//===== eAthena Script =======================================
//= Inn Npcs
//===== By: ==================================================
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
//= Inn Npcs, Save and Heal
//============================================================
//= variables:
//= arg0 - name of npc
//= arg1 - name of the inn
//= arg2 - map to save at
//= arg3, arg4 - x and y cord. to save at
//= @cost - cost of renting a room
//===== Additional Comments: =================================
//= 1.1 Blind Effect By Kobra_k88 (Taken from his old script)
//= I added it to all of them though [Darkchild]
//= 1.1a Minor bug fixes and optimizations. Switched from @variables
//= to arguments.[kobra_k88]
//= 1.2 Rewrote inn script [Playtester]
//= 1.3 Added (finally) Rachel Inn Maid. Official warp
//= and save points[erKURITA]
//= 1.4 Added Hugel inn [erKurita]
//= 1.5 Added "end;" after warping the player. [L0ne_W0lf]
//= - Small corrections to the prontera Inns.
//= - Removed the Cancel dialog.
//============================================================
//======================== Prontera ===================================
// West Side Inn -------------------
prt_in,244,135,2 script Inn Maid::Sammy 53,{
callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
warp "prt_in",247,104; end;
}
// East Side Inn ------------------
prt_in,61,141,2 script Inn Maid::Ahlma#01 53,{
callfunc "F_InnMaid","[Emplyee Ahlma]","Nenkaras","prt_in",64,136;
warp "prt_in",64,136; end;
}
//======================== Alberta ====================================
// North --------------------------
alberta_in,32,142,5 script Inn Maid::Moira 53,{
callfunc "F_InnMaid","[Moira]","North Inn","alberta_in",26,138;
warp "alberta_in",18,188; end;
}
// South -----------------------------
alberta_in,55,142,8 script Inn Maid::Tina 53,{
callfunc "F_InnMaid","[Tina]","South Inn","alberta_in",60,140;
warp "alberta_in",68,188; end;
}
//====================== Geffen ======================================
geffen_in,70,64,5 script Inn Maid::Betty 53,{
callfunc "F_InnMaid","[Betty]","Geffen Inn","geffen_in",74,60;
warp "geffen_in",106,106; end;
}
//======================= Payon ======================================
payon_in01,131,62,5 script Inn Maid::SunHee 53,{
callfunc "F_InnMaid","[Sun Hee]","Payon Inn","payon_in01",132,56;
warp "payon_in01",140,15; end;
}
//======================== Morocc ====================================
// North East --------------------------
morocc_in,147,138,5 script Inn Maid::Suzie 53,{
callfunc "F_InnMaid","[Suzie]","North East Inn","morocc_in",142,140;
warp "morocc_in",174,144; end;
}
// South --------------------------------
morocc_in,80,100,5 script Inn Maid::Shala 53,{
callfunc "F_InnMaid","[Shala]","South Inn","morocc_in",78,95;
warp "morocc_in",74,128; end;
}
//======================== Rachel ====================================
ra_in01,376,69,4 script Inn Keeper 931,{
callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58;
warp "ra_in01",384,128; end;
}
//======================== Hugel ====================================
hu_in01,246,107,3 script Inn Maid::Receptionist 53,{
callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95;
warp "hu_in01",267,5; end;
}
//======================= Inn Function ==============================
function script F_InnMaid {
mes getarg(0);
mes "Welcome to";
mes getarg(1) + ".";
mes "How may I help you?";
next;
menu "Save",Msave, "Take a Rest -> 5000 zeny",Mrent, "Cancel",Mend;
Msave:
mes getarg(0);
mes "Your respawn point";
mes "has been saved.";
mes "Thank you,";
mes "please come again.";
savepoint getarg(2),getarg(3),getarg(4);
close;
Mrent:
mes getarg(0);
if(Zeny < 5000){
mes "I'm sorry, but the service charge";
mes "is 5,000 zeny. Please make sure";
mes "that you have enough money to check";
mes "in next time, okay?";
close;
}
set Zeny,Zeny - 5000;
percentheal 100,100;
mes "Thank you.";
mes "I hope you";
mes "enjoy your rest~";
close2;
return;
Mend:
close;
}