//===== eAthena Script =======================================
//= Novice Goods Exchanger
//===== By: ==================================================
//= ???, eAthena Team
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
//= [Aegis COnversion]
//= Exchanges your Basic Monster drops for Red Potions.
//===== Additional Comments: =================================
//= 1.2 Rescripted to Aegis 10.standards. [L0ne_W0lf[
//= Made it easier to add new items to exhange list
//= meaning only the exchange is done in a function now.
//============================================================
prontera,123,102,5 script Merchant#pron 85,{
set .@now_weight,MaxWeight-Weight;
if (.@now_weight < 6301) {
mes "[Merchant]";
mes "Haha!";
mes "What are you, superhuman?";
mes "You're carrying so much stuff!";
mes "You better put some of that";
mes "into Kafra Storage~";
close;
}
mes "[Merchant]";
mes "Good day!";
mes "Have you collected any";
mes "items like Shells or Fluff?";
mes "What about Jellopies? Oh yeah,";
mes "I need those for something.";
next;
mes "[Merchant]";
mes "Of course, I won't ask you";
mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells, 10 Fluff,";
mes "or 10 Jellopies?";
next;
switch(select("Sure!:I think it's a rip-off!:No, thanks.")) {
case 1:
mes "[Merchant]";
mes "So which item do";
mes "you want to bring me?";
mes "Shells, Fluffs, or Jellopies?";
next;
switch(select("Shells:Jellopies:Fluff:Cancel")) {
case 1: callfunc "F_PotExchange",935,5;
case 2: callfunc "F_PotExchange",909,10;
case 3: callfunc "F_PotExchange",914,10;
case 4:
mes "[Merchant]";
mes "Sure~";
mes "No problem.";
close;
}
case 2:
mes "[Merchant]";
mes "A rip-off...?";
mes "If you check the market value";
mes "of the items being traded, I'm actually the one getting";
mes "ripped off here.";
close;
case 3:
mes "[Merchant]";
mes "Alright,";
mes "no problem.";
mes "But come back to me";
mes "if you change your mind.";
close;
}
}
morocc,180,259,3 script Merchant#morroc 85,{
set .@now_weight,MaxWeight-Weight;
if (.@now_weight < 6301) {
mes "[Merchant]";
mes "Haha!";
mes "What are you, superhuman?";
mes "You're carrying so much stuff!";
mes "You better put some of that";
mes "into Kafra Storage~";
close;
}
mes "[Merchant]";
mes "Good day!";
mes "Have you collected any";
mes "Shells or Feathers of Bird?";
mes "What about Jellopies? Oh yeah,";
mes "I need those for something.";
next;
mes "[Merchant]";
mes "Of course, I won't ask you";
mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells, 7 Feathers of Bird";
mes "or 10 Jellopies?";
next;
switch(select("Sure!:I think it's a rip-off!:No, thanks.")) {
case 1:
mes "[Merchant]";
mes "So which item do";
mes "you want to bring me?";
mes "Shells, Feathers of Birds,";
mes "or Jellopies?";
next;
switch(select("Shells:Feathers of Birds:Jellopies:Cancel")) {
case 1: callfunc "F_PotExchange",935,5;
case 2: callfunc "F_PotExchange",916,7;
case 3: callfunc "F_PotExchange",909,10;
case 4:
mes "[Merchant]";
mes "Sure~";
mes "No problem.";
close;
}
case 2:
mes "[Merchant]";
mes "A rip-off...?";
mes "If you check the market value";
mes "of the items being traded, I'm actually the one getting";
mes "ripped off here.";
close;
case 3:
mes "[Merchant]";
mes "Alright,";
mes "no problem.";
mes "But come back to me";
mes "if you change your mind.";
close;
}
}
payon,200,134,5 script Merchant#pay 85,{
set .@now_weight,MaxWeight-Weight;
if (.@now_weight < 6301) {
mes "[Merchant]";
mes "Haha!";
mes "What are you, superhuman?";
mes "You're carrying so much stuff!";
mes "You better put some of that";
mes "into Kafra Storage~";
close;
}
mes "[Merchant]";
mes "Good day!";
mes "Have you collected";
mes "items like Tree Roots?";
mes "What about Jellopies? Oh yeah,";
mes "I need those for something.";
next;
mes "[Merchant]";
mes "Of course, I won't ask you";
mes "to give me that stuff for free. What about if I trade a Red Potion for 6 Tree Roots or 10 Jellopies?";
next;
switch(select("Sure!:I think it's a rip-off!:No, thanks.")) {
case 1:
mes "[Merchant]";
mes "So which item do";
mes "you want to bring me?";
mes "Tree Roots, or Jellopies?";
next;
switch(select("Tree Roots:Jellopies:Cancel")) {
case 1: callfunc "F_PotExchange",902,6;
case 2: callfunc "F_PotExchange",909,10;
case 3:
mes "[Merchant]";
mes "Sure~";
mes "No problem.";
close;
}
case 2:
mes "[Merchant]";
mes "A rip-off...?";
mes "If you check the market value";
mes "of the items being traded, I'm actually the one getting";
mes "ripped off here.";
close;
case 3:
mes "[Merchant]";
mes "Alright,";
mes "no problem.";
mes "But come back to me";
mes "if you change your mind.";
close;
}
}
aldebaran,152,63,5 script Merchant#alde 85,{
set .@now_weight,MaxWeight-Weight;
if (.@now_weight < 6301) {
mes "[Merchant]";
mes "Haha!";
mes "What are you, superhuman?";
mes "You're carrying so much stuff!";
mes "You better put some of that";
mes "into Kafra Storage~";
close;
}
mes "[Merchant]";
mes "Good day!";
mes "Have you collected any";
mes "Worm Peelings or Feather of Birds?";
mes "How about Jellopies? Oh yeah,";
mes "I need those for something.";
next;
mes "[Merchant]";
mes "Of course, I won't ask you";
mes "to give me that stuff for free. What about if I trade a Red Potion for 1 Worm Peeling, 7 Feather of Birds, or 10 Jellopies?";
next;
switch(select("Sure!:I think it's a rip-off!:No, thanks.")) {
case 1:
mes "[Merchant]";
mes "So which item do";
mes "you want to bring me?";
mes "Feathers of Birds?";
mes "Worm Peelings?";
mes "Or Jellopies?";
next;
switch(select("Worm Peelings:Feathers of Birds:Jellopies:Cancel")) {
case 1: callfunc "F_PotExchange",955,1;
case 2: callfunc "F_PotExchange",916,7;
case 3: callfunc "F_PotExchange",909,10;
case 4:
mes "[Merchant]";
mes "Sure~";
mes "No problem.";
close;
}
case 2:
mes "[Merchant]";
mes "A rip-off...?";
mes "If you check the market value";
mes "of the items being traded, I'm actually the one getting";
mes "ripped off here.";
close;
case 3:
mes "[Merchant]";
mes "Alright,";
mes "no problem.";
mes "But come back to me";
mes "if you change your mind.";
close;
}
}
geffen,173,88,5 script Merchant#geff 85,{
set .@now_weight,MaxWeight-Weight;
if (.@now_weight < 6301) {
mes "[Merchant]";
mes "Haha!";
mes "What are you, superhuman?";
mes "You're carrying so much stuff!";
mes "You better put some of that";
mes "into Kafra Storage~";
close;
}
mes "[Merchant]";
mes "Good day!";
mes "Have you collected any";
mes "items like Shells or Chrysalises?";
mes "What about Jellopies? Oh yeah,";
mes "I need those for something.";
next;
mes "[Merchant]";
mes "Of course, I won't ask you";
mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells or 6 Chrysalises, or 10 Jellopies?";
next;
switch(select("Sure!:I think it's a rip-off!:No, thanks.")) {
case 1:
mes "[Merchant]";
mes "So which item do";
mes "you want to bring me?";
mes "Shells, Chrysalises, or Jellopies?";
next;
switch(select("Shells:Chrysalises:Jellopies:Cancel")) {
case 1: callfunc "F_PotExchange",935,5;
case 2: callfunc "F_PotExchange",915,6;
case 3: callfunc "F_PotExchange",909,10;
case 4:
mes "[Merchant]";
mes "Sure~";
mes "No problem.";
close;
}
case 2:
mes "[Merchant]";
mes "A rip-off...?";
mes "If you check the market value";
mes "of the items being traded, I'm actually the one getting";
mes "ripped off here.";
close;
case 3:
mes "[Merchant]";
mes "Alright,";
mes "no problem.";
mes "But come back to me";
mes "if you change your mind.";
close;
}
}
function script F_PotExchange {
if (countitem(getarg(0)) < getarg(1)) {
mes "[Merchant]";
mes "Hey, where are";
mes "all those Shells";
mes "that you promised?";
mes "Give me "+getitemname(getarg(0))+"!";
close;
}
else {
mes "[Merchant]";
mes "Okay, let me check";
mes "how many Shells you";
mes "have on you. Hmm...";
next;
mes "[Merchant]";
mes "You have";
mes "a total of " + countitem(getarg(0)) + " "+getitemname(getarg(0))+".";
mes "I can give you a total";
mes "of " + (countitem(getarg(0))/getarg(1)) + " Red Potions for those.";
next;
mes "[Merchant]";
mes "What do you say?";
mes "Do we have a deal?";
next;
if (select("Deal.:No deal.") == 1) {
mes "[Merchant]";
mes "You know the exact";
mes "number of Red Potions";
mes "you want to receive for";
mes "those "+getitemname(getarg(0))+", don't you?";
next;
mes "[Merchant]";
mes "Now, I can trade you";
mes "a minimum of 1 Red Potion";
mes "and a maximum of 100 Red Potions";
mes "at one time. If you change your";
mes "mind, just enter '0' to cancel.";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[Merchant]";
mes "What...?";
mes "Why the hell do you";
mes "even bother to talk to me?";
mes "Pretty indecisive, aren't you?";
close;
}
else if (.@input > 100) {
mes "[Merchant]";
mes "I can't give you more";
mes "than 100 Red Potions";
mes "at once. Let's try";
mes "this again.";
next;
}
else {
break;
}
}
set .@put_out_item,.@input * getarg(1);
if (countitem(getarg(0)) < .@put_out_item) {
mes "[Merchant]";
mes "Uh oh, the number you entered doesn't seem right. You better check the number of Red Potions that you can trade for again.";
close;
}
mes "[Merchant]";
mes "There you go!";
mes "Check how many Red Potions";
mes "I've given you, it should be good. Thanks, that was a good deal~";
delitem getarg(0),.@put_out_item; //Shell
getitem 501,.@input; //Red_Potion
close;
}
mes "[Merchant]";
mes "Huh~";
mes "Alright.";
mes "Though aren't";
mes "Red Potions more useful";
mes "to an adventurer like you?";
close;
}
}
//============================================================
// Old changelog
//============================================================
//= 1.1 Made it as a function. U can add your own Merchs [Lupus]
//= 1.1a Fixed item select [KarLaeda]
//============================================================