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path: root/npc/jobs/3-1/warlock.txt
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//===== rAthena Script ======================================= 
// Warlock Job change Quest
//===== By: ================================================== 
//= Masao
//= Credits: Muad_Dib, Gepard & L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.2
//===== Compatible With: ===================================== 
//= Any rAthena SVN
//===== Description: ========================================= 
//= [AEGIS Conversion]
//= Job change Quest from Wizard / High Wizard -> Warlock.
//===== Additional Comments: ================================= 
//= 1.0 First Version.
//= 1.1 Fixed some conversion mistakes, replaced numbers with
//=     constants, added item names in comments.
//= 1.2 Fixed the problem where NPC are not enabled and chamber will never open 
//=		for the second try or use.
//============================================================

morocc,103,144,0	script	distorted place morroc	139,1,1,{

OnTouch:
	if (job_wl > 1){
		if (Class == Job_Warlock || Class == Job_Warlock_T || Job_Baby_Warlock){
			mes " - There is a strange distortion here - ";
			close;
		}
		mes " - There is a strange distortion here - ";
		next;
		switch(select("Extend your hand.:Ignore it.")){
		case 1:
			mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
			close2;
			warp "spl_in02",79,102;
			end;
		case 2:
			mes " - You ignore it. - ";
			close;
		}
	}
	if ((BaseLevel > 94) && (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard)){
		mes " - There is a strange distortion here - ";
		next;
		switch(select( "Search the area.:Ignore it.")){
		case 1:
			mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
			next;
			switch(select("Extend arm.:Leave it alone.")){
			case 1:
				mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
				close2;
				warp "spl_in02",79,102;
				end;
			case 2:
				mes " - You decide to leave it alone. - ";
				close;
			}
		case 2:
			mes " - You ignore it. - ";
			close;
		}
	}
	end;
}

splendide,141,284,0	script	Distorted place molco	139,1,1,{

OnTouch:
	if (job_wl > 1){
		mes " - There is a strange - ";
		mes "- distortion here -";
		next;
		switch(select("Extend your hand.:Ignore it.")){
		case 1:
			mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
			close2;
			warp "spl_in02",79,102;
			end;
		case 2:
			mes " - You ignore the distortion. - ";
			close;
		}
	}
	if (BaseLevel > 94){
		mes " - I can feel a strange distortion around me - ";
		next;
		switch(select( "Search the area.:Ignore it.")){
		case 1:
			mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
			next;
			switch(select("Extend arm.:Leave it alone.")){
			case 1:
				mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
				close2;
				warp "spl_in02",79,102;
				end;
			case 2:
				mes " - You decide to leave it alone. - ";
				close;
				}
		case 2:
			mes " - You ignore it. - ";
			close;
		}
	}
	end;
}

spl_in02,77,107,5	script	Assistant#Warlock	446,{

	if (job_wl < 1){
		if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
			mes "[Assistant]";
			mes "Huh!!! Human!?!";
			mes "How did you enter here?";
			mes "This is only connected with a special gate!";
			next;
			mes "[Assistant]";
			mes "I don't know how...";
			mes "But we should leave before my master spots you...!";
			next;
			mes "[???]";
			mes "What's that noise out there?";
			mes "I warned them to be quiet while I'm meditating.";
			next;
			mes "[Assistant]";
			mes "Huh!?!";
			mes "Master...";
			mes "It's nothing...";
			next;
			mes "[Master]";
			mes "Oh~ there's a human being in front of me.";
			next;
			mes "[Assistant]";
			mes "Oh this thing?";
			mes "I was just leading it out.";
			next;
			mes "[Master]";
			mes "Yoop!!!";
			next;
			mes "[Yoop]";
			mes "Yeap...!!";
			next;
			mes "[Master]";
			mes "There's the warp portal beyond you... Is it an illusion?";
			next;
			mes "[Yoop]";
			mes "Sorry!!!";
			mes "It's my mistake...";
			next;
			mes "[Master]";
			mes "Fool...";
			mes "I'll deal with you after you send the human away.";
			next;
			mes "[Master]";
			mes "MushSartas Ir Cyamar";
			mes "UdenLo";
			next;
			mes " - The fairy with the green hair chants a spell. - ";
			mes " - I feel like something special surrounds me. - ";
			specialeffect2 EF_DISPELL;
			next;
			mes "[Master]";
			mes "Oh, that's interesting.";
			mes "How dare you resist me human?";
			next;
			if ((BaseLevel > 98) && (JobLevel > 49)){
				mes "[Master]";
				mes "Oh, that's interesting.";
				mes "How dare you resist me human?";
				next;
				menu "I'm not sure. Who are you?",-;
				mes "[Master]";
				mes "I am the leader of the ^000077Warlock^000000s.";
				mes "'^000077Sila Egnoloria^000000'";
				mes "If you are a Wizard, it would be good of you to memorize my name.";
				next;
				menu "What is a ^000077Warlock^000000?",-;
				mes "[Master Egnoloria]";
				mes "Oh...are you interested?";
				next;
				mes "[Master Egnoloria]";
				mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
				mes "It can't be defined in any other words.";
				next;
				mes "[Master Egnoloria]";
				mes "Only the strong magic can explain it.";
				mes "kkk";
				next;
				menu "Could I become Warlock?",-;
				mes "[Master Egnoloria]";
				mes "You?";
				mes "You wanna become a Warlock?";
				mes "Hahaha";
				next;
				mes "[Master Egnoloria]";
				mes "You're so interesting.";
				mes "It would be difficult for a human to become a Warlock.";
				mes "The strong power would gnaw at your weak body.";
				next;
				mes "[Master Egnoloria]";
				mes "If you dare to face death, you can try to become one.";
				next;
				switch(select("What do I need to do?:Cancel.")){
				case 1:
					mes "[Master Egnoloria]";
					mes "Are you serious?";
					mes "You hunger for power don't you human.";
					next;
					mes "[Master Egnoloria]";
					mes "The strong desire to be more powerful makes your soul more beautiful.";
					next;
					mes "[Master Egnoloria]";
					mes "But, I need to check that you're qualified.";
					next;
					mes "[Master Egnoloria]";
					mes "Yoop!";
					next;
					mes "[Yoop]";
					mes "Yeap!!";
					next;
					mes "[Master Egnoloria]";
					mes "Give this to the human.";
					next;
					mes "[Master Egnoloria]";
					mes "Talk to the guy with the weird hair.";
					mes "He'll let you know what you should do.";
					set job_wl,2;
					setquest 11106;
					close;
				case 2:
					mes "[Master Egnoloria]";
					mes "Good.";
					mes "You are a human being so that's for you.";
					mes "kkk";
					set job_wl,1;
					close2;
					warp "splendide",200,100;
					end;
				}
			}
			mes "[Master]";
			mes "You're still quite far too low of a level to even consider this.";
			close2;
			warp "splendide",200,100;
			end;
		}
		mes "[Assistant]";
		mes "Huh!!! Human!?!";
		mes "How did you enter here?";
		mes "This is only connected with a special gate!";
		next;
		mes "[Assistant]";
		mes "I don't know how...";
		mes "But we should leave before my master spots you...!";
		next;
		mes "[???]";
		mes "What's that noise out there?";
		mes "I warned them to be quiet while I'm meditating.";
		next;
		mes "[Assistant]";
		mes "Huh!?!";
		mes "Master...";
		mes "It's nothing...";
		next;
		mes "[Master]";
		mes "Oh~ there's a human being in front of me.";
		next;
		mes "[Assistant]";
		mes "Oh this thing?";
		mes "I was just leading it out.";
		next;
		mes "[Master]";
		mes "Yoop!!!";
		next;
		mes "[Yoop]";
		mes "Yeap...!!";
		next;
		mes "[Master]";
		mes "There's the warp portal beyond you... Is it an illusion?";
		next;
		mes "[Yoop]";
		mes "Sorry!!!";
		mes "It's my mistake...";
		next;
		mes "[Master]";
		mes "Fool...";
		mes "I'll deal with you after you send the human away.";
		next;
		mes "[Master]";
		mes "MushSartas Ir Cyamar";
		mes "UdenLo";
		close2;
		warp "splendide",200,100;
		end;
	}
	if (job_wl == 1){
		mes "[Yoop]";
		mes "You're... we've met before.";
		mes "Can you imagine how severely I was scolded by my master?!";
		mes "If you have any business with me, just go away!";
		next;
		switch(select("Leave.:Stay.")){
		case 1:
			mes "[Yoop]";
			mes "Leave me alone...!";
			close2;
			warp "splendide",200,100;
			end;
		case 2:
			mes "[Yoop]";
			mes "What?!";
			mes "Just do whatever you want...";
			mes "My master will deal with you then.";
			close;
		}
	}
	if (job_wl == 2){
		mes "[Yoop]";
		mes "Dear, master! My pony-tail is funny looking?!";
		mes "Oh, but I spent a lot time on it!";
		next;
		mes "[Master Egnoloria]";
		mes "It's noisy.";
		mes "I need to meditate";
		mes "so do as I said.";
		next;
		mes "[Yoop]";
		mes "Huh..";
		mes "Oh, yeah!";
		next;
		mes "[Yoop]";
		mes "Hey, human!";
		mes "Would you like to";
		mes "become a Warlock?";
		next;
		if (SkillPoint != 0) {
			mes "[Yoop]";
			mes "First, use all of your remaining job skills points before continuing.";
			set job_wl,3;
			close;
		}
		mes "[Yoop]";
		mes "This is the Master's";
		mes "decision so let me know.";
		next;
		mes "[Yoop]";
		mes "We need to test if your body can withstand being a Warlock.";
		mes "So you need to gather materials to prove yourself.";
		next;
		mes "[Yoop]";
		mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
		next;
		mes "[Yoop]";
		mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
		mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
		next;
		mes "[Yoop]";
		mes "Show us how strong you are. And don't forget to wear this.";
		set job_wl,4;
		getitem 2796,1; //Magical_Stone
		getitem 2797,1; //Magical_Stone_
		changequest 11106,11107;
		next;
		mes "[Yoop]";
		mes "Bring these stones with you or else you won't be able to return!";
		mes "Be careful!";
		next;
		mes "[Yoop]";
		mes "The person next to my Master will let you out if you talk to him.";
		next;
		mes "[Yoop]";
		mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
		close;
	}
	if (job_wl == 3){
		if (SkillPoint != 0) {
			mes "[Yoop]";
			mes "First, use all of your remaining job skills points before continuing.";
			close;
		}
		mes "[Yoop]";
		mes "We need to test if your body can withstand being a Warlock.";
		mes "So you need to gather materials to prove yourself.";
		next;
		mes "[Yoop]";
		mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
		next;
		mes "[Yoop]";
		mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
		mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
		next;
		mes "[Yoop]";
		mes "Show us how strong you are. And don't forget to wear this.";
		set job_wl,4;
		getitem 2796,1; //Magical_Stone
		getitem 2797,1; //Magical_Stone_
		changequest 11106,11107;
		next;
		mes "[Yoop]";
		mes "Bring these stones with you or else you won't be able to return!";
		mes "Be careful!";
		next;
		mes "[Yoop]";
		mes "The person next to my Master will let you out if you talk to him.";
		next;
		mes "[Yoop]";
		mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
		close;
	}
	if (job_wl == 4){
		if (countitem(6152) < 1 || countitem(6151) < 1){
			mes "[Yoop]";
			mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
			next;
			mes "[Yoop]";
			mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
			mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
			next;
			mes "[Yoop]";
			mes "Bring these stones with you or else you won't be able to return!";
			mes "Be careful!";
			next;
			mes "[Yoop]";
			mes "The person next to my Master will let you out if you talk to him.";
			next;
			mes "[Yoop]";
			mes "My lab is located on the north western part of Splendide. Bring these to me when you've gathered them.";
			close;
		}
		mes "[Yoop]";
		mes "I can't conduct the task here. I need to go to my lab.";
		mes "My lab is located on the north western part of Splendide.";
		close;
	}
	if (job_wl == 5){
		mes "[Yoop]";
		mes "This stone is well made.";
		mes "Please go to my Master.";
		close;
	}
	mes "[Yoop]";
	mes "A Magic Chamber is created from magic materials.";
	next;
	mes "[Yoop]";
	mes "This combined stone is formed differently according to the raw materials and the way of treating it.";
	next;
	mes "[Yoop]";
	mes "But most of stones are quite similar!";
	mes "We can't differentiate them easily.";
	next;
	mes "[Yoop]";
	mes "Even I don't know how it all works.";
	close;
}

spl_in02,60,231,5	script	Yoop#Warlock	446,{

	if (job_wl < 4){
		mes "[Yoop]";
		mes "Who are you.";
		mes "Get out of here!";
		close;
	}
	if (job_wl == 4){
		mes "[Yoop]";
		mes "You're back??";
		next;
		switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")){
		case 1:
			if (countitem(6152) < 1 || countitem(6151) < 1){
				mes "[Yoop]";
				mes "Please gather ^000077Glittering Crystal^000000s and ^000077Giant Bradium Fragment^000000s.";
				next;
				mes "[Yoop]";
				mes "You must be wearing these Magical Stone Rings to get these items while hunting.";
				mes "You need to hunt Naga and Bradium Golems while wearing these rings.";
				next;
				mes "[Yoop]";
				mes "Bring these stones with you or else you won't be able to return!";
				mes "Be careful!";
				close;
			}
			else if ((countitem(6152) > 0) && (countitem(6151) > 0)){
				if (countitem(2796) < 1 || countitem(2797) < 1){
					if (isequipped(2796) || isequipped(2797)){
						mes "[Yoop]";
						//Custom translation
						mes "Please unequip the stones and talk to me again.";
						close;
					}
					mes "[Yoop]";
					mes "It seems that you don't have it?";
					mes "You lost it?";
					next;
					mes "[Yoop]";
					mes "Please find that stone and come back to me.";
					close;
				}
				if (isequipped(2796) || isequipped(2797)){
					mes "[Yoop]";
					//Custom translation
					mes "Please unequip the stones and talk to me again.";
					close;
				}
				mes "[Yoop]";
				mes "While I am concentrating on working on this stone. Can you go back to my master?";
				mes "I will follow up once it's done.";
				delitem 2796,countitem(2796); //Magical_Stone
				delitem 2797,countitem(2797); //Magical_Stone_
				delitem 6152,countitem(6152); //Glittering_Crystal
				delitem 6151,countitem(6151); //Peice_Of_Great_Bradium
				set job_wl,5;
				changequest 11107,11108;
				close;
			}
		case 2:
			mes "[Yoop]";
			mes "What?!";
			mes "I asked you to double check it and make sure you wore it!";
			next;
			mes "[Yoop]";
			mes "Please check whether you missplaced it or if you already have it equipped.";
			next;
			switch(select("I found it.:nah.")){
			case 1:
				mes "[Yoop]";
				mes "Don't tease me!";
				mes "It's not hard to tell if you have it or not!";
				close;
			case 2:
				if ((countitem(2797) < 1) && (countitem(2796) < 1)){
					if (!isequipped(2796) || !isequipped(2797)){
						if (countitem(732) >= 2){
							switch(select("Give 2x 3 Carat Diamonds.:Just quit it.")){
							case 1:
								mes "[Yoop]";
								mes " I will overlook your fault.";
								mes "Please be careful with it.";
								delitem 732,2; //Crystal_Jewel__
								getitem 2796,1; //Magical_Stone
								getitem 2797,1; //Magical_Stone_
								close;
							case 2:
								mes "[Yoop]";
								mes "Just show me your good faith!";
								close;
							}
						}
						mes "[Yoop]";
						mes "How can you can say that?";
						mes "^000077Just apologize.^000000!";
						mes "I guess I could give you more stones if you give me say 2x 3 carat diamond...";
						close;
					}
					mes "[Yoop]";
					mes "How can you can say that?";
					mes "^000077Just apologize.^000000!";
					mes "I guess I could give you more stones if you give me say 2x 3 carat diamond...";
					close;
				}
				mes "[Yoop]";
				mes "How can you can say that?";
				mes "^000077Just apologize.^000000!";
				mes "I guess I could give you more stones if you give me say 2x 3 carat diamond...";
				close;
			}
		case 3:
			mes "[Yoop]";
			mes "What...?";
			mes "Don't bother me, I am quite busy.";
			close;
		}
	}
	mes "[Yoop]";
	mes "I am focusing on meditating.";
	mes "So I can create magic.";
	next;
	mes "[Yoop]";
	mes "And... you seem to have more talent on this than regular mages.";
	mes "Maybe if I become an alchemist, I might be better than I am now don't you think?";
	next;
	mes "[Yoop]";
	mes "I'm studying to better myself.";
	next;
	mes "[Yoop]";
	mes "If am inside of 'the room of time and magic', I will catch up with your power!";
	mes "Hahahaha...";
	close;
}

spl_in02,84,103,3	script	Assistant#Warlock2	445,{

	if (job_wl < 1){
		if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
			mes "[Assistant]";
			mes "Huh!!! Human!?!";
			mes "How did you enter here?";
			mes "This is only connected with a special gate!";
			next;
			mes "[Assistant]";
			mes "I don't know how...";
			mes "But we should leave before my master spots you...!";
			next;
			mes "[???]";
			mes "What's that noise out there?";
			mes "I warned them to be quiet while I'm meditating.";
			next;
			mes "[Assistant]";
			mes "Huh!?!";
			mes "Master...";
			mes "It's nothing...";
			next;
			mes "[Master]";
			mes "Oh~ there's a human being in front of me.";
			next;
			mes "[Assistant]";
			mes "Oh this thing?";
			mes "I was just leading it out.";
			next;
			mes "[Master]";
			mes "Yoop!!!";
			next;
			mes "[Yoop]";
			mes "Yeap...!!";
			next;
			mes "[Master]";
			mes "There's the warp portal beyond you... Is it an illusion?";
			next;
			mes "[Yoop]";
			mes "Sorry!!!";
			mes "It's my mistake...";
			next;
			mes "[Master]";
			mes "Fool...";
			mes "I'll deal with you after you send the human away.";
			next;
			mes "[Master]";
			mes "MushSartas Ir Cyamar";
			mes "UdenLo";
			next;
			mes " - The fairy with the green hair chants a spell. - ";
			mes " - I feel like something special surrounds me. - ";
			specialeffect2 EF_DISPELL;
			next;
			mes "[Master]";
			mes "Oh, that's interesting.";
			mes "How dare you resist me human?";
			next;
			if (BaseLevel > 98){
				mes "[Master]";
				mes "Oh, that's interesting.";
				mes "How dare you resist me human?";
				next;
				menu "I'm not sure. Who are you?",-;
				mes "[Master]";
				mes "I am the leader of the ^000077Warlock^000000s.";
				mes "'^000077Sila Egnoloria^000000'";
				mes "If you are a Wizard, it would be good of you to memorize my name.";
				next;
				menu "What is a ^000077Warlock^000000?",-;
				mes "[Master Egnoloria]";
				mes "Oh...are you interested?";
				next;
				mes "[Master Egnoloria]";
				mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
				mes "It can't be defined in any other words.";
				next;
				mes "[Master Egnoloria]";
				mes "Only the strong magic can explain it.";
				next;
				menu "Could I become Warlock?",-;
				mes "[Master Egnoloria]";
				mes "You?";
				mes "You wanna become a Warlock?";
				mes "Hahaha";
				next;
				mes "[Master Egnoloria]";
				mes "You're so interesting.";
				mes "It would be difficult for a human to become a Warlock.";
				mes "The strong power would gnaw at your weak body.";
				next;
				mes "[Master Egnoloria]";
				mes "If you dare to face death, you can try to become one.";
				next;
				switch(select("What do I need to do?:Cancel.")){
				case 1:
					mes "[Master Egnoloria]";
					mes "Are you serious?";
					mes "You hunger for power don't you human.";
					next;
					mes "[Master Egnoloria]";
					mes "The strong desire to be more powerful makes your soul more beautiful.";
					next;
					mes "[Master Egnoloria]";
					mes "But, I need to check that you're qualified.";
					next;
					mes "[Master Egnoloria]";
					mes "Yoop!";
					next;
					mes "[Yoop]";
					mes "Yeap!!";
					next;
					mes "[Master Egnoloria]";
					mes "Give this to the human.";
					next;
					mes "[Master Egnoloria]";
					mes "Talk to the guy with the weird hair.";
					mes "He'll let you know what you should do.";
					set job_wl,2;
					setquest 11106;
					close;
				case 2:
					mes "[Master Egnoloria]";
					mes "Good.";
					mes "You are a human being so that's for you.";
					mes "kkk";
					set job_wl,1;
					close2;
					warp "splendide",200,100;
					end;
				}
			}
			mes "[Master]";
			mes "You're still quite far too low of a level to even consider this.";
			close2;
			warp "splendide",200,100;
			end;
		}
		mes "[Assistant]";
		mes "Huh!!! Human!?!";
		mes "How did you enter here?";
		mes "This is only connected with a special gate!";
		next;
		mes "[Assistant]";
		mes "I don't know how...";
		mes "But we should leave before my master spots you...!";
		next;
		mes "[???]";
		mes "What's that noise out there?";
		mes "I warned them to be quiet while I'm meditating.";
		next;
		mes "[Assistant]";
		mes "Huh!?!";
		mes "Master...";
		mes "It's nothing...";
		next;
		mes "[Master]";
		mes "Oh~ there's a human being in front of me.";
		next;
		mes "[Assistant]";
		mes "Oh this thing?";
		mes "I was just leading it out.";
		next;
		mes "[Master]";
		mes "Yoop!!!";
		next;
		mes "[Yoop]";
		mes "Yeap...!!";
		next;
		mes "[Master]";
		mes "There's the warp portal beyond you... Is it an illusion?";
		next;
		mes "[Yoop]";
		mes "Sorry!!!";
		mes "It's my mistake...";
		next;
		mes "[Master]";
		mes "Fool...";
		mes "I'll deal with you after you send the human away.";
		next;
		mes "[Master]";
		mes "MushSartas Ir Cyamar";
		mes "UdenLo";
		close2;
		warp "splendide",200,100;
		end;
	}
	if (job_wl == 1){
		mes "[Assistant]";
		mes "Human! What do you want?";
		close;
	}
	if ((job_wl > 1) && (job_wl < 6)){
		mes "[Assistant]";
		mes "It's not me you are looking for currently.";
		close;
	}
	if (job_wl == 6){
		if(checkweight(1201,1) == 0){
			mes "You've got too many items.";
			mes "You'd best remove some and come back.";
			close;
		}
		mes "[Yoop]";
		mes "The test isn't that hard.";
		mes "We can create the magic stone in the magic room.";
		next;
		mes "[Yoop]";
		mes "Be careful of the monsters in the test room.";
		mes "These are rainbow Rubies sealed with a Warlock's magic.";
		mes "Use these during the test.";
		next;
		mes "[Yoop]";
		mes "I will guide you into the magic room.";
		set job_wl,7;
		changequest 11109,11110;
		getitem 12384,5; //Rainbow_Ruby_Water
		getitem 12385,5; //Rainbow_Ruby_Fire
		getitem 12386,5; //Rainbow_Ruby_Wind
		getitem 12387,5; //Rainbow_Ruby_Earth
		close2;
		warp "job3_war01",23,20;
		end;
	}
	if (job_wl == 7){
		if(checkweight(1201,1) == 0){
			mes "You've got too many items.";
			mes "You'd best remove some and come back.";
			close;
		}
		mes "[Assistant]";
		mes "Would you like to try it again?";
		mes "Let me give you more rubies.";
		next;
		if (countitem(12384))
			delitem 12384,countitem(12384); //Rainbow_Ruby_Water
		if (countitem(12385))
			delitem 12385,countitem(12385); //Rainbow_Ruby_Fire
		if (countitem(12386))
			delitem 12386,countitem(12386); //Rainbow_Ruby_Wind
		if (countitem(12387))
			delitem 12387,countitem(12387); //Rainbow_Ruby_Earth
		getitem 12384,5; //Rainbow_Ruby_Water
		getitem 12385,5; //Rainbow_Ruby_Fire
		getitem 12386,5; //Rainbow_Ruby_Wind
		getitem 12387,5; //Rainbow_Ruby_Earth
		close2;
		warp "job3_war01",23,20;
		end;
	}
	if (job_wl == 8){
		mes "[Assistant]";
		mes "You have successfully crystallized the Hollow Stone.";
		mes "I'm sorry that I've doubted you.";
		if (countitem(12384))
			delitem 12384,countitem(12384); //Rainbow_Ruby_Water
		if (countitem(12385))
			delitem 12385,countitem(12385); //Rainbow_Ruby_Fire
		if (countitem(12386))
			delitem 12386,countitem(12386); //Rainbow_Ruby_Wind
		if (countitem(12387))
			delitem 12387,countitem(12387); //Rainbow_Ruby_Earth
		next;
		mes "[Assistant]";
		mes "All of the tests are done. Now talk to Master Engoloria.";
		mes "I'm so happy that you have succeeded.";
		set job_wl,9;
		changequest 11111,11112;
		close;
	}
	if (job_wl == 9){
		mes "[Assistant]";
		mes "All of the tests are done. Now talk to Master Engoloria.";
		mes "I'm so happy that you have succeeded.";
		close;
	}
	mes "[Assistant]";
	mes "I can feel that you have strong magic.";
	mes "I envy you.";
	next;
	mes "[Assistant]";
	mes "It deserves something special.";
	mes "Don't abuse it.";
	close;
}

spl_in02,78,110,5	script	Assistant#Warlock3	443,{

	if (job_wl < 1){
		if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
			mes "[Assistant]";
			mes "Huh!!! Human!?!";
			mes "How did you enter here?";
			mes "This is only connected with a special gate!";
			next;
			mes "[Assistant]";
			mes "I don't know how...";
			mes "But we should leave before my master spots you...!";
			next;
			mes "[???]";
			mes "What's that noise out there?";
			mes "I warned them to be quiet while I'm meditating.";
			next;
			mes "[Assistant]";
			mes "Huh!?!";
			mes "Master...";
			mes "It's nothing...";
			next;
			mes "[???]";
			mes "Oh~ there's a human being in front of me.";
			next;
			mes "[Assistant]";
			mes "Oh this thing?";
			mes "I was just leading it out.";
			next;
			mes "[Master]";
			mes "Yoop!!!";
			next;
			mes "[Yoop]";
			mes "Yeap...!!";
			next;
			mes "[Master]";
			mes "There's the warp portal beyond you... Is it an illusion?";
			next;
			mes "[Yoop]";
			mes "Sorry!!!";
			mes "It's my mistake...";
			next;
			mes "[Master]";
			mes "Fool...";
			mes "I'll deal with you after you send the human away.";
			next;
			mes "[Master]";
			mes "MushSartas Ir Cyamar";
			mes "UdenLo";
			next;
			mes " - The fairy with the green hair chants a spell. - ";
			mes " - I feel like something special surrounds me. - ";
			specialeffect2 EF_DISPELL;
			next;
			mes "[Master]";
			mes "Oh, that's interesting.";
			mes "How dare you resist me human?";
			next;
			if (BaseLevel > 98){
				mes "[Master]";
				mes "Oh, that's interesting.";
				mes "How dare you resist me human?";
				next;
				menu "I'm not sure. Who are you?",-;
				mes "[Master]";
				mes "I am the leader of the ^000077Warlock^000000s.";
				mes "'^000077Sila Egnoloria^000000'";
				mes "If you are a Wizard, it would be good of you to memorize my name.";
				next;
				menu "What is a ^000077Warlock^000000?",-;
				mes "[Master Egnoloria]";
				mes "Oh...are you interested?";
				next;
				mes "[Master Egnoloria]";
				mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
				mes "It can't be defined in any other words.";
				next;
				mes "[Master Egnoloria]";
				mes "Only the strong magic can explain it.";
				mes "kkk";
				next;
				menu "Could I become Warlock?",-;
				mes "[Master Egnoloria]";
				mes "You?";
				mes "You wanna become a Warlock?";
				mes "Hahaha";
				next;
				mes "[Master Egnoloria]";
				mes "You're so interesting.";
				mes "It would be difficult for a human to become a Warlock.";
				mes "The strong power would gnaw at your weak body.";
				next;
				mes "[Master Egnoloria]";
				mes "If you dare to face death, you can try to become one.";
				next;
				switch(select("What do I need to do?:Cancel.")){
				case 1:
					mes "[Master Egnoloria]";
					mes "Are you serious?";
					mes "You hunger for power don't you human.";
					next;
					mes "[Master Egnoloria]";
					mes "The strong desire to be more powerful makes your soul more beautiful.";
					next;
					mes "[Master Egnoloria]";
					mes "But, I need to check that you're qualified.";
					next;
					mes "[Master Egnoloria]";
					mes "Yoop!";
					next;
					mes "[Yoop]";
					mes "Yeap!!";
					next;
					mes "[Master Egnoloria]";
					mes "Give this to the human.";
					next;
					mes "[Master Egnoloria]";
					mes "Talk to the guy with the weird hair.";
					mes "He'll let you know what you should do.";
					set job_wl,2;
					setquest 11106;
					close;
				case 2:
					mes "[Master Egnoloria]";
					mes "Good.";
					mes "You are a human being so that's for you.";
					mes "kkk";
					set job_wl,1;
					close2;
					warp "splendide",200,100;
					end;
				}
			}
			mes "[Master]";
			mes "You're still quite far too low of a level to even consider this.";
			close2;
			warp "splendide",200,100;
			end;
		}
		mes "[Assistant]";
		mes "Huh!!! Human!?!";
		mes "How did you enter here?";
		mes "This is only connected with a special gate!";
		next;
		mes "[Assistant]";
		mes "I don't know how...";
		mes "But we should leave before my master spots you...!";
		next;
		mes "[???]";
		mes "What's that noise out there?";
		mes "I warned them to be quiet while I'm meditating.";
		next;
		mes "[Assistant]";
		mes "Huh!?!";
		mes "Master...";
		mes "It's nothing...";
		next;
		mes "[???]";
		mes "Oh~ there's a human being in front of me.";
		next;
		mes "[Assistant]";
		mes "Oh this thing?";
		mes "I was just leading it out.";
		next;
		mes "[Master]";
		mes "Yoop!!!";
		next;
		mes "[Yoop]";
		mes "Yeap...!!";
		next;
		mes "[Master]";
		mes "There's the warp portal beyond you... Is it an illusion?";
		next;
		mes "[Yoop]";
		mes "Sorry!!!";
		mes "It's my mistake...";
		next;
		mes "[Master]";
		mes "Fool...";
		mes "I'll deal with you after you send the human away.";
		next;
		mes "[Master]";
		mes "MushSartas Ir Cyamar";
		mes "UdenLo";
		close2;
		warp "splendide",200,100;
		end;
	}
	if (job_wl == 1){
		mes "[Assistant]";
		mes "......";
		mes "If you don't have anything to say to me, would you just leave?";
		next;
		switch(select("Leave:Stay")){
		case 1:
			mes "[Assistant]";
			mes "Then be careful!";
			close2;
			warp "splendide",200,100;
			end;
		case 2:
			mes "[Assistant]";
			mes "......";
			close;
		}
	}
	if (job_wl == 2){
		mes "[Assistant]";
		mes "......";
		mes "I don't have a pony-tail...";
		next;
		switch(select("Leave:Cancel.")){
		case 1:
			mes "[Assistant]";
			mes "Then be careful.";
			close2;
			warp "splendide",200,100;
			end;
		case 2:
			mes "[Assistant]";
			mes "......";
			close;
		}
	}
	mes "[Assistant]";
	mes "Please be quiet while my master is meditating.";
	next;
	switch(select("Leave:Cancel.")){
	case 1:
		mes "[Assistant]";
		mes "Then be careful.";
		close2;
		warp "splendide",200,100;
		end;
	case 2:
		mes "[Assistant]";
		mes "......";
		close;
	}
}

spl_in02,80,108,5	script	Guild Master#Warlock	465,{

	if (job_wl < 1){
		if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
			mes "[Assistant]";
			mes "Huh!!! Human!?!";
			mes "How did you enter here?";
			mes "This is only connected with a special gate!";
			next;
			mes "[Assistant]";
			mes "I don't know how...";
			mes "But we should leave before my master spots you...!";
			next;
			mes "[???]";
			mes "What's that noise out there?";
			mes "I warned them to be quiet while I'm meditating.";
			next;
			mes "[Assistant]";
			mes "Huh!?!";
			mes "Master...";
			mes "It's nothing...";
			next;
			mes "[Master]";
			mes "Oh~ there's a human being in front of me.";
			next;
			mes "[Assistant]";
			mes "Oh this thing?";
			mes "I was just leading it out.";
			next;
			mes "[Master]";
			mes "Yoop!!!";
			next;
			mes "[Yoop]";
			mes "Yeap...!!";
			next;
			mes "[Master]";
			mes "There's the warp portal beyond you... Is it an illusion?";
			next;
			mes "[Yoop]";
			mes "Sorry!!!";
			mes "It's my mistake...";
			next;
			mes "[Master]";
			mes "Fool...";
			mes "I'll deal with you after you send the human away.";
			next;
			mes "[Master]";
			mes "MushSartas Ir Cyamar";
			mes "UdenLo";
			next;
			mes " - The fairy with the green hair chants a spell. - ";
			mes " - I feel like something special surrounds me. - ";
			specialeffect2 EF_DISPELL;
			next;
			mes "[Master]";
			mes "Oh, that's interesting.";
			mes "How dare you resist me human?";
			next;
			if (BaseLevel > 98){
				mes "[Master]";
				mes "Oh, that's interesting.";
				mes "How dare you resist me human?";
				next;
				menu "I'm not sure. Who are you?",-;
				mes "[Master]";
				mes "I am the leader of the ^000077Warlock^000000s.";
				mes "'^000077Sila Egnoloria^000000'";
				mes "If you are a Wizard, it would be good of you to memorize my name.";
				next;
				menu "What is a ^000077Warlock^000000?",-;
				mes "[Master Egnoloria]";
				mes "Oh...are you interested?";
				next;
				mes "[Master Egnoloria]";
				mes "A ^000077Warlock^000000 is someone who uses the magic of the giants of Jotunheim.";
				mes "It can't be defined in any other words.";
				next;
				mes "[Master Egnoloria]";
				mes "Only the strong magic can explain it.";
				mes "kkk";
				next;
				menu "Could I become Warlock?",-;
				mes "[Master Egnoloria]";
				mes "You?";
				mes "You wanna become a Warlock?";
				mes "Hahaha";
				next;
				mes "[Master Egnoloria]";
				mes "You're so interesting.";
				mes "It would be difficult for a human to become a Warlock.";
				mes "The strong power would gnaw at your weak body.";
				next;
				mes "[Master Egnoloria]";
				mes "If you dare to face death, you can try to become one.";
				next;
				switch(select("What do I need to do?:Cancel.")){
				case 1:
					mes "[Master Egnoloria]";
					mes "Are you serious?";
					mes "You hunger for power don't you human.";
					next;
					mes "[Master Egnoloria]";
					mes "The strong desire to be more powerful makes your soul more beautiful.";
					next;
					mes "[Master Egnoloria]";
					mes "But, I need to check that you're qualified.";
					next;
					mes "[Master Egnoloria]";
					mes "Yoop!";
					next;
					mes "[Yoop]";
					mes "Yeap!!";
					next;
					mes "[Master Egnoloria]";
					mes "Give this to the human.";
					next;
					mes "[Master Egnoloria]";
					mes "Talk to the guy with the weird hair.";
					mes "He'll let you know what you should do.";
					set job_wl,2;
					setquest 11106;
					close;
				case 2:
					mes "[Master Egnoloria]";
					mes "Good.";
					mes "You are a human being so that's for you.";
					mes "kkk";
					set job_wl,1;
					close2;
					warp "splendide",200,100;
					end;
				}
			}
			mes "[Master]";
			mes "You're still quite far too low of a level to even consider this.";
			close2;
			warp "splendide",200,100;
			end;
		}
		mes "[Assistant]";
		mes "Huh!!! Human!?!";
		mes "How did you enter here?";
		mes "This is only connected with a special gate!";
		next;
		mes "[Assistant]";
		mes "I don't know how...";
		mes "But we should leave before my master spots you...!";
		next;
		mes "[???]";
		mes "What's that noise out there?";
		mes "I warned them to be quiet while I'm meditating.";
		next;
		mes "[Assistant]";
		mes "Huh!?!";
		mes "Master...";
		mes "It's nothing...";
		next;
		mes "[Master]";
		mes "Oh~ there's a human being in front of me.";
		next;
		mes "[Assistant]";
		mes "Oh this thing?";
		mes "I was just leading it out.";
		next;
		mes "[Master]";
		mes "Yoop!!!";
		next;
		mes "[Yoop]";
		mes "Yeap...!!";
		next;
		mes "[Master]";
		mes "There's the warp portal beyond you... Is it an illusion?";
		next;
		mes "[Yoop]";
		mes "Sorry!!!";
		mes "It's my mistake...";
		next;
		mes "[Master]";
		mes "Fool...";
		mes "I'll deal with you after you send the human away.";
		next;
		mes "[Master]";
		mes "MushSartas Ir Cyamar";
		mes "UdenLo";
		close2;
		warp "splendide",200,100;
		end;
	}
	if (job_wl == 1){
		mes "[Master Egnoloria]";
		mes "Do you have something to ask me?";
		next;
		switch(select("How can I be a Warlock?:Cancel.")){
		case 1:
			mes "[Master Egnoloria]";
			mes "Are you serious?";
			mes "You hunger for power don't you human.";
			next;
			mes "[Master Egnoloria]";
			mes "The strong desire to be more powerful makes your soul more beautiful.";
			next;
			mes "[Master Egnoloria]";
			mes "But, I need to check that you're qualified.";
			next;
			mes "[Master Egnoloria]";
			mes "Yoop!";
			next;
			mes "[Yoop]";
			mes "Yeap!!";
			next;
			mes "[Master Egnoloria]";
			mes "Give this to the human.";
			next;
			mes "[Master Egnoloria]";
			mes "Talk to the guy with the weird hair.";
			mes "He'll let you know what you should do.";
			set job_wl,2;
			setquest 11106;
			close;
		case 2:
			mes "[Master Egnoloria]";
			mes "Good.";
			mes "You are a human being so that's for you.";
			mes "kkk";
			close2;
			warp "splendide",200,100;
			end;
		}
	}
	if (job_wl == 2){
		mes "[Master Egnoloria]";
		mes "I'm meditating, I said talk to Yoop ok.";
		mes "Yoop has a funny pony-tail.";
		mes "And don't disturb me.";
		close;
	}
	if (job_wl == 3 || job_wl == 4){
		mes "[Master Egnoloria]";
		mes "......";
		next;
		mes "[Assistant]";
		mes "Master is meditating.";
		mes "Be quiet.";
		close;
	}
	if (job_wl == 5){
		mes "[Master Egnoloria]";
		mes "I've heard from Yoop that a very useful stone can be created.";
		mes "Kkk.";
		next;
		mes "[Master Egnoloria]";
		mes "It can be used to make magical jewelry that can cast powerful magic.";
		next;
		mes "[Master Egnoloria]";
		mes "Yoop.";
		next;
		mes "[Yoop]";
		mes "Yeap, Master!";
		next;
		mes "[Master Egnoloria]";
		mes "Please take him to the magical room.";
		next;
		mes "[Yoop]";
		mes "Yup, Master.";
		mes "Please follow me.";
		emotion e_ic,"Assistant#Warlock2";
		set job_wl,6;
		changequest 11108,11109;
		close;
	}
	if ((job_wl > 5) && (job_wl < 9)){
		mes "[Master Egnoloria]";
		mes "......";
		next;
		mes "[Yoop]";
		mes "My master is meditating now, please follow me.";
		close;
	}
	if (job_wl == 9){
		if (BaseLevel == 99){
			if(checkweight(1201,1) == 0){
				mes "You've got too many items.";
				mes "Please come back after reducing the number of items you have.";
				close;
			}
				if (SkillPoint != 0) {
				mes "[Master Egnoloria]";
				//Custom Translation
				mes "Unless you like being your current job, you should use all your skill points.";
				close;
			}
			if (Class == Job_Baby_Wizard){
				mes "[Master Egnoloria]";
				mes "Beautiful light...";
				mes "Don't make me disappointed at you...";
				next;
				mes "[Master Egnoloria]";
				mes "You have become a member of the Warlocks.";
				mes "Be proud.";
				next;
				mes "[Master Egnoloria]";
				mes "This crystallized magical stone will keep you safe.";
				set job_wl,10;
				jobchange Job_Baby_Warlock;
				completequest 11112;
				getitem 5753,1; //Magic_Stone_Hat
				getitem 2795,1; //Green_Apple_Ring
				close;
			}
			if (Class == Job_Wizard){
				mes "[Master Egnoloria]";
				mes "Beautiful light...";
				mes "Don't make me disappointed at you...";
				next;
				mes "[Master Egnoloria]";
				mes "You have become a member of the Warlocks.";
				mes "Be proud.";
				next;
				mes "[Master Egnoloria]";
				mes "This crystallized magical stone will keep you safe.";
				set job_wl,10;
				jobchange Job_Warlock;
				completequest 11112;
				getitem 5753,1; //Magic_Stone_Hat
				getitem 2795,1; //Green_Apple_Ring
				close;
			}
			if(Class == Job_High_Wizard){
				if ((JobLevel > 49) && (JobLevel < 60)){
					mes "[Master Egnoloria]";
					mes "Beautiful light...";
					mes "Don't make me disappointed at you...";
					next;
					mes "[Master Egnoloria]";
					mes "You have become a member of the Warlocks.";
					mes "Be proud.";
					next;
					mes "[Master Egnoloria]";
					mes "This crystallized magical stone will keep you safe.";
					set job_wl,11;
					jobchange Job_Warlock_T;
					completequest 11112;
					getitem 5753,1; //Magic_Stone_Hat
					getitem 2795,1; //Green_Apple_Ring
					close;
				}else if ((JobLevel > 59) && (JobLevel < 70)){
					mes "[Master Egnoloria]";
					mes "Beautiful light...";
					mes "Don't make me disappointed at you...";
					next;
					mes "[Master Egnoloria]";
					mes "You have become a member of the Warlocks.";
					mes "Be proud.";
					next;
					mes "[Master Egnoloria]";
					mes "This crystallized magical stone will keep you safe.";
					set job_wl,12;
					jobchange Job_Warlock_T;
					completequest 11112;
					getitem 5753,1; //Magic_Stone_Hat
					getitem 2795,1; //Green_Apple_Ring
					close;
				}else if (JobLevel == 70){
					mes "[Master Egnoloria]";
					mes "Beautiful light...";
					mes "Don't make me disappointed at you...";
					next;
					mes "[Master Egnoloria]";
					mes "You have become a member of the Warlocks.";
					mes "Be proud.";
					next;
					mes "[Master Egnoloria]";
					mes "This crystallized magical stone will keep you safe.";
					set job_wl,13;
					jobchange Job_Warlock_T;
					completequest 11112;
					getitem 5753,1; //Magic_Stone_Hat
					getitem 2795,1; //Green_Apple_Ring
					close;
				}
			}
			mes "[Master Egnoloria]";
			//Custom Translation
			mes "Ah......?";
			close;
		}
		mes "[Master Egnoloria]";
		//Custom Translation
		mes "Ah......?";
		mes "How come you've made it this far...";
		close;
	}
	if (job_wl > 9){
		mes "[Master Egnoloria]";
		mes "How are you adjusting to the power of a Warlocks?";
		mes "If you get careless, you will be overthrown by your own power.";
		close;
	}
}

job3_war01,22,22,7	script	Yoop#WRR	439,{

	mes "[Yoop]";
	mes "If you ask Ebein to be sent to the magical room, he would send you there.";
	mes "wait in the queue to enter the Chamber of Magic.";
	close;
}

job3_war01,29,25,0	script	Ebein#WRR	437,{

	mes "[Ebein]";
	mes "Would you like to take a test?";
	mes "If you stand by in the waiting room, you'll be able to go into the Chamber of Magic.";
	next;
	mes "[Ebein]";
	mes "If there're others inside the room, you just need to wait for a while.";
	next;
	switch(select("Go to the waiting room.:Go outside.")){
	case 1:
		mes "[Ebein]";
		mes "Then please enter the room yourself.";
		mes "Make sure you have enough potions to survive the test as the monsters are very powerful in the Chamber.";
		close;
	case 2:
		mes "[Ebein]";
		mes "......";
		mes "Then I will send you outside.";
		mes "Bye...";
		close2;
		warp "spl_in02",79,102;
		end;
	}
end;

}

job3_war01,29,25,5	script	The chamber of magic	437,{
	end;
	
OnInit:
	disablenpc "The chamber of magic";
	waitingroom "The chamber of magic",20,"The chamber of magic::OnStartArena",1;
	enablewaitingroomevent;
	end;

OnStartArena:
	warpwaitingpc "job3_war02",29,25;
	donpcevent "The chamber of magic#W::OnEnable";
	initnpctimer;
	disablewaitingroomevent;
	end;
	
OnTimer10000:
	if(getmapusers("job3_war02")==0)
	{
		donpcevent "The chamber of magic#W::OnResetNPC";
		donpcevent "The chamber of magic#W2::OnResetNPC";
		donpcevent "The chamber of magic#W3::OnResetNPC";
		donpcevent "Hollow Stone#W::OnResetNPC";
		stopnpctimer;
		enablewaitingroomevent;
		end;
	}
	initnpctimer;
end;

OnEnable:
	enablewaitingroomevent;
	end;

OnDisable:
	disablewaitingroomevent;
	end;
}

job3_war02,1,1,0	script	The chamber of magic#W	66,{
	end;

OnInit:
	disablenpc "The chamber of magic#W";
	end;

OnEnable:
	enablenpc "The chamber of magic#W";
	monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W::OnMyMobDead";
	monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W::OnMyMobDead";
	monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W::OnMyMobDead";
	monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W::OnMyMobDead";
	monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W::OnMyMobDead";
	monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W::OnMyMobDead";
	monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W::OnMyMobDead";
	monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W::OnMyMobDead";
	set .MyMobCount,8;
	initnpctimer;
	end;

OnReset:
	killmonster "job3_war02","The chamber of magic#W::OnMyMobDead";
	end;

OnDisable:
	disablenpc "The chamber of magic#W";
	end;

OnMyMobDead:
	set .MyMobCount,.MyMobCount-1;
	if(.MyMobCount < 1){
		stopnpctimer;
		mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
		donpcevent "The chamber of magic#W2::OnEnable";
	}
	end;

OnTimer3000:
	mapannounce "job3_war02","A Magical Power fragment has been created in the Magic Chamber Room.",bc_map;
	end;

OnTimer4000:
	mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map;
	end;

OnTimer5000:
	mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map;
	end;

OnTimer63000:
	mapannounce "job3_war02","There's 4 min left to stabilize the chamber....",bc_map;
	end;

OnTimer123000:
	mapannounce "job3_war02","There's 3 min left to stabilize the chamber....",bc_map;
	end;

OnTimer183000:
	mapannounce "job3_war02","There's 2 min left to stabilize the chamber....",bc_map;
	end;

OnTimer243000:
	mapannounce "job3_war02","There's 1 min left to stabilize the chamber....",bc_map;
	end;

OnTimer273000:
	mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map;
	end;

OnTimer283000:
	mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map;
	end;

OnTimer293000:
	mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map;
	end;

OnTimer303000:
	mapannounce "job3_war02", "The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
	donpcevent "The chamber of magic#W::OnReset";
	donpcevent "The chamber of magic#W2::OnReset";
	donpcevent "The chamber of magic#W3::OnReset";
	end;

OnTimer304000:
	mapwarp "job3_war02","spl_in02",79,102;
	end;

OnTimer305000:
	donpcevent "The chamber of magic#W::OnDisable";
	donpcevent "The chamber of magic#W2::OnDisable";
	donpcevent "The chamber of magic#W3::OnDisable";
	donpcevent "The chamber of magic::OnEnable";
	stopnpctimer;
	end;
	
OnResetNPC:
		donpcevent "The chamber of magic#W::OnReset";
		donpcevent "The chamber of magic#W2::OnReset";
		donpcevent "The chamber of magic#W3::OnReset";
		donpcevent "The chamber of magic#W::OnDisable";
		donpcevent "The chamber of magic#W2::OnDisable";
		donpcevent "The chamber of magic#W3::OnDisable";
		stopnpctimer "The chamber of magic#W";
end;
}

job3_war02,1,2,0	script	The chamber of magic#W2	66,{
	end;

OnInit:
	disablenpc "The chamber of magic#W2";
	end;

OnEnable:
	enablenpc "The chamber of magic#W2";
	monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W2::OnMyMobDead";
	monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W2::OnMyMobDead";
	monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W2::OnMyMobDead";
	monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W2::OnMyMobDead";
	monster "job3_war02",23,32,"Magic Monster",2047,1,"The chamber of magic#W2::OnMyMobDead";
	monster "job3_war02",23,21,"Magic Monster",2048,1,"The chamber of magic#W2::OnMyMobDead";
	monster "job3_war02",34,32,"Magic Monster",2049,1,"The chamber of magic#W2::OnMyMobDead";
	monster "job3_war02",34,21,"Magic Monster",2050,1,"The chamber of magic#W2::OnMyMobDead";
	set .MyMobCount,8;
	initnpctimer;
	end;

OnReset:
	killmonster "job3_war02","The chamber of magic#W2::OnMyMobDead";
	end;

OnDisable:
	disablenpc "The chamber of magic#W2";
	end;

OnMyMobDead:
	set .MyMobCount,.MyMobCount-1;
	if(.MyMobCount < 1){
		stopnpctimer;
		mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
		donpcevent "The chamber of magic#W3::OnEnable";
	}
	end;

OnTimer4000:
	mapannounce "job3_war02","Defend this room from monsters for 5 minutes.",bc_map;
	end;

OnTimer5000:
	mapannounce "job3_war02","Destroy all the monsters, and the Chamber will stabilize.",bc_map;
	end;

OnTimer63000:
	mapannounce "job3_war02","There's 4 min left to stabilize the chamber....",bc_map;
	end;

OnTimer123000:
	mapannounce "job3_war02","There's 3 min left to stabilize the chamber....",bc_map;
	end;

OnTimer183000:
	mapannounce "job3_war02","There's 2 min left to stabilize the chamber....",bc_map;
	end;

OnTimer243000:
	mapannounce "job3_war02","There's 1 min left to stabilize the chamber....",bc_map;
	end;

OnTimer273000:
	mapannounce "job3_war02","There's 30 seconds left to stabilize the chamber....",bc_map;
	end;

OnTimer283000:
	mapannounce "job3_war02","There's 20 seconds left to stabilize the chamber....",bc_map;
	end;

OnTimer293000:
	mapannounce "job3_war02","There's 10 seconds left to stabilize the chamber....",bc_map;
	end;

OnTimer303000:
	mapannounce "job3_war02","The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
	donpcevent "The chamber of magic#W::OnReset";
	donpcevent "The chamber of magic#W2::OnReset";
	donpcevent "The chamber of magic#W3::OnReset";
	end;

OnTimer304000:
	mapwarp "job3_war02", "spl_in02",79,102;
	end;

OnTimer305000:
	donpcevent "The chamber of magic#W::OnDisable";
	donpcevent "The chamber of magic#W2::OnDisable";
	donpcevent "The chamber of magic#W3::OnDisable";
	donpcevent "The chamber of magic::OnEnable";
	stopnpctimer;
	end;
	

OnResetNPC:
		donpcevent "The chamber of magic#W::OnReset";
		donpcevent "The chamber of magic#W2::OnReset";
		donpcevent "The chamber of magic#W3::OnReset";
		donpcevent "The chamber of magic#W::OnDisable";
		donpcevent "The chamber of magic#W2::OnDisable";
		donpcevent "The chamber of magic#W3::OnDisable";
		stopnpctimer "The chamber of magic#W2";
end;
	
}

job3_war02,1,3,0	script	The chamber of magic#W3	66,{
	end;

OnInit:
	disablenpc "The chamber of magic#W3";
	end;

OnEnable:
	enablenpc "The chamber of magic#W3";
	monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
	monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
	monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
	monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
	monster "job3_war02",23,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
	monster "job3_war02",23,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
	monster "job3_war02",34,32,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
	monster "job3_war02",34,21,"Magic Monster",1002,1,"The chamber of magic#W3::OnMyMobDead";
	set .MyMobCount,8;
	initnpctimer;
	end;

OnReset:
	killmonster "job3_war02","The chamber of magic#W3::OnMyMobDead";
	end;

OnDisable:
	disablenpc "The chamber of magic#W3";
	end;

OnMyMobDead:
	set .MyMobCount,.MyMobCount-1;
	if(.MyMobCount < 1){
		stopnpctimer;
		mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map;
		donpcevent "Hollow Stone#W::OnEnable";
	}
	end;

OnTimer4000:
	mapannounce "job3_war02", "Defend this room from monsters for 1 min.",bc_map;
	end;

OnTimer5000:
	mapannounce "job3_war02", "Destroy all the monsters, and the Chamber will stabilize.",bc_map;
	end;

OnTimer33000:
	mapannounce "job3_war02", "There's 30 seconds left to stabilize the chamber....",bc_map;
	end;

OnTimer43000:
	mapannounce "job3_war02", "There's 20 seconds left to stabilize the chamber....",bc_map;
	end;

OnTimer53000:
	mapannounce "job3_war02", "There's 10 seconds left to stabilize the chamber....",bc_map;
	end;

OnTimer58000:
	mapannounce "job3_war02", "There's 5 seconds left to stabilize the chamber....",bc_map;
	end;

OnTimer63000:
	mapannounce "job3_war02", "The magic stabilization has failed. The fragment has lost it's power.",bc_map; // custom translation.
	donpcevent "The chamber of magic#W::OnReset";
	donpcevent "The chamber of magic#W2::OnReset";
	donpcevent "The chamber of magic#W3::OnReset";
	end;

OnTimer64000:
	mapwarp "job3_war02","spl_in02",79,102;
	end;

OnTimer65000:
	donpcevent "The chamber of magic#W::OnDisable";
	donpcevent "The chamber of magic#W2::OnDisable";
	donpcevent "The chamber of magic#W3::OnDisable";
	donpcevent "The chamber of magic::OnEnable";
	stopnpctimer;
	end;
	

OnResetNPC:
		donpcevent "The chamber of magic#W::OnReset";
		donpcevent "The chamber of magic#W2::OnReset";
		donpcevent "The chamber of magic#W3::OnReset";
		donpcevent "The chamber of magic#W::OnDisable";
		donpcevent "The chamber of magic#W2::OnDisable";
		donpcevent "The chamber of magic#W3::OnDisable";
		stopnpctimer "The chamber of magic#W3";
end;	
}

job3_war02,1,4,0	script	Hollow Stone#W	66,{
	end;

OnInit:
	disablenpc "Hollow Stone#W";
	end;

OnEnable:
	enablenpc "Hollow Stone#W";
	donpcevent "The chamber of magic#W::OnReset";
	donpcevent "The chamber of magic#W::OnDisable";
	donpcevent "The chamber of magic#W2::OnReset";
	donpcevent "The chamber of magic#W2::OnDisable";
	donpcevent "The chamber of magic#W3::OnReset";
	donpcevent "The chamber of magic#W3::OnDisable";
	monster "job3_war02",29,27,"Hollow Stone",2035,1,"Hollow Stone#W::OnMyMobDead";
	initnpctimer;
	end;

OnReset:
	killmonster "job3_war02","Hollow Stone#W::OnMyMobDead";
	end;

OnDisable:
	disablenpc "Hollow Stone#W";
	end;

OnMyMobDead:
	mapannounce "job3_war02","The Hollow Stone is Crystallized with enough magic power.",bc_map; // custom translation
	set job_wl,8;
	changequest 11110,11111;
	donpcevent "Hollow Stone#W::OnReset";
	donpcevent "Hollow Stone#W::OnDisable";
	stopnpctimer;
	donpcevent "Ebein#E::OnEnable";
	donpcevent "Ebein#E2::OnEnable";
	end;

OnTimer1000:
	mapannounce "job3_war02","The Hollow Stone needs to be crystallized with magic.",bc_map;
	end;

OnTimer2000:
	mapannounce "job3_war02","The Hollow Stone will absorb any magic thrown at it.",bc_map;
	end;

OnTimer3000:
	mapannounce "job3_war02","You have 10 minutes to crystallize the Hollow Stone your magic.",bc_map;
	end;

OnTimer303000:
	mapannounce "job3_war02","There's 5 min left to crystallize the stone....",bc_map;
	end;

OnTimer363000:
	mapannounce "job3_war02","There's 4 min left to crystallize the stone....",bc_map;
	end;

OnTimer423000:
	mapannounce "job3_war02","There's 3 min left to crystallize the stone....",bc_map;
	end;

OnTimer483000:
	mapannounce "job3_war02","There's 2 min left to crystallize the stone....",bc_map;
	end;

OnTimer543000:
	mapannounce "job3_war02","There's 1 min left to crystallize the stone....",bc_map;
	end;

OnTimer573000:
	mapannounce "job3_war02","There's 30 seconds left to crystallize the stone....",bc_map;
	end;

OnTimer583000:

	mapannounce "job3_war02","There's 20 seconds left to crystallize the stone....",bc_map;
	end;

OnTimer593000:
	mapannounce "job3_war02","There's 10 seconds left to crystallize the stone....",bc_map;
	end;


OnTimer603000:
	mapannounce "job3_war02","The Hollow Stone Crystalization has failed.",bc_map;
	donpcevent "Hollow Stone#W::OnReset";
	end;

OnTimer605000:
	mapwarp "job3_war02","spl_in02",79,102;
	end;

OnTimer607000:
	donpcevent "Hollow Stone#W::OnDisable";
	stopnpctimer;
	donpcevent "The chamber of magic::OnEnable";
	end;
	
OnResetNPC:
	donpcevent "Hollow Stone#W::OnReset";
	donpcevent "Hollow Stone#W::OnDisable";
	stopnpctimer "Hollow Stone#W";
end;
}

job3_war01,1,1,0	script	Ebein#E	66,{
	end;

OnInit:
	disablenpc "Ebein#E";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Ebein#E";
	end;

OnDisable:
	disablenpc "Ebein#E";
	end;

OnTimer2000:
	mapannounce "job3_war02","Congratulations! You've successfully made a magic crystal.",bc_map; //Custom translation
	end;

OnTimer3000:
	mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map;
	end;

OnTimer6000:
	donpcevent "Ebein#E::OnDisable";
	stopnpctimer;
	donpcevent "The chamber of magic::OnEnable";
	end;
	
}

job3_war02,1,1,0	script	Ebein#E2	66,{
	end;

OnInit:
	disablenpc "Ebein#E2";
	end;

OnEnable:
	initnpctimer;
	enablenpc "Ebein#E2";
	end;

OnDisable:
	disablenpc "Ebein#E2";
	end;

OnTimer3000:
	mapannounce "job3_war02","Congratulations! You've successfully made a magic crystal.",bc_map; //Custom translation
	end;

OnTimer5000:
	mapannounce "job3_war02","The Magic Chamber is starting to fill with magic power.",bc_map;
	mapwarp "job3_war02","spl_in02",79,102;
	end;

OnTimer6000:
	donpcevent "Ebein#E2::OnDisable";
	stopnpctimer;
	end;
}

/*
job3_war01,1,2,0	script	???	66,{
	switch(select("?????:?????:??????:??????:??????:??????:??")) {
	case 1:
		mes "??????";
		donpcevent "??? ?::OnEnable";
		close;
	case 2:
		mes "??????";
		donpcevent "??? ?::OnDisable";
		close;
	case 3:
		mes "??? ? ???";
		donpcevent "??? ?#?????::OnEnable";
		close;
	case 4:
		mes "??? ? ???";
		donpcevent "??? ?#?????::OnReset";
		donpcevent "??? ?#?????::OnDisable";
		donpcevent "??? ?#?????2::OnReset";
		donpcevent "??? ?#?????2::OnDisable";
		donpcevent "??? ?#?????3::OnReset";
		donpcevent "??? ?#?????3::OnDisable";
		close;
	case 5:
		mes "??? ? ???";
		donpcevent "??? ?#?????::OnEnable";
		close;
	case 6:
		mes "??? ? ???";
		donpcevent "??? ?#?????::OnReset";
		donpcevent "??? ?#?????::OnDisable";
		close;
	case 7:
		close;
	}
}
*/