//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2020 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Prontera Library
//================= Description ===========================================
//= Various Books found in Prontera Library
//================= Current Version =======================================
//= 1.1
//=========================================================================
prt_in,168,56,4 script Monster Encyclopedia#prt HIDDEN_NPC,{
mes "^FF0000[Monster Encyclopedia]^000000";
mes "This is a Monster Encyclopedia";
mes "containing information on Water,";
mes "Wind and Ghost property monsters.";
next;
.@loop1 = 1;
while(.@loop1) {
.@loop2 = 1;
switch(select("Water Property Monsters", "Wind Property Monsters", "Spritual Property Monsters", "Cancel")) {
case 1:
while(.@loop2) {
switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
mes "1. Plankton";
mes "Even though they seem";
mes "insignificantly small, be careful";
mes "not to step on them. Plankton are";
mes "light and can drift on the water.";
mes "^0099FFItem Drops^000000: Single Cell, Garlet,";
mes "Sticky Mucus, Empty Bottle";
next;
mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
mes "2. Kukre";
mes "Kukre look better than Thief Bugs";
mes "but basically loot items just the";
mes "same. Luckily, they don't attack";
mes "players in a group.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
mes "Monster's Feed, Red Herb, Insect";
mes "Feeler";
next;
mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
mes "3. Hydra";
mes "Vegetable Monstesr that live near";
mes "water or in the deep sea that";
mes "attack using tentacles. As a group,";
mes "they're a pain in the ass.";
mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
mes "Meat.";
next;
mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
mes "4. Vadon";
mes "Covered in a thick, protective";
mes "shell, Vadons attack with powerful";
mes "pincers. Although they look like";
mes "crabs, their meat can't be eaten.";
mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
mes "Shell, Shell";
next;
mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
mes "5. Marina";
mes "Transparent jellyfish that attack";
mes "by stretching their flexible bodies";
mes "in a whip-like fashion. They live";
mes "in cool places near water.";
mes "^0099FFItem Drops^000000: Single Cell, Sticky";
mes "Mucus";
next;
mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
mes "6. Cornutus";
mes "Benign monsters that conceal";
mes "themselves in hard, turban shaped";
mes "shells. They try to live as";
mes "peacefully as they can in this";
mes "crazy, crazy world.";
mes "^0099FFItem Drops^000000: Conch, Scell, Solid";
mes "Shell";
next;
mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
mes "7. Magnolia";
mes "Cute looking creatures that appear";
mes "as large frying pans cooking an";
mes "egg. They mercilessly spank all";
mes "that oppose them.";
mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell";
next;
mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
mes "8. Marine Sphere";
mes "Strange, round-shaped monsters that";
mes "pulse with destructive energy.";
mes "Gathering their Detonators may be";
mes "useful for Alchemists.";
mes "^0099FFItem Drops^000000: Tendon, Detonator";
next;
break;
case 2:
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "1. Poring";
mes "Small, pink monsters that are made";
mes "of a living gelatinous substance.";
mes "They're cute, and move by";
mes "bouncing.";
mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
mes "Apple, Empty Bottle, Red Herb";
next;
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "2. Roda Frog";
mes "Amphibious frogs that have an";
mes "annoying croak. In some countries,";
mes "their legs are a delicacy.";
mes "^0099FFItem Drops^000000: Sticky Webfoot, Spawn,";
mes "Green Herb, Empty Bottle";
next;
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "3. Spore";
mes "Mushroom-like monsters that utilise";
mes "mycelial reproduction. Usually live";
mes "in forests or dungeons.";
mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
mes "Herb";
next;
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "4. Goblin";
mes "Small, mask wearing monsters that";
mes "viciously attack passerby's. There";
mes "seem to be different types that use";
mes "different weapons.";
mes "^0099FFItem Drops^000000: Yellow Herb, Red";
mes "Herb";
next;
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "5. Thara Frog";
mes "Red Frogs that are much stronger";
mes "than the green Roda Frogs. They";
mes "also produce an annoying croaking";
mes "noise.";
mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
mes "Webfoot";
next;
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "6. Phen";
mes "A blue fish with a pointed nose and";
mes "sad, incredibly sad, vacant eyes.";
mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,";
mes "Meat, Fin";
next;
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "7. Marse";
mes "A miniature squid with miniature";
mes "tentacles. How it moves through";
mes "water with those tiny things is";
mes "still a scientific mystery.";
mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
next;
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "8. Obeaune";
mes "A female Mermaid that attacks with";
mes "its wild, flowing hair. Whether or";
mes "not its male version is Merman is";
mes "still under debate.";
mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
next;
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "9. Sohee";
mes "A female Ghost that harbours a deep";
mes "grudge. Although she is usually";
mes "crying, she can become fierce upon";
mes "encountering the living.";
mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
next;
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "10. Marc";
mes "A proud looking Sea Horse that sort";
mes "of looks like a dragon.";
mes "Unfortunately, you can't ride it.";
mes "^0099FFItem Drops^000000: Gill, Fin";
next;
mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
mes "11. Deviace";
mes "Fish monster with a big mouth";
mes "attached to a suction cup. Small,";
mes "strong, and sort of looks like a";
mes "watermelon.";
mes "^0099FFItem Drops^000000: Ancient Tooth, Ancient";
mes "Lips";
next;
break;
case 3:
mes "^FF0000[Vol. 3: Great Water Monsters]^000000";
mes "1. Ambernite";
mes "A snail shaped monster, it is";
mes "highly strong offense and defense.";
mes "However, it is incredibly slow like";
mes "all other snails.";
mes "^0099FFItem Drops^000000: Snail's Shell,";
mes "Garlet, Shell, Solid Shell";
next;
mes "^FF0000[Vol. 3: Great Water Monsters]^000000";
mes "2. Sword Fish";
mes "Fish Monster with a sharp, long nose";
mes "that's just like a sword. Although it";
mes "has googly eyes, it's a dangerous";
mes "monster. Why wasn't it named Sword";
mes "Nose Fish?";
mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
next;
break;
case 4:
close2;
.@loop2 = 0;
end;
}
}
case 2:
while(.@loop2) {
switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
mes "1. Chonchon";
mes "Fly monsters that move with great";
mes "speed. Amazingly, they can heal in";
mes "the presense of fecal matter.";
mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
mes "Wing";
next;
mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
mes "2. Hornet";
mes "Usually benign, they will attack in";
mes "groups if one of them is harmed.";
mes "^0099FFItem Drops^000000: Bee Sting, Jellopy,";
mes "Green Herb";
next;
mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
mes "3. Creamy";
mes "A flying monster with beautiful";
mes "wings. It will escape by";
mes "teleporting if it thinks that it is";
mes "in grave danger.";
mes "^0099FFItem Drops^000000: Powder of Butterfly,";
mes "Honey, Butterfly Wing, Flower";
next;
mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
mes "4. Stainer";
mes "Tiny little insect with a splended,";
mes "ladybug-like shell. It can sense";
mes "magic and will attack once a spell";
mes "begins casting.";
mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet";
mes "Shell, Solid Shell";
next;
mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
mes "5. Steel Chonchon";
mes "Similar to Chonchon, but is yellow";
mes "and green. It picks up everything";
mes "from the ground, so be careful not";
mes "to drop items.";
mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
mes "Shell";
next;
mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
mes "6. Dustiness";
mes "This flying monsters has a high";
mes "dodge rate, so if you have low";
mes "attack accuracy, you may want to";
mes "leave it alone.";
mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
mes "Insect Feeler, Red Herb";
next;
mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
mes "7. Hunter Fly";
mes "Winged insect covered in the blood";
mes "of innocents. It's incredibly";
mes "quick, as well as strong. Novices";
mes "must flee from this monster at all";
mes "cost.";
mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
next;
break;
case 2:
mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
mes "1. Condor";
mes "A bald, funny looking vulture-like";
mes "bird. They tend to attack in a";
mes "group if one of them is";
mes "threatened.";
mes "^0099FFItem Drops^000000: Talon, Arrow, Meat,";
mes "Feather of Birds";
next;
mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
mes "2. Cobold the 1st";
mes "A monster looks like a baby wolf,";
mes "but it is smart enough to make and";
mes "use tools. Although Kobolds are";
mes "cute, they're actually quite";
mes "hostile.";
mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
mes "Yellow Herb";
next;
mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
mes "3. Petite";
mes "A tiny, cute flying Dragon. There";
mes "is another kind of Petite that";
mes "walks, but it is of the Earth";
mes "property.";
mes "^0099FFItem Drops^000000: Dragon Canine, Dragon";
mes "Tail, Zargon";
next;
break;
case 3:
mes "^FF0000[Vol. 6: Great Wind Monsters]^000000";
mes "1. Joker";
mes "A large, enchanted playing card. If";
mes "you don't have good attack";
mes "accuracy, the stakes are against";
mes "you when fighting Joker.";
mes "^0099FFItem Drops^000000: High Heels";
next;
break;
case 4:
close2;
.@loop2 = 0;
end;
}
}
case 3:
while(.@loop2) {
switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
mes "1. Whisper";
mes "A piece of living fabric that gives";
mes "off spooky vibes. Sometimes, it";
mes "likes to turn invisible...";
mes "^0099FFItem Drops^000000: Fabric";
next;
mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
mes "2. Marionette";
mes "A monster reborn as a cursed doll";
mes "that is bound to strings attached";
mes "to wooden sticks.";
mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
next;
break;
case 2:
mes "^FF0000[Vol. 8: Medium Ghost Monsters]^000000";
mes "1. Eggyra";
mes "A weird, robotic egg looking thing";
mes "that waddles when it walks. No one";
mes "knows where these things come";
mes "from.";
mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,";
mes "Red Herb";
next;
break;
case 3:
mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000";
mes "1. Nightmare";
mes "A ghostly horse that radiates a";
mes "violet aura of evil.";
mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb";
next;
mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000";
mes "2. Medusa";
mes "Monster with hair composed of";
mes "snakes. It is rumoured to turn";
mes "people into stone if they look into";
mes "her eyes.";
mes "^0099FFItem Drops^000000: Medusa Head, Horrendous";
mes "Hair, White Herb";
next;
break;
case 4:
close2;
.@loop2 = 0;
end;
}
}
case 4:
close2;
.@loop1 = 0;
end;
}
}
}
prt_in,159,56,4 script Monster Encyclopedia#2pr HIDDEN_NPC,{
mes "^FF0000[Monster Encyclopedia]^000000";
mes "This is a Monster Encyclopedia";
mes "containing information on Earth,";
mes "Fire and Neutral property";
mes "monsters.";
next;
.@loop1 = 1;
while(.@loop1) {
.@loop2 = 1;
switch(select("Earth Property Monsters", "Fire Property Monsters", "Neutral Property Monsters", "Cancel")) {
case 1:
while(.@loop2) {
switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "1. Fabre";
mes "The weak and small larva of Creamy.";
mes "Although some say it is cute, the";
mes "author must disagree.";
mes "Whole-heartedly.";
mes "^0099FFItem Drops^000000: Feather, Fluff, Green";
mes "Herb, Clover";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "2. Pupa";
mes "Monster that is the pupal stage of";
mes "Fabre. It doesn't attack at all, so";
mes "it's easy to kill for Novices.";
mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
mes "Mucus";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "3. Martin";
mes "An adorable mole wearing a safety";
mes "helmet. He's deathly afraid of";
mes "cave-ins and occasionally stops to";
mes "cower in fear.";
mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
mes "Claw";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "4. Savage Bebe";
mes "Tiny, pink baby Savage. It's";
mes "disheartening to know that it grows";
mes "up to become ugly-looking.";
mes "^0099FFItem Drops^000000: Animal Skin, Meat,";
mes "Arrow, Feather";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "5. Andre";
mes "A kind of worker ant, Andres are";
mes "yellow, very diligent and gather";
mes "everything in sight for the Queen";
mes "Ant.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
mes "Sticky Mucus, Shell";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "6. Coco";
mes "A small Squirrel with dark";
mes "piercing eyes. It's always holding";
mes "an Acorn, and would be cute if it";
mes "didn't always have a look of utter";
mes "contempt.";
mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
mes "Skin, Sweet Potato";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "7. Piere";
mes "Pieres are green worker ants that";
mes "are subtly different than Andres.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
mes "Sticky Mucus, Shell";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "8. Smokie";
mes "A chubby little raccoon that loves";
mes "nothing better than to scamper.";
mes "It's rumored to use a magic leaf to";
mes "become invisible!";
mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
mes "Skin, Sweet Potato";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "9. Deniro";
mes "Red worker ants that live to serve";
mes "the Queen Ant. If there's anything";
mes "on the ground, they'll pick it up.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
mes "Sticky Mucus, Shell";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "10. Yoyo";
mes "A naughty monkey that picks up";
mes "anything from the ground. They're";
mes "very quick and will gang up on you";
mes "if you attack just one of them.";
mes "^0099FFItem Drops^000000: Yoyo Tail, Banana,";
mes "Yellow Herb, Animal Skin";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "11. Vitata";
mes "Plump worker ants that heal the";
mes "other ants in their colony. When";
mes "killed their bodies leak... honey?";
mes "^0099FFItem Drops^000000: Worm Peeling, Scell,";
mes "Honey";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "12. Caramel";
mes "An adorable porcupine with tiny";
mes "spiky quills. However, it gets";
mes "incredibly angry when touched.";
mes "^0099FFItem Drops^000000: Porcupine Quill,";
mes "Animal Skin";
next;
mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
mes "13. Giearth";
mes "An elderly pixie that wanders caves";
mes "to gather ores. They're incredible";
mes "chain smokers.";
mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
next;
break;
case 2:
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "1. Willow";
mes "Creature reborn from an old tree.";
mes "Its features and the sounds it";
mes "makes are incredibly eerie.";
mes "^0099FFItem Drops^000000: Tree Root, Trunk, Red";
mes "Herb, Sweet Potato";
next;
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "2. Rocker";
mes "A lazy grasshopper that loves to";
mes "play the violin, just like in";
mes "Aesop's fable.";
mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
mes "Jellopy";
next;
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "3. Mandragora";
mes "Although it stays in the same";
mes "place, it can attack passerby from";
mes "a distance using underground";
mes "stalks.";
mes "^0099FFItem Drops^000000: Stem, Green Herb,";
mes "Shoot";
next;
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "4. Wolf";
mes "Wild, roving wolves with blue";
mes "manes. They tend to attack as a";
mes "pack when even one of them is";
mes "threatened.";
mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
mes "Monster's Feed, Animal Skin";
next;
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "5. Snake";
mes "Green snake that lives in the";
mes "forests and deserts. They're not";
mes "poisonous, but their bites still";
mes "hurt.";
mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
next;
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "6. Horn";
mes "Although it looks fierce, it's";
mes "actually a peaceful insect. It";
mes "roams around fields with a";
mes "crunching sound.";
mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
mes "Shell";
next;
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "7. Orc Warrior";
mes "A warrior of the proud race of";
mes "Orcs. At one time, Orcs and humans";
mes "were allies, but now they are";
mes "bitter enemies.";
mes "^0099FFItem Drops^000000: Orcish Voucher";
next;
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "8. Hode";
mes "A huge earthworm that usually hides";
mes "under the ground. It can usually be";
mes "found in the desert.";
mes "^0099FFItem Drops^000000: Earthworm Peeling,";
mes "Sticky Mucus";
next;
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "9. Mantis";
mes "It wanders about fields, waving a";
mes "tiny fan. An entire martial arts";
mes "style is based on the movements of";
mes "this insect.";
mes "^0099FFItem Drops^000000: Mantis Scythe, Scell";
mes "Solid Shell, Red Herb";
next;
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "10. Savage";
mes "A wild boar that walks around,";
mes "grunting restlessly. Its rough";
mes "looking tusks make it hard to";
mes "believe it was cute as a baby.";
mes "^0099FFItem Drops^000000: Mane, Animal Skin";
next;
mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
mes "11. Petite";
mes "Cute, walking Dragon. There is";
mes "another kind of Petite that flys,";
mes "but it is of the Wind property.";
mes "^0099FFItem Drops^000000: Dragon Canine, Dragon";
mes "Tail, Zargon";
next;
break;
case 3:
mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
mes "1. Worm Tail";
mes "A strange monster that uses";
mes "whiping attacks with a tail that";
mes "looks like a blade of grass.";
mes "^0099FFItem Drops^000000: Pointed Scale, Yellow";
mes "Herb";
next;
mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
mes "2. Muka";
mes "Cute Cactus commonly found in the";
mes "desert. It tries to threaten";
mes "passerby with its growls, but its";
mes "noises are too funny to be scary.";
mes "^0099FFItem Drops^000000: Cactus Needle, Empty";
mes "Bottle, Green Herb, Red Herb";
next;
mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
mes "3. Bigfoot";
mes "Although its name may be";
mes "misleading, Bigfoot is actually a";
mes "large bera. It walks like it owns";
mes "the forest, and it does.";
mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
mes "Animal Skin, Sweet Potato";
next;
mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
mes "4. Flora";
mes "A man-eating plant. Its parts are";
mes "considered useful for Alchemists to";
mes "make monsters of their own...";
mes "^0099FFItem Drops^000000: Maneater Blossom, Stem";
next;
break;
case 4:
close2;
.@loop2 = 0;
end;
}
}
case 2:
while(.@loop2) {
switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
mes "1. Picky";
mes "Cute little chick that may grow up";
mes "to be a Peco Peco, unless, of";
mes "course, you kill it.";
mes "^0099FFItem Drops^000000: Feather of Birds,";
mes "Feather, Red Herb, Milk";
next;
mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
mes "2. Baby Desert Wolf";
mes "A Baby Desert Wolf that tires to";
mes "threaten adventurers with its cute,";
mes "little yelps.";
mes "^0099FFItem Drops^000000: Animal Skin, Meat";
next;
mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
mes "3. Horong,";
mes "An eerie-looking, violent fireball.";
mes "It's useless to use hiding skills";
mes "near this vengeful spirit.";
mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
mes "Fire Arrow";
next;
break;
case 2:
mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
mes "1. Drops";
mes "The desert version of the Poring";
mes "that has a pale orange colour. It";
mes "seems a tiny bit stronger than";
mes "Poring, though.";
mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
mes "Apple, Empty Bottle, Red Herb";
next;
mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
mes "2. Elder Willow";
mes "The elderly version of the Willow";
mes "monster. It's red and can even use";
mes "some magic.";
mes "^0099FFItem Drops^000000: Resin, Trunk, Sweet";
mes "Potato";
next;
mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
mes "3. Metaller";
mes "The evolved form of Rocker. It is";
mes "dim brown and lives in the desert.";
mes "This cricket will pick items up";
mes "from the ground.";
mes "^0099FFItem Drops^000000: Red Blood,";
mes "Grasshopper's Leg, Scell, Shell";
next;
mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
mes "4. Zerom";
mes "An undead slave. Sadly, not even";
mes "death will bring peace to the";
mes "abusive hours of labor Zerom";
mes "suffers from his Pharaoh.";
mes "^0099FFItem Drops^000000: Panties";
next;
mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
mes "5. Scorpion";
mes "Scorpions can be found in areas";
mes "where there is desert. It has a";
mes "beautiful colour, but can be";
mes "dangerous.";
mes "^0099FFItem Drops^000000: Scorpion Tail, Green";
mes "Herb, Yellow Herb";
next;
mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
mes "6. Desert Wolf";
mes "Wolves in the desert are much";
mes "stronger than those living in the";
mes "forset. If you strike one, you'll";
mes "have to deal with the whole pack.";
mes "Item Drops; Animal Skin, Mink";
mes "Coat, Meat, Wolf Claw";
next;
mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
mes "7. Frilldora";
mes "Lizard with a frilly, fan-like";
mes "neck. Although it looks rediculous,";
mes "it's actually pretty strong.";
mes "^0099FFItem Drops^000000: Frill, Reptile Tongue,";
mes "Red Herb, Zargon";
next;
mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
mes "8. Cobold the 3rd";
mes "A blue, wolf-like monster that is";
mes "amazingly cuddly. However, all";
mes "Kobolds have sworn to hate humans.";
mes "There are different kinds of";
mes "Kobolds that use different";
mes "weapons.";
mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
mes "Yellow Herb";
next;
mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
mes "9. Jakk";
mes "A spooky, Pumpkin-headed monster";
mes "that dresses in a slick formal";
mes "suit. It's been known to invade";
mes "Prontera on St. Hallow's Eve in the";
mes "past.";
mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
next;
break;
case 3:
mes "^FF0000[Vol. 15: Great Fire Monsters]^000000";
mes "1. Peco Peco";
mes "Nowadays peco peco is popular as a";
mes "vehicle for Knights and Crusaders.";
mes "They live in the Desert or Forest";
mes "and will also attack in packs if";
mes "one of them is threatened.";
mes "^0099FFItem Drops^000000: Bill of Birds, Yellow";
mes "Herb, Red Herb";
next;
mes "^FF0000[Vol. 15: Great Fire Monsters]^000000";
mes "2. Marduk";
mes "A gangly wizard of darkness. Look";
mes "out, it knows magic!";
mes "^0099FFItem Drops^000000: Flame Heart";
next;
break;
case 4:
close2;
.@loop2 = 0;
end;
}
}
case 3:
while(.@loop2) {
switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
mes "1. Lunatic";
mes "A shaggy monster that looks kind of";
mes "like a rabbit. Although some may";
mes "think it's cute, the author";
mes "believes it to be absolutely";
mes "hideous. Perhaps that is because of";
mes "his alleriges.";
mes "^0099FFItem Drops^000000: Clover, Feather,";
mes "Carrot, Red Herb";
next;
mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
mes "2. Peco Peco Egg";
mes "The egg of a Peco Peco. It's small,";
mes "and defenseless, making it a";
mes "perfect target for Novices.";
mes "^0099FFItem Drops^000000: Shell, Red Herb,";
mes "Empty Bottle";
next;
mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
mes "3. Ant Egg";
mes "An Ant Egg that is also";
mes "defenseless. Some of them actually";
mes "hatch, though.";
mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
mes "Mucus, Empty Bottle";
next;
mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
mes "4. Baby Thief Bug";
mes "Dirty, filthy Creatures that tend";
mes "to work in groups. Whatever you do,";
mes "don't let them pollute the Prontera";
mes "Culvert, it'd be a disaster!";
mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
mes "Jellopy";
next;
break;
case 2:
mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000";
mes "^0099FF...^000000";
next;
mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000";
mes "^0099FF...^000000";
mes "^0099FF......^000000";
next;
mes "^0099FFSome pages seem to have been ripped^000000";
mes "^0099FFout of this book, and replaced with^000000";
mes "^0099FFpinups of the Isis monster. It^000000";
mes "^0099FFlooks like you'll need to learn^000000";
mes "^0099FFabout Neutral, medium sizd^000000";
mes "^0099FFmonsters on your own.^000000";
next;
break;
case 3:
mes "^FF0000[Vol. 18: Great Neutral Monsters]^000000";
mes "1. Golem";
mes "A being of living stone that has";
mes "been enchanted with black magic. It";
mes "can recognise spell casting, but";
mes "moves incredibly slowly due to its";
mes "weight problem.";
mes "^0099FFItem Drops^000000: Scell";
next;
break;
case 4:
close2;
.@loop2 = 0;
end;
}
}
case 4:
close2;
.@loop1 = 0;
end;
}
}
}
prt_in,161,50,4 script Monster Encyclopedia#3pr HIDDEN_NPC,{
mes "^FF0000[Monster Encyclopedia]^000000";
mes "This is a Monster Encyclopedia";
mes "containing information on Dark,";
mes "Poison and Undead monsters.";
next;
.@loop1 = 1;
while(.@loop1) {
.@loop2 = 1;
switch(select("Dark Property Monsters", "Poison Property Monsters", "Undead Property Monsters", "Cancel")) {
case 1:
while(.@loop2) {
switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
mes "1. Thief Bug Egg";
mes "A filthy egg from a filthy Thief";
mes "Bug. They make horrible omelets.";
mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
mes "Mucus";
next;
mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
mes "2. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
mes "3. Tarou";
mes "A tiny, little white mouse. Its";
mes "squeaks can be heard in the Dead";
mes "Pit and the Prontera Culvert.";
mes "^0099FFItem Drops^000000: Rat Tail, Animal";
mes "Skin, Feather, Monster's Feed";
next;
mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
mes "4. Drainliar";
mes "A blood red bat that's much";
mes "stronger than Familiar. It also";
mes "tends to pursue any human it";
mes "finds.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
next;
mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
mes "5. Dokkaebi";
mes "A traditional Korean demon with the";
mes "power to generate wealth. Using";
mes "Mammonite is no big deal to them.";
mes "^0099FFItem Drops^000000: Dokkaebi Horn";
next;
mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
mes "6. Deviruchi";
mes "A miniature demon that repeatedly";
mes "stabs umans with its pitchfork.";
mes "It's cute, but nonetheless a true";
mes "fiend of darkness.";
mes "^0099FFItem Drops^000000: Little Evil Horn,";
mes "Little Evil Wing, Zargon";
next;
break;
case 2:
mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
mes "1. Female Thief Bug";
mes "Large, brown insects that are";
mes "gruesome to the eye and disgusting";
mes "to the touch. Notorious for quickly";
mes "grabbing whatever drops to the";
mes "ground.";
mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
mes "Jellopy, Garlet, Insect Feeler";
next;
mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
mes "2. Male Thief Bug";
mes "A large, green insect, the Male";
mes "Thief Bug is considerably powerful.";
mes "They're also very aggressive";
mes "towards humans.";
mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
mes "Jellopy, Garlet, Insect Feeler,";
mes "Yellow Herb";
next;
mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
mes "3. Matyr";
mes "A hound saturated with evil. It's";
mes "always sleeping, but springs to";
mes "action after smelling an";
mes "adventurer.";
mes "^0099FFItem Drops^000000: Monster's Feed,";
mes "Animal Skin";
next;
mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
mes "4. Zenorc";
mes "A dishonourable Orc whose body has";
mes "been cursed. They continue their";
mes "shameful ways by looting items that";
mes "have been dropped to the ground.";
mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky";
mes "Mucus, Yellow Herb";
next;
mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
mes "5. Requiem";
mes "An ancient slave that carries a";
mes "heavy coffin on its back. Weary";
mes "from its labour, Requiem simply";
mes "collapses, hoping the coffing will";
mes "hit its mark, when attacking";
mes "^0099FFItem Drops^000000: Old Blue Box";
next;
mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
mes "6. Bathory";
mes "A wart-nosed Witch wearing bunny";
mes "boxers that will attack anything";
mes "prettier that her. In other words,";
mes "she attacks everyone.";
mes "^0099FFItem Drops^000000: Witch Starsand";
next;
break;
case 3:
mes "^FF0000[Vol. 21: Great Dark Monsters]^000000";
mes "1. Isis";
mes "A monster that is half serpent and";
mes "half woman, as well as one of";
mes "Osiris' trusted champions.";
mes "^0099FFItem Drops^000000: Scale Skin, Shining";
mes "Scale";
next;
mes "^FF0000[Vol. 21: Great Dark Monsters]^000000";
mes "2. Raydric";
mes "The soul of a castle guard bound to";
mes "a living suit of armour through a";
mes "curse.";
mes "^0099FFItem Drops^000000: Elunium, Chivalry";
mes "Emblem";
next;
break;
case 4:
close2;
.@loop2 = 0;
end;
}
}
case 2:
while(.@loop2) {
switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 22: Small Poison Monsters]^000000";
mes "^0099FF...^000000";
next;
mes "^FF0000[Vol. 22: Small Posion Monsters]^000000";
mes "^0099FF...^000000";
mes "^0099FF......^000000";
next;
mes "^0099FFThere are^000000";
mes "^0099FFPoring stickers^000000";
mes "^0099FFall over these pages!^000000";
next;
mes "^0099FFIt looks like you'll have to learn^000000";
mes "^0099FFabout small, poisonous monsters all^000000";
mes "^0099FFon your own.^000000";
next;
break;
case 2:
mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
mes "1. Poporing";
mes "A light green Poring with the";
mes "Poison property. It's much stronger";
mes "than Poring, but still moves by";
mes "means of bouncing.";
mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,";
mes "Green Herb";
next;
mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
mes "2. Poison Spore";
mes "A black capped mushroom. It attacks";
mes "adventurers in fear of being eaten,";
mes "despite being poisonous and not";
mes "delicious.";
mes "^0099FFItem Drops^000000: Spore, Green Herb";
next;
mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
mes "3. Cobold the 2nd";
mes "A small, wolf-like monster that's";
mes "intelligent enough to use weapons.";
mes "Look out, though, he's pretty mean";
mes "for a little guy.";
mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
mes "Yellow Herb";
next;
mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
mes "4. Side Winder";
mes "A dark coloured snake that hates";
mes "people. Be careful, and kill them";
mes "before they can poison you.";
mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
mes "Poisonous Canine, Snake Scale";
next;
break;
case 3:
mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
mes "1. Argos";
mes "A monstrous spider that will attack";
mes "adventurers on sight. It's too big";
mes "for adventurers to squish with";
mes "their feet.";
mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
mes "Green Herb, Yellow Herb";
next;
mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
mes "2. Argriope";
mes "A segmented, millipede type monster";
mes "that will attack passerby with";
mes "poison.";
mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
mes "Herb";
next;
mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
mes "3. Myst";
mes "A strange, monster made of mist";
mes "that is attached to a phantom";
mes "window.";
mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
next;
break;
case 4:
close2;
.@loop2 = 0;
end;
}
}
case 3:
while(.@loop2) {
switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) {
case 1:
mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
mes "^0099FF...^000000";
next;
mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
mes "^0099FF...^000000";
mes "^0099FF......^000000";
next;
mes "^0099FF...!^000000";
mes "^0099FFSome stupid kid scribbled pictures^000000";
mes "^0099FFall over this chapter! It looks^000000";
mes "^0099FFlike you'll have to learn about^000000";
mes "^0099FFsmall Undead monsters^000000";
mes "^0099FFon your very own.^000000";
next;
break;
case 2:
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "1. Zombie";
mes "An innocent human that has been";
mes "raised from the dead through black";
mes "magic.";
mes "^0099FFItem Drops^000000: Decayed Nail, Sticky";
mes "Mucus, Horrendous Mouth";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "2. Megalodon";
mes "An animated fish skeleton that";
mes "roams the seas. Although it looks";
mes "scary, it's actually benign.";
mes "^0099FFItem Drops^000000: Stinky Scale,";
mes "Skel-Bone";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "3. Orc Zombie";
mes "Orcs that have risen back from the";
mes "dead. The honourable fighting spirit";
mes "of the Orc Warrior never dies!";
mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "4. Pirate Skel";
mes "A topless pirate skeleton that";
mes "skips around in purple socks.";
mes "Scourge of the seven seas.";
mes "^0099FFItem Drops^000000: Skel-Bone";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "5. Orc Skeleton";
mes "The skeleton of an Orc that has";
mes "been brought back to life. Even in";
mes "death, Orcs continue to do battle.";
mes "^0099FFItem Drops^000000: Orc's Fang, Green";
mes "Herb";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "6. Soldier Skeleton";
mes "A skeleton soldier that wields two";
mes "swords at once. He must have been a";
mes "badass when he was alive.";
mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "7. Munak";
mes "A beautiful zombie that seems to be";
mes "linked to Bongun somehow.";
mes "^0099FFItem Drops^000000: Daenggie, Munak Turban";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "8. Skel Worker";
mes "A reanimated skeleton of a miner";
mes "that has died without receiving its";
mes "severance pay.";
mes "^0099FFItem Drops^000000: Iron, Lantern";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "9. Archer Skeleton";
mes "Despite not having actual eyes,";
mes "Archer Skeletons have great aim.";
mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
mes "Red Herb";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "10. Mummy";
mes "A walking corpse covered with";
mes "bandages. It probably used to be";
mes "beautiful once.";
mes "^0099FFItem Drops^000000: Rotten Bandage";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "11. Verit";
mes "A mummified dog that will pick up";
mes "anything dropped to the ground.";
mes "Although it's a zombie, it seems";
mes "happy to be alive again.";
mes "^0099FFItem Drops^000000: Immortal Heart, Zargon";
mes "Rotten Bandage";
next;
mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
mes "12. Ghoul";
mes "Similar to a Zombie, but Ghouls are";
mes "green and much stronger. Its";
mes "retching is offensive in more ways";
mes "than one.";
mes "^0099FFItem Drops^000000: Horrendous Mouth";
next;
break;
case 3:
mes "^FF0000[Vol. 27: Great Undead Monsters]^000000";
mes "1. Evil Druid";
mes "A flamboyantly evil druid. It's";
mes "always using a floating spellbook";
mes "that crackles with energy to cause";
mes "misery to adventurers";
mes "^0099FFItem Drops^000000: Amulet, White Herb";
next;
break;
case 4:
close2;
.@loop2 = 0;
end;
}
}
case 4:
close2;
.@loop = 0;
end;
}
}
}
prt_in,172,96,4 script Monster Encyclopedia#4pr HIDDEN_NPC,{
mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
mes "This is an Encyclopedia describing";
mes "monsters living in Dungeons.";
next;
.@loop1 = 1;
switch(select("Ant Hell", "Geffen Tower", "Sphinx", "Cancel")) {
case 1:
while(.@loop1) {
switch(select("1F", "2F", "Cancel")) {
case 1:
mes "^FF0000[Ant Hell 1F Monsters]^000000";
mes "1. Ant Egg";
mes "Merely an Ant Egg. It can't hurt";
mes "you.";
mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
mes "Mucus, Empty Bottle";
next;
mes "^FF0000[Ant Hell 1F Monsters]^000000";
mes "2. Andre";
mes "A diligent worker ant that lives";
mes "for the sake of the colony. Look";
mes "out though, hit one and you'll";
mes "fight them all.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
mes "Sticky Mucus, Shell";
next;
mes "^FF0000[Ant Hell 1F Monsters]^000000";
mes "3. Piere";
mes "A green worker ant that works just";
mes "as diligently as Andre.";
mes "^0099FFItem Drops^000000: Worm";
mes "Peeling, Garlet, Sticky Mucus, Shell";
next;
mes "^FF0000[Ant Hell 1F Monsters]^000000";
mes "4. Deniro";
mes "The red worker ant, and is";
mes "faster than Pieres and Deniros.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
mes "Sticky Mucus, Shell";
next;
mes "^FF0000[Ant Hell 1F Monsters]^000000";
mes "5. Vitata";
mes "Worker ants that are plump with";
mes "honey... So plump, they won't pick";
mes "up anything.";
mes "^0099FFItem Drops^000000: Worm Peeling, Scell";
mes "Honey";
next;
mes "^FF0000[Ant Hell 1F Monsters]^000000";
mes "6. Giearth";
mes "An elderly pixie that wanders caves";
mes "to gather ores. When he dies, he";
mes "plans to leave the world his";
mes "beautiful moustache.";
mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
next;
break;
case 2:
mes "^FF0000[Ant Hell 2F Monsters]^000000";
mes "1. Ant Egg";
mes "Ant eggs incapable of attacking, or";
mes "even feeling pain.";
mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
mes "Mucus, Empty Bottle";
next;
mes "^FF0000[Ant Hell 2F Monsters]^000000";
mes "2. Andre";
mes "A yellow worker ant that may be the";
mes "slowest of its race, aside from";
mes "Vitata.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
mes "Sticky Mucus, Shell";
next;
mes "^FF0000[Ant Hell 2F Monsters]^000000";
mes "3. Piere";
mes "A green worker and obviously";
mes "hailing from France.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
mes "Sticky Mucus, Shell";
next;
mes "^FF0000[Ant Hell 2F Monsters]^000000";
mes "4. Deniro";
mes "The speediest of the worker ants";
mes "that comes in a flashy red colour.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
mes "Sticky Mucus, Shell";
next;
mes "^FF0000[Ant Hell 2F Monsters]^000000";
mes "5. Vitata";
mes "Worker ants in charge of storing";
mes "honey inside their bellies.";
mes "^0099FFItem Drops^000000: Worm Peeling, Scell,";
mes "Honey";
next;
mes "^FF0000[Ant Hell 2F Monsters]^000000";
mes "6. Giearth";
mes "An elderly pixie that wanders caves";
mes "to gather ores. Almost a dwarf, but";
mes "not quite.";
mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
next;
mes "^FF0000[Ant Hell 2F Monsters]^000000";
mes "7. Phreeoni";
mes "An extremely strong bastard that is";
mes "forty percent tongue.";
mes "^0099FFItem Drops^000000: Tongue, Ant Jaw";
next;
break;
case 3:
close2;
.@loop1 = 0;
end;
}
}
case 2:
while(.@loop1) {
switch(select("1F", "2F", "3F", "4F", "Cancel")) {
case 1:
mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
mes "1. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
mes "2. Poporing";
mes "A light green Poring with the";
mes "Poison property. It's much stronger";
mes "than Poring, but still moves by";
mes "means of bouncing.";
mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
mes "Green Herb";
next;
mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
mes "3. Dustiness";
mes "This flying monster has a high";
mes "dodge rate, so if you have low";
mes "attack accuracy, you may want to";
mes "leave it alone.";
mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,";
mes "Insect Feeler, Red Herb";
next;
mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
mes "4. Poison Spore";
mes "A black capped mushroom. It attacks";
mes "adventurers in fear of being eaten,";
mes "despite being poisonous and not";
mes "delicious.";
mes "^0099FFItem Drops^000000: Spore, Green Herb";
next;
break;
case 2:
mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
mes "1. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
mes "2. Dustiness";
mes "This flying monster has a high";
mes "dodge rate, so if you have low";
mes "attack accuracy, you may want to";
mes "leave it alone.";
mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,";
mes "Insect Feeler, Red Herb";
next;
mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
mes "3. Poison Spore";
mes "A black capped mushroom. It attacks";
mes "adventurers in fear of being eaten,";
mes "despite being poisonous and not";
mes "delicious.";
mes "^0099FFItem Drops^000000: Spore, Green Herb";
next;
mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
mes "4. Argos";
mes "A monstrous spider that will attack";
mes "adventurers on sight. It's too big";
mes "for adventurers to squish with";
mes "their feet.";
mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
mes "Green Herb, Yellow Herb";
next;
mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
mes "5. Whisper";
mes "A piece of living fabric that gives";
mes "off spooky vibes. Sometimes, it";
mes "likes to turn invisible...";
mes "^0099FFItem Drops^000000: Fabric";
next;
mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
mes "6. Jakk";
mes "A spooky, Pumpkin-headed monster";
mes "that dresses in a slick formal";
mes "suit. It's been known to invade";
mes "Prontera on St. Hallow's Even in the";
mes "past.";
mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
next;
break;
case 3:
mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
mes "1. Argos";
mes "A monstrous spider that will attack";
mes "adventurers on sight. It's too big";
mes "for adventurers to squish with";
mes "their feet.";
mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
mes "Green Herb, Yellow Herb";
next;
mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
mes "2. Whisper";
mes "A piece of living fabric that gives";
mes "off spooky vibes. Sometimes, it";
mes "likes to turn invisible...";
mes "^0099FFItem Drops^000000: Fabric";
next;
mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
mes "3. Jakk";
mes "A spooky, Pumpkin-headed monster";
mes "that dresses in a slick formal";
mes "suit. It's been known to invade";
mes "Prontera on St. Hallow's Even in the";
mes "past.";
mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
next;
mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
mes "4. Myst";
mes "A strange, monster made of mist";
mes "that is attached to a phantom";
mes "window.";
mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
next;
mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
mes "5. Marionette";
mes "A monster reborn as a cursed doll";
mes "that is bound to strings attached";
mes "to wooden sticks.";
mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
next;
mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
mes "6. Bathory";
mes "A wart-nosed Witch wearing bunny";
mes "boxers that will attack anything";
mes "prettier than her. In other words,";
mes "she attacks everyone.";
mes "^0099FFItem Drops^000000: With Starsand";
next;
mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
mes "7. Nightmare";
mes "A ghostly horse that radiates a";
mes "violet aura of evil.";
mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb";
next;
break;
case 4:
mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
mes "1. Myst";
mes "A strange, monster made of mist";
mes "that is attached to a phantom";
mes "window.";
mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
next;
mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
mes "2. Deviruchi";
mes "A minature demon that repeatedly";
mes "stabs humans with its pitchfork.";
mes "It's cute, but nonetheless a true";
mes "fiend of darkness.";
mes "^0099FFItem Drops^000000: Little Evil Horn,";
mes "Little Evil Wing, Zargon";
next;
mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
mes "3. Raydric";
mes "The soul of a castle guard bound to";
mes "a living suit of armour through a";
mes "curse.";
mes "^0099FFItem Drops^000000: Elunium, Chivalry";
mes "Emblem";
next;
mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
mes "4. Joker";
mes "A large, enchanted playing card. If";
mes "you don't have good attack";
mes "accuracy, the stakes are against";
mes "you when fighting Joker.";
mes "^0099FFItem Drops^000000: High Heels";
next;
mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
mes "5. Doppelganger";
mes "A ghostly double of a Swordman.";
mes "Perhaps the coolest and baddest";
mes "monster in all of Rune-Midgard.";
mes "^0099FFItem Drops^000000: Spiky Band, Blue";
mes "Potion, Cursed Ruby, Ruby";
next;
break;
case 5:
close2;
.@loop1 = 0;
end;
}
}
case 3:
while(.@loop1) {
switch(select("1F", "2F", "3F", "4F", "5F", "Cancel")) {
case 1:
mes "^FF0000[Sphinx 1F Monsters]^000000";
mes "1. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly";
mes "Wing, Grape, Red Herb";
next;
mes "^FF0000[Sphinx 1F Monsters]^000000";
mes "2. Snake";
mes "Green snake that lives in the";
mes "forests and deserts. They're not";
mes "poisonous, but their bites still";
mes "hurt.";
mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
next;
mes "^FF0000[Sphinx 1F Monsters]^000000";
mes "3. Zerom";
mes "An undead slave. Sadly, not even";
mes "death will bring peace to the";
mes "abusive hours of labour Zerom";
mes "suffers for his Pharaoh.";
mes "^0099FFItem Drops^000000: Panties";
next;
mes "^FF0000[Sphinx 1F Monsters]^000000";
mes "4. Matyr";
mes "A hound saturated with evil. It's";
mes "always sleeping, but springs to";
mes "action after smelling an";
mes "adventurer.";
mes "^0099FFItem Drops^000000: Monster's Feed,";
mes "Animal Skin";
next;
mes "^FF0000[Sphinx 1F Monsters]^000000";
mes "5. Requieum";
mes "An ancient slave that carries a";
mes "heavy coffin on its back. Weary";
mes "from its labour, Requiem simply";
mes "collapses, hoping the coffin will";
mes "hit its mark, when attacking.";
mes "^0099FFItem Drops^000000: Old Blue Box";
next;
break;
case 2:
mes "^FF0000[Sphinx 2F Monsters]^000000";
mes "1. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly";
mes "Wing, Grape, Red Herb";
next;
mes "^FF0000[Sphinx 2F Monsters]^000000";
mes "2. Matyr";
mes "A hound saturated with evil. It's";
mes "always sleeping, but springs to";
mes "action after smelling an";
mes "adventurer.";
mes "^0099FFItem Drops^000000: Monster's Feed,";
mes "Animal Skin";
next;
mes "^FF0000[Sphinx 2F Monsters]^000000";
mes "3. Requiem";
mes "An ancient slave that carries a";
mes "heavy coffin on its back. Weary";
mes "from its labour, Requiem simply";
mes "collapses, hoping the coffin will";
mes "hit its mark, when attacking.";
mes "^0099FFItem Drops^000000: Old Blue Box";
next;
mes "^FF0000[Sphinx 2F Monsters]^000000";
mes "4. Whisper";
mes "A piece of living fabric that gives";
mes "off spooky vibes. Sometimes, it";
mes "likes to turn invisible...";
mes "^0099FFItem Drops^000000: Fabric";
next;
break;
case 3:
mes "^FF0000[Sphinx 3F Monsters]^000000";
mes "1. Matyr";
mes "A hound saturated with evil. It's";
mes "always sleeping, but springs to";
mes "action after smelling an";
mes "adventurer.";
mes "^0099FFItem Drops^000000: Monster's Feed,";
mes "Animal Skin";
next;
mes "^FF0000[Sphinx 3F Monsters]^000000";
mes "2. Whisper";
mes "A piece of living fabric that gives";
mes "off spooky vibes. Sometimes, it";
mes "likes to turn invisible...";
mes "^0099FFItem Drops^000000: Fabric";
next;
mes "^FF0000[Sphinx 3F Monsters]^000000";
mes "3. Marduk";
mes "A gangly wizard of darkness. Look";
mes "out, it knows magic!";
mes "^0099FFItem Drops^000000: Flame Heart";
next;
break;
case 4:
mes "^FF0000[Sphinx 4F Monsters]^000000";
mes "1. Whisper";
mes "A piece of living fabric that gives";
mes "off spooky vibes. Sometimes, it";
mes "likes to turn invisible...";
mes "^0099FFItem Drops^000000: Fabric";
next;
mes "^FF0000[Sphinx 4F Monsters]^000000";
mes "2. Marduk";
mes "A gangly wizard of darkness. Look";
mes "out, it knows magic!";
mes "^0099FFItem Drops^000000: Flame Heart";
next;
mes "^FF0000[Sphinx 4F Monsters]^000000";
mes "3. Medusa";
mes "Monster with hair composed of";
mes "snakes. It is rumoured to turn";
mes "people into stone if they look into";
mes "her eyes.";
mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous";
mes "Snake, White Herb";
next;
break;
case 5:
mes "^FF0000[Sphinx 5F Monsters]^000000";
mes "1. Whisper";
mes "A piece of living fabric that gives";
mes "off spooky vibes. Sometimes, it";
mes "likes to turn invisible...";
mes "^0099FFItem Drops^000000: Fabric";
next;
mes "^FF0000[Sphinx 5F Monsters]^000000";
mes "2. Marduk";
mes "A gangly wizard of darkness. Look";
mes "out, it knows magic!";
mes "^0099FFItem Drops^000000: Flame Heart";
next;
mes "^FF0000[Sphinx 5F Monsters]^000000";
mes "3. Medusa";
mes "Monster with hair composed of";
mes "snakes. It is rumoured to turn";
mes "people into stone if they look into";
mes "her eyes.";
mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous";
mes "Snake, White Herb";
next;
break;
case 6:
close2;
.@loop1 = 0;
end;
}
}
case 4:
close;
}
}
prt_in,164,96,4 script Monster Encyclopedia#5pr HIDDEN_NPC,{
mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
mes "This is an Encyclopedia describing";
mes "Monsters living in Dungeons.";
next;
.@loop1 = 1;
switch(select("Orc Dungeon", "Byalan Cave near Izlude", "Prontera Culvert")){
case 1:
while(.@loop1) {
switch(select("1F", "2F", "Cancel")) {
case 1:
mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
mes "1. Chonchon";
mes "Fly monsters that move with great";
mes "speed. Amazingly, they can heal in";
mes "the presense of fecal matter.";
mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
mes "Wing";
next;
mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
mes "2. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
mes "3. Orc Zombie";
mes "Orcs that have risen back from the";
mes "dead. The honorable fighting spirit";
mes "of the Orc Warrior never dies!";
mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus";
next;
mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
mes "4. Orc Skeleton";
mes "The skeleton of an Orc that has";
mes "been brought back to life. Even in";
mes "death, Orcs continue to do battle.";
mes "^0099FFItem Drops^000000: Orc's Fang, Green";
mes "Herb";
next;
break;
case 2:
mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
mes "1. Chonchon";
mes "Fly monsters that move with great";
mes "speed. Amazingly, they can heal in";
mes "the presense of fecal matter.";
mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
mes "Wing";
next;
mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
mes "2. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerbys.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
mes "3. Orc Skeleton";
mes "The skeleton of an Orc that has";
mes "been brought back to life. Even in";
mes "death, Orcs continue to do battle.";
mes "^0099FFItem Drops^000000: Orc's Fang, Green";
mes "Herb";
next;
mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
mes "4. Zenorc";
mes "A dishonorable Orc whose body has";
mes "been cursed. They continue their";
mes "shameful ways by looting items that";
mes "have been dropped to the ground.";
mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky";
mes "Mucus, Yellow Herb";
next;
break;
case 3:
close2;
.@loop1 = 0;
end;
}
}
case 2:
while(.@loop1) {
switch(select("1F", "2F", "3F", "4F", "5F", "Cancel")) {
case 1:
mes "^FF0000[Byalan Cave 1F Monsters]^000000";
mes "1. Plankton";
mes "Even though they seem";
mes "insignificantly small, be careful";
mes "not to step on them. Plankton are";
mes "light and can drift on the water.";
mes "^0099FFItem Drops^000000: Single Cell, Garlet";
mes "Sticky Mucus, Empty Bottle";
next;
mes "^FF0000[Byalan Cave 1F Monsters]^000000";
mes "2. Kukre";
mes "Kukre look better than Thief Bugs";
mes "but basically loot items just the";
mes "same. Luckily, they don't attack";
mes "players in a group.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
mes "Monster's Feed, Red Herb, Insect";
mes "Feeler";
next;
mes "^FF0000[Byalan Cave 1F Monsters]^000000";
mes "3. Hydra";
mes "Vegetable Monsters that live near";
mes "water or in the deep sea. Attack";
mes "using tentacles. As a group,";
mes "they're a pain in the ass.";
mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
mes "Meat";
next;
mes "^FF0000[Byalan Cave 1F Monsters]^000000";
mes "4. Vadon";
mes "Covered in a thick, protective";
mes "shell, Vadons attack with powerful";
mes "pincers. Although they look like";
mes "crabs, their meat can't be eaten.";
mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
mes "Shell, Shell";
next;
mes "^FF0000[Byalan Cave 1F Monsters]^000000";
mes "5. Marina";
mes "Transparent jellyfish that attack";
mes "by stretching their flexible bodies";
mes "in a whip-like fashion. They live";
mes "in cool places near water.";
mes "^0099FFItem Drops^000000: Single Cell, Sticky";
mes "Mucus";
next;
break;
case 2:
mes "^FF0000[Byalan Cave 2F Monsters]^000000";
mes "1. Plankton";
mes "Even though they seem";
mes "insignificantly small, be careful";
mes "not to step on them. Plankton are";
mes "light and can drift on the water.";
mes "^0099FFItem Drops^000000: Single Cell, Garlet";
mes "Sticky Mucus, Empty Bottle";
next;
mes "^FF0000[Byalan Cave 2F Monsters]^000000";
mes "2. Kukre";
mes "Kukre look better than Thief Bugs";
mes "but basically loot items just the";
mes "same. Luckily, they don't attack";
mes "players in a group.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
mes "Monster's Feed, Red Herb, Insect";
mes "Feeler";
next;
mes "^FF0000[Byalan Cave 2F Monsters]^000000";
mes "3. Hydra";
mes "Vegetable Monsters that live near";
mes "water or in the deep sea. Attack";
mes "using tentacles. As a group,";
mes "they're a pain in the ass.";
mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
mes "Meat";
next;
mes "^FF0000[Byalan Cave 2F Monsters]^000000";
mes "4. Vadon";
mes "Covered in a thick, protective";
mes "shell, Vadons attack with powerful";
mes "pincers. Although they look like";
mes "crabs, their meat can't be eaten.";
mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
mes "Shell, Shell";
next;
mes "^FF0000[Byalan Cave 2F Monsters]^000000";
mes "5. Marina";
mes "Transparent jellyfish that attack";
mes "by stretching their flexible bodies";
mes "in a whip-like fashion. They live";
mes "in cool places near water.";
mes "^0099FFItem Drops^000000: Single Cell, Sticky";
mes "Mucus";
next;
mes "^FF0000[Byalan Cave 2F Monsters]^000000";
mes "6. Thara Frog";
mes "Frogs of red colour, surely stronger";
mes "than Roda Frogs. However there is";
mes "obviously one thing in common about";
mes "them, an annoying croaking noise.";
mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
mes "Webfoot";
next;
break;
case 3:
mes "^FF0000[Byalan Cave 3F Monsters]^000000";
mes "1. Hydra";
mes "Vegetable Monsters that live near";
mes "water or in the deep sea. Attack";
mes "using tentacles. As a group,";
mes "they're a pain in the ass.";
mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
mes "Meat";
next;
mes "^FF0000[Byalan Cave 3F Monsters]^000000";
mes "2. Thara Frog";
mes "Frogs of red colour, surely stronger";
mes "than Roda Frogs. However there is";
mes "obviously one thing in common about";
mes "them, an annoying croaking noise.";
mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
mes "Webfoot";
next;
mes "^FF0000[Byalan Cave 3F Monsters]^000000";
mes "3. Cornutus";
mes "Benign monsters that conceal";
mes "themselves in hard, turban shaped";
mes "shells. They try to live as";
mes "peacefully as they can in this";
mes "crazy, crazy world.";
mes "^0099FFItem Drops^000000: Conch, Scell, Solid";
mes "Shell";
next;
mes "^FF0000[Byalan Cave 3F Monsters]^000000";
mes "4. Marse";
mes "A miniature squid with miniature";
mes "tentacles. How it moves through";
mes "water with those tiny things is";
mes "still a scientific mystery.";
mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
next;
mes "^FF0000[Byalan Cave 3F Monsters]^000000";
mes "5. Obeaune";
mes "A female Mermaid that attacks with";
mes "its wild, flowing hair. Whether or";
mes "not its male version is Merman is";
mes "still under debate.";
mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
next;
break;
case 4:
mes "^FF0000[Byalan Cave 4F Monsters]^000000";
mes "1. Hydra";
mes "Vegetable Monsters that live near";
mes "water or in the deep sea. Attack";
mes "using tentacles. As a group,";
mes "they're a pain in the ass.";
mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
mes "Meat";
next;
mes "^FF0000[Byalan Cave 4F Monsters]^000000";
mes "2. Marse";
mes "A miniature squid with miniature";
mes "tentacles. How it moves through";
mes "water with those tiny things is";
mes "still a scientific mystery.";
mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
next;
mes "^FF0000[Byalan Cave 4F Monsters]^000000";
mes "3. Obeaune";
mes "A female Mermaid that attacks with";
mes "its wild, flowing hair. Whether or";
mes "not its male version is Merman is";
mes "still under debate.";
mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
next;
mes "^FF0000[Byalan Cave 4F Monsters]^000000";
mes "4. Marine Sphere";
mes "Strange, round-shaped monsters that";
mes "pulse with destructive energy.";
mes "Gathering their Detonators may be";
mes "useful for Alchemists.";
mes "^0099FFItem Drops^000000: Tendon, Detonator";
next;
mes "^FF0000[Byalan Cave 4F Monsters]^000000";
mes "5. Phen";
mes "A blue fish with a pointed nose and";
mes "sad, incredibly sad, vacant eyes.";
mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,";
mes "Meat, Fin";
next;
mes "^FF0000[Byalan Cave 4F Monsters]^000000";
mes "6. Sword Fish";
mes "Fish Monster with a sharp, long nose";
mes "that's just like a sword. Although it";
mes "has googly eyes, it's a dangerous";
mes "monster. Why wasn't it named Sword";
mes "Nose Fish?";
mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
next;
break;
case 5:
mes "^FF0000[Byalan Cave 5F Monsters]^000000";
mes "1. Marine Sphere";
mes "Strange, round-shaped monsters that";
mes "pulse with destructive energy.";
mes "Gathering their Detonators may be";
mes "useful for Alchemists.";
mes "^0099FFItem Drops^000000: Tendon, Detonator";
next;
mes "^FF0000[Byalan Cave 5F Monsters]^000000";
mes "2. Sword Fish";
mes "Fish Monster with a sharp, long nose";
mes "that's just like a sword. Although it";
mes "has googly eyes, it's a dangerous";
mes "monster. Why wasn't it named Sword";
mes "Nose Fish?";
mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
next;
mes "^FF0000[Byalan Cave 5F Monsters]^000000";
mes "3. Marse";
mes "A miniature squid with miniature";
mes "tentacles. How it moves through";
mes "water with those tiny things is";
mes "still a scientific mystery.";
mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
next;
mes "^FF0000[Byalan Cave 5F Monsters]^000000";
mes "4. Obeaune";
mes "A female Mermaid that attacks with";
mes "its wild, flowing hair. Whether or";
mes "not its male version is Merman is";
mes "still under debate.";
mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
next;
mes "^FF0000[Byalan Cave 5F Monsters]^000000";
mes "5. Marc";
mes "A proud looking Sea Horse that sort";
mes "of looks like a dragon.";
mes "Unfortunately, you can't ride it.";
mes "^0099FFItem Drops^000000: Gill, Fin";
next;
mes "^FF0000[Byalan Cave 5F Monsters]^000000";
mes "6. Strouf";
mes "A lordly fish monster that looks";
mes "like the God of the Seas. Carries a";
mes "lightning trident to fight the";
mes "surface people.";
mes "^0099FFItem Drops^000000: Fin, Feather, Gill";
next;
break;
case 6:
close2;
.@loop1 = 0;
end;
}
}
case 3:
while(.@loop1) {
switch(select("1F.", "2F.", "3F.", "4F.", "Cancel.")) {
case 1:
mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
mes "1. Thief Bug Egg";
mes "A filthy egg form a filthy Thief";
mes "Bug. They make horrible omelets.";
mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
mes "Mucus";
next;
mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
mes "2. Thief Bug Baby";
mes "The undeveloped version of the";
mes "Thief Bug. Even as babies, they're";
mes "pretty disgusting.";
mes "^0099FFItem Drops^000000: Worm Peeling, Red";
mes "Herb, Jellopy";
next;
mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
mes "3. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
mes "4. Spore";
mes "Mushroom-like monsters that usually";
mes "live in forests or dungeons. The";
mes "strange, chocolate chip like nubs";
mes "on its cap are actually something";
mes "else.";
mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
mes "Herb";
next;
mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
mes "5. Tarou";
mes "A tiny, little white mouse. Its";
mes "squeaks can be heard in the Dead";
mes "Pit and the Prontera Culvert.";
mes "^0099FFItem Drops^000000: Rat Tail, Animal";
mes "Skin, Feather, Monster's Feed";
next;
break;
case 2:
mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
mes "1. Thief Bug Egg";
mes "A filthy egg form a filthy Thief";
mes "Bug. They make horrible omelets.";
mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
mes "Mucus";
next;
mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
mes "2. Thief Bug Baby";
mes "The undeveloped version of the";
mes "Thief Bug. Even as babies, they're";
mes "pretty disgusting.";
mes "^0099FFItem Drops^000000: Worm Peeling, Red";
mes "Herb, Jellopy";
next;
mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
mes "3. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
mes "4. Spore";
mes "Mushroom-like monsters that usually";
mes "live in forests or dungeons. The";
mes "strange, chocolate chip like nubs";
mes "on its cap are actually something";
mes "else.";
mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
mes "Herb";
next;
mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
mes "5. Tarou";
mes "A tiny, little white mouse. Its";
mes "squeaks can be heard in the Dead";
mes "Pit and the Prontera Culvert.";
mes "^0099FFItem Drops^000000: Rat Tail, Animal";
mes "Skin, Feather, Monster's Feed";
next;
mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
mes "6. Plankton";
mes "Even though they seem";
mes "insignificantly small, be careful";
mes "not to step on them. Plankton are";
mes "light and can drift on the water.";
mes "^0099FFItem Drops^000000: Single Cell, Garlet";
mes "Sticky Mucus, Empty Bottle";
next;
mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
mes "7. Hydra";
mes "Vegetable Monsters that live near";
mes "water or in the deep sea that";
mes "attack using tentacles. As a group,";
mes "they're a pain in the ass.";
mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
mes "Meat";
next;
mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
mes "8. Female Thief Bug";
mes "Large, brown insects that are";
mes "gruesome to the eye and disgusting";
mes "to the touch. Notorious for quickly";
mes "grabbing whatever drops to the";
mes "ground.";
mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
mes "Jellopy, Garlet, Insect Feeler";
next;
break;
case 3:
mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
mes "1. Thief Bug Egg";
mes "A filthy egg form a filthy Thief";
mes "Bug. They make horrible omelets.";
mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
mes "Mucus";
next;
mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
mes "2. Thief Bug Baby";
mes "The undeveloped version of the";
mes "Thief Bug. Even as babies, they're";
mes "pretty disgusting.";
mes "^0099FFItem Drops^000000: Worm Peeling, Red";
mes "Herb, Jellopy";
next;
mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
mes "3. Female Thief Bug";
mes "Large, brown insects that are";
mes "gruesome to the eye and disgusting";
mes "to the touch. Notorious for quickly";
mes "grabbing whatever drops to the";
mes "ground.";
mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
mes "Jellopy, Garlet, Insect Feeler";
next;
mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
mes "4. Tarou";
mes "A tiny, little white mouse. Its";
mes "squeaks can be heard in the Dead";
mes "Pit and the Prontera Culvert.";
mes "^0099FFItem Drops^000000: Rat Tail, Animal";
mes "Skin, Feather, Monster's Feed";
next;
mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
mes "5. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
mes "6. Poporing";
mes "A light green Poring with the";
mes "Poison property. It's much stronger";
mes "than Poring, but still moves by";
mes "means of bouncing.";
mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
mes "Green Herb";
next;
break;
case 4:
mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
mes "1. Theif Bug Egg";
mes "A filthy egg form a filthy Thief";
mes "Bug. They make horrible omelets.";
mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
mes "Mucus";
next;
mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
mes "2. Thief Bug Baby";
mes "The undeveloped version of the";
mes "Thief Bug. Even as babies, they're";
mes "pretty disgusting.";
mes "^0099FFItem Drops^000000: Worm Peeling, Red";
mes "Herb, Jellopy";
next;
mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
mes "3. Female Thief Bug";
mes "Large, brown insects that are";
mes "gruesome to the eye and disgusting";
mes "to the touch. Notorious for quickly";
mes "grabbing whatever drops to the";
mes "ground.";
mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
mes "Jellopy, Garlet, Insect Feeler";
next;
mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
mes "4. Male Thief Bug";
mes "A large, blue insect, the Male";
mes "Thief Bug is considerably powerful.";
mes "They're also very aggressive";
mes "towards humans.";
mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
mes "Jellopy, Garlet, Insect Feeler,";
mes "Yellow Herb";
next;
mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
mes "5. Golden Thief Bug";
mes "A Thief Bug with a shell that";
mes "shimmers in a brilliant, golden";
mes "light. Beautiful, but still a nasty";
mes "bug through and through.";
mes "^0099FFItem Drops^000000: Blue Herb, Gold, Ora";
mes "Ora, Insect Feeler";
next;
break;
case 5:
close2;
.@loop1 = 0;
end;
}
}
case 4:
close;
}
}
prt_in,172,102,4 script Monster Encyclopedia#6pr HIDDEN_NPC,{
mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
mes "This is an Encyclopedia describing";
mes "Monsters living in Dungeons.";
next;
.@loop1 = 1;
switch(select("Mjolnir Dead Pit", "Payon Cave", "Pyramid")) {
case 1:
while(.@loop1) {
switch(select("1F", "2F", "3F", "Cancel")) {
case 1:
mes "^FF0000[Dead Pit 1F Monsters]^000000";
mes "1. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing";
mes "Grape, Red Herb";
next;
mes "^FF0000[Dead Pit 1F Monsters]^000000";
mes "2. Tarou";
mes "A tiny, little white mouse. Its";
mes "squeaks can be heard in the Dead";
mes "Pit and the Prontera Culvert.";
mes "^0099FFItem Drops^000000: Rat Tail, Animal";
mes "Skin, Feather, Monster's Feed";
next;
mes "^FF0000[Dead Pit 1F Monsters]^000000";
mes "3. Martin";
mes "An adorable mole wearing a safety";
mes "helmet. He's deathly afraid of";
mes "cave-ins and occasionally stops to";
mes "cower in fear.";
mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
mes "Claw";
next;
mes "^FF0000[Dead Pit 1F Monsters]^000000";
mes "4. Drainliar";
mes "A blood red bat that's much";
mes "stronger than Familiar. It also";
mes "tends to pursue any human it";
mes "finds.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
next;
break;
case 2:
mes "^FF0000[Dead Pit 2F Monsters]^000000";
mes "1. Martin";
mes "An adorable mole wearing a safety";
mes "helmet. He's deathly afraid of";
mes "cave-ins and occasionally stops to";
mes "cower in fear.";
mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
mes "Claw";
next;
mes "^FF0000[Dead Pit 2F Monsters]^000000";
mes "2. Drainliar";
mes "A blood red bat that's much";
mes "stronger than Familiar. It also";
mes "tends to pursue any human it";
mes "finds.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
next;
mes "^FF0000[Dead Pit 2F Monsters]^000000";
mes "3. Skel Wroker";
mes "A reanimated skeleton of a miner";
mes "that has died, but come back to";
mes "abuse its health insurance policy.";
mes "^0099FFItem Drops^000000: Iron, Lantern";
next;
mes "^FF0000[Dead Pit 2F Monsters]^000000";
mes "4. Myst";
mes "A strange, monster made of mist";
mes "that is attached to a phantom";
mes "window.";
mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
next;
break;
case 3:
mes "^FF0000[Dead Pit 3F Monsters]^000000";
mes "1. Skel Worker";
mes "A reanimated skeleton of a miner";
mes "that has died, but returned to join";
mes "his brothers in the Miner's Union";
mes "Strike.";
mes "^0099FFItem Drops^000000: Iron, Lantern";
next;
mes "^FF0000[Dead Pit 3F Monsters]^000000";
mes "2. Myst";
mes "A strange, monster made of mist";
mes "that is attached to a phantom";
mes "window.";
mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
next;
mes "^FF0000[Dead Pit 3F Monsters]^000000";
mes "3. Evil Druid";
mes "A flamboyantly evil druid. It's";
mes "always using a floating spellbook";
mes "that crackles with energy to cause";
mes "misery to adventurers.";
mes "^0099FFItem Drops^000000: Amulet, White Herb";
next;
break;
case 4:
close2;
.@loop1 = 0;
end;
}
}
case 2:
while(.@loop1) {
switch(select("1F", "2F", "3F", "4F", "5F", "Cancel")) {
case 1:
mes "^FF0000[Payon Cave 1F Monsters]^000000";
mes "1. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Batt, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Payon Cave 1F Monsters]^000000";
mes "2. Spore";
mes "Mushroom-like monsters that attack";
mes "with mushy headbutts. Usually live";
mes "in forests or dungeons.";
mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
mes "Herb";
next;
mes "^FF0000[Payon Cave 1F Monsters]^000000";
mes "3. Zombie";
mes "Bad Case of the Dead which has been";
mes "reborn as a Walking Corpse by Black";
mes "magic. Let's lead it to Nirvana.";
mes "^0099FFItem Drops^000000: Decayed Nail, Sticky";
mes "Mucus, Horrendous Mouth";
next;
break;
case 2:
mes "^FF0000[Payon Cave 2F Monsters]^000000";
mes "1. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Payon Cave 2F Monsters]^000000";
mes "2. Eggyra";
mes "A weird, robotic egg looking thing";
mes "that waddles when it walks. No one";
mes "knows what these things are made";
mes "out of.";
mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,";
mes "Red Herb";
next;
mes "^FF0000[Payon Cave 2F Monsters]^000000";
mes "3. Magnolia";
mes "Cute looking creatures that appear";
mes "as large frying pans cooking an";
mes "egg. Ironically, they're not";
mes "morning monsters.";
mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell";
next;
mes "^FF0000[Payon Cave 2F Monsters]^000000";
mes "4. Soldier Skeleton";
mes "A skeleton soldier that wields two";
mes "swords at once. In life, they";
mes "laughed at him for being obese, but";
mes "now he will have his revenge.";
mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
next;
break;
case 3:
mes "^FF0000[Payon Cave 3F Monsters]^000000";
mes "1. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Payon Cave 3F Monsters]^000000";
mes "2. Soldier Skeleton";
mes "A double sword wielding skeleton.";
mes "Like all good soldiers, this";
mes "skeleton has a nice, manly cleft in";
mes "its chin.";
mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
next;
mes "^FF0000[Payon Cave 3F Monsters]^000000";
mes "3. Munak";
mes "A beautiful zombie that seems to be";
mes "linked to Bongun somehow.";
mes "^0099FFItem Drops^000000: Daenggie, Munak Turban";
next;
mes "^FF0000[Payon Cave 3F Monsters]^000000";
mes "4. Archer Skeleton";
mes "An excellent, Undead bowman.";
mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow";
mes "Red Herb";
next;
break;
case 4:
mes "^FF0000[Payon Cave 4F Monsters]^000000";
mes "1. Soldier Skeleton";
mes "A skeleton wielding two swords at";
mes "the same time> Wear shorts and";
mes "booties, but not socks and";
mes "underwear. A very risque monster.";
mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
next;
mes "^FF0000[Payon Cave 4F Monsters]^000000";
mes "2. Archer Skeleton";
mes "Despite not having actual eyes,";
mes "Archer Skeletons have great aim.";
mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
mes "Red Herb";
next;
mes "^FF0000[Payon Cave 4F Monsters]^000000";
mes "3. Sohee";
mes "A female Ghost that harbours a deep";
mes "grudge. Although she is usually";
mes "crying, she can become fierce upon";
mes "encountering the living.";
mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
next;
mes "^FF0000[Payon Cave 4F Monsters]^000000";
mes "4. Horong";
mes "An eerie-looking, violent fireball.";
mes "It's useless to use hiding skills";
mes "near this vengeful spirit.";
mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
mes "Fire Arrow";
next;
break;
case 5:
mes "^FF0000[Payon Cave 5F Monsters]^000000";
mes "1. Soldier Skeleton";
mes "A skeleton soldier that wields two";
mes "swords at once. He might have";
mes "fought for justice at one time, but";
mes "now he's one of the undead!";
mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
next;
mes "^FF0000[Payon Cave 5F Monsters]^000000";
mes "2. Archer Skeleton";
mes "Despite not having actualy eyes,";
mes "Archer Skeletons have great aim.";
mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
mes "Red Herb";
next;
mes "^FF0000[Payon Cave 5F Monsters]^000000";
mes "3. Sohee";
mes "A female Ghost that harbours a deep";
mes "grudge. Although she is usually";
mes "crying, she can become fierce upon";
mes "encountering the living.";
mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
next;
mes "^FF0000[Payon Cave 5F Monsters]^000000";
mes "4. Horong";
mes "An eerie-looking, violent fireball.";
mes "It's useless to use hiding skills";
mes "near this vengeful spirit.";
mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
mes "Fire Arrow";
next;
mes "^FF0000[Payon Cave 5F Monsters]^000000";
mes "5. Moonlight Flower";
mes "A wild Girl that command the 9 Tail";
mes "Foxes. She carries around a staff";
mes "topped with a Bell.";
mes "^0099FFItem Drops^000000: 9 Tails, White Herb";
mes "Topaz, Elunium";
next;
break;
case 6:
close2;
.@loop1 = 0;
end;
}
}
case 3:
while(.@loop1) {
switch(select("1F", "2F", "3F", "4F", "5F", "6F", "Cancel")) {
case 1:
mes "^FF0000[Pyramid 1F Monsters]^000000";
mes "1. Familiar";
mes "A gray bat that's not very strong,";
mes "but really annoying because it";
mes "attacks very fast and relentlessly";
mes "pursues passerby.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
mes "Grape, Red Herb";
next;
mes "^FF0000[Pyramid 1F Monsters]^000000";
mes "2. Spore";
mes "Giant sized mushroom-like monsters";
mes "that might taste good on giant";
mes "sized pizza. Usually live in";
mes "forests or dungeons.";
mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
mes "Herb";
next;
mes "^FF0000[Pyramid 1F Monsters]^000000";
mes "3. Poporing";
mes "A light green Poring with the";
mes "Poison property. It's much stronger";
mes "than Poring, but still moves by";
mes "means of bouncing.";
mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,";
mes "Green Herb";
next;
break;
case 2:
mes "^FF0000[Pyramid 2F Monsters]^000000";
mes "1. Poporing";
mes "A light green Poring with the";
mes "Poison property. It's much stronger";
mes "than Poring, but still moves by";
mes "means of bouncing.";
mes "^0099FFItem Drops^000000: Sticky Mucus,";
mes "Garlet, Green Herb";
next;
mes "^FF0000[Pyramid 2F Monsters]^000000";
mes "2. Drainliar";
mes "A blood red bat that's much";
mes "stronger than Familiar. It also";
mes "tends to pursue any human it";
mes "finds.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
next;
mes "^FF0000[Pyramid 2F Monsters]^000000";
mes "3. Soldier Skeleton";
mes "A skeleton soldier that wields two";
mes "swords at once. Doesn't have much";
mes "to do, other than attack passerby.";
mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
next;
mes "^FF0000[Pyramid 2F Monsters]^000000";
mes "4. Archer Skeleton";
mes "Despite not having actual eyes,";
mes "Archer Skeletons have great aim.";
mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
mes "Red Herb";
next;
break;
case 3:
mes "^FF0000[Pyramid 3F Monsters]^000000";
mes "1. Drainliar";
mes "A blood red bat that's much";
mes "stronger than Familiar. It also";
mes "tends to pursue any human it";
mes "finds.";
mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
next;
mes "^FF0000[Pyramid 3F Monsters]^000000";
mes "2. Soldier Skeleton";
mes "A skeleton soldier that wields two";
mes "swords at once. Surprisingly quick";
mes "for an Undead monster.";
mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
next;
mes "^FF0000[Pyramid 3F Monsters]^000000";
mes "3. Archer Skeleton";
mes "Despite not having actual eyes,";
mes "Archer Skeletons have great aim.";
mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
mes "Red Herb";
next;
mes "^FF0000[Pyramid 3F Monsters]^000000";
mes "4. Mummy";
mes "A walking corpse covered with";
mes "bandages. It probably used to be";
mes "beautiful once.";
mes "^0099FFItem Drops^000000: Rotten Bandage";
next;
mes "^FF0000[Pyramid 3F Monsters]^000000";
mes "5. Verit";
mes "A mummified dog that will pick up";
mes "anything dropped to the ground.";
mes "Although it's a zombie, it seems";
mes "happy to be alive again.";
mes "^0099FFItem Drops^000000: Immortal Herat, Zargon";
mes "Rotten Bandage";
next;
break;
case 4:
mes "^FF0000[Pyramid 4F Monsters]^000000";
mes "1. Mummy";
mes "A walking corpse covered with";
mes "bandages. It probably used to be";
mes "beautiful once.";
mes "^0099FFItem Drops^000000: Rotten Bandage";
next;
mes "^FF0000[Pyramid 4F Monsters]^000000";
mes "2. Verit";
mes "A mummified dog that will pick up";
mes "anything dropped to the ground.";
mes "Although it's a zombie, it seems";
mes "happy to be alive again.";
mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,";
mes "Rotten Bandage";
next;
mes "^FF0000[Pyramid 4F Monsters]^000000";
mes "3. Ghoul";
mes "Similar to a Zombie, but Ghouls are";
mes "green and much stronger. Its";
mes "retching is offensive in more ways";
mes "than one.";
mes "^0099FFItem Drops^000000: Horrendous Mouth";
next;
mes "^FF0000[Pyramid 4F Monsters]^000000";
mes "4. Isis";
mes "A monster that is half serpent and";
mes "half woman, as well as one of";
mes "Osiris' trusted champions.";
mes "^0099FFItem Drops^000000: Scale Skin, Shining";
mes "Scale";
next;
break;
case 5:
mes "^FF0000[Pyramid 5F Monsters]^000000";
mes "1. Mummy";
mes "A walking corpse covered with";
mes "bandages. It probably used to be";
mes "beautiful once.";
mes "^0099FFItem Drops^000000: Rotten Bandage";
next;
mes "^FF0000[Pyramid 5F Monsters]^000000";
mes "2. Ghoul";
mes "Similar to a Zombie, but Ghouls are";
mes "green and much stronger. Its";
mes "retching is offensive in more ways";
mes "than one.";
mes "^0099FFItem Drops^000000: Horrendous Mouth";
next;
mes "^FF0000[Pyramid 5F Monsters]^000000";
mes "3. Isis";
mes "A monster that is half serpent and";
mes "half woman, as well as one of";
mes "Osiris' trusted champions.";
mes "^0099FFItem Drops^000000: Scale Skin, Shining";
mes "Scale";
next;
break;
case 6:
mes "^FF0000[Pyramid 6F Monsters]^000000";
mes "1. Mummy";
mes "A walking corpse covered with";
mes "bandages. It probably used to be";
mes "beautiful once.";
mes "^0099FFItem Drops^000000: Rotten Bandage";
next;
mes "^FF0000[Pyramid 6F Monsters]^000000";
mes "2. Verit";
mes "A mummified dog that will pick up";
mes "anything dropped to the ground.";
mes "Although it's a zombie, it seems";
mes "happy to be alive again.";
mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,";
mes "Rotten Bandage";
next;
mes "^FF0000[Pyramid 6F Monsters]^000000";
mes "3. Ghoul";
mes "Similar to a Zombie, but Ghouls are";
mes "green and much stronger. Its";
mes "retching is offensive in more ways";
mes "than one.";
mes "^0099FFItem Drops^000000: Horrendous Mouth";
next;
mes "^FF0000[Pyramid 6F Monsters]^000000";
mes "4. Isis";
mes "A monster that is half serpent and";
mes "half woman, as well as one of";
mes "Osiris' trusted champions.";
mes "^0099FFItem Drops^000000: Scale Skin, Shining";
mes "Scale";
next;
mes "^FF0000[Pyramid 6F Monsters]^000000";
mes "5. Osiris";
mes "The indisputable King of Mummies.";
mes "He wears a crown and rotting";
mes "bandages that are decidedly royal";
mes "purple colour.";
mes "^0099FFItem Drops^000000: Memento, Rotten";
mes "Bandage, Hand of God, Elunium";
next;
break;
case 7:
close2;
.@loop1 = 0;
end;
}
}
case 4:
close;
}
}
prt_in,164,102,4 script Monster Encyclopedia#7pr HIDDEN_NPC,{
mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
mes "This is an Encyclopedia describing";
mes "Monsters living in Dungeons.";
next;
.@loop1 = 1;
switch(select("Sunken Ship near Alberta", "Prontera Maze")) {
case 1:
while(.@loop1) {
switch(select("1F", "2F", "Cancel")) {
case 1:
mes "^FF0000[Sunken Ship 1F Monsters]^000000";
mes "1. Plankton";
mes "Even though they seem";
mes "insignificantly small, be careful";
mes "not to step on them. Plankton are";
mes "light and can drift on the water.";
mes "^0099FFItem Drops^000000: Single Cell, Garlet";
mes "Sticky Mucus, Empty Bottle";
next;
mes "^FF0000[Sunken Ship 1F Monsters]^000000";
mes "2. Kukre";
mes "Kukre look better than Thief Bugs";
mes "but basically loot items just the";
mes "same. Luckily, they don't attack";
mes "players in a group.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
mes "Monster's Feed, Red Herb, Insect";
mes "Feeler";
next;
mes "^FF0000[Sunken Ship 1F Monsters]^000000";
mes "3. Hydra";
mes "Vegetable Monsters that live near";
mes "water or in the deep sea that";
mes "attack using tentacles. As a group,";
mes "they're a pain in the ass.";
mes "^0099FFItem Drops^000000: Tentacles, Sticky Mucus";
mes "Meat";
next;
mes "^FF0000[Sunken Ship 1F Monsters]^000000";
mes "4. Poporing";
mes "A light green Poring with the";
mes "Poison property. It's much stronger";
mes "than Poring, but still moves by";
mes "means of bouncing.";
mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
mes "Green Herb";
next;
mes "^FF0000[Sunken Ship 1F Monsters]^000000";
mes "5. Poison Spore";
mes "A black capped mushroom. It attacks";
mes "adventurers in fear of being eaten,";
mes "despite being poisonous and not";
mes "delicious.";
mes "^0099FFItem Drops^000000: Spore, Green Herb";
next;
mes "^FF0000[Sunken Ship 1F Monsters]^000000";
mes "6. Pirate Skel";
mes "A topless pirate skeleton that";
mes "skips around in purple socks.";
mes "Scourge of the seven seas.";
mes "^0099FFItem Drops^000000: Skel-Bone";
next;
break;
case 2:
mes "^FF0000[Sunken Ship 2F Monsters]^000000";
mes "1. Kukre";
mes "Kukre look better than Thief Bugs";
mes "but basically loot items just the";
mes "same. Luckily, they don't attack";
mes "players in a group.";
mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
mes "Monster's Feed, Red Herb, Insect";
mes "Feeler";
next;
mes "^FF0000[Sunken Ship 2F Monsters]^000000";
mes "2. Hydra";
mes "Vegetable Monsters that live near";
mes "water or in the deep sea that";
mes "attack using tentacles. As a group,";
mes "they're a pain in the ass.";
mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
mes "Meat";
next;
mes "^FF0000[Sunken Ship 2F Monsters]^000000";
mes "3. Poporing";
mes "A light green Poring with the";
mes "Poison property. It's much stronger";
mes "than Poring, but still moves by";
mes "means of bouncing.";
mes "^0099FFItem Drops^000000: Sticky Mucus,";
mes "Garlet, Green Herb";
next;
mes "^FF0000[Sunken Ship 2F Monsters]^000000";
mes "4. Thara Frog";
mes "Red Frogs that are much stronger";
mes "than the green Roda Frogs. They";
mes "also produce an annoying croaking";
mes "noise.";
mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
mes "Webfoot";
next;
mes "^FF0000[Sunken Ship 2F Monsters]^000000";
mes "5. Whisper";
mes "A piece of living fabric that gives";
mes "off spooky vibes. Sometimes, it";
mes "likes to turn invisible...";
mes "^0099FFItem Drops^000000: Fabric";
next;
mes "^FF0000[Sunken Ship 2F Monsters]^000000";
mes "6. Megalodon";
mes "Skeleton Fish having spooky empty";
mes "eye-holes.";
mes "^0099FFItem Drops^000000: Stinky Scale, Skel-Bone";
next;
mes "^FF0000[Sunken Ship 2F Monsters]^000000";
mes "7. Pirate Skel";
mes "A topless pirate skeleton that";
mes "skips around in purple socks.";
mes "Scourge of the seven seas.";
mes "^0099FFItem Drops^000000: Skel-Bone";
next;
mes "^FF0000[Sunken Ship 2F Monsters]^000000";
mes "8. Marionette";
mes "A monster reborn as a cursed doll";
mes "that is bound to strings attached";
mes "to wooden sticks.";
mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
next;
mes "^FF0000[Sunken Ship 2F Monsters]^000000";
mes "9. Drake";
mes "A peg-legged, ghostly pirate";
mes "captain that takes its leisurely";
mes "time to attack the living.";
mes "^0099FFItem Drops^000000: Skel-Bone, White";
mes "Herb, Elunium";
next;
break;
case 3:
close2;
.@loop1 = 0;
end;
}
}
case 2:
while(.@loop1) {
switch(select("1F", "3F", "Cancel")) {
case 1:
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "1. Poring";
mes "Small, pink monsters that are made";
mes "of a living gelatinous substance.";
mes "They're cute, and move by";
mes "bouncing.";
mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
mes "Apple, Empty Bottle, Red Herb";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "2. Lunatic";
mes "Plump and shaggy monster shaped in";
mes "a Rabbit. However it won't give you a";
mes "'Bunny Band'.";
mes "^0099FFItem Drops^000000:";
mes "Clover, Feather, Carrot, Red Herb";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "3. Fabre";
mes "The weak and small larva of Creamy.";
mes "Although some say it is cute, the";
mes "author must disagree.";
mes "Whole-heartedly.";
mes "^0099FFItem Drops^000000: Fluff, Feather, Green";
mes "Herb, Clover";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "4. Creamy";
mes "A flying monster with beautiful";
mes "wings. It will escape by";
mes "teleporting if it thinks that it's";
mes "in grave danger.";
mes "^0099FFItem Drops^000000: Powder of Butterfly";
mes "Honey, Butterfly Wing, Flower";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "5. Pupa";
mes "Monster that is the pupal stage of";
mes "Fabre. It doesn't attack at all, so";
mes "it's easy to kill for Novices.";
mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
mes "Mucus";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "6. Poporing";
mes "A light green Poring with the";
mes "Posion property. It's much stronger";
mes "than Poring, but still moves by";
mes "means of bouncing.";
mes "^0099FFItem Drops^000000: Sticky Mucus,";
mes "Garlet, Green Herb";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "7. Rocker";
mes "A lazy grasshopper that loves to";
mes "play the violin, just like in";
mes "Aesop's fable.";
mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
mes "Jellopy";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "8. Bigfoot";
mes "Althought its name may be";
mes "misleading, Bigfoot is actually a";
mes "large bear. It walks like it owns";
mes "the forest, and it does.";
mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
mes "Animal Skin, Sweet Potato";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "9. Smokie";
mes "A chubby little raccoon that loves";
mes "nothing better than to scamper.";
mes "It's rumoured to use a magic leaf to";
mes "become invisible!";
mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
mes "Skin, Sweet Potato";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "10. Snake";
mes "Green Coloured Snake living in the";
mes "Forest or Desert. Not poisonous but";
mes "be careful.";
mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "11. Wolf";
mes "Wild, roving wolves with blue";
mes "manes. They tend to attack as a";
mes "pack when even one of them is";
mes "threatened.";
mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
mes "Monster's Feed, Animal Skin";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "12. Agriope";
mes "A segmented, millipede type monster";
mes "that will attack passerby with";
mes "poison.";
mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
mes "Herb";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "13. Agros";
mes "A monstrous spider that will attack";
mes "adventurers on sight. It's too big";
mes "for adventurers to squish with";
mes "their feet.";
mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
mes "Green Herb, Yellow Herb";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "14. Chonchon";
mes "Fly monsters that move with great";
mes "speed. Amazingly, they can heal in";
mes "the presense of fecal matter.";
mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
mes "Wing";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "15. Horn";
mes "Although it looks fierce, it's";
mes "actually a peaceful insect. It";
mes "roams around fields with a";
mes "crunching sound.";
mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
mes "Shell";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "16. Hunter Fly";
mes "Winged insects covered in the blood";
mes "of innocents. It's incredibly";
mes "quick, as well as strong. Novices";
mes "must flee from this monster at all";
mes "cost.";
mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "17. Mantis";
mes "It wanders about fields, waving a";
mes "tiny fan. An entire martial arts";
mes "style is based on the movements of";
mes "this insect.";
mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,";
mes "Solid Shell, Red Herb";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "18. Stainer";
mes "Tiny little insect with a splendid,";
mes "ladybug-like shell. It can sense";
mes "magic and will attack once a spell";
mes "begins casting.";
mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,";
mes "Shell, Solid Shell";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "19. Side Winder";
mes "A dark coloured snake that hates";
mes "people. Be careful, and kill them";
mes "before they can poison you.";
mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
mes "Poisonous Canine, Snake Scale";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "20. Yoyo";
mes "Pink coloured Monkey. Not only do";
mes "they pick up everything dropped on the";
mes "ground, outrageously, but they are";
mes "nimble and cooperative, you must be";
mes "cautious of being attacked by a";
mes "group.";
mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow";
mes "Herb, Animal Skin";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "21. Caramel";
mes "An adorable porcupine with tiny";
mes "spiky quills. However, it gets";
mes "incredibly angry when touched.";
mes "^0099FFItem Drops^000000: Porcupine Quill,";
mes "Animal Skin";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "22. Steel Chonchon";
mes "Similar to Chonchon, but is yellow";
mes "and green. It picks up everything";
mes "from the ground, so be careful not";
mes "to drop items.";
mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
mes "Shell";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "23. Coco";
mes "A small Squirrel with dark,";
mes "piercing eyes. It's always holding";
mes "an Acorn, and would be cute if it";
mes "didn't always have a look of utter";
mes "contempt.";
mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
mes "Skin, Sweet Potato";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "24. Dustiness";
mes "This flying monster has a high";
mes "dodge rate, so if you have low";
mes "attack accuracy, you may want to";
mes "leave it alone.";
mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
mes "Insect Feeler, Red Herb";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "25. Martin";
mes "An adorable mole wearing a safety";
mes "helmet. He's deathly afraid of";
mes "cave-ins and occasionally stops to";
mes "cower in fear.";
mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
mes "Claw";
next;
mes "^FF0000[Prontera Maze 1F Monsters]^000000";
mes "26. Savage";
mes "A wild boar that walks around,";
mes "grunting restlessly. It's rough";
mes "looking tusks make it hard to";
mes "believe it was cute as a baby.";
mes "^0099FFItem Drops^000000: Mane, Animal Skin";
next;
break;
case 2:
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "1. Poring";
mes "Small, pink monsters that are made";
mes "of a living gelatinous substance.";
mes "They're cute, and move by";
mes "bouncing.";
mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
mes "Apple, Empty Bottle, Red Herb";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "2. Lunatic";
mes "Plump and shaggy monster shaped in";
mes "a Rabbit. However it won't give you a";
mes "'Bunny Band'.";
mes "^0099FFItem Drops^000000:";
mes "Clover, Feather, Carrot, Red Herb";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "3. Fabre";
mes "The weak and small larva of Creamy.";
mes "Although some say it is cute, the";
mes "author must disagree.";
mes "Whole-heartedly.";
mes "^0099FFItem Drops^000000: Fluff, Feather, Green";
mes "Herb, Clover";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "4. Creamy";
mes "A flying monster with beautiful";
mes "wings. It will escape by";
mes "teleporting if it thinks that it's";
mes "in grave danger.";
mes "^0099FFItem Drops^000000: Powder of Butterfly";
mes "Honey, Butterfly Wing, Flower";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "5. Pupa";
mes "Monster that is the pupal stage of";
mes "Fabre. It doesn't attack at all, so";
mes "it's easy to kill for Novices.";
mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
mes "Mucus";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "6. Poporing";
mes "A light green Poring with the";
mes "Posion property. It's much stronger";
mes "than Poring, but still moves by";
mes "means of bouncing.";
mes "^0099FFItem Drops^000000: Sticky Mucus,";
mes "Garlet, Green Herb";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "7. Rocker";
mes "A lazy grasshopper that loves to";
mes "play the violin, just like in";
mes "Aesop's fable.";
mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
mes "Jellopy";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "8. Bigfoot";
mes "Althought its name may be";
mes "misleading, Bigfoot is actually a";
mes "large bear. It walks like it owns";
mes "the forest, and it does.";
mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
mes "Animal Skin, Sweet Potato";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "9. Smokie";
mes "A chubby little raccoon that loves";
mes "nothing better than to scamper.";
mes "It's rumoured to use a magic leaf to";
mes "become invisible!";
mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
mes "Skin, Sweet Potato";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "10. Snake";
mes "Green Coloured Snake living in the";
mes "Forest or Desert. Not poisonous but";
mes "be careful.";
mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "11. Wolf.";
mes "Wild, roving wolves with blue";
mes "manes. They tend to attack as a";
mes "pack when even one of them is";
mes "threatened.";
mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
mes "Monster's Feed, Animal Skin";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "12. Agriope";
mes "A segmented, millipede type monster";
mes "that will attack passerby with";
mes "poison.";
mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
mes "Herb";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "13. Agros";
mes "A monstrous spider that will attack";
mes "adventurers on sight. It's too big";
mes "for adventurers to squish with";
mes "their feet.";
mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
mes "Green Herb, Yellow Herb";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "14. Horn";
mes "Although it looks fierce, it's";
mes "actually a peaceful insect. It";
mes "roams around fields with a";
mes "crunching sound.";
mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
mes "Shell";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "15. Hunter Fly";
mes "Winged insects covered in the blood";
mes "of innocents. It's incredibly";
mes "quick, as well as strong. Novices";
mes "must flee from this monster at all";
mes "cost.";
mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "16. Mantis";
mes "It wanders about fields, waving a";
mes "tiny fan. An entire martial arts";
mes "style is based on the movements of";
mes "this insect.";
mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,";
mes "Solid Shell, Red Herb";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "17. Stainer";
mes "Tiny little insect with a splendid,";
mes "ladybug-like shell. It can sense";
mes "magic and will attack once a spell";
mes "begins casting.";
mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,";
mes "Shell, Solid Shell";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "18. Side Winder";
mes "A dark coloured snake that hates";
mes "people. Be careful, and kill them";
mes "before they can poison you.";
mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
mes "Poisonous Canine, Snake Scale";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "19. Yoyo";
mes "Pink coloured Monkey. Not only do";
mes "they pick up everything dropped on the";
mes "ground, outrageously, but they are";
mes "nimble and cooperative, you must be";
mes "cautious of being attacked by a";
mes "group.";
mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow";
mes "Herb, Animal Skin";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "20. Caramel";
mes "An adorable porcupine with tiny";
mes "spiky quills. However, it gets";
mes "incredibly angry when touched.";
mes "^0099FFItem Drops^000000: Porcupine Quill,";
mes "Animal Skin";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "21. Steel Chonchon";
mes "Similar to Chonchon, but is yellow";
mes "and green. It picks up everything";
mes "from the ground, so be careful not";
mes "to drop items.";
mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
mes "Shell";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "22. Coco";
mes "A small Squirrel with dark,";
mes "piercing eyes. It's always holding";
mes "an Acorn, and would be cute if it";
mes "didn't always have a look of utter";
mes "contempt.";
mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
mes "Skin, Sweet Potato";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "23. Dustiness";
mes "This flying monster has a high";
mes "dodge rate, so if you have low";
mes "attack accuracy, you may want to";
mes "leave it alone.";
mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
mes "Insect Feeler, Red Herb";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "24. Martin";
mes "An adorable mole wearing a safety";
mes "helmet. He's deathly afraid of";
mes "cave-ins and occasionally stops to";
mes "cower in fear.";
mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
mes "Claw";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "25. Savage";
mes "A wild boar that walks around,";
mes "grunting restlessly. It's rough";
mes "looking tusks make it hard to";
mes "believe it was cute as a baby.";
mes "^0099FFItem Drops^000000: Mane, Animal Skin";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "26. Savage Bebe";
mes "Tiny, pink baby Savage. It's";
mes "disheartening to know that it grows";
mes "up to become ugly-looking.";
mes "^0099FFItem Drops^000000: Animal Skin, Meat,";
mes "Arrow, Feather";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "27. Mastering";
mes "A giant Poring rarely seen in the";
mes "Morroc Desert, Mt. Mjolnir or the";
mes "Prontera Maze. It may be the Master";
mes "of Porings, but... it's still a";
mes "Poring";
mes "^0099FFItem Drops^000000: Apple, Apple Juice";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "28. Eclipse";
mes "Lord and Master of all Lunatics.";
mes "Its attacks may be weak, but it";
mes "has considerable defense.";
mes "^0099FFItem Drops^000000: Carrot, Glass Bead,";
mes "Milk, Carrot Juice";
next;
mes "^FF0000[Prontera Maze 3F Monsters]^000000";
mes "29. Baphomet";
mes "A horned goat-like beast that";
mes "wields an intimidating scythe with";
mes "incredible might. Sired countless";
mes "Baphomet Jrs.";
mes "^0099FFItem Drops^000000: Evil Horn,";
mes "Yggdrasilberry, Animal Skin,";
mes "Oridecon";
next;
break;
case 3:
close2;
.@loop1 = 0;
end;
}
}
case 3:
close;
}
}
prt_in,162,68,4 script Vending Guide#pront HIDDEN_NPC,{
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "So you want to open your own shop";
mes "so that you can sell items to other";
mes "players and make zeny?";
next;
if (select("Yes, I do!", "Close the book.") == 1) {
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "First, only certain job classes can";
mes "open vending shops. As a Merchant,";
mes "Blacksmith or Alchemist, you must";
mes "first learn ^009933Level 5 Enlarge Weight^000000";
mes "^009933Limit^000000, and then learn the ^009933Pushcart^000000";
mes "skill.";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "When you have learned the Pushcart";
mes "skill, you can go ahead and rent a";
mes "Cart form a Kafra Employee. Once";
mes "this cart is equipped, it won't";
mes "disappear as long as you don't take";
mes "it off.";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "However, equipping a Cart reduces";
mes "your movement speed. You can";
mes "recover this movement speed by";
mes "continuing to add skill points to";
mes "the ^009933Pushcart^000000 skill.";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "Now, this next part is very";
mes "important. If you want to be able";
mes "to sell what is inside your cart,";
mes "you must learn ^009933Level 3 Pushcart^000000 so";
mes "that youc an learn ^009933Vending^000000,";
mes "allowing you to sell items inside";
mes "your cart.";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "Remember, only items inside your";
mes "Cart can be sold with the Vending";
mes "skill. Press the '^009933Alt^000000' and ^009933W^000000' keys";
mes "to open the Cart Window labeled";
mes "'Rent a Cart Item.'";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "You can drag and drop items from";
mes "your Inventory Window into this";
mes "Cart Window. You can also click the";
mes "'^009933items^000000' button int he Equipment";
mes "Window (^009933Alt^000000 + ^009933Q^000000) to open the Cart";
mes "Window.";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "Now use the Vending skill. Two";
mes "windows will pop up. ^009933Available^000000";
mes "^009933 items for Vending^000000 and ^009933 Vend a Shop^000000.";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "Drag and drop items from the";
mes "^009933Available items for Vending^000000";
mes "Window into the ^009933Vend a Shop^000000 Window.";
mes "Then, in the ^009933Vend a Shop^000000 window,";
mes "you may set prices and name your";
mes "shop.";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "After confirming the items and";
mes "prices, click the 'OK' button. The";
mes "^009933My Shop^000000 window will appear.";
mes "Congratulations, you are now";
mes "vending your items!";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "When you close the ^009933My Shop^000000 window,";
mes "your shop will be closed. You can";
mes "check the prices of your items in";
mes "the ^009933My Shop^000000 window, and your sales";
mes "will be recorded in the chat";
mes "window.";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "When everything's sold out, the";
mes "shop will automatically close.";
next;
mes "^FF0000[Vending Guide for Dummies]^000000";
mes "SuperNovices can learn all the";
mes "skills needed to open vending";
mes "shops, but none of the Kafra";
mes "Employees will rent Carts to them.";
mes "If only they could find somewhere";
mes "to rent a cart...";
}
close;
}
prt_in,168,68,4 script Blacksmith Guide#pront HIDDEN_NPC,{
mes "^FF0000[Blacksmith Guide for Dummies]^000000";
mes "This is a useful guide detailing";
mes "the process of Ore Refining and";
mes "Weapon Crafting for Blacksmith job";
mes "class characters.";
next;
switch(select("Ore Refining.", "Weapon Craft", "Cancel.")) {
case 1:
mes "^FF0000[Ore Refining for Dummies]^000000";
mes "Rough ores, like Iron Ore, and";
mes "rough enchanted stones can be";
mes "refined to create a higher quality";
mes "metal or stone. Refining rough";
mes "materials requires a ^0099FFMini Furnace^000000.";
next;
mes "^FF0000[Ore Refining for Dummies]^000000";
mes "Several rough ores are also needed";
mes "to create just one of a higher";
mes "quality. When you think you have";
mes "enough rough ores or stones of the";
mes "same kind, double-click the Mini";
mes "Furnace item in the Inventory";
mes "window.";
next;
mes "^FF0000[Ore Refining for Dummies]^000000";
mes "If you have the available materials";
mes "and creation skills, a list of";
mes "enchanted stones or metals that you";
mes "can create will appear in a new";
mes "window labeled ^0099FFItem List you can^000000";
mes "^0099FFcraft^000000.";
next;
mes "^FF0000[Ore Refining for Dummies]^000000";
mes "However, if you don't have the";
mes "necessary skills or materials, you";
mes "will receive a message stating '^0099FFYou^000000";
mes "^0099FFcan't Create Items yet^000000'.";
next;
mes "^FF0000[Ore Refining for Dummies]^000000";
mes "Remember that there is a";
mes "possibility that the refining";
mes "process may fail. Also, be aware";
mes "that a Mini Furnace will be used";
mes "each time you double-click it,";
mes "regardless of the end result.";
close;
case 2:
mes "^FF0000[Weapon Craft for Dummies]^000000";
mes "To create weapons, you must first";
mes "learn the appropriate smithing";
mes "skills, depending on the weapon you";
mes "wish to create. The following is a";
mes "list of Blacksmith weapon creation";
mes "skills.";
next;
mes "^FF0000[Weapon Craft for Dummies]^000000";
mes "^0099FFSmith Dagger^000000";
mes "^0099FFSmith Sword^000000";
mes "^0099FFSmith Two-handed Sword^000000";
mes "^0099FFSmith Axe^000000";
mes "^0099FFSmith Mace^000000";
mes "^0099FFSmith Spear^000000";
mes "^0099FFSmith Knucklebrace^000000";
next;
mes "^FF0000[Weapon Craft for Dummies]^000000";
mes "Every Weapon requires ^0099FFSteel^000000 and the";
mes "consumption of one ^0099FFHammer^000000.";
next;
mes "^FF0000[Weapon Craft for Dummies]^000000";
mes "When you double-click on a Hammer";
mes "item in the Inventory Window, a new";
mes "window labeled ^0099FFItem List you can^000000";
mes "^0099FFcraft^000000 will appear.";
next;
mes "^FF0000[Weapon Craft for Dummies]^000000";
mes "A list of weapons that you are";
mes "currently able to craft will";
mes "appear. Clicking a Weapon in that";
mes "list will show the items required";
mes "for creation.";
next;
mes "^FF0000[Weapon Craft for Dummies]^000000";
mes "In that list window, there are 3";
mes "sockets into which you can insert";
mes "additional items, such as Enchanted";
mes "Stones or Star Crumbs, which enable";
mes "you to enhance the smithed weapon.";
next;
mes "^FF0000[Weapon Craft for Dummies]^000000";
mes "Afterwards, cick the 'OK' button";
mes "to confirm that you want to create";
mes "the selected item. The materials";
mes "required to create the weapon will";
mes "be automatically consumed from your";
mes "inventory.";
next;
mes "^FF0000[Weapon Craft for Dummies]^000000";
mes "The chance of smithing success will";
mes "depend on your character stats and";
mes "skills, and other factors. If the";
mes "smithing fails, any items used to";
mes "create the new weapon will still be";
mes "consumed. Good luck!";
close;
case 3:
close;
}
}