//===== eAthena Script =======================================
//= Ammo Dealer
//===== By: ==================================================
//= Playtester
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
//= trades items for spheres
//===== Additional Comments: =================================
//= 1.0 first version [Playtester]
//============================================================
// Ammo Dealer Tony
que_ng.gat,187,156,3 script Tony 86,{
mes "[Tony]";
mes "I can make spheres for you.";
mes "Spheres are the ammunition for";
mes "grenade launchers.";
next;
mes "[Tony]";
mes "For 30 spheres, I need";
mes "^FF00001 Phracon^000000";
mes "and";
mes "^FF00001 Emveretarcon^000000.";
next;
mes "[Tony]";
mes "I also need another material,";
mes "depending on which sphere type";
mes "you want to create.";
next;
mes "[Tony]";
mes "Here's a list:";
mes "Flare Sphere - ^FF00002 Burning Hearts^000000";
mes "Lightning Sphere - ^FF00003 Cyfars^000000";
mes "Poison Sphere - ^FF000010 Venom Canines^000000";
mes "Blind Sphere - ^FF00005 Squid Inks^000000";
mes "Freezing Sphere - ^FF00002 Brigans^000000";
next;
mes "[Tony]";
mes "So which ones do you want me";
mes "to create?";
next;
menu "Flare Sphere",-,"Lightning Sphere",S2,"Poison Sphere",S3,"Blind Sphere",S4,"Freezing Sphere",S5;
callsub sF_Make,13203,7097,2;
S2:
callsub sF_Make,13204,7053,3;
S3:
callsub sF_Make,13205,937,10;
S4:
callsub sF_Make,13206,1024,5;
S5:
callsub sF_Make,13207,7054,2;
//Subfunction, getarg(0):created sphere, getarg(1):special material, getarg(2):number needed
sF_Make:
if( (countitem(1010)<1) || (countitem(1011)<1) || (countitem(getarg(1))<getarg(2)) ) goto L_NoMat;
mes "[Tony]";
mes "So how many ^0000FF30x packages^000000 do";
mes "you want me to make?";
next;
menu "-Exchange as many as possible.",M_0, "-Let me set the amount.",M_1, "-Cancel",M_End;
M_0:
set @amount, 500;
if(countitem(1010) < @amount) set @amount,countitem(1010);
if(countitem(1011) < @amount) set @amount,countitem(1011);
if(countitem(getarg(1))/getarg(2) < @amount) set @amount,countitem(getarg(1))/getarg(2);
if(@amount > 0) goto L_Make;
mes "[Tony]";
mes "Are you trying to make a fool of me...?";
close;
M_1:
input @amount;
if(@amount < 1 || @amount > 500) goto M_End;
if(countitem(1010) < @amount) goto L_NoMat;
if(countitem(1011) < @amount) goto L_NoMat;
if(countitem(getarg(1))/getarg(2) < @amount) goto L_NoMat;
L_Make:
delitem 1010,@amount;
delitem 1011,@amount;
delitem getarg(1),@amount*getarg(2);
getitem getarg(0),@amount*30;
M_End:
mes "[Tony]";
mes "Come back anytime.";
close;
L_NoMat:
mes "[Tony]";
mes "I'm sorry but you don't have";
mes "enough materials to create the";
mes "spheres.";
close;
}