summaryrefslogblamecommitdiff
path: root/npc/jobs/3-2/wanderer.txt
blob: 179b5e41afba7b56c8e29e2da46376f96c2aef95 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389












































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                                                                                               
 
//===== rAthena Script ======================================= 
// Wanderer Job change Quest
//===== By: ================================================== 
//= Muad_Dib, Meyraw
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= Any rAthena SVN
//===== Description: ========================================= 
//= Official Script
//= Job change Quest from Dancer / Gypsy -> Wanderer.
//===== Additional Comments: ================================= 
//= 1.0 First Version.
//============================================================

xmas,162,209,5	script	Little Iraki#job_wan	714,{

	if (job_wan == 0){
		mes "[Little Iraki]";
		mes "Mimi, how are you?";
		mes "Oh, my heart is beating faster~ ~";
		next;
		mes "[Mimi]";
		mes "Little Iraki, why is your face red? ha-ha!";
		next;
		mes "[Little Iraki]";
		mes "Oh stop joking, Mimi -";
		mes "But I have thoughts on Dancer Kim's performance!";
		emotion e_shy;
		next;
		mes "[Little Iraki]";
		mes "Due to the mysterious enchanting, Wanderers has been praised by dancers and I might faint when I see her.";
		next;
		mes "[Mimi]";
		mes "Calm down, Little Iraki.";
		mes "If you continue like this, you might fall before performance starts, huh, huh.";
		next;
		mes "[Mimi]";
		mes "But I can understand.";
		mes "I've heard that wanderers are the most acclaimed dancers, so I'm looking forward to it.";
		if (Class == Job_Dancer || Class == Job_Gypsy){
			if (BaseLevel < 99 || JobLevel < 50){
				close;
			}
			next;
		}
		else {
			close;
		}
		switch(select("Dancer Kim?:Wanderers?")){
		case 1:
		    mes "[Little Iraki]";
			mes "What? You don't know anything about Dancer Kim?";
			mes "God, I can't believe it!";
			mes "You look like a dancing professional and yet you don't know Dancer Kim? I can't let that happen!";
			next;
			mes "[Mimi]";
			mes "Wanderers are supported by the wind, accompanied by the stars. They are wandering around the world with the freedom of their soul.";
			mes "They are always dancing, accompanied by beautiful music.";
			next;
			mes "[Mimi]";
			mes "Dancer Kim is the part of performance group called <Nuoli Ou>. She is a very famous dancer.";
			next;
			mes "[Mimi]";
			mes "Me and Little Iraki are the wanderer students. Soon after, we're looking for ward to <Nuoli Ou> performance, that will be held here.";
			next;
			mes "[Little Iraki]";
			mes "If you're a real dancer, then you should visit their performances.";
			mes "Oh, where can I meet such romantic poet like Guitar Song, mimi?";
			next;
			mes "[Mimi]";
			mes "Huh-uh, Little Iraki.";
			next;
			if (select("Where is the performance held?:End conversation.") == 2){
				mes "[Mimi]";
				mes "If you are interested in wanderers, I can help you as much as I can.";
				close;
			}
			mes "[Little Iraki]";
			mes "In front of the Christmas tree!";
			mes "Snow white, beautiful and seductive dance music.";
			mes "It will be a great performance, right?";
			set job_wan,1;
			close;
		case 2:
			mes "[Mimi]";
			mes "If you are interested in wanderers, I can help you as much as I can.";
			close;
		}
	}
	else if (job_wan == 1){
		mes "[Little Iraki]";
		mes "Performance will be held in Lutie in front of the Christmas tree.";
		mes "I'm so excited! Oh, I think I'm going to faint, Mimi~!";
		close;
	}
	else if (job_wan == 10){
		mes "[Little Iraki]";
		mes "<Nuoli Ou> is the best!!";
		close;
	}
	mes "[Little Iraki]";
	mes "I want to be a good wanderer, Mimi~";
	close;
}

xmas,163,209,3	script	Mimi#job_wan	714,{

	if (job_wan == 0){
		mes "[Little Iraki]";
		mes "Mimi, how are you?";
		mes "Oh, my heart is beating faster~ ~";
		next;
		mes "[Mimi]";
		mes "Little Iraki, why is your face red? ha-ha!";
		next;
		mes "[Little Iraki]";
		mes "Oh stop joking, Mimi -";
		mes "But I have thoughts on Dancer Kim's performance!";
		emotion e_shy;
		next;
		mes "[Little Iraki]";
		mes "Due to the mysterious enchanting, Wanderers has been praised by dancers and I might faint when I see her.";
		next;
		mes "[Mimi]";
		mes "Calm down, Little Iraki.";
		mes "If you continue like this, you might fall before performance starts, huh, huh.";
		next;
		mes "[Mimi]";
		mes "But I can understand.";
		mes "I've heard that wanderers are the most acclaimed dancers, so I'm looking forward to it.";
		if (Class == Job_Dancer || Class == Job_Gypsy){
			if (BaseLevel < 99 || JobLevel < 50){
				close;
			}
			next;
		}
		else {
			close;
		}
		switch(select("Dancer Kim?:Wanderers?")){
		case 1:
		    mes "[Little Iraki]";
			mes "What? You don't know anything about Dancer Kim?";
			mes "God, I can't believe it!";
			mes "You look like a dancing professional and yet you don't know Dancer Kim? I can't let that happen!";
			next;
			mes "[Mimi]";
			mes "Wanderers are supported by the wind, accompanied by the stars. They are wandering around the world with the freedom of their soul.";
			mes "They are always dancing, accompanied by beautiful music.";
			next;
			mes "[Mimi]";
			mes "Dancer Kim is the part of performance group called <Nuoli Ou>. She is a very famous dancer.";
			next;
			mes "[Mimi]";
			mes "Me and Little Iraki are the wanderer students. Soon after, we're looking for ward to <Nuoli Ou> performance, that will be held here.";
			next;
			mes "[Little Iraki]";
			mes "If you're a real dancer, then you should visit their performances.";
			mes "Oh, where can I meet such romantic poet like Guitar Song, mimi?";
			next;
			mes "[Mimi]";
			mes "Huh-uh, Little Iraki.";
			next;
			if (select("Where is the performance held?:End conversation.") == 2){
				mes "[Mimi]";
				mes "If you are interested in wanderers, I can help you as much as I can.";
				close;
			}
			mes "[Little Iraki]";
			mes "In front of the Christmas tree!";
			mes "Snow white, beautiful and seductive dance music.";
			mes "It will be a great performance, right?";
			set job_wan,1;
			close;
		case 2:
			mes "[Mimi]";
			mes "If you are interested in wanderers, I can help you as much as I can.";
			close;
		}
	}
	else if (job_wan == 1){
		mes "[Little Iraki]";
		mes "Performance will be held in Lutie in front of the Christmas tree.";
		mes "I'm so excited! Oh, I think I'm going to faint, Mimi~!";
		close;
	}
	else if (job_wan == 10){
		mes "[Little Iraki]";
		mes "<Nuoli Ou> is the best!!";
		close;
	}
	mes "[Little Iraki]";
	mes "I want to be a good wanderer, Mimi~";
	close;
}

xmas,132,143,5	script	Performance Manager#w	713,{

	if (job_wan == 0){
		mes "[Stage Staff]";
		mes "Oh, how could it be?";
		close;
	}
	else if (job_wan == 1){
		mes "[Stage Staff]";
		mes "Oh, how could it be?";
		mes "How could this happen?";
		next;
		emotion e_ag;
		mes "[Stage Staff]";
		mes "Hey, you!";
		mes "May I talk with you?";
		mes "In fact, I usually don't say these things to thers.";
		mes "But I'm very depressed. Really, really depressed.";
		next;	
		while(1){
			switch(select("I'm not interested.:What happened?:If you're not saying, why would you tell me that?")) {
				case 1:
					mes "[Stage Staff]";
					mes "Oh! What a ruthless world!";		
					close;
				case 2:
					mes "[Stage Staff]";
					mes "I want to say that only few days left until stage will fill with guests!";
					next;
					mes "[Stage Staff]";
					mes "I have no sense of responsibility...";
					next;
					goto L_wh1;
				case 3:
					emotion e_ag;
					mes "[Stage Staff]";
					mes "I am not saying it? I'm too depressed! Well, now you know!";		
					next;
					break;
			}
		}
L_wh1:
		while(1){
			switch(select("What is the problem?:Who are you talking about?:Seems to me that it doesn't matter, right?")) {
				case 1:
					mes "[Stage Staff]";
					mes "how could this happen?";
					mes "I will be hit with a snowball!";
					mes "No, they might throw a snowman at me!";
					next;
					emotion e_wah;
					mes "[Stage Staff]";
					mes "People will put a collar on me! Oh, terrible, so terrible!";				
					next;
					goto L_wh2;
				case 2:
					mes "[Stage Staff]";
					mes "Who else!";
					mes "It's <Nuoli Ou>!";
					mes "Do you know?";
					mes "They are the worst people in the world.";
					next;				
					break;
				case 3:
					mes "[Stage Staff]";
					mes "Too much!";
					close;
			}
		}
L_wh2:
		while(1){
			switch(select("Why fear that someone will hit you?:Is it wrong to participate in performances?:Whatever, I'm going.")) {
				case 1:
					mes "[Stage Staff]";
					mes "If we switch places, would you not be afraid?";
					mes "I am the person in charge of performances! You know how many performances there will be, how many money there will be? Or how many people we will expect to face! Don't you think that I have a multiple burden?";
					next;	
					break;
				case 2:
					mes "[Stage Staff]";
					mes "Yes!";
					mes "It's the legendary <Nuoli Ou> group's sudden notice to cancel the performances!";
					next;
					mes "[Stage Staff]";
					mes "Performance day is soon and they left all troubles with me!";
					next;
					mes "[Stage Staff]";
					mes "Do you know how many people will complain? This will be terrible...";
					next;	
					goto L_wh3;
				case 3:
					mes "[Stage Staff]";
					mes "Hey, where are you going!";
					close;
			}
		}
L_wh3:
		mes "["+strcharinfo(0)+"]";
		mes "When preparations go not as planned, you become very worried about it.";
		mes "The audience wants to see the best performance.";
		next;
		mes "[Stage Staff]";
		mes "I don't know how this happened/";
		mes "Why are they suddenly canceling their performance?";
		mes "Do you know?";
		next;
		mes "[Stage Staff]";
		mes "<Nuoli Ou>... Why did they suddenly cancel the prformance.";
		mes "What have I done wrong? After they signed the contract, I did everything they wanted.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Well...";
		input .@input$;
		mes "^3131FF" +.@input$+ "^000000";
		mes "... is the reason.";
		next;
		emotion e_ag;
		mes "[Stage Staff]";
		mes "What are you talking about?";
		mes "Are you kidding? Or do you think I'm insane?";
		next;
		mes "[Stage Staff]";
		mes "Oh, chest hair, nausea, dizzy head...";
		next;
		mes "[Stage Staff]";
		mes "Hey! Find the minstrel Guitar Song!";
		next;	
		switch(select("Okay.:How can I find him!:Happy!")) {
			case 1:
				break;
			case 2:
				mes "[Stage Staff]";
				mes "How do I know!?";
				mes "Ah, no, no.";
				mes "Since you're a dancer, you must be interested in it, right?";
				mes "Don't you want to see the performance?";	
				next;
				break;
			case 3:
				mes "[Stage Staff]";
				mes "You musn't talk with me again...";
				close;
		}
		mes "[Stage Staff]";
		mes "If you can, I really want Guitar Song here fast!";
		mes "If you persuade him, everything might go as planned. But now I have to deal with sponcors...";
		next;
		mes "[Stage Staff]";
		mes "Although I don't know where the Guitar Song is, but I know that he often visits various places in Comodo!";
		mes "Find him faster, faster! Oh, I'm really going to get more depressed! Oh! Guitar Song!!!";
		set job_wan,2;
		setquest 2218;
		close;
	}
	else if (job_wan == 2) {
		mes "[Stage Staff]";
		mes "Although I don't know where the Guitar Song is, but I know that he often visits various places in Comodo!";
		close;
	}
	else if (job_wan == 9) {
		mes "[Stage Staff]";
		mes "They came back!!!";
		close;
	}
	else if (job_wan == 10) {
		if (checkweight(1201,1) == 0) {
			mes "[Stage Staff]";
			mes "- Stop! You're holding too much items! -";
			close;
		}
		if (countitem(6153) > 0) {
			delitem 6153,1; // Exchange Coupon
			getitem 5758,1; // Swan
			mes "[Stage Staff]";
			mes "Thanks to you, performance went successfully as planned.";
			mes "They are really talented!";
			next;
			mes "[Stage Staff]";
			mes "Ah, you have exchange coupons?";
			mes "You still haven't exchanged your ticket? If I had known, wouldn't yell at you. I'm really sorry.";
			next;
			mes "[Stage Staff]";
			mes "Good! please take this headgear.";
			mes "This item is not easy to get, so be careful and not lose it!";	
			close;
		}
		else {
			mes "[Stage Staff]";
			mes "Thanks to you, the performance went successfully as planned.";
			mes "They are really talented!";
			mes "As a reward, I will prepare a stage especially for you.";
			close;		
		}
	}
	mes "[Stage Staff]";
	mes "Oh, great chaos! Ah-ah!";
	close;
}

comodo,140,86,5	script	Cheerless Minstrel#w	479,{

	if (job_wan < 2){
		mes "[Cheerless Minstrel]";
		mes "You can dance ~ ~";
		mes "You can work ~ ~";
		mes "You are the dancing queen ~ ~";
		mes "Feel the beat from the tambourine ~ ~";	
		next;
		mes "[Cheerless Minstrel]";
		mes "Thank you ...";
		close;
	}
	if (job_wan == 2){
		mes "[Cheerless Minstrel]";
		mes "You can dance ~ ~";
		mes "You can work ~ ~";
		mes "You are the dancing queen ~ ~";
		mes "Feel the King of the tambourines ~ ~";	
		next;	
		mes "- that guy seems to be Guitar Song -";
		next;
		if (select("Thats one Guitar Song's strange song.:Leave him alone.") == 2){
			mes "- Such a strange person. -";
			close;
		}
		mes "[Cheerless Minstrel]";
		mes "What?!";
		mes "How dare you look down to top-hit song the <Tambourine king>? That was the first slap to the face. This really makes me angry.";
		next;
		menu "Ah, I didn't slapped you!",-;
		emotion e_gasp;
		mes "[Cheerless Minstrel]";
		mes "Oh! by looking at your clothes, you look like a person from dance group.";
		next;
		mes "[Cheerless Minstrel]";
		mes "How are your fellow dancers and musicians doing? Good? If not, then how about we form a duet?";
		next;
		mes "[Cheerless Minstrel]";
		mes "I'll call it <Guitar Song of distress>.";
		mes "Guitar Song will write a poem of pain in adults.";
		mes "The name has a lot of flavors so it will be highly popular.";
		next;
		menu "Are you Guitar song?",-;
		emotion e_shy;
		mes "[Guitar Song]";
		mes "Hey... ... Only now you recognized me? That makes me sad.";
		mes "Yes, I was a well-known musician from <Nuoli Ou>. Guitar Song, the world's first male beauty, huh, huh.";
		next;
		mes "[Guitar Song]";
		mes "Are you interested in my proposal?";
		mes "Most people, after hearing the proposal, already passed out from happiness.";
		next;
		switch(select("Where is Dancer Kim?:The reason why they cancel the performance.")){
		case 1:
			mes "[Guitar Song]";
			mes "Why suddenly mention this?";
			mes "Hey, Hey, lets say that everyone is happy, okay?";
			mes "Without me and Dancer Kim, performances will be fine.";
			next;
			menu "What are you talking about?",-;
			mes "[Guitar Song]";
			mes "Hey, didn't I said to not mention that?";
			mes "I don't want to think about it. When I think about it, it makes me sad.";
			next;
			mes "- Guitar Song refused to talk it. He is the only one who knows about <Nuoli Ou>. What should I do? -";	
			set job_wan,3;
			close;
		case 2:
			close;
		}
	}
	else if (job_wan == 3) {
		mes "["+strcharinfo(0)+"]";
		mes "(What should I do to make Guitar Song talk?)";
		next;
		switch(select("Scream:Lullaby:Lucky Kiss")){
			case 1:
				set .@scream,getskilllv(326);
				if (.@scream == 5) {
					mes "- You leaned your head to Guitar Song's ear -";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "Ah -";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "Hey -!!!!!";
					specialeffect EF_STUNATTACK;
					next;
					mes "[Guitar Song]";
					mes "Huh, why!!! Why are you doing that!";
					mes "You will break my eardrums like that.";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "Hey, cheer up!!!";
					next;
					mes "[Guitar Song]";
					mes "What are you talking about?";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "It should be very clear that people like how you sing, right?";
					mes "Many people are looking forward for your support.";
					mes "Don't you feel the shame to let people down without a good reason?";
					next;	
					break;
				}
				else {
					set .@chance,(rand(1,100));
					if (.@chance > 80) {
						mes "- You leaned your head to Guitar Song's ear -";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "ah -";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "Hey -!!!!!";
						specialeffect EF_STUNATTACK,"Cheerless Minstrel#w";
						next;
						mes "[Guitar Song]";
						mes "Huh, why!!! Why are you doing that!";
						mes "You will break my eardrums like that.";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "Hey, cheer up!!!";
						next;
						mes "[Guitar Song]";
						mes "What are you talking about?";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "It should be very clear that people like how you sing, right?";
						mes "Many people are looking forward for your support.";
						mes "Don't you feel the shame to let people down without a good reason?";
						next;
						break;
					}
					else {
						mes "["+strcharinfo(0)+"]";
						mes "Ah -";
						next;
						mes "["+strcharinfo(0)+"]";
						mes "Ah ah ah ah ah ah ah !!!!!";
						next;
						mes "[Guitar Song]";
						mes "Why!!! This is so mean!";
						mes "Guard!!!";
						next;
						mes "[Man wearing black]";
						mes "Please don't do that.";
						close2;
						warp "comodo",117,98;
						end;
					}
				}
			case 2:
				set .@scream,getskilllv(306);
				if (.@scream == 0) {
					mes "- I didn't learned this skill. -";
					close;
				}
				else {
					mes "["+strcharinfo(0)+"]";
					mes "It doesn't look like a good idea to me.";
					close;				
				}
			case 3:
				set .@scream,getskilllv(329);
				if (.@scream == 0) {
					mes "- I didn't learned this skill. -";
					close;
				}
				else {
					emotion e_lv,1;
					mes "["+strcharinfo(0)+"]";
					mes "ah, Guitar Song ~ ~";
					next;
					mes "[Guitar Song]";
					mes "Oh, how? I think I'm getting goosebumps.";
					next;
					emotion e_lv,1;
					mes "["+strcharinfo(0)+"]";
					mes "I have been looking at performances of <Nuoli Ou> a long time ago.";
					next;
					mes "[Guitar Song]";
					mes "You were really famous! ha-ha!";
					next;
					emotion e_lv2,1;
					mes "["+strcharinfo(0)+"]";
					mes "I've heard many court musicians and their performances, but your singing is o ver the top, do you know that?";
					next;
					mes "[Guitar Song]";
					mes "Hey hey hey! I'm really great!";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "It's like the first time... After listening you play, didn't I told you that I went in love on first sight?";
					mes "It's like listening how mother is singing you a lullaby, while you're lying on the cradle ~~ so beautiful, so moving... Aren't you the best minstrel ever?";
					next;
					specialeffect EF_STEAL;
					mes "[Guitar Song]";
					mes "Hey Hey, of course, after listening to your words, I feel very pleased.";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "I look forward to your performance in Lutie.";
					mes "When I heard that performance is about to be cancelled, I almost lost my heart.";
					next;
					emotion e_sob,1;
					mes "["+strcharinfo(0)+"]";
					mes "By hearing your music ~ I want to dance in the ocean of music and feel free as butterfly.";
					mes "My dream won't come true! Hum!";
					next;
					mes "[Guitar Song]";
					mes "Oh! Well ...";
					next;
					emotion e_sob,1;
					mes "["+strcharinfo(0)+"]";
					mes "I'm very pleased to see you here, but the beautiful Lutie performance... hum.";
					next;
					emotion e_sob,1;
					mes "["+strcharinfo(0)+"]";
					mes "And in the end... Why are did you cancelled the performance?";
					mes "I really want to know! Is that because you hate me?";
					next;
					emotion e_omg;
					mes "[Guitar Song]";
					mes "No, how could this is be the reason!";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "I beg you to tell me because my heart is in pain and I want to hear your music and beautiful voice.";
					emotion e_lv,1;
					next;
					break;
				}	
		}
		mes "[Guitar Song]";
		mes "Ah, oh, well!";
		mes "In fact, I would like to be in stage!";
		mes "But how can do it alone?";
		next;
		emotion e_ag;
		mes "[Guitar Song]";
		mes "This is the problem of Dancer Kim!";
		mes "Not long ago, she suddenly lost her temper and left the <Nuoli Ou>!";
		mes "Dancer Kim has bad temper. I've had enough.";
		next;
		mes "[Guitar Song]";
		mes "Thats all.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Why Dancer Kim suddenly went angry?";
		next;
		emotion e_swt;
		mes "[Guitar Song]";
		mes "I don't know! She seems to be crazy now!";
		mes "Dancer Kim always been a kind person.";
		mes "She suddenly disappeared, and then sent a letter with strange combination of letters. Really reckless writen letter.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Where is Dancer Kim now?";
		next;
		mes "[Guitar Song]";
		mes "I can't find the mail address.";
		mes "It seems that she went back home, where Kim and I first met. It's the town where Monster Race is held.";
		next;
		emotion e_hmm;
		mes "[Guitar Song]";
		mes "She oftenly gets angry, but she is a great dancer.";
		mes "I don't know why is she unhappy in the end. She was really happy when she listened to my music. It seems that my music comes to end too... ";
		set job_wan,4;
		changequest 2218,2219;
		close;
	}
	else if (job_wan > 3 && job_wan < 8) {
		mes "[Guitar Song]";
		mes "Dancer Kim should be in town where monster race is held, right?";
		mes "If you like monster race, you should know the location ...";	
		close;
	}
	else if (job_wan == 8){
		emotion e_gasp;
		mes "- You told everything to Guitar Song -";
		next;
		mes "[Guitar Song]";
		mes "Ooh ~ ~";
		mes "Dancer Kim, you're such a fool ~ ~";
		mes "I will truly take care of you ~ ~";
		next;
		mes "[Guitar Song]";
		mes "Immediately, go to Lutie. We will gather as fast as we can.";	
		set job_wan,9;
		close;
	}
	else if (job_wan == 9){
		mes "[Guitar Song]";
		mes "I'll go to Lutie as promised.";
		close;	
	}
	else {
		mes "[inability of the court musicians]";
		mes "Where is my companion ...";
		close;   		
	}
}

hu_in01,305,251,5	script	Vacant Looking Lady#w	879,{

	if (job_wan < 4){
		mes "[Vacant Looking Lady]";
		mes "*Sigh*";
		close;
	}
	else if (job_wan == 4){
		mes "[Vacant Looking Lady]";
		mes "... ... ... sob sob.";
		next;
		menu "Why are you crying?",-;
		emotion e_sob;
		mes "[Vacant Looking Lady]";
		mes "Because I gave up on his dream. *Sob-sob*";
		next;
		menu "What are you talking about?",-;
		mes "[Vacant Looking Lady]";
		mes "And I always travel with companion, but I broke up with him.";
		next;
		menu "Oh, why would you say that?",-;
		mes "[Vacant Looking Lady]";
		mes "Well... That... Woo!";
		next;
		menu "Just tell me everything.",-;
        mes "[Vacant Looking Lady]";
        mes "Do you know that wanderers and minstrels together have ability to work together?";
        next;
        mes "[Vacant Looking Lady]";
        mes "Therefore, the court wanderers and minstrels often travel together, with the ensemble performance.";
        mes "With lively music, dance like a beauty.";
        next;
        mes "[Vacant Looking Lady]";
        mes "Not long time ago, I partnered with the Guitar Song. We used various combinations of dances and songs and Guitar Song was always cheerful.";
        next;
        mes "[Vacant Looking Lady]";
        mes "Also I dance more than usual if people applause, so I'm a very proud person.";
        mes "Guitar Song always praised my dancing. And that was a big advantage for me, I felt like I'm over the top.";
        next;
        mes "[Vacant Looking Lady]";
        mes "But...";
        next;	
		menu "What happened in the end... ?",-;
        mes "[Vacant Looking Lady]";
        mes "The next morning I get up to brush teeth and wash my face, but I realized that I had no make-up.";
        next;
        emotion e_sob;
        mes "[Vacant Looking Lady]";
        mes "At that time I didn't know what happened, but then Guitar Song appeared and shouted: ^3131FF Hey! What are you doing here? ^000000, and then he forced me out from the room.";
        next;
        mes "[Vacant Looking Lady]";
        mes "He always have been a good companion, but how could he do this to me?";
        mes "I thought that Guitar Song was a joking! but he rushed to close the door, really...";
        next;
        emotion e_sob;
        mes "[Vacant Looking Lady]";
        mes "Why didn't Guitar Song recognized me, ah? I still have no make-up on my face so he won't recognize me, ah? Ooo-ooo...";
        next;		
		menu "So you have to solve this problem?",-;
		emotion e_sob;
        mes "[Vacant Looking Lady]";
        mes "What can a woman with broken self-esteem do?";
        next;
        mes "["+strcharinfo(0)+"]";
        mes "How could he be so careless!";
        mes "because such a trivial matter, if not justify the dissolution of the combination, right? Because of the nature of this problem, it's not going to be solved by itself, right?";
        next;
        mes "[Vacant Looking Lady]";
        mes "Yes. But thats not the only reason.";
        mes "I have to say, that due to injure...";
        next;
        mes "[Vacant Looking Lady]";
        mes "I was heartbroken by Guitar Song, so I have to stay in my hometown, hiding in my room alone. Thank god I have a delicious cake to comfort me.";
        next;
        emotion e_shy;
        mes "[Vacant Looking Lady]";
        mes "The cake is the best!";
        mes "Cake with a soft cream, surrounded with melted dark chocolate and covered with fresh fruits on top. Thats the best cake ever!";
        next;
        mes "[Vacant Looking Lady]";
        mes "In sad times I used to eat delicious cake... I feel like the Happiness Fairy is coming to my side to passionate and comfort me.";
        next;
        mes "[Vacant Looking Lady]";
        mes "From morning till night, I'm heartily accepting the Happiness Fairy.";
        next;
		menu "And...",-;
		emotion e_sob;
        mes "[Vacant Looking Lady]";
        mes "That fairy took away my sorrow, but now I got fatter! Ah-ah-ah-ah-ah!";
        next;
        mes "[Vacant Looking Lady]";
        mes "wanderers do not wear clothes on! I can no longer be called a fairy dance! Wanderers do not wear clothes on! I can't be called wanderer now!";
        mes "I can't do belly dance now! Ah-ah-ah...";
        next;
        mes "[Vacant Looking Lady]";
        mes "performances of the day is coming soon, but the monster who has brought me happiness than Miao also difficult test Tierney mountains! The performance day is coming soon, but to lose weight I need to train train hard.";
        mes "I again plunged into despair! can not I like this Guitar Song and the fans to see! And again I have fallen into despair, when I imagine how dance see me and Guitar Song.";
        mes "<Nuo Li> has broken apart! Ah ah ah ah!";
		set job_wan,5;
		close;
	}
	else if (job_wan == 5){
		emotion e_sob;
        mes "[Dancer Kim]";
        mes "I was once a beautiful dove, but now I became a hen.";
        mes "Dancer Kim's is no longer wanderer.";
        next;		
		if (select("Don't give up.:You'll can handle it yourself.") == 2){
            mes "[Dancer Kim]";
            mes "My life has not came out from the abyss ...";
            close;			
		}
        mes "[Dancer Kim]";
        mes "I already said that it's all over with Guitar Song.";
        mes "It's over, and even if you insist, this won't do anything.";
        next;
		menu "If you give up, everything will be over.",-;
        mes "[Dancer Kim]";
        mes "But if this continues...";
        mes "There is nothing really I can do...";
        next; 
        mes "["+strcharinfo(0)+"]";
        mes "You need to exercise to lose weight!";
        mes "As long as you exercise with effort, your body will get better!";
        next;
        mes "[Dancer Kim]";
        mes "It won't be too hard, but I'm so tired so I will easily give up.";
        mes "It's not be too long before I will give up.";
        next;
		if (select("Then there is nothing else to do.:Lets exercise.") == 1){
            mes "[Dancer Kim]";
            mes "There is no dream, no hope...";
            close;			
		}		
        mes "[Dancer Kim]";
        mes "Do you want to exercise with me? Together?";
        mes "Really?";
        next;
        mes "[Dancer Kim]";
        mes "A person, with whom we can train together...";
        next;
        mes "[Dancer Kim]";
        mes "My heart now feels better!";
        mes "I feel like my body is igniting for some action.";
        mes "And now I'm motivated to take advantage of the time and overcome all difficulties as soon as possible!";
        next;		
		menu "What are we going to do?",-;
        mes "[Dancer Kim]";
        mes "I have a good idea!";
        next;
        mes "[Dancer Kim]";
        mes "In the field near Hugel, there is a lake called the Lake of Abyss.";
        mes "Lets meet there.";
		set job_wan,6;
		changequest 2219,2220;
		close;
	}
	else if (job_wan == 6 || job_wan == 7) {
        mes "[Dancer Kim]";
        mes "I will wait for you in the Lake of Abyss.";
        close;		
	}
	else if (job_wan == 8) {
        mes "[Dancer Kim]";
        mes "Come to the Lutie with Guitar Song!";
        mes "I'll start immediately!";
        close;	
	}
	mes "[Vacant Looking Lady]";
	mes "Where is my partner...";
	close;
}

hu_fild05,342,130,5	script	Dancer Kim#fild	879,{

	if (job_wan == 6){
		mes "[Dancer Kim]";
		mes "Campaign is good enough, but with competition, the effect of training will be a lot better!";
		next;
		mes "[Dancer Kim]";
		mes "From now on, lets begin the race of killing Yellow Novus.";
		next;
		mes "[Dancer Kim]";
		mes "The goal is 50 Yellow Novuses.";
		mes "Are you Ready?";
		next;	
		if (select("No.:Yes.") == 1){
            mes "[Dancer Kim]";
            mes "Please prepare as fast as you can, before all of this will disappear from my interests!";
            close;			
		}	
		mes "[Dancer Kim]";
		mes "Good! So, prepare!";
		mes "Start!";
		set job_wan,7;
		changequest 2220,2221;
		close;
	}
	else if (job_wan == 7){
		set .@chk_nov_time,checkquest(2221,PLAYTIME);
		set .@chk_nov_hunt,checkquest(2221,HUNTING);
		if (.@chk_nov_time == 0 || .@chk_nov_time == 1){
			if (.@chk_nov_hunt == 2){
					mes "[Dancer Kim]";
					mes "Whew!";
					mes "Hey, looks like I've lost!";
					next;
					mes "[Dancer Kim]";
					mes "This feeling reminds me of the past where I've crossed the borders of many continents.";
					next;
					mes "[Dancer Kim]";
					mes "Ah! look at this!";
					mes "I'm getting slimmer, can you see it?";
					next;
					mes "[Dancer Kim]";
					mes "I feel that my body is full of power.";
					mes "I suddenly wanted to see my good partner Guitar Song.";
					mes "I want to start dancing again.";
					next;	
					menu "How about dancing in Lutie?",-;
					emotion e_gasp;
					mes "[Dancer Kim]";
					mes "Ah! Christmas Village! Yes! Yes! My dream to dance in Lutie will finally come true!";
					next;
					mes "[Dancer Kim]";
					mes "I want to dance and jump all day to bring people happiness!";
					mes "So I will go to Lutie.";
					next;
					mes "[Dancer Kim]";
					mes "Ah, do me a favour, please.";
					mes "Can you bring Guitar Song to Lutie?";
					mes "Say that his partner is waiting for him.";
					next;				
					menu "No problem!",-;
					mes "[Dancer Kim]";
					mes "You're a good person. I'm really happy that I met you.";
					mes "Thank god for sending such a stubborn person to me!";
					set job_wan,8;
					changequest 2221,2222;
					close;
			}
			mes "[Dancer Kim]";
			mes "You look relaxed.";
			mes "But I have more chances to win this.";
			close;
		}
		if (.@chk_nov_time == 2){
			mes "[Dancer Kim]";
			mes "You came back.";
			mes "I'm so tired. My back hurts. It seems that my body doesn't work well. <Nuo Li>, It's all over.";
			next;
			mes "- It looks like Dancer Kim cannot stand the pain and gives up. She sat down on the ground -";
			set job_wan,6;
			changequest 2221,2220;
			close;		
		}
		mes "[Dancer Kim]";
		mes "Ah ...?";
		set job_wan,6;
		close;
	}
	else if (job_wan == 8) {
		mes "[Dancer Kim]";
		mes "Please tell Guitar Song that I'm waiting for him in Lutie.";
		close;		
	}
	mes "[Dancer Kim]";
	mes "Hunting Yellow Novus really is the best sport.";
	close;
}

hu_fild05,81,111,0	script	#fildshout01	-1,20,20,{

OnTouch:
	if (job_wan == 7){
		set .@bc_rd,(rand(1,3));
		if (.@bc_rd == 1){
			mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map;
			end;
		}
		if (.@bc_rd == 2){
			mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
			end;			
		}
		else {
			mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
			end;			
		}
	}
	end;
}

hu_fild05,193,98,0	script	#fildshout02	-1,20,20,{

OnTouch:
	if (job_wan == 7){
		set .@bc_rd,(rand(1,3));
		if (.@bc_rd == 1){
			mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map;
			end;
		}
		if (.@bc_rd == 2){
			mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
			end;			
		}
		else {
			mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
			end;			
		}
	}
	end;
}

hu_fild05,252,74,0	script	#fildshout03	-1,20,20,{

OnTouch:
	if (job_wan == 7){
		set .@bc_rd,(rand(1,3));
		if (.@bc_rd == 1){
			mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map;
			end;
		}
		if (.@bc_rd == 2){
			mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
			end;			
		}
		else {
			mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
			end;			
		}
	}
	end;
}

hu_fild05,323,175,0	script	#fildshout04	-1,20,20,{

OnTouch:
	if (job_wan == 7){
		set .@bc_rd,(rand(1,3));
		if (.@bc_rd == 1){
			mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map;
			end;
		}
		if (.@bc_rd == 2){
			mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
			end;			
		}
		else {
			mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
			end;			
		}
	}
	end;
}

hu_fild05,334,225,0	script	#fildshout05	-1,20,20,{

OnTouch:
	if (job_wan == 7){
		set .@bc_rd,(rand(1,3));
		if (.@bc_rd == 1){
			mapannounce "hu_fild05","Dancer Kim: Ah, ah. How are you doing? I killed few novuses.",bc_map;
			end;
		}
		if (.@bc_rd == 2){
			mapannounce "hu_fild05","Dancer Kim: Yeah! Novuses are coming, my sister!",bc_map;
			end;			
		}
		else {
			mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
			end;			
		}
	}
	end;
}

hu_fild05,301,287,0	script	#fildshout06	-1,20,20,{

OnTouch:
	if (job_wan == 7){
		set .@bc_rd,(rand(1,3));
		if (.@bc_rd == 1){
			mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map;
			end;
		}
		if (.@bc_rd == 2){
			mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
			end;			
		}
		else {
			mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
			end;			
		}
	
	}
	end;
}

hu_fild05,229,315,0	script	#fildshout07	-1,20,20,{

OnTouch:
	if (job_wan == 7){
		set .@bc_rd,(rand(1,3));
		if (.@bc_rd == 1){
			mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map;
			end;
		}
		if (.@bc_rd == 2){
			mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
			end;			
		}
		else {
			mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
			end;			
		}
	}
	end;
}

hu_fild05,146,309,0	script	#fildshout08	-1,20,20,{

OnTouch:
	if (job_wan == 7){
		set .@bc_rd,(rand(1,3));
		if (.@bc_rd == 1){
			mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map;
			end;
		}
		if (.@bc_rd == 2){
			mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
			end;			
		}
		else {
			mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
			end;			
		}
	}
	end;
}

hu_fild05,80,239,0	script	#fildshout09	-1,20,20,{

OnTouch:
	if (job_wan == 7){
		set .@bc_rd,(rand(1,3));
		if (.@bc_rd == 1){
			mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map;
			end;
		}
		if (.@bc_rd == 2){
			mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
			end;			
		}
		else {
			mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
			end;			
		}
	}
	end;
}

hu_fild05,69,147,0	script	#fildshout10	-1,20,20,{

OnTouch:
	if (job_wan == 7){
		set .@bc_rd,(rand(1,3));
		if (.@bc_rd == 1){
			mapannounce "hu_fild05","Dancer Kim: It seems that your body is not in good condition. This time I must win.",bc_map;
			end;
		}
		if (.@bc_rd == 2){
			mapannounce "hu_fild05","Dancer Kim: Ah, my nails are broken! It hurt... Forget about it...",bc_map;
			end;			
		}
		else {
			mapannounce "hu_fild05","Dancer Kim: Oh, you're tired so soon? It seems that I'll win this!",bc_map;
			end;			
		}
	}
	end;
}

xmas,148,131,0	script	#wandergogo	-1,3,3,{

OnTouch:
	if (job_wan == 9){
		enablenpc "Dancer Kim#xmas";
		enablenpc "Guitar Song#xmas";
		enablenpc "Audience#xmas1";
		enablenpc "Audience#xmas2";
		enablenpc "Audience#xmas3";
		enablenpc "Audience#xmas4";
		enablenpc "Little Iraki#xm";
		enablenpc "Mimi#xmas";
	}
	end;
}

xmas,147,135,5	script	Dancer Kim#xmas	485,{

if (job_wan == 9){
	if (Class == Job_Dancer || Class == Job_Gypsy){
		if (BaseLevel < 99){
			mes "- task execution condition is not met, can not perform the task -";
			close;
		}
		if (JobLevel < 50){
			mes "- task execution condition is not met, can not perform the task -";
			close;
		}
		if (SkillPoint > 0){
			mes "- there are remaining skill points, can not perform the task -";
			close;
		}
		if (checkweight(1201,1) == 0){
			mes "- must be clear backpack, to perform the task -";
			close;
		}
		mes "- You see the ongoing performance of <Nuoli Ou> -";
		next;
		emotion e_ho,"Guitar Song#xmas";
		emotion e_ho,"Dancer Kim#xmas";
		mes "[Guitar Song]";
		mes "Thump! Thump! Thump! Thump! Blue fish ~ ~";
		mes "Wind! Wind! Wind! Wind ~ ~";
		mes "Strong will remains invulnurable, even if nose bleeds. ~ ~";
		next;
		emotion e_ho,"Audience#xmas1";
		emotion e_ho,"Audience#xmas2";
		emotion e_ho,"Audience#xmas3";
		emotion e_ho,"Audience#xmas4";
		emotion e_ho,"Little Iraki#xm";
		emotion e_ho,"Mimi#xmas";
		mes "[Audience]";
		mes "Ah ah ah ah ah - -!!!";
		mes "Great! <Nuo Li> is the best!!!";
		next;
		mes "[Guitar Song]";
		mes "Hello, everyone!";
		next;
		emotion e_lv,"Audience#xmas1";
		emotion e_lv,"Audience#xmas2";
		emotion e_lv,"Audience#xmas3";
		emotion e_lv,"Audience#xmas4";
		emotion e_lv,"Little Iraki#xm";
		emotion e_lv,"Mimi#xmas";		
		mes "[Audience]";
		mes "Hello !!!!!";
		next;
		mes "[Guitar Song]";
		mes "We search for love, search for the wind, this is the romantic traveling song of <Nuoli Ou>!";
		next;
		emotion e_lv,"Audience#xmas1";
		emotion e_lv,"Audience#xmas2";
		emotion e_lv,"Audience#xmas3";
		emotion e_lv,"Audience#xmas4";
		emotion e_lv,"Little Iraki#xm";
		emotion e_lv,"Mimi#xmas";	
		mes "[Audience]";
		mes "Ah ah ah ah ah ~ ~ !!";
		next;
		mes "[Dancer Kim]";
		mes "In the beautiful village where fluttering snowflaces dance.";
		mes "I'm very happy to be in Lutie!";
		next;
		mes "[Audience]";
		mes "Wow ah ~ ~";
		next;
		mes "[Dancer Kim]";
		mes "And... Today's show was almost canceled because of the mistakes I've made.";
		next;
		mes "[Guitar Song]";
		mes "I feel broken for hurting the heart of Dancer Kim.";
		mes "And I would like to say sorry to her.";
		next;
		mes "[Dancer Kim]";
		mes "No, because I was too stubborn. I should apologize to you, my dear.";
		next;
		mes "[Dancer Kim]";
		mes "In fact, after I went home, I spend days being depressed until a good friend came to encourage me, and then we worked together to help me out!";
		next;
		mes "[Dancer Kim]";
		mes "I think you'll prefer to see her dancing in close future!";
		mes "I watched her long time and she is a very talented person.";
		next;
		mes "[Dancer Kim]";
		mes "Let me introduce you!";
		next;
		mes "[Dancer Kim]";
		mes "The hope and future of wanderers, the new shining star, "+strcharinfo(0)+"!";
		mapannounce "xmas","Dancer Kim: Let me introduce you! The hope and future of wanderers, the new shining star - "+strcharinfo(0)+"!",bc_map;
		if (Class == Job_Dancer){
			jobchange Job_Wanderer;
		}
		if (Class == Job_Gypsy){
			jobchange Job_Wanderer_T;
		}
		getitem 5758,1; // Swan
		getitem 2795,1; // Green Apple Ring
		set job_wan,10;
		completequest 2222;
		next;
		mes "[Dancer Kim]";
		mes "Ha ha ha, are you surprised?";
		mes "Why are you staring blankly at me?";
		mes "Since you brought me here, you've completed all qualifications needed.";
		next;
		mes "[Dancer Kim]";
		mes "Like a beautiful swan!";
		mes "I want to see you dance and be jealous!";
		next;
		mes "[Dancer Kim]";
		mes ""+strcharinfo(0)+"! I wish that you will achieve remarkable success in the future.";
		mes "I hope will find your own partner. By that time, can we dance together?";
		next;
		mes "[Guitar Song]";
		mes "Thanks to you, I've returned a valuable companion!";
		mes "I really thank you for everything. In the near future, I, Guitar Song, will write a song about you.";
		disablenpc "Dancer Kim#xmas";
		disablenpc "Guitar Song#xmas";
		disablenpc "Audience#xmas1";
		disablenpc "Audience#xmas2";
		disablenpc "Audience#xmas3";
		disablenpc "Audience#xmas4";
		disablenpc "Little Iraki#xm";
		disablenpc "Mimi#xmas";
		close;
	}
	mes "- task execution condition is not met, can not perform the task -";
	close;
}
end;

OnInit:
	disablenpc "Dancer Kim#xmas";
	end;
}

xmas,149,135,3	script	Guitar Song#xmas	479,{
end;

OnInit:
	disablenpc "Guitar Song#xmas";
	end;
}
xmas,142,130,7	script	Audience#xmas1	711,{
end;

OnInit:
	disablenpc "Audience#xmas1";
	end;
}

xmas,145,127,7	script	Audience#xmas2	712,{
end;

OnInit:
	disablenpc "Audience#xmas2";
	end;
}

xmas,151,127,7	script	Audience#xmas3	716,{
end;

OnInit:
	disablenpc "Audience#xmas3";
	end;
}

xmas,154,129,1	script	Audience#xmas4	797,{
end;

OnInit:
	disablenpc "Audience#xmas4";
	end;
}

xmas,149,127,1	script	Mimi#xmas	714,{
end;

OnInit:
	disablenpc "Mimi#xmas";
	end;
}

xmas,148,127,7	script	Little Iraki#xm	714,{
end;

OnInit:
	disablenpc "Little Iraki#xm";
	end;
}