//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Kisuka
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Lupus
//= Copyright (C) DZeroX
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Old Pharmacist
//================= Description ===========================================
//= Trade in items for potions.
//================= Current Version =======================================
//= 1.4
//=========================================================================
alberta_in,16,28,4 script Pharmacist 1_M_PUBMASTER,{
if (checkweight(Knife,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please come back later -";
mes "- after you put some items into kafra storage. -";
close;
}
mes "[Old Pharmacist]";
mes "Ummmm...";
mes "What brings you here...?";
switch(select("Make Potion:Talk.:Mixing Information:Cancel")) {
case 1:
next;
if (MaxWeight - Weight < 5000) {
mes "[Old Pharmacist]";
mes "Why are you carrying these so many!";
mes "Don't be greedy, carry only as much you need!";
next;
mes "[Old Pharmacist]";
mes "You are too heavy to receive potions from me...";
mes "Go store some items in your storage first!";
close;
} else {
mes "[Old Pharmacist]";
mes "You have all the stuff ready, right? Which one would you like?";
switch(select("Red Potion.:Orange Potion.:Yellow Potion.:White Potion.:Blue Potion.:Green Potion.:Actually, I don't want anything.")) {
case 1:
callsub L_Making,507,3,501;
case 2:
next;
mes "[Old Pharmacist]";
if (countitem(Red_Herb) < countitem(Empty_Bottle)) {
.@max = countitem(Red_Herb);
}
else if (countitem(Yellow_Herb) < countitem(Empty_Bottle)) {
.@max = countitem(Yellow_Herb);
}
else {
.@max = countitem(Empty_Bottle);
}
if ((countitem(Red_Herb) < 1) || (countitem(Yellow_Herb) < 1) || (countitem(Empty_Bottle) == 0)) {
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
mes "Get lost!";
close;
}
if (Zeny < 3) {
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
mes "Get lost!";
close;
}
mes "How many?";
switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) {
case 1:
next;
if ((countitem(Red_Herb) < .@max) || (countitem(Yellow_Herb) < .@max) || (countitem(Empty_Bottle) < .@max) || (Zeny < .@max*3)) {
mes "[Old Pharmacist]";
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
close;
}
Zeny -= (.@max*5);
delitem Red_Herb,.@max;
delitem Yellow_Herb,.@max;
delitem Empty_Bottle,.@max;
getitem Orange_Potion,.@max;
break;
case 2:
next;
mes "[Old Pharmacist]";
mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
input .@amount,0,101;
if (.@amount == 0) {
next;
mes "[Old Pharmacist]";
mes "Make up your mind, will you?!";
close;
}
if (.@amount > 100) {
next;
mes "[Old Pharmacist]";
mes "Are you deaf? I said less than 100!";
close;
}
if ((countitem(Red_Herb) < .@amount) || (countitem(Yellow_Herb) < .@amount) || (countitem(Empty_Bottle) < .@amount) || (Zeny < .@amount*3)) {
next;
mes "[Old Pharmacist]";
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
close;
}
next;
Zeny -= (.@amount*5);
delitem Red_Herb,.@amount;
delitem Yellow_Herb,.@amount;
delitem Empty_Bottle,.@amount;
getitem Orange_Potion,.@amount;
break;
case 3:
next;
mes "[Old Pharmacist]";
mes "What?!";
mes "Grrr...";
mes "Bleh!";
mes "Get lost!";
close;
}
mes "[Old Pharmacist]";
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
close;
case 3:
callsub L_Making,508,10,503;
case 4:
callsub L_Making,509,20,504;
case 5:
callsub L_Making,510,30,505;
case 6:
callsub L_Making,511,3,506;
case 7:
mes "[Old Pharmacist]";
mes "What?!";
mes "Grrr...";
mes "Bleh!";
mes "Get lost!";
close;
}
}
case 2:
mes "[Old Pharmacist]";
mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
next;
mes "[Old Pharmacist]";
mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
close;
case 3:
mes "[Old Pharmacist]";
mes "Hrrrmm...";
mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
next;
mes "[Old Pharmacist]";
mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
next;
mes "[Old Pharmacist]";
mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
next;
mes "[Old Pharmacist]";
mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
next;
mes "[Old Pharmacist]";
mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
close;
case 4:
mes "[Old Pharmacist]";
mes "What a boring person. If you have something to say, why don't you say it?!";
close;
}
// Arguments:
// - 0: Herb required.
// - 1: Zeny cost.
// - 2: Potion given.
L_Making:
next;
mes "[Old Pharmacist]";
if ((countitem(getarg(0))/2) < countitem(Empty_Bottle)) {
.@max = countitem(getarg(0))/2;
} else {
.@max = countitem(Empty_Bottle);
}
if ((countitem(getarg(0)) < 2) || (countitem(Empty_Bottle) == 0)) {
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
mes "Get lost!";
close;
}
if (Zeny < 3) {
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
mes "Get lost!";
close;
}
mes "How many?";
switch(select("Make as many as I can.:I want to choose an amount.:Actually, I don't want anything.")) {
case 1:
next;
if ((countitem(getarg(0)) < .@max*2) || (countitem(Empty_Bottle) < .@max) || (Zeny < .@max*getarg(1))) {
mes "[Old Pharmacist]";
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
close;
}
Zeny -= (.@max*getarg(1));
delitem getarg(0),.@max*2;
delitem Empty_Bottle,.@max;
getitem getarg(2),.@max;
break;
case 2:
next;
mes "[Old Pharmacist]";
mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
input .@amount;
next;
if (.@amount == 0) {
mes "[Old Pharmacist]";
mes "Make up your mind, will you?!";
close;
}
if (.@amount > 100) {
mes "[Old Pharmacist]";
mes "Are you deaf? I said less than 100!";
close;
}
if ((countitem(getarg(0)) < .@amount*2) || (countitem(Empty_Bottle) < .@amount) || (Zeny < .@amount*getarg(1))) {
mes "[Old Pharmacist]";
mes "You rascal! You don't even have all the materials and you want me to make you potions?!";
close;
}
Zeny -= (.@amount*getarg(1));
delitem getarg(0),.@amount*2;
delitem Empty_Bottle,.@amount;
getitem getarg(2),.@amount;
break;
case 3:
next;
mes "[Old Pharmacist]";
mes "What?!";
mes "Grrr...";
mes "Bleh!";
mes "Get lost!";
close;
}
mes "[Old Pharmacist]";
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
close;
}