summaryrefslogblamecommitdiff
path: root/npc/jobs/custom/jobchange.txt
blob: dae8b746c395bffdad042e84fe0148b2c9ff6411 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642

































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                                                                          
                      






































                                                                                                                                                                                        
       










































































                                                                                                                  
//Jobchanger for Athena by Script&DB Team 
//Added missing param into resetlevel [Lupus]

prontera.gat,160,186,6	script	Jobchanger	94,{
mes "[ ^0065DFJobra^000000 ]";
mes "Sup? I'm the insanely cool and supra-l337 jobchanger thingy for Athena! First of all, what class would you like to change into (must meet preliminary requirements for each class..)";
next;
menu "First Class",LFirstClass,"Second Class (2-1)",LSecondClass,"Second Class (2-2)",LSecondClass2,"Novice High",LNovice2,"Advance First Class",LFirstClass1,"Advance Second Class (2-1-1)",LASecondClass,"Advance Second Class (2-2-1)",LASecondClass2;
LNovice2:
	if(class < 7) goto LClass2;
	if(baselevel<99) goto LReq;
	if(joblevel<50) goto LReq2;
	if(SkillPoint != 0) goto Lskillpt;
	mes "[ ^0065DFJobra^000000 ]";
	mes "So... getting your reborn, eh? Thats cool, we all need a rebirth sometime I guess...";
	next;
	jobchange 24;// Job: Job_Novice_High
	resetlvl(1);
	close;
LReq:
	mes "You need to be level 99";
	mes "To Be Reborn";
	close;
LReq2:
	mes "You need to be job level 50";
	mes "To Be Reborn";
	close;
LFirstClass:
	if(class !=0) goto Lnovice;
	if(joblevel<10) goto Ljobten;
	if(SkillPoint != 0) goto Lskillpt;
	mes "[ ^0065DFJobra^000000 ]";
	mes "So... getting your first job, eh? Thats cool, we all need to grow up sometime I guess...";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "Pick a job, any job! Bwahaha.........";
	menu "Swordsman",LSword,"Mage",LMage,"Thief",LThief,"Merchant",LMerc,"Acolyte",LAco,"Archer",LArch,"Cancel",LCancel;

Lnovice:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Ummmm, excuse me... o.O...";
	mes "You don't LOOK like a novice...";
	mes "Hey! You're no novice! Get away, punk! *rolls eyes*";
	mes "Only NOVICES can change into the First Job... jeeze.";
	cutin "kafra_01",255;
	close;

LClass2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Ummmm, excuse me... o.O...";
	mes "You don't MEET the class requirements...";
	mes "Hey! You're not read! Get away, punk! *rolls eyes*";
	mes "Only 2nd Classes and Alternate 2nd Classes can change into the Novice High... jeeze.";
	cutin "kafra_01",255;
	close;

Ljobten:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Ugh, you need to have at least a Job Level of 10 before changing into the first class... go kill some porings or something.. >.>'";
	cutin "kafra_01",255;
	close;

LSword:
	mes "[ ^0065DFJobra^000000 ]";
 	mes "Wow, fantastic! Doesn't all that hard work feel like its paid off? *kekeke* I see the ^B70004BLOOD of Porings^000000 on your hands! You truly are fit for the ^0005CESwordsman^000000 job! ^_^";
	cutin "kafra_01",255;
	jobchange 1;// Job: Job_Swordman
	close;

LMage:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Nice, now you can finally wield the power of ^2200DFM^7600F9A^AF00FBN^DA00DFA^000000, your spiritual energy!!!";
	cutin "kafra_01",255;
	jobchange 2;// Job: Job_Mage
	close;

LThief:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Those devious hand of yours really look like they need to grab something (no comment)..... go forth and steal!!";
	cutin "kafra_01",255;
	jobchange 6;// Job: Job_Thief
	close;

LMerc:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Oh yeah, Mr. Moneybags, SOMEBODY here just loves the sound of coins jinglin'...";
	mes "Well its not me!.. >_>..... <_<... bah.. ";
	cutin "kafra_01",255;
	jobchange 5;// Job: Job_Merchant
	close;

LAco:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Yay.. go read a Bible.. or whatever.. er..yeah";
	cutin "kafra_01",255;
	jobchange 4;// Job: Job_Acolyte
	close;

LArch:
	mes "[ ^0065DFJobra^000000 ]";
	mes "I used to poke things with a stick when I was a child..";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "I guess you're like me! You hurl pointed sticks at things! Kekeke...";
	cutin "kafra_01",255;
	jobchange 3;// Job: Job_Archer
	close;

LSecondClass:
	if(SkillPoint != 0) goto Lskillpt;
	if(joblevel<40) goto Ljobforty;
	mes "[ ^0065DFJobra^000000 ]";
	mes "Nice... you are ready to change into the Second Job! Things get really fun after this!";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "What would you like to be? (Please be the preliminary job)";
	menu "Knight",LKnight,"Wizard",LWizard,"Hunter",LHunter,"Blacksmith",LBlacksmith,"Assassin",LAssassin,"Priest",LPriest,"Cancel",LCancel;

	Ljobforty:
		mes "[ ^0065DFJobra^000000 ]";
        mes "You must be at least Job Level 40 before even thinking about changing into the Second Job.";
        cutin "kafra_01",255;
        close;
    LKnight:
        if(class !=1) goto LNotSword;
        goto LKnight2;

    LNotSword:
    	mes "[ ^0065DFJobra^000000 ]";
		mes "Well... you see, there's a little, teensy-weensy problem with YOU becoming a Knight.";
		mes "Please be a Swordman before even thinking about 'magically' turning into a Knight... jeeze. *rolls eyes*";
     	cutin "kafra_01",255;
     	close;

    LKnight2:
    	mes "[ ^0065DFJobra^000000 ]";
        mes "w00t w00t! You are Job Level 40, you've been a Swordie all your life...";
		mes "Alrite, you are ready to become the doer of Justice, the embodiment of Heroism, the very soul and life of Valor! ";
		mes "...";
		next;
		mes "[ ^0065DFJobra^000000 ]";
		mes "Yes! You are ready to become... a Knight! ";
		mes "Go save a Damsel in Distress or something..";
        cutin "kafra_01",255;
        jobchange 7;// Job: Job_Knight
        close;

    
    LHunter:
        if(class !=3) goto LNotArcher;
        goto LHun2;

    LNotArcher:
    	mes "[ ^0065DFJobra^000000 ]";
        mes "Guess what? ^_^";
        next;
        mes "[ ^0065DFJobra^000000 ]";
        mes "YOU'RE NOT AN ARCHER >_<....";
		mes "WTF?! Do you really think you can magically turn into a Hunter!? I DONT THINK SO BIYATCH!!! >8-(...";
		mes "Go away! *grumble grumble*";
        cutin "kafra_01",255;
        close;

    LHun2:
    	mes "[ ^0065DFJobra^000000 ]";
        mes "Oh goodie, you've met all the requirements... did you have fun hurling pointed sticks at monsters? Well guess what?";
        next;
        mes "[ ^0065DFJobra^000000 ]";
        mes "Now you can hurl pointed sticks at monsters AND keep them in one place! w00t, yea! Traps are a great thing...";
		jobchange 11;// Job: Job_Hunter
        next;
		mes "[ ^0065DFJobra^000000 ]";
        mes "You know what... since I'm just soooo nice... (as long as you dont piss me off *grumble grumble*)";
		mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops..";
		cutin "kafra_01",255;
		setfalcon;
        close;

    LBlacksmith:
		mes "[ ^0065DFJobra^000000 ]";
        if(class !=5) goto LNotMerc;
        goto LBla2;

    LNotMerc:
    	mes "[ ^0065DFJobra^000000 ]";
        mes "No, uh-uh, you are no Merchant! Go away! Only MERCHANTS can change into Blacksmiths!!";
        mes "Its like the cycle of life or something! Stop trying to disrupt the order of the universe >_<!!";
        close;

    LBla2:
    	mes "[ ^0065DFJobra^000000 ]";
        mes "Oooo~~ Goodie goodie gumdrops! You meet allll the requirements! Guess what I'm gonna do ^_^...";
        next;
        mes "[ ^0065DFJobra^000000 ]";
        mes "YUP! You guessed it! I turned you into a Blacksmith! Aren't you PROUD of yourself... Go and make a few weapons! Open up shops across the nation! Yea yea yea! Go go go! w00t! Ho yeah! ";
        jobchange 10;// Job: Job_Blacksmith
        close;

    LAssassin:
        if(class !=6) goto LNotThief;
        goto LAssass2;

    LNotThief:
		mes "[ ^0065DFJobra^000000 ]";
        mes ".... You're not even a thief.. >_>... go away..";
        close;


    LAssass2:
		mes "[ ^0065DFJobra^000000 ]";
		mes "Did you know I used to be a male Assassin? Well, I had a few things done to my hair, got a face lift, some implants here and there...";
        next;
        mes "[ ^0065DFJobra^000000 ]";
        mes "Oh my, too much information, right? Kekeke, okay, go off and become the most sinister of all Jobs in this world... ^6500BFAssassin...";
        next;
        mes "[ ^0065DFJobra^000000 ]";
        mes "Poof! Kekeke... ";
        jobchange 12;// Job: Job_Assassin
        close;

    LPriest:
        if(class !=4) goto LNotAco;
        goto LPri2;

    LNotAco:
		mes "[ ^0065DFJobra^000000 ]";
        mes "Okay I'm getting tired of this.. you are NOT an Acolyte... I bet you haven't even read the Bible ONCE! You're going to HELL!";
        close;

    LPri2:
    	mes "[ ^0065DFJobra^000000 ]";
		mes "I bet you are GODDAMNED TIRED of NOT having Sp Recovery, right? Well I am tired of hearing little Jesus-Hugging Acolytes scream this every time they're low on Sp... ";
        next;
        mes "[ ^0065DFJobra^000000 ]";
        mes "Yay! You've now reached Priesthood! It's sorta like Manhood.. but not really, see with Manhood, you get this little thingy between your legs.. WHOOPs, I am getting so off topic..";
        jobchange 8;// Job: Job_Priest
        close;

    LWizard:
        if(class !=2) goto LNotMage;
        goto LWiz2;

    LNotMage:
		mes "[ ^0065DFJobra^000000 ]";
        mes "I bet you've never cast a spell in your life.. go away >_>...";
        close;

    LWiz2:
    	mes "[ ^0065DFJobra^000000 ]";
		mes "Weeee, doesn't it feel great to finally become a Wizard? It's like a warm bath.... ahhhhhhh......";
        jobchange 9;// Job: Job_Wizard
        close;

LSecondClass2:
	if(SkillPoint != 0) goto Lskillpt;
	if(joblevel<40) goto Ljobforty;
	if(sex==0) goto LFsecond2;
	if(sex==1) goto LMsecond2;

LFsecond2:
mes "[ ^0065DFJobra^000000 ]";
mes "Wow, your ready to become second job already?!";
next;
mes "[ ^0065DFJobra^000000 ]";
mes "Very well then, what would you like to be?";
menu "Crusader",LCrusader,"Sage",LSage,"Dancer",LDancer,"Alchemist",LAlchemist,"Rogue",LRogue,"Monk",LMonk,"Cancel",LCancel;

LMsecond2:
mes "[ ^0065DFJobra^000000 ]";
mes "Wow, your ready to become second job already?!";
next;
mes "[ ^0065DFJobra^000000 ]";
mes "Very well then, what would you like to be?";
menu "Crusader",LCrusader,"Sage",LSage,"Bard",LBard,"Alchemist",LAlchemist,"Rogue",LRogue,"Monk",LMonk,"Cancel",LCancel;
    
    LCrusader:
        if(class !=1) goto LNotSword2;
        goto LCrus2;

    LNotSword2:
    	mes "[ ^0065DFJobra^000000 ]";
        mes "Nuh-uh... you ain't no Swordman! Get out of here! Scat!";
        mes ".......Everybody can't be a Crusader.";
     	close;

    LCrus2:
    	mes "[ ^0065DFJobra^000000 ]";
        mes "Mmmmm, I always liked Crusaders.. their Broad Shoulders always turned me on....";
        next;
        mes "[ ^0065DFJobra^000000 ]";
        mes "Oooo~~~ yeah, thats it... yummy...";
        jobchange 14;// Job: Job_Crusader
        close;


    LBard:
        if(class !=3) goto LNotArch3;
        goto LBard2;

    LNotArch3:
        mes "[ ^0065DFJobra^000000 ]";
        mes "Nope.. you got it wrong bub.. you gotta be an ARCHER before becoming a Bard..";
        mes "Silly players.. just don't know when to stop...";
        close;

    LBard2:
        mes "[ ^0065DFJobra^000000 ]";
		mes "Yay! Go play some ballads for some Dancers or something, I just can't stand your clothes... ewww.";
        jobchange 19;// Job: Job_Bard
        close;

    LDancer:
        if(class !=3) goto LNotArch2;
        goto LDanc2;

	LNotArch2:
	    mes "[ ^0065DFJobra^000000 ]";
        mes "Nope.. you got it wrong girl.. you gotta be an ARCHER before becoming a Dancer..";
        mes "Silly players.. just don't know when to stop...";
        close;

    LDanc2:
        mes "[ ^0065DFJobra^000000 ]";
		mes "Uh-huh, swivel those hips girl ^_~ Dancers are sooo sexy.. too bad I'm stuck in this ugly Kafra dress.. blah, if only I could strip down to a little thong too... *sigh*";
        jobchange 20;// Job: Job_Dancer
        close;

    LAlchemist:
    	mes "[ ^0065DFJobra^000000 ]";
        if(class !=5) goto LNotMerc2;
        goto LAlch2;

    LNotMerc2:
        mes "[ ^0065DFJobra^000000 ]";
        mes "Ummm... no, you gotta be a Merchant first...";
        close;

    LAlch2:
        mes "[ ^0065DFJobra^000000 ]";
        mes "Cool! Go make some potions! Open a Pharmacy! yeah yeah yeah! ^_^";
        jobchange 18;// Job: Job_Alchem
        close;

    LRogue:
        if(class !=6) goto LNotThief2;
        goto LRogue2;

    LNotThief2:
        mes "[ Second Master ]";
        mes "Look... you gotta be a THIEF before becoming a Rogue..";
        mes "I know you think they are really cool.. but NO is NO!";
        close;

    LRogue2:
    	mes "[ ^0065DFJobra^000000 ]";
        mes "Wow! ^_^ You.. are.. SOOOOO COOOL!! KYAAHH XD!! *drools*";
        jobchange 17;// Job: Job_Rogue
        close;

    LMonk:
        if(class !=4) goto LNotAco2;
        goto LMonk2;

    LNotAco2:
    	mes "[ ^0065DFJobra^000000 ]";
        mes "Go read a Bible.. you're not an Acolyte.. and guess what?";
		mes "YOU GOTTA BE A ACO BEFORE BECOMING A MONK!!! >_<";
        close;

	LMonk2:
	    mes "[ ^0065DFJobra^000000 ]";
        mes "Nice.... Monks are pretty darn cool!";
        jobchange 15;// Job: Job_Monk
        close;

    LSage:
        if(class !=2) goto LNotMage2;
        goto LSage2;

    LNotMage2:
    	mes "[ ^0065DFJobra^000000 ]";
        mes "Other jobs except `Mage' are not permitted to be Sages.";
        close;

    LSage2:
        mes "[ ^0065DFJobra^000000 ]";
        mes "Ahhhh, soo cool! I'll never get tired of seeing people turn into those new 2-2 sprites.. KYAHH XD!!";
        mes "Go forth Sage! Show those wizzies what a real mana-wielder can do! Mwahaha...";
        jobchange 16;// Job: Job_Sage
        close;
LFirstClass1:
	if(class !=4001) goto Lnovice3;
	if(joblevel<10) goto Ljobten;
	if(SkillPoint != 0) goto Lskillpt;
	mes "[ ^0065DFJobra^000000 ]";
	mes "So... getting your first advance job, eh? Thats cool, we all need to advance sometimes I guess...";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "Pick a job, any advance job! Bwahaha.........";
	menu "Swordsman High",LSword2,"Mage High",LMage2,"Thief High",LThief2,"Merchant High",LMerc2,"Acolyte High",LAco2,"Archer High",LArch2,"Cancel",LCancel;

Lnovice3:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Ummmm, excuse me... o.O...";
	mes "You don't LOOK like a novice high...";
	mes "Hey! You're no novice high! Get away, punk! *rolls eyes*";
	mes "Only NOVICE HIGHS can change into the First Advance Job... jeeze.";
	cutin "kafra_01",255;
	close;

LSword2:
	mes "[ ^0065DFJobra^000000 ]";
 	mes "Wow, fantastic! Doesn't all that hard work feel like its paid off? *kekeke* I see the ^B70004BLOOD of Porings^000000 on your hands! You truly are fit for the ^0005CESwordsman^000000 job! ^_^";
	cutin "kafra_01",255;
	jobchange 25;// Job: Job_Swordman_High
	close;

LMage2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Nice, now you can finally wield the power of ^2200DFM^7600F9A^AF00FBN^DA00DFA^000000, your spiritual energy!!!";
	cutin "kafra_01",255;
	jobchange 26;// Job: Job_Mage_High
	close;

LThief2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Those devious hand of yours really look like they need to grab something (no comment)..... go forth and steal!!";
	cutin "kafra_01",255;
	jobchange 30;// Job: Job_Thief_High
	close;

LMerc2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Oh yeah, Mr. Moneybags, SOMEBODY here just loves the sound of coins jinglin'...";
	mes "Well its not me!.. >_>..... <_<... bah.. ";
	cutin "kafra_01",255;
	jobchange 29;// Job: Job_Merchant_High
	close;

LAco2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Yay.. go read a Bible.. or whatever.. er..yeah";
	cutin "kafra_01",255;
	jobchange 28;// Job: Job_Acolyte_High
	close;

LArch2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "I used to poke things with a stick when I was a child..";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "I guess you're like me! You hurl pointed sticks at things! Kekeke...";
	cutin "kafra_01",255;
	jobchange 27;// Job: Job_Archer_High
	close;
LASecondClass:
	if(SkillPoint != 0) goto Lskillpt;
	if(joblevel<40) goto Ljobforty2;
	mes "[ ^0065DFJobra^000000 ]";
	mes "Nice... you are ready to change into the Second Advance Job! Things get really fun after this!";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "What would you like to be? (Please be the preliminary job)";
	menu "Lord Knight",L_LordKnight,"High Wizard",LHighWizard,"Sniper",LSniper,"Whitesmith",LWhitesmith,"Assassin Cross",LAssassinCross,"High Priest",LHighPriest,"Cancel",LCancel;

L_LordKnight:
	if(class !=4002) goto LNotSwordHigh;
	goto L_LordKnight2;

LNotSwordHigh:
    	mes "[ ^0065DFJobra^000000 ]";
	mes "Well... you see, there's a little, teensy-weensy problem with YOU becoming a Lord Knight.";
	mes "Please be a Swordman High before even thinking about 'magically' turning into a Lord Knight... jeeze. *rolls eyes*";
     	cutin "kafra_01",255;
     	close;

L_LordKnight2:
    	mes "[ ^0065DFJobra^000000 ]";
	mes "w00t w00t! You are Job Level 40, you've been a Swordie High all your life...";
	mes "Alrite, you are ready to become the doer of Justice, the embodiment of Heroism, the very soul and life of Valor! ";
	mes "...";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "Yes! You are ready to become... a Lord Knight! ";
	mes "Go save a Damsel in Distress or something..";
	cutin "kafra_01",255;
	jobchange 31;// Job: Job_Lord_Knight
	close;

    
LSniper:
	if(class !=4004) goto LNotArcherHigh;
	goto LSniper2;

LNotArchHigh:
   	mes "[ ^0065DFJobra^000000 ]";
	mes "Guess what? ^_^";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "YOU'RE NOT AN ARCHER HIGH >_<....";
	mes "WTF?! Do you really think you can magically turn into a Sniper!? I DONT THINK SO BIYATCH!!! >8-(...";
	mes "Go away! *grumble grumble*";
	cutin "kafra_01",255;
	close;

LSniper2:
    	mes "[ ^0065DFJobra^000000 ]";
	mes "Oh goodie, you've met all the requirements... did you have fun hurling pointed sticks at monsters? Well guess what?";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "Now you can hurl pointed sticks at monsters AND keep them in one place! w00t, yea! Traps are a great thing...";
	jobchange 35;// Job: Job_Sniper
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "You know what... since I'm just soooo nice... (as long as you dont piss me off *grumble grumble*)";
	mes "I'm gonna give you a complimentary falcon! Use it well! Oh.. and you might wanna wear a hat, this falcon sometimes, uh... poops..";
	cutin "kafra_01",255;
	setfalcon;
	close;

LWhitesmith:
	mes "[ ^0065DFJobra^000000 ]";
	if(class !=4006) goto LNotMercHigh;
	goto LWhite2;

LNotMercHigh:
	mes "[ ^0065DFJobra^000000 ]";
	mes "No, uh-uh, you are no Merchant! Go away! Only MERCHANTS can change into Blacksmiths!!";
	mes "Its like the cycle of life or something! Stop trying to disrupt the order of the universe >_<!!";
	close;

LWhite2:
   	mes "[ ^0065DFJobra^000000 ]";
	mes "Oooo~~ Goodie goodie gumdrops! You meet all the requirements! Guess what I'm gonna do ^_^...";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "YUP! You guessed it! I turned you into a Whitesmith! Aren't you PROUD of yourself... Go and make a few weapons! Open up shops across the nation! Yea yea yea! Go go go! w00t! Ho yeah! ";
	jobchange 34;// Job: Job_Whitesmith
	close;

    LAssassinCross:
        if(class !=4007) goto LNotThiefHigh;
        goto LAssassC2;

    LNotThiefHigh:
	mes "[ ^0065DFJobra^000000 ]";
	mes ".... You're not even a thief.. >_>... go away..";
	close;


    LAssassC2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Did you know I used to be a male Assassin? Well, I had a few things done to my hair, got a face lift, some implants here and there...";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "Oh my, too much information, right? Kekeke, okay, go off and become the most sinister of all Jobs in this world... ^6500BFAssassin...";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "Poof! Kekeke... ";
	jobchange 36;// Job: Job_Assassin_Cross
	close;

LHighPriest:
	if(class !=4005) goto LNotAcoHigh;
	goto LHPri2;

LNotAcoHigh:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Okay I'm getting tired of this.. you are NOT an Acolyte... I bet you haven't even read the Bible ONCE! You're going to HELL!";
	close;

LHPri2:
    	mes "[ ^0065DFJobra^000000 ]";
	mes "I bet you are GODDAMNED TIRED of NOT having Sp Recovery, right? Well I am tired of hearing little Jesus-Hugging Acolytes scream this every time they're low on Sp... ";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "Yay! You've now reached Priesthood! It's sorta like Manhood.. but not really, see with Manhood, you get this little thingy between your legs.. WHOOPs, I am getting so off topic..";
	jobchange 32;// Job: Job_High_Priest
	close;

LHighWizard:
	if(class !=4003) goto LNotMageH;
	goto LHWiz2;

LNotMageH:
	mes "[ ^0065DFJobra^000000 ]";
	mes "I bet you've never cast a spell in your life.. go away >_>...";
	close;

LHWiz2:
    	mes "[ ^0065DFJobra^000000 ]";
	mes "Weeee, doesn't it feel great to finally become a Wizard? It's like a warm bath.... ahhhhhhh......";
	jobchange 33;// Job: Job_High_Wizard
	close;
LASecondClass2:
	if(SkillPoint != 0) goto Lskillpt;
	if(joblevel<40) goto Ljobforty2;
	if(sex==0) goto LAFsecond2;
	if(sex==1) goto LAMsecond2;

LAFsecond2:
mes "[ ^0065DFJobra^000000 ]";
mes "Wow, your ready to become second advance alternate job already?!";
next;
mes "[ ^0065DFJobra^000000 ]";
mes "Very well then, what would you like to be?";
menu "Paladin",LPaladin,"Professor",LProfessor,"Gypsy",LGypsy,"Creator",LCreator,"Stalker",LStalker,"Champion",LChampion,"Cancel",LCancel;

LAMsecond2:
mes "[ ^0065DFJobra^000000 ]";
mes "Wow, your ready to become second advance alternate job already?!";
next;
mes "[ ^0065DFJobra^000000 ]";
mes "Very well then, what would you like to be?";
menu "Paladin",LPaladin,"Professor",LProfessor,"Clown",LClown,"Creator",LCreator,"Stalker",LStalker,"Champion",LChampion,"Cancel",LCancel;
    
LPaladin:
	if(class !=4002) goto LNotSword3;
	goto LPaladin2;

LNotSword3:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Nuh-uh... you ain't no Swordman! Get out of here! Scat!";
	mes ".......Everybody can't be a holy servant of God.";
     	close;

LPaladin2:
    	mes "[ ^0065DFJobra^000000 ]";
	mes "Mmmmm, I always liked Crusaders.. their Broad Shoulders always turned me on....";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "Go Forth On Your Mission To Serve God";
	mes "This Mission is Free of Charge";
	next;
	mes "[ ^0065DFJobra^000000 ]";
	mes "That means your not getting paid dumbass (/gg)";
	jobchange 38;// Job: Job_Paladin
	close;


LClown:
	if(class !=4004) goto LNotArch4;
	goto LClown2;

LNotArch4:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Nope.. you got it wrong bub.. you gotta be an ARCHER before becoming a Bard..";
	mes "Silly players.. just don't know when to stop...";
	close;

LClown2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Yay! Go play some ballads for some Dancers or something, I just can't stand your clothes... ewww.";
	jobchange 43;// Job: Job_Clown
	close;

LGypsy:
	if(class !=4004) goto LNotArch5;
	goto LGypsy2;

	LNotArch5:
	 mes "[ ^0065DFJobra^000000 ]";
	mes "Nope.. you got it wrong girl.. you gotta be an ARCHER HIGH before becoming a Gypsy..";
	mes "Silly players.. just don't know when to stop...";
	close;

LGypsy2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Uh-huh, swivel those hips girl ^_~ Gypsies are sooo sexy.. too bad I'm stuck in this ugly Kafra dress.. blah, if only I could strip down to a little thong too... *sigh*";
	jobchange 44;// Job: Job_Gypsy
	close;

LCreator:
    	mes "[ ^0065DFJobra^000000 ]";
	if(class !=4006) goto LNotMerc5;
	goto LCre2;

LNotMerc5:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Ummm... no, you gotta be a Merchant High first...";
	close;

LCre2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Cool! Go make some potions! Open a Pharmacy! yeah yeah yeah! ^_^";
	jobchange 42;// Job: Job_Creator
	close;

LStalker:
	if(class !=4007) goto LNotThiefH2;
	goto LStalker2;

LNotThiefH2:
	mes "[ Second Master ]";
	mes "Look... you gotta be a THIEF HIGH before becoming a Stalker..";
	mes "I know you think they are really cool.. but NO is NO!";
	close;

LStalker2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "How goes the stalking lately?";
	mes "Found Any New Victims?";
	jobchange 41;// Job: Job_Stalker
	close;

LChampion:
	if(class !=4005) goto LNotAco2;
	goto LChamp2;

LNotAcoH2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Go read a Bible.. you're not an Acolyte High.. and guess what?";
	mes "YOU GOTTA BE A ACO BEFORE BECOMING A MONK!!! >_<";
	close;

LChamp2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "You are the Champion of the Weak and Poor.";
	mes "Wow it must suck being you ^_^!!!";
	jobchange 39;// Job: Job_Champion
	close;

LProfessor:
	if(class !=4003) goto LNotMageH2;
	goto LSage2;

LNotMageH2:
    	mes "[ ^0065DFJobra^000000 ]";
	mes "Other jobs except `Mage Highs' are not permitted to be Professors.";
	close;

LProfessor2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Time for you to teach your first quantum physics class";
	jobchange 40;// Job: Job_Professor
	next;
	mes "OMG YOUR MY COLLEGE PROFESSOR";
	mes ".... Well Not Really But You Sure DO LOOK like him";
	close;

Lskillpt:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Please use up all your skill points before changing into the next job! ^_^";
	cutin "kafra_01",255;
	close;

Ljobforty2:
	mes "[ ^0065DFJobra^000000 ]";
	mes "You must be at least Job Level 40 before even thinking about changing into the Second Advance Job.";
	cutin "kafra_01",255;
	close;

LCancel:
	mes "[ ^0065DFJobra^000000 ]";
	mes "Blah.. be that way.. >_>..";
	cutin "kafra_01",255;
	close;
}