summaryrefslogblamecommitdiff
path: root/npc/jobs/3-2/royal_guard.txt
blob: a7dc7591eeb3ed4eedef1fd520b17ffa301306c7 (plain) (tree)






















                                                                                   
                                                             















                                                                                                                       
                                                                 







































































































































































































































































































                                                                                                                                                                             
                                                                               








































































                                                                                                                                           



                                       
                                       
                      
                                       
                 
































































































                                                                                                                              
 
//===== rAthena Script ======================================= 
// Royal Guard Job change Quest
//===== By: ================================================== 
//= brAthena
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= Any rAthena or brAthena SVN
//===== Description: ========================================= 
//= [AEGIS Conversion]
//= Job change Quest from Crusader / Paladin -> Royal Guard.
//===== Additional Comments: ================================= 
//= 1.0 First Version.
//============================================================
prt_castle,48,163,3	script	Gentleman#4386457567	57,{
	if(!checkweight(1201,1)) {
		mes "You have too many items. please arrange them then try again.";
		close;
	}
	if(MaxWeight - Weight < 1000) {
		mes "You have too much items, please make more light.";
		close;
	}
	if(Class == 4066 || Class == 4073 || Class == 4102) {
		mes "[Middle-aged Gentleman]";
		mes "Uh? What am I doing? I came here for an errand...";
		next;
		mes "^000099Maybe my feeling has moved to another body^000000";
		close;
	}
	if(JobLevel < 50 || SkillPoint || BaseLevel < 99) {
		mes "[Middle-aged Gentleman]";
		mes "Oh you are so young. Keep working hard.";
		close;
	}
	if(checkriding() || checkcart() || checkfalcon()) {
		mes "[Middle-aged Gentleman]";
		mes "You are dragging something. If you're riding something you better dismount it before proceeding.";
		close;
	}
	if((Class != 14) && (Class != 4015) && (Class != 4037)) {
		mes "[Middle-aged Gentleman]";
		mes "I don't have anything to say to you. Find another person.";
		close;
	}
	if(job_royal < 1) {
		mes "[Middle-aged Gentleman]";
		mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13.......";
		next;
		mes "[Middle-aged Gentleman]";
		mes "Uhh?";
		mes "Did you need something?";
		next;
		select "I haven't seen you before.";
		mes "[Middle-aged Gentleman]";
		mes "Hehehe, don't worry about me.";
		next;
		mes "[Middle-aged Gentleman]";
		mes "If you don't have business with me, just keep going my friend.";
		next;
		select "You don't look like a Knight...";
		mes "[Middle-aged Gentleman]";
		mes "You're a curious one. Who are you? What do you want?";
		next;
		select "Just looking around!:This is my office!:Who am I? Who are you?";
		mes "[Middle-aged Gentleman]";
		mes "Do you want to argue with me? Do you know who I am?";
		next;
		if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) {
			mes "["+strcharinfo(0)+"]";
			mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
			next;
			mes "[Middle-aged Gentleman]";
			mes "That's enough. Don't make this mistake again.";
			close;
		}
		mes "["+strcharinfo(0)+"]";
		mes "I'm a member here and have the authority to find out what your business is here.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "You are a stranger and I'm not sure if you belog here.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "If you tell me your identity, I will apologize.";
		next;
		mes "[Middle-aged Gentleman]";
		mes "You are so persistent.";
		mes "If you really want, I will introduce myself.";
		next;
		mes "[Middle-aged Gentleman]";
		mes "I am Heinrich.";
		mes "I'm collecting information about King Schmidtz's trace which has disappeared.";
		next;
		select "Schmidzt's trace? Is it a treasure?";
		mes "[Heinrich]";
		mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line.";
		next;
		select "Royal Guard?";
		mes "[Heinrich]";
		mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security.";
		next;
		select "Can't you tell me?";
		mes "[Heinrich]";
		mes "I can't really talk about the Royal Guard to just anyone who asks about them.";
		next;
		mes "[Heinrich]";
		mes "BUT!! I want to believe you...";
		next;
		if(select("I want to know more.:Stop talking.") == 2) {
			mes "[Heinrich]";
			mes "Good idea.";
			next;
			mes "[Heinrich]";
			mes "Just forget it and let your mind do more worthy things.";
			close;
		}
		mes "[Heinrich]";
		mes "You are impetuous.";
		next;
		mes "[Heinrich]";
		mes "It's not a simple story to tell a person like you. Go back.";
		set job_royal,1;
		setquest 12090;
		close;
	}
	mes "[Heinrich]";
	if(job_royal == 1) {
		mes "You are persistent friend.";
		mes "Do you have more things to talk to me about?";
		next;
		select "If you can't trust me, test me pal.";
		mes "[Heinrich]";
		mes "Test?";
		mes "Did you say the test? Huhu!";
		next;
		mes "[Heinrich]";
		mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?";
		next;
		select "I'm serious!";
		mes "[Heinrich]";
		mes "Really?";
		mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
		next;
		select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit";
		mes "[Heinrich]";
		mes "Good choice.";
		mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
		next;
		mes "[Heinrich]";
		mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'.";
		next;
		mes "[Heinrich]";
		mes "Did you get it?";
		mes "Asceticism and Endurance young one. It is a bit different from what you answered.";
		next;
		mes "[Heinrich]";
		mes "You seem to have a large interest about this story but I can't tell you more.";
		next;
		mes "[Heinrich]";
		mes "Only those who have qualification can hear the Royal Guard history.";
		next;
		select "What can I do to hear that story?";
		mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000";
		next;
		mes "[Heinrich]";
		mes "You are too stubborn.";
		mes "If so I will test you to see your asceticism and endurance.";
		next;
		mes "[Heinrich]";
		mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks.";
		next;
		mes "[Heinrich]";
		mes "If you want to hear more story, you have to show me your similar attitude.";
		next;
		if(select("That's an unfair demand.:I will try.") == 2) {
			mes "[Heinrich]";
			mes "Good idea, it would better to find something more worthy.";
			close;
		}
		mes "[Heinrich]";
		mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts.";
		next;
		mes "[Heinrich]";
		mes "If you bring them I can tell you more of the story. That means you show your endurance to me.";
		next;
		mes "[Heinrich]";
		mes "Don't forget to bring the 100 Burning Hearts.";
		set job_royal,2;
		changequest 12090,12091;
		close;
	}
	if(job_royal == 2) {
		if(countitem(7097) < 100) {
			mes "Don't forget to bring 100 Burning Heart.";
			close;
		}
		mes "Did you get all of them?";
		mes "Most people just ignore me or give up the mission.";
		next;
		mes "[Heinrich]";
		mes "Wait while I arrange the stuff that you brought.";
		delitem 7097,100;
		set job_royal,3;
		changequest 12091,12092;
		close;
	}
	if(job_royal == 3) {
		mes "...";
		mes "Good. I can feel truth from your heart. Now I can tell you more of the story.";
		next;
		select "Ok tell me more.";
		mes "[Heinrich]";
		mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard.";
		next;
		mes "[Heinrich]";
		mes "They are agents of the divine order and judge with swift punishment.";
		next;
		mes "[Heinrich]";
		mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false.";
		next;
		select "Are there still documents?";
		mes "[Heinrich]";
		mes "Hmm, documents you say...";
		next;
		mes "[Heinrich]";
		mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared.";
		next;
		mes "[Heinrich]";
		mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved.";
		next;
		mes "[Heinrich]";
		mes "It's like it disappeared with the king.";
		next;
		select "So the reason of finding their traces...";
		mes "[Heinrich]";
		mes "I was worried about past Royal Guards that might not have been able to pass down their history.";
		next;
		mes "[Heinrich]";
		mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!";
		next;
		mes "[Heinrich]";
		mes "That's why I'm concentrating to revive their job.";
		next;
		select "How much progress have you made?";
		mes "[Heinrich]";
		mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find.";
		next;
		select "The rest of the traces?";
		mes "[Heinrich]";
		mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue.";
		next;
		mes "[Heinrich]";
		mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim.";
		next;
		mes "[Heinrich]";
		mes "But it is too dangerous for me there so I almost gave up.";
		next;
		mes "[Heinrich]";
		mes "Now I can't tell you why the trace is there.";
		next;
		if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) {
			mes "[Heinrich]";
			mes "Good idea, that's useless work to explore there.";
			close;
		}
		mes "[Heinrich]";
		mes "Are you kidding?";
		mes "You shouldn't treat it like it's just some normal chore.";
		next;
		select "I'm not kidding. I'm serious.";
		mes "[Heinrich]";
		mes "If you say it like that I don't have anymore options.";
		next;
		mes "[Heinrich]";
		mes "I don't know if it will be helpful or not. I will write an explanation in detail.";
		next;
		mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000";
		set job_royal,4;
		changequest 12092,12093;
		close;
	}
	if(job_royal == 4) {
		if(!countitem(6274)) {
			mes "Our staff has already left to find the last trace, so don't work too hard.";
			close;
		}
		mes "You surprised me. How did you get it? So far no one could get it.";
		next;
		mes "[Heinrich]";
		mes "Thank you so much.";
		mes "Thanks to your effort I can find the last clue. How amazing~!";
		next;
		mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000";
		next;
		mes "[Heinrich]";
		mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him.";
		next;
		select "Sure it's wasn't used by the King?";
		mes "[Heinrich]";
		mes "I can't be entirely sure.";
		mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used.";
		next;
		mes "[Heinrich]";
		mes "But it's an old treasure so, somehow it will be useful. I might know how to use it.";
		next;
		select "Can I keep it?";
		mes "[Heinrich]";
		mes "Of course.";
		mes "Someday it might be useful to you.";
		next;
		mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.";
		next;
		mes "If you want to see the letters, please check the quest window.^000000";
		next;
		mes "[Heinrich]";
		mes "Ok~~ now.";
		mes "I'll be deciphering the cloth for now so I will be very busy!";
		delitem 6274,1;
		getitem 6275,1;
		set job_royal,5;
		changequest 12093,12094;
		close;
	}
	if(!countitem(6275)) {
		mes "What? Did you lose the shield? What is the one on your back?";
		getitem 6275,1;
		close;
	}
	mes "Thanks to your help I can finish the excavation work. Thanks a lot.";
	close;
}

glast_01,240,366,5	script	Memory of King Schmidtz	844,{
	if(!checkweight(1201,1) || MaxWeight - Weight < 1000) {
		mes "You are too heavy. Make yourself lighter.";
		close;
	}
	if(job_royal == 5 && (Class == 14 || Class == 4015 || Class == 4037)) {
		if(countitem(6275) < 1) {
			mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000.";
			close;
		}
		mes "[Memory of King Schmidtz]";
		mes "Who are you?";
		next;
		select "I brought a relic...";
		mes "[Memory of King Schmidtz]";
		mes "My relic?";
		next;
		mes "[Memory of King Schmidtz]";
		mes "Too bad. Here is one more friend who has been cheated by Heinrich.";
		next;
		select "Do you know Heinrich?";
		mes "[Memory of King Schmidtz]";
		mes "He was my faithful adjutant. And he has continued to be so for hundreds of years.";
		next;
		select "How has he lived for hundreds...";
		mes "[Memory of King Schmidtz]";
		mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive.";
		next;
		mes "[Memory of King Schmidtz]";
		mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards.";
		next;
		select "What's the meaning of this shield?";
		mes "[Memory of King Schmidtz]";
		mes "The shield from Heinrich is our contract before I died.";
		next;
		mes "[Memory of King Schmidtz]";
		mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract.";
		next;
		mes "[Memory of King Schmidtz]";
		mes "To him, this was the last order that I gave to him.";
		next;
		mes "[Memory of King Schmidtz]";
		mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order.";
		next;
		select "So what now? Can I leave?";
		mes "[Memory of King Schmidtz]";
		mes "Sorry but I can't send you now.";
		next;
		mes "[Memory of King Schmidtz]";
		mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave.";
		next;
		mes "[Memory of King Schmidtz]";
		mes "Now, it's time to keep the promise with Heinrich. It's up to you.";
		next;
		mes "[Memory of King Schmidtz]";
		mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?";
		next;
		if(select("Sure, of course:Not yet") == 2) {
			mes "[Memory of King Schmidtz]";
			mes "Umm, maybe Heinrich had wrong judgement.";
			close;
		}
		mes "[Memory of King Schmidtz]";
		mes "If so, I will proceed to making you a Royal Guard.";
		next;
		if(select("Great.:Not yet.") == 2) {
			mes "[Memory of King Schmidtz]";
			mes "Perhaps Heinrich had the wrong image of you.";
			close;
		}
		mes "[Memory of King Schmidtz]";
		mes "Congratulations! Young Royal Guard.";
		mes "Be a symbol of honor and continue the great tradition of your new name.";
		close2;
		specialeffect2 EF_MAPPILLAR;
		progressbar "FFFF00",7;
		specialeffect2 EF_LORD;
		delitem 6275,1;
		erasequest 12094;
		if(class == 4037){
			jobchange 4102;
		}
		else if(class == 14){
			jobchange 4066;
		}else{
			jobchange 4073;
		}
		getitem 5757,1;
		getitem 2795,1;
		end;
	}
}

gl_church,173,88,0	script	Delicate trace#01	844,{
	if(job_royal == 4 && !countitem(6274)) {
		progressbar "ffff00",5;
		if(set(.@rand,rand(70)) >= 65) {
			mes "While investigating, the topography breaks. It would be better to dig other places for a while.";
			disablenpc strnpcinfo(0);
			initnpctimer;
			close;
		}
		getitem (.@rand >= 5 ? 7049:6274),1;
		end;
	}
	mes "There is a trace that someone has already dug here.";
	close;

	OnTimer60000:
		enablenpc strnpcinfo(0);
		stopnpctimer;
	OnTimer1000:
	OnTimer20000:
	OnTimer40000:
		specialeffect EF_MAPPILLAR;
		end;
}
gl_church,158,103,0	duplicate(Delicate trace#01)	Delicate trace#02	844
gl_church,139,90,0	duplicate(Delicate trace#01)	Delicate trace#03	844
gl_church,126,62,0	duplicate(Delicate trace#01)	Delicate trace#04	844
gl_church,148,5,0	duplicate(Delicate trace#01)	Delicate trace#05	844
gl_church,185,72,0	duplicate(Delicate trace#01)	Delicate trace#06	844
gl_church,185,72,0	duplicate(Delicate trace#01)	Delicate trace#07	844
gl_church,211,94,0	duplicate(Delicate trace#01)	Delicate trace#08	844
gl_church,185,125,0	duplicate(Delicate trace#01)	Delicate trace#09	844
gl_church,143,125,0	duplicate(Delicate trace#01)	Delicate trace#10	844
gl_church,105,115,0	duplicate(Delicate trace#01)	Delicate trace#11	844

gl_church,158,100,0	script	#Clue of traces	111,4,4,{
	end;
	OnTouch:
		if(job_royal == 4 && !countitem(6274)) {
			specialeffect2 EF_FREEZE;
			mes "I can feel strong power around here. It would be better to explore around here.";
			viewpoint 1,173,88 ,1, "0xFFFF00";
			viewpoint 1,158,103,2, "0xFFFF00";
			viewpoint 1,139,90 ,3, "0xFFFF00";
			viewpoint 1,126,62 ,4, "0xFFFF00";
			viewpoint 1,148,5  ,5, "0xFFFF00";
			viewpoint 1,185,72 ,6, "0xFFFF00";
			viewpoint 1,211,94 ,7, "0xFFFF00";
			viewpoint 1,185,125,8, "0xFFFF00";
			viewpoint 1,143,125,9, "0xFFFF00";
			viewpoint 1,105,115,10,"0xFFFF00";
			close;
		}
}

sec_in02,12,43,3	script	Caller	57,1,1,{
	switch(select("Royal Guard:Rune Knight:Call Player")) {
		case 1:
			mes "1~5";
			next;
			if(input(.@val,1,5)) {
				mes "Set item to adjust the Royal Guard";
				mes "You can only set a bumber betweeen 1 to 5.";
				close;
				}
			set job_royal,.@val;
			mes "Completed";
			close;
		case 2:
			mes "1~24";
			next;
			if(input(1,24)) {
				mes "Set item to adjust the Rune Knight";
				mes "You can only set a bumber betweeen 1 to 24.";
				close;
			}
			set job_rune_edq,.@val;
			mes "Completed";
			close;
		case 3:
			mes "1~5";
			next;
			if(input(1,5)) {
				mes "Item Adjust call";
				mes "You can only set a bumber betweeen 1 to 5.";
				close;
			}
			set job_soc,.@val;
			mes "Completed";
			close;
	}
}