//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Samuray22
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Kisuka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Gym Pass Cash Item NPC
//================= Description ===========================================
//= Exchange Gym Passes to learn "Enlarge Weight Limit"
//= iRO NPC situated in Payon beside Kafra Shop.
//================= Current Version =======================================
//= 1.3
//=========================================================================
payon,173,141,4 script Ripped Cabus#GymPass 4_M_HUMAN_02,{
mes "[Ripped]";
mes "Hey, there. People aren't";
mes "as physically active as they";
mes "used to be. Even if you fight";
mes "for a living, your body might";
mes "be weak and flabby in some";
mes "areas. Know what I mean?";
next;
mes "[Ripped]";
mes "Hey, train with me, and I can";
mes "guarantee that you'll be able";
mes "to lift and carry more of your";
mes "stuff. Just gimme your";
mes "^FF0000Gym Pass^000000 each time,";
mes "and we'll be good to go.";
next;
mes "[Ripped]";
mes "But don't get too excited:";
mes "no matter how much training";
mes "I take you through, you can";
mes "overdo it. You ever hear of";
mes "anyone that got too buff?";
mes "That's cuz they're dead. See?";
next;
mes "[Ripped]";
mes "I'd say that it'd be safe";
mes "for you to seriously train";
mes "with me and increase your";
mes "item carrying capacity ^FF000010 times^000000.";
mes "So... Are you ready to sweat?";
next;
switch(select("Yes", "No", "Um, my workouts wore off.")) {
case 1:
if (gympassmemory < 10) {
.@add_carry = gympassmemory + 1;
.@remain_carry = 10 - .@add_carry;
if (countitem(Max_Weight_Up_Scroll) > 0) {
mes "[Ripped]";
mes "Oh, awesome, I see you";
mes "brought your Gym Pass.";
mes "Alright, just do what I do,";
mes "and try to feel the burn.";
mes "Ready? Let's do this.";
next;
specialeffect2 EF_EARTHSPIKE;
next;
specialeffect2 EF_DEVIL;
next;
specialeffect2 EF_COIN;
next;
specialeffect2 EF_SIGHTRASHER;
next;
mes "[Ripped]";
mes "There, you should be able";
mes "to carry more stuff with you.";
mes "Let's see, we can increase";
mes "your item carrying capacity";
mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
mes "training together like this.";
delitem Max_Weight_Up_Scroll,1;
gympassmemory = .@add_carry;
skill ALL_INCCARRY,.@add_carry,3;
close;
}
else {
mes "[Ripped]";
mes "Dude, what'd I tell you?";
mes "You gotta bring me your";
mes "^FF0000Gym Pass^000000 if you wanna";
mes "work out, and build up your";
mes "item carrying muscles.";
close;
}
}
else {
mes "[Ripped]";
mes "Dude, I don't think we can";
mes "build up your item carrying";
mes "muscles anymore than that.";
mes "It's too dangerous for your";
mes "body if we even tried! C'mon,";
mes "I told you about the limits.";
close;
}
case 2:
mes "[Ripped]";
mes "Aw, that's too bad.";
mes "Well, come back if you";
mes "change your mind. Tell";
mes "your friends about me:";
mes "if they're flabby, I'll help";
mes "get them in shape.";
close;
case 3:
if (gympassmemory > 0) {
mes "[Ripped]";
mes "What happened?";
mes "You let your item carrying";
mes "muscles just atrophy? Lucky";
mes "for you, there's such a thing";
mes "as muscle memory. It's won't take";
mes "as long to build 'em back up...";
next;
specialeffect2 EF_EARTHSPIKE;
next;
specialeffect2 EF_DEVIL;
next;
specialeffect2 EF_COIN;
next;
specialeffect2 EF_SIGHTRASHER;
next;
mes "[Ripped]";
mes "How about that?";
mes "Your item carrying";
mes "muscles grew back,";
mes "just like that! Try not to";
mes "wimp out again, okay?";
skill "ALL_INCCARRY",gympassmemory,3;
close;
}
else {
mes "[Ripped]";
mes "Uhh...";
mes "We didn't work out";
mes "together before.";
mes "I'm sure about that.";
close;
}
}
}