//===== eAthena Script =======================================
//= Dog Script (for healings)
//===== By: ==================================================
//= Yor
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version (need dog sprite)
//===== Description: =========================================
//= Dog heals/regenerates people against zenys
//===== Additional Comments: =================================
//= alternative dog with payment.
//= each HP need 1 zeny
//= each SP need (baselevel / 5) zenys
//= calculation is done at start of the script
//= Added Duplicates And Correct payon Loc [Darkchild]
//============================================================
prontera.gat,150,184,5 script Healring#h2-1::Healring 1002,{
set @tempHp, MaxHp-Hp;
set @tempSp, ((MaxSp-Sp) * BaseLevel) / 5;
if (@tempHp > 0) goto WOUNDED;
if (@tempSp > 0) goto ONLY_REGENERATION;
mes "[Healring]";
mes "Booiiing Boiing (You don't need healings).";
mes "Boing Boing! (Bye Bye!)";
close;
WOUNDED:
if (@tempSp > 0) goto WITH_REGENERATION;
mes "[Healring]";
mes "Booiing: BoooiiinnnG (Need healings: "+@tempHp+" z)?";
mes "BOINNG: Booing (I use zenys for a good cause: my medicines and my Poring Food)!";
next;
menu "Healing ("+@tempHp+"z)",HEALINGS,"No, thanks",CANCEL;
WITH_REGENERATION:
mes "[Healring]";
mes "Booiing: BoooiiinnnG (Need only healing: "+@tempHp+" z)?";
mes "Boooing: BoooiiinnnG (Only a regeneration: "+@tempSp+" z)?";
mes "Booiing Boooing: BoooiiinnnG (or healing and regeneration: "+(@tempHp+@tempSp)+" z)?";
mes "BOINNG: Booing (I use zenys for a good cause: my medicines and my Poring Food)!";
next;
menu "Only healings ("+@tempHp+"z)",HEALINGS,"Only a regeneration ("+@tempSp+"z)",REGENERATION,"Healings with regeneration ("+(@tempHp+@tempSp)+"z)",HEALINGS_AND_REGEN,"Nothing, thanks",CANCEL;
ONLY_REGENERATION:
mes "[Healring]";
mes "Boooing: BoooiiinnnG (Need a regeneration: "+@tempSp+" z)?";
mes "BOINNG: Booing (I use zenys for a good cause: my medicines and my Poring Food)!";
next;
menu "Regeneration ("+@tempSp+"z)",REGENERATION,"No, thanks",CANCEL;
HEALINGS:
if (Zeny < @tempHp) goto NO_ZENYS;
set Zeny, Zeny-@tempHp;
heal 30000,0;
goto FIN;
REGENERATION:
if (Zeny < @tempSp) goto NO_ZENYS;
set Zeny, Zeny-@tempSp;
heal 0,30000;
goto FIN;
HEALINGS_AND_REGEN:
if (Zeny < (@tempHp+@tempSp)) goto NO_ZENYS;
set Zeny, Zeny-(@tempHp+@tempSp);
heal 30000,30000;
goto FIN;
NO_ZENYS:
mes "[Healring]";
mes "BOIING! (You don't have enough zenys)!";
mes "BOING BOING!! (Starver)!";
close;
FIN:
mes "[Healring]";
mes "Boooing! Booiing Boing! (Healed! Have fun!)";
close;
CANCEL:
mes "[Healring]";
mes "Boing Boing! (Bye Bye!)";
close;
}
morocc.gat,159,96,5 duplicate(Healring) Healring#h2-2 1002
geffen.gat,121,61,5 duplicate(Healring) Healring#h2-3 1002
payon.gat,180,105,5 duplicate(Healring) Healring#h2-4 1002
alberta.gat,185,144,5 duplicate(Healring) Healring#h2-5 1002
aldebaran.gat,134,123,5 duplicate(Healring) Healring#h2-6 1002
izlude.gat,125,118,5 duplicate(Healring) Healring#h2-7 1002
xmas.gat,149,136,5 duplicate(Healring) Healring#h2-8 1002
comodo.gat,188,162,5 duplicate(Healring) Healring#h2-9 1002
amatsu.gat,200,80,5 duplicate(Healring) Healring#h2-10 1002
gonryun.gat,164,130,5 duplicate(Healring) Healring#h2-1 1002