//===== Athena Script =====================================
//= Bullet Merchant Tony
//===== By ================================================
//= Paradox924X
//===== Version ===========================================
//= 1.5 - Replaced @input with .@input
//= 1.4 - Fixed item id for Lightning Sphere from the id for a Lightning Sphere Pack
//= 1.3 - Minor Optimizations
//= 1.2 - Majorly reduced script length by using a function
//= 1.1 - Minor Optimizations
//= 1.0 - First Release
//===== Compatible With ===================================
//= eAthena
//===== Description =======================================
//= A simple bullet trader.
//===== Comments ==========================================
//= Converted from Aegis Script.
//=========================================================
que_ng,187,156,3 script Bullet Merchant Tony 86,{
if (BaseJob == JOB_GUNSLINGER) {
mes "[Tony]";
mes "I'm Bullet-tooth Tony!";
mes "Whenever your out of bullets,";
mes "Visit me!!!";
next;
mes "[Tony]";
mes "Now~! Friend~Companion~ Buddy~";
mes "What do you need?!";
mes "Choose anything~!";
mes "And pay money~!";
next;
switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) {
case 1:
callfunc "Bullet_Trade",937,10,13205;
case 2:
callfunc "Bullet_Trade",7097,2,13203;
case 3:
callfunc "Bullet_Trade",7053,3,13204;
case 4:
callfunc "Bullet_Trade",1024,5,13206;
case 5:
callfunc "Bullet_Trade",7054,2,13207;
case 6:
mes "[Tony]";
mes "Mmm~ Okay~";
mes "Please visit again~";
mes "I, Bullet-tooth Tony,";
mes "Will always be here~!!!";
close;
}
} else {
mes "[Tony]";
mes "I'm a trader who supplies";
mes "Gunslingers with trade items.";
mes "I am called Bullet-tooth Tony.";
next;
mes "[Tony]";
mes "I don't think you are a Gunslinger";
mes "So just look around";
mes "and go.";
close;
}
}
function script Bullet_Trade {
mes "[Tony]";
mes "Input the amount you wish to purchase.";
next;
mes "[Tony]";
mes "We trade 30 "+getitemname(getarg(2))+"s for";
mes "1 Phracon,";
mes "1 Emveretarcon,";
mes "and "+getarg(1)+" "+getitemname(getarg(0))+".";
next;
mes "[Tony]";
mes "The maximum number you can trade is 500.";
mes "If you want to cancel, input 0.";
next;
input .@input;
set @tony,.@input;
set @tony1,.@input;
set @tony2,.@input * getarg(1);
if (.@input < 1 || .@input > 500) {
mes "[Tony]";
mes "Invalid Amount!";
mes "Enter again~!";
close;
} else if ((countitem(1010) >= @tony) && (countitem(1011) >= @tony1) && (countitem(getarg(0)) >= @tony2)) {
if (checkweight(getarg(2),.@input * 30) == 0) {
mes "[Tony]";
mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space.";
close;
} else {
mes "[Tony]";
mes "Oh~ Good!";
mes "Trade number checked!";
mes "I'll trade immediately.";
delitem 1010,@tony;
delitem 1011,@tony1;
delitem getarg(0),@tony2;
getitem getarg(2),.@input * 30;
close;
}
} else {
mes "[Tony]";
mes "Tsk Tsk~";
mes "You do not have";
mes "enough items for the";
mes "items you want to trade.";
mes "Prepare again and come back.";
close;
}
}