summaryrefslogblamecommitdiff
path: root/npc/merchants/manuk.txt
blob: c7dbe9891be93f5251c494e095e211d182fea9f0 (plain) (tree)




















































































































                                                                                                                  
//===== eAthena Script =======================================
//= Manuk Merchant
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Manuk coin redemption NPC.
//===== Additional Comments: =================================
//= 1.0 First version 
//============================================================

man_in01,286,16,1	script	Merchant of Manuk	454,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		set .@anrp_test,1201;
		if (anrp_test == 1) {
			mes "[Merchant of Manuk]";
			mes "It looks like you're carrying too many things.";
			mes "Why not put some of your items in storage and come back?";
			close;
		}
		mes "[Merchant of Manuk]";
		mes "Hello.";
		mes "What are you looking for?";
		next;
		switch(select("View item description:Manuk's Opportunity:Manuk's Courage:Manuk's Faith:Cancel")) {
		case 1:
			mes "[Merchant of Manuk]";
			mes "Here are the item descriptions.";
			close2;
			ReadBook 11019,1;
			end;
		case 2:
			mes "[Merchant of Manuk]";
			mes "I can sell you 3 Manuk's Opportunity for^3131FF 1 coin^000000";
			next;
			switch(select("Purchase:Do not purchase.")) {
			case 1:
				if (countitem(6080) > 0) {
					mes "[Merchant of Manuk]";
					mes "Thank you for coming.";
					delitem 6080,1; //Manuk_Coin
					getitem 12342,3; //Manuk's_Opportunity
					close;
				}
				else {
					mes "[Merchant of Manuk]";
					mes "You don't have enough coins.";
					close;
				}
			case 2:
				mes "[Merchant of Manuk]";
				mes "Come again if you change your mind.";
				close;
			}
		case 3:
			mes "[Merchant of Manuk]";
			mes "I can sell you 3 Manuk's Courage for^3131FF 1 coin^000000";
			next;
			switch(select("Purchase:Do not purchase.")) {
			case 1:
				if (countitem(6080) > 0) {
					mes "[Merchant of Manuk]";
					mes "Thank you for coming.";
					delitem 6080,1; //Manuk_Coin
					getitem 12343,3; //Manuk's_Courage
					close;
				}
				else {
					mes "[Merchant of Manuk]";
					mes "You don't have enough coins.";
					close;
				}
			case 2:
				mes "[Merchant of Manuk]";
				mes "Come again if you change your mind.";
				close;
			}
		case 4:
			mes "[Merchant of Manuk]";
			mes "I can sell you 3 Manuk's Faith for^3131FF 1 coin^000000";
			next;
			switch(select("Purchase:Do not purchase.")) {
			case 1:
				if (countitem(6080) > 0) {
					mes "[Merchant of Manuk]";
					mes "Thank you for coming.";
					delitem 6080,1; //Manuk_Coin
					getitem 12348,3; //Manuk's_Faith
					close;
				}
				else {
					mes "[Merchant of Manuk]";
					mes "You don't have enough coins.";
					close;
				}
			case 2:
				mes "[Merchant of Manuk]";
				mes "Come again if you change your mind.";
				close;
			}
		case 5:
			mes "[Merchant of Manuk]";
			mes "Come again if you change your mind.";
			close;
		}
	}
	else {
		mes "[Merchant of Manuk]";
		mes "Rtt od d";
		mes "Qwo hd is d irr";
		close;
	}
}