//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) rAthena Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Masao
//= Copyright (C) eAthena Dev Team
//= Copyright (C) Kisuka
//= Copyright (C) Lupus
//= Copyright (C) ultramage
//= Copyright (C) SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Magazine Dealers
//================= Description ===========================================
//= Turns bullets into magazines/packs.
//================= Current Version =======================================
//= 1.5
//=========================================================================
alberta,118,157,3 script Magazine Dealer Kenny::mdk 4_M_01,{
if (BaseJob == Job_Gunslinger) {
mes "[Kenny]";
mes "Welcome to my Magazine Shop.";
mes "As you may know, large numbers";
mes "of bullets can be carried more";
mes "easily when they're in Magazines. Now, can I interest you in";
mes "anything in particular?";
next;
switch(select("Wind Sphere Pack:Shadow Sphere Pack:Poison Sphere Pack:Water Sphere Pack:Fire Sphere Pack:Cartridge:Blood Cartridge:Silver Cartridge:Cancel")) {
case 1: callfunc "Func_Casing",13204,12144; break;
case 2: callfunc "Func_Casing",13206,12145; break;
case 3: callfunc "Func_Casing",13205,12146; break;
case 4: callfunc "Func_Casing",13207,12147; break;
case 5: callfunc "Func_Casing",13203,12148; break;
case 6: callfunc "Func_Casing",13200,12149; break;
case 7: callfunc "Func_Casing",13202,12150; break;
case 8: callfunc "Func_Casing",13201,12151; break;
case 9:
mes "[Kenny]";
mes "Well, if you ever find";
mes "that you have too many";
mes "bullets, come and see me.";
mes "It's a smart idea to store";
mes "bullets with my Magazines.";
close;
}
}
mes "[Kenny]";
mes "Welcome to my shop.";
mes "Here, I provide Magazines";
mes "and Cartridges for Gunslingers.";
mes "Sorry, but it doesn't look like";
mes "my services would be of any";
mes "use to you, adventurer.";
next;
mes "[Kenny]";
mes "Eh, but if you happen to";
mes "know any Gunslingers, send";
mes "them my way. You can never";
mes "have too many bullets.";
close;
}
function script Func_Casing {
mes "[Kenny]";
mes "Now, you can trade";
mes "500 "+getitemname(getarg(0))+"s";
mes "and 500 zeny for 1 "+getitemname(getarg(1))+", so make sure";
mes "you have sufficient bullets";
mes "and zeny for this exchange.";
next;
mes "[Kenny]";
mes "You can exchange 500 "+getitemname(getarg(0))+"s and 500 zeny";
mes "with 1 "+getitemname(getarg(1))+".";
next;
mes "[Kenny]";
mes "Remember that I can't give";
mes "you more than 50 Magazines";
mes "at a time. Now please enter";
mes "the number of Magazines you";
mes "want to receive. If you want to cancel, then just enter ''0.''";
next;
input .@amount;
if (.@amount > 50 || .@amount == 0) {
mes "[Kenny]";
mes "Hey, I can't give you";
mes "that many Magazines.";
mes "Please try again, and";
mes "enter a number no";
mes "greater than 50.";
close;
}
if (countitem(getarg(0)) >= (500*.@amount)) {
if (Zeny >= (500*.@amount)) {
if (checkweight(getarg(1),.@amount) == 0) {
mes "[Kenny]";
mes "Hey, you've got a lot";
mes "of junk crammed in your";
mes "Inventory. Free up some";
mes "space, and then come back";
mes "and trade your bullets for";
mes "some Magazines later, okay?";
close;
}else{
mes "[Kenny]";
mes "Alright, here are";
mes "your Magazines. Thanks";
mes "for visiting my shop, and";
mes "I hope that you use all";
mes "of your ammo wisely.";
Zeny -= 500*.@amount;
delitem getarg(0),500*.@amount;
getitem getarg(1),.@amount;
close;
}
} else {
mes "[Kenny]";
mes "Sorry, but you don't";
mes "have enough zeny for";
mes "this Magazine exchange.";
mes "Come back to my shop";
mes "after you've saved up";
mes "some more money.";
close;
}
} else {
mes "[Kenny]";
mes "Sorry, but you don't";
mes "have enough bullets for";
mes "this Magazine exchange.";
mes "Maybe you should double";
mes "check your Inventory, and";
mes "then come back to me later.";
close;
}
}