//===== eAthena Script =======================================
//= Socket Enchant
//===== By: ==================================================
//= Sousuke_PL
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= item loses all element refinement and upgrades but
//= cards too?
//===== Additional Comments: =================================
//= 0.1a added missing L_No: to 2 funcs [Lupus]
//= 0.1b Removed duplicates [Toms]
//= 0.2 Added missing next;'s [Evera]
//= 0.3 Fixed Zweihander[+] id [Lupus]
//= 1.0 Fixed ingredients check [Lupus]
//============================================================
lhz_in02.gat,281,35,5 script Socket Enchant 84,{
mes "[Socket Enchant]";
mes "Hello.";
mes "How can I help you?";
next;
menu "Upgrade my item",-,"Nothing",L_Not;
mes "[Socket Enchant]";
mes "This is weapon or armor?";
next;
menu "Weapon",L_Weapon1,"Armor",L_Armor1;
//============================================================
//= Weapon
//============================================================
L_WaepJump:
mes "[Socket Enchant]";
mes "Choose the number of page. Type 1 to 5:";
next;
input @weapsite;
if(@weapsite > 5 || @weapsite < 1) goto L_WaepJump;
if(@weapsite == 1) goto L_Weapon1;
if(@weapsite == 2) goto L_Weapon2;
if(@weapsite == 3) goto L_Weapon3;
if(@weapsite == 4) goto L_Weapon4;
if(@weapsite == 5) goto L_Weapon5;
L_Weapon1:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Trident[2]",Trident,"Rope[3]",Rope,"Violin[3]",Violin,"Chain[2]",Chain,"Gladius[2]",Gladius,"Gakkung Bow[1]",Gakkung_Bow,"Next",L_Weapon2,"Jump to page...",L_WaepJump;
L_Weapon2:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Pike[3]",Pike,"Haedonggum[1]",Haedonggum,"Lute[2]",Lute,"Wire Whip[2]",Wire_Whip,"Waghnak[3]",Waghnak,"Arbalest[1]",Arbalest,"Next",L_Weapon3,"Jump to page...",L_WaepJump;
L_Weapon3:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Hunter Bow",Hunter_Bow,"(Int) Survivor's Rod",Int_Survivors_Rod,"Zweihander",Zweihander,"Flamberge",Flamberge,"Infiltrator",Infiltrator,"Ballista",Ballista,"Next",L_Weapon4,"Jump to page...",L_WaepJump;
L_Weapon4:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Stunner",Stunner,"Berserk",Berserk,"Claymore",Claymore,"Gungnir",Gungnir,"Poison Knife",Poison_Knife,"Sucsamad",Sucsamad,"Next",L_Weapon5,"Jump to page...",L_WaepJump;
L_Weapon5:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Ginnungagap",Ginnungagap,"Cutlus",Cutlus,"Crescent Scythe",Crescent_Scythe,"Ice Pick",Ice_Pick,"(Dex) Survivor's Rod",Dex_Survivors_Rod,"Next",L_Weapon1,"Jump to page...",L_WaepJump;
Trident:
set @olditem,1460;
set @newitem,1461;
callfunc "f_weapon_c";
Rope:
set @olditem,1950;
set @newitem,1951;
callfunc "f_weapon_c";
Violin:
set @olditem,1901;
set @newitem,1902;
callfunc "f_weapon_c";
Chain:
set @olditem,1519;
set @newitem,1520;
callfunc "f_weapon_b";
Gladius:
set @olditem,1219;
set @newitem,1220;
callfunc "f_weapon_b";
Gakkung_Bow:
set @olditem,1714;
set @newitem,1716;
callfunc "f_weapon_b";
Pike:
set @olditem,1407;
set @newitem,1408;
callfunc "f_weapon_b";
Haedonggum:
set @olditem,1123;
set @newitem,1128;
callfunc "f_weapon_b";
Lute:
set @olditem,1905;
set @newitem,1906;
callfunc "f_weapon_b";
Wire_Whip:
set @olditem,1954;
set @newitem,1955;
callfunc "f_weapon_b";
Waghnak:
set @olditem,1801;
set @newitem,1802;
callfunc "f_weapon_b";
Arbalest:
set @olditem,1713;
set @newitem,1715;
callfunc "f_weapon_b";
Hunter_Bow:
set @olditem,1718;
set @newitem,1726;
callfunc "f_weapon_a";
Int_Survivors_Rod:
set @olditem,1619;
set @newitem,1620;
callfunc "f_weapon_a";
Zweihander:
set @olditem,1168;
set @newitem,1171;
callfunc "f_weapon_a3";
Flamberge:
set @olditem,1129;
set @newitem,1149;
callfunc "f_weapon_a";
Infiltrator:
set @olditem,1261;
set @newitem,1266;
callfunc "f_weapon_a2";
Ballista:
set @olditem,1722;
set @newitem,1727;
callfunc "f_weapon_a";
Stunner:
set @olditem,1522;
set @newitem,1532;
callfunc "f_weapon_a";
Berserk:
set @olditem,1814;
set @newitem,1816;
callfunc "f_weapon_a";
Claymore:
set @olditem,1163;
set @newitem,1172;
callfunc "f_weapon_a";
Gungnir:
set @olditem,1413;
set @newitem,1418;
callfunc "f_weapon_s";
Poison_Knife:
set @olditem,1239;
set @newitem,13016;
callfunc "f_weapon_s";
Sucsamad:
set @olditem,1236;
set @newitem,13018;
callfunc "f_weapon_s";
Ginnungagap:
set @olditem,13002;
set @newitem,13019;
callfunc "f_weapon_s";
Cutlus:
set @olditem,1135;
set @newitem,13400;
callfunc "f_weapon_s";
Crescent_Scythe:
set @olditem,1466;
set @newitem,1476;
callfunc "f_weapon_s";
Ice_Pick:
set @olditem,1230;
set @newitem,13017;
callfunc "f_weapon_s2";
Dex_Survivors_Rod:
set @olditem,1617;
set @newitem,1618;
callfunc "f_weapon_s2";
//============================================================
//= Armor
//============================================================
L_ArmorJump:
mes "[Socket Enchant]";
mes "Choose the number of page. Type 1 to 6:";
next;
input @armorsite;
if(@armorsite > 6 || @armorsite < 1) goto L_ArmorJump;
if(@armorsite == 1) goto L_Armor1;
if(@armorsite == 2) goto L_Armor2;
if(@armorsite == 3) goto L_Armor3;
if(@armorsite == 4) goto L_Armor4;
if(@armorsite == 5) goto L_Armor5;
if(@armorsite == 6) goto L_Armor6;
L_Armor1:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Mantle",Mantle,"Coat",Coat,"Circlet",Circlet,"Biretta",Biretta,"Mirror Shield",Mirror_Shield,"Chain Mail",Chain_Mail,"Shield",Shield,"Bongun Hat",Bongun_Hat,"Next",L_Armor2,"Jump to page...",L_ArmorJump;
L_Armor2:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Saint's Robe",Saints_Robe,"Silk Robe",Silk_Robe,"Boots",Boots,"Shoes",Shoes,"Muffler",Muffler,"Guard",Guard,"Buckler",Buckler,"Munak Hat",Munak_Hat,"Next",L_Armor3,"Jump to page...",L_ArmorJump;
L_Armor3:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Gemmed Sallet",Gemmed_Sallet,"Bucket Hat",Bucket_Hat,"Memory Book",Memory_Book,"Tights",Tights,"Legion Plate Armor",Legion_Plate_Armor,"Full Plate",Full_Plate,"Thief Clothes",Thief_Clothes,"Next",L_Armor4,"Jump to page...",L_ArmorJump;
L_Armor4:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Greaves",Greaves,"Coif",Coif,"Manteau",Manteau,"Helm",Helm,"Ninja Suit",Ninja_Suit,"Orc Helm",Orc_Helm,"Ancient Cape",Ancient_Cape,"Next",L_Armor5,"Jump to page...",L_ArmorJump;
L_Armor5:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Monk Hat",Monk_Hat,"Golden Gear",Golden_Gear,"Brooch",Brooch,"Tiara",Tiara,"Sphinx Hat",Sphinx_Hat,"Robe of Cast",Robe_of_Cast,"Earring",Earring,"Next",L_Armor6,"Jump to page...",L_ArmorJump;
L_Armor6:
close2;
mes "[Socket Enchant]";
mes "Please choose your item:";
next;
menu "Ring",Ring,"Bow Thimble",Bow_Thimble,"Majestic Goat",Majestic_Goat,"Spiky Band",Spiky_Band,"Bone Helm",Bone_Helm,"Corsair",Corsair,"Crown",Crown,"Next",L_Armor1,"Jump to page...",L_ArmorJump;
Mantle:
set @olditem,2307;
set @newitem,2308;
callfunc "f_armor_c";
Coat:
set @olditem,2309;
set @newitem,2310;
callfunc "f_armor_c";
Circlet:
set @olditem,2232;
set @newitem,2233;
callfunc "f_armor_c";
Biretta:
set @olditem,2216;
set @newitem,2217;
callfunc "f_armor_c";
Mirror_Shield:
set @olditem,2107;
set @newitem,2108;
callfunc "f_armor_b";
Chain_Mail:
set @olditem,2314;
set @newitem,2315;
callfunc "f_armor_b";
Shield:
set @olditem,2105;
set @newitem,2106;
callfunc "f_armor_b";
Bongun_Hat:
set @olditem,5046;
set @newitem,5168;
callfunc "f_armor_b";
Saints_Robe:
set @olditem,2325;
set @newitem,2326;
callfunc "f_armor_b2";
Silk_Robe:
set @olditem,2321;
set @newitem,2322;
callfunc "f_armor_b2";
Boots:
set @olditem,2405;
set @newitem,2406;
callfunc "f_armor_b2";
Shoes:
set @olditem,2403;
set @newitem,2404;
callfunc "f_armor_b2";
Muffler:
set @olditem,2503;
set @newitem,2504;
callfunc "f_armor_b2";
Guard:
set @olditem,2101;
set @newitem,2102;
callfunc "f_armor_b2";
Buckler:
set @olditem,2103;
set @newitem,2104;
callfunc "f_armor_b2";
Munak_Hat:
set @olditem,2264;
set @newitem,5167;
callfunc "f_armor_a";
Gemmed_Sallet:
set @olditem,2230;
set @newitem,2231;
callfunc "f_armor_a2";
Bucket_Hat:
set @olditem,5114;
set @newitem,5120;
callfunc "f_armor_a2";
Memory_Book:
set @olditem,2109;
set @newitem,2121;
callfunc "f_armor_a2";
Tights:
set @olditem,2330;
set @newitem,2331;
callfunc "f_armor_a2";
Legion_Plate_Armor:
set @olditem,2341;
set @newitem,2342;
callfunc "f_armor_a2";
Full_Plate:
set @olditem,2316;
set @newitem,2317;
callfunc "f_armor_a2";
Thief_Clothes:
set @olditem,2335;
set @newitem,2336;
callfunc "f_armor_a2";
Greaves:
set @olditem,2411;
set @newitem,2412;
callfunc "f_armor_a2";
Coif:
set @olditem,5092;
set @newitem,5093;
callfunc "f_armor_a2";
Manteau:
set @olditem,2505;
set @newitem,2506;
callfunc "f_armor_a2";
Helm:
set @olditem,2228;
set @newitem,2229;
callfunc "f_armor_a2";
Ninja_Suit:
set @olditem,2337;
set @newitem,2359;
callfunc "f_armor_a2";
Orc_Helm:
set @olditem,2299;
set @newitem,5157;
callfunc "f_armor_a2";
Ancient_Cape:
set @olditem,2507;
set @newitem,2525;
callfunc "f_armor_a2";
Monk_Hat:
set @olditem,2251;
set @newitem,5158;
callfunc "f_armor_a2";
Golden_Gear:
set @olditem,2246;
set @newitem,5159;
callfunc "f_armor_a2";
Brooch:
set @olditem,2605;
set @newitem,2625;
callfunc "f_armor_a2";
Tiara:
set @olditem,2234;
set @newitem,5164;
callfunc "f_armor_s2";
Sphinx_Hat:
set @olditem,5053;
set @newitem,5166;
callfunc "f_armor_s";
Robe_of_Cast:
set @olditem,2343;
set @newitem,2360;
callfunc "f_armor_s";
Earring:
set @olditem,2602;
set @newitem,2622;
callfunc "f_armor_s";
Ring:
set @olditem,2601;
set @newitem,2621;
callfunc "f_armor_s";
Bow_Thimble:
set @olditem,2619;
set @newitem,2671;
callfunc "f_armor_s";
Majestic_Goat:
set @olditem,2256;
set @newitem,5160;
callfunc "f_armor_s2";
Spiky_Band:
set @olditem,2258;
set @newitem,5161;
callfunc "f_armor_s2";
Bone_Helm:
set @olditem,5017;
set @newitem,5162;
callfunc "f_armor_s2";
Corsair:
set @olditem,5019;
set @newitem,5163;
callfunc "f_armor_s2";
Crown:
set @olditem,2235;
set @newitem,5165;
callfunc "f_armor_s2";
//============================================================
//= Other
//============================================================
L_Not:
mes "[Socket Enchant]";
mes "Bye~!";
close;
}
//============================================================
//= Functions add slots
//============================================================
function script addslot {
mes "[Socket Enchant]";
mes "Upgrade cost "+@addprice+" zeny and ^5533FF"+@itemupname$+"^000000.";
next;
mes "[Socket Enchant]";
mes "Are you sure? Remember that it can fail.";
mes "Do you want to continue?";
next;
menu "Yes",-,"No",L_No;
if(countitem(@olditem)<1) goto L_NoItem;
if(Zeny<@addprice) goto L_NoZeny;
if(countitem(@itemup)<@itemupiece) goto L_NoItemUp;
delitem @itemup,@itemupiece;
set Zeny,Zeny-@addprice;
delitem @olditem,1;
if(@rateit<rand(1,100))goto L_Fail;
misceffect 83;
getitem @newitem,1;
mes "[Socket Enchant]";
mes "Ok, take your item, Bye.";
close;
L_NoItem:
mes "[Socket Enchant]";
mes "You don't have this item.";
mes "Come back when you get it.";
close;
L_NoItemUp:
mes "[Socket Enchant]";
mes "You don't have all ingridients. Come back when you get it.";
close;
L_NoZeny:
mes "[Socket Enchant]";
mes "You don't have enough money. Come back later.";
close;
L_Fail:
misceffect 183;
mes "[Socket Enchant]";
mes "Sorry, but i could't upgrade it.";
close;
L_No:
mes "[Socket Enchant]";
mes "Ok, Bye.";
close;
}
//============================================================
function script addslot2 {
mes "[Socket Enchant]";
mes "Upgrade cost "+@addprice+" zeny and ^5533FF"+@itemupname1$+"^000000 and ^5533FF"+@itemupname2$+"^000000.";
next;
mes "[Socket Enchant]";
mes "Are you sure? Remember that it can fail.";
mes "Do you want to continue?";
next;
menu "Yes",-,"No",L_No;
if(countitem(@olditem)<1) goto L_NoItem;
if(Zeny<@addprice) goto L_NoZeny;
if(countitem(@itemup1)<@itemupiece1 || countitem(@itemup2)<@itemupiece2) goto L_NoItemUp;
delitem @itemup1,@itemupiece1;
delitem @itemup2,@itemupiece2;
set Zeny,Zeny-@addprice;
delitem @olditem,1;
if(@rateit<rand(1,100))goto L_Fail;
misceffect 83;
getitem @newitem,1;
mes "[Socket Enchant]";
mes "Ok, take your item, Bye.";
close;
L_NoItem:
mes "[Socket Enchant]";
mes "You don't have this item.";
mes "Come back when you get it.";
close;
L_NoItemUp:
mes "[Socket Enchant]";
mes "You don't have all ingridients. Come back when you get it.";
close;
L_NoZeny:
mes "[Socket Enchant]";
mes "You don't have enough money. Come back later.";
close;
L_Fail:
misceffect 183;
mes "[Socket Enchant]";
mes "Sorry, but i could't upgrade it.";
close;
L_No:
mes "[Socket Enchant]";
mes "Ok, Bye.";
close;
}
//============================================================
//= Functions
//============================================================
//= Weapon
function script f_weapon_c {
set @rateit,50; //success rate
set @addprice,200000;
set @itemup,1010;
set @itemupiece,10;
set @itemupname$,"10 Phracon";
callfunc "addslot";
}
function script f_weapon_b {
set @rateit,25; //success rate
set @addprice,300000;
set @itemup1,984;
set @itemupiece1,2;
set @itemupname1$,"2 Oridecon";
set @itemup2,999;
set @itemupiece2,5;
set @itemupname2$,"5 Steel";
callfunc "addslot2";
}
function script f_weapon_a {
set @rateit,10; //success rate
set @addprice,500000;
set @itemup1,984;
set @itemupiece1,2;
set @itemupname1$,"2 Oridecon";
set @itemup2,999;
set @itemupiece2,10;
set @itemupname2$,"10 Steel";
callfunc "addslot2";
}
function script f_weapon_a2 {
set @rateit,10; //success rate
set @addprice,700000;
set @itemup1,984;
set @itemupiece1,2;
set @itemupname1$,"2 Oridecon";
set @itemup2,999;
set @itemupiece2,10;
set @itemupname2$,"10 Steel";
callfunc "addslot2";
}
function script f_weapon_a3 {
set @rateit,10; //success rate
set @addprice,800000;
set @itemup1,984;
set @itemupiece1,2;
set @itemupname1$,"2 Oridecon";
set @itemup2,999;
set @itemupiece2,10;
set @itemupname2$,"10 Steel";
callfunc "addslot2";
}
function script f_weapon_s {
set @rateit,4; //success rate
set @addprice,1000000;
set @itemup1,984;
set @itemupiece1,5;
set @itemupname1$,"5 Oridecon";
set @itemup2,999;
set @itemupiece2,10;
set @itemupname2$,"10 Steel";
callfunc "addslot2";
}
function script f_weapon_s2 {
set @rateit,4; //success rate
set @addprice,2000000;
set @itemup1,984;
set @itemupiece1,5;
set @itemupname1$,"5 Oridecon";
set @itemup2,999;
set @itemupiece2,10;
set @itemupname2$,"10 Steel";
callfunc "addslot2";
}
//= Armor
function script f_armor_c {
set @rateit,50; //success rate
set @addprice,200000;
set @itemup,999;
set @itemupiece,3;
set @itemupname$,"3 Steel";
callfunc "addslot";
}
function script f_armor_b {
set @rateit,25; //success rate
set @addprice,250000;
set @itemup,999;
set @itemupiece,5;
set @itemupname$,"5 Steel";
callfunc "addslot";
}
function script f_armor_b2 {
set @rateit,25; //success rate
set @addprice,300000;
set @itemup,999;
set @itemupiece,5;
set @itemupname$,"5 Steel";
callfunc "addslot";
}
function script f_armor_a {
set @rateit,10; //success rate
set @addprice,300000;
set @itemup,985;
set @itemupiece,1;
set @itemupname$,"1 Elunium";
callfunc "addslot";
}
function script f_armor_a2 {
set @rateit,10; //success rate
set @addprice,400000;
set @itemup,985;
set @itemupiece,1;
set @itemupname$,"1 Elunium";
callfunc "addslot";
}
function script f_armor_s {
set @rateit,4; //success rate
set @addprice,1000000;
set @itemup,985;
set @itemupiece,2;
set @itemupname$,"2 Elunium";
callfunc "addslot";
}
function script f_armor_s2 {
set @rateit,4; //success rate
set @addprice,2000000;
set @itemup,985;
set @itemupiece,2;
set @itemupname$,"2 Elunium";
callfunc "addslot";
}
prt_in.gat,33,70,5 duplicate(Socket Enchant) Socket Enchant#2 84
payon.gat,140,151,5 duplicate(Socket Enchant) Socket Enchant#3 84
morocc.gat,51,41,5 duplicate(Socket Enchant) Socket Enchant#4 84