
		mes "Ticket for Prize Medals.";
		next;
		mes "[Game Guide]";
		mes "However, you must exchange";
		mes "your Racing Ticket with the";
		mes "Medal Distributor within the";
		mes "5 minute window after the end";
		mes "of the race. ^FF0000Your ticket becomes^FFFFFF ^FF0000 void after these 5 minutes.^000000";
		next;
		mes "[Game Guide]";
		mes "When this 5 minute window";
		mes "elapses, you will be teleported outside, and we will immediately";
		mes "begin preparing for the next race. Make sure that you remember this";
		mes "information when you wager.";
		next;
		mes "[Game Guide]";
		mes "If you haven't received";
		mes "your free Racing Ticket,";
		mes "then please visit the Ticket";
		mes "Helper. There, I've just marked";
		mes "his location on your Mini-Map.";
		viewpoint 1,67,45,2,0xCE6300;
		next;
		break;
	}
	mes "[Game Guide]";
	mes "Thank you, and";
	mes "I hope you enjoy";
	mes "your time here in the";
	mes "Monster Racing Arena.";
	close;
}

p_track02,67,45,5	script	Medal Distributor#medal	4_F_RACING,{
	if (!checkweight(Jellopy,20)) {
		mes "[Medal Distributor]";
		mes "I'm sorry, but I can't";
		mes "reward you with any medals";
		mes "until you make more space";
		mes "available in your Inventory.";
		close;
	}
	mes "[Medal Distributor]";
	mes "Hello there~";
	mes "If you've wagered on the";
	mes "winning monster in a recent";
	mes "race, then you can exchange";
	mes "your game ticket here for";
	mes "some Prize Medals.";
	next;
	if (!countitem(Monster_Ticket)) {
		mes "[Medal Distributor]";
		mes "Please remember that you can";
		mes "only exchange winning Game";
		mes "Tickets for Prize Medals right";
		mes "after the race finishes. Prize";
		mes "Medals may be given to Wayne";
		mes "in Hugel in exchange for items.";
		close;
	}
	mes "[Medal Distributor]";
	mes "Please remember that you can";
	mes "only exchange winning Game";
	mes "Tickets for Prize Medals right";
	mes "after the race finishes. Prize";
	mes "Medals may be given to Wayne";
	mes "in Hugel in exchange for items.";
	next;
	if (monster_race_2_1 == $@mon_race_2_1 && monster_race_2_2 == $@mon_race_2_2) {
		mes "[Medal Distributor]";
		mes "Congratulations! It's really";
		mes "difficult to guess the winners";
		mes "of a Dual Monster Race, so you";
		mes "must be really lucky! Would you";
		mes "like to exchange your winning";
		mes "Racing Ticket for Prize Medals?";
		next;
		if (select("Yes, please.", "No, thanks.") == 1) {
			mes "[Medal Distributor]";
			mes "Okay, everything looks good,";
			mes "so here's your Prize Medals~";
			mes "If you want to trade these";
			mes "medals for items, please";
			mes "visit Wayne in Hugel. We hope";
			mes "you enjoyed the Monster Race~";
			delitem Monster_Ticket,1;
			monster_race_2_1 = 7;
			monster_race_2_2 = 7;
			getitem Marvelous_Medal,15;
			close;
		}
		mes "[Medal Distributor]";
		mes "Um, are you sure? You ";
		mes "can only exchange a winning";
		mes "Racing Ticket for Prize Medals";
		mes "for a short time after the race. If you made a mistake, you";
		mes "should ask me again quickly.";
		close;
	} else if (!monster_race_2_1 && !monster_race_2_2) {
		mes "[Medal Distributor]";
		mes "Well, better luck next time...";
		mes "Although you can't always";
		mes "be lucky, it's always fun to";
		mes "wager on the monster races!";
		close;
	} else if (monster_race_2_1 == 7 && monster_race_2_2 == 7) {
		mes "[Medal Distributor]";
		mes "Thanks for visiting the";
		mes "Monster Race Arena, and";
		mes "I hope you enjoy your time";
		mes "here. I'll see you next time~";
		close;
	} else if (monster_race_2_1 != $@mon_race_2_1 || monster_race_2_2 != $@mon_race_2_2) {
		mes "[Medal Distributor]";
		mes "You may not have wagered";
		mes "on the winning monster in";
		mes "the last race, but I hope that";
		mes "you get lucky next time~";
		close;
	}

OnInit:
	disablenpc "Medal Distributor#medal";
	end;
}

p_track02,76,38,1	script	Exit Guide#double	4_M_NFMAN,{
	mes "[Exit Guide]";
	mes "If you have a winning Racing";
	mes "Ticket, please make sure that";
	mes "you redeem it for Prize Medals";
	mes "now. All Racing Tickets become";
	mes "void once the next race begins.";
	next;
	mes "[Exit Guide]";
	mes "If you wish to leave";
	mes "the arena, then I can guide";
	mes "you outside. Would you like";
	mes "to leave the arena right now?";
	next;
	if (select("Yes", "No") == 2) {
		mes "[Exit Guide]";
		mes "Alright, then.";
		mes "Just let me know";
		mes "whenever you're";
		mes "ready to leave.";
		close;
	}
	if (!countitem(Monster_Ticket)) {
		mes "[Exit Guide]";
		mes "Thank you for";
		mes "your patronage, and";
		mes "I hope that you come";
		mes "visit us again soon~";
	} else {
		mes "[Exit Guide]";
		mes "In accordance with our";
		mes "policies, I must take your";
		mes "Racing Ticket before you leave.";
		mes "Thank you for your patronage,";
		mes "and I hope you enjoy your time";
		mes "here in the Monster Race Arena.";
		delitem Monster_Ticket,1;
	}
	monster_race_2_1 = 0;
	monster_race_2_2 = 0;
	close2;
	warp "hugel",63,73;
	end;
}

-	script	mob1#main	FAKE_NPC,{
	function	MN;
OnEnable:
	enablenpc strnpcinfo(NPC_NAME);
	setarray .@mob[1], R_PORING,R_LUNATIC,R_SAVAGE_BABE,R_DESERT_WOLF_B,R_DEVIRUCHI,R_BAPHOMET_;
	getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC);
	.@num = MN();
	monster "p_track02",58,.@y,"Monster "+.@num,.@mob[.@num],1,strnpcinfo(NPC_NAME)+"::OnMyMobDead";
	end;

OnTouchNPC:
	.@i = MN();
	if (!$@mon_race_2_1) {
		emotion e_lv;
		specialeffect EF_MVP;
		mapannounce "p_track02","Monster "+.@i+" has reached the Finish Line!",bc_map,"0x66FFCC";
		$@mon_race_2_1 = .@i;
		donpcevent strnpcinfo(NPC_NAME)+"::OnDisable";
	} else {
		emotion e_lv;
		specialeffect EF_MVP;
		mapannounce "p_track02","The race is over! Monster "+.@i+" has reached the Finish Line!",bc_map,"0x66FFCC";
		$@mon_race_2_2 = .@i;
		donpcevent "#poring1::OnDisable";
		donpcevent "#lunatic1::OnDisable";
		donpcevent "#savagebebe1::OnDisable";
		donpcevent "#desertwolf1::OnDisable";
		donpcevent "#deviruchi1::OnDisable";
		donpcevent "#baphomet1::OnDisable";
		donpcevent "TrapGlobal#race02::OnDisable";
		enablenpc "Medal Distributor#medal";
		donpcevent "#race_timer2-3::OnEnable";
	}
	end;

OnMyMobDead:
	end;

OnDisable:
	killmonster "p_track02",strnpcinfo(NPC_NAME)+"::OnMyMobDead";
	disablenpc strnpcinfo(NPC_NAME);
	end;

OnInit:
	if (strnpcinfo(NPC_NAME_HIDDEN) != "main")
		disablenpc strnpcinfo(NPC_NAME);
	end;

	function	MN	{
		setarray .@n$[1], "poring","lunatic","savagebebe","desertwolf","deviruchi","baphomet";
		for (.@i = 1; .@i <= getarraysize(.@n$); ++.@i) {
			if (compare(strnpcinfo(NPC_NAME),.@n$[.@i]))
				break;
		}
		return .@i;
	}

}
p_track02,30,38,0	duplicate(mob1#main)	#poring1	HIDDEN_WARP_NPC,0,0
p_track02,30,36,0	duplicate(mob1#main)	#lunatic1	HIDDEN_WARP_NPC,0,0
p_track02,30,34,0	duplicate(mob1#main)	#savagebebe1	HIDDEN_WARP_NPC,0,0
p_track02,30,32,0	duplicate(mob1#main)	#desertwolf1	HIDDEN_WARP_NPC,0,0
p_track02,30,30,0	duplicate(mob1#main)	#deviruchi1	HIDDEN_WARP_NPC,0,0
p_track02,30,28,0	duplicate(mob1#main)	#baphomet1	HIDDEN_WARP_NPC,0,0

p_track02,19,48,0	script	TrapGlobal#race02	FAKE_NPC,{
OnEnable:
	enablenpc "TrapGlobal#race02";
	for (.@c = 1; .@c <= 6; ++.@c) {
		.@line = rand(1,70);
		enablenpc "starting#race02_"+.@c;
		enablenpc "Tire#race02_"+.@c+"_1";
		if (.@line <= 10) {
			.@tired = rand(50,60);
			enablenpc "Luk#race02_"+.@c+"_5";
			enablenpc "Luk#race02_"+.@c+"_6";
		} else if (.@line <= 30) {
			.@tired = rand(40,60);
			enablenpc "Luk#race02_"+.@c+"_5";
			if (.@tired < 50)
				enablenpc "Tire#race02_"+.@c+"_2";
		} else if (.@line <= 40) {
			.@tired = rand(30,50);
			enablenpc "Luk#race02_"+.@c+"_1";
			enablenpc "Tire#race02_"+.@c+"_2";
			if (.@tired < 40)
				enablenpc "Tire#race02_"+.@c+"_3";
		} else if (.@line <= 50) {
			.@tired = rand(20,40);
			enablenpc "Luk#race02_"+.@c+"_1";
			enablenpc "Luk#race02_"+.@c+"_2";
			enablenpc "Tire#race02_"+.@c+"_2";
			enablenpc "Tire#race02_"+.@c+"_3";
			if (.@tired < 30)
				enablenpc "Tire#race02_"+.@c+"_4";
		} else if (.@line <= 60) {
			.@tired = rand(10,30);
			for (.@i = 1; .@i <= 3; ++.@i)
				enablenpc "Luk#race02_"+.@c+"_"+.@i;
			for (.@i = 2; .@i <= 4; ++.@i)
				enablenpc "Tire#race02_"+.@c+"_"+.@i;
			if (.@tired < 20)
				enablenpc "Tire#race02_"+.@c+"_5";
		} else if (.@line <= 70) {
			.@tired = rand(0,20);
			for (.@i = 1; .@i <= 4; ++.@i)
				enablenpc "Luk#race02_"+.@c+"_"+.@i;
			for (.@i = 2; .@i <= 5; ++.@i)
				enablenpc "Tire#race02_"+.@c+"_"+.@i;
			if (.@tired < 10)
				enablenpc "Tire#race02_"+.@c+"_6";
		}
		$@mon_r02_luk[.@c] = .@line;
		$@mon_r02_tire[.@c] = .@tired;
	}
	end;

OnDisable:
	disablenpc "TrapGlobal#race02";
	for (.@i = 1; .@i <= 6; ++.@i)
		donpcevent "starting#race02_"+.@i+"::OnDisable";
	end;

OnInit:
	for (.@i = 1; .@i <= 6; ++.@i) {
		$@mon_r02_luk[.@i] = 0;
		$@mon_r02_tire[.@i] = 0;
	}
	end;
}

-	script	starting_2	FAKE_NPC,{
OnTouchNPC:
	.@start = rand(1,100);
	if (.@start < 11) .@speed = 60;
	else if (.@start < 21) .@speed = 70;
	else if (.@start < 31) .@speed = 80;
	else if (.@start < 41) .@speed = 90;
	else if (.@start < 51) .@speed = 100;
	else if (.@start < 61) .@speed = 110;
	else if (.@start < 71) .@speed = 120;
	else if (.@start < 81) .@speed = 130;
	else if (.@start < 91) .@speed = 140;
	else .@speed = 150;
	sc_start SC_WALKSPEED,5000,.@speed;
	end;

OnDisable:
	for(.@i = 1; .@i < 7; ++.@i) {
		disablenpc "Luk#"+strnpcinfo(NPC_NAME_HIDDEN)+"_"+.@i;
		disablenpc "Tire#"+strnpcinfo(NPC_NAME_HIDDEN)+"_"+.@i;
	}
	disablenpc strnpcinfo(NPC_NAME);
	end;

OnInit:
	disablenpc strnpcinfo(NPC_NAME);
	end;
}

p_track02,56,38,0	duplicate(starting_2)	starting#race02_1	FAKE_NPC,0,0
p_track02,56,36,0	duplicate(starting_2)	starting#race02_2	FAKE_NPC,0,0
p_track02,56,34,0	duplicate(starting_2)	starting#race02_3	FAKE_NPC,0,0
p_track02,56,32,0	duplicate(starting_2)	starting#race02_4	FAKE_NPC,0,0
p_track02,56,30,0	duplicate(starting_2)	starting#race02_5	FAKE_NPC,0,0
p_track02,56,28,0	duplicate(starting_2)	starting#race02_6	FAKE_NPC,0,0

p_track02,33,38,0	duplicate(Luk_1)	Luk#race02_1_1	FAKE_NPC,0,0
p_track02,37,38,0	duplicate(Luk_1)	Luk#race02_1_2	FAKE_NPC,0,0
p_track02,53,38,0	duplicate(Luk_1)	Luk#race02_1_3	FAKE_NPC,0,0
p_track02,45,38,0	duplicate(Luk_1)	Luk#race02_1_4	FAKE_NPC,0,0
p_track02,33,36,0	duplicate(Luk_1)	Luk#race02_2_1	FAKE_NPC,0,0
p_track02,37,36,0	duplicate(Luk_1)	Luk#race02_2_2	FAKE_NPC,0,0
p_track02,53,36,0	duplicate(Luk_1)	Luk#race02_2_3	FAKE_NPC,0,0
p_track02,45,36,0	duplicate(Luk_1)	Luk#race02_2_4	FAKE_NPC,0,0
p_track02,33,34,0	duplicate(Luk_1)	Luk#race02_3_1	FAKE_NPC,0,0
p_track02,37,34,0	duplicate(Luk_1)	Luk#race02_3_2	FAKE_NPC,0,0
p_track02,53,34,0	duplicate(Luk_1)	Luk#race02_3_3	FAKE_NPC,0,0
p_track02,45,34,0	duplicate(Luk_1)	Luk#race02_3_4	FAKE_NPC,0,0
p_track02,33,32,0	duplicate(Luk_1)	Luk#race02_4_1	FAKE_NPC,0,0
p_track02,37,32,0	duplicate(Luk_1)	Luk#race02_4_2	FAKE_NPC,0,0
p_track02,53,32,0	duplicate(Luk_1)	Luk#race02_4_3	FAKE_NPC,0,0
p_track02,45,32,0	duplicate(Luk_1)	Luk#race02_4_4	FAKE_NPC,0,0
p_track02,33,30,0	duplicate(Luk_1)	Luk#race02_5_1	FAKE_NPC,0,0
p_track02,37,30,0	duplicate(Luk_1)	Luk#race02_5_2	FAKE_NPC,0,0
p_track02,53,30,0	duplicate(Luk_1)	Luk#race02_5_3	FAKE_NPC,0,0
p_track02,45,30,0	duplicate(Luk_1)	Luk#race02_5_4	FAKE_NPC,0,0
p_track02,33,28,0	duplicate(Luk_1)	Luk#race02_6_1	FAKE_NPC,0,0
p_track02,37,28,0	duplicate(Luk_1)	Luk#race02_6_2	FAKE_NPC,0,0
p_track02,53,28,0	duplicate(Luk_1)	Luk#race02_6_3	FAKE_NPC,0,0
p_track02,45,28,0	duplicate(Luk_1)	Luk#race02_6_4	FAKE_NPC,0,0

p_track02,49,38,0	duplicate(Luk_2)	Luk#race02_1_5	FAKE_NPC,0,0
p_track02,41,38,0	duplicate(Luk_2)	Luk#race02_1_6	FAKE_NPC,0,0
p_track02,49,36,0	duplicate(Luk_2)	Luk#race02_2_5	FAKE_NPC,0,0
p_track02,41,36,0	duplicate(Luk_2)	Luk#race02_2_6	FAKE_NPC,0,0
p_track02,49,34,0	duplicate(Luk_2)	Luk#race02_3_5	FAKE_NPC,0,0
p_track02,41,34,0	duplicate(Luk_2)	Luk#race02_3_6	FAKE_NPC,0,0
p_track02,49,32,0	duplicate(Luk_2)	Luk#race02_4_5	FAKE_NPC,0,0
p_track02,41,32,0	duplicate(Luk_2)	Luk#race02_4_6	FAKE_NPC,0,0
p_track02,49,30,0	duplicate(Luk_2)	Luk#race02_5_5	FAKE_NPC,0,0
p_track02,41,30,0	duplicate(Luk_2)	Luk#race02_5_6	FAKE_NPC,0,0
p_track02,49,28,0	duplicate(Luk_2)	Luk#race02_6_5	FAKE_NPC,0,0
p_track02,41,28,0	duplicate(Luk_2)	Luk#race02_6_6	FAKE_NPC,0,0

p_track02,43,38,0	duplicate(Tire_1)	Tire#race02_1_1	FAKE_NPC,0,0
p_track02,39,38,0	duplicate(Tire_1)	Tire#race02_1_2	FAKE_NPC,0,0
p_track02,35,38,0	duplicate(Tire_1)	Tire#race02_1_3	FAKE_NPC,0,0
p_track02,55,38,0	duplicate(Tire_1)	Tire#race02_1_4	FAKE_NPC,0,0
p_track02,51,38,0	duplicate(Tire_1)	Tire#race02_1_5	FAKE_NPC,0,0
p_track02,47,38,0	duplicate(Tire_1)	Tire#race02_1_6	FAKE_NPC,0,0
p_track02,43,36,0	duplicate(Tire_1)	Tire#race02_2_1	FAKE_NPC,0,0
p_track02,39,36,0	duplicate(Tire_1)	Tire#race02_2_2	FAKE_NPC,0,0
p_track02,35,36,0	duplicate(Tire_1)	Tire#race02_2_3	FAKE_NPC,0,0
p_track02,55,36,0	duplicate(Tire_1)	Tire#race02_2_4	FAKE_NPC,0,0
p_track02,51,36,0	duplicate(Tire_1)	Tire#race02_2_5	FAKE_NPC,0,0
p_track02,47,36,0	duplicate(Tire_1)	Tire#race02_2_6	FAKE_NPC,0,0
p_track02,43,34,0	duplicate(Tire_1)	Tire#race02_3_1	FAKE_NPC,0,0
p_track02,39,34,0	duplicate(Tire_1)	Tire#race02_3_2	FAKE_NPC,0,0
p_track02,35,34,0	duplicate(Tire_1)	Tire#race02_3_3	FAKE_NPC,0,0
p_track02,55,34,0	duplicate(Tire_1)	Tire#race02_3_4	FAKE_NPC,0,0
p_track02,51,34,0	duplicate(Tire_1)	Tire#race02_3_5	FAKE_NPC,0,0
p_track02,47,34,0	duplicate(Tire_1)	Tire#race02_3_6	FAKE_NPC,0,0
p_track02,43,32,0	duplicate(Tire_1)	Tire#race02_4_1	FAKE_NPC,0,0
p_track02,39,32,0	duplicate(Tire_1)	Tire#race02_4_2	FAKE_NPC,0,0
p_track02,35,32,0	duplicate(Tire_1)	Tire#race02_4_3	FAKE_NPC,0,0
p_track02,55,32,0	duplicate(Tire_1)	Tire#race02_4_4	FAKE_NPC,0,0
p_track02,51,32,0	duplicate(Tire_1)	Tire#race02_4_5	FAKE_NPC,0,0
p_track02,47,32,0	duplicate(Tire_1)	Tire#race02_4_6	FAKE_NPC,0,0
p_track02,43,30,0	duplicate(Tire_1)	Tire#race02_5_1	FAKE_NPC,0,0
p_track02,39,30,0	duplicate(Tire_1)	Tire#race02_5_2	FAKE_NPC,0,0
p_track02,35,30,0	duplicate(Tire_1)	Tire#race02_5_3	FAKE_NPC,0,0
p_track02,55,30,0	duplicate(Tire_1)	Tire#race02_5_4	FAKE_NPC,0,0
p_track02,51,30,0	duplicate(Tire_1)	Tire#race02_5_5	FAKE_NPC,0,0
p_track02,47,30,0	duplicate(Tire_1)	Tire#race02_5_6	FAKE_NPC,0,0
p_track02,43,28,0	duplicate(Tire_1)	Tire#race02_6_1	FAKE_NPC,0,0
p_track02,39,28,0	duplicate(Tire_1)	Tire#race02_6_2	FAKE_NPC,0,0
p_track02,35,28,0	duplicate(Tire_1)	Tire#race02_6_3	FAKE_NPC,0,0
p_track02,55,28,0	duplicate(Tire_1)	Tire#race02_6_4	FAKE_NPC,0,0
p_track02,51,28,0	duplicate(Tire_1)	Tire#race02_6_5	FAKE_NPC,0,0
p_track02,47,28,0	duplicate(Tire_1)	Tire#race02_6_6	FAKE_NPC,0,0

//== NPCs for Redeeming Prize Medals (Einbroch and Hugel) ==
ein_in01,85,208,5	script	Ei'felle#repay01	4_M_EINMAN2,{
	if (!ein_medal01) {
		mes "[Ei'felle]";
		mes "Curses! We need to deliver";
		mes "what our customers ordered,";
		mes "but we've been making nothing";
		mes "but shipshod products! If we";
		mes "only had that metal, we could";
		mes "pump up our product quality!";
		next;
		select("What metal are you talking about?");
		mes "[Ei'felle]";
		mes "There's a small village";
		mes "at the outskirts of the";
		mes "Schwaltzvalt Republic that";
		mes "gives these special medals";
		mes "that are made of this metal";
		mes "which we desperately need...";
		next;
		mes "[Ei'felle]";
		mes "We've sent one of our best";
		mes "guildsmen to get some of those";
		mes "medals for us, but he hasn't";
		mes "reported back to us quite yet.";
		mes "I'm getting pretty anxious...";
		next;
		mes "[Ei'felle]";
		mes "I mean, we need a whole";
		mes "lot of that metal to fill out";
		mes "our orders and finish our";
		mes "manufacturing research,";
		mes "but so far, none of us have";
		mes "been able to get any medals...";
		next;
		if (countitem(Marvelous_Medal)) {
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "Oh! Are you talking";
			mes "about the medals that";
			mes "they give as rewards in";
			mes "the Monster Race Arena?";
			mes "I have some of those.";
			next;
			mes "[Ei'felle]";
			mes "Huh? Show them to me...";
			mes "Yes! That's exactly what";
			mes "we need! Would you please";
			mes "donate your medals so that we";
			mes "can finally make some quality";
			mes "products for our customers?";
			next;
			callsub S_Reward;
			end;
		}
		mes "[Ei'felle]";
		mes "If you happen to obtain any";
		mes "medals from the Monster";
		mes "Race Arena in Hugel, then";
		mes "please bring some of them";
		mes "to me. I'll be sure to repay";
		mes "you for your kindness...";
		close;
	} else if (ein_medal01 < 500) {
		mes "[Ei'felle]";
		mes "Oh, how have you been?";
		mes "Thank you so much for";
		mes "donating so many medals,";
		mes "they've been helpful in my";
		mes "research. Still, I need more";
		mes "and more of them everyday...";
		next;
		if (countitem(Marvelous_Medal)) {
			mes "[Ei'felle]";
			mes "The other Blacksmith";
			mes "Guildsmen are doing their";
			mes "best to collect Prize Medals";
			mes "in Hugel, but they keep failing";
			mes "to win them! If you have any";
			mes "medals, then may I have some?";
			next;
			callsub S_Reward;
			end;
		}
		mes "[Ei'felle]";
		mes "If you happen to obtain any";
		mes "medals from the Monster";
		mes "Race Arena in Hugel, then";
		mes "please bring some of them";
		mes "to me. I'll be sure to repay";
		mes "you for your kindness...";
		close;
	}
	if (!checkweight(Knife,1)) {
		mes "[Ei'felle]";
		mes "Goodness, you're carrying";
		mes "so many things with you!";
		mes "You'd better put some of";
		mes "it away in Kafra Storage";
		mes "before you're overwhelmed";
		mes "by the bulk of your items!";
		close;
	}
	if (ein_medal01 > 499 && ein_medal01 < 1500) {
		if (ein_medal01 < 1000) {
			mes "[Ei'felle]";
			mes "Ah, welcome back! I've finally";
			mes "made a breakthrough in my";
			mes "metal research! Look, I've";
			mes "developed this Glittering";
			mes "Jacket! It's lightweight and";
			mes "very durable, you see?";
			next;
			mes "[Ei'felle]";
			mes "I wouldn't be able to have";
			mes "completed this without your";
			mes "help. Now, would you like to";
			mes "receive this Glittering Jacket";
			mes "as my way of repaying you?";
			next;
			if (select("Accept", "Wait for Further Development") == 1) {
				callsub S_BonusReward,500,Glittering_Clothes;
				end;
			}
			mes "[Ei'felle]";
			mes "Ah, I see. You'd rather wait";
			mes "until we develop something";
			mes "more to your liking. In that";
			mes "case, would you please donate";
			mes "more medals to my research?";
			mes "We're always low on them...";
			next;
		} else if (ein_medal01 < 1500) {
			mes "[Ei'felle]";
			mes "Oh, you're back!";
			mes "Thanks to all the medals";
			mes "that you've donated, I'm now";
			mes "able to manufacture a set";
			mes "of slotted armor imbued";
			mes "with a property of your choice.";
			next;
			mes "[Ei'felle]";
			mes "If you'd like, I can repay you";
			mes "now by creating a set of slotted elemental armor for you, or we";
			mes "can wait for you to donate more";
			mes "medals until I can develop";
			mes "something else for you.";
			next;
			switch(select("Accept Armor", "Can I have something else?", "Wait for Further Development")) {
				case 1:
					mes "[Ei'felle]";
					mes "I can manufacture one set of";
					mes "slotted Armor imbued with the";
					mes "Fire, Earth, Wind, or Water";
					mes "property. Which property would";
					mes "you like your armor to have?";
					next;
					switch(select("Fire Property", "Earth Property", "Wind Property", "Water Property")) {
						case 1: callsub S_BonusReward,1000,Flame_Sprits_Armor_; end;
						case 2: callsub S_BonusReward,1000,Earth_Sprits_Armor_; end;
						case 3: callsub S_BonusReward,1000,Wind_Sprits_Armor_; end;
						case 4: callsub S_BonusReward,1000,Water_Sprits_Armor_; end;
					}
				case 2:
					mes "[Ei'felle]";
					mes "Something else...?";
					mes "Oh, you must mean";
					mes "the Glittering Jacket that";
					mes "I developed earlier. After";
					mes "all, I have any other items";
					mes "to offer you for now...";
					next;
					callsub S_BonusReward,500,2319;
					end;
				case 3:
					mes "[Ei'felle]";
					mes "Ah, I see. You'd rather wait";
					mes "until we develop something";
					mes "more to your liking. In that";
					mes "case, would you please donate";
					mes "more medals to my research?";
					mes "We're always low on them...";
					next;
					break;
			}
		}
		if (countitem(Marvelous_Medal)) {
			mes "[Ei'felle]";
			mes "The other Blacksmith";
			mes "Guildsmen are doing their";
			mes "best to collect Prize Medals";
			mes "in Hugel, but they keep failing";
			mes "to win them! If you have any";
			mes "medals, then may I have some?";
			next;
			callsub S_Reward;
			end;
		}
		mes "[Ei'felle]";
		mes "If you happen to obtain any";
		mes "medals from the Monster";
		mes "Race Arena in Hugel, then";
		mes "please bring some of them";
		mes "to me. I'll be sure to repay";
		mes "you for your kindness...";
		close;
	} else if (ein_medal01 > 1499) {
		mes "[Ei'felle]";
		mes "Ah, you're back! I've";
		mes "extracted all the metal";
		mes "from the medals you've";
		mes "given me, and I think I have";
		mes "enough to create a Level 4";
		mes "Weapon. Isn't that incredible?";
		next;
		mes "[Ei'felle]";
		mes "If you like, I can create";
		mes "one of these weapons for you";
		mes "as my way of repaying you for";
		mes "your help. What do you think?";
		next;
		if (select("Yes, I want a Level 4 Weapon.", "Can I have something else?") == 2) {
			mes "[Ei'felle]";
			mes "Something else?";
			mes "Oh, alright then, would";
			mes "you like to have a Glittering";
			mes "Jacket, or a set of slotted";
			mes "elemental Armor? Please go";
			mes "ahead and make your choice~";
			next;
			switch (select("Glittering Jacket", "Fire Property Armor", "Earth Property Armor", "Wind Property Armor", "Water Property Armor", "Cancel")) {
				case 1: callsub S_BonusReward,500,2319; end;
				case 2: callsub S_BonusReward,1000,2345; end;
				case 3: callsub S_BonusReward,1000,2351; end;
				case 4: callsub S_BonusReward,1000,2349; end;
				case 5: callsub S_BonusReward,1000,2347; end;
				case 6: close;
			}
		}
		setarray .@type$, "Dagger","One Handed Sword","Two Handed Sword","Axe","Mace","Bow","Staff","Book","Spear","Katar","Knuckle","Whip","Musical Instrument";
		.@m = select(implode(.@type$,":")) - 1;
		mes "[Ei'felle]";
		mes "So you'd like to have a";
		mes .@type$[.@m]+"? Please choose";
		mes "which Level 4 Weapon";
		mes "that you want me to create.";
		next;
		switch (.@m) {
			case 0:
				.@weapon$ = "Ginnungagap:Grimtooth:Dragon Killer:Mail Breaker:Bazerald:Sword Breaker:Ice Pick:Sucsamad:Kitchen Knife:Azoth:Exorciser:Assassin Dagger:Moonlight Dagger:Weeder Knife:Cursed Dagger:Dagger of Counter:Combat Knife:Fortune Sword";
				setarray .@weapon_id, 13002,1237,13001,1225,1231,1224,1230,1236,1229,1235,1233,1232,1234,1227,1241,1242,1228,1223;
				break;
			case 1:
				.@weapon$ = "Nagan:Immaterial Sword:Mysteltainn:Byeollungum:Star Dust Blade:Caesar's Sword:Ice Falchion:Excalibur:Edge:Cutlus:Solar Sword:Tirfing:Fireblend";
				setarray .@weapon_id, 1130,1141,1138,1140,1148,1134,1131,1137,1132,1135,1136,1139,1133;
				break;
			case 2:
				.@weapon$ = "Dragon Slayer:Masamune:Muramasa:Schweizersabel:Executioner:Zweihander:Katzbalger";
				setarray .@weapon_id, 1166,1165,1164,1167,1169,1168,1170;
				break;
			case 3:
				.@weapon$ = "Great Axe:Guillotine:Light Epsilon:Bloody Axe:Sabbath:Slaughter:Cleaver:Tomahawk";
				setarray .@weapon_id, 1364,1369,1366,1363,1365,1367,1305,1368;
				break;
			case 4:
				.@weapon$ = "Golden Mace:Grand Cross:Long Mace:Spike:Slash:Quadrille";
				setarray .@weapon_id, 1524,1528,1525,1523,1526,1527;
				break;
			case 5:
				.@weapon$ = "Roguemaster's Bow:Dragon Wing:Rudra's Bow:Ballista";
				setarray .@weapon_id, 1719,1724,1720,1722;
				break;
			case 6:
				.@weapon$ = "Wing Staff:Wizardry Staff";
				setarray .@weapon_id, 1616,1473;
			case 7:
				.@weapon$ = "Legacy of Dragon:Book of the Apocalypse:Girl's Diary:Hardcover Book";
				setarray .@weapon_id, 1559,1557,1558,1561;
				break;
			case 8:
				.@weapon$ = "Gae Bolg:Gelerdria:Gungnir:Skewer:Longinus's Spear:Brionac:Bill Guisarme:Zephyrus:Crescent Scythe:Tjungkuletti:Hellfire";
				setarray .@weapon_id, 1474,1414,1413,1415,1469,1470,1467,1468,1466,1416,1471;
				break;
			case 9:
				.@weapon$ = "Infiltrator:Bloody Roar:Unholy Touch";
				setarray .@weapon_id, 1261,1265,1263;
				break;
			case 10:
				.@weapon$ = "Hatii Claw:Berserk:Kaiser Knuckle";
				setarray .@weapon_id, 1815,1814,1813;
				break;
			case 11:
				.@weapon$ = "Lariat:Rapture Rose:Blade Whip:Chemeti:Queen's Whip";
				setarray .@weapon_id, 1962,1963,1969,1964,1970;
				break;
			case 12:
				.@weapon$ = "Oriental Lute:Electric Guitar";
				setarray .@weapon_id, 1918,1913;
				break;
		}
		.@choice = select (.@weapon$+":Cancel") - 1;
		if (.@choice == getarraysize(.@weapon_id))
			close;
		callsub S_BonusReward,1500,.@weapon_id[.@choice];
		end;
	}

S_Reward:
	if (select("Sure", "No") == 2) {
		mes "[Ei'felle]";
		mes "Oh, alright...";
		mes "Still, I really need";
		mes "those medals, so if you";
		mes "change your mind, please";
		mes "come back as soon as you can.";
		emotion e_sob;
		close;
	}
	mes "[Ei'felle]";
	mes "Oh, thank you so much!";
	mes "I can use the metal in those";
	mes "medals to produce some high";
	mes "quality products. Now, how";
	mes "shall I repay you for giving me";
	mes "some of your Prize Medals?";
	next;
	switch(select("Base Experience", "Job Experience", "No, I'm just glad to help.", "How's your research progressing?")) {
		case 1:
			mes "[Ei'felle]";
			mes "You just want to improve";
			mes "yourself, huh? Well, I dunno";
			mes "if you want to get stronger,";
			mes "smarter, or faster, but I can";
			mes "coach you on some visualization if you like. Now, relax with me~";
			mes "physical development.";
			next;
			mes "[Ei'felle]";
			mes "Focus... and believe.";
			mes "Believe that you are";
			mes "becoming what you want";
			mes "to be! B-believe... with";
			mes "all of your freakin' heart!";
			emotion e_omg,1;
			emotion e_omg;
			next;
			mes "[Ei'felle]";
			mes "*Phew* How's that?";
			mes "Now do you see the";
			mes "power of hope?";
			delitem Marvelous_Medal,1;
			if (RENEWAL_EXP) {
				if (BaseLevel < 21) getexp 110,0;
				else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 280,0;
				else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 1000,0;
				else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 1200,0;
				else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 1500,0;
				else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 2800,0;
				else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 4500,0;
				else getexp 8500,0;

			/* iRO EXP Table:
				if (BaseLevel < 21) getexp 200,0;
				else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 300,0;
				else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 1000,0;
				else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 1800,0;
				else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 2500,0;
				else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 4700,0;
				else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 5500,0;
				else if ((BaseLevel > 80) && (BaseLevel < 96)) getexp 7000,0;
				else if ((BaseLevel > 95) && (BaseLevel < 111)) getexp 8800,0;
				else if ((BaseLevel > 110) && (BaseLevel < 126)) getexp 10900,0;
				else if ((BaseLevel > 125) && (BaseLevel < 141)) getexp 13300,0;
				else getexp 16000,0;
			*/

			} else {
				if (BaseLevel < 21) getexp 150,0;
				else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 300,0;
				else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 2000,0;
				else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 8000,0;
				else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 25000,0;
				else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 47000,0;
				else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 55000,0;
				else getexp 65000,0;
			}
			close;
		case 2:
			mes "[Ei'felle]";
			mes "You want to become more";
			mes "competent in your job? Um...";
			mes "Alright, we can do that. Just";
			mes "meditate with me, and we'll go";
			mes "do some imagery work together.";
			mes "I'm real good at this you know.";
			next;
			mes "[Ei'felle]";
			mes "J-just... visualize";
			mes "yourself... being...";
			mes "t-totally... awesome!";
			mes "You've gotta see it, and";
			mes "you've gotta feel it in your";
			mes "freakin' heart and mind!";
			emotion e_omg,1;
			emotion e_omg;
			next;
			mes "[Ei'felle]";
			mes "Yeap, it doesn't matter";
			mes "if it's real or imagined...";
			mes "Your mind will work on";
			mes "whatever you feed it.";
			mes "Placebos and psychosomatic symptoms-- it all ties together.";
			delitem Marvelous_Medal,1;
			if (RENEWAL_EXP) {
				if (Class == Job_Novice) {
					getexp 0,15;
				} else if (Class == Job_Novice_High) {
					getexp 0,25;
				} else if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon) {
					if (JobLevel < 11) getexp 0,25;
					else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,200;
					else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,300;
					else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,950;
					else getexp 0,1800;
				} else if ((Class >= Job_Knight && Class <= Job_Crusader2) || (Class >= Job_Swordman_High && Class <= Job_Thief_High)) {
					if (JobLevel < 11) getexp 0,40;
					else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,300;
					else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,550;
					else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,1080;
					else getexp 0,2150;
				} else {
					if (JobLevel < 11) getexp 0,55;
					else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,330;
					else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,600;
					else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,1200;
					else if ((JobLevel > 40) && (JobLevel < 51)) getexp 0,1750;
					else getexp 0,2950;
				}

			/* iRO JEXP Table:
				if (BaseLevel < 21) getexp 0,150;
				else if ((BaseLevel > 20) && (BaseLevel < 31)) getexp 0,200;
				else if ((BaseLevel > 30) && (BaseLevel < 41)) getexp 0,750;
				else if ((BaseLevel > 40) && (BaseLevel < 51)) getexp 0,1800;
				else if ((BaseLevel > 50) && (BaseLevel < 61)) getexp 0,2500;
				else if ((BaseLevel > 60) && (BaseLevel < 71)) getexp 0,3525;
				else if ((BaseLevel > 70) && (BaseLevel < 81)) getexp 0,4125;
				else if ((BaseLevel > 80) && (BaseLevel < 96)) getexp 0,5250;
				else if ((BaseLevel > 95) && (BaseLevel < 111)) getexp 0,6600;
				else if ((BaseLevel > 110) && (BaseLevel < 126)) getexp 0,8175;
				else if ((BaseLevel > 125) && (BaseLevel < 141)) getexp 0,9975;
				else getexp 0,12000;
			*/

			} else {
				if (Class == Job_Novice) {
					getexp 0,30;
				} else if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon) {
					if (JobLevel < 11) getexp 0,50;
					else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,250;
					else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,1500;
					else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,7000;
					else getexp 0,20000;
				} else if (Class >= Job_Knight && Class <= Job_Crusader2) {
					if (JobLevel < 11) getexp 0,80;
					else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,2000;
					else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,10000;
					else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,25000;
					else getexp 0,38000;
				} else if (Class == Job_Novice_High) {
					getexp 0,40;
				} else if (Class >= Job_Swordman_High && Class <= Job_Thief_High) {
					if (JobLevel < 11) getexp 0,65;
					else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,300;
					else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,2500;
					else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,10000;
					else getexp 0,25000;
				} else if (Class >= Job_Lord_Knight && Class <= Job_Paladin_2) {
					if (JobLevel < 11) getexp 0,150;
					else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,2200;
					else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,13000;
					else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,27000;
					else if ((JobLevel > 40) && (JobLevel < 51)) getexp 0,38000;
					else getexp 0,40000;
				} else {
					if (JobLevel < 11) getexp 0,50;
					else if ((JobLevel > 10) && (JobLevel < 21)) getexp 0,250;
					else if ((JobLevel > 20) && (JobLevel < 31)) getexp 0,1500;
					else if ((JobLevel > 30) && (JobLevel < 41)) getexp 0,7000;
					else if ((JobLevel > 40) && (JobLevel < 51)) getexp 0,20000;
					else if ((JobLevel > 50) && (JobLevel < 61)) getexp 0,30000;
					else getexp 0,38000;
				}
			}
			close;
		case 3:
			mes "[Ei'felle]";
			mes "What th--?! You sure";
			mes "you don't want anything?";
			mes "Hm, well, I think it's kind";
			mes "of bad karma if I don't give";
			mes "you anything in return, so...";
			mes "Think of something. Quick.";
			next;
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "Er, just use the medals";
			mes "to further your manufacturing";
			mes "research, and then you can";
			mes "pay me back if your develop";
			mes "something new. It's, um, like";
			mes "an investment in your work!";
			next;
			mes "[Ei'felle]";
			mes "Yeah... Yeah.";
			mes "Okay, I see where";
			mes "you're coming from.";
			mes "That's pretty smart.";
			mes "Okay, I'll repay you when";
			mes "we develop something new!";
			next;
			mes "[Ei'felle]";
			mes "Anyway, I need as many";
			mes "medals as I can get as";
			mes "soon as I can. How many";
			mes "medals do you think you";
			mes "can give me right now?";
			next;
			switch(select("Take them all.", "How about this much?", "No, I changed my mind.")) {
			case 1:
				mes "[Ei'felle]";
				mes "Th-thank you!";
				mes "Thank you so much!";
				mes "Your help will greatly";
				mes "advance my research,";
				mes "and I promise to repay";
				mes "you as soon as I can!";
				.@medals = countitem(Marvelous_Medal);
				delitem Marvelous_Medal,.@medals;
				ein_medal01 += .@medals;
				close;
			case 2:
				mes "[Ei'felle]";
				mes "Alright, please enter the";
				mes "number of medals that";
				mes "you're willing to give me.";
				mes "Please don't enter any";
				mes "number greater than 100.";
				next;
				while (true) {
					input .@input;
					if (!.@input) {
						mes "[Ei'felle]";
						mes "Aw, so you've decided";
						mes "to cancel? Well, it's your";
						mes "choice, but I'm still so";
						mes "disappointed. Please come";
						mes "back if you change your mind...";
						close;
					} else if (.@input < 1 || .@input > 100) {
						mes "[Ei'felle]";
						mes "Remember, you can only";
						mes "enter a number from 1 to 100.";
						mes "If you want to give me more";
						mes "medals, then perhaps you";
						mes "should just give them all to me~";
						next;
					} else break;
				}
				if (countitem(Marvelous_Medal) < .@input) {
					mes "[Ei'felle]";
					mes "I'm sorry, but I don't";
					mes "think you have that many";
					mes "medals with you. Make sure";
					mes "that you offer me an amount of";
					mes "medals that you actually have.";
					emotion e_heh;
					close;
				}
				mes "[Ei'felle]";
				mes "Th-thank you!";
				mes "Thank you so much!";
				mes "Your help will greatly";
				mes "advance my research,";
				mes "and I promise to repay";
				mes "you as soon as I can!";
				delitem Marvelous_Medal,.@input;
				ein_medal01 += .@input;
				close;
			case 3:
				mes "[Ei'felle]";
				mes "Oh, alright...";
				mes "Still, I really need";
				mes "those medals, so if you";
				mes "change your mind, please";
				mes "come back as soon as you can.";
				close;
			}
		case 4:
			mes "[Ei'felle]";
			mes "Well, I've been able to";
			mes "create a Glittering Jacket";
			mes "using the medals that you've";
			mes "brought to me. But I just know";
			mes "I can make something better";
			mes "if you'd bring me more!";
			next;
			mes "[Ei'felle]";
			mes "As of now, I have the metal";
			mes "from ^FF0000"+ ein_medal01 +"^000000 Prizes Medals that";
			mes "you've donated to me. The more";
			mes "that you bring, the closer I can get to making a new breakthrough!";
			close;
	}

S_BonusReward:
	mes "[Ei'felle]";
	.@arg1 = getarg(1);
	if (.@arg1 == 2319) {
		mes "Do you really want";
		mes "this "+getitemname(.@arg1)+"?";
		mes "You may want to forego this";
		mes "reward in favor of getting";
		mes "something better later...";
	} else if (.@arg1 == 2345 || .@arg1 == 2347 || .@arg1 == 2349 || .@arg1 == 2351) {
		mes "Are you sure that you want";
		mes "to accept this set of slotted";
		if (.@arg1 == 2345) mes "Fire property Armor? If you do,";
		else if (.@arg1 == 2351) mes "Earth property Armor? If you do,";
		else if (.@arg1 == 2349) mes "Wind property Armor? If you do,";
		else if (.@arg1 == 2347) mes "Water property Armor? If you do,";
		mes "I'll need more medals from you";
		mes "to make further advancements";
		mes "in my manufacturing research.";
	} else {
		mes "So you wish to have a";
		mes getitemname(.@arg1)+"? If you choose";
		mes "to have this Level 4 Weapon,";
		mes "I'll need to melt many of the";
		mes "medals that you've donated";
		mes "to me. Shall we proceed?";
	}
	next;
	if (select("Decline", "Accept") == 1) {
		mes "["+ strcharinfo(PC_NAME) +"]";
		mes "W-wait, I changed my";
		mes "mind. Would it be fine";
		mes "if I asked you to give";
		mes "me a reward later?";
		next;
		mes "[Ei'felle]";
		if (!getiteminfo(.@arg1,13)) { //use item level to determine if the item is armor (no weapon level)
			mes "Of course, of course.";
			mes "Remember, if you donate";
			mes "more medals to me, then";
			mes "I'll be able to create items";
			mes "of higher quality for you~";
		} else {
			mes "I don't think I can develop";
			mes "anything better than these Level 4 Weapons, but after making";
			mes "such a big investment, you should decide on what you want carefully.";
		}
		close;
	}
	mes "[Ei'felle]";
	if (.@arg1 == 2319) {
		mes "Here you are, I trust that";
		mes "this "+getitemname(.@arg1)+" will";
		mes "serve you well. Thank you";
		mes "for your help, and I hope that";
		mes "you'll continue to donate your";
		mes "medals for my metal research~";
	} else if (.@arg1 == 2345 || .@arg1 == 2347 || .@arg1 == 2349 || .@arg1 == 2351) {
		mes "Great choice! I'm sure";
		if (.@arg1 == 2345) mes "that this set of slotted Fire";
		else if (.@arg1 == 2351) mes "that this set of slotted Earth";
		else if (.@arg1 == 2349) mes "that this set of slotted Wind";
		else if (.@arg1 == 2347) mes "that this set of slotted Water";
		mes "property Armor will serve you";
		mes "well. Thank you for your help,";
		mes "and if you get more medals,";
		mes "please donate them to me~";
	} else {
		mes "Once again, I'd like to";
		mes "thank you for providing";
		mes "me with all of those medals.";
		mes "I imagine it must have been";
		mes "difficult. In any case, I would";
		mes "appreciate your continued help~";
	}
	ein_medal01 -= getarg(0);
	getitem .@arg1,1;
	close;
}

hugel,71,83,4	script	Wayne	4_M_HUMERCHANT,{
	if (!checkweight(Knife,1)) {
		mes "[Wayne]";
		mes "Hold on a second...";
		mes "If you want to exchange";
		mes "your Prize Medals for items,";
		mes "you'd better free up more space";
		mes "in your Inventory first. Why don't you use your Kafra Storage?";
		close;
	}
	mes "[Wayne]";
	mes "Hello, there! Ever wonder";
	mes "what you could do with all";
	mes "the Prize Medals you can win";
	mes "in Monster Race Arena? You";
	mes "can donate them in Einbroch";
	mes "to the Blacksmith Guild...";
	next;
	mes "[Wayne]";
	mes "...Or you can exchange them";
	mes "for items, right here and right";
	mes "now, with me. As always, the";
	mes "choice is really up to you.";
	next;
	if (select("Prize Medal Exchange", "Cancel") == 2) {
		mes "[Wayne]";
		mes "Well, just keep in mind";
		mes "that you can always come";
		mes "to me to trade in your Prize";
		mes "Medals for consumable items.";
		mes "That guy in Einbroch? Not sure";
		mes "what he'd give you for them...";
		next;
		mes "[Wayne]";
		mes "All I know is that he";
		mes "needs a whole lot of medals";
		mes "for the work that he's doing.";
		mes "Still, I hear that he just may";
		mes "make your donations worth";
		mes "all your effort, you know?";
		close;
	}
	if (!checkweight(Jellopy,550)) {
		mes "[Wayne]";
		mes "Hold on a second...";
		mes "If you want to exchange";
		mes "your Prize Medals for items,";
		mes "you'd better free up more space";
		mes "in your Inventory first. Why don't you use your Kafra Storage?";
		close;
	}
	mes "[Wayne]";
	mes "Now, how many Prize Medals";
	mes "would you like to exchange?";
	mes "It doesn't take a genius to";
	mes "figure out that you can get";
	mes "more valuable items by trading";
	mes "more Prize Medals at a time.";
	next;
	setarray .@pm, 1,3,7,8,16,25,42,59;
	.@list$ = "";
	for (.@i = 0; .@i < getarraysize(.@pm); ++.@i)
		.@list$ += .@pm[.@i] + " Prize medal:";
	.@m = select(.@list$) - 1;
	switch (.@m) {
		case 0:
			.@items$ = "2 Hinale Leaflets:2 Aloe Leaflets:1 Mastela Fruit:5 Witch Starsands:4 Condensed Red Potions";
			setarray .@item_array, 520,2,521,2,522,1,1061,5,545,4;
			break;
		case 1:
			.@items$ = "1 Royal Jelly:6 Holy Waters";
			setarray .@item_array, 526,1,523,6;
			break;
		case 2:
			.@items$ = "1 Cookie Bag:1 First Aid Kit";
			setarray .@item_array, 12130,1,12110,1;
			break;
		case 3:
			.@items$ = "1 Gift Box";
			setarray .@item_array, 644,1;
			break;
		case 4:
			.@items$ = "1 Old Blue Box";
			setarray .@item_array, 603,1;
			break;
		case 5:
			.@items$ = "1 Taming Gift Set";
			setarray .@item_array, 12105,1;
			break;
		case 6:
			.@items$ = "1 Old Purple Box";
			setarray .@item_array, 617,1;
			break;
		case 7:
			.@items$ = "1 Poring Box";
			setarray .@item_array, 12109,1;
			break;
	}
	mes "[Wayne]";
	mes "Now, please choose";
	mes "which of the following item";
	mes "sets that you'd like to receive";
	mes "in exchange for "+.@pm[.@m]+" Prize Medal."+((getarraysize(.@item_array)<3)?" Well, we have only 1 set, but...":"");
	next;
	.@m2 = select(.@items$) - 1;
	if (countitem(Marvelous_Medal) < .@pm[.@m]) {
		mes "[Wayne]";
		mes "Hey, you don't have";
		mes "enough Prize Medals with";
		mes "you. Go and get some more";
		mes "if you want to exchange";
		mes "them with me for anything.";
		close;
	}
	mes "[Wayne]";
	mes "There you go~";
	mes "Thanks for using my";
	mes "service, and I hope that";
	mes "you come visit me again";
	mes "soon. Enjoy the monster";
	mes "races, fair adventurer~";
	delitem Marvelous_Medal,.@pm[.@m];
	getitem .@item_array[.@m2*2], .@item_array[.@m2*2+1];
	close;
}

//== Monster Race Affiliated NPCs ==========================
airplane,246,47,1	script	Eocatt#decoy01	4_M_OILMAN,{
	mes "[Eocatt]";
	mes "There's an old, humble";
	mes "village on the outskirts of";
	mes "the Schwaltzvalt Republic.";
	mes "It was just a tiny blip on the";
	mes "map until they opened up";
	mes "their Monster Race Arena!";
	next;
	mes "[Eocatt]";
	mes "If you win wagers on the";
	mes "monster race games, you'll";
	mes "be rewarded with these Prize";
	mes "Medals that are made of some";
	mes "really rare metal. I hear this metal's in demand in Einbroch...";
	next;
	mes "[Eocatt]";
	mes "Right, right...";
	mes "I remember now, the";
	mes "town was named Hugel.";
	mes "I'm sure there's other fun";
	mes "things to do there, but I'm sure that the Race Arena is a must!";
	close;
}

hugel,85,93,5	script	Mudie#dummy01	4_M_LGTGRAND,{
	mes "[Mudie]";
	mes "The Monster Races";
	mes "are probably the biggest";
	mes "attraction here in Hugel.";
	mes "We don't have much else";
	mes "going on here, I'm afraid.";
	next;
	mes "[Mudie]";
	mes "If you want to go visit";
	mes "the Monster Race Arena,";
	mes "just head towards the";
	mes "7 'o clock direction on";
	mes "your Mini-Map, and look for";
	mes "the hill surrounded by a fence.";
	next;
	mes "[Mudie]";
	mes "You should find the arena";
	mes "somewhere around that area.";
	mes "Anyway, if you want to wager";
	mes "or just watch the races, just";
	mes "ask one of the Eckar brothers. I hope you enjoy our little town~";
	close;
}

p_track02,32,45,5	script	Eccentric Scholar#double	4_M_SAGE_C,{
	mes "[Eccentric Scholar]";
	mes "Let's see now...";
	mes "Monster 1's average speed";
	mes "and luck, as affected by";
	mes "wind resistance, fatigue...";
	mes "What's the approximate";
	mes "probability of winning...?";
	next;
	mes "[Eccentric Scholar]";
	mes "Crunch it into my";
	mes "algorithm... Carry the two...";
	mes "Wait, how many significant";
	mes "figures should I be using?";
	mes "Ah, right, 7, to account for x,";
	mes "a value representing--";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "Excuse me, but";
	mes "what are you doing?";
	next;
	mes "[Eccentric Scholar]";
	mes "S-silence!";
	mes "I must complete";
	mes "my calculations!";
	mes "Now, where was I...?";
	specialeffect EF_CLAYMORE;
	emotion e_an;
	close;
}

p_track02,69,31,1	script	Blacksmith Guildsman#dou	4_F_JOB_BLACKSMITH,{
	if (!$@mon_time_2_2) {
		mes "[Blacksmith Guildsman]";
		mes "How many times must";
		mes "I wager on these races?!";
		mes "I haven't won even once!";
		mes "Oh, I must have the worst";
		mes "luck in wagering history!";
		emotion e_sob;
		next;
		mes "[Blacksmith Guildsman]";
		mes "I've been assigned by my";
		mes "guild to bring back some";
		mes "Prize Medals to Einbroch...";
		mes "They're apparently made";
		mes "with some rare metal, but...";
		mes "It's too hard for me to win~!";
		emotion e_swt2;
		close;
	}
	mes "[Blacksmith Guildsman]";
	mes "Run! Go go go!";
	mes "I need to win some";
	mes "medals! Otherwise, I'll";
	mes "be too ashamed to return";
	mes "home to Einbroch! F-faster!";
	emotion e_korea;
	close;
}

p_track02,53,45,3	script	Valiant Knight#double	4_M_JOB_KNIGHT1,{
	mes "[Valiant Knight]";
	mes "Hey, have you been";
	mes "wagering on the races?";
	mes "If you've got a hot tip, then";
	mes "would you share it with me?";
	mes "I've won some wagers... But";
	mes "I really wanna win more!";
	next;
	mes "[Valiant Knight]";
	mes "Hah hah! It's like I tell";
	mes "those Blacksmiths! If they";
	mes "don't wanna lose all the time,";
	mes "then they should just bet on the same monster. Me? I always";
	mes "bet on the black Deviruchi~";
	next;
	mes "[Valiant Knight]";
	mes "You too...!";
	mes "Always bet";
	mes "on Deviruchi!";
	emotion e_no1;
	close;
}

p_track01,27,47,5	script	Drunkard#single	4_M_YURI,{
	mes "[Familiar Drunkard]";
	mes "Grrr...! ^333333*Hiccup*^000000";
	mes "I just gotta win this";
	mes "next game! I hafta do it!";
	mes "Hey, you! Which number is";
	mes "your lucky number? Huh?";
	next;
	mes "["+ strcharinfo(PC_NAME) +"]";
	mes "I, er...";
	next;
	mes "[Familiar Drunkard]";
	mes "C'mon, I need your";
	mes "lucky number cuz I ran";
	mes "out of mine! Tell me!";
	mes "Tell me! ^333333*Hiccup~*^000000";
	close;
}

p_track01,69,31,1	script	Blacksmith Guildsman#sin	1_M_PAY_ELDER,{
	mes "[Blacksmith Guildsman]";
	mes "How can this be so hard?";
	mes "Why can't I win at least";
	mes "one of these races? Argh!";
	mes "I can't go back until I get";
	mes "at least one Prize Medal!";
	next;
	mes "[Blacksmith Guildsman]";
	mes "Yeah, I've been assigned";
	mes "by the Einbroch Factory to";
	mes "get some Prize Medals since";
	mes "they're made of this rare medal. But it looks like they picked";
	mes "the wrong guy for this job...";
	next;
	mes "[Blacksmith Guildsman]";
	mes "I mean, I've been here";
	mes "forever and I haven't won";
	mes "anything yet! Hey, do me";
	mes "a favor and give any extra";
	mes "Prize Medals you might have";
	mes "to the Einbroch Factory, okay?";
	close;
}

p_track01,45,42,3	script	Absent Minded Man#single	4_M_SITDOWN,{
	mes "[Absent Minded Man]";
	mes "Say, are you here to bet";
	mes "on the monster races? I've";
	mes "come all the way here, just";
	mes "because some strange man";
	mes "asked me to win medals. It's";
	mes "the only reason I'm in Hugel...";
	next;
	mes "[Absent Minded Man]";
	mes "But I've made more than";
	mes "100 wagers, and haven't won";
	mes "any of them! I mean, if I bet";
	mes "on the same monster 6 times,";
	mes "I should win at least once,";
	mes "right? What's going on?!";
	close;
}

hugel,5,5,3	script	Monster Race Manager	4_M_LGTGUARD,{
	callfunc "F_GM_NPC";
	mes "[Monster Race Manager]";
	mes "I can activate and";
	mes "deactivate the Arena";
	mes "Entry NPCs for the Single";
	mes "and Dual Monster Races.";
	next;
	.@select = select("Single Race Entry - ON", "Dual Race Entry - ON", "Single Race Entry - OFF", "Dual Race Entry - OFF");
	mes "[Monster Race Manager]";
	mes "Please enter";
	mes "the password.";
	next;
	.@i = callfunc("F_GM_NPC",1854,0,0,2000);
	if (.@i == -2) {
		mes "[Monster Race Manager]";
		mes "Error.";
		close;
	}
	if (.@i == -1) {
		mes "[Monster Race Manager]";
		mes "Incorrect password.";
		close;
	}
	if (.@i == 0) {
		close;
	}
	mes "[Monster Race Manager]";
	switch(.@select) {
	case 1:
		mes "The Single Monster";
		mes "Race Entry NPC is ON.";
		donpcevent "Eckar Ellebird#single::OnEnable";
		close;
	case 2:
		mes "The Dual Monster";
		mes "Race Entry NPC is ON.";
		donpcevent "Eckar Erenes#double::OnEnable";
		close;
	case 3:
		mes "The Single Monster";
		mes "Race Entry NPC is OFF.";
		donpcevent "Eckar Ellebird#single::OnDisable";
		close;
	case 4:
		mes "The Dual Monster";
		mes "Race Entry NPC is OFF.";
		donpcevent "Eckar Erenes#double::OnDisable";
		close;
	}
	close;
}