//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Inkfish
//= Copyright (C) Samuray22
//= Copyright (C) SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Izlude Party Arena
//================= Description ===========================================
//= Izlude Party Battle Arena
//================= Current Version =======================================
//= 1.5
//=========================================================================
arena_room,162,88,3 script Ponox 4_F_TELEPORTER,{
end;
OnInit:
waitingroom "Party Mode - 5 Member Parties",11,"Ponox::OnStartArena",5,0,10;
enablewaitingroomevent;
end;
OnStartArena:
donpcevent "toarena#party::OnInit";
donpcevent "toout#party::OnInit";
warpwaitingpc "prt_are_in",73,78;
donpcevent "toout#party::OnTimer";
donpcevent "Helper#party::OnEnter";
disablewaitingroomevent;
end;
OnStart:
enablewaitingroomevent;
end;
}
prt_are_in,76,87,3 script Helper#party 1_F_02,4,4,{
if($arn_partywait == 0) {
$arn_partywait = 1;
emotion e_gasp,0;
mes "[Helper Iriff]";
mes "Good day, challengers!";
mes "You are in the party arena waiting room.";
next;
mes "[Helper Iriff]";
mes "Only one person at a time is allowed to stay in this waiting room.";
mes "Would you like to start a battle now?";
next;
switch( select( "No","Yes" ) ) {
case 1:
$arn_partywait = 0;
mes "[Helper Iriff]";
mes "I see.";
mes "However, please remember you have only a limited amount of time.";
close;
case 2:
mes "[Helper Iriff]";
mes "Thank you, let me start a battle.";
mes "A warp portal leading to the arena room will be open.";
mes "I hope you will survive until the end of the battle and engrave your name on the list of honor...";
close2;
donpcevent "toarena#party::OnEnter";
donpcevent "Helper#party::OnStop";
donpcevent "arena_p::OnStart";
end;
}
}
end;
OnEnter:
enablenpc "Helper#party";
end;
OnStop:
disablenpc "Helper#party";
end;
OnInit:
$arn_partywait = 0;
end;
}
prt_are_in,73,78,0 script toarena#party FAKE_NPC,20,20,{
OnInit:
disablenpc "toarena#party";
end;
OnTouch:
if(Zeny < 1000)
warp "arena_room",100,75;
else {
Zeny -= 1000;
$arn_partywait = 0;
donpcevent "toout#party::OnStop";
warp "force_1-2",99,26;
}
OnEnter:
enablenpc "toarena#party";
end;
}
prt_are_in,73,79,0 script toout#party FAKE_NPC,20,20,{
OnInit:
disablenpc "toout#party";
end;
OnTimer:
initnpctimer;
end;
OnTimer60000:
$arn_partywait = 0;
enablenpc "toout#party";
end;
OnTimer70000:
donpcevent "toout#party::OnStop";
donpcevent "Ponox::OnStart";
disablenpc "toout#party";
OnTouch:
$arn_partywait = 0;
warp "arena_room",100,75;
OnEnter:
enablenpc "toout#party";
end;
OnStop:
// broadcastinmap "toout turns off the timer."
stopnpctimer;
end;
}
prt_are_in,73,74,0 script arena_out FAKE_NPC,1,1,{
OnTouch:
$arn_partywait = 0;
warp "arena_room",100,75;
end;
}
force_1-2,99,31,4 script Slipslowrun#party 4_F_TELEPORTER,{
OnStart:
initnpctimer;
$arena_minptst = gettime(GETTIME_MINUTE);
$arena_secptst = gettime(GETTIME_SECOND);
end;
OnTimer2000:
mapannounce "force_1-2","Good day, my name is Slipslowrun! I am here to assist you in the party arena battles!",bc_all;
//Official "arena_compass" script is extremely buggy, so we aren't using it.
//donpcevent "arena_compass::OnStart";
end;
OnTimer3000:
mapannounce "force_1-2","The goal of the party arena is eliminating every monster in each room.",bc_all;
end;
OnTimer4000:
mapannounce "force_1-2","There is no order to enter one among 3 rooms at 3 direction. But remember you will eliminate all monsters in a room in order to procceed to the next step.",bc_all;
end;
OnTimer5000:
mapannounce "force_1-2","You have 10 minutes from now. I expect you will do your best! ",bc_all;
end;
OnTimer60000:
if (getmapusers("force_1-2") == 0)
donpcevent "Slipslowrun#party::OnFail";
mapannounce "force_1-2","Remaining Time : 9 minutes ",bc_all;
end;
OnTimer120000:
if (getmapusers("force_1-2") == 0)
donpcevent "Slipslowrun#party::OnFail";
mapannounce "force_1-2","Remaining Time : 8 minutes ",bc_all;
end;
OnTimer180000:
if (getmapusers("force_1-2") == 0)
donpcevent "Slipslowrun#party::OnFail";
mapannounce "force_1-2","Remaining Time : 7 minutes ",bc_all;
end;
OnTimer240000:
if (getmapusers("force_1-2") == 0)
donpcevent "Slipslowrun#party::OnFail";
mapannounce "force_1-2","Remaining Time : 6 minutes ",bc_all;
end;
OnTimer300000:
if (getmapusers("force_1-2") == 0)
donpcevent "Slipslowrun#party::OnFail";
mapannounce "force_1-2","Remaining Time : 5 minutes ",bc_all;
end;
OnTimer360000:
if (getmapusers("force_1-2") == 0)
donpcevent "Slipslowrun#party::OnFail";
mapannounce "force_1-2","Remaining Time : 4 minutes ",bc_all;
end;
OnTimer420000:
if (getmapusers("force_1-2") == 0)
donpcevent "Slipslowrun#party::OnFail";
mapannounce "force_1-2","Remaining Time : 3 minutes ",bc_all;
end;
OnTimer480000:
if (getmapusers("force_1-2") == 0)
donpcevent "Slipslowrun#party::OnFail";
mapannounce "force_1-2","Remaining Time : 2 minutes ",bc_all;
end;
OnTimer540000:
if (getmapusers("force_1-2") == 0)
donpcevent "Slipslowrun#party::OnFail";
mapannounce "force_1-2","Remaining Time : 1 minute ",bc_all;
end;
OnTimer600000:
mapannounce "force_1-2","Time is over! Please make sure you do not leave anything behind you before you leave .",bc_all;
end;
OnTimer605000:
donpcevent "arena_p::OnReset";
mapwarp "force_1-2","prt_are_in",177,138;
end;
OnTimer606000:
OnTimer607000:
OnTimer608000:
OnTimer609000:
OnTimer610000:
OnTimer611000:
OnTimer612000:
OnTimer613000:
mapwarp "force_1-2","prt_are_in",177,138;
end;
OnTimer614000:
mapwarp "force_1-2","prt_are_in",177,138;
donpcevent "Slipslowrun#party::OnFail";
end;
OnFail:
donpcevent "Slipslowrun#party::OnTimerOff";
mapwarp "force_1-2","prt_are_in",177,138;
donpcevent "arena_p::OnReset";
donpcevent "alloff#party::OnInit";
donpcevent "Ponox::OnStart";
end;
OnTimerOff:
stopnpctimer;
end;
On01_End:
mapannounce "force_1-2","A door to the east room has opened!",bc_all;
end;
On02_End:
mapannounce "force_1-2","A door to the west room has opened!",bc_all;
end;
On03_End:
mapannounce "force_1-2","A door to the south room has opened!",bc_all;
end;
On04_Start:
mapannounce "force_1-2","A door to the 4th room at the east has opened!",bc_all;
end;
On04_End1:
mapannounce "force_1-2","A warp portal at the west has opened! Please clear the 5th room at the end of the west hall! ",bc_all;
end;
On04_End2:
mapannounce "force_1-2","A warp portal at the west north room has opened! ",bc_all;
end;
On05_End1:
mapannounce "force_1-2","A door to the east room has opened~",bc_all;
end;
On05_End2:
mapannounce "force_1-2","A door to the north room has opened~",bc_all;
end;
On06_End:
mapannounce "force_1-2","A door to the east room has opened~",bc_all;
end;
On07_End:
mapannounce "force_1-2","A door at the north has opened~",bc_all;
end;
On08_End:
mapannounce "force_1-2","A door to the west hall has opened~",bc_all;
end;
On09_End:
mapannounce "force_1-2","A west exit has opened!",bc_all;
end;
On10_End:
mapannounce "force_1-2","Boss stage cleared! An exit at the east has opened! Thank you.",bc_all;
end;
}
- script arena_p FAKE_NPC,{
OnStart:
mapwarp "force_1-2","prt_are_in",177,138;
disablenpc "force_01_00";
disablenpc "force_02_00";
disablenpc "force_03_00";
disablenpc "force_03_05";
disablenpc "force_03_04";
disablenpc "force_04_03";
disablenpc "force_05_03";
disablenpc "force_05_06";
disablenpc "force_06_07";
disablenpc "force_07_08";
disablenpc "force_08_09";
disablenpc "force_09_10";
disablenpc "force_10_09";
disablenpc "force_09_exit";
enablenpc "force_01start#party";
enablenpc "force_02start#party";
enablenpc "force_03start#party";
disablenpc "force_04start#party";
disablenpc "force_05start#party";
disablenpc "force_06start#party";
disablenpc "force_07start#party";
disablenpc "force_08start#party";
disablenpc "force_09start#party";
disablenpc "force_10start#party";
disablenpc "force_exit#party";
donpcevent "force_01mob#party::OnReset";
donpcevent "force_02mob#party::OnReset";
donpcevent "force_03mob#party::OnReset";
donpcevent "force_04mob#party::OnReset";
donpcevent "force_05mob#party::OnReset";
donpcevent "force_06mob#party::OnReset";
donpcevent "force_07mob#party::OnReset";
donpcevent "force_08mob#party::OnReset";
donpcevent "force_09mob#party::OnReset";
donpcevent "force_10mob-1#party::OnReset";
donpcevent "force_10mob-2#party::OnReset";
donpcevent "force_exitmob#party::OnReset";
donpcevent "Slipslowrun#party::OnStart";
$arn_partyc = 0;
$arn_partywait = 0;
end;
On04_Start:
enablenpc "force_03_04";
enablenpc "force_04start#party";
end;
On06_Start:
enablenpc "force_05_06";
enablenpc "force_06start#party";
end;
On07_Start:
enablenpc "force_06_07";
enablenpc "force_07start#party";
end;
On08_Start:
enablenpc "force_07_08";
enablenpc "force_08start#party";
end;
On09_Start:
enablenpc "force_08_09";
enablenpc "force_09start#party";
end;
On10_Start:
enablenpc "force_09_10";
enablenpc "force_10start#party";
end;
OnExit:
enablenpc "force_10_09";
enablenpc "force_09_exit";
enablenpc "force_exit#party";
end;
OnReset:
donpcevent "force_01mob#party::OnReset";
donpcevent "force_02mob#party::OnReset";
donpcevent "force_03mob#party::OnReset";
donpcevent "force_04mob#party::OnReset";
donpcevent "force_05mob#party::OnReset";
donpcevent "force_06mob#party::OnReset";
donpcevent "force_07mob#party::OnReset";
donpcevent "force_08mob#party::OnReset";
donpcevent "force_09mob#party::OnReset";
donpcevent "force_10mob-1#party::OnReset";
donpcevent "force_10mob-2#party::OnReset";
donpcevent "force_exitmob#party::OnReset";
end;
}
force_1-2,95,187,0 script force_09_exit WARPNPC,1,1,{
OnTouch:
$arena_minptend = gettime(GETTIME_MINUTE);
$arena_secptend = gettime(GETTIME_SECOND);
warp "prt_are_in",73,139;
donpcevent "#arn_timer_pt::OnEnter";
donpcevent "arena_p::OnReset";
donpcevent "Slipslowrun#party::OnTimerOff";
end;
}
force_1-2,36,26,0 script force_01start#party FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_01mob#party::OnEnable";
disablenpc "force_01start#party";
end;
}
- script force_01mob#party FAKE_NPC,{
OnEnable:
monster "force_1-2",15,35,"Penomena",1441,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",35,35,"Penomena",1441,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",15,15,"Penomena",1441,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",35,15,"Penomena",1441,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",15,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",17,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",19,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",21,25,"Clock",1528,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",15,30,"Alarm",1476,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",17,22,"Alarm",1476,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",19,32,"Alarm",1476,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",21,22,"Alarm",1476,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",26,33,"Clock Tower Keeper",1527,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",30,27,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",29,25,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",26,14,"Ancient Worm",1567,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",33,26,"Incubus",1580,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",29,28,"Incubus",1580,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",33,20,"Incubus",1580,1,"force_01mob#party::OnMyMobDead";
monster "force_1-2",33,30,"Incubus",1580,1,"force_01mob#party::OnMyMobDead";
end;
OnReset:
killmonster "force_1-2","force_01mob#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_01mob#party::OnMyMobDead") < 1) {
enablenpc "force_01_00";
donpcevent "Slipslowrun#party::On01_End";
++$arn_partyc;
if($arn_partyc == 3) {
donpcevent "Slipslowrun#party::On04_Start";
enablenpc "force_03_04";
enablenpc "force_04start#party";
}
}
end;
}
force_1-2,162,26,0 script force_02start#party FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_02mob#party::OnEnable";
disablenpc "force_02start#party";
end;
}
- script force_02mob#party FAKE_NPC,{
OnEnable:
monster "force_1-2",163,36,"Penomena",1441,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",184,36,"Penomena",1441,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",184,16,"Penomena",1441,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",163,16,"Penomena",1441,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",171,37,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",177,37,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",184,29,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",184,22,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",177,16,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",170,16,"Joker",1437,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",169,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",171,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",173,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",175,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",177,28,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",177,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",175,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",173,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",171,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",169,23,"Bathory",1525,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",187,30,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",187,22,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",173,40,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
monster "force_1-2",181,25,"Arclouse",1477,1,"force_02mob#party::OnMyMobDead";
end;
OnReset:
killmonster "force_1-2","force_02mob#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_02mob#party::OnMyMobDead") < 1) {
enablenpc "force_02_00";
donpcevent "Slipslowrun#party::On02_End";
++$arn_partyc;
if($arn_partyc == 3) {
donpcevent "Slipslowrun#party::On04_Start";
enablenpc "force_03_04";
enablenpc "force_04start#party";
}
}
end;
}
force_1-2,99,66,0 script force_03start#party FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_03mob#party::OnEnable";
disablenpc "force_03start#party";
end;
}
- script force_03mob#party FAKE_NPC,{
OnEnable:
monster "force_1-2",89,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",90,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",91,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",92,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",93,81,"Merman",1451,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",96,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",98,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",100,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",102,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",104,85,"Wind Ghost",1450,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",88,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",90,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",92,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",94,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",96,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",98,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",100,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",102,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",104,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",106,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",108,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",110,79,"Deviruchi",1433,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",91,86,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",108,86,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",91,69,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead";
monster "force_1-2",108,69,"Wanderer",1490,1,"force_03mob#party::OnMyMobDead";
end;
OnReset:
killmonster "force_1-2","force_03mob#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_03mob#party::OnMyMobDead") < 1) {
enablenpc "force_03_00";
donpcevent "Slipslowrun#party::On03_End";
++$arn_partyc;
if($arn_partyc == 3) {
donpcevent "Slipslowrun#party::On04_Start";
enablenpc "force_03_04";
enablenpc "force_04start#party";
}
}
end;
}
force_1-2,162,78,0 script force_04start#party FAKE_NPC,3,3,{
OnTouch:
donpcevent "force_04mob#party::OnEnable";
disablenpc "force_04start#party";
end;
}
- script force_04mob#party FAKE_NPC,{
OnEnable:
monster "force_1-2",174,78,"Penomena",1441,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",184,78,"Penomena",1441,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",184,68,"Penomena",1441,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",174,68,"Penomena",1441,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",169,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",170,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",171,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",172,87,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",169,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",170,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",171,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",172,77,"Ride Word",1478,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",183,83,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",183,80,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",183,73,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",183,70,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",179,77,"Wraith Dead",1566,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",169,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",171,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",173,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",175,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead";
monster "force_1-2",177,72,"Assaulter",1364,1,"force_04mob#party::OnMyMobDead";
end;
OnReset:
killmonster "force_1-2","force_04mob#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_04mob#party::OnMyMobDead") < 1) {
enablenpc "force_04_03";
enablenpc "force_03_05";
enablenpc "force_05start#party";
donpcevent "Slipslowrun#party::On04_End1";
}
end;
}
force_1-2,36,77,0 script force_05start#party FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_05mob#party::OnEnable";
disablenpc "force_05start#party";
end;
}
- script force_05mob#party FAKE_NPC,{
OnEnable:
monster "force_1-2",25,68,"Penomena",1441,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",36,68,"Penomena",1441,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",16,88,"Penomena",1441,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",15,78,"Penomena",1441,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",33,88,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",29,87,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",25,81,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",25,78,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",25,72,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",29,70,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",21,70,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",19,76,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",19,83,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",23,89,"Sting",1489,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",22,85,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",23,85,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",24,85,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",23,86,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",22,86,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",22,71,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",22,72,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",23,71,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",23,72,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
monster "force_1-2",24,71,"Cramp",1570,1,"force_05mob#party::OnMyMobDead";
end;
OnReset:
killmonster "force_1-2","force_05mob#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_05mob#party::OnMyMobDead") < 1) {
donpcevent "arena_p::On06_Start";
donpcevent "Slipslowrun#party::On05_End2";
}
end;
}
force_1-2,26,118,0 script force_06start#party FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_06mob#party::OnEnable";
disablenpc "force_06start#party";
end;
}
- script force_06mob#party FAKE_NPC,{
OnEnable:
monster "force_1-2",19,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",24,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",28,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",32,135,"Cloud Hermit",1531,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",24,127,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",27,127,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",24,128,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",27,128,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",24,129,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",27,129,"Shinobi",1560,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,140,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,136,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,132,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,128,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,124,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,120,"Tengu",1563,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,140,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,136,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,132,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,128,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,124,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
monster "force_1-2",16,120,"Wicked Nymph",1564,1,"force_06mob#party::OnMyMobDead";
end;
OnReset:
killmonster "force_1-2","force_06mob#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_06mob#party::OnMyMobDead") < 1) {
donpcevent "arena_p::On07_Start";
donpcevent "Slipslowrun#party::On06_End";
++$arn_partyc;
}
end;
}
force_1-2,92,124,0 script force_07start#party FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_07mob#party::OnEnable";
disablenpc "force_07start#party";
end;
}
- script force_07mob#party FAKE_NPC,{
OnEnable:
monster "force_1-2",104,134,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",104,136,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",104,137,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",104,139,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",111,134,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",111,136,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",111,137,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",111,139,"Greatest General",1541,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",98,122,"Khalitzburg",1438,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",90,119,"Khalitzburg",1438,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",98,122,"Executioner",1487,1,"force_07mob#party::OnMyMobDead";
monster "force_1-2",108,140,"Chimera",1456,1,"force_07mob#party::OnMyMobDead";
end;
OnReset:
killmonster "force_1-2","force_07mob#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_07mob#party::OnMyMobDead") < 1) {
donpcevent "arena_p::On08_Start";
donpcevent "Slipslowrun#party::On07_End";
++$arn_partyc;
}
end;
}
force_1-2,173,118,0 script force_08start#party FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_08mob#party::OnEnable";
disablenpc "force_08start#party";
end;
}
- script force_08mob#party FAKE_NPC,{
OnEnable:
monster "force_1-2",172,154,"Khalitzburg",1438,1,"force_08mob#party::OnMyMobDead";
monster "force_1-2",174,145,"Ghostring",1576,1,"force_08mob#party::OnMyMobDead";
monster "force_1-2",174,145,"Chimera",1456,1,"force_08mob#party::OnMyMobDead";
for(.@i = 0; .@i<5; ++.@i) {
monster "force_1-2",rand(162,184),rand(122,185),"Injustice",1446,1,"force_08mob#party::OnMyMobDead";
}
monster "force_1-2",rand(162,184),rand(122,185),"Raydric Archer",1453,1,"force_08mob#party::OnMyMobDead";
for(.@i = 0; .@i<5; ++.@i) {
monster "force_1-2",rand(162,184),rand(122,185),"Nightmare Terror",1554,1,"force_08mob#party::OnMyMobDead";
}
for(.@i = 0; .@i<6; ++.@i) {
monster "force_1-2",rand(162,184),rand(122,185),"Ancient Mummy",1522,1,"force_08mob#party::OnMyMobDead";
}
for(.@i = 0; .@i<10; ++.@i) {
monster "force_1-2",rand(162,184),rand(122,185),"Skel Prisoner",1479,1,"force_08mob#party::OnMyMobDead";
}
for(.@i = 0; .@i<5; ++.@i) {
monster "force_1-2",rand(162,184),rand(122,185),"Hunter Fly",1422,1,"force_08mob#party::OnMyMobDead";
}
end;
OnReset:
killmonster "force_1-2","force_08mob#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_08mob#party::OnMyMobDead") < 1) {
donpcevent "arena_p::On09_Start";
donpcevent "Slipslowrun#party::On08_End";
++$arn_partyc;
}
end;
}
force_1-2,133,178,0 script force_09start#party FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_09mob#party::OnEnable";
disablenpc "force_09start#party";
end;
}
- script force_09mob#party FAKE_NPC,{
OnEnable:
monster "force_1-2",86,180,"Elder",1573,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",86,176,"Elder",1573,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",95,183,"Elder",1573,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",94,175,"Elder",1573,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",76,178,"Elder",1573,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",84,179,"Explosion",1532,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",74,181,"Explosion",1532,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",73,176,"Explosion",1532,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",62,178,"Explosion",1532,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",68,177,"Explosion",1532,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",122,177,"Lava Golem",1549,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",112,179,"Lava Golem",1549,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",122,178,"Anolian",1488,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",121,177,"Anolian",1488,1,"force_09mob#party::OnMyMobDead";
monster "force_1-2",122,177,"Anolian",1488,1,"force_09mob#party::OnMyMobDead";
$force_09_pt = 15;
end;
OnReset:
killmonster "force_1-2","force_09mob#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_09mob#party::OnMyMobDead") < 1) {
donpcevent "arena_p::On10_Start";
donpcevent "Slipslowrun#party::On09_End";
++$arn_partyc;
}
end;
}
force_1-2,29,178,0 script force_10start#party FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_10mob-1#party::OnEnable";
disablenpc "force_10start#party";
end;
}
- script force_10mob-1#party FAKE_NPC,{
OnEnable:
switch(rand(1,2)) {
case 1:
monster "force_1-2",16,179,"Evil Snake Lord",1529,1,"force_10mob-1#party::OnMyMobDead";
break;
case 2:
monster "force_1-2",24,179,"Dracula",1530,1,"force_10mob-1#party::OnMyMobDead";
break;
}
end;
OnReset:
killmonster "force_1-2","force_10mob-1#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_10mob-1#party::OnMyMobDead") < 1)
donpcevent "force_10mob-2#party::OnEnable";
end;
}
- script force_10mob-2#party FAKE_NPC,{
OnEnable:
monster "force_1-2",16,179,"Samurai Spector",1542,1,"force_10mob-2#party::OnMyMobDead";
monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead";
monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead";
monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead";
monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead";
monster "force_1-2",16,179,"Shinobi",1560,1,"force_10mob-2#party::OnMyMobDead";
end;
OnReset:
killmonster "force_1-2","force_10mob-2#party::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_1-2","force_10mob-2#party::OnMyMobDead") < 1) {
donpcevent "arena_p::OnExit";
donpcevent "Slipslowrun#party::On10_End";
$arn_partyc = 0;
}
end;
}
force_1-2,59,178,0 script force_exit#party FAKE_NPC,1,1,{
OnTouch:
donpcevent "force_exitmob#party::OnEnable";
disablenpc "force_exit#party";
end;
}
- script force_exitmob#party FAKE_NPC,{
OnEnable:
monster "force_1-2",95,177,"Farewell",1393,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"I hate you",1543,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"I like chocolate",1472,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"You like it, huh?",1472,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Sorry",1420,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Tristram II",1562,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"I am hungry",1468,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Bye",1419,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Take care",1394,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Sexy Body",1578,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Pressure",1471,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Take it easy",1491,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Are you gonna hurt me?",1555,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Merchant",1428,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Ms. Kim",1472,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Martial Art",1472,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Part-timer",1420,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Boss",1562,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Old Yellow Box",1474,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Bat",1419,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Extra",1394,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Milk Merchant",1578,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Darling",1471,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Oh noes!",1491,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"I am not a Wraith",1566,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Mom Wraith",1566,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Dad Wraith",1566,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Book[3]",1478,1,"force_exitmob#party::OnMyMobDead";
monster "force_1-2",95,177,"Exchange Diary",1478,1,"force_exitmob#party::OnMyMobDead";
end;
OnReset:
killmonster "force_1-2","force_exitmob#party::OnMyMobDead";
end;
OnMyMobDead:
end;
}
prt_are_in,181,135,3 script Staff#party-1 1_F_02,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
} else {
++arena_point;
}
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_HIT5;
warp "arena_room",100,75;
end;
}
prt_are_in,77,135,3 script Staff#party-2 1_F_02,{
if($arena_minptend < $arena_minptst) {
if($arena_secptend < $arena_secptst) {
@record_minpt = 60 - $arena_minptst + $arena_minptend -1;
@record_secpt = 60 - $arena_secptst + $arena_secptend;
} else {
@record_minpt = 60 - $arena_minptst + $arena_minptend;
@record_secpt = $arena_secptend - $arena_secptst;
}
} else {
if($arena_secptend < $arena_secptst) {
@record_minpt = $arena_minptend - $arena_minptst -1;
@record_secpt = 60 - $arena_secptst + $arena_secptend;
} else {
@record_minpt = $arena_minptend - $arena_minptst;
@record_secpt = $arena_secptend - $arena_secptst;
}
}
@gappt = (60 * $top_ptmin + $top_ptsec) - (60 * @record_minpt + @record_secpt);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_minpt+"minutes "+@record_secpt+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest party among people who cleared party arena time force battle is ^3131FF"+$arena_pttopn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_pttopn$+"^000000's running time was ^3131FF"+$top_ptmin+"^000000minutes ^3131FF"+$top_ptsec+"^000000seconds.";
next;
.arn_party = getcharid(1);
if (@gappt < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
} else {
arena_point += 40;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
if(getpartyleader(.arn_party,2) == getcharid(0)) {
donpcevent "#arn_timer_pt::OnStop";
donpcevent "alloff#pt::OnEnable";
donpcevent "Ponox::OnStart";
}
specialeffect2 EH_HIT5;
donpcevent "cast#pt::OnNomal1";
warp "arena_room",100,75;
end;
} else {
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
if(getpartyleader(.arn_party,2) == getcharid(0)) {
mes "[Staff]";
mes "You can record you and your party members on ^FF0000the hall of Arena Time Force Battle party ^000000.";
mes "When you enter a name, the name will be remained on the top unless someone make a new record.";
next;
mes "[Staff]";
mes "Please enter a name within 10 letters which can represent you and your party members.";
next;
switch( select( "Ok.","Let me think." ) ) {
case 1:
input .@arnparty$;
mes "[Staff]";
mes "You have entered ^3131FF"+.@arnparty$+"^000000. Is it correct?";
next;
switch( select( "Yes","No" ) ) {
case 1:
$top_ptmin = @record_minpt;
$top_ptsec = @record_secpt;
$arena_pttopn$ = .@arnparty$;
donpcevent "Vendigos::OnLineRec_pt";
mes "[Staff]";
mes "Your record has been entered.";
next;
break;
case 2:
mes "[Staff]";
mes "Please take your time and think up a nice name.";
close;
}
break;
case 2:
mes "[Staff]";
mes "Please take your time and think up a nice name.";
close;
}
}
if (arena_point > 29900) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
} else {
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
arena_point += 100;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
if(getpartyleader(.arn_party,2) == getcharid(0)) {
donpcevent "#arn_timer_pt::OnStop";
donpcevent "alloff#pt::OnEnable";
donpcevent "Ponox::OnStart";
}
specialeffect2 EF_HIT5;
warp "arena_room",100,75;
end;
}
}
- script #arn_timer_pt FAKE_NPC,{
OnEnter:
initnpctimer;
end;
OnTimer2000:
mapannounce "prt_are_in","This broadcast informs you about the restriction for party arena.",0,0xFFCE00;
end;
OnTimer3000:
mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
end;
OnTimer4000:
mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
end;
OnTimer60000:
donpcevent "cast#pt::OnTimeOver2";
donpcevent "arn_warp_pt::OnOut";
donpcevent "#arn_timer_pt::OnStop";
donpcevent "alloff#pt::OnEnable";
donpcevent "Ponox::OnStart";
end;
OnStop:
stopnpctimer;
end;
}
- script arn_warp_pt FAKE_NPC,{
OnOut:
areawarp "prt_are_in",66,143,81,126,"arena_room",100,75;
end;
}
- script cast#pt FAKE_NPC,{
OnTimeOver1:
mapannounce "force_2-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
end;
OnNomal1:
mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
end;
OnNomal2:
mapannounce "force_2-1","Arena will be reactivated.",0,0xFFCE00;
end;
OnTimeOver2:
mapannounce "force_2-1","Arena will be reactivated due to an error occurred in the waiting room.",0,0xFFCE00;
end;
}
- script alloff#pt FAKE_NPC,{
OnEnable:
mapwarp "force_1-2","prt_are_in",126,139,0,0;
donpcevent "force_01mob#party::OnReset";
donpcevent "force_02mob#party::OnReset";
donpcevent "force_03mob#party::OnReset";
donpcevent "force_04mob#party::OnReset";
donpcevent "force_05mob#party::OnReset";
donpcevent "force_06mob#party::OnReset";
donpcevent "force_07mob#party::OnReset";
donpcevent "force_08mob#party::OnReset";
donpcevent "force_09mob#party::OnReset";
donpcevent "force_10mob-1#party::OnReset";
donpcevent "force_10mob-2#party::OnReset";
donpcevent "force_exitmob#party::OnReset";
//disablenpc "force_01mob#party";
//disablenpc "force_02mob#party";
//disablenpc "force_03mob#party";
//disablenpc "force_04mob#party";
//disablenpc "force_05mob#party";
//disablenpc "force_06mob#party";
//disablenpc "force_07mob#party";
//disablenpc "force_08mob#party";
//disablenpc "force_09mob#party";
//disablenpc "force_10mob-1#party";
//disablenpc "force_10mob-2#party";
enablenpc "force_01start#party";
enablenpc "force_02start#party";
enablenpc "force_03start#party";
disablenpc "force_04start#party";
disablenpc "force_05start#party";
disablenpc "force_06start#party";
disablenpc "force_07start#party";
disablenpc "force_08start#party";
disablenpc "force_09start#party";
disablenpc "force_10start#party";
disablenpc "force_exit#party";
disablenpc "force_01_00";
disablenpc "force_02_00";
disablenpc "force_03_00";
disablenpc "force_03_05";
disablenpc "force_03_04";
disablenpc "force_04_03";
disablenpc "force_05_03";
disablenpc "force_05_06";
disablenpc "force_06_07";
disablenpc "force_07_08";
disablenpc "force_08_09";
disablenpc "force_09_10";
disablenpc "force_10_09";
disablenpc "force_09_exit";
disablenpc "arena_p";
donpcevent "Slipslowrun#party::OnTimerOff";
disablenpc "Slipslowrun#party";
disablenpc "arn_warp_pt";
$arn_partywait = 0;
$arn_partyc = 0;
donpcevent "#arn_timer_pt::OnStop";
enablenpc "Slipslowrun#party";
enablenpc "arena_p";
end;
OnInit:
if(!$top_ptmin && !$top_ptsec) $top_ptmin = 10;
end;
}