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//===== rAthena Script ======================================= 
//= Mercenary related NPCs
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Sells Lancer, Sword, and Archer mercenaries,
//= along with related mercenary items.
//===== Additional Comments: ================================= 
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 Optimization. [Zephyrus]
//= 1.2 Removed redundent input. [L0ne_W0lf]
//= 1.3 Duplicates now spawned from floating NPCs. [L0ne_W0lf]
//============================================================ 

prontera,41,337,5	script	Mercenary Manager#Spear	105,{
	set .@faith_lancer, mercenary_get_faith(SPEAR_MERC_GUILD);
	mes "[Mercenary Manager]";
	mes "Welcome to the";
	mes "Spear Mercenary Guild.";
	mes "What can I do for you?";
	next;
	switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
	{
	case 1:
		mes "[Mercenary Manager]";
		mes "You want to hire a";
		mes "Spear Mercenary?";
		mes "Which Grade were you";
		mes "interested in hiring?";
		next;
		set .@Grade, select("1st Grade Spear Mercenary:2nd Grade Spear Mercenary:3rd Grade Spear Mercenary:4th Grade Spear Mercenary:5th Grade Spear Mercenary:6th Grade Spear Mercenary:7th Grade Spear Mercenary:8th Grade Spear Mercenary:9th Grade Spear Mercenary");
		set .@BaseLevel, 5 + (.@Grade * 10);
		if( .@BaseLevel > 90 )
			set .@BaseLevel, 90;
		
		set .@ZenyCost, 7 * .@Grade;

		if( .@Grade == 7 )
			set .@FaithCost, 50;
		else if( .@Grade == 8 )
			set .@FaithCost, 100;
		else if( .@Grade == 9 )
			set .@FaithCost, 300;
		else
			set .@FaithCost, 0;

		mes "[Mercenary Manager]";
		if( .@Grade == 1 )
			mes "So you want to hire a 1st";
		else if( .@Grade == 2 )
			mes "So you want to hire a 2nd";
		else if( .@Grade == 3 )
			mes "So you want to hire a 3rd";
		else
			mes "So you want to hire a " + .@Grade + "th";

		mes "Grade Spear Mercenary?";
		mes "You need to have attained";
		mes "Base Level " + .@BaseLevel + " or higher, and";
		mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
		next;
		if( select("Yes:No") == 2 )
		{
			mes "[Mercenary Manager]";
			mes "Oh, really? Well, now";
			mes "might not be a good time";
			mes "for you to consider hiring";
			mes "a Mercenary, but please feel";
			mes "free to come back if your";
			mes "needs change. Thank you~";
		}
		else if( .@FaithCost && .@faith_lancer < .@FaithCost )
		{
			mes "[Mercenary Manager]";
			mes "Oh... Your Loyalty rating";
			mes "with the Spear Mercenary";
			mes "Guild isn't high enough to";
			mes "hire this Mercenary. Please";
			mes "come back after you earn";
			mes "" + .@FaithCost + " or more Loyalty with us.";
		}
		else if( BaseLevel < .@BaseLevel )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but your Base";
			mes "Level isn't high enough";
			mes "to hire this Mercenary.";
			mes "Please come back to me";
			mes "once you reach Base Level " + .@BaseLevel + ".";
		}
		else if( Zeny < .@ZenyCost * 1000 )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but you";
			mes "don't have enough zeny";
			mes "to hire this Mercenary.";
			mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
		}
		else
		{
			mes "[Mercenary Manager]";
			mes "Great! Our Mercenaries";
			mes "are sincere and devoted";
			mes "to protecting their clients.";
			mes "Summoned Mercenaries will";
			mes "offer their support to you for";
			mes "30 minutes. Take care now.";
			set Zeny, Zeny - (.@ZenyCost * 1000);
			getitem 12172 + .@Grade, 1;
		}
		close;
	case 2:
		mes "[Mercenary Manager]";
		mes "Mercenaries are soldiers";
		mes "that will fight at your side";
		mes "on the battlefield, but there";
		mes "are a few terms and conditions";
		mes "you must fulfill to hire them.";
		next;
		mes "[Mercenary Manager]";
		mes "You must fulfill a level";
		mes "requirement and pay a zeny";
		mes "fee to hire a Mercenary.";
		mes "Higher grade Mercenaries";
		mes "will also require that you";
		mes "build a Loyalty rating with us.";
		next;
		mes "[Mercenary Manager]";
		mes "Mercenary contracts can't be";
		mes "transferred to other people,";
		mes "and we only allow a 5 Base Level difference between the Mercenary";
		mes "and client so you can't hire one much stronger than you.";
		next;
		mes "[Mercenary Manager]";
		mes "Well, you can figure out the";
		mes "details when you actually form";
		mes "a contract with one of our";
		mes "Mercenaries, and receive";
		mes "the Summon Scroll that will";
		mes "call a Mercenary to your side.";
		next;
		mes "[Mercenary Manager]";
		mes "You can't give this scroll";
		mes "to anyone else, and the";
		mes "Mercenary will only remain";
		mes "with you for 30 minutes after";
		mes "you summon him. Don't forget";
		mes "about the time limit, okay?";
		close;
	case 3:
		mes "[Mercenary Manager]";
		mes "No? You didn't need any";
		mes "help? Well, feel free to";
		mes "ask me if you have any";
		mes "questions about Mercenaries.";
		close;
	case 4:
		mes "[Mercenary Manager]";
		mes "10th Grade Mercenaries are";
		mes "the best we have to offer,";
		mes "and we use different criteria";
		mes "for our clients to hire them.";
		mes "There's no zeny fee, but you";
		mes "must have 500 Loyalty.";
		next;
		mes "[Mercenary Manager]";
		mes "Once you make a contract";
		mes "with a 10th Grade Mercenary,";
		mes "your Loyalty rating will be";
		mes "decreased by 400. In other";
		mes "words, you pay 400 Loyalty";
		mes "to hire a 10th Grade Mercenary.";
		next;
		mes "[Mercenary Manager]";
		mes "You must also be at";
		mes "Base Level 90 or higher to";
		mes "hire a 10th Grade Mercenary.";
		mes "Are you still interested in";
		mes "forming this contract?";
		next;
		if( select("Yes:No") == 2 )
		{
			mes "[Mercenary Manager]";
			mes "I understand... It takes";
			mes "hard work and sacrifice to";
			mes "even reach the point where";
			mes "you can hire a 10th Grade";
			mes "Mercenary. Have you considered";
			mes "hiring a lower grade Mercenary?";
		}
		else if( .@faith_lancer < 500 )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but your";
			mes "Loyalty rating is too";
			mes "low to hire a 10th Grade";
			mes "Mercenary. You must have";
			mes "500 or more Loyalty to";
			mes "form a contract with one.";
		}
		else if( BaseLevel < 90 )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but you must";
			mes "be at Base Level 90 or";
			mes "higher to form a contract";
			mes "with a 10th Grade Mercenary.";
		}
		else
		{
			mes "[Mercenary Manager]";
			mes "Congratulations! It looks";
			mes "like you're planning in taking";
			mes "on some very dangerous work";
			mes "since you're hiring a 10th";
			mes "Grade Mercenary. I wish you";
			mes "the best of luck with him.";

			mercenary_set_faith SPEAR_MERC_GUILD,-400;
			getitem 12182,1;
		}
		close;
	}
}

izlude,47,139,5	script	Mercenary Manager#Sword	734,{
	set .@faith_sword, mercenary_get_faith(SWORD_MERC_GUILD);
	mes "[Mercenary Manager]";
	mes "Welcome to the";
	mes "Sword Mercenary Guild.";
	mes "Did you have any questions?";
	next;
	switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
	{
	case 1:
		mes "[Mercenary Manager]";
		mes "You want to hire a";
		mes "Sword Mercenary?";
		mes "Which Grade were you";
		mes "interested in hiring?";
		next;
		set .@Grade, select("1st Grade Sword Mercenary:2nd Grade Sword Mercenary:3rd Grade Sword Mercenary:4th Grade Sword Mercenary:5th Grade Sword Mercenary:6th Grade Sword Mercenary:7th Grade Sword Mercenary:8th Grade Sword Mercenary:9th Grade Sword Mercenary");
		set .@BaseLevel, 5 + (.@Grade * 10);
		if( .@BaseLevel > 90 )
			set .@BaseLevel, 90;

		set .@ZenyCost, 7 * .@Grade;

		if( .@Grade == 7 )
			set .@FaithCost, 50;
		else if( .@Grade == 8 )
			set .@FaithCost, 100;
		else if( .@Grade == 9 )
			set .@FaithCost, 300;
		else
			set .@FaithCost, 0;

		mes "[Mercenary Manager]";
		if( .@Grade == 1 )
			mes "So you want to hire a 1st";
		else if( .@Grade == 2 )
			mes "So you want to hire a 2nd";
		else if( .@Grade == 3 )
			mes "So you want to hire a 3rd";
		else
			mes "So you want to hire a " + .@Grade + "th";

		mes "Grade Sword Mercenary?";
		mes "You need to have attained";
		mes "Base Level " + .@BaseLevel + " or higher, and";
		mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
		next;
		if( select("Yes:No") == 2 )
		{
			mes "[Mercenary Manager]";
			mes "Oh, really? Well, now";
			mes "might not be a good time";
			mes "for you to consider hiring";
			mes "a Mercenary, but please feel";
			mes "free to come back if your";
			mes "needs change. Thank you~";
		}
		else if( .@FaithCost && .@faith_sword < .@FaithCost )
		{
			mes "[Mercenary Manager]";
			mes "Oh... Your Loyalty rating";
			mes "with the Sword Mercenary";
			mes "Guild isn't high enough to";
			mes "hire this Mercenary. Please";
			mes "come back after you earn";
			mes "" + .@FaithCost + " or more Loyalty with us.";
		}
		else if( BaseLevel < .@BaseLevel )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but your Base";
			mes "Level isn't high enough";
			mes "to hire this Mercenary.";
			mes "Please come back to me";
			mes "once you reach Base Level " + .@BaseLevel + ".";
		}
		else if( Zeny < .@ZenyCost * 1000 )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but you";
			mes "don't have enough zeny";
			mes "to hire this Mercenary.";
			mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
		}
		else
		{
			mes "[Mercenary Manager]";
			mes "Great! Our Mercenaries";
			mes "are sincere and devoted";
			mes "to protecting their clients.";
			mes "Summoned Mercenaries will";
			mes "offer their support to you for";
			mes "30 minutes. Take care now.";
			set Zeny, Zeny - (.@ZenyCost * 1000);
			getitem 12162 + .@Grade, 1;
		}
		close;
	case 2:
		mes "[Mercenary Manager]";
		mes "Mercenaries are soldiers";
		mes "that will fight at your side";
		mes "on the battlefield, but there";
		mes "are a few terms and conditions";
		mes "you must fulfill to hire them.";
		next;
		mes "[Mercenary Manager]";
		mes "You must fulfill a level";
		mes "requirement and pay a zeny";
		mes "fee to hire a Mercenary.";
		mes "Higher grade Mercenaries";
		mes "will also require that you";
		mes "build a Loyalty rating with us.";
		next;
		mes "[Mercenary Manager]";
		mes "Mercenary contracts can't be";
		mes "transferred to other people,";
		mes "and we only allow a 5 Base Level difference between the Mercenary";
		mes "and client so you can't hire one much stronger than you.";
		next;
		mes "[Mercenary Manager]";
		mes "Well, you can figure out the";
		mes "details when you actually form";
		mes "a contract with one of our";
		mes "Mercenaries, and receive";
		mes "the Summon Scroll that will";
		mes "call a Mercenary to your side.";
		next;
		mes "[Mercenary Manager]";
		mes "You can't give this scroll";
		mes "to anyone else, and the";
		mes "Mercenary will only remain";
		mes "with you for 30 minutes after";
		mes "you summon him. Don't forget";
		mes "about the time limit, okay?";
		close;
	case 3:
		mes "[Mercenary Manager]";
		mes "No? You didn't need any";
		mes "help? Well, feel free to";
		mes "ask me if you have any";
		mes "questions about Mercenaries.";
		close;
	case 4:
		mes "[Mercenary Manager]";
		mes "10th Grade Mercenaries are";
		mes "the best we have to offer,";
		mes "and we use different criteria";
		mes "for our clients to hire them.";
		mes "There's no zeny fee, but you";
		mes "must have 500 Loyalty.";
		next;
		mes "[Mercenary Manager]";
		mes "Once you make a contract";
		mes "with a 10th Grade Mercenary,";
		mes "your Loyalty rating will be";
		mes "decreased by 400. In other";
		mes "words, you pay 400 Loyalty";
		mes "to hire a 10th Grade Mercenary.";
		next;
		mes "[Mercenary Manager]";
		mes "You must also be at";
		mes "Base Level 90 or higher to";
		mes "hire a 10th Grade Mercenary.";
		mes "Are you still interested in";
		mes "forming this contract?";
		next;
		if( select("Yes:No") == 2 )
		{
			mes "[Mercenary Manager]";
			mes "I understand... It takes";
			mes "hard work and sacrifice to";
			mes "even reach the point where";
			mes "you can hire a 10th Grade";
			mes "Mercenary. Have you considered";
			mes "hiring a lower grade Mercenary?";
		}
		else if( .@faith_sword < 500 )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but your";
			mes "Loyalty rating is too";
			mes "low to hire a 10th Grade";
			mes "Mercenary. You must have";
			mes "500 or more Loyalty to";
			mes "form a contract with one.";
		}
		else if( BaseLevel < 90 )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but you must";
			mes "be at Base Level 90 or";
			mes "higher to form a contract";
			mes "with a 10th Grade Mercenary.";
		}
		else
		{
			mes "[Mercenary Manager]";
			mes "Congratulations! It looks";
			mes "like you're planning in taking";
			mes "on some very dangerous work";
			mes "since you're hiring a 10th";
			mes "Grade Mercenary. I wish you";
			mes "the best of luck with him.";

			mercenary_set_faith SWORD_MERC_GUILD,-400;
			getitem 12172,1;
		}
		close;
	}
}

pay_arche,99,167,4	script	Mercenary Manager#Bow	732,{
	set .@faith_archer,  mercenary_get_faith(ARCH_MERC_GUILD);
	mes "[Mercenary Manager]";
	mes "Welcome to the";
	mes "Bow Mercenary Guild.";
	mes "How can I be of service?";
	next;
	switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
	{
	case 1:
		mes "[Mercenary Manager]";
		mes "You want to hire";
		mes "a Bow Mercenary?";
		mes "Which Grade were you";
		mes "interested in hiring?";
		next;

		set .@Grade, select("1st Grade Bow Mercenary:2nd Grade Bow Mercenary:3rd Grade Bow Mercenary:4th Grade Bow Mercenary:5th Grade Bow Mercenary:6th Grade Bow Mercenary:7th Grade Bow Mercenary:8th Grade Bow Mercenary:9th Grade Bow Mercenary");
		set .@BaseLevel, 5 + (.@Grade * 10);
		if( .@BaseLevel > 90 )
			set .@BaseLevel, 90;

		set .@ZenyCost, 7 * .@Grade;

		if( .@Grade == 7 )
			set .@FaithCost, 50;
		else if( .@Grade == 8 )
			set .@FaithCost, 100;
		else if( .@Grade == 9 )
			set .@FaithCost, 300;
		else
			set .@FaithCost, 0;

		mes "[Mercenary Manager]";
		if( .@Grade == 1 )
			mes "So you want to hire a 1st";
		else if( .@Grade == 2 )
			mes "So you want to hire a 2nd";
		else if( .@Grade == 3 )
			mes "So you want to hire a 3rd";
		else
			mes "So you want to hire a " + .@Grade + "th";

		mes "Grade Bow Mercenary?";

		mes "You need to have attained";
		mes "Base Level " + .@BaseLevel + " or higher, and";
		mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
		next;
		if( select("Yes:No") == 2 )
		{
			mes "[Mercenary Manager]";
			mes "Oh, really? Well, now";
			mes "might not be a good time";
			mes "for you to consider hiring";
			mes "a Mercenary, but please feel";
			mes "free to come back if your";
			mes "needs change. Thank you~";
		}
		else if( .@FaithCost && .@faith_archer < .@FaithCost )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but your";
			mes "Loyalty rating is too";
			mes "low to hire this Bow";
			mes "Mercenary. Come back";
			mes "again when you have";
			mes "" + .@FaithCost + " or more Loyalty.";
		}
		else if( BaseLevel < .@BaseLevel )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but your Base";
			mes "Level isn't high enough";
			mes "to hire this Mercenary.";
			mes "Please come back to me";
			mes "once you reach Base Level " + .@BaseLevel + ".";
		}
		else if( Zeny < .@ZenyCost * 1000 )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but you";
			mes "don't have enough zeny";
			mes "to hire this Mercenary.";
			mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
		}
		else
		{
			mes "[Mercenary Manager]";
			mes "Great! Our Mercenaries";
			mes "are sincere and devoted";
			mes "to protecting their clients.";
			mes "Summoned Mercenaries will";
			mes "offer their support to you for";
			mes "30 minutes. Take care now.";
			set Zeny, Zeny - (.@ZenyCost * 1000);
			getitem 12152 + .@Grade, 1;
		}
		close;
	case 2:
		mes "[Mercenary Manager]";
		mes "Mercenaries are soldiers";
		mes "that will fight at your side";
		mes "on the battlefield, but there";
		mes "are a few terms and conditions";
		mes "you must fulfill to hire them.";
		next;
		mes "[Mercenary Manager]";
		mes "You must fulfill a level";
		mes "requirement and pay a zeny";
		mes "fee to hire a Mercenary.";
		mes "Higher grade Mercenaries";
		mes "will also require that you";
		mes "build a Loyalty rating with us.";
		next;
		mes "[Mercenary Manager]";
		mes "Mercenary contracts can't be";
		mes "transferred to other people,";
		mes "and we only allow a 5 Base Level difference between the Mercenary";
		mes "and client so you can't hire one much stronger than you.";
		next;
		mes "[Mercenary Manager]";
		mes "Well, you can figure out the";
		mes "details when you actually form";
		mes "a contract with one of our";
		mes "Mercenaries, and receive";
		mes "the Summon Scroll that will";
		mes "call a Mercenary to your side.";
		next;
		mes "[Mercenary Manager]";
		mes "You can't give this scroll";
		mes "to anyone else, and the";
		mes "Mercenary will only remain";
		mes "with you for 30 minutes after";
		mes "you summon him. Don't forget";
		mes "about the time limit, okay?";
		close;
	case 3:
		mes "[Mercenary Manager]";
		mes "No? You didn't need any";
		mes "help? Well, feel free to";
		mes "ask me if you have any";
		mes "questions about Mercenaries.";
		close;
	case 4:
		mes "[Mercenary Manager]";
		mes "10th Grade Mercenaries are";
		mes "the best we have to offer,";
		mes "and we use different criteria";
		mes "for our clients to hire them.";
		mes "There's no zeny fee, but you";
		mes "must have 500 Loyalty.";
		next;
		mes "[Mercenary Manager]";
		mes "Once you make a contract";
		mes "with a 10th Grade Mercenary,";
		mes "your Loyalty rating will be";
		mes "decreased by 400. In other";
		mes "words, you pay 400 Loyalty";
		mes "to hire a 10th Grade Mercenary.";
		next;
		mes "[Mercenary Manager]";
		mes "You must also be at";
		mes "Base Level 90 or higher to";
		mes "hire a 10th Grade Mercenary.";
		mes "Are you still interested in";
		mes "forming this contract?";
		next;
		if( select("Yes:No") == 2 )
		{
			mes "[Mercenary Manager]";
			mes "I understand... It takes";
			mes "hard work and sacrifice to";
			mes "even reach the point where";
			mes "you can hire a 10th Grade";
			mes "Mercenary. Have you considered";
			mes "hiring a lower grade Mercenary?";
		}
		else if( .@faith_archer < 500 )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but your";
			mes "Loyalty rating is too";
			mes "low to hire a 10th Grade";
			mes "Mercenary. You must have";
			mes "500 or more Loyalty to";
			mes "form a contract with one.";
		}
		else if( BaseLevel < 90 )
		{
			mes "[Mercenary Manager]";
			mes "I'm sorry, but you must";
			mes "be at Base Level 90 or";
			mes "higher to form a contract";
			mes "with a 10th Grade Mercenary.";
		}
		else
		{
			mes "[Mercenary Manager]";
			mes "Congratulations! It looks";
			mes "like you're planning in taking";
			mes "on some very dangerous work";
			mes "since you're hiring a 10th";
			mes "Grade Mercenary. I wish you";
			mes "the best of luck with him.";

			mercenary_set_faith ARCH_MERC_GUILD,-400;
			getitem 12162,1;
		}
		close;
	}
}

// Mercenary Merchant NPCs
//============================================================
-	script	Mercenary Merchant#dummy::MercMerchant	-1,{
	mes "[Mercenary Goods Merchant]";
	mes "Hello, I sell goods";
	mes "that Mercenaries can";
	mes "use. Is there anything";
	mes "in particular that";
	mes "you're looking for?";
	next;
	switch(select("Mercenary Red Potion:Mercenary Blue Potion:Mercenary Concentration Potion:Mercenary Awakening Potion:Mercenary Berserk Potion")) {
	case 1: 
		mes "[Mercenary Goods Merchant]";
		mes "Mercenary Red Potions";
		mes "each cost 1,750 zeny.";
		mes "How many would you like?";
		next;
		callfunc "F_PurchaseMercItem",12184,1750;
	case 2:
		mes "[Mercenary Goods Merchant]";
		mes "Mercenary Blue Potions";
		mes "each cost 3,500 zeny.";
		mes "How many would you like?";
		next;
		callfunc "F_PurchaseMercItem",12185,3000;
	case 3:
		mes "[Mercenary Goods Merchant]";
		mes "Mercenary Concentration";
		mes "Potions each cost 560 zeny.";
		mes "How many would you like?";
		next;
		callfunc "F_PurchaseMercItem",12241,560;
	case 4:
		mes "[Mercenary Goods Merchant]";
		mes "Mercenary Awakening";
		mes "Potions each cost 1,050 zeny.";
		mes "How many would you like?";
		next;
		callfunc "F_PurchaseMercItem",12242,1050;
	case 5:
		mes "[Mercenary Goods Merchant]";
		mes "Mercenary Beserk Potions";
		mes "each cost 2,100 zeny.";
		mes "How many would you like?";
		next;
		callfunc "F_PurchaseMercItem",12243,2100;
	}
	close;
}

prontera,30,337,4	duplicate(MercMerchant)	Mercenary Merchant#Spear	700
izlude,56,139,4	duplicate(MercMerchant)	Mercenary Merchant#Sword	892
pay_arche,102,167,5	duplicate(MercMerchant)	Mercenary Merchant#Bow	879

// Function for selling items.
//============================================================
function	script	F_PurchaseMercItem	{
	input .@input;
	if( .@input == 0 )
	{
		mes "[Mercenary Goods Merchant]";
		mes "You changed your mind?";
		mes "Alright, feel free to come";
		mes "back to me whenever you want";
		mes "to buy any Mercenary Potions.";
	}
	else if( .@input < 0 || .@input > 10000 )
	{
		mes "[Mercenary Goods Merchant]";
		mes "I'm sorry, but you";
		mes "can only buy up to";
		mes "10,000 of these potions";
		mes "at a time. Please enter";
		mes "a number from 1 to 10,000.";
	}
	else if( set(.@total_po, .@input * getarg(1)) > Zeny )
	{
		mes "[Mercenary Goods Merchant]";
		mes "I'm sorry, but you don't";
		mes "have enough zeny for this";
		mes "many potions. Well, I'll be";
		mes "be here when you're ready";
		mes "to purchase something";
		mes "for your Mercenaries.";
	}
	else if( checkweight(getarg(0), .@input) == 0 )
	{
		mes "[Mercenary Goods Merchant]";
		mes "If I gave you that many";
		mes "potions, you wouldn't be";
		mes "able to carry them with you.";
		mes "Please come back after";
		mes "you free up some space";
		mes "in your Inventory.";
	}
	else
	{
		mes "[Mercenary Goods Merchant]";
		if( .@input == 1 )
		{
			mes "Here's your Mercenary";
			switch( getarg(0) )
			{
			case 12148: mes "Red Potion. Thank you, and"; break;
			case 12149: mes "Blue Potion. Thank you, and"; break;
			case 12241: mes "Concentration Potion."; break;
			case 12242: mes "Awakening Potion."; break;
			case 12243: mes "Berserk Potion. Thank"; break;
			}
			mes "please come again when";
			mes "you need more potions";
			mes "for your Mercenaries.";
		}
		else
		{
			mes "Here you are, this is exactly";
			switch( getarg(0) )
			{
			case 12148: mes "" + .@input + " Mercenary Red Potions."; mes "Thank you, and please come"; break;
			case 12149: mes "" + .@input + " Mercenary Blue Potions."; mes "Thank you, and please come"; break;
			case 12241: mes "" + .@input + " Mercenary Concentration"; mes "Potions. Thank you, and please"; break;
			case 12242: mes "" + .@input + " Mercenary Awakening"; mes "Potions. Thank you, and please"; break;
			case 12243: mes "" + .@input + " Mercenary Berserk Potions."; mes "Thank you, and please come"; break;
			}
			mes "again when you need more";
			mes "potions for your Mercenaries.";
		}
		set Zeny, Zeny - .@total_po;
		getitem getarg(0), .@input;
	}
	close;
}