//===== rAthena Script =======================================
// Royal Guard Job change Quest
//===== By: ==================================================
//= brAthena
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Any rAthena or brAthena SVN
//===== Description: =========================================
//= [AEGIS Conversion]
//= Job change Quest from Crusader / Paladin -> Royal Guard.
//===== Additional Comments: =================================
//= 1.0 First Version.
//============================================================
prt_castle,48,163,3 script Gentleman#4386457567 57,{
if(!checkweight(1201,1)) {
mes "You have too many items. please arrange them then try again.";
close;
}
if(MaxWeight - Weight < 1000) {
mes "You have too much items, please make more light.";
close;
}
if(Class == 4066 || Class == 4073 || Class == 4102) {
mes "[Middle-aged Gentleman]";
mes "Uh? What am I doing? I came here for an errand...";
next;
mes "^000099Maybe my feeling has moved to another body^000000";
close;
}
if(JobLevel < 50 || SkillPoint || BaseLevel < 99) {
mes "[Middle-aged Gentleman]";
mes "Oh you are so young. Keep working hard.";
close;
}
if(checkriding() || checkcart() || checkfalcon()) {
mes "[Middle-aged Gentleman]";
mes "You are dragging something. If you're riding something you better dismount it before proceeding.";
close;
}
if((Class != 14) && (Class != 4015) && (Class != 4037)) {
mes "[Middle-aged Gentleman]";
mes "I don't have anything to say to you. Find another person.";
close;
}
if(job_royal < 1) {
mes "[Middle-aged Gentleman]";
mes "What was I saying... (mumble) the remaining segment is in Glass Heim around 13.......";
next;
mes "[Middle-aged Gentleman]";
mes "Uhh?";
mes "Did you need something?";
next;
select "I haven't seen you before.";
mes "[Middle-aged Gentleman]";
mes "Hehehe, don't worry about me.";
next;
mes "[Middle-aged Gentleman]";
mes "If you don't have business with me, just keep going my friend.";
next;
select "You don't look like a Knight...";
mes "[Middle-aged Gentleman]";
mes "You're a curious one. Who are you? What do you want?";
next;
select "Just looking around!:This is my office!:Who am I? Who are you?";
mes "[Middle-aged Gentleman]";
mes "Do you want to argue with me? Do you know who I am?";
next;
if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) {
mes "["+strcharinfo(0)+"]";
mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
next;
mes "[Middle-aged Gentleman]";
mes "That's enough. Don't make this mistake again.";
close;
}
mes "["+strcharinfo(0)+"]";
mes "I'm a member here and have the authority to find out what your business is here.";
next;
mes "["+strcharinfo(0)+"]";
mes "You are a stranger and I'm not sure if you belog here.";
next;
mes "["+strcharinfo(0)+"]";
mes "If you tell me your identity, I will apologize.";
next;
mes "[Middle-aged Gentleman]";
mes "You are so persistent.";
mes "If you really want, I will introduce myself.";
next;
mes "[Middle-aged Gentleman]";
mes "I am Heinrich.";
mes "I'm collecting information about King Schmidtz's trace which has disappeared.";
next;
select "Schmidzt's trace? Is it a treasure?";
mes "[Heinrich]";
mes "Most archaeologists are eager to get treasure. I'm looking for traces of the ^000099Royal Guard^000000 and their sons who belong to the Schmidtz line.";
next;
select "Royal Guard?";
mes "[Heinrich]";
mes "Sounds interesting doesn't it? I can't really say but their history and files are under strict security.";
next;
select "Can't you tell me?";
mes "[Heinrich]";
mes "I can't really talk about the Royal Guard to just anyone who asks about them.";
next;
mes "[Heinrich]";
mes "BUT!! I want to believe you...";
next;
if(select("I want to know more.:Stop talking.") == 2) {
mes "[Heinrich]";
mes "Good idea.";
next;
mes "[Heinrich]";
mes "Just forget it and let your mind do more worthy things.";
close;
}
mes "[Heinrich]";
mes "You are impetuous.";
next;
mes "[Heinrich]";
mes "It's not a simple story to tell a person like you. Go back.";
set job_royal,1;
setquest 12090;
close;
}
mes "[Heinrich]";
if(job_royal == 1) {
mes "You are persistent friend.";
mes "Do you have more things to talk to me about?";
next;
select "If you can't trust me, test me pal.";
mes "[Heinrich]";
mes "Test?";
mes "Did you say the test? Huhu!";
next;
mes "[Heinrich]";
mes "Friend, you have shown your interest about my job, are you sure? Or are you kidding me?";
next;
select "I'm serious!";
mes "[Heinrich]";
mes "Really?";
mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
next;
select "Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit";
mes "[Heinrich]";
mes "Good choice.";
mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
next;
mes "[Heinrich]";
mes "But according to research documents about the Royal Guard, the best belief is 'asceticism and endurance'.";
next;
mes "[Heinrich]";
mes "Did you get it?";
mes "Asceticism and Endurance young one. It is a bit different from what you answered.";
next;
mes "[Heinrich]";
mes "You seem to have a large interest about this story but I can't tell you more.";
next;
mes "[Heinrich]";
mes "Only those who have qualification can hear the Royal Guard history.";
next;
select "What can I do to hear that story?";
mes "^000099Heinrich has an agonized look on his face. Then he looked like he fell asleep. Finally he says with wreckless abandon.^000000";
next;
mes "[Heinrich]";
mes "You are too stubborn.";
mes "If so I will test you to see your asceticism and endurance.";
next;
mes "[Heinrich]";
mes "Long ago King Schmidtz gave a title to a brave soldier who come back with 100 Sacred Marks.";
next;
mes "[Heinrich]";
mes "If you want to hear more story, you have to show me your similar attitude.";
next;
if(select("That's an unfair demand.:I will try.") == 2) {
mes "[Heinrich]";
mes "Good idea, it would better to find something more worthy.";
close;
}
mes "[Heinrich]";
mes "Ok, let's do it this way. Actually it's too difficult to collect 100 Sacred Marks, just show your ambition by collecting 100 Burning Hearts.";
next;
mes "[Heinrich]";
mes "If you bring them I can tell you more of the story. That means you show your endurance to me.";
next;
mes "[Heinrich]";
mes "Don't forget to bring the 100 Burning Hearts.";
set job_royal,2;
changequest 12090,12091;
close;
}
if(job_royal == 2) {
if(countitem(7097) < 100) {
mes "Don't forget to bring 100 Burning Heart.";
close;
}
mes "Did you get all of them?";
mes "Most people just ignore me or give up the mission.";
next;
mes "[Heinrich]";
mes "Wait while I arrange the stuff that you brought.";
delitem 7097,100;
set job_royal,3;
changequest 12091,12092;
close;
}
if(job_royal == 3) {
mes "...";
mes "Good. I can feel truth from your heart. Now I can tell you more of the story.";
next;
select "Ok tell me more.";
mes "[Heinrich]";
mes "The best members of the Crusader and Paladin classes can gain the qualification of the Royal Guard.";
next;
mes "[Heinrich]";
mes "They are agents of the divine order and judge with swift punishment.";
next;
mes "[Heinrich]";
mes "We still have many opinions about how they could have survived. Surely someone had to have believed that their history was not false.";
next;
select "Are there still documents?";
mes "[Heinrich]";
mes "Hmm, documents you say...";
next;
mes "[Heinrich]";
mes "Unfortunately after King Schmidtz disappeared, traces of the Royal Guard disappeared.";
next;
mes "[Heinrich]";
mes "Their history, belief, vision and fighting skill seemingly disappeared without any of the documents being saved.";
next;
mes "[Heinrich]";
mes "It's like it disappeared with the king.";
next;
select "So the reason of finding their traces...";
mes "[Heinrich]";
mes "I was worried about past Royal Guards that might not have been able to pass down their history.";
next;
mes "[Heinrich]";
mes "The mysterious power... can't appear anymore in the world. How disappointing is it~!";
next;
mes "[Heinrich]";
mes "That's why I'm concentrating to revive their job.";
next;
select "How much progress have you made?";
mes "[Heinrich]";
mes "Fortunately, I excavated most of the treasures and interpreted them. I just have one trace left to find.";
next;
select "The rest of the traces?";
mes "[Heinrich]";
mes "The Royal Guard carved the mark of King Schmidtz on their clothes. The trace of this custom is the last clue.";
next;
mes "[Heinrich]";
mes "According to reports from other cities the last trace possibly exists in a monastery inside of Glass Heim.";
next;
mes "[Heinrich]";
mes "But it is too dangerous for me there so I almost gave up.";
next;
mes "[Heinrich]";
mes "Now I can't tell you why the trace is there.";
next;
if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) {
mes "[Heinrich]";
mes "Good idea, that's useless work to explore there.";
close;
}
mes "[Heinrich]";
mes "Are you kidding?";
mes "You shouldn't treat it like it's just some normal chore.";
next;
select "I'm not kidding. I'm serious.";
mes "[Heinrich]";
mes "If you say it like that I don't have anymore options.";
next;
mes "[Heinrich]";
mes "I don't know if it will be helpful or not. I will write an explanation in detail.";
next;
mes "^000099Here's the last trace of the Royal Guard. Open the quest window and check the position.^000000";
set job_royal,4;
changequest 12092,12093;
close;
}
if(job_royal == 4) {
if(!countitem(6274)) {
mes "Our staff has already left to find the last trace, so don't work too hard.";
close;
}
mes "You surprised me. How did you get it? So far no one could get it.";
next;
mes "[Heinrich]";
mes "Thank you so much.";
mes "Thanks to your effort I can find the last clue. How amazing~!";
next;
mes "^000099Heinrich hesitated and brought an old shield from the side of the office.^000000";
next;
mes "[Heinrich]";
mes "Our staff excavated it. They assumed that King Schmidtz used it. But it wasn't used by him.";
next;
select "Sure it's wasn't used by the King?";
mes "[Heinrich]";
mes "I can't be entirely sure.";
mes "Maybe you are right but, according to when we did the initial identification we can be sure it wasn't used.";
next;
mes "[Heinrich]";
mes "But it's an old treasure so, somehow it will be useful. I might know how to use it.";
next;
select "Can I keep it?";
mes "[Heinrich]";
mes "Of course.";
mes "Someday it might be useful to you.";
next;
mes "^000099You get the shield from Heinrich. There are some letters carved on the inside of the shield.";
next;
mes "If you want to see the letters, please check the quest window.^000000";
next;
mes "[Heinrich]";
mes "Ok~~ now.";
mes "I'll be deciphering the cloth for now so I will be very busy!";
delitem 6274,1;
getitem 6275,1;
set job_royal,5;
changequest 12093,12094;
close;
}
if(!countitem(6275)) {
mes "What? Did you lose the shield? What is the one on your back?";
getitem 6275,1;
close;
}
mes "Thanks to your help I can finish the excavation work. Thanks a lot.";
close;
}
glast_01,240,366,5 script Memory of King Schmidtz 844,{
if(!checkweight(1201,1) || MaxWeight - Weight < 1000) {
mes "You are too heavy. Make yourself lighter.";
close;
}
if(job_royal == 5 && (Class == 14 || Class == 4015 || Class == 4037)) {
if(countitem(6275) < 1) {
mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000.";
close;
}
mes "[Memory of King Schmidtz]";
mes "Who are you?";
next;
select "I brought a relic...";
mes "[Memory of King Schmidtz]";
mes "My relic?";
next;
mes "[Memory of King Schmidtz]";
mes "Too bad. Here is one more friend who has been cheated by Heinrich.";
next;
select "Do you know Heinrich?";
mes "[Memory of King Schmidtz]";
mes "He was my faithful adjutant. And he has continued to be so for hundreds of years.";
next;
select "How has he lived for hundreds...";
mes "[Memory of King Schmidtz]";
mes "Maybe his body is just a cast. He found a way to move from body to body in order to stay alive.";
next;
mes "[Memory of King Schmidtz]";
mes "He doesn't want to accept my death and wanders the world, continuing to find Royal Guards.";
next;
select "What's the meaning of this shield?";
mes "[Memory of King Schmidtz]";
mes "The shield from Heinrich is our contract before I died.";
next;
mes "[Memory of King Schmidtz]";
mes "Heinrich was charged with finding the proper people to become Royal Guards, the shield was to be the contract.";
next;
mes "[Memory of King Schmidtz]";
mes "To him, this was the last order that I gave to him.";
next;
mes "[Memory of King Schmidtz]";
mes "Now he doesn't need to do it anymore, but will remain as a fool whom can't forget his King's final order.";
next;
select "So what now? Can I leave?";
mes "[Memory of King Schmidtz]";
mes "Sorry but I can't send you now.";
next;
mes "[Memory of King Schmidtz]";
mes "This is a contract with Heinrich so I have to keep it. You look faithful and brave.";
next;
mes "[Memory of King Schmidtz]";
mes "Now, it's time to keep the promise with Heinrich. It's up to you.";
next;
mes "[Memory of King Schmidtz]";
mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?";
next;
if(select("Sure, of course:Not yet") == 2) {
mes "[Memory of King Schmidtz]";
mes "Umm, maybe Heinrich had wrong judgement.";
close;
}
mes "[Memory of King Schmidtz]";
mes "If so, I will proceed to making you a Royal Guard.";
next;
if(select("Great.:Not yet.") == 2) {
mes "[Memory of King Schmidtz]";
mes "Perhaps Heinrich had the wrong image of you.";
close;
}
mes "[Memory of King Schmidtz]";
mes "Congratulations! Young Royal Guard.";
mes "Be a symbol of honor and continue the great tradition of your new name.";
close2;
specialeffect2 EF_MAPPILLAR;
progressbar "FFFF00",7;
specialeffect2 EF_LORD;
delitem 6275,1;
erasequest 12094;
if(class == 4037){
jobchange 4102;
}
else if(class == 14){
jobchange 4066;
}else{
jobchange 4073;
}
getitem 5757,1;
getitem 2795,1;
end;
}
}
gl_church,173,88,0 script Delicate trace#01 844,{
if(job_royal == 4 && !countitem(6274)) {
progressbar "ffff00",5;
if(set(.@rand,rand(70)) >= 65) {
mes "While investigating, the topography breaks. It would be better to dig other places for a while.";
disablenpc strnpcinfo(0);
initnpctimer;
close;
}
getitem (.@rand >= 5 ? 7049:6274),1;
end;
}
mes "There is a trace that someone has already dug here.";
close;
OnTimer60000:
enablenpc strnpcinfo(0);
stopnpctimer;
OnTimer1000:
OnTimer20000:
OnTimer40000:
specialeffect EF_MAPPILLAR;
end;
}
gl_church,158,103,0 duplicate(Delicate trace#01) Delicate trace#02 844
gl_church,139,90,0 duplicate(Delicate trace#01) Delicate trace#03 844
gl_church,126,62,0 duplicate(Delicate trace#01) Delicate trace#04 844
gl_church,148,5,0 duplicate(Delicate trace#01) Delicate trace#05 844
gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#06 844
gl_church,185,72,0 duplicate(Delicate trace#01) Delicate trace#07 844
gl_church,211,94,0 duplicate(Delicate trace#01) Delicate trace#08 844
gl_church,185,125,0 duplicate(Delicate trace#01) Delicate trace#09 844
gl_church,143,125,0 duplicate(Delicate trace#01) Delicate trace#10 844
gl_church,105,115,0 duplicate(Delicate trace#01) Delicate trace#11 844
gl_church,158,100,0 script #Clue of traces 111,4,4,{
end;
OnTouch:
if(job_royal == 4 && !countitem(6274)) {
specialeffect2 EF_FREEZE;
mes "I can feel strong power around here. It would be better to explore around here.";
viewpoint 1,173,88 ,1, "0xFFFF00";
viewpoint 1,158,103,2, "0xFFFF00";
viewpoint 1,139,90 ,3, "0xFFFF00";
viewpoint 1,126,62 ,4, "0xFFFF00";
viewpoint 1,148,5 ,5, "0xFFFF00";
viewpoint 1,185,72 ,6, "0xFFFF00";
viewpoint 1,211,94 ,7, "0xFFFF00";
viewpoint 1,185,125,8, "0xFFFF00";
viewpoint 1,143,125,9, "0xFFFF00";
viewpoint 1,105,115,10,"0xFFFF00";
close;
}
}
sec_in02,12,43,3 script Caller 57,1,1,{
switch(select("Royal Guard:Rune Knight:Call Player")) {
case 1:
mes "1~5";
next;
if(input(.@val,1,5)) {
mes "Set item to adjust the Royal Guard";
mes "You can only set a bumber betweeen 1 to 5.";
close;
}
set job_royal,.@val;
mes "Completed";
close;
case 2:
mes "1~24";
next;
if(input(1,24)) {
mes "Set item to adjust the Rune Knight";
mes "You can only set a bumber betweeen 1 to 24.";
close;
}
set job_rune_edq,.@val;
mes "Completed";
close;
case 3:
mes "1~5";
next;
if(input(1,5)) {
mes "Item Adjust call";
mes "You can only set a bumber betweeen 1 to 5.";
close;
}
set job_soc,.@val;
mes "Completed";
close;
}
}