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path: root/npc/merchants/ammo_dealer.txt
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//===== Athena Script ========================================
//= Bullet Dealer, Tony
//===== By ===================================================
//= Playtester, Paradox924X, Legionaire
//===== Version ==============================================
//= 1.2a
//===== Compatible With ======================================
//= eAthena SVN with jAthena scripting engine and . variables
//===== Description ==========================================
//= Bullet trader.
//===== Comments =============================================
//= 1.0 First version [Playtester]
//= 1.1 Converted from Aegis [Paradox924X]
//= 1.2 More optimized conversion [Legionaire]
//= 1.2a Removed .GATs [Lupus]
//============================================================

que_ng,187,156,3	script	Bullet Dealer Tony	86,{

	if(BaseJob != Job_Gunslinger){
		mes "[Tony]";
		mes "I'm a trader who supplies";
		mes "Gunslingers with trade items.";
		mes "I am called Bullet-tooth Tony.";
		next;
		mes "[Tony]";
		mes "I don't think you are a Gunslinger";
		mes "So just look around";
		mes "and go.";
		close;
		}
	mes "[Tony]";
	mes "I'm Bullet-tooth Tony!";
	mes "Whenever you're out of bullets,";
	mes "Visit me!!!";
	next;
	mes "[Tony]";
	mes "Now~! Friend~Companion~ Buddy~";
	mes "What do you need?!";
	mes "Choose anything~!";
	mes "And pay money~!";
	menu "Poison Sphere",-, "Flare Sphere",-, "Lightning Sphere",-, "Blind Sphere",-, "Freezing  Sphere",-, "Cancel",-;
	next;
		if(@menu == 1) setarray .@btt[0],13205,937,10;
		if(@menu == 2) setarray .@btt[0],13203,7097,2;
		if(@menu == 3) setarray .@btt[0],13204,7053,3;
		if(@menu == 4) setarray .@btt[0],13206,1024,5;
		if(@menu == 5) setarray .@btt[0],13207,7054,2;
		if(@menu == 6){ mes "[Tony]";
			mes "Mmm~ Okay~";
			mes "Please visit again~";
			mes "I, Bullet-tooth Tony,";
			mes "Will always be here~!!!";
			close;
		}
	mes "[Tony]";
	mes "Input the amount you wish to purchase.";
	next;
	mes "[Tony]";
	mes "We trade 30 "+getitemname(.@btt[0])+"s for";
	mes "1 Phracon,";
	if(.@btt[0] == 13205){ mes "10 Venom Canines,"; mes "And 1 Emveretarcon."; }else{ mes "1  Emveretarcon,"; mes "and "+.@btt[2]+" "+getitemname(.@btt[1])+"."; }
	next;
	mes "[Tony]";
	mes "The maximum number you can trade is 500.";
	mes "If you want to cancel, input 0.";
	input .@btt[3];
	next;
	if(.@btt[3] == 0 && .@btt >= 501){
		mes "[Tony]";
		mes "Invalid amount!";
		mes "Enter again~!";
		close;
	}else if(countitem(1010) < .@btt[3] || countitem(1011) < .@btt[3] || countitem(.@btt[1]) <  .@btt[3]*.@btt[2]){
			mes "[Tony]";
			mes "Tsk tsk~";
			mes "You do not have";
			mes "enough items for the";
			mes "items you want to trade.";
			mes "Prepare again and come back.";
			close;
		}else if(checkweight(.@btt[0],.@btt[3]*30) == 0){
			mes "[Tony]";
			mes "I cannot give it to you because your inventory is full. Come back after  your inventory has more space.";
			close;
		}
		mes "[Tony]";
		mes "Oh~ Good!";
		mes "Trade number checked!";
		mes "I'll trade immediately.";
		delitem 1010,.@btt[3];
		delitem 1011,.@btt[3];
		delitem .@btt[1],.@btt[3]*.@btt[2];
		getitem .@btt[0],.@btt[3]*30;
		close;
}