//===== eAthena Script =======================================
//= Renters
//===== By: ==================================================
//= kobra_k88, mod by Lupus
//===== Current Version: =====================================
//= 1.6a
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= PecoPeco Breeder, Grand PecoPeco Breeder, Falcon tamer scripts
//===== Additional Comments: =================================
//= Fully working
//= Added another Falcon Master into the Hunters Guild [Lupus]
//= 1.2: replaced checkoption(x) with checkriding,checkfalcon [Lupus]
//= 1.3: Added support Adv Classes + Baby Class [Lupus]
//= 1.4: Added different prices for normal, advanced and baby classes
//= but you could set them to the same [Lupus]
//= 1.5: Fixed spelling mistakes [Nexon]
//= 1.5a: Small fix (Falcon Taming -> Falcon Mastery) [Komurka]
//= 1.6: Moved the Falcon Master to Hugel [Poki#3]
//============================================================
// PecoPeco Breeder (for Knights)-------------------------------------------
prontera.gat,61,338,3 script PecoPeco Breeder 86,{
if(Upper==0) set @price,2500; //Normal Peco - default price
if(Upper==1) set @price,4000; //Armored Peco
if(Upper==2) set @price,2000; //Baby Peco
mes "[PecoPeco Breeder]";
if(BaseJob == Job_Knight || BaseJob == Job_Knight2 ) goto L_Start;
if(Upper==0)mes "I'm a PecoPeco breeder and I rent out PecoPecos for ^4444FF Knights ^000000 to ride on.";
if(Upper==1)mes "I'm a PecoPeco breeder and I rent out Armored PecoPecos for ^4444FF Lord Knights ^000000 to ride on.";
if(Upper==2)mes "I'm a PecoPeco breeder and I rent out Baby PecoPecos for ^4444FF Baby Knights ^000000 to ride on.";
close;
L_Start:
if(Upper==0)mes "Good day. Would you like to ride a PecoPeco?";
if(Upper==1)mes "Good day. Would you like to ride an Armored PecoPeco?";
if(Upper==2)mes "Good day. Would you like to ride a Baby PecoPeco?";
next;
mes "[PecoPeco Breeder]";
mes "You can rent one PecoPeco for "+@price+" Zeny, provided that you have the PecoPeco Riding skill.";
next;
menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1;
M_0:
if(getskilllv(63) == 0) goto sL_NeedSkill;
if(Zeny < @price) goto sL_Zeny;
if(checkriding(0) != 0) goto sL_GotPeco;
set Zeny, Zeny - @price;
setriding;
mes "Thank you and good day.";
emotion 15;
close;
sL_NeedSkill:
mes "[PecoPeco Breeder]";
mes "As I mentioned earlier, you need the ^3333FFRiding^000000 skill in order to rent a PecoPeco.";
close;
sL_Zeny:
mes "[PecoPeco Breeder]";
mes "As I said before it will be "+@price+"z. Come back when you have enough zeny.";
close;
sL_GotPeco:
mes "[PecoPeco Breeder]";
mes "Umm... aren't you already riding a PecoPeco??....";
emotion 20;
close;
M_1:
mes "[PecoPeco Breeder]";
mes "Alright. Good day to you.";
close;
}
// Grand PecoPeco Breeder (for Crusaders)-------------------------------------------
prontera.gat,238,312,5 script Grand PecoPeco Breeder 86,{
if(Upper==0) set @price,3000; //Normal Peco - default price
if(Upper==1) set @price,5000; //Armored Peco
if(Upper==2) set @price,2500; //Baby Peco
mes "[Grand PecoPeco Breeder]";
if(BaseJob == Job_Crusader || BaseJob == Job_Crusader2 ) goto L_Start;
if(Upper==0)mes "I'm a Grand PecoPeco breeder and I rent out Grand PecoPecos for ^4444FF Crusaders^000000 to ride on.";
if(Upper==1)mes "I'm a Grand PecoPeco breeder and I rent out Armored Grand PecoPecos for ^4444FF Paladins^000000 to ride on.";
if(Upper==2)mes "I'm a Grand PecoPeco breeder and I rent out Baby Grand PecoPecos for ^4444FF Baby Crusaders^000000 to ride on.";
close;
L_Start:
if(Upper==0)mes "Good day. Would you like to ride a Grand PecoPeco?";
if(Upper==1)mes "Good day. Would you like to ride an Armored Grand PecoPeco?";
if(Upper==2)mes "Good day. Would you like to ride a Baby Grand PecoPeco?";
next;
mes "[Grand PecoPeco Breeder]";
mes "You can rent one Grand PecoPeco for "+@price+" Zeny, provided that you have the PecoPeco Riding skill.";
next;
menu "Lend me a trusty steed!... err... bird!",M_0,"Hmm...It's a bit too expensive.",M_1;
M_0:
if(getskilllv(63) == 0) goto sL_NeedSkill;
if(Zeny < @price) goto sL_Zeny;
if(checkriding(0) != 0) goto sL_GotPeco;
set Zeny, Zeny - @price;
setriding;
mes "Thank you and good day.";
emotion 15;
close;
sL_NeedSkill:
mes "[Grand PecoPeco Breeder]";
mes "As I mentioned earlier, you need the ^3333FFRiding^000000 skill in order to rent a Grand PecoPeco.";
close;
sL_Zeny:
mes "[Grand PecoPeco Breeder]";
mes "As I said before it will be "+@price+"z. Come back when you have enough zeny.";
close;
sL_GotPeco:
mes "[Grand PecoPeco Breeder]";
mes "Umm... aren't you already riding a Grand PecoPeco??....";
emotion 20;
close;
M_1:
mes "[Grand PecoPeco Breeder]";
mes "Alright. Good day to you.";
close;
}
// Falcon Master--------------------------------------------------------------
hu_in01.gat,375,318,5 script Falcon Master 59,{
if(Upper==0) set @price,800; //Normal Falcon - default price
if(Upper==1) set @price,1000; //Scarf Falcon
if(Upper==2) set @price,600; //Baby Falcon
mes "[Falcon Master]";
mes "Hellooooo, I am the Falcon Master.";
next;
menu "Speak with him",M_0, "Politely back away",M_End;
M_0:
mes "[Falcon Master]";
if(Upper==0)mes "I can train a Falcon for you, but you need "+@price+"z and be a Hunter with mastered ^5555FF'Falcon Mastery'^000000 skill.";
if(Upper==1)mes "I can train a Scarf Falcon for you, but you need "+@price+"z and be a Sniper with mastered ^5555FF'Falcon Mastery'^000000 skill.";
if(Upper==2)mes "I can train a Baby Falcon for you, but you need "+@price+"z and be a Baby Hunter with mastered ^5555FF'Falcon Mastery'^000000 skill.";
next;
menu "Ok",sM_0, "No thanks",M_End;
sM_0:
if(BaseJob != Job_Hunter) goto sL_NotHunter;
if(checkfalcon(0) != 0) goto sL_GotFalc;
if(Zeny < @price) goto sL_Zeny;
if(getskilllv(127)==0) goto sL_NoSkill;
set Zeny, Zeny - @price;
mes "[Falcon Master]";
mes "It looks like you meet all the requirements to handle a Falcon. Here you are";
setfalcon;
next;
mes "[Falcon Master]";
mes "Please take very good care of it. It will prove to be a valuable companion.";
close;
sL_NotHunter:
mes "[Falcon Master]";
mes "As I said, Falcons can only be given to Hunters. Falcons are very picky about who they travel with you know.";
close;
sL_GotFalc:
mes "[Falcon Master]";
mes "You can only have 1 Falcon at a time.";
close;
sL_NoSkill:
mes "[Falcon Master]";
mes "I'm sorry but you do not have the Falcon Mastery skill. Please come back when you have learned it.";
close;
sL_Zeny:
mes "[Falcon Master]";
mes "As I said before it will be "+@price+"z. Come back when you aquire enough zeny.";
close;
M_End:
mes "[Falcon Master]";
mes "Have a nice day.";
close;
}