// Card removal NPC by TyrNemesis^
prt_in.gat,28,73,4 script Wise Old Woman 78,{
UPGRADEROOT:
mes "[Wise Old Woman]";
mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
next;
menu "Yes, it does.",REMOVEMENU,
"What do you charge?",REMOVEPRICE,
"No thanks.",CLOSEOUT;
REMOVEPRICE:
mes "[Wise Old Woman]";
mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
next;
menu "Very well. Let's do it.",REMOVEMENU,
"No thanks.",CLOSEOUT;
REMOVEMENU:
mes "[Wise Old Woman]";
mes "Very well. Which item shall I examine for you?";
next;
menu "I changed my mind.",CLOSEOUT,
getequipname(1),SLOT1,
getequipname(2),SLOT2,
getequipname(3),SLOT3,
getequipname(4),SLOT4,
getequipname(5),SLOT5,
getequipname(6),SLOT6,
getequipname(7),SLOT7,
getequipname(8),SLOT8,
getequipname(9),SLOT9,
getequipname(10),SLOT10;
SLOT1:
set @part,1;
goto CARDNUMCHECK;
SLOT2:
set @part,2;
goto CARDNUMCHECK;
SLOT3:
set @part,3;
goto CARDNUMCHECK;
SLOT4:
set @part,4;
goto CARDNUMCHECK;
SLOT5:
set @part,5;
goto CARDNUMCHECK;
SLOT6:
set @part,6;
goto CARDNUMCHECK;
SLOT7:
set @part,7;
goto CARDNUMCHECK;
SLOT8:
set @part,8;
goto CARDNUMCHECK;
SLOT9:
set @part,9;
goto CARDNUMCHECK;
SLOT10:
set @part,10;
goto CARDNUMCHECK;
CARDNUMCHECK:
if(getequipcardcnt(@part) == 0) goto DENYCARDCOUNT;
set @cardcount,getequipcardcnt(@part);
if(@cardcount > 1) goto CARDNUMMULTIMSG;
mes "[Wise Old Woman]";
mes "This item has " + @cardcount + " card compounded on it. To perform my magic, I will need 225000 zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
goto CARDNUMPOSTMSG;
CARDNUMMULTIMSG:
mes "[Wise Old Woman]";
mes "This item has " + @cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
CARDNUMPOSTMSG:
next;
menu "Very well. Do it.",REMOVECARDWARNING,
"Never mind.",CLOSEOUT;
REMOVECARDWARNING:
mes "[Wise Old Woman]";
mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
next;
menu "I changed my mind about this.",CLOSEOUT,
"The item.",PRIORITYITEM,
"The cards.",PRIORITYCARD;
PRIORITYITEM:
set @failtype,1;
goto REMOVECARD;
PRIORITYCARD:
set @failtype,2;
goto REMOVECARD;
REMOVECARD:
mes "[Wise Old Woman]";
mes "Very well. I shall begin.";
next;
if((zeny < (200000+(@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) goto DENYMATERIAL;
set zeny,zeny - (200000+(@cardcount * 25000));
delitem 1000,1;
delitem 715,1;
// Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
// First value = Total failure chance (item and cards destroyed)
// Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
// Third value = Harmless failure chance (all that's lost is your investment)
set @failchance,rand(100);
// if(@failchance < 2) goto FAILREMOVECARD0;
// if((@failchance < 8) && (@failtype == 1)) goto FAILREMOVECARD1;
// if((@failchance < 8) && (@failtype == 2)) goto FAILREMOVECARD2;
if(@failchance < 10) goto FAILREMOVECARD3;
successremovecards @part;
mes "[Wise Old Woman]";
mes "The process was a success. Here are your cards and your item. Farewell.";
close;
FAILREMOVECARD0:
mes "[Wise Old Woman]";
mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
failedremovecards @part,0;
close;
FAILREMOVECARD1:
mes "[Wise Old Woman]";
mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
failedremovecards @part,1;
close;
FAILREMOVECARD2:
mes "[Wise Old Woman]";
mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
failedremovecards @part,2;
close;
FAILREMOVECARD3:
mes "[Wise Old Woman]";
mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
failedremovecards @part,3;
close;
DENYCARDCOUNT:
mes "[Wise Old Woman]";
mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
close;
DENYMATERIAL:
mes "[Wise Old Woman]";
mes "You do not have all the items I require to work my magic, child. Come again when you do.";
close;
CLOSEOUT:
mes "[Wise Old Woman]";
mes "Very well. Return at once if you seek my services.";
close;
}