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//===== eAthena Script =======================================
//= Advanced Refiner
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= Eathena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Refiner that uses Enriched ores to increase upgrade success.
//= After a conversation with Doddler, it's been established that
//= the advanced refiner works similar the the "Bubble Gum" item.
//= The success percentage is not "increased" however, if it fails
//= You get a second try. This tries twice at the same time,
//= effectively giving you a re-roll on your attempt.
//= - Dialog is only partly official to iRO.
//= - Uses the iRO position for this NPC.
//===== Additional Comments: =================================
//= 1.0 First Version. [L0ne_W0lf]
//= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf]
//= 1.2 Optimizing refine method [Zephyrus]
//============================================================

payon,174,138,0	script	Suhnbi#cash	85,{
	mes "[Suhnbi]";
	mes "I am the Armsmith";
	mes "I can refine all kinds of weapons,";
	mes "armor and equipment, so let me";
	mes "know what you want to refine.";
	next;
	
	setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
	set .@menu$,"";
	for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
	{
		if( getequipisequiped(.@i) )
			set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";

		set .@menu$, .@menu$ + ":";
	}
	set .@part,select(.@menu$);

	if( !getequipisequiped(.@part) )
	{
		mes "[Suhnbi]";
		switch(.@part)
		{
			case 1: mes "Do you want me to refine your skull?"; break;
			case 2: mes "I'll refine your torso with my own passionate body!"; break;
			case 3: mes "Sorry, there ain't any technology yet to put rockets on your left hand..."; break;
			case 4: mes "Sorry, there ain't any technology yet to put rockets on your right hand..."; break;
			case 5: mes "You're not even wearing a garment? Are you?"; break;
			case 6: mes "What do I look like, a makeover artist? I can't refine your bare feet!"; break;
			case 7: mes "Um... You're not wearing an Accessory."; break;
			case 8: mes "Accessory? You're not wearing one of those."; break;
			case 9: mes "I refine equipment. I don't give hair cuts."; break;
			case 10: mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair."; break;
		}
		close;
	}
	

	if( !getequipisenableref(.@part) )
	{
		mes "[Suhnbi]";
		mes "I don't think I can refine this item at all.";
		close;
	}
	if( !getequipisidentify(.@part) )
	{
		mes "[Suhnbi]";
		mes "This is has not been identified. So, it can't be refined...";
		close;
	}
	if( getequiprefinerycnt(.@part) >= 10 )
	{
		mes "[Suhnbi]";
		mes "This item cannot be refined because it has already reached its maximum level...";
		close;
	}

	// Make sure you have the neccessary items and Zeny to refine your items
	// Determines chance of failure and verifies that you want to continue.
	switch( getequipweaponlv(.@part) )
	{
		case 1: callsub S_RefineValidate,1,7620,50,.@part; break;
		case 2: callsub S_RefineValidate,2,7620,200,.@part; break;
		case 3: callsub S_RefineValidate,3,7620,5000,.@part; break;
		case 4: callsub S_RefineValidate,4,7620,20000,.@part; break;
		default: callsub S_RefineValidate,0,7619,2000,.@part; break;
	}

	if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) )
	{
		mes "[Suhnbi]";
		mes "Clink! Clank! Clunk!";
		SuccessRefItem .@part;
		next;
		Emotion e_no1;
		mes "[Suhnbi]";
		mes "Here you are! It's done.";
		mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!";
		close;
	}
	else
	{
		mes "[Suhnbi]";
		mes "Clink! Clank! Clunk!";
		FailedRefItem .@part;
		next;
		if (rand(5) == 1)
			Emotion e_cash;
		else 
			Emotion e_omg;
		mes "[Suhnbi]";
		mes "Cough!!!!";
		next;
		mes "[Suhnbi]";
		mes "Cough...Cough..";
		mes "What a shame...";
		mes "Your equipment broke during hte refining process. I had told you earlier this might happen!";
		close;
	}

S_RefineValidate:
	mes "[Suhnbi]";
	if (getarg(0))
		mes "A level " + getarg(0) + " weapon...";
	mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny.";
	mes "Do you wish to continue?";
	next;
	if( select("Yes:No") == 1 )
	{
		if( getequippercentrefinery(getarg(3)) < 100 )
		{
			mes "[Suhnbi]";
			mes "Wow!!";
			mes "This weapon, probably";
			mes "looks like it's been refined...";
			mes "many times...";
			mes "It may break if";
			mes "you refine it again.";
			next;
			mes "And if it breaks,";
			mes "you can't use it anymore!";
			mes "All the cards in it and the";
			mes "properties";
			mes "^ff0000will be lost^000000!!";
			mes "^ff0000 besides, the equipment will break!^000000";
			mes " ";
			mes "Are you sure you still want to continue?";
			next;
			if( select("Yes:No") == 2 )
			{
				mes "[Suhnbi]";
				mes "I completely agree...";
				mes "I might be a great refiner, but something even I make mistakes.";
				close;
			}
		}
		if( countitem(getarg(1)) > 0 && Zeny > getarg(2) )
		{
			delitem getarg(1), 1;
			set Zeny, Zeny - getarg(2);
			return;
		}
		else
		{
			mes "[Suhnbi]";
			mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "...";
			mes "Go get some more. I'll be here ll day if you need me.";
			close;
		}
	}
	else
	{
		mes "[Suhnbi]";
		mes "Yeah... There's no need to rush.";
		mes "Take your time.";
		close;
	}
}