//===== eAthena Script =======================================
//= Socket Enchant
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= item loses all element refinement and upgrades but
//= cards too?
//===== Additional Comments: =================================
//= 0.1a added missing L_No: to 2 funcs [Lupus]
//= 0.1b Removed duplicates [Toms]
//= 0.2 Added missing next;'s [Evera]
//= 0.3 Fixed Zweihander[+] id [Lupus]
//= 1.0 Fixed ingredients check [Lupus]
//= 1.1 Updated to official. [SinSloth]
//= 1.1b Optimized/cleaned [ultramage]
//= 1.2 Fixed some typos and a nasty bug. [SinSloth]
//= 1.3 Fixed a wrong item ID with Sphinx Hat. [SinSloth]
//============================================================
payon,140,151,5 script Seiyablem 84,{
mes "[Seiyablem]";
mes "I'm an engineer that specializes in adding Slots to normal Weapons and Armor.";
mes "My service fee, the required materials and the chance of success all depend on the specific item I'm working on.";
next;
mes "[Seiyablem]";
mes "Adding Slots may seem simple, but it's far more complicated than it looks.";
mes "If you're interested in my service, let me know.";
next;
switch( select( "Add Slot to Weapon","Add Slot to Armor","Slot Attempt Info","Cancel" ) )
{
case 1:
mes "[Seiyablem]";
mes "You want to add a Slot to a weapon?";
mes "I categorize weapons by their difficulty in adding a Slot, C Class being easiest and S Class the most difficult.";
mes "Which class would you like to try?";
set @sockettype,1;
next;
switch( select( "C Class","B Class","A Class","S Class" ) )
{
case 1:
mes "[Seiyablem]";
mes "C Class, eh?";
mes "Now, I can only upgrade certain equipment in that class, so please choose one of the following items, so we can try to add a Slot to it.";
next;
switch( select( "Trident","Rope","Violin" ) )
{
case 1: callfunc "Func_Socket",1,1460,1461,40,66,200,1010,10; break;
case 2: callfunc "Func_Socket",1,1950,1951,40,66,200,1010,10; break;
case 3: callfunc "Func_Socket",1,1901,1902,40,66,200,1010,10; break;
}
break;
case 2:
mes "[Seiyablem]";
mes "B Class?";
mes "Alright, this is the average equipment category.";
mes "Please choose the weapon to which you'd like me to try to add a Slot.";
next;
switch( select( "Chain","Gladius","Gakkung Bow","Pike","Haedonggum","Lute","Wire","Waghnakh","Arbalest Bow" ) )
{
case 1: callfunc "Func_Socket",1,1519,1520,40,61,300,1010,10; break;
case 2: callfunc "Func_Socket",2,1219,1220,40,61,300,984,1,999,5; break;
case 3: callfunc "Func_Socket",2,1714,1716,40,61,300,984,2,999,5; break;
case 4: callfunc "Func_Socket",1,1407,1408,40,61,300,1010,10; break;
case 5: callfunc "Func_Socket",2,1123,1128,40,61,300,984,2,999,5; break;
case 6: callfunc "Func_Socket",1,1905,1906,40,61,300,1011,10; break;
case 7: callfunc "Func_Socket",1,1954,1955,40,61,300,1011,10; break;
case 8: callfunc "Func_Socket",1,1801,1802,40,61,300,1010,10; break;
case 9: callfunc "Func_Socket",2,1713,1715,40,61,300,984,2,999,5; break;
}
break;
case 3:
mes "[Seiyablem]";
mes "Ooh, A Class.";
mes "This is some high risk territory!";
mes "Alright, which weapon would you like me to try adding a Slot?";
next;
switch( select( "Hunter Bow","Survivor's Rod(INT)","Zweihander","Flamberge","Infiltrator","Ballista","Stunner","Berserk","Claymore" ) )
{
case 1: callfunc "Func_Socket",2,1718,1726,40,61,500,984,2,999,10; break;
case 2: callfunc "Func_Socket",2,1619,1620,40,61,500,984,2,999,10; break;
case 3: callfunc "Func_Socket",2,1168,1171,40,61,800,984,5,999,10; break;
case 4: callfunc "Func_Socket",2,1129,1149,40,61,500,984,2,999,10; break;
case 5: callfunc "Func_Socket",2,1261,1266,40,61,700,984,5,999,10; break;
case 6: callfunc "Func_Socket",2,1722,1727,40,61,500,984,5,999,10; break;
case 7: callfunc "Func_Socket",2,1522,1532,40,61,700,984,2,999,10; break;
case 8: callfunc "Func_Socket",2,1814,1816,40,61,700,984,5,999,10; break;
case 9: callfunc "Func_Socket",2,1163,1172,40,61,700,984,5,999,10; break;
}
break;
case 4:
mes "[Seiyablem]";
mes "Whoa, whoa, whoa...";
mes "S class? Alright...";
mes "It'd be a near miracle if I can actually pull this off.";
mes "Okay... Which weapon shall we try adding a Slot to?";
next;
switch( select( "Gungnir","Poison Knife","Ice Pick","Sucsamad","Ginnungagap","Cutlas","Crescent Scythe","Survivor's Rod(DEX)" ) )
{
case 1: callfunc "Func_Socket",2,1413,1418,40,51,1000,984,5,999,10; break;
case 2: callfunc "Func_Socket",2,1239,13016,40,51,1000,984,5,999,10; break;
case 3: callfunc "Func_Socket",2,1230,13017,40,51,1000,984,5,999,10; break;
case 4: callfunc "Func_Socket",2,1236,13018,40,51,1000,984,5,999,10; break;
case 5: callfunc "Func_Socket",2,13002,13019,40,51,1000,984,5,999,10; break;
case 6: callfunc "Func_Socket",2,1135,13400,40,51,1000,984,5,999,10; break;
case 7: callfunc "Func_Socket",2,1466,1476,40,51,1000,984,5,999,10; break;
case 8: callfunc "Func_Socket",2,1617,1618,40,51,2000,984,5,999,10; break;
}
break;
}
break;
case 2:
mes "[Seiyablem]";
mes "Armor, you said?";
mes "Sure, no problem.";
mes "Armor is divided into 4 different classes, depending on the work difficulty.";
mes "C Class is the easiest one, and S Class he hardest one.";
mes "Which class would you like to try?";
set @sockettype,2;
next;
switch( select( "C Class","B Class","A Class","S Class" ) )
{
case 1:
mes "[Seiyablem]";
mes "C Class Armor, eh?";
mes "Sounds reasonable.";
mes "Which armor would you like to try adding a Slot?";
next;
switch( select( "Mantle","Coat","Circlet","Biretta" ) )
{
case 1: callfunc "Func_Socket",1,2307,2308,40,66,200,999,3; break;
case 2: callfunc "Func_Socket",1,2309,2310,40,66,200,999,3; break;
case 3: callfunc "Func_Socket",1,2232,2233,40,66,200,999,3; break;
case 4: callfunc "Func_Socket",1,2216,2217,40,66,200,999,3; break;
}
break;
case 2:
mes "[Seiyablem]";
mes "You have chosen average B Class.";
mes "So, what kind of armor do you have?";
next;
switch( select( "Mirror Shield","Chain Mail","Saint Robe","Silk Robe","Boots","Shoes","Muffler","Guard","Buckler","Shield","Bongun Hat" ) )
{
case 1: callfunc "Func_Socket",1,2107,2108,40,61,250,999,5; break;
case 2: callfunc "Func_Socket",1,2314,2315,40,61,250,999,5; break;
case 3: callfunc "Func_Socket",1,2325,2326,40,61,300,999,5; break;
case 4: callfunc "Func_Socket",1,2321,2322,40,61,300,999,5; break;
case 5: callfunc "Func_Socket",1,2405,2406,40,61,300,999,5; break;
case 6: callfunc "Func_Socket",1,2403,2404,40,61,300,999,5; break;
case 7: callfunc "Func_Socket",1,2503,2504,40,61,300,999,5; break;
case 8: callfunc "Func_Socket",1,2101,2102,40,61,300,999,5; break;
case 9: callfunc "Func_Socket",1,2103,2104,40,61,300,999,5; break;
case 10: callfunc "Func_Socket",1,2105,2106,40,61,250,999,5; break;
case 11: callfunc "Func_Socket",1,5046,5168,40,61,250,999,5; break;
}
break;
case 3:
mes "[Seiyablem]";
mes "Ooh, A Class.";
mes "This is some high risk territory!";
mes "Alright, which armor would you like me to try adding a Slot?";
next;
switch( select( "Gemmed Sallet","Bucket Hat","Memory Book","Tights","Legion Plate Armor","Full Plate","Thief Clothes","Greaves","Coif","Manteau","Helm","Ninja Suit","Orc Helm","Ancient Cape","Monk Hat","Golden Gear","Brooch","Munak Hat" ) )
{
case 1: callfunc "Func_Socket",1,2230,2231,40,61,400,985,1; break;
case 2: callfunc "Func_Socket",1,5114,5120,40,61,400,985,1; break;
case 3: callfunc "Func_Socket",1,2109,2121,40,61,400,985,1; break;
case 4: callfunc "Func_Socket",1,2330,2331,40,61,400,985,1; break;
case 5: callfunc "Func_Socket",1,2341,2342,40,61,400,985,1; break;
case 6: callfunc "Func_Socket",1,2316,2317,40,61,400,985,1; break;
case 7: callfunc "Func_Socket",1,2335,2336,40,61,400,985,1; break;
case 8: callfunc "Func_Socket",1,2411,2412,40,61,400,985,1; break;
case 9: callfunc "Func_Socket",1,5092,5093,40,61,400,985,1; break;
case 10: callfunc "Func_Socket",1,2505,2506,40,61,400,985,1; break;
case 11: callfunc "Func_Socket",1,2228,2229,40,61,400,985,1; break;
case 12: callfunc "Func_Socket",1,2337,2359,40,61,400,985,1; break;
case 13: callfunc "Func_Socket",1,2299,5157,40,61,400,985,1; break;
case 14: callfunc "Func_Socket",1,2507,2525,40,61,400,985,1; break;
case 15: callfunc "Func_Socket",1,2251,5158,40,61,400,985,1; break;
case 16: callfunc "Func_Socket",1,2246,5159,40,61,400,985,1; break;
case 17: callfunc "Func_Socket",1,2605,2625,40,61,400,985,1; break;
case 18: callfunc "Func_Socket",1,2264,5167,40,61,400,985,1; break;
}
break;
case 4:
mes "[Seiyablem]";
mes "Um... S Class?";
mes "You sure about this?";
mes "Alright... Let me know the Armor to which you'd like to add a Slot, and I'll tell what I need to try it.";
next;
switch( select( "Majestic Goat","Spiky Band","Bone Helm","Corsair","Crown","Tiara","Sphinx Hat","Robe of Cast","Earring","Ring","Bow Thimble" ) )
{
case 1: callfunc "Func_Socket",1,2256,5160,40,51,2000,985,2; break;
case 2: callfunc "Func_Socket",1,2258,5161,40,51,2000,985,2; break;
case 3: callfunc "Func_Socket",1,5017,5162,40,51,2000,985,2; break;
case 4: callfunc "Func_Socket",1,5019,5163,40,51,2000,985,2; break;
case 5: callfunc "Func_Socket",1,2235,5165,40,51,2000,985,2; break;
case 6: callfunc "Func_Socket",1,2234,5164,40,51,2000,985,2; break;
case 7: callfunc "Func_Socket",1,5053,5166,40,51,1000,985,2; break;
case 8: callfunc "Func_Socket",1,2343,2360,40,51,1000,985,2; break;
case 9: callfunc "Func_Socket",1,2602,2622,40,51,1000,985,2; break;
case 10: callfunc "Func_Socket",1,2601,2621,40,51,1000,985,2; break;
case 11: callfunc "Func_Socket",1,2619,2671,40,51,1000,985,2; break;
}
break;
}
break;
case 3:
mes "[Seiyablem]";
mes "Well, I haven't really refined the art of Slot Addition.";
mes "It's so complicated that I'd be lying if I told you that I knew every factor that affected the process.";
mes "Still, I do notice a few trends...";
next;
mes "[Seiyablem]";
mes "In some towns, Slot addition attempts are more successful for equipment with fewer upgrades.";
mes "In other towns, the opposite is true.";
mes "isn't that really peculiar?";
next;
mes "[Seiyablem]";
mes "Oh, theres also something really important that you should know.";
mes "If you ask me to add a Slot to something, make sure that you don't have multiples of it in your inventory.";
next;
mes "[Seiyablem]";
mes "Heres an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick on of them for my Slot Addition attempt.";
mes "Just remember to be careful.";
next;
mes "[Seiyablem]";
mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000.";
mes "All other equipment with the same name should be placed in your Kafra Storage, got it?";
close;
case 4:
mes "[Seiyablem]";
mes "Take it easy, adventurer.";
mes "If you ever want to try adding a Slot to some of your equipment, come back and let me know.";
mes "Seeya~";
close;
}
}
function script Func_Socket {
mes "[Seiyablem]";
mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?";
if (getarg(0) == 1)
{
if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee.";
else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
}
else if (getarg(0) == 2)
{
if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee.";
else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
}
mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!";
next;
if(@sockettype == 1)
{
mes "[Seiyablem]";
mes "I can try to add a slot now if you have the required items and zeny.";
mes "However, you should know that there's a chance that I might fail.";
mes "Therefore, I need to give you a fair warning...";
next;
mes "[Seiyablem]";
mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000.";
mes "Do you still want to try to add a Slot?";
next;
}
else if(@sockettype == 2)
{
mes "[Seiyablem]";
mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt.";
mes "But before that, I must warn you of the risk.";
next;
mes "[Seiyablem]";
mes "If this attempt to add a Slot to your Armor fails, then the ^FF0000Armor^000000, ^FF0000it's upgrades^000000 ^FF0000and any Cards compounded to it will be destroyed^000000.";
mes "Do you still want to try to add a Slot?";
next;
}
if ( select("Attempt Slot Addition","Cancel") == 2 )
{
mes "[Seiyablem]";
mes "Need some time to think about it, huh?";
mes "Alright, I can understand.";
mes "Just remember that life's no fun if you're always playing it safe~";
close;
}
switch(getarg(0))
{
case 1:
if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (!countitem(getarg(1))))
{
mes "[Seiyablem]";
mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
mes "You sure that you have the equipment, required materials and the zeny?";
close;
}
break;
case 2:
if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (countitem(getarg(8)) < getarg(9)) || (!countitem(getarg(1))))
{
mes "[Seiyablem]";
mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
mes "You sure that you have the equipment, required materials and the zeny?";
close;
}
break;
}
mes "[Seiyablem]";
mes "Alright then, let the work begin!";
mes "You'd better pray for a successful result.";
next;
set .@socketrand,rand(1,100);
if((.@socketrand > getarg(3)) && (.@socketrand < getarg(4)))
{
if(getarg(4) == 51) specialeffect 90;
else specialeffect 83;
mes "[Seiyablem]";
mes "Great, it seems to be successful.";
mes "It looks pretty well done. Congratulations!";
delitem getarg(1),1;
delitem getarg(6),getarg(7);
if(getarg(0) == 2) delitem getarg(8),getarg(9);
set Zeny,Zeny - getarg(5)*1000;
getitem getarg(2),1;
next;
mes "[Seiyablem]";
mes "See you again, buddy!";
close;
}
else
{
specialeffect 108;
mes "[Seiyablem]";
mes "Wah! ...I am so sorry, it failed.";
mes "However, I am completely innocent.";
mes "This is your luck, and it is destined by god, okay?";
mes "Don't be so disappointed, and try next time.";
delitem getarg(1),1;
delitem getarg(6),getarg(7);
if(getarg(0) == 2) delitem getarg(8),getarg(9);
set Zeny,Zeny - getarg(5)*1000;
next;
mes "[Seiyablem]";
mes "I wish you good luck next time!";
close;
}
}
lhz_in02,281,35,5 duplicate(Seiyablem) Seiyablem 84,0,0
prt_in,33,70,5 duplicate(Seiyablem) Seiyablem 84,0,0
morocc,51,41,5 duplicate(Seiyablem) Seiyablem 84,0,0
payon,143,143,7 script Young Man#socket 97,{
mes "[Young Man]";
mes "I'm considering becoming a Slotting Engineer.";
mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career.";
next;
mes "[Young Man]";
mes "There's a huge element of luck involved in successfully adding Slots from what I can understand.";
mes "You fail sometimes, but if you're super lucky, you can add two Slots.";
mes "Crazy. Huh?";
next;
mes "[Young Man]";
mes "But don't get too excited.";
mes "Only certain equipment can handle the addition of two extra Slots.";
mes "There's so much more I have to learn before I can even be an apprentice...";
close;
}
lhz_in02,269,33,5 duplicate(Young Man#socket) Young Man 97,0,0
prt_in,31,57,1 duplicate(Young Man#socket) Young Man 97,0,0
morocc,60,42,3 duplicate(Young Man#socket) Young Man 97,0,0