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path: root/npc/other/arena/arena_lvl80.txt
blob: 3bb1cf43ae902ef2792b685339e2026360f7cc47 (plain) (tree)




























                                                                           
                         
                                                                           
                                


                                                                           
 
                                                                        


            
                                                                                                                   



                               
                                        
                                       


                                
        



                               
                                                                
            
 
        
                     

                                                 
            
 


                                                                                                            
 


                                                                                               
 


                                                                                                                                                                                                                       
 
             

                                                           


                                                                
 
              

                                                           


                                                                
 
              

                                                           

                                                                

            
              

                                                           




                                                                

                                                           




                                                                

                                                           


                                                                
 
              

                                                           


                                                               
 


                                                                                   
 











                                                     
 

                                                     
                                                   
            
 
           


                     

                                          
                                                     



                                                
            
 
           

                                                                                                 
 
         

                                                                         
 
           

                                                                                               
 
         

                                                                         
 
           

                                                                                                 
 
         

                                                                               
 
           

                                                                                                 
 
         

                                                                        
 
           

                                                                                                      
 
         

                                                                                
 
           

                                                                                                   
 
         

                                                                         
 
           

                                                                                                            
 
         

                                                                               
 
           

                                                                     
 
           

                                                                                                     
 
         

                                                                                              

 
                                          


                                                

                                   
 


                                                

                                   
 
           
                                   

                                                
            
 
           
                                   

                                                
            
 
           
                                   

                                                
            
 
           
                                   

                                                
            
 
           
                                   

                                                
            
 

                                                

                                   
 
           

                                  
 
        








                                    

















                                                  
                                   

                                                

            
















                                              

 
                                                             
        
                                             

                               

 
                                                             
        
                                             

                               

 
                                                             
        
                                             

                                

 
                                                             
        
                                             




                                
                                                             
        
                                             

                                 

 
                                                             
        
                                             

                                 

 
                                                             
        
                                             

                                

 
                                                             
        
                                             


                                   

 
                                                             
        
                                             

                               

 
                                                             
        

                                             

                                                    

 
                                                  


                                              

 
                                          

                                                             
            
 





                                                                                   

            
            
            

 
                                          






                                                                                   

            

                                                              

            



                                                                      



            
                                                  

                                              


            
                                          

























                                                                                         



            
                                                  

                                              


            
                                          

                                                             
            
 








                                                                                            

            
            


            
                                          



                                                                                    

            

                                                              

            




                                                                      



            
                                                  


                                              

 
                                          

                                                             
            
 









                                                                                          

            
            



            
                                          





                                                                                      
            

                                                              
            
 



                                                                      



            
                                                  

                                              


            
                                          

                                                             
            
 




                                                                                 

            
            


            
                                          




                                                                                  

            

                                                              

            



                                                                      
         
                                                        



            
                                                  



                                              
 
                                          

                                             


            
                                          








                                                                                        

            

                                                              

            



                                                                      



            
                                                  

                                              


            
                                          

                                                             
            
 



                                                                                

            
            


            
                                          




                                                                                   

            

                                                              

            



                                                                      



            
                                                  

                                             


            
                                          

                                          


            
                                                  

                                              


            
                                          

                                                             
            
 





                                                                               

            
            


            
                                          


                                                                                       
            
 

                                                              
            
 




                                                                      

                                                          



            
                                                        


                                                                                                                            
             
                                   



                                                                                                                                
                     

                              
         

                                                                    
               
                                                       



                                 
                                                        

                                                      

                                                                                 
                        

                                                                              
                 

                                                      

                                                                              
                        

                                                                         

                 
                                                                                       

                                        

                                                                                                  
             


                                                                    
             
                      
                                                                                                                            
             

                                                                                                                                           

                         

                                                                                                   
                     
                                          


                                                                                                                                             
                             

                                                                                                           
                             


                                                                                                        
                               
                        
                                          


                                                                                                                                                        
                             


                                                                         

                               
                                                               
                                               
                                         


                                                        
                    
                
                              


                                                        
                     
                              
                                                                                                                                                                                   

                                           
                                                      
                                                    
                     
                                          


                                                                                                                                             
                             

                                                                                                           
                             


                                                                                                        
                               
                        
                                      

                                                                                                                                            
                             
                                          


                                                                                                                                                        
                             


                                                                         

                               
                                                               
                                               
                                         


                                                        
                    
         

 
                                          
         















                                                                                                                                                             




                                                
            
 
       

                     

 
                                          
      
                                                                


            
                                  
            

                                                                                                               
            

                                                                                                                   
         

                                                                        
         



                                                                        
                                          
         
                                                     
















                                               










                                    
                                           



                                
       
                                                      
            
 
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  Samuray22
//= Copyright (C)  SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Izlude Arena Level 80
//================= Description ===========================================
//= Izlude Battle Arena Level 80
//================= Current Version =======================================
//= 1.3
//=========================================================================

arena_room,147,42,1	script	Lv80 Waiting Room	4_F_TELEPORTER,{
	end;

OnInit:
	waitingroom "Individual; Level 80 to "+(RENEWAL?"160":"99"),50,"Lv80 Waiting Room::OnStartArena",1,1000,80;
	enablewaitingroomevent;
	end;

OnStartArena:
	warpwaitingpc "force_4-1",99,12;
	donpcevent "arena#80::OnStart";
	disablewaitingroomevent;
	end;

OnStart:
	enablewaitingroomevent;
	end;
}

force_4-1,99,20,4	script	Octus#arena	4_F_TELEPORTER,{
	end;

OnStart:
	initnpctimer;
	$arena_min80st = gettime(GETTIME_MINUTE);
	$arena_sec80st = gettime(GETTIME_SECOND);
	end;

OnTimer3000:
	mapannounce "force_4-1","Good day, my name is Octus, the guide of Time Force Battle for lvl 80s!",0;
	end;

OnTimer4000:
	mapannounce "force_4-1","Remember your right decision will save a lot of your time!",0;
	end;

OnTimer8000:
	mapannounce "force_4-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0;
	end;

OnTimer60000:
	if (getmapusers("force_4-1") == 0) {
		donpcevent "Octus#arena::OnFailClearStage";
	}
	mapannounce "force_4-1","Remaining Time : 7 minutes ",0;
	end;

OnTimer120000:
	if (getmapusers("force_4-1") == 0) {
		donpcevent "Octus#arena::OnFailClearStage";
	}
	mapannounce "force_4-1","Remaining Time : 6 minutes ",0;
	end;

OnTimer180000:
	if (getmapusers("force_4-1") == 0) {
		donpcevent "Octus#arena::OnFailClearStage";
	}
	mapannounce "force_4-1","Remaining Time : 5 minutes ",0;
	end;

OnTimer240000:
	if (getmapusers("force_4-1") == 0) {
		donpcevent "Octus#arena::OnFailClearStage";
	}
	mapannounce "force_4-1","Remaining Time : 4 minutes ",0;
	end;

OnTimer300000:
	if (getmapusers("force_4-1") == 0) {
		donpcevent "Octus#arena::OnFailClearStage";
	}
	mapannounce "force_4-1","Remaining Time : 3 minutes ",0;
	end;

OnTimer360000:
	if (getmapusers("force_4-1") == 0) {
		donpcevent "Octus#arena::OnFailClearStage";
	}
	mapannounce "force_4-1","Remaining Time : 2 minutes ",0;
	end;

OnTimer420000:
	if (getmapusers("force_4-1") == 0) {
		donpcevent "Octus#arena::OnFailClearStage";
	}
	mapannounce "force_4-1","Remaining Time : 1 minute ",0;
	end;

OnTimer480000:
	mapannounce "force_4-1","Your time is over. I hope you had a good time~",0;
	end;

OnTimer485000:
OnTimer486000:
OnTimer487000:
OnTimer488000:
OnTimer489000:
OnTimer490000:
OnTimer491000:
OnTimer492000:
OnTimer493000:
OnTimer494000:
	mapwarp "force_4-1","prt_are_in",178,190,0,0;
	end;

OnTimer495000:
	mapwarp "force_4-1","prt_are_in",178,190,0,0;
	donpcevent "Octus#arena::OnFailClearStage";
	end;

OnTimerOff:
	stopnpctimer;
	end;

OnFailClearStage:
	donpcevent "cast#80::OnTimeOver1";
	mapwarp "force_4-1","prt_are_in",178,190,0,0;
	donpcevent "Octus#arena::OnTimerOff";
	donpcevent "arena#80::OnReset_All";
	donpcevent "alloff#80::OnEnable";
	donpcevent "Lv80 Waiting Room::OnStart";
	end;

On01_Start:
	mapannounce "force_4-1","In order to clear this battle, you must kill all Nightmares!",0;
	end;

On01_End:
	mapannounce "force_4-1","A door to the north room has opened!",0;
	end;

On02_Start:
	mapannounce "force_4-1","In order to clear this battle, you must kill all monsters!",0;
	end;

On02_End:
	mapannounce "force_4-1","A door to the north room has opened!",0;
	end;

On03_Start:
	mapannounce "force_4-1","In order to clear this battle, you must kill all Assaulters!",0;
	end;

On03_End:
	mapannounce "force_4-1","Clear! A door to the east room has opened!",0;
	end;

On04_Start:
	mapannounce "force_4-1","In order to clear this battle, you must kill all Nine Tails!",0;
	end;

On04_End:
	mapannounce "force_4-1","A door to the east room has opened!",0;
	end;

On05_Start:
	mapannounce "force_4-1","In order to clear this battle, you must kill all Walking Petites!",0;
	end;

On05_End:
	mapannounce "force_4-1","Clear! A door to the south room has opened!",0;
	end;

On06_Start:
	mapannounce "force_4-1","In order to clear this battle, kill all monsters in this room!",0;
	end;

On06_End:
	mapannounce "force_4-1","A door to the south room has opened!",0;
	end;

On07_Start:
	mapannounce "force_4-1","In order to clear this battle, kill all Fur-Seals while dodging Mermen!",0;
	end;

On07_End:
	mapannounce "force_4-1","Clear! A door to the west room has opened!",0;
	end;

On08_Start:
	mapannounce "force_4-1","Please escape to the north exit!",0;
	end;

On09_Start:
	mapannounce "force_4-1","In order to clear this battle, you must defeat an Ancient Mummy!",0;
	end;

On09_End:
	mapannounce "force_4-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
	end;
}

-	script	arena#80	FAKE_NPC,{
OnReset_01:
	donpcevent "force_01ex#80::OnReset";
	donpcevent "force_02start#80::OnEnable";
	enablenpc "force_01_02#80";
	end;

OnReset_02:
	donpcevent "force_02mob#80::OnReset";
	donpcevent "force_03start#80::OnEnable";
	enablenpc "force_02_03#80";
	end;

OnReset_03:
	enablenpc "force_03_04#80";
	donpcevent "force_04start#80::OnEnable";
	donpcevent "force_03ex#80::OnReset";
	end;

OnReset_04:
	enablenpc "force_04_05#80";
	donpcevent "force_05start#80::OnEnable";
	donpcevent "force_04ex#80::OnReset";
	end;

OnReset_05:
	enablenpc "force_05_06#80";
	donpcevent "force_06start#80::OnEnable";
	donpcevent "force_05ex#80::OnReset";
	end;

OnReset_06:
	enablenpc "force_06_07#80";
	donpcevent "force_07start#80::OnEnable";
	//donpcevent "force_06ex#80::OnReset";
	end;

OnReset_07:
	enablenpc "force_07_08#80";
	donpcevent "force_07ex#80::OnReset";
	donpcevent "force_08start#80::OnEnable";
	end;

OnReset_08:
	donpcevent "force_09start#80::OnEnable";
	enablenpc "force_08_09#80";
	end;

OnReset_09:
	enablenpc "force_exit#80";
	end;

OnStart:
	disablenpc "force_01_02#80";
	disablenpc "force_02_03#80";
	disablenpc "force_03_04#80";
	disablenpc "force_04_05#80";
	disablenpc "force_05_06#80";
	disablenpc "force_06_07#80";
	disablenpc "force_07_08#80";
	disablenpc "force_08_09#80";
	disablenpc "force_exit#80";
	donpcevent "Octus#arena::OnTimerOff";
	//donpcevent "force_09mob#80::OnTimerOff";
	donpcevent "force_01mob#80::OnReset";
	donpcevent "force_02mob#80::OnReset";
	donpcevent "force_03mob#80::OnReset";
	donpcevent "force_04mob#80::OnReset";
	donpcevent "force_05mob#80::OnReset";
	donpcevent "force_06mob#80::OnReset";
	donpcevent "force_07mob#80::OnReset";
	//donpcevent "force_08mob#80::OnReset";
	donpcevent "force_09mob#80::OnReset";
	donpcevent "force_01ex#80::OnReset";
	donpcevent "force_03ex#80::OnReset";
	donpcevent "force_04ex#80::OnReset";
	donpcevent "force_05ex#80::OnReset";
	donpcevent "force_07ex#80::OnReset";
	//donpcevent "force_08ex#80::OnReset";
	donpcevent "force_09ex#80::OnReset";
	enablenpc "force_08_01#80";
	donpcevent "force_01start#80::OnEnable";
	donpcevent "Octus#arena::OnStart";
	end;

OnReset_All:
	donpcevent "force_01mob#80::OnReset";
	donpcevent "force_02mob#80::OnReset";
	donpcevent "force_03mob#80::OnReset";
	donpcevent "force_04mob#80::OnReset";
	donpcevent "force_05mob#80::OnReset";
	donpcevent "force_06mob#80::OnReset";
	donpcevent "force_07mob#80::OnReset";
	donpcevent "force_09mob#80::OnReset";
	donpcevent "force_01ex#80::OnReset";
	donpcevent "force_03ex#80::OnReset";
	donpcevent "force_04ex#80::OnReset";
	donpcevent "force_05ex#80::OnReset";
	donpcevent "force_07ex#80::OnReset";
	//donpcevent "force_08ex#80::OnReset";
	donpcevent "force_09ex#80::OnReset";
	end;
}

force_4-1,62,26,1	script	force_08_01#80	WARPNPC,1,1,{
OnTouch:
	donpcevent "Octus#arena::On01_Start";
	warp "force_4-1",40,26;
	end;
}

force_4-1,25,44,1	script	force_01_02#80	WARPNPC,1,1,{
OnTouch:
	donpcevent "Octus#arena::On02_Start";
	warp "force_4-1",25,69;
	end;
}

force_4-1,25,134,1	script	force_02_03#80	WARPNPC,1,1,{
OnTouch:
	donpcevent "Octus#arena::On03_Start";
	warp "force_4-1",25,159;
	end;
}

force_4-1,44,174,1	script	force_03_04#80	WARPNPC,1,1,{
OnTouch:
	donpcevent "Octus#arena::On04_Start";
	warp "force_4-1",69,174;
	end;

}

force_4-1,134,174,1	script	force_04_05#80	WARPNPC,1,1,{
OnTouch:
	donpcevent "Octus#arena::On05_Start";
	warp "force_4-1",159,174;
	end;
}

force_4-1,174,155,1	script	force_05_06#80	WARPNPC,1,1,{
OnTouch:
	donpcevent "Octus#arena::On06_Start";
	warp "force_4-1",174,130;
	end;
}

force_4-1,174,65,1	script	force_06_07#80	WARPNPC,1,1,{
OnTouch:
	donpcevent "Octus#arena::On07_Start";
	warp "force_4-1",174,40;
	end;
}

force_4-1,155,26,1	script	force_07_08#80	WARPNPC,1,1,{
OnTouch:
	donpcevent "Octus#arena::On08_Start";
	warp "force_4-1",132,26;
	enablenpc "force_08_09#80";
	end;
}

force_4-1,99,54,1	script	force_08_09#80	WARPNPC,1,1,{
OnTouch:
	donpcevent "Octus#arena::On09_Start";
	warp "force_4-1",99,82;
	end;
}

force_4-1,99,124,1	script	force_exit#80	WARPNPC,1,1,{
OnTouch:
	donpcevent "Octus#arena::OnTimerOff";
	donpcevent "#arn_timer_80::OnEnable";
	mapwarp "force_4-1","prt_are_in",73,192,0,0;
	end;
}

-	script	force_01start#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_01mob#80::OnEnable";
	end;
}

-	script	force_01ex#80	FAKE_NPC,{
OnReset:
	killmonster "force_4-1","force_01ex#80::OnMyMobDead";
	end;

OnSummonMob1:
	monster "force_4-1",11,25,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
	monster "force_4-1",22,22,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
	monster "force_4-1",25,25,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
	monster "force_4-1",35,13,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
	monster "force_4-1",18,33,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_01mob#80	FAKE_NPC,{
OnEnable:
	monster "force_4-1",35,13,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
	monster "force_4-1",25,36,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
	monster "force_4-1",22,23,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
	monster "force_4-1",25,17,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
	monster "force_4-1",25,15,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
	donpcevent "force_01ex#80::OnSummonMob1";
	end;

OnReset:
	killmonster "force_4-1","force_01mob#80::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_4-1","force_01mob#80::OnMyMobDead") < 1) {
		donpcevent "Octus#arena::On01_End";
		donpcevent "arena#80::OnReset_01";
	}
	end;
}

-	script	force_02start#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_02mob#80::OnEnable";
	end;
}

-	script	force_02mob#80	FAKE_NPC,{
OnReset:
	killmonster "force_4-1","force_02mob#80::OnMyMobDead";
	end;

OnEnable:
	monster "force_4-1",24,80,"Marionette",1459,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",23,110,"Marionette",1459,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",26,90,"Marionette",1459,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",28,75,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",24,90,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",28,85,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",24,82,"Deviruchi",1433,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",28,86,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",27,73,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",26,118,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",25,127,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",28,128,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",27,100,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",29,90,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
	monster "force_4-1",28,128,"Raydric Archer",1453,1,"force_02mob#80::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_4-1","force_02mob#80::OnMyMobDead") < 1) {
		donpcevent "Octus#arena::On02_End";
		donpcevent "arena#80::OnReset_02";
	}
	end;
}

-	script	force_03start#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_03mob#80::OnEnable";
	end;
}

-	script	force_03ex#80	FAKE_NPC,{
OnReset:
	killmonster "force_4-1","force_03ex#80::OnMyMobDead";
	end;

OnSummonMob_03:
	monster "force_4-1",26,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMyMobDead";
	monster "force_4-1",21,173,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
	monster "force_4-1",31,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMyMobDead";
	monster "force_4-1",26,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
	monster "force_4-1",21,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
	monster "force_4-1",31,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
	monster "force_4-1",26,186,"Sidewinder",1424,1,"force_03ex#80::OnMyMobDead";
	monster "force_4-1",26,161,"Sidewinder",1424,1,"force_03ex#80::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_03mob#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_03ex#80::OnSummonMob_03";
	monster "force_4-1",23,174,"Assaulter",1364,1,"force_03mob#80::OnMyMobDead";
	monster "force_4-1",18,173,"Assaulter",1364,1,"force_03mob#80::OnMyMobDead";
	end;

OnReset:
	killmonster "force_4-1","force_03mob#80::OnMyMobDead";
	end;

OnMyMobDead:
	donpcevent "force_03ex#80::OnSummonMob_03";
	if (mobcount("force_4-1","force_03mob#80::OnMyMobDead") < 1) {
		donpcevent "Octus#arena::On03_End";
		donpcevent "arena#80::OnReset_03";
	}
	end;
}

-	script	force_04start#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_04mob#80::OnEnable";
	end;
}

-	script	force_04ex#80	FAKE_NPC,{
OnReset:
	killmonster "force_4-1","force_04ex#80::OnMyMobDead";
	end;

OnSummonMob_04:
	monster "force_4-1",99,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
	monster "force_4-1",101,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
	monster "force_4-1",103,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
	monster "force_4-1",105,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
	monster "force_4-1",107,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
	monster "force_4-1",109,177,"Pasana",1464,1,"force_04ex#80::OnMyMobDead";
	monster "force_4-1",99,170,"Minorous",1461,1,"force_04ex#80::OnMyMobDead";
	monster "force_4-1",111,170,"Minorous",1461,1,"force_04ex#80::OnMyMobDead";
	monster "force_4-1",110,170,"Lava Golem",1549,1,"force_04ex#80::OnMyMobDead";
	end;

OnMyMobDead:
	end;

}

-	script	force_04mob#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_04ex#80::OnSummonMob_04";
	monster "force_4-1",80,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
	monster "force_4-1",105,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
	monster "force_4-1",90,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
	monster "force_4-1",117,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
	end;
OnReset:
	killmonster "force_4-1","force_04mob#80::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_4-1","force_04mob#80::OnMyMobDead") < 1) {
		donpcevent "Octus#arena::On04_End";
		donpcevent "arena#80::OnReset_04";
	}
	end;
}

-	script	force_05start#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_05mob#80::OnEnable";
	end;
}

-	script	force_05ex#80	FAKE_NPC,{
OnReset:
	killmonster "force_4-1","force_05ex#80::OnMyMobDead";
	end;

OnSummonMob_05:
	monster "force_4-1",168,190,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
	monster "force_4-1",173,166,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
	monster "force_4-1",171,176,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
	monster "force_4-1",188,167,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_05mob#80	FAKE_NPC,{
OnEnable:
	monster "force_4-1",164,174,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
	monster "force_4-1",169,159,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
	monster "force_4-1",174,183,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
	monster "force_4-1",177,170,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
	end;

OnReset:
	killmonster "force_4-1","force_05mob#80::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_4-1","force_05mob#80::OnMyMobDead") < 1) {
		donpcevent "Octus#arena::On05_End";
		donpcevent "arena#80::OnReset_05";
	}
	else donpcevent "force_05ex#80::OnSummonMob_05";
	end;

}

-	script	force_06start#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_06mob#80::OnEnable";
	end;
}

-	script	force_06ex#80	FAKE_NPC,{
OnEnable:
	donpcevent "Octus#arena::On06_start";
	end;
}

-	script	force_06mob#80	FAKE_NPC,{
OnEnable:
	monster "force_4-1",173,118,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead";
	monster "force_4-1",173,90,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead";
	monster "force_4-1",177,72,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead";
	monster "force_4-1",171,108,"Deviruchi",1433,1,"force_06mob#80::OnMyMobDead";
	monster "force_4-1",171,85,"Deviruchi",1433,1,"force_06mob#80::OnMyMobDead";
	monster "force_4-1",171,79,"Alice",1521,1,"force_06mob#80::OnMyMobDead";
	monster "force_4-1",175,118,"Alice",1521,1,"force_06mob#80::OnMyMobDead";
	monster "force_4-1",175,99,"Alice",1521,1,"force_06mob#80::OnMyMobDead";
	end;

OnReset:
	killmonster "force_4-1","force_06mob#80::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_4-1","force_06mob#80::OnMyMobDead") < 1) {
		donpcevent "Octus#arena::On06_End";
		donpcevent "arena#80::OnReset_06";
	}
	end;
}

-	script	force_07start#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_07mob#80::OnEnable";
	end;
}

-	script	force_07ex#80	FAKE_NPC,{
OnReset:
	killmonster "force_4-1","force_07ex#80::OnMyMobDead";
	end;

OnSummonMob_07:
	monster "force_4-1",160,34,"Merman",1451,1,"force_07ex#80::OnMyMobDead";
	monster "force_4-1",163,27,"Merman",1451,1,"force_07ex#80::OnMyMobDead";
	monster "force_4-1",163,23,"Merman",1451,1,"force_07ex#80::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_07mob#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_07ex#80::OnSummonMob_07";
	monster "force_4-1",165,27,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead";
	monster "force_4-1",184,23,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead";
	monster "force_4-1",174,19,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead";
	end;

OnReset:
	killmonster "force_4-1","force_07mob#80::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_4-1","force_07mob#80::OnMyMobDead") < 1) {
		donpcevent "Octus#arena::On07_End";
		donpcevent "arena#80::OnReset_07";
	}
	end;
}

-	script	force_08start#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_08ex#80::OnEnable";
	end;
}

-	script	force_08ex#80	FAKE_NPC,{
OnEnable:
	donpcevent "arena#80::OnReset_08";
	end;
}

-	script	force_09start#80	FAKE_NPC,{
OnEnable:
	donpcevent "force_09mob#80::OnEnable";
	end;
}

-	script	force_09ex#80	FAKE_NPC,{
OnReset:
	killmonster "force_4-1","force_09ex#80::OnMyMobDead";
	end;

OnSummonMob_09:
	monster "force_4-1",91,99,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
	monster "force_4-1",95,105,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
	monster "force_4-1",122,99,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
	monster "force_4-1",88,107,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
	monster "force_4-1",85,104,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
	end;

OnMyMobDead:
	end;
}

-	script	force_09mob#80	FAKE_NPC,{
OnEnable:
	monster "force_4-1",99,99,"Ancient Mummy",1522,1,"force_09mob#80::OnMyMobDead";
	donpcevent "force_09ex#80::OnSummonMob_09";
	end;

OnReset:
	killmonster "force_4-1","force_09mob#80::OnMyMobDead";
	end;

OnMyMobDead:
	if (mobcount("force_4-1","force_09mob#80::OnMyMobDead") < 1) {
		donpcevent "Octus#arena::On09_End";
		donpcevent "arena#80::OnReset_09";
		donpcevent "arena#80::OnReset_All";
		$arena_min80end = gettime(GETTIME_MINUTE);
		$arena_sec80end = gettime(GETTIME_SECOND);
	}
	end;
}

prt_are_in,181,188,3	script	Staff#80-1	1_F_02,{
	mes "[Staff]";
	mes "You did a good job.";
	mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
	next;
	if (arena_point == 30000) {
		mes "[Staff]";
		mes "Uh huh!";
		mes "You already have enough arena points.";
		mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
		next;
	} else {
		++arena_point;
	}
	mes "[Staff]";
	mes "Let me guide you outside. I hope you had a good time.";
	close2;
	specialeffect(EF_EXIT, AREA, playerattached());
	warp "arena_room",100,75;
	end;
}

prt_are_in,77,187,3	script	Staff#80-2	1_F_02,{
	if($arena_min80end < $arena_min80st) {
		if($arena_sec80end < $arena_sec80st) {
			@record_min80 = 60 - $arena_min80st + $arena_min80end -1;
			@record_sec80 = 60 - $arena_sec80st + $arena_sec80end;
		} else {
			@record_min80 = 60 - $arena_min80st + $arena_min80end;
			@record_sec80 = $arena_sec80end - $arena_sec80st;
		}
	} else {
		if($arena_sec80end < $arena_sec80st) {
			@record_min80 = $arena_min80end - $arena_min80st -1;
			@record_sec80 = 60 - $arena_sec80st + $arena_sec80end;
		} else {
			@record_min80 = $arena_min80end - $arena_min80st;
			@record_sec80 = $arena_sec80end - $arena_sec80st;
		}
	}
	@gap80 = (60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80);
	mes "[Staff]";
	mes "Wow, you did a good job~ ";
	mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?";
	mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle..";
	next;
	mes "[Staff]";
	mes "is "+@record_min80+"minutes "+@record_sec80+"seconds.";
	mes "Congratulations!";
	next;
	mes "[Staff]";
	mes "The fastest player among people who cleared Lv80 arena time force battle is ^3131FF"+$arena_80topn$+"^000000.";
	next;
	mes "[Staff]";
	mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds.";
	next;
	if (@gap80 < 0) {
		mes "[Staff]";
		mes "Although you failed to make a new record, I hope you will succeed next time.";
		next;
		if (arena_point > 29980) {
			mes "[Staff]";
			mes "Then let me reward you with some arena points....eh?";
			mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
			next;
			mes "[Staff]";
			mes "You can check the amount of arena points you have in the arena waiting room.";
			next;
			mes "[Staff]";
			mes "I hope you had a good time and let me guide you to the entrance of arena.";
			mes "Thank you.";
			close2;
		} else {
			arena_point += 20;
			mes "[Staff]";
			mes "Let me reward you some arena points.";
			mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
			next;
			mes "[Staff]";
			mes "Let me guide you to the entrance of arena.";
			mes "See you later~";
			close2;
		}
		specialeffect(EF_EXIT, AREA, playerattached());
 		donpcevent "cast#80::OnNomal1";
		warp "arena_room",100,75;
		donpcevent "#arn_timer_80::OnStop";
		donpcevent "alloff#80::OnEnable";
		donpcevent "Lv80 Waiting Room::OnStart";
		end;
	} else {
		emotion e_omg;
		mes "[Staff]";
		mes "Wow! You have renewed the record!";
		mes "What a great job!";
		next;
		mes "[Staff]";
		mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
		$top_80min = @record_min80;
		$top_80sec = @record_sec80;
		$arena_80topn$ = strcharinfo(PC_NAME);
		donpcevent "Vendigos::OnLineRec_80";
		next;
		if (arena_point > 29980) {
			mes "[Staff]";
			mes "Then let me reward you with some arena points....eh?";
			mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
			next;
			mes "[Staff]";
			mes "You can check the amount of arena points you have in the arena waiting room.";
			next;
			mes "[Staff]";
			mes "I hope you had a good time and let me guide you to the entrance of arena.";
			mes "Thank you.";
			close2;
		} else {
			mes "[Staff]";
			mes "Let me reward you with some arena points.";
			mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
			next;
			arena_point += 50;
			mes "[Staff]";
			mes "Let me reward you some arena points.";
			mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
			next;
			mes "[Staff]";
			mes "Let me guide you to the entrance of arena.";
			mes "See you later~";
			close2;
		}
		specialeffect(EF_HIT5, AREA, playerattached());
 		donpcevent "cast#80::OnNomal2";
		warp "arena_room",100,75;
		donpcevent "#arn_timer_80::OnStop";
		donpcevent "alloff#80::OnEnable";
		donpcevent "Lv80 Waiting Room::OnStart";
		end;
	}
}

-	script	#arn_timer_80	FAKE_NPC,{
OnEnable:
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 80s.",0,0xFFCE00;
	end;

OnTimer3000:
	mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
	end;

OnTimer4000:
	mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
	end;

OnTimer60000:
 	donpcevent "cast#80::OnTimeOver2";
	donpcevent "arn_warp_80::OnOut";
	donpcevent "#arn_timer_80::OnStop";
	donpcevent "alloff#80::OnEnable";
	donpcevent "Lv80 Waiting Room::OnStart";
	end;

OnStop:
	stopnpctimer;
	end;
}

-	script	arn_warp_80	FAKE_NPC,{
OnOut:
	areawarp "prt_are_in",66,195,81,178,"arena_room",100,75;
	end;
}

-	script	cast#80	FAKE_NPC,{
OnTimeOver1:
	mapannounce "force_4-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
	end;
OnTimeOver2:
	mapannounce "force_4-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
	end;
OnNomal1:
	mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
	end;
OnNomal2:
	mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
	end;
}

-	script	alloff#80	FAKE_NPC,{
OnEnable:
	mapwarp "force_4-1","prt_are_in",126,190,0,0;
	donpcevent "force_01mob#80::OnReset";
	donpcevent "force_02mob#80::OnReset";
	donpcevent "force_03mob#80::OnReset";
	donpcevent "force_04mob#80::OnReset";
	donpcevent "force_05mob#80::OnReset";
	donpcevent "force_06mob#80::OnReset";
	donpcevent "force_07mob#80::OnReset";
	//donpcevent "force_08mob#80::OnReset";
	donpcevent "force_09mob#80::OnReset";
	donpcevent "force_01ex#80::OnReset";
	donpcevent "force_03ex#80::OnReset";
	donpcevent "force_04ex#80::OnReset";
	donpcevent "force_05ex#80::OnReset";
	donpcevent "force_07ex#80::OnReset";
	//donpcevent "force_08ex#80::OnReset";
	donpcevent "force_09ex#80::OnReset";
	donpcevent "Octus#arena::OnTimerOff";
	disablenpc "Octus#arena";
	disablenpc "force_01_02#80";
	disablenpc "force_02_03#80";
	disablenpc "force_03_04#80";
	disablenpc "force_04_05#80";
	disablenpc "force_05_06#80";
	disablenpc "force_06_07#80";
	disablenpc "force_07_08#80";
	disablenpc "force_08_09#80";
	disablenpc "force_exit#80";
	disablenpc "arena#80";
	donpcevent "#arn_timer_80::OnStop";
	enablenpc "Octus#arena";
	enablenpc "arena#80";
	end;

OnInit:
	if(!$top_80min && !$top_80sec) $top_80min = 8;
	end;
}