//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2013-2015 Hercules Dev Team
//= Copyright (C) Euphy
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Acolyte Warpers
//================= Description ===========================================
//= Warpers to various towns.
//================= Current Version =======================================
//= 1.0
//=========================================================================
prontera,98,121,4 script Acolyte#Prtclear 4_F_01,{
mes "[Keiki]";
mes "Hello there, adventurer.";
mes "I've been studying magic from all over Rune-Midgard to upgrade what I believe to be one of the greatest skills available to the acolyte class.";
next;
mes "[Keiki]";
mes "I am the one and only Acolyte that has attained the Level 10 Warp Portal skill!";
emotion e_dots,1;
next;
mes "[Keiki]";
mes "That's right! And...";
mes "I promise you that I don't forget locations that I have already memorized.";
mes "One day I will level up my skills to warp to wherever I please~";
next;
mes "[Keiki]";
mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
mes "Would you like to use this service?";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Keiki]";
mes "Where would you like to go to?";
mes "I wish you goodluck on your journey.";
next;
setarray .@towns$[0], "Izlude", "Geffen", "Payon", "Morroc", "Alberta", "Al De Baran", "Comodo", "Umbala", "Juno";
setarray .@maps$[0], "izlude", "geffen", "payon", "morocc", "alberta", "aldebaran", "comodo", "umbala", "yuno";
setarray .@cost[0], 600, 1200, 1200, 1200, 1800, 2200, 2200, 2200, 1800;
.@size = getarraysize(.@towns$);
for(.@i = 0; .@i<.@size; ++.@i)
.@menu$ += .@towns$[.@i]+" -> "+.@cost[.@i]+"z:";
.@i = select(.@menu$+"Cancel")-1;
if (.@i == .@size)
close;
if (Zeny < .@cost[.@i]) {
mes "[Keiki]";
mes "I'm sorry, but you don't have";
mes "enough zeny for the Teleport";
mes "Service. The fee to teleport";
mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
close;
}
specialeffect2 EF_READYPORTAL;
specialeffect2 EF_TELEPORTATION;
specialeffect2 EF_PORTAL;
next;
Zeny -= .@cost[.@i];
switch(.@i) {
case 0: if (RENEWAL) warp "izlude",128,98; else warp "izlude",91,105; break;
case 1: warp "geffen",120,39; break;
case 2: warp "payon",161,58; break;
case 3: warp "morocc",156,46; break;
case 4: warp "alberta",117,56; break;
case 5: warp "aldebaran",168,112; break;
case 6: warp "comodo",209,143; break;
case 7: warp "umbala",100,154; break;
case 8: warp "yuno",158,125; break;
}
close;
case 2:
close;
}
}
yuno,142,184,6 script Acolyte#Junoclear 4_F_01,{
mes "[Isalei]";
mes "Hello, adventurer.";
mes "My companion Keiki and I have discovered a way to increase our warp portal abilities.";
next;
mes "[Isalei]";
mes "Though I have not mastered up to the level that she has, I have been able to attain Level 5.";
emotion e_dots,1;
next;
mes "[Isalei]";
mes "Maybe one day I can level up my skills enough so that I can use Warp portal to more saved locations.";
next;
mes "[Isalei]";
mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
mes "Would you like to use this service?";
next;
switch(select("Yes", "No")) {
case 1:
mes "[Isalei]";
mes "Where would you like to go to?";
mes "I wish you goodluck on your journey.";
next;
setarray .@towns$[0], "Einbroch", "Lighthalzen", "Hugel", "Rachel", "Prontera";
setarray .@maps$[0], "einbroch", "lighthalzen", "hugel", "rachel", "prontera";
setarray .@cost[0], 2200, 2200, 2200, 2200, 1800;
.@size = getarraysize(.@towns$);
for(.@i = 0; .@i<.@size; ++.@i)
.@menu$ += .@towns$[.@i]+" -> "+.@cost[.@i]+"z:";
.@i = select(.@menu$+"Cancel")-1;
if (.@i == .@size)
close;
if (Zeny < .@cost[.@i]) {
mes "[Isalei]";
mes "I'm sorry, but you don't have";
mes "enough zeny for the Teleport";
mes "Service. The fee to teleport";
mes "to "+.@towns$[.@i]+" is "+.@cost[.@i]+" zeny.";
close;
}
specialeffect2 EF_READYPORTAL;
specialeffect2 EF_TELEPORTATION;
specialeffect2 EF_PORTAL;
next;
Zeny -= .@cost[.@i];
switch(.@i) {
case 0: warp "einbroch",67,195; break;
case 1: warp "lighthalzen",159,90; break;
case 2: warp "hugel",98,150; break;
case 3: warp "rachel",119,135; break;
case 4: warp "prontera",116,72; break;
}
close;
case 2:
close;
}
}