//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) Euphy
//= Copyright (C) eAthena Dev Team
//= Copyright (C) Kisuka
//= Copyright (C) ultramage
//= Copyright (C) Playtester
//= Copyright (C) erKURITA
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Kunai Merchant Kashin
//================= Description ===========================================
//= Trades a few shurikens + ninja stones for elemental kunai.
//================= Current Version =======================================
//= 1.3a
//=========================================================================
que_ng,72,29,3 script Kunai Merchant Kashin 4_M_01,{
if(BaseClass == Job_Ninja) {
mes "[Kashin]";
mes "I am Kashin, distributor";
mes "of Kunai for Ninjas. Take";
mes "a look around and let me";
mes "know if you're interested";
mes "in any of my wares.";
next;
switch(select("10 Fell Poison Kunai", "10 Icicle Kunai", "10 High Wind Kunai", "10 Black Earth Kunai", "10 Heat Wave Kunai", "Cancel")) {
case 1: callfunc "Kunai_Trade",13250,20,7524,1,13259; break;
case 2: callfunc "Kunai_Trade",13251,8,7522,2,13255; break;
case 3: callfunc "Kunai_Trade",13252,4,7523,2,13257; break;
case 4: callfunc "Kunai_Trade",13253,2,7524,1,13256; break;
case 5: callfunc "Kunai_Trade",13254,1,7521,2,13258; break;
case 6:
mes "[Kashin]";
mes "Well then, thank you";
mes "for visiting my shop.";
mes "Please come to me when";
mes "you need to buy some";
mes "Kunais. Goodbye for now~";
close;
}
}
mes "[Kashin]";
mes "I am Kashin, distributor";
mes "of Kunai for Ninjas. If you";
mes "have any friends that are";
mes "Ninjas, then you might";
mes "want to tell them about me.";
close;
}
function script Kunai_Trade {
mes "[Kashin]";
mes "You can exchange";
mes ""+getarg(1)+" "+getitemname(getarg(0))+" and";
mes ""+getarg(3)+" "+getitemname(getarg(2))+" for every";
mes "set of 10 "+getitemname(getarg(4))+".";
next;
mes "[Kashin]";
mes "I can only give you a maximum of 500 sets of Kunais at a time.";
mes "If you want to cancel the trade, then please enter ''0.'' How many";
mes "Kunai sets would you like?";
next;
input(.@amount);
if(.@amount < 1 || .@amount > 500) {
mes "[Kashin]";
mes "Eh? I'm sorry, but";
mes "I can't give you that";
mes "many Kunai sets. Please";
mes "enter a value less than 500.";
close;
}
if(countitem(getarg(0)) < .@amount*getarg(1) || countitem(getarg(2)) < .@amount*getarg(3)) {
mes "[Kashin]";
mes "Hmm, you don't have";
mes "enough items for this";
mes "Kunai exchange. Please";
mes "check your items again.";
close;
}
if(checkweight(getarg(4), .@amount*10) == 0) {
mes "[Kashin]";
mes "Hmm, it seems like your";
mes "Inventory doesn't have";
mes "enough space to store";
mes "more items. You better";
mes "free up some space first.";
close;
}
mes "[Kashin]";
mes "Great, everything is in";
mes "order, so let's go ahead";
mes "and complete this trade.";
mes "I'm sure that you'll be";
mes "quite satisfied with";
mes "these Kunais.";
delitem getarg(0),getarg(1)*.@amount;
delitem getarg(2),getarg(3)*.@amount;
getitem getarg(4),10*.@amount;
close;
}