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path: root/npc/other/arena/arena_party.txt
blob: b3fb751e68819200c81660f3fd77e52f6de3acfc (plain) (tree)






























                                                                           
                      
                                                                           
                             


                                                                           
 
                                                        
            
 
       
                                                                                    






                                           
                                          



                                           
        



                               
                                                            
                                 
                                   








                                                                                         

                                                
                                           













                                                                                                                                

                 
            



                                 
 




                                  
                           


            
                                                                


                                   
 
        


                                         
                             
                                   


                                                 
 




                                  
                                                                


                                 
 


                     
 
             
                           

                                
 

                                         
                                    


                                 
                           






                                 
                                                   



                     
                                                              
        
                           



                                 
                                                                        

                     

                                                 
            
 

                                                                                                                               

                                                                                    
            
 


                                                                                                                
 






                                                                                                                                                                                                    
 
             

                                                       



                                                                     

                                                       



                                                                     

                                                       

                                                                     
 
              

                                                       



                                                                     

                                                       



                                                                     

                                                       



                                                                     

                                                       



                                                                     

                                                       



                                                                     

                                                       





                                                                                                                                
 



                                                 
 









                                                 
 



                                                 
 
       
                                                   


                                                 
                                    
            
 
           


                     
         


                                                                             
         


                                                                             
         


                                                                              
           


                                                                                        
          


                                                                                                                                       
          


                                                                                           
          


                                                                             
          


                                                                              
         


                                                                             
         


                                                                         
         

                                                                             
 
         

                                                                 
 
         



                                                                                                        
                                  







































                                                  

                           
            
 
           


                                        
 
           


                                        
 
           


                                        
 
           


                                        
 
           


                                        
 
           


                                        
 
       



                                     
 















                                                  
                                                             
        

                                                  


                                            
                                                   


            
                                                                      
        
                                                 



                                         
                                                  


























                                                                                               
            
 
        
                                                                 

            

                                                                         
                                        
                                                         
                              

                                                                   






                                                        
                                                                      
        
                                                 



                                         
                                                  






























                                                                                      
            
 
        
                                                                 
            
 

                                                                         
                                        
                                                         
                              

                                                                   






                                                        
                                                                      
        
                                                 



                                         
                                                  


























                                                                                        
            
 
        
                                                                 
            
 

                                                                         
                                        
                                                         
                              

                                                                   






                                                        
                                                                      
        
                                                 



                                         
                                                  






















                                                                                         
            
 
        
                                                                 
            
 

                                                                         


                                                
                                                          



            
                                                                      
        
                                                 



                                         
                                                  
























                                                                                     
            
 
        
                                                                 
            
 



                                                                         



            
                                                                      
        
                                                 



                                         
                                                  






















                                                                                          
            
 
        
                                                                 
            
 



                                                                         
                              



            
                                                                      
        
                                                 



                                         
                                                  












                                                                                               
            
 
        
                                                                 
            
 



                                                                         
                              



            
                                                                      
        
                                                 



                                         
                                                  



                                                                                          
                                    
                                                                                                                    
         
                                                                                                                 
                                    
                                                                                                                           
         
                                    
                                                                                                                        
         
                                     
                                                                                                                        
         
                                    
                                                                                                                     

            
 
        
                                                                 
            
 



                                                                         
                              



            
                                                                      
        
                                                 



                                         
                                                  















                                                                                         
                          
            
 
        
                                                                 
            
 



                                                                         
                              



            
                                                                      
        
                                                   



                                         
                                                  







                                                                                                       
         
            
 
        
                                                                   
            
 


                                                                         


            
                                                  






                                                                                               
            
 
        
                                                                   
            
 



                                                                           
                                



            
                                                                      
        
                                                   



                                      
                                                  





























                                                                                                      
            
 
        



                                                                   


            
                                                        


                                                                                                                            
             
                                   



                                                                                                                                
                     

                              
         

                                                                    
               
                               



                                 
                                                        

                                                      

                                                                                 
                        

                                                                              
                 

                                                      

                                                                              
                        

                                                                         

                 
                                                                                       



                                                                                            
             


                                                                    
             

                                                                                                                            
             

                                                                                                                                           
             
                                  
                         

                                                                                                   
                     
                                          


                                                                                                                                             
                             

                                                                                                           
                             


                                                                                                        
                               
                        
                                          


                                                                                                                                                        
                             


                                                                         

                               



                                                                  
                 
                                       
                                               

                                         
                
                              


                                                        
                     
                                                                  






                                                                                                                                     






                                                                                                     
                                       


                                                                     
                                                                            
                                                      
                                                                            
                                             
                                              



                                                                                              





                                                                                      
                         
                 
                                          


                                                                                                                                             
                             

                                                                                                           
                             


                                                                                                        
                               
                        
                                      

                                                                                                                                            
                             
                                           


                                                                                                                                                        
                             


                                                                         

                               



                                                                  
                 
                                       

                                         
         

 
                                          
















                                                                                                                                                             
                                          



                                           

            
       
                     
            

 
                                          
      
                                                                


            
                                  
            


                                                                                                               
         


                                                                        
         


                                                                        
            



                                                                                                                     
                                          
         









                                                     

                                                  
                                                  










                                           

























                                         
                                                   

                                       

                           
                                           



                                      
       
                                                       
            
 
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Inkfish
//= Copyright (C)  Samuray22
//= Copyright (C)  SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Izlude Party Arena
//================= Description ===========================================
//= Izlude Party Battle Arena
//================= Current Version =======================================
//= 1.5
//=========================================================================

arena_room,162,88,3	script	Ponox	4_F_TELEPORTER,{
	end;

OnInit:
	waitingroom "Party Mode - 5 Member Parties",11,"Ponox::OnStartArena",5,0,10;
	enablewaitingroomevent;
	end;

OnStartArena:
	donpcevent "toarena#party::OnInit";
	donpcevent "toout#party::OnInit";
	warpwaitingpc "prt_are_in",73,78;
	donpcevent "toout#party::OnTimer";
	donpcevent "Helper#party::OnEnter";
	disablewaitingroomevent;
	end;

OnStart:
	enablewaitingroomevent;
	end;
}

prt_are_in,76,87,3	script	Helper#party	1_F_02,4,4,{
	if($arn_partywait == 0) {
		$arn_partywait = 1;
		emotion e_gasp,0;
		mes "[Helper Iriff]";
		mes "Good day, challengers!";
		mes "You are in the party arena waiting room.";
		next;
		mes "[Helper Iriff]";
		mes "Only one person at a time is allowed to stay in this waiting room.";
		mes "Would you like to start a battle now?";
		next;
		switch( select( "No","Yes" ) ) {
		case 1:
			$arn_partywait = 0;
			mes "[Helper Iriff]";
			mes "I see.";
			mes "However, please remember you have only a limited amount of time.";
			close;
		case 2:
			mes "[Helper Iriff]";
			mes "Thank you, let me start a battle.";
			mes "A warp portal leading to the arena room will be open.";
			mes "I hope you will survive until the end of the battle and engrave your name on the list of honor...";
			close2;
			donpcevent "toarena#party::OnEnter";
			donpcevent "Helper#party::OnStop";
			donpcevent "arena_p::OnStart";
			end;
		}
	}
	end;

OnEnter:
	enablenpc "Helper#party";
	end;

OnStop:
	disablenpc "Helper#party";
	end;

OnInit:
	$arn_partywait = 0;
	end;
}

prt_are_in,73,78,0	script	toarena#party	FAKE_NPC,20,20,{
OnInit:
	disablenpc "toarena#party";
	end;

OnTouch:
	if(Zeny < 1000)
		warp "arena_room",100,75;
	else {
		Zeny -= 1000;
		$arn_partywait = 0;
		donpcevent "toout#party::OnStop";
		warp "force_1-2",99,26;
	}

OnEnter:
	enablenpc "toarena#party";
	end;
}

prt_are_in,73,79,0	script	toout#party	FAKE_NPC,20,20,{
OnInit:
	disablenpc "toout#party";
	end;

OnTimer:
	initnpctimer;
	end;

OnTimer60000:
	$arn_partywait = 0;
	enablenpc "toout#party";
	end;

OnTimer70000:
	donpcevent "toout#party::OnStop";
	donpcevent "Ponox::OnStart";
	disablenpc "toout#party";

OnTouch:
	$arn_partywait = 0;
	warp "arena_room",100,75;

OnEnter:
	enablenpc "toout#party";
	end;

OnStop:
//	broadcastinmap "toout turns off the timer."
	stopnpctimer;
	end;
}

prt_are_in,73,74,0	script	arena_out	FAKE_NPC,1,1,{
OnTouch:
	$arn_partywait = 0;
	warp "arena_room",100,75;
	end;
}

force_1-2,99,31,4	script	Slipslowrun#party	4_F_TELEPORTER,{
OnStart:
	initnpctimer;
	$arena_minptst = gettime(GETTIME_MINUTE);
	$arena_secptst = gettime(GETTIME_SECOND);
	end;

OnTimer2000:
	mapannounce "force_1-2","Good day, my name is Slipslowrun! I am here to assist you in the party arena battles!",bc_all;
	//Official "arena_compass" script is extremely buggy, so we aren't using it.
	//donpcevent "arena_compass::OnStart";
	end;

OnTimer3000:
	mapannounce "force_1-2","The goal of the party arena is eliminating every monster in each room.",bc_all;
	end;

OnTimer4000:
	mapannounce "force_1-2","There is no order to enter one among 3 rooms at 3 direction. But remember you will eliminate all monsters in a room in order to procceed to the next step.",bc_all;
	end;

OnTimer5000:
	mapannounce "force_1-2","You have 10 minutes from now. I expect you will do your best! ",bc_all;
	end;

OnTimer60000:
	if (getmapusers("force_1-2") == 0)
		donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 9 minutes ",bc_all;
	end;

OnTimer120000:
	if (getmapusers("force_1-2") == 0)
		donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 8 minutes ",bc_all;
	end;

OnTimer180000:
	if (getmapusers("force_1-2") == 0)
		donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 7 minutes ",bc_all;
	end;

OnTimer240000:
	if (getmapusers("force_1-2") == 0)
		donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 6 minutes ",bc_all;
	end;

OnTimer300000:
	if (getmapusers("force_1-2") == 0)
		donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 5 minutes ",bc_all;
	end;

OnTimer360000:
	if (getmapusers("force_1-2") == 0)
		donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 4 minutes ",bc_all;
	end;

OnTimer420000:
	if (getmapusers("force_1-2") == 0)
		donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 3 minutes ",bc_all;
	end;

OnTimer480000:
	if (getmapusers("force_1-2") == 0)
		donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 2 minutes ",bc_all;
	end;

OnTimer540000:
	if (getmapusers("force_1-2") == 0)
		donpcevent "Slipslowrun#party::OnFail";
	mapannounce "force_1-2","Remaining Time : 1 minute ",bc_all;
	end;

OnTimer600000:
	mapannounce "force_1-2","Time is over! Please make sure you do not leave anything behind you before you leave .",bc_all;
	end;

OnTimer605000:
	donpcevent "arena_p::OnReset";
	mapwarp "force_1-2","prt_are_in",177,138;
	end;

OnTimer606000:
OnTimer607000:
OnTimer608000:
OnTimer609000:
OnTimer610000:
OnTimer611000:
OnTimer612000:
OnTimer613000:
	mapwarp "force_1-2","prt_are_in",177,138;
	end;

OnTimer614000:
	mapwarp "force_1-2","prt_are_in",177,138;
	donpcevent "Slipslowrun#party::OnFail";
	end;

OnFail:
	donpcevent "Slipslowrun#party::OnTimerOff";
	mapwarp "force_1-2","prt_are_in",177,138;
	donpcevent "arena_p::OnReset";
	donpcevent "alloff#party::OnInit";
	donpcevent "Ponox::OnStart";
	end;

OnTimerOff:
	stopnpctimer;
	end;

On01_End:
	mapannounce "force_1-2","A door to the east room has opened!",bc_all;
	end;

On02_End:
	mapannounce "force_1-2","A door to the west room has opened!",bc_all;
	end;

On03_End:
	mapannounce "force_1-2","A door to the south room has opened!",bc_all;
	end;

On04_Start:
	mapannounce "force_1-2","A door to the 4th room at the east has opened!",bc_all;
	end;

On04_End1:
	mapannounce "force_1-2","A warp portal at the west has opened! Please clear the 5th room at the end of the west hall! ",bc_all;
	end;

On04_End2:
	mapannounce "force_1-2","A warp portal at the west north room has opened! ",bc_all;
	end;

On05_End1:
	mapannounce "force_1-2","A door to the east room has opened~",bc_all;
	end;

On05_End2:
	mapannounce "force_1-2","A door to the north room has opened~",bc_all;
	end;

On06_End:
	mapannounce "force_1-2","A door to the east room has opened~",bc_all;
	end;

On07_End:
	mapannounce "force_1-2","A door at the north has opened~",bc_all;
	end;

On08_End:
	mapannounce "force_1-2","A door to the west hall has opened~",bc_all;
	end;

On09_End:
	mapannounce "force_1-2","A west exit has opened!",bc_all;
	end;

On10_End:
	mapannounce "force_1-2","Boss stage cleared! An exit at the east has opened! Thank you.",bc_all;
	end;
}

-	script	arena_p	FAKE_NPC,{
OnStart:
	mapwarp "force_1-2","prt_are_in",177,138;
	disablenpc "force_01_00";
	disablenpc "force_02_00";
	disablenpc "force_03_00";
	disablenpc "force_03_05";
	disablenpc "force_03_04";
	disablenpc "force_04_03";
	disablenpc "force_05_03";
	disablenpc "force_05_06";
	disablenpc "force_06_07";
	disablenpc "force_07_08";
	disablenpc "force_08_09";
	disablenpc "force_09_10";
	disablenpc "force_10_09";
	disablenpc "force_09_exit";
	enablenpc "force_01start#party";
	enablenpc "force_02start#party";
	enablenpc "force_03start#party";
	disablenpc "force_04start#party";
	disablenpc "force_05start#party";
	disablenpc "force_06start#party";
	disablenpc "force_07start#party";
	disablenpc "force_08start#party";
	disablenpc "force_09start#party";
	disablenpc "force_10start#party";
	disablenpc "force_exit#party";
	donpcevent "force_01mob#party::OnReset";
	donpcevent "force_02mob#party::OnReset";
	donpcevent "force_03mob#party::OnReset";
	donpcevent "force_04mob#party::OnReset";
	donpcevent "force_05mob#party::OnReset";
	donpcevent "force_06mob#party::OnReset";
	donpcevent "force_07mob#party::OnReset";
	donpcevent "force_08mob#party::OnReset";
	donpcevent "force_09mob#party::OnReset";
	donpcevent "force_10mob-1#party::OnReset";
	donpcevent "force_10mob-2#party::OnReset";
	donpcevent "force_exitmob#party::OnReset";
	donpcevent "Slipslowrun#party::OnStart";
	$arn_partyc = 0;
	$arn_partywait = 0;
	end;

On04_Start:
	enablenpc "force_03_04";
	enablenpc "force_04start#party";
	end;

On06_Start:
	enablenpc "force_05_06";
	enablenpc "force_06start#party";
	end;

On07_Start:
	enablenpc "force_06_07";
	enablenpc "force_07start#party";
	end;

On08_Start:
	enablenpc "force_07_08";
	enablenpc "force_08start#party";
	end;

On09_Start:
	enablenpc "force_08_09";
	enablenpc "force_09start#party";
	end;

On10_Start:
	enablenpc "force_09_10";
	enablenpc "force_10start#party";
	end;

OnExit:
	enablenpc "force_10_09";
	enablenpc "force_09_exit";
	enablenpc "force_exit#party";
	end;

OnReset:
	donpcevent "force_01mob#party::OnReset";
	donpcevent "force_02mob#party::OnReset";
	donpcevent "force_03mob#party::OnReset";
	donpcevent "force_04mob#party::OnReset";
	donpcevent "force_05mob#party::OnReset";
	donpcevent "force_06mob#party::OnReset";
	donpcevent "force_07mob#party::OnReset";
	donpcevent "force_08mob#party::OnReset";
	donpcevent "force_09mob#party::OnReset";
	donpcevent "force_10mob-1#party::OnReset";
	donpcevent "force_10mob-2#party::OnReset";
	donpcevent "force_exitmob#party::OnReset";
	end;
}

force_1-2,95,187,0	script	force_09_exit	WARPNPC,1,1,{
OnTouch:
	$arena_minptend = gettime(GETTIME_MINUTE);
	$arena_secptend = gettime(GETTIME_SECOND);
	warp "prt_are_in",73,139;
	donpcevent "#arn_timer_pt::OnEnter";
	donpcevent "arena_p::OnReset";
	donpcevent "Slipslowrun#party::OnTimerOff";
	end;
}

force_1-2,36,26,0	script	force_01start#party	FAKE_NPC,1,1,{
OnTouch:
	donpcevent "force_01mob#party::OnEnable";
	disablenpc "force_01start#party";
	end;
}

-	script	force_01mob#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",15,35,"Penomena",1441,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",35,35,"Penomena",1441,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",15,15,"Penomena",1441,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",35,15,"Penomena",1441,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",15,30,"Alarm",1476,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",17,22,"Alarm",1476,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",19,32,"Alarm",1476,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",21,22,"Alarm",1476,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",30,27,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",29,25,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",33,26,"Incubus",1580,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",29,28,"Incubus",1580,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",33,20,"Incubus",1580,1,"force_01mob#party::OnMyMobDead";
	monster "force_1-2",33,30,"Incubus",1580,1,"force_01mob#party::OnMyMobDead";
	end;

OnReset:
	killmonster "force_1-2","force_01mob#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_01mob#party::OnMyMobDead") < 1) {
		enablenpc "force_01_00";
		donpcevent "Slipslowrun#party::On01_End";
		++$arn_partyc;
		if($arn_partyc == 3) {
			donpcevent "Slipslowrun#party::On04_Start";
			enablenpc "force_03_04";
			enablenpc "force_04start#party";
		}
	}
	end;
}

force_1-2,162,26,0	script	force_02start#party	FAKE_NPC,1,1,{
OnTouch:
	donpcevent "force_02mob#party::OnEnable";
	disablenpc "force_02start#party";
	end;
}

-	script	force_02mob#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",163,36,"Penomena",1441,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",184,36,"Penomena",1441,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",184,16,"Penomena",1441,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",163,16,"Penomena",1441,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",171,37,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",177,37,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",184,29,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",184,22,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",177,16,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",170,16,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",169,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",171,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",173,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",175,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",177,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",177,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",175,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",173,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",171,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",169,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
	monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
	end;

OnReset:
	killmonster "force_1-2","force_02mob#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_02mob#party::OnMyMobDead") < 1) {
		enablenpc "force_02_00";
		donpcevent "Slipslowrun#party::On02_End";
		++$arn_partyc;
		if($arn_partyc == 3) {
			donpcevent "Slipslowrun#party::On04_Start";
			enablenpc "force_03_04";
			enablenpc "force_04start#party";
		}
	}
	end;
}

force_1-2,99,66,0	script	force_03start#party	FAKE_NPC,1,1,{
OnTouch:
	donpcevent "force_03mob#party::OnEnable";
	disablenpc "force_03start#party";
	end;
}

-	script	force_03mob#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",89,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",90,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",91,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",92,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",93,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",96,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",98,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",100,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",102,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",104,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",88,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",90,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",92,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",94,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",96,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",98,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",100,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",102,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",104,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",106,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",108,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",110,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",91,86,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",108,86,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",91,69,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead";
	monster "force_1-2",108,69,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead";
	end;

OnReset:
	killmonster "force_1-2","force_03mob#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_03mob#party::OnMyMobDead") < 1) {
		enablenpc "force_03_00";
		donpcevent "Slipslowrun#party::On03_End";
		++$arn_partyc;
		if($arn_partyc == 3) {
			donpcevent "Slipslowrun#party::On04_Start";
			enablenpc "force_03_04";
			enablenpc "force_04start#party";
		}
	}
	end;
}

force_1-2,162,78,0	script	force_04start#party	FAKE_NPC,3,3,{
OnTouch:
	donpcevent "force_04mob#party::OnEnable";
	disablenpc "force_04start#party";
	end;
}

-	script	force_04mob#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",174,78,"Penomena",1441,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",184,78,"Penomena",1441,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",184,68,"Penomena",1441,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",174,68,"Penomena",1441,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",169,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",170,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",171,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",172,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",169,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",170,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",171,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",172,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",183,83,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",183,80,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",183,73,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",183,70,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",179,77,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",169,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",171,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",173,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",175,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead";
	monster "force_1-2",177,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead";
	end;

OnReset:
	killmonster "force_1-2","force_04mob#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_04mob#party::OnMyMobDead") < 1) {
		enablenpc "force_04_03";
		enablenpc "force_03_05";
		enablenpc "force_05start#party";
		donpcevent "Slipslowrun#party::On04_End1";
	}
	end;
}

force_1-2,36,77,0	script	force_05start#party	FAKE_NPC,1,1,{
OnTouch:
	donpcevent "force_05mob#party::OnEnable";
	disablenpc "force_05start#party";
	end;
}

-	script	force_05mob#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",25,68,"Penomena",1441,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",36,68,"Penomena",1441,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",16,88,"Penomena",1441,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",15,78,"Penomena",1441,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",33,88,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",29,87,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",25,81,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",25,78,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",25,72,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",29,70,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",21,70,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",19,76,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",19,83,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",23,89,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",22,85,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",23,85,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",24,85,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",23,86,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",22,86,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",22,71,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",22,72,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",23,71,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",23,72,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
	monster "force_1-2",24,71,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
	end;

OnReset:
	killmonster "force_1-2","force_05mob#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_05mob#party::OnMyMobDead") < 1) {
		donpcevent "arena_p::On06_Start";
		donpcevent "Slipslowrun#party::On05_End2";
	}
	end;
}

force_1-2,26,118,0	script	force_06start#party	FAKE_NPC,1,1,{
OnTouch:
	donpcevent "force_06mob#party::OnEnable";
	disablenpc "force_06start#party";
	end;
}

-	script	force_06mob#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",19,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",24,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",28,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",32,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",24,127,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",27,127,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",24,128,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",27,128,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",24,129,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",27,129,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,140,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,136,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,132,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,128,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,124,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,120,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,140,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,136,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,132,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,128,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,124,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
	monster "force_1-2",16,120,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
	end;

OnReset:
	killmonster "force_1-2","force_06mob#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_06mob#party::OnMyMobDead") < 1) {
		donpcevent "arena_p::On07_Start";
		donpcevent "Slipslowrun#party::On06_End";
		++$arn_partyc;
	}
	end;
}

force_1-2,92,124,0	script	force_07start#party	FAKE_NPC,1,1,{
OnTouch:
	donpcevent "force_07mob#party::OnEnable";
	disablenpc "force_07start#party";
	end;
}

-	script	force_07mob#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",104,134,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",104,136,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",104,137,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",104,139,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",111,134,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",111,136,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",111,137,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",111,139,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",98,122,"Khalitzburg",1438,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",90,119,"Khalitzburg",1438,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",98,122,"Executioner",1487,1,"force_07mob#party::OnMyMobDead";
	monster "force_1-2",108,140,"Chimera",1456,1,"force_07mob#party::OnMyMobDead";
	end;

OnReset:
	killmonster "force_1-2","force_07mob#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_07mob#party::OnMyMobDead") < 1) {
		donpcevent "arena_p::On08_Start";
		donpcevent "Slipslowrun#party::On07_End";
		++$arn_partyc;
	}
	end;
}

force_1-2,173,118,0	script	force_08start#party	FAKE_NPC,1,1,{
OnTouch:
	donpcevent "force_08mob#party::OnEnable";
	disablenpc "force_08start#party";
	end;
}

-	script	force_08mob#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",172,154,"Khalitzburg",1438,1,"force_08mob#party::OnMyMobDead";
	monster "force_1-2",174,145,"Ghostring",1576,1,"force_08mob#party::OnMyMobDead";
	monster "force_1-2",174,145,"Chimera",1456,1,"force_08mob#party::OnMyMobDead";
	for(.@i = 0; .@i<5; ++.@i) {
		monster "force_1-2",rand(162,184),rand(122,185),"Injustice",1446,1,"force_08mob#party::OnMyMobDead";
	}
	monster "force_1-2",rand(162,184),rand(122,185),"Raydric Archer",1453,1,"force_08mob#party::OnMyMobDead";
	for(.@i = 0; .@i<5; ++.@i) {
		monster "force_1-2",rand(162,184),rand(122,185),"Nightmare Terror",1554,1,"force_08mob#party::OnMyMobDead";
	}
	for(.@i = 0; .@i<6; ++.@i) {
		monster "force_1-2",rand(162,184),rand(122,185),"Ancient Mummy",1522,1,"force_08mob#party::OnMyMobDead";
	}
	for(.@i = 0; .@i<10; ++.@i) {
		monster "force_1-2",rand(162,184),rand(122,185),"Skel Prisoner",1479,1,"force_08mob#party::OnMyMobDead";
	}
	for(.@i = 0; .@i<5; ++.@i) {
		monster "force_1-2",rand(162,184),rand(122,185),"Hunter Fly",1422,1,"force_08mob#party::OnMyMobDead";
	}
	end;

OnReset:
	killmonster "force_1-2","force_08mob#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_08mob#party::OnMyMobDead") < 1) {
		donpcevent "arena_p::On09_Start";
		donpcevent "Slipslowrun#party::On08_End";
		++$arn_partyc;
	}
	end;
}

force_1-2,133,178,0	script	force_09start#party	FAKE_NPC,1,1,{
OnTouch:
	donpcevent "force_09mob#party::OnEnable";
	disablenpc "force_09start#party";
	end;
}

-	script	force_09mob#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",86,180,"Elder",1573,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",86,176,"Elder",1573,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",95,183,"Elder",1573,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",94,175,"Elder",1573,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",76,178,"Elder",1573,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",84,179,"Explosion",1532,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",74,181,"Explosion",1532,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",73,176,"Explosion",1532,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",62,178,"Explosion",1532,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",68,177,"Explosion",1532,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",122,177,"Lava Golem",1549,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",112,179,"Lava Golem",1549,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",122,178,"Anolian",1488,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",121,177,"Anolian",1488,1,"force_09mob#party::OnMyMobDead";
	monster "force_1-2",122,177,"Anolian",1488,1,"force_09mob#party::OnMyMobDead";
	$force_09_pt = 15;
	end;

OnReset:
	killmonster "force_1-2","force_09mob#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_09mob#party::OnMyMobDead") < 1) {
		donpcevent "arena_p::On10_Start";
		donpcevent "Slipslowrun#party::On09_End";
		++$arn_partyc;
	}
	end;
}

force_1-2,29,178,0	script	force_10start#party	FAKE_NPC,1,1,{
OnTouch:
	donpcevent "force_10mob-1#party::OnEnable";
	disablenpc "force_10start#party";
	end;
}

-	script	force_10mob-1#party	FAKE_NPC,{
OnEnable:
	switch(rand(1,2)) {
	case 1:
		monster "force_1-2",16,179,"Evil Snake Lord",1529,1,"force_10mob-1#party::OnMyMobDead";
		break;
	case 2:
		monster "force_1-2",24,179,"Dracula",1530,1,"force_10mob-1#party::OnMyMobDead";
		break;
	}
	end;

OnReset:
	killmonster "force_1-2","force_10mob-1#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_10mob-1#party::OnMyMobDead") < 1)
		donpcevent "force_10mob-2#party::OnEnable";
	end;
}

-	script	force_10mob-2#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",16,179,"Samurai Spector",1542,1,"force_10mob-2#party::OnMyMobDead";
	monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead";
	monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead";
	monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead";
	monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead";
	monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead";
	end;

OnReset:
	killmonster "force_1-2","force_10mob-2#party::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_1-2","force_10mob-2#party::OnMyMobDead") < 1) {
		donpcevent "arena_p::OnExit";
		donpcevent "Slipslowrun#party::On10_End";
		$arn_partyc = 0;
	}
	end;
}

force_1-2,59,178,0	script	force_exit#party	FAKE_NPC,1,1,{
OnTouch:
	donpcevent "force_exitmob#party::OnEnable";
	disablenpc "force_exit#party";
	end;
}

-	script	force_exitmob#party	FAKE_NPC,{
OnEnable:
	monster "force_1-2",95,177,"Farewell",1393,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"I hate you",1543,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"I like chocolate",1472,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"You like it, huh?",1472,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Sorry",1420,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Tristram II",1562,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"I am hungry",1468,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Bye",1419,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Take care",1394,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Sexy Body",1578,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Pressure",1471,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Take it easy",1491,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Are you gonna hurt me?",1555,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Merchant",1428,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Ms. Kim",1472,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Martial Art",1472,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Part-timer",1420,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Boss",1562,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Old Yellow Box",1474,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Bat",1419,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Extra",1394,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Milk Merchant",1578,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Darling",1471,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Oh noes!",1491,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"I am not a Wraith",1566,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Mom Wraith",1566,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Dad Wraith",1566,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Book[3]",1478,1,"force_exitmob#party::OnMyMobDead";
	monster "force_1-2",95,177,"Exchange Diary",1478,1,"force_exitmob#party::OnMyMobDead";
	end;

OnReset:
	killmonster "force_1-2","force_exitmob#party::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

prt_are_in,181,135,3	script	Staff#party-1	1_F_02,{
	mes "[Staff]";
	mes "You did a good job.";
	mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
	next;
	if (arena_point == 30000) {
		mes "[Staff]";
		mes "Uh huh!";
		mes "You already have enough arena points.";
		mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
		next;
	} else {
		++arena_point;
	}
	mes "[Staff]";
	mes "Let me guide you outside. I hope you had a good time.";
	close2;
	specialeffect2 EF_HIT5;
	warp "arena_room",100,75;
	end;
}

prt_are_in,77,135,3	script	Staff#party-2	1_F_02,{
	if($arena_minptend < $arena_minptst) {
		if($arena_secptend < $arena_secptst) {
			@record_minpt = 60 - $arena_minptst + $arena_minptend -1;
			@record_secpt = 60 - $arena_secptst + $arena_secptend;
		} else {
			@record_minpt = 60 - $arena_minptst + $arena_minptend;
			@record_secpt = $arena_secptend - $arena_secptst;
		}
	} else {
		if($arena_secptend < $arena_secptst) {
			@record_minpt = $arena_minptend - $arena_minptst -1;
			@record_secpt = 60 - $arena_secptst + $arena_secptend;
		} else {
			@record_minpt = $arena_minptend - $arena_minptst;
			@record_secpt = $arena_secptend - $arena_secptst;
		}
	}
	@gappt = (60 * $top_ptmin + $top_ptsec) - (60 * @record_minpt + @record_secpt);
	mes "[Staff]";
	mes "Wow, you did a good job~ ";
	mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
	mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
	next;
	mes "[Staff]";
	mes "is "+@record_minpt+"minutes "+@record_secpt+"seconds.";
	mes "Congratulations!";
	next;
	mes "[Staff]";
	mes "The fastest party among people who cleared party arena time force battle is ^3131FF"+$arena_pttopn$+"^000000.";
	next;
	mes "[Staff]";
	mes "^3131FF"+$arena_pttopn$+"^000000's running time was ^3131FF"+$top_ptmin+"^000000minutes ^3131FF"+$top_ptsec+"^000000seconds.";
	next;
	.arn_party = getcharid(1);
	if (@gappt < 0) {
		mes "[Staff]";
		mes "Although you failed to make a new record, I hope you will succeed next time.";
		next;
		if (arena_point > 29980) {
			mes "[Staff]";
			mes "Then let me reward you with some arena points....eh?";
			mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
			next;
			mes "[Staff]";
			mes "You can check the amount of arena points you have in the arena waiting room.";
			next;
			mes "[Staff]";
			mes "I hope you had a good time and let me guide you to the entrance of arena.";
			mes "Thank you.";
			close2;
		} else {
			arena_point += 40;
			mes "[Staff]";
			mes "Let me reward you some arena points.";
			mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
			next;
			mes "[Staff]";
			mes "Let me guide you to the entrance of arena.";
			mes "See you later~";
			close2;
		}
		if(getpartyleader(.arn_party,2) == getcharid(0)) {
			donpcevent "#arn_timer_pt::OnStop";
			donpcevent "alloff#pt::OnEnable";
			donpcevent "Ponox::OnStart";
		}
		specialeffect2 EH_HIT5;
 		donpcevent "cast#pt::OnNomal1";
		warp "arena_room",100,75;
		end;
	} else {
		emotion e_omg;
		mes "[Staff]";
		mes "Wow! You have renewed the record!";
		mes "What a great job!";
		next;
		if(getpartyleader(.arn_party,2) == getcharid(0)) {
			mes "[Staff]";
			mes "You can record you and your party members on ^FF0000the hall of Arena Time Force Battle party ^000000.";
			mes "When you enter a name, the name will be remained on the top unless someone make a new record.";
			next;
			mes "[Staff]";
			mes "Please enter a name within 10 letters which can represent you and your party members.";
			next;
			switch( select( "Ok.","Let me think." ) )  {
			case 1:
				input .@arnparty$;
				mes "[Staff]";
				mes "You have entered ^3131FF"+.@arnparty$+"^000000. Is it correct?";
				next;
				switch( select( "Yes","No" ) ) {
				case 1:
					$top_ptmin = @record_minpt;
					$top_ptsec = @record_secpt;
					$arena_pttopn$ = .@arnparty$;
					donpcevent "Vendigos::OnLineRec_pt";
					mes "[Staff]";
					mes "Your record has been entered.";
					next;
					break;
				case 2:
					mes "[Staff]";
					mes "Please take your time and think up a nice name.";
					close;
				}
				break;
			case 2:
				mes "[Staff]";
				mes "Please take your time and think up a nice name.";
				close;
			}
		}
		if (arena_point > 29900) {
			mes "[Staff]";
			mes "Then let me reward you with some arena points....eh?";
			mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
			next;
			mes "[Staff]";
			mes "You can check the amount of arena points you have in the arena waiting room.";
			next;
			mes "[Staff]";
			mes "I hope you had a good time and let me guide you to the entrance of arena.";
			mes "Thank you.";
			close2;
		} else {
			mes "[Staff]";
			mes "Let me reward you with some arena points.";
			mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
			next;
			arena_point += 100;
			mes "[Staff]";
			mes "Let me reward you some arena points.";
			mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
			next;
			mes "[Staff]";
			mes "Let me guide you to the entrance of arena.";
			mes "See you later~";
			close2;
		}
		if(getpartyleader(.arn_party,2) == getcharid(0)) {
			donpcevent "#arn_timer_pt::OnStop";
			donpcevent "alloff#pt::OnEnable";
			donpcevent "Ponox::OnStart";
		}
		specialeffect2 EF_HIT5;
		warp "arena_room",100,75;
		end;
	}
}

-	script	#arn_timer_pt	FAKE_NPC,{
OnEnter:
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "prt_are_in","This broadcast informs you about the restriction for party arena.",0,0xFFCE00;
	end;

OnTimer3000:
	mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
	end;

OnTimer4000:
	mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
	end;

OnTimer60000:
	donpcevent "cast#pt::OnTimeOver2";
	donpcevent "arn_warp_pt::OnOut";
	donpcevent "#arn_timer_pt::OnStop";
	donpcevent "alloff#pt::OnEnable";
	donpcevent "Ponox::OnStart";
	end;

OnStop:
	stopnpctimer;
	end;
}

-	script	arn_warp_pt	FAKE_NPC,{
OnOut:
	areawarp "prt_are_in",66,143,81,126,"arena_room",100,75;
	end;
}

-	script	cast#pt	FAKE_NPC,{
OnTimeOver1:
	mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
	end;

OnNomal1:
	mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
	end;

OnNomal2:
	mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
	end;

OnTimeOver2:
	mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00;
	end;
}

-	script	alloff#pt	FAKE_NPC,{
OnEnable:
	mapwarp "force_1-2","prt_are_in",126,139,0,0;
	donpcevent "force_01mob#party::OnReset";
	donpcevent "force_02mob#party::OnReset";
	donpcevent "force_03mob#party::OnReset";
	donpcevent "force_04mob#party::OnReset";
	donpcevent "force_05mob#party::OnReset";
	donpcevent "force_06mob#party::OnReset";
	donpcevent "force_07mob#party::OnReset";
	donpcevent "force_08mob#party::OnReset";
	donpcevent "force_09mob#party::OnReset";
	donpcevent "force_10mob-1#party::OnReset";
	donpcevent "force_10mob-2#party::OnReset";
	donpcevent "force_exitmob#party::OnReset";
	//disablenpc "force_01mob#party";
	//disablenpc "force_02mob#party";
	//disablenpc "force_03mob#party";
	//disablenpc "force_04mob#party";
	//disablenpc "force_05mob#party";
	//disablenpc "force_06mob#party";
	//disablenpc "force_07mob#party";
	//disablenpc "force_08mob#party";
	//disablenpc "force_09mob#party";
	//disablenpc "force_10mob-1#party";
	//disablenpc "force_10mob-2#party";
	enablenpc "force_01start#party";
	enablenpc "force_02start#party";
	enablenpc "force_03start#party";
	disablenpc "force_04start#party";
	disablenpc "force_05start#party";
	disablenpc "force_06start#party";
	disablenpc "force_07start#party";
	disablenpc "force_08start#party";
	disablenpc "force_09start#party";
	disablenpc "force_10start#party";
	disablenpc "force_exit#party";
	disablenpc "force_01_00";
	disablenpc "force_02_00";
	disablenpc "force_03_00";
	disablenpc "force_03_05";
	disablenpc "force_03_04";
	disablenpc "force_04_03";
	disablenpc "force_05_03";
	disablenpc "force_05_06";
	disablenpc "force_06_07";
	disablenpc "force_07_08";
	disablenpc "force_08_09";
	disablenpc "force_09_10";
	disablenpc "force_10_09";
	disablenpc "force_09_exit";
	disablenpc "arena_p";
	donpcevent "Slipslowrun#party::OnTimerOff";
	disablenpc "Slipslowrun#party";
	disablenpc "arn_warp_pt";
	$arn_partywait = 0;
	$arn_partyc = 0;
	donpcevent "#arn_timer_pt::OnStop";
	enablenpc "Slipslowrun#party";
	enablenpc "arena_p";
	end;

OnInit:
	if(!$top_ptmin && !$top_ptsec) $top_ptmin = 10;
	end;
}