//===== eAthena Script =======================================
//= Cash Shop Functions
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Used explicitly in the Item Database for Cash shop items
//= - Kafra Card
//= - Giant Fly Wing
//= - Neuralizer
//= - Dungeon Teleport Scroll
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= F_CashPartyCall Optimized by Trancid.
//= 1.1 Updated Dungeon Teleport Scroll. [L0ne_W0lf]
//= Added Town Teleport Scroll Function
//= Added Seige Teleport Scroll Function
//= 1.2 Updated the dungeon teleport scroll menu. [L0ne_w0lf]
//= 1.3 Implemented Aozi Giant Flywing Fix. (bugreport:4242) [L0ne_w0lf]
//============================================================
// Kafra Card
//============================================================
// - Open player's storage.
// - No arguments.
function script F_CashStore {
cutin "kafra_01",2;
mes "[Kafra Employee]";
mes "Welcome to the Kafra Corporation.";
mes "Here, let me open your Storage for you.";
close2;
openstorage;
cutin "",255;
return;
}
// Giant Fly Wing
//============================================================
// - Warp party leader to random spot on the map.
// - Summon Party members on party leader map to that location.
// - No arguments.
function script F_CashPartyCall {
warp "Random",0,0;
if(getpartyleader(getcharid(1),2) == getcharid(0)) {
getmapxy .@mapl$, .@xl, .@yl, 0;
getpartymember getcharid(1),2;
set .@partymembercount, $@partymembercount;
copyarray .@partymemberaid[0], $@partymemberaid[0], .@partymembercount;
for(set .@i, 0; .@i < .@partymembercount; set .@i, .@i + 1) {
if(attachrid(.@partymemberaid[.@i])) {
if(strcharinfo(3) == .@mapl$ && HP > 0) {
warp .@mapl$, .@xl, .@yl;
}
}
}
}
return;
}
// Neuralizer
//============================================================
// - Reset players skills. Weight must be 0, options must be off.
// - No arguments.
function script F_CashReset {
if (Class != Job_Novice) {
if (Weight < 1) {
if (checkriding() || checkfalcon() || checkcart()) return;
else {
resetskill;
sc_end SC_ALL;
}
}
}
return;
}
// Dungeon Teleport Scroll
//============================================================
// - Warp player to random location of selected dungeon
// due to lack of information.
// - No arguments.
function script F_CashDungeon {
switch(select("Nogg Road:Mjolnir Dead Pit:Umbala Dungeon:Einbroch Mine Dungeon:Payon Dungeon:Toy Dungeon:Glast Heim Underprison:Louyang Dungeon:Hermit's Checkers:Izlude Dungeon:Turtle Island Dungeon:Clock Tower B3f:Clock Tower 3f:Glast Heim Culvert 2f:Sphinx Dungeon 4f:Inside Pyramid 4f:Prontera Culvert 3f:Amatsu Dungeon 1f (Tatami Maze):Somatology Laboratory 1st floor:Ayothya Ancient Shrine 2nd floor"))
{
case 1: warp "mag_dun01",125,71; end; // Nogg Road
case 2: warp "mjo_dun02",80,297; end; // Mjolnir Dead Pit
case 3: warp "um_dun02",125,122; end; // Umbala Dungeon
case 4: warp "ein_dun01",261,262; end; // Einbroch Dungeon
case 5: warp "pay_dun03",155,150; end; // Payon Caves
case 6: warp "xmas_dun01",133,130; end; // Toy Factory
case 7: warp "gl_prison",140,15;end; // Glast Heim Prison
case 8: warp "lou_dun03",165,38; end; // Louyang Dungeon
case 9: warp "gon_dun02",251,263; end; // Kunlun Dungeon
case 10: warp "iz_dun02",350,335; end; // Izlude Undersea Tunnel
case 11: warp "tur_dun02",165,30; end; // Turtle Island
case 12: warp "alde_dun03",275,180; end; // Clocktower 3F
case 13: warp "c_tower3",34,42; end; // Clocktower B3F
case 14: warp "gl_sew02",292,295; end; // Glast Heim Sewers 2F
case 15: warp "in_sphinx4",120,120; end; // Sphinx Dungeon 4F
case 16: warp "moc_pryd04",195,4; end; // Pyramid Dungeon 4F
case 17: warp "prt_sewb3",20,175; end; // Prontera Culverts 3F
case 18: warp "ama_dun01",222,144; end; // Amatsu Dungeon 1F
case 19: warp "lhz_dun01",19,153; end; // Somatology Laboratory 1F
case 20: warp "ayo_dun02",70,240; end; // Ayotaya Dungeon 2F
}
return;
}
// Coloured Butterly Wings
//============================================================
// - Warp player to differents Citys acording to the Scroll
// - Arg(0) = type of scroll.
function script F_CashCity {
switch(getarg(0))
{
// Yellow
case 1: switch(select("Prontera:Geffen:Payon:Morroc:Aldebaran:Alberta")) {
case 1: warp "prontera",0,0; end;
case 2: warp "geffen",0,0; end;
case 3: warp "payon",0,0; end;
case 4: warp "morocc",0,0; end;
case 5: warp "aldebaran",0,0; end;
case 6: warp "alberta",0,0; end;
}
break;
// Green
case 2: switch(select("Juno:Lighthalzen:Einbroch:Hugel")) {
case 1: warp "yuno",0,0; end;
case 2: warp "lighthalzen",0,0; end;
case 3: warp "einbroch",0,0; end;
case 4: warp "hugel",0,0; end;
}
break;
// Red
case 3: switch(select("Rachel:Veins")) {
case 1: warp "rachel",0,0; end;
case 2: warp "veins",0,0; end;
}
break;
// Blue
case 4: switch(select("Ayothaya:Amatsu:Louyang:Gonryun")) {
case 1: warp "ayothaya",0,0; end;
case 2: warp "amatsu",0,0; end;
case 3: warp "louyang",0,0; end;
case 4: warp "gonryun",0,0; end;
}
break;
}
return;
}
// Teleport Scrolls
//============================================================
// - Warp player to save point or City acording to the Scroll
// - Arg(0) = type of scroll.
function script F_CashTele {
switch(getarg(0)) {
case 1:
switch(select("Savepoint:Prontera:Geffen:Al de Baran:Izlude")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "prontera",167,68; end;
case 3: warp "geffen",121,147; end;
case 4: warp "aldebaran",168,112; end;
case 5: warp "izlude",128,105; end;
}
case 2:
switch(select("Savepoint:Payon:Alberta:Morroc:Comodo")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "payon",172,101; end;
case 3: warp "alberta",117,56; end;
case 4: warp "morocc",165,255; end;
case 5: warp "comodo",193,148; end;
}
case 3:
switch(select("Savepoint:Louyang:Amatsu:Kunlun Field:Ayothaya")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "louyang",216,40; end;
case 3: warp "amatsu",197,83; end;
case 4: warp "gon_fild01",258,82; end;
case 5:warp "ayothaya",149,71; end;
}
case 4:
switch(select("Savepoint:Lutie Field:Umbala:Niflheim")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "xmas_fild01",78,68; end;
case 3: warp "umbala",100,154; end;
case 4: warp "niflheim",49,146; end;
}
case 5:
switch(select("Savepoint:Juno:Einbroch:Lighthalzen:Hugel")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "yuno",158,39; end;
case 3: warp "einbroch",240,200; end;
case 4: warp "lighthalzen",214,311; end;
case 5: warp "hugel",95,43; end;
}
case 6:
switch(select("Savepoint:Rachel:Veins")) {
case 1: warp "SavePoint",0,0; end;
case 2: warp "rachel",115,125; end;
case 3: warp "veins",205,102; end;
}
}
return;
}
function script F_CashSeigeTele {
switch(select("Neuschwanstein (aldeg_cas01):Hohenschwangau (aldeg_cas02):Nuernberg (aldeg_cas03):Wuerzburg (aldeg_cas04):Rothenburg (aldeg_cas05):Repherion (gefg_cas01):Eeyorbriggar (gefg_cas02):Yesnelph (gefg_cas03):Bergel (gefg_cas04):Mersetzdeitz (gefg_cas05):Bright Arbor (payg_cas01):Sacred Altar (payg_cas02):Holy Shadow (payg_cas03):Scarlet Palace (payg_cas04):Bamboo Grove Hill (payg_cas05):Kriemhild (prtg_cas01):Swanhild (prtg_cas02):Fadhgridh (prtg_cas03):Skoegul (prtg_cas04):Gondul (prtg_cas05)")) {
case 1: warp "alde_gld",48,91; end;
case 2: warp "alde_gld",103,245; end;
case 3: warp "alde_gld",142,87; end;
case 4: warp "alde_gld",236,243; end;
case 5: warp "alde_gld",269,90; end;
case 6: warp "gef_fild13",217,75; end;
case 7: warp "gef_fild13",307,237; end;
case 8: warp "gef_fild13",77,297; end;
case 9: warp "gef_fild13",190,276; end;
case 10: warp "gef_fild13",312,91; end;
case 11: warp "pay_gld",121,232; end;
case 12: warp "pay_gld",297,116; end;
case 13: warp "pay_gld",318,293; end;
case 14: warp "pay_gld",140,164; end;
case 15: warp "pay_gld",202,264; end;
case 16: warp "prt_gld",141,64; end;
case 17: warp "prt_gld",240,131; end;
case 18: warp "prt_gld",153,133; end;
case 19: warp "prt_gld",126,240; end;
case 20: warp "prt_gld",195,240; end;
}
return;
}