//===== Hercules Script ======================================
//= Izlude Arena Level 80
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= Izlude Battle Arena Level 80
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Replaced effect numerics with constants. [Samuray22]
//= 1.2 Label standardization. [Euphy]
//= 1.3 Script updates, and removed a level restriction. [Euphy]
//============================================================
arena_room,147,42,1 script Lv80 Waiting Room 4_F_TELEPORTER,{
end;
OnInit:
waitingroom "Individual; Level 80 to "+(RENEWAL?"160":"99"),50,"Lv80 Waiting Room::OnStartArena",1,1000,80;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "force_4-1",99,12;
donpcevent "arena#80::OnStart";
disablewaitingroomevent;
end;
OnStart:
enablewaitingroomevent;
end;
}
force_4-1,99,20,4 script Octus#arena 4_F_TELEPORTER,{
end;
OnStart:
initnpctimer;
$arena_min80st = gettime(2);
$arena_sec80st = gettime(1);
end;
OnTimer3000:
mapannounce "force_4-1","Good day, my name is Octus, the guide of Time Force Battle for lvl 80s!",0;
end;
OnTimer4000:
mapannounce "force_4-1","Remember your right decision will save a lot of your time!",0;
end;
OnTimer8000:
mapannounce "force_4-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0;
end;
OnTimer60000:
if (getmapusers("force_4-1") == 0) {
donpcevent "Octus#arena::OnFailClearStage";
}
mapannounce "force_4-1","Remaining Time : 7 minutes ",0;
end;
OnTimer120000:
if (getmapusers("force_4-1") == 0) {
donpcevent "Octus#arena::OnFailClearStage";
}
mapannounce "force_4-1","Remaining Time : 6 minutes ",0;
end;
OnTimer180000:
if (getmapusers("force_4-1") == 0) {
donpcevent "Octus#arena::OnFailClearStage";
}
mapannounce "force_4-1","Remaining Time : 5 minutes ",0;
end;
OnTimer240000:
if (getmapusers("force_4-1") == 0) {
donpcevent "Octus#arena::OnFailClearStage";
}
mapannounce "force_4-1","Remaining Time : 4 minutes ",0;
end;
OnTimer300000:
if (getmapusers("force_4-1") == 0) {
donpcevent "Octus#arena::OnFailClearStage";
}
mapannounce "force_4-1","Remaining Time : 3 minutes ",0;
end;
OnTimer360000:
if (getmapusers("force_4-1") == 0) {
donpcevent "Octus#arena::OnFailClearStage";
}
mapannounce "force_4-1","Remaining Time : 2 minutes ",0;
end;
OnTimer420000:
if (getmapusers("force_4-1") == 0) {
donpcevent "Octus#arena::OnFailClearStage";
}
mapannounce "force_4-1","Remaining Time : 1 minute ",0;
end;
OnTimer480000:
mapannounce "force_4-1","Your time is over. I hope you had a good time~",0;
end;
OnTimer485000:
OnTimer486000:
OnTimer487000:
OnTimer488000:
OnTimer489000:
OnTimer490000:
OnTimer491000:
OnTimer492000:
OnTimer493000:
OnTimer494000:
mapwarp "force_4-1","prt_are_in",178,190,0,0;
end;
OnTimer495000:
mapwarp "force_4-1","prt_are_in",178,190,0,0;
donpcevent "Octus#arena::OnFailClearStage";
end;
OnTimerOff:
stopnpctimer;
end;
OnFailClearStage:
donpcevent "cast#80::OnTimeOver1";
mapwarp "force_4-1","prt_are_in",178,190,0,0;
donpcevent "Octus#arena::OnTimerOff";
donpcevent "arena#80::OnReset_All";
donpcevent "alloff#80::OnEnable";
donpcevent "Lv80 Waiting Room::OnStart";
end;
On01_Start:
mapannounce "force_4-1","In order to clear this battle, you must kill all Nightmares!",0;
end;
On01_End:
mapannounce "force_4-1","A door to the north room has opened!",0;
end;
On02_Start:
mapannounce "force_4-1","In order to clear this battle, you must kill all monsters!",0;
end;
On02_End:
mapannounce "force_4-1","A door to the north room has opened!",0;
end;
On03_Start:
mapannounce "force_4-1","In order to clear this battle, you must kill all Assaulters!",0;
end;
On03_End:
mapannounce "force_4-1","Clear! A door to the east room has opened!",0;
end;
On04_Start:
mapannounce "force_4-1","In order to clear this battle, you must kill all Nine Tails!",0;
end;
On04_End:
mapannounce "force_4-1","A door to the east room has opened!",0;
end;
On05_Start:
mapannounce "force_4-1","In order to clear this battle, you must kill all Walking Petites!",0;
end;
On05_End:
mapannounce "force_4-1","Clear! A door to the south room has opened!",0;
end;
On06_Start:
mapannounce "force_4-1","In order to clear this battle, kill all monsters in this room!",0;
end;
On06_End:
mapannounce "force_4-1","A door to the south room has opened!",0;
end;
On07_Start:
mapannounce "force_4-1","In order to clear this battle, kill all Fur-Seals while dodging Mermen!",0;
end;
On07_End:
mapannounce "force_4-1","Clear! A door to the west room has opened!",0;
end;
On08_Start:
mapannounce "force_4-1","Please escape to the north exit!",0;
end;
On09_Start:
mapannounce "force_4-1","In order to clear this battle, you must defeat an Ancient Mummy!",0;
end;
On09_End:
mapannounce "force_4-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
end;
}
- script arena#80 -1,{
OnReset_01:
donpcevent "force_01ex#80::OnReset";
donpcevent "force_02start#80::OnEnable";
enablenpc "force_01_02#80";
end;
OnReset_02:
donpcevent "force_02mob#80::OnReset";
donpcevent "force_03start#80::OnEnable";
enablenpc "force_02_03#80";
end;
OnReset_03:
enablenpc "force_03_04#80";
donpcevent "force_04start#80::OnEnable";
donpcevent "force_03ex#80::OnReset";
end;
OnReset_04:
enablenpc "force_04_05#80";
donpcevent "force_05start#80::OnEnable";
donpcevent "force_04ex#80::OnReset";
end;
OnReset_05:
enablenpc "force_05_06#80";
donpcevent "force_06start#80::OnEnable";
donpcevent "force_05ex#80::OnReset";
end;
OnReset_06:
enablenpc "force_06_07#80";
donpcevent "force_07start#80::OnEnable";
//donpcevent "force_06ex#80::OnReset";
end;
OnReset_07:
enablenpc "force_07_08#80";
donpcevent "force_07ex#80::OnReset";
donpcevent "force_08start#80::OnEnable";
end;
OnReset_08:
donpcevent "force_09start#80::OnEnable";
enablenpc "force_08_09#80";
end;
OnReset_09:
enablenpc "force_exit#80";
end;
OnStart:
disablenpc "force_01_02#80";
disablenpc "force_02_03#80";
disablenpc "force_03_04#80";
disablenpc "force_04_05#80";
disablenpc "force_05_06#80";
disablenpc "force_06_07#80";
disablenpc "force_07_08#80";
disablenpc "force_08_09#80";
disablenpc "force_exit#80";
donpcevent "Octus#arena::OnTimerOff";
//donpcevent "force_09mob#80::OnTimerOff";
donpcevent "force_01mob#80::OnReset";
donpcevent "force_02mob#80::OnReset";
donpcevent "force_03mob#80::OnReset";
donpcevent "force_04mob#80::OnReset";
donpcevent "force_05mob#80::OnReset";
donpcevent "force_06mob#80::OnReset";
donpcevent "force_07mob#80::OnReset";
//donpcevent "force_08mob#80::OnReset";
donpcevent "force_09mob#80::OnReset";
donpcevent "force_01ex#80::OnReset";
donpcevent "force_03ex#80::OnReset";
donpcevent "force_04ex#80::OnReset";
donpcevent "force_05ex#80::OnReset";
donpcevent "force_07ex#80::OnReset";
//donpcevent "force_08ex#80::OnReset";
donpcevent "force_09ex#80::OnReset";
enablenpc "force_08_01#80";
donpcevent "force_01start#80::OnEnable";
donpcevent "Octus#arena::OnStart";
end;
OnReset_All:
donpcevent "force_01mob#80::OnReset";
donpcevent "force_02mob#80::OnReset";
donpcevent "force_03mob#80::OnReset";
donpcevent "force_04mob#80::OnReset";
donpcevent "force_05mob#80::OnReset";
donpcevent "force_06mob#80::OnReset";
donpcevent "force_07mob#80::OnReset";
donpcevent "force_09mob#80::OnReset";
donpcevent "force_01ex#80::OnReset";
donpcevent "force_03ex#80::OnReset";
donpcevent "force_04ex#80::OnReset";
donpcevent "force_05ex#80::OnReset";
donpcevent "force_07ex#80::OnReset";
//donpcevent "force_08ex#80::OnReset";
donpcevent "force_09ex#80::OnReset";
end;
}
force_4-1,62,26,1 script force_08_01#80 WARPNPC,1,1,{
OnTouch:
donpcevent "Octus#arena::On01_Start";
warp "force_4-1",40,26;
end;
}
force_4-1,25,44,1 script force_01_02#80 WARPNPC,1,1,{
OnTouch:
donpcevent "Octus#arena::On02_Start";
warp "force_4-1",25,69;
end;
}
force_4-1,25,134,1 script force_02_03#80 WARPNPC,1,1,{
OnTouch:
donpcevent "Octus#arena::On03_Start";
warp "force_4-1",25,159;
end;
}
force_4-1,44,174,1 script force_03_04#80 WARPNPC,1,1,{
OnTouch:
donpcevent "Octus#arena::On04_Start";
warp "force_4-1",69,174;
end;
}
force_4-1,134,174,1 script force_04_05#80 WARPNPC,1,1,{
OnTouch:
donpcevent "Octus#arena::On05_Start";
warp "force_4-1",159,174;
end;
}
force_4-1,174,155,1 script force_05_06#80 WARPNPC,1,1,{
OnTouch:
donpcevent "Octus#arena::On06_Start";
warp "force_4-1",174,130;
end;
}
force_4-1,174,65,1 script force_06_07#80 WARPNPC,1,1,{
OnTouch:
donpcevent "Octus#arena::On07_Start";
warp "force_4-1",174,40;
end;
}
force_4-1,155,26,1 script force_07_08#80 WARPNPC,1,1,{
OnTouch:
donpcevent "Octus#arena::On08_Start";
warp "force_4-1",132,26;
enablenpc "force_08_09#80";
end;
}
force_4-1,99,54,1 script force_08_09#80 WARPNPC,1,1,{
OnTouch:
donpcevent "Octus#arena::On09_Start";
warp "force_4-1",99,82;
end;
}
force_4-1,99,124,1 script force_exit#80 WARPNPC,1,1,{
OnTouch:
donpcevent "Octus#arena::OnTimerOff";
donpcevent "#arn_timer_80::OnEnable";
mapwarp "force_4-1","prt_are_in",73,192,0,0;
end;
}
- script force_01start#80 -1,{
OnEnable:
donpcevent "force_01mob#80::OnEnable";
end;
}
- script force_01ex#80 -1,{
OnReset:
killmonster "force_4-1","force_01ex#80::OnMyMobDead";
end;
OnSummonMob1:
monster "force_4-1",11,25,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
monster "force_4-1",22,22,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
monster "force_4-1",25,25,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
monster "force_4-1",35,13,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
monster "force_4-1",18,33,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_01mob#80 -1,{
OnEnable:
monster "force_4-1",35,13,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
monster "force_4-1",25,36,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
monster "force_4-1",22,23,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
monster "force_4-1",25,17,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
monster "force_4-1",25,15,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead";
donpcevent "force_01ex#80::OnSummonMob1";
end;
OnReset:
killmonster "force_4-1","force_01mob#80::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_4-1","force_01mob#80::OnMyMobDead") < 1) {
donpcevent "Octus#arena::On01_End";
donpcevent "arena#80::OnReset_01";
}
end;
}
- script force_02start#80 -1,{
OnEnable:
donpcevent "force_02mob#80::OnEnable";
end;
}
- script force_02mob#80 -1,{
OnReset:
killmonster "force_4-1","force_02mob#80::OnMyMobDead";
end;
OnEnable:
monster "force_4-1",24,80,"Marionette",1459,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",23,110,"Marionette",1459,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",26,90,"Marionette",1459,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",28,75,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",24,90,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",28,85,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",24,82,"Deviruchi",1433,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",28,86,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",27,73,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",26,118,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",25,127,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",28,128,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",27,100,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",29,90,"Zombie",1394,1,"force_02mob#80::OnMyMobDead";
monster "force_4-1",28,128,"Raydric Archer",1453,1,"force_02mob#80::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_4-1","force_02mob#80::OnMyMobDead") < 1) {
donpcevent "Octus#arena::On02_End";
donpcevent "arena#80::OnReset_02";
}
end;
}
- script force_03start#80 -1,{
OnEnable:
donpcevent "force_03mob#80::OnEnable";
end;
}
- script force_03ex#80 -1,{
OnReset:
killmonster "force_4-1","force_03ex#80::OnMyMobDead";
end;
OnSummonMob_03:
monster "force_4-1",26,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMyMobDead";
monster "force_4-1",21,173,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
monster "force_4-1",31,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMyMobDead";
monster "force_4-1",26,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
monster "force_4-1",21,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
monster "force_4-1",31,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead";
monster "force_4-1",26,186,"Sidewinder",1424,1,"force_03ex#80::OnMyMobDead";
monster "force_4-1",26,161,"Sidewinder",1424,1,"force_03ex#80::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_03mob#80 -1,{
OnEnable:
donpcevent "force_03ex#80::OnSummonMob_03";
monster "force_4-1",23,174,"Assaulter",1364,1,"force_03mob#80::OnMyMobDead";
monster "force_4-1",18,173,"Assaulter",1364,1,"force_03mob#80::OnMyMobDead";
end;
OnReset:
killmonster "force_4-1","force_03mob#80::OnMyMobDead";
end;
OnMyMobDead:
donpcevent "force_03ex#80::OnSummonMob_03";
if (mobcount("force_4-1","force_03mob#80::OnMyMobDead") < 1) {
donpcevent "Octus#arena::On03_End";
donpcevent "arena#80::OnReset_03";
}
end;
}
- script force_04start#80 -1,{
OnEnable:
donpcevent "force_04mob#80::OnEnable";
end;
}
- script force_04ex#80 -1,{
OnReset:
killmonster "force_4-1","force_04ex#80::OnMyMobDead";
end;
OnSummonMob_04:
monster "force_4-1",99,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
monster "force_4-1",101,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
monster "force_4-1",103,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
monster "force_4-1",105,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
monster "force_4-1",107,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead";
monster "force_4-1",109,177,"Pasana",1464,1,"force_04ex#80::OnMyMobDead";
monster "force_4-1",99,170,"Minorous",1461,1,"force_04ex#80::OnMyMobDead";
monster "force_4-1",111,170,"Minorous",1461,1,"force_04ex#80::OnMyMobDead";
monster "force_4-1",110,170,"Lava Golem",1549,1,"force_04ex#80::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_04mob#80 -1,{
OnEnable:
donpcevent "force_04ex#80::OnSummonMob_04";
monster "force_4-1",80,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
monster "force_4-1",105,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
monster "force_4-1",90,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
monster "force_4-1",117,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead";
end;
OnReset:
killmonster "force_4-1","force_04mob#80::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_4-1","force_04mob#80::OnMyMobDead") < 1) {
donpcevent "Octus#arena::On04_End";
donpcevent "arena#80::OnReset_04";
}
end;
}
- script force_05start#80 -1,{
OnEnable:
donpcevent "force_05mob#80::OnEnable";
end;
}
- script force_05ex#80 -1,{
OnReset:
killmonster "force_4-1","force_05ex#80::OnMyMobDead";
end;
OnSummonMob_05:
monster "force_4-1",168,190,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
monster "force_4-1",173,166,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
monster "force_4-1",171,176,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
monster "force_4-1",188,167,"Petite",1466,1,"force_05ex#80::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_05mob#80 -1,{
OnEnable:
monster "force_4-1",164,174,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
monster "force_4-1",169,159,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
monster "force_4-1",174,183,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
monster "force_4-1",177,170,"Petite",1465,1,"force_05mob#80::OnMyMobDead";
end;
OnReset:
killmonster "force_4-1","force_05mob#80::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_4-1","force_05mob#80::OnMyMobDead") < 1) {
donpcevent "Octus#arena::On05_End";
donpcevent "arena#80::OnReset_05";
}
else donpcevent "force_05ex#80::OnSummonMob_05";
end;
}
- script force_06start#80 -1,{
OnEnable:
donpcevent "force_06mob#80::OnEnable";
end;
}
- script force_06ex#80 -1,{
OnEnable:
donpcevent "Octus#arena::On06_start";
end;
}
- script force_06mob#80 -1,{
OnEnable:
monster "force_4-1",173,118,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead";
monster "force_4-1",173,90,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead";
monster "force_4-1",177,72,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead";
monster "force_4-1",171,108,"Deviruchi",1433,1,"force_06mob#80::OnMyMobDead";
monster "force_4-1",171,85,"Deviruchi",1433,1,"force_06mob#80::OnMyMobDead";
monster "force_4-1",171,79,"Alice",1521,1,"force_06mob#80::OnMyMobDead";
monster "force_4-1",175,118,"Alice",1521,1,"force_06mob#80::OnMyMobDead";
monster "force_4-1",175,99,"Alice",1521,1,"force_06mob#80::OnMyMobDead";
end;
OnReset:
killmonster "force_4-1","force_06mob#80::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_4-1","force_06mob#80::OnMyMobDead") < 1) {
donpcevent "Octus#arena::On06_End";
donpcevent "arena#80::OnReset_06";
}
end;
}
- script force_07start#80 -1,{
OnEnable:
donpcevent "force_07mob#80::OnEnable";
end;
}
- script force_07ex#80 -1,{
OnReset:
killmonster "force_4-1","force_07ex#80::OnMyMobDead";
end;
OnSummonMob_07:
monster "force_4-1",160,34,"Merman",1451,1,"force_07ex#80::OnMyMobDead";
monster "force_4-1",163,27,"Merman",1451,1,"force_07ex#80::OnMyMobDead";
monster "force_4-1",163,23,"Merman",1451,1,"force_07ex#80::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_07mob#80 -1,{
OnEnable:
donpcevent "force_07ex#80::OnSummonMob_07";
monster "force_4-1",165,27,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead";
monster "force_4-1",184,23,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead";
monster "force_4-1",174,19,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead";
end;
OnReset:
killmonster "force_4-1","force_07mob#80::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_4-1","force_07mob#80::OnMyMobDead") < 1) {
donpcevent "Octus#arena::On07_End";
donpcevent "arena#80::OnReset_07";
}
end;
}
- script force_08start#80 -1,{
OnEnable:
donpcevent "force_08ex#80::OnEnable";
end;
}
- script force_08ex#80 -1,{
OnEnable:
donpcevent "arena#80::OnReset_08";
end;
}
- script force_09start#80 -1,{
OnEnable:
donpcevent "force_09mob#80::OnEnable";
end;
}
- script force_09ex#80 -1,{
OnReset:
killmonster "force_4-1","force_09ex#80::OnMyMobDead";
end;
OnSummonMob_09:
monster "force_4-1",91,99,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
monster "force_4-1",95,105,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
monster "force_4-1",122,99,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
monster "force_4-1",88,107,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
monster "force_4-1",85,104,"Argos",1430,1,"force_09ex#80::OnMyMobDead";
end;
OnMyMobDead:
end;
}
- script force_09mob#80 -1,{
OnEnable:
monster "force_4-1",99,99,"Ancient Mummy",1522,1,"force_09mob#80::OnMyMobDead";
donpcevent "force_09ex#80::OnSummonMob_09";
end;
OnReset:
killmonster "force_4-1","force_09mob#80::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("force_4-1","force_09mob#80::OnMyMobDead") < 1) {
donpcevent "Octus#arena::On09_End";
donpcevent "arena#80::OnReset_09";
donpcevent "arena#80::OnReset_All";
$arena_min80end = gettime(2);
$arena_sec80end = gettime(1);
}
end;
}
prt_are_in,181,188,3 script Staff#80-1 1_F_02,{
mes "[Staff]";
mes "You did a good job.";
mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
next;
if (arena_point == 30000) {
mes "[Staff]";
mes "Uh huh!";
mes "You already have enough arena points.";
mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
next;
} else {
++arena_point;
}
mes "[Staff]";
mes "Let me guide you outside. I hope you had a good time.";
close2;
specialeffect2 EF_EXIT;
warp "arena_room",100,75;
end;
}
prt_are_in,77,187,3 script Staff#80-2 1_F_02,{
if($arena_min80end < $arena_min80st) {
if($arena_sec80end < $arena_sec80st) {
@record_min80 = 60 - $arena_min80st + $arena_min80end -1;
@record_sec80 = 60 - $arena_sec80st + $arena_sec80end;
} else {
@record_min80 = 60 - $arena_min80st + $arena_min80end;
@record_sec80 = $arena_sec80end - $arena_sec80st;
}
} else {
if($arena_sec80end < $arena_sec80st) {
@record_min80 = $arena_min80end - $arena_min80st -1;
@record_sec80 = 60 - $arena_sec80st + $arena_sec80end;
} else {
@record_min80 = $arena_min80end - $arena_min80st;
@record_sec80 = $arena_sec80end - $arena_sec80st;
}
}
@gap80 = (60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80);
mes "[Staff]";
mes "Wow, you did a good job~ ";
mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
next;
mes "[Staff]";
mes "is "+@record_min80+"minutes "+@record_sec80+"seconds.";
mes "Congratulations!";
next;
mes "[Staff]";
mes "The fastest player among people who cleared Lv80 arena time force battle is ^3131FF"+$arena_80topn$+"^000000.";
next;
mes "[Staff]";
mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds.";
next;
if (@gap80 < 0) {
mes "[Staff]";
mes "Although you failed to make a new record, I hope you will succeed next time.";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
} else {
arena_point += 20;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_EXIT;
donpcevent "cast#80::OnNomal1";
warp "arena_room",100,75;
donpcevent "#arn_timer_80::OnStop";
donpcevent "alloff#80::OnEnable";
donpcevent "Lv80 Waiting Room::OnStart";
end;
} else {
emotion e_omg;
mes "[Staff]";
mes "Wow! You have renewed the record!";
mes "What a great job!";
next;
mes "[Staff]";
mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
$top_80min = @record_min80;
$top_80sec = @record_sec80;
$arena_80topn$ = strcharinfo(0);
donpcevent "Vendigos::OnLineRec_80";
next;
if (arena_point > 29980) {
mes "[Staff]";
mes "Then let me reward you with some arena points....eh?";
mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
next;
mes "[Staff]";
mes "You can check the amount of arena points you have in the arena waiting room.";
next;
mes "[Staff]";
mes "I hope you had a good time and let me guide you to the entrance of arena.";
mes "Thank you.";
close2;
} else {
mes "[Staff]";
mes "Let me reward you with some arena points.";
mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
next;
arena_point += 50;
mes "[Staff]";
mes "Let me reward you some arena points.";
mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
next;
mes "[Staff]";
mes "Let me guide you to the entrance of arena.";
mes "See you later~";
close2;
}
specialeffect2 EF_HIT5;
donpcevent "cast#80::OnNomal2";
warp "arena_room",100,75;
donpcevent "#arn_timer_80::OnStop";
donpcevent "alloff#80::OnEnable";
donpcevent "Lv80 Waiting Room::OnStart";
end;
}
}
- script #arn_timer_80 -1,{
OnEnable:
initnpctimer;
end;
OnTimer2000:
mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 80s.",0,0xFFCE00;
end;
OnTimer3000:
mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
end;
OnTimer4000:
mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
end;
OnTimer60000:
donpcevent "cast#80::OnTimeOver2";
donpcevent "arn_warp_80::OnOut";
donpcevent "#arn_timer_80::OnStop";
donpcevent "alloff#80::OnEnable";
donpcevent "Lv80 Waiting Room::OnStart";
end;
OnStop:
stopnpctimer;
end;
}
- script arn_warp_80 -1,{
OnOut:
areawarp "prt_are_in",66,195,81,178,"arena_room",100,75;
end;
}
- script cast#80 -1,{
OnTimeOver1:
mapannounce "force_4-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
end;
OnTimeOver2:
mapannounce "force_4-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
end;
OnNomal1:
mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
end;
OnNomal2:
mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00;
end;
}
- script alloff#80 -1,{
OnEnable:
mapwarp "force_4-1","prt_are_in",126,190,0,0;
donpcevent "force_01mob#80::OnReset";
donpcevent "force_02mob#80::OnReset";
donpcevent "force_03mob#80::OnReset";
donpcevent "force_04mob#80::OnReset";
donpcevent "force_05mob#80::OnReset";
donpcevent "force_06mob#80::OnReset";
donpcevent "force_07mob#80::OnReset";
//donpcevent "force_08mob#80::OnReset";
donpcevent "force_09mob#80::OnReset";
donpcevent "force_01ex#80::OnReset";
donpcevent "force_03ex#80::OnReset";
donpcevent "force_04ex#80::OnReset";
donpcevent "force_05ex#80::OnReset";
donpcevent "force_07ex#80::OnReset";
//donpcevent "force_08ex#80::OnReset";
donpcevent "force_09ex#80::OnReset";
donpcevent "Octus#arena::OnTimerOff";
disablenpc "Octus#arena";
disablenpc "force_01_02#80";
disablenpc "force_02_03#80";
disablenpc "force_03_04#80";
disablenpc "force_04_05#80";
disablenpc "force_05_06#80";
disablenpc "force_06_07#80";
disablenpc "force_07_08#80";
disablenpc "force_08_09#80";
disablenpc "force_exit#80";
disablenpc "arena#80";
donpcevent "#arn_timer_80::OnStop";
enablenpc "Octus#arena";
enablenpc "arena#80";
end;
OnInit:
if(!$top_80min && !$top_80sec) $top_80min = 8;
end;
}