//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Kisuka
//= Copyright (C) Samuray22
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Silent
//= Copyright (C) Vicious
//= Copyright (C) Zephiris
//= Copyright (C) Yor
//= Copyright (C) Lupus
//= Copyright (C) Celest
//= Copyright (C) Dino9021
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Monk Job Quest
//================= Description ===========================================
//= Job quest for Monk classes
//================= Current Version =======================================
//= 2.5
//=========================================================================
prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{
if (Upper == 1) {
mes "[Tohobu]";
mes "Hmm? What business do you have here?";
mes "If you wish to enter this sacred area,";
mes "you must give me your name and job level!";
next;
mes "[Tohobu]";
mes "....Eh?";
mes "Oh!^FF0000gosh^000000! I am sorry, I think I misunderstood you from someone I know.";
next;
mes "[Tohobu]";
mes ".......";
mes "........";
next;
mes "[Tohobu]";
mes "It is odd...I never misunderstand people...oh, well. Have a good day.";
close;
}
if (BaseJob == Job_Acolyte && MONK_Q == 0) {
mes "[Tohobu]";
mes "Hmm? What business do you have here?";
mes "If you wish to enter this sacred area,";
mes "you must give me your name and job level!";
next;
mes "[Tohobu]";
mes "Now, please tell me your name and job level.";
next;
if (select("Ignore him.", "Tell him.") == 1) {
mes "[Tohobu]";
mes "To ignore another is disrespectful, get out!";
close2;
warp "prt_fild03",357,256;
end;
}
mes "[Tohobu]";
mes "Hmm... " + strcharinfo(PC_NAME) + " is your name?";
mes "...did I say it right?";
mes "Okay, and your job level is " + JobLevel + " correct?";
next;
mes "[Tohobu]";
mes "Very well... why have you come here";
mes "" + strcharinfo(PC_NAME) + "?";
next;
switch(select("To visit and learn about monks.", "I wish to become a monk...", "I'm tired and need to rest...")) {
case 1:
mes "[Tohobu]";
mes "I see...";
mes "We monks live our lives for spiritual enlightenment.";
mes "We improve our bodies as well as our minds to reach true inner peace.";
mes "May you find your inner peace as well.";
MONK_Q = 1;
close;
case 2:
if (BaseJob == Job_Acolyte && JobLevel > 39) {
mes "[Tohobu]";
mes "Hmm you seem as though you have been training for this...";
mes "That is good. Go see our sensei Moohae. Speak with him.";
mes "He will help you start your training.";
MONK_Q = 2;
setquest 3016;
close;
}
else if (BaseJob == Job_Acolyte && JobLevel < 40) {
mes "[Tohobu]";
mes "Hmm, you do not seem ready to become a monk.";
mes "To become a monk you must be,";
mes "at least a job level 40 Acolyte.";
mes "If not, you are not yet ready to become a monk.";
next;
mes "[Tohobu]";
mes "Come back to me when you have trained more";
mes "and I will let you know if you are ready.";
next;
mes "[Tohobu]";
mes "I hope that you will soon join us on our";
mes "path of inner peace and enlightenment.";
mes "I'll be waiting here for you.";
MONK_Q = 1;
close;
}
else {
mes "[Tohobu]";
mes "Hahahha that was a good joke!";
close;
}
case 3:
mes "[Tohobu]";
mes "Yes, we all need to take a rest once in a while...";
mes "It is a good idea not to stress your self.";
mes "Come in and make yourself comfortable.";
mes "Rest as long as you need to.";
next;
mes "[Tohobu]";
mes "I hope that you become energized";
mes "when observing our brothers in their";
mes "pursuit of spiritual enlightenment.";
mes "I hope you reach it too.";
MONK_Q = 1;
close;
}
}
else {
if (MONK_Q == 1 && BaseJob == Job_Acolyte) {
mes "[Tohobu]";
mes "What do you think? Did your visit reveal anything to your spirit?";
next;
switch(select("No...", "I wish to become a monk.", "I need to rest...")) {
case 1:
mes "[Tohobu]";
mes "I see, there is no shame in that.";
mes "I hope that your experience here with";
mes "our brothers has helped you become one";
mes "step closer to true enlightenment.";
MONK_Q = 1;
close;
case 2:
if (BaseJob == Job_Acolyte && JobLevel > 39) {
mes "[Tohobu]";
mes "Hmm you seem as though you have been training for this...";
mes "That is good. Go see our sensei Moohae. Speak with him.";
mes "He will help you start your training.";
MONK_Q = 2;
setquest 3016;
close;
}
else if (BaseJob == Job_Acolyte && JobLevel < 40) {
mes "[Tohobu]";
mes "Hmm, you do not seem ready to become a monk.";
mes "To become a monk you must be,";
mes "at least a job level 40 Acolyte.";
mes "If not, you are not yet ready to become a monk.";
next;
mes "[Tohobu]";
mes "Come back to me when you have trained more on your own";
mes "and I will let you know if you are ready.";
next;
mes "[Tohobu]";
mes "I hope that you will soon join us in our";
mes "path to inner peace and enlightenment.";
mes "I'll be waiting here for you.";
MONK_Q = 1;
close;
}
else {
mes "[Tohobu]";
mes "Hahahha that was a good joke!";
close;
}
case 3:
mes "[Tohobu]";
mes "Yes, we all need to take a rest once in a while...";
mes "It is a good idea not to stress your self.";
mes "Come in and make yourself comfortable.";
mes "Rest as long as you need to.";
next;
mes "[Tohobu]";
mes "I hope that you become energized";
mes "when observing our brothers in their";
mes "pursuit of spiritual enlightenment.";
mes "I hope you reach it too.";
MONK_Q = 1;
close;
}
}
if (MONK_Q == 0) {
mes "[Tohobu]";
mes "Hmm? What business do you have here?";
mes "If you wish to enter this sacred area,";
mes "You must give me your name, job level, and level!";
next;
mes "[Tohobu]";
mes "Now, please tell me your name as well as your job level!";
next;
if (select("Ignore.", "Tell him.") == 1) {
mes "[Tohobu]";
mes "To ignore another is disrespectful, get out!";
close2;
warp "prt_fild03",357,256;
end;
}
mes "[Tohobu]";
mes "Hmm... " + strcharinfo(PC_NAME) + " is your name?";
mes "...did I say it right?";
mes "Okay, and your job level is " + JobLevel + " correct?";
next;
mes "[Tohobu]";
mes "Okay, Now, why have you come here";
mes "" + strcharinfo(PC_NAME) + "?";
next;
switch(select("To visit and learn about monks.", "I wish to become a monk...", "I'm tired and need to rest...")) {
case 1:
mes "[Tohobu]";
mes "I see...";
mes "We monks live our lives for God and spiritual enlightenment.";
mes "We improve our bodies as well as our minds to reach true inner peace.";
mes "May you find your inner peace as well.";
MONK_Q = 1;
close;
case 2:
if (BaseJob == Job_Acolyte && JobLevel > 39) {
mes "[Tohobu]";
mes "Hmm you seem as though you have been training for this...";
mes "That is good. Go see our sensei Moohae, speak with him";
mes "and he will help you start new training.";
MONK_Q = 2;
setquest 3016;
close;
}
else if (BaseJob == Job_Acolyte && JobLevel < 40) {
mes "[Tohobu]";
mes "Hmm, you do not seem ready to become a monk.";
mes "To become a monk you must be,";
mes "at least a job level 40 Acolyte.";
mes "If not, you are not yet ready to become a monk.";
next;
mes "[Tohobu]";
mes "Come back to me when you have trained more on your own";
mes "and I will let you know if you are ready.";
next;
mes "[Tohobu]";
mes "I hope that you will soon join us in our";
mes "path to inner peace and enlightenment.";
mes "I'll be waiting here for you.";
MONK_Q = 1;
close;
}
else {
mes "[Tohobu]";
mes "Hahahha that was a good joke!";
close;
}
case 3:
mes "[Tohobu]";
mes "Yes, we all need to take a rest once in a while...";
mes "It is a good idea not to stress your self.";
mes "Come in and make yourself comfortable.";
mes "Rest as long as you need to.";
next;
mes "[Tohobu]";
mes "I hope that you become energized";
mes "when observing our brothers in their";
mes "pursuit of spiritual enlightenment.";
mes "I hope you reach it too.";
MONK_Q = 1;
close;
}
}
else if (MONK_Q == 1) {
mes "[Tohobu]";
mes "Listen carefully on your journey.";
mes "There is much to learn.";
close;
}
else if (BaseJob == Job_Acolyte && MONK_Q == 2) {
mes "[Tohobu]";
mes "Hmm... would you like to meet sensei Moohae?";
mes "He is in the south east area in 'The Hall of Monks'.";
close;
}
else if (BaseJob == Job_Acolyte && MONK_Q > 2) {
mes "[Tohobu]";
mes "I hope you do well in your training and I look forward to seeing you again.";
close;
}
else {
mes "[Tohobu]";
mes "Welcome to the central chamber of our Church.";
mes "Please, try not to disturb the other monks.";
mes "Even if you are a monk yourself.";
close;
}
}
OnTouch:
if (MONK_Q == 0) {
mes "[Tohobu]";
mes "How dare you set foot in";
mes "this holy building! ! !";
mes "Where is your respect?!";
next;
mes "[Tohobu]";
mes "Leave this place ! ! !";
close;
}
if (MONK_Q == 1) {
mes "[Tohobu]";
mes "Hmmm... come in.";
mes "You may learn something...";
close;
}
if (BaseJob == Job_Acolyte && MONK_Q == 2) {
mes "[Tohobu]";
mes "Hmm.....you wish to see our sensei Moohae?";
mes "He is in the south east section of this building.";
close;
}
if (BaseJob == Job_Acolyte && MONK_Q > 2) {
mes "[Tohobu]";
mes "I look forward to seeing you become a monk and joining us.";
close;
}
end;
}
monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{
mes "[Sensei Moohae]";
mes "Greetings, you seem to be on a pure path.";
mes "Come in, come in, what can I do for you today?";
next;
if (SkillPoint) {
mes "[Sensei Moohae]";
mes "If you have free skill points, you will lose them during a job change.";
mes "Make sure to use any skill points you have.";
close;
}
if (BaseJob == Job_Acolyte && MONK_Q == 2 && JobLevel > 39) {
mes "[Sensei Moohae]";
mes "I sense a fighting spirit, do you wish to become a monk? ";
next;
if (select("Yes.", "No.") == 2) {
mes "[Sensei Moohae]";
mes "My apologies... It has been some time since";
mes "I have sensed someone with your strength.";
mes "I hope you find your path young one.";
close;
}
mes "[Sensei Moohae]";
mes "There are still those who wish to follow the old ways.";
if (Sex == SEX_MALE)
mes "A strong young man. I am pleased of your will to join us.";
else
mes "Such a delicate flower. I am pleased to see your will to join us.";
next;
mes "[Sensei Moohae]";
mes "Oh, you are the new pupil that wishes to join us...";
mes "Well there are a few things that you should know prior to beginning your training.";
next;
mes "[Sensei Moohae]";
mes "We monks are on a path of inner peace and enlightenment.";
mes "We strive to bring such peace to all others with great care.";
next;
mes "[Sensei Moohae]";
mes "We monks achieve this from mental and physical training.";
mes "We search for enlightenment in our surroundings and in nature.";
next;
mes "[Sensei Moohae]";
mes "It is, of course, important to always keep our original faith in God.";
next;
mes "[Sensei Moohae]";
mes "This is not an easy life and the true test of becoming a monk is having the ability to endure all of which I said...";
mes "The life of a monk is not for everybody, only those strong enough can become a monk.";
next;
mes "[Sensei Moohae]";
mes "Now, that you understand all of this,";
mes "prepare yourself to train";
mes "your strength and spirit.";
next;
mes "[Sensei Moohae]";
mes "Let us start with a simple task.";
next;
switch(rand(1,7)) {
case 1: setarray .@items[0], 938,5, 1055,10, 511,20, 3; changequest 3016,3017; break;
case 2: setarray .@items[0], 942,20, 1002,5, 510,3, 4; changequest 3016,3018; break;
case 3: setarray .@items[0], 905,30, 909,5, 955,10, 5; changequest 3016,3019; break;
case 4: setarray .@items[0], 943,5, 935,20, 912,5, 6; changequest 3016,3020; break;
case 5: setarray .@items[0], 7053,5, 509,10, 508,10, 7; changequest 3016,3021; break;
case 6: setarray .@items[0], 913,10, 948,4, 7033,20, 8; changequest 3016,3022; break;
case 7: setarray .@items[0], 1027,5, 1025,20, 1042,10, 9; changequest 3016,3023; break;
}
mes "[Sensei Moohae]";
mes .@items[1]+" "+getitemname(.@items[0])+",";
mes .@items[3]+" "+getitemname(.@items[2])+",";
mes .@items[5]+" "+getitemname(.@items[4])+".";
mes "Find these items and return to me.";
MONK_Q = .@items[6];
next;
mes "[Sensei Moohae]";
switch (.@items[6]) {
case 3: mes "Why the face? This is a test of your abilities."; break;
case 4: mes "What's wrong? This is a test of your abilities."; break;
case 5: mes "You do understand don't you? This is a test of your abilities."; break;
case 6: mes "Don't look at me like that. This is a test of your abilities."; break;
case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break;
case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break;
case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break;
}
next;
mes "[Sensei Moohae]";
mes "If you are unable to return with these items, you are not yet ready to become a monk.";
mes "Be sure to collect all the items I listed.";
mes "May God be with you.";
close;
}
else if (MONK_Q == 3) {
mes "[Sensei Moohae]";
mes "You are back, did you bring what I asked?";
next;
if (countitem(Sticky_Mucus) > 4 && countitem(Earthworm_Peeling) > 9 && countitem(Green_Herb) > 19) {
mes "[Sensei Moohae]";
mes "Well done, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3017,3024;
delitem Sticky_Mucus,5;
delitem Earthworm_Peeling,10;
delitem Green_Herb,20;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
mes "Ah... go find elder Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "How can you think to be done?";
mes "You do not have what I asked for!";
mes "5 Sticky Mucus,";
mes "10 Earthworm Peeling,";
mes "20 Green Herb.";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 4) {
mes "[Sensei Moohae]";
mes "...eh?";
next;
if (countitem(Yoyo_Tail) > 19 && countitem(Iron_Ore) > 4 && countitem(Blue_Herb) > 2) {
mes "[Sensei Moohae]";
mes "Very good, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3018,3024;
delitem Yoyo_Tail,20;
delitem Iron_Ore,5;
delitem Blue_Herb,3;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
mes "Ah... go find elder Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "Why did you return?";
mes "You do not have what I asked for!";
mes "20 Yoyo Tail,";
mes "5 Iron Ore,";
mes "3 Blue Herb.";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 5) {
mes "[Sensei Moohae]";
mes "Hmm?";
next;
if (countitem(Stem) > 29 && countitem(Jellopy) > 4 && countitem(Worm_Peelings) > 9) {
mes "[Sensei Moohae]";
mes "See, that wasn't so bad you real found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3019,3024;
delitem Stem,30;
delitem Jellopy,5;
delitem Worm_Peelings,10;
next;
mes "[Sensei Moohae]";
mes "The next step will be given";
mes "to you by Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "How can you think to be done?";
mes "You do not have what I asked for!";
mes "30 Stem,";
mes "5 Jellopy";
mes "10 Worm Peelings";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 6) {
mes "[Sensei Moohae]";
mes "I have been waiting for you.";
next;
if (countitem(Solid_Shell) > 4 && countitem(Shell) > 19 && countitem(Zargon) > 4) {
mes "[Sensei Moohae]";
mes "Impressive, you really found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3020,3024;
delitem Solid_Shell,5;
delitem Shell,20;
delitem Zargon,5;
next;
mes "[Sensei Moohae]";
mes "Your next step will be with..";
mes "elder Touha. Go find him.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "How can you think to be done?";
mes "You do not have what I asked for!";
mes "5 Solid Shell,";
mes "20 Shell,";
mes "5 Zargon.";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 7) {
mes "[Sensei Moohae]";
mes "Hello again. Back so soon?";
next;
if (countitem(Cyfar) > 4 && countitem(White_Herb) > 9 && countitem(Yellow_Herb) > 9) {
mes "[Sensei Moohae]";
mes "Very nice, you found all the items.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3021,3024;
delitem Cyfar,5;
delitem White_Herb,10;
delitem Yellow_Herb,10;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
mes "Ah... go find elder Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "Where are the items...?";
mes "You do not have what I asked for!";
mes "5 Cyfar,";
mes "10 White Herb,";
mes "10 Yellow Herb.";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 8) {
mes "[Sensei Moohae]";
mes "Hmm?";
next;
if (countitem(Tooth_Of_Bat) > 9 && countitem(Bear's_Foot) > 4 && countitem(Poison_Spore) > 19) {
mes "[Sensei Moohae]";
mes "Excellent, all the items I asked for.";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3022,3024;
delitem Tooth_Of_Bat,10;
delitem Bear's_Foot,5;
delitem Poison_Spore,20;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
mes "Ah... go find elder Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "How can you think to be done?";
mes "You do not have what I asked for!";
mes "10 Tooth of Bat,";
mes "5 Bear's Foot skin";
mes "20 Poison Spore";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q == 9) {
mes "[Sensei Moohae]";
mes "Welcome back.";
next;
if (countitem(Porcupine_Spike) > 4 && countitem(Spiderweb) > 19 && countitem(Short_Leg) > 9) {
mes "[Sensei Moohae]";
mes "Wow, you found all the items!!";
mes "I will tell this to the elders.";
MONK_Q = 10;
changequest 3023,3024;
delitem Porcupine_Spike,5;
delitem Spiderweb,20;
delitem Short_Leg,10;
next;
mes "[Sensei Moohae]";
mes "Let's see who is to see you next..";
mes "Ah... go find elder Touha.";
mes "He is in the north west.";
close;
}
else {
mes "[Sensei Moohae]";
mes "How can you think to be done?";
mes "You do not have what I asked for!";
mes "5 Porcupine Quill,";
mes "20 Cobweb,";
mes "10 Bug Leg.";
mes "These are the items I require, go find them all.";
close;
}
}
else if (MONK_Q > 9 && MONK_Q < 14) {
mes "[Sensei Moohae]";
mes "I told you already.";
mes "Go find ^CC0000Touha^000000.";
mes "He is a little north west of here.";
close;
}
else if (MONK_Q > 13 && MONK_Q < 26) {
mes "[Sensei Moohae]";
mes "Oh, are you still in the process of training?";
mes "Hurry and finish!";
close;
}
else if (MONK_Q > 25 && MONK_Q < 27) {
mes "[Sensei Moohae]";
mes "I hear good things coming from your training.";
mes "Good luck and work hard. You will do great things as a monk.";
close;
}
else if (MONK_Q == 27 && BaseJob == Job_Acolyte) {
mes "[Sensei Moohae]";
mes ".......Hmmm.....";
mes "Go to Tomoon, get a special potion from him. It will look like a green potion, but it isn't. Bring it to me...";
close;
}
else if (MONK_Q == 28 && BaseJob == Job_Acolyte) {
if (countitem(Green_Potion) > 0) {
mes "[Sensei Moohae]";
mes "Do you still have the medicine you were supposed to bring?";
mes "You must drink that green potion to strengthen yourself for becoming a monk.";
}
else if (countitem(Green_Potion) == 0) {
mes "[Sensei Moohae]";
mes "Have you finished the task? Good, so you do have what it takes to become a monk.";
mes "You didn't throw away the precious potion did you?";
next;
mes "[Sensei Moohae]";
mes "The potion you drank earlier must be taking its effect by now.";
mes "Now that you drank the potion your training to become a monk will begin shortly...";
next;
mes "[Sensei Moohae]";
mes "But first, answer me these questions.";
mes "Do you dedicate the remainder of your life to the pursuit of purity?";
next;
if (select("Yes.", "No.") == 2) {
mes "[Sensei Moohae]";
mes "....with that kind of reply...";
mes "Have you not enough heart to become a monk?";
mes "Do you feel you have not suffered enough?";
next;
mes "[Sensei Moohae]";
mes "Think about it a little more and return!";
mes "We cannot accept a monk who is tainted with doubt...";
close;
}
mes "[Sensei Moohae]";
mes "Will you take advantage of the abilities gained through our training to use for personal benefit?";
next;
if (select("Yes.", "No.") == 1) {
mes "[Sensei Moohae]";
mes "...then we cannot accept you as a monk. We, monks do not practice for personal benefit.";
mes "We lead our lives honorably and as holy executioners to the damned.";
next;
mes "[Sensei Moohae]";
mes "Go back where you're from and reconsider what it means to be a monk...";
mes "How you stand before me now, you will never last as a monk and will be tainted by that which is evil...";
close;
}
mes "[Sensei Moohae]";
mes "Will you punishing those who are against";
mes "veritas and aequitas? ^CCCCCC(Truth and Justice)^000000";
next;
if (select("Yes.", "No.") == 2) {
mes "[Sensei Moohae]";
mes "Who do you think we, the monks are for!";
mes "Any creature that is against the will of such spawns from the dregs of the world!";
mes "They are not worthy to exist!";
next;
mes "[Sensei Moohae]";
mes "Return when you are ready to face and eliminate that which is evil.";
mes "Then you will know what you have to do next without my instructions.";
close;
}
mes "[Sensei Moohae]";
mes "Will you cooperate with others who have the same goal as yours and sacrifice yourself as a means to an end?";
next;
if (select("Yes.", "No.") == 2) {
mes "[Sensei Moohae]";
mes "Did you say no...? This is unacceptable...";
mes "If you can help your comrades by sacrificing yourself that is a true display of purity.";
next;
mes "[Sensei Moohae]";
mes "Go back and contemplate upon what it means to sacrifice yourself for those you care for.";
mes "Sacrificing yourself for others may seem easy, but it's the most difficult thing to do as a human being.";
close;
}
mes "[Sensei Moohae]";
mes "Will you assist your comrades by gathering monsters to follow you?";
next;
if (select("Yes.", "No.") == 1) {
mes "[Sensei Moohae]";
mes "That is not acceptable. Purposely taunting monsters to follow you can be very dangerous and harmful to others. This is not the way of a monk.";
mes "... that behavior is regarded as careless and is not tolerated.";
next;
mes "[Sensei Moohae]";
mes "Even though you may be nearly invincible when hardening your body that skill is meant to be used for emergency situation not to be used for such disrespectful use!";
next;
mes "[Sensei Moohae]";
mes "You might feel that's helping others, but it's not true.";
mes "Consider what it is you must do as a monk for others again.";
close;
}
mes "[Sensei Moohae]";
mes "Will you yell and shout the same things over and over again in towns or in fields?";
next;
if (select("Yes.", "No.") == 1) {
mes "[Sensei Moohae]";
mes "You are not allowed to do so. This doesn't apply only to monks but to everyone.";
mes "Nobody wants their peace disturbed!";
mes "Even if you mean well by it, it is disrespectful and not allowed.";
close;
}
mes "[Sensei Moohae]";
mes "Are you willing to die for others on your monk's path of being a holy executioner?";
next;
if (select("Yes.", "No.") == 2) {
mes "[Sensei Moohae]";
mes "You cannot become a monk with such an attitude!!!";
mes "If we can eliminate at least one more enemy of ours by sacrificing ourselves, that's what is expected of you as a holy executioner in whom we are trained to be.";
next;
mes "[Sensei Moohae]";
mes "If you are unwilling to sacrifice yourself for those you care about,";
mes "how can you expect to reach true enlightenment?";
mes "Ponder upon the real meaning of life and death!!";
close;
}
mes "Lastly, make your oath that you will keep these vows.";
next;
if (select(" I vow to keep these oaths.", "...eh...no...") == 2) {
mes "[Sensei Moohae]";
mes "..............";
next;
mes "[Sensei Moohae]";
mes "Then your training isn't completed.";
if (Sex == SEX_MALE)
mes "You will not be accepted as a monk my boy.";
else
mes "You will not be accepted as a monk little girl.";
next;
mes "[Sensei Moohae]";
mes "In light of this, your training will start again from the beginning....";
next;
mes "Calm down yourself... I reconsidered... perhaps you are simply not ready for the commitment yet.";
mes "Come back later when you're ready...";
next;
mes "[Sensei Moohae]";
if (Sex == SEX_MALE)
mes "I hope that you are able to realize what you are to become soon my boy...";
else
mes "I hope that you are able to realize what you are to become soon my girl...";
close;
}
mes "[Sensei Moohae]";
mes "Then your training is complete...";
mes "Please come closer.";
if (Sex == SEX_MALE)
mes "We welcome you brother, in our holy battle against evil!";
else
mes "We welcome you sister, in our holy battle against evil!";
next;
mes "[Sensei Moohae]";
if (Sex == SEX_MALE)
mes "My brother, your oath has been heard by all around us.";
else
mes "My sister, your oath has been heard by all around us.";
next;
mes "[Sensei Moohae]";
mes "I will now perform the ultimate techniques upon your body...";
next;
mes "[Sensei Moohae]";
mes "I will use these ancient techniques to amplify your strength through the use of pressure points on your body.";
next;
mes "[Sensei Moohae]";
mes "Close your eyes.........";
next;
mes "[Sensei Moohae]";
mes "And relax your body.......";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "^00CCCC- You breathe in deeply -^000000";
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "^CC0000- You feel fingers poking you all over your body with swiftness -^000000";
next;
mes "[Sensei Moohae]";
mes "Kiiii~~~Yahahhhhhhh!!!";
next;
mes "[Sensei Moohae]";
mes "Ooooohaaa!!!";
next;
mes "[Sensei Moohae]";
mes "Kiii~~~Yahahhhhhhh!!!";
next;
mes "[Sensei Moohae]";
mes "Haa~ Haa~ Haa~!!!!!";
next;
mes "[Sensei Moohae]";
mes ".... now open your eyes......";
next;
mes "[Sensei Moohae]";
mes "....and see life through the eyes of a monk.";
next;
.@jlevel = JobLevel;
completequest 3032;
callfunc "Job_Change",Job_Monk;
callfunc "F_ClearJobVar";
mes "[Sensei Moohae]";
mes "....You are a monk.";
next;
mes "[Sensei Moohae]";
mes "...heh.";
next;
mes "[Sensei Moohae]";
mes "Well...I guess I am too old to do that anymore...I was better when I was younger...";
next;
mes "[Sensei Moohae]";
mes "...anyways, you are a monk now.";
mes "Welcome!";
next;
mes "[Sensei Moohae]";
mes "I hope you will keep your vow..";
next;
mes "[Sensei Moohae]";
mes "continue your training on your path and practice harder.";
next;
mes "[Sensei Moohae]";
mes "Now...you may leave where the wind may take you.";
mes "Oh and I have a gift for you before you leave.";
if (.@jlevel == 50)
getitem Knuckle_Duster_,1;
else
getitem Waghnakh,1;
}
close;
}
else if (BaseJob == Job_Acolyte) {
mes "[Sensei Moohae]";
mes "You are...an acolyte..?";
mes "If you seek consultation, go to the Sanctuary in Prontera. This place is for Monks, not for you.";
mes "Unless you intend to become a monk....please leave.";
close;
}
else if (BaseJob == Job_Monk) {
mes "[Sensei Moohae]";
mes "How's your practice going?";
mes "I hope you are still training and keeping your vows.";
next;
mes "[Sensei Moohae]";
mes "We must always continue our training in life and stay true to our path.";
mes "Otherwise evil will come and taint our mind with impurities.";
next;
mes "[Sensei Moohae]";
mes "Don't forget your vows, stay on your path and";
mes "do not let any evil taint your pure heart.";
close;
}
else {
mes "[Sensei Moohae]";
mes "If you seek consultation, go to the Sanctuary in Prontera.";
mes "We do not have anything of interest to you here, please leave and do not disturb the other monks.";
close;
}
}
prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{
if (MONK_Q >= 10 && MONK_Q < 14) {
if (MONK_Q == 10) {
mes "[Touha]";
mes "What brings you to me.";
mes "Do you wish to share a conversation with me?";
next;
mes "[Touha]";
mes "Oh, I see. You're on the monk in training.";
mes "You already possess a similar spirit as a monk's.";
next;
mes "[Touha]";
mes "By the looks of you, it seems, you";
mes "have already visited Sensei Moohae. Good.";
next;
mes "[Touha]";
mes "Let me inform you about certain things you must know as a monk.";
mes "Then I will help you to strengthen your body so that you can bear your next training.";
next;
mes "[Touha]";
mes "Calm your mind.";
mes "Relax your body...are you ready?";
next;
if (select("Yes.", "No.") == 2) {
mes "[Touha]";
mes "Please come back when you're ready.";
close;
}
mes "[Touha]";
mes "Ok...then.";
next;
mes "[Touha]";
mes "Please repeat after me.";
next;
changequest 3024,3025;
}
else {
mes "[Touha]";
mes "Now, pay attention this time...";
next;
}
mes "[Touha]";
.@rand = rand(1,3);
if ((.@rand == 1) || (MONK_Q == 11)) {
MONK_Q = 11;
mes "I seek the path";
next;
mes "[Touha]";
mes "of enlightenment.";
next;
mes "[Touha]";
mes "We monks";
next;
mes "[Touha]";
mes "shall hold true";
next;
mes "[Touha]";
mes "to what we believe";
next;
mes "[Touha]";
mes "and will help protect others";
next;
mes "[Touha]";
mes "through the teachings";
next;
mes "[Touha]";
mes "we learn through our lives.";
next;
mes "[Touha]";
mes "In nomine Patris, et Filii";
next;
mes "[Touha]";
mes "et Spiritus Sancti.";
}
else if ((.@rand == 2) || (MONK_Q == 12)) {
MONK_Q = 12;
mes "I commit myself to";
next;
mes "[Touha]";
mes "veritas and aequitas.";
next;
mes "[Touha]";
mes "I will follow my path";
next;
mes "[Touha]";
mes "to enlightenment and purity.";
next;
mes "[Touha]";
mes "I will protect my";
next;
mes "[Touha]";
mes "brothers with my life.";
next;
mes "[Touha]";
mes "Evil shall never be";
next;
mes "[Touha]";
mes "victorious while I breathe.";
next;
mes "[Touha]";
mes "In nomine Patris, et Filii";
next;
mes "[Touha]";
mes "et Spiritus Sancti.";
}
else if ((.@rand == 3) || (MONK_Q == 13)) {
MONK_Q = 13;
mes "And shepherds we shall be,";
next;
mes "[Touha]";
mes "for thee my lord for thee.";
next;
mes "[Touha]";
mes "Power hath descended forth";
next;
mes "[Touha]";
mes "from the hand";
next;
mes "[Touha]";
mes "so our feet may swiftly carry";
next;
mes "[Touha]";
mes "out thy command. And we shall";
next;
mes "[Touha]";
mes "flow a river forth to thee and";
next;
mes "[Touha]";
mes "teeming with souls shall it ever be";
next;
mes "[Touha]";
mes "In nomine Patris, et Filii";
next;
mes "[Touha]";
mes "et Spiritus Sancti.";
}
next;
if (MONK_Q == 10) {
mes "[Touha]";
mes "Ok, that is all. Now repeat what I have spoken.";
mes "" + strcharinfo(PC_NAME) + ", your turn.";
next;
}
if (MONK_Q == 11) {
switch(select("shall hold true", "We monks", "and will help protect others", "through the teachings", "In nomine Patris, et Filii", "to what we believe", "I seek the path", "we learn through our lives.", "et Spiritus Sancti.", "of enlightenment.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "shall hold true";
break;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "We monks";
break;
case 3:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "and will help protect others";
break;
case 4:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "through the teachings";
break;
case 5:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "In nomine Patris, et Filii";
break;
case 6:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "to what we believe";
break;
case 7:
.@monk_t += 10;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I seek the path";
break;
case 8:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "we learn through our lives.";
break;
case 9:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "et Spiritus Sancti.";
break;
case 10:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "of enlightenment.";
break;
}
switch(select("We monks", "In nomine Patris, et Filii", "I seek the path", "shall hold true", "of enlightenment.", "and will help protect others", "we learn through our lives.", "through the teachings", "to what we believe", "et Spiritus Sancti.")) {
case 1: mes "We monks"; break;
case 2: mes "In nomine Patris, et Filii"; break;
case 3: mes "I seek the path"; break;
case 4: mes "shall hold true"; break;
case 5:
.@monk_t += 10;
mes "of enlightenment.";
break;
case 6: mes "and will help protect others"; break;
case 7: mes "we learn through our lives."; break;
case 8: mes "through the teachings"; break;
case 9: mes "to what we believe"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("to what we believe", "We monks", "I seek the path", "shall hold true", "of enlightenment.", "we learn through our lives.", "In nomine Patris, et Filii", "and will help protect others", "through the teachings", "et Spiritus Sancti.")) {
case 1: mes "to what we believe"; break;
case 2:
.@monk_t += 10;
mes "We monks";
break;
case 3: mes "I seek the path"; break;
case 4: mes "shall hold true"; break;
case 5: mes "of enlightenment."; break;
case 6: mes "we learn through our lives."; break;
case 7: mes "In nomine Patris, et Filii"; break;
case 8: mes "and will help protect others"; break;
case 9: mes "through the teachings"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("shall hold true", "I seek the path", "We monks", "In nomine Patris, et Filii", "of enlightenment.", "et Spiritus Sancti.", "to what we believe", "we learn through our lives.", "and will help protect others", "through the teachings")) {
case 1:
.@monk_t += 10;
mes "shall hold true";
break;
case 2: mes "I seek the path"; break;
case 3: mes "We monks";
break;
case 4: mes "In nomine Patris, et Filii"; break;
case 5: mes "of enlightenment."; break;
case 6: mes "et Spiritus Sancti."; break;
case 7: mes "to what we believe"; break;
case 8: mes "we learn through our lives."; break;
case 9: mes "and will help protect others"; break;
case 10: mes "through the teachings"; break;
}
switch(select("of enlightenment.", "I seek the path", "We monks", "shall hold true", "and will help protect others", "through the teachings", "we learn through our lives.", "In nomine Patris, et Filii", "to what we believe", "et Spiritus Sancti.")) {
case 1: mes "of enlightenment."; break;
case 2: mes "I seek the path"; break;
case 3: mes "We monks"; break;
case 4: mes "shall hold true"; break;
case 5: mes "and will help protect others"; break;
case 6: mes "through the teachings"; break;
case 7: mes "we learn through our lives."; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9:
.@monk_t += 10;
mes "to what we believe";
break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("I seek the path", "through the teachings", "and will help protect others", "of enlightenment.", "shall hold true", "et Spiritus Sancti.", "In nomine Patris, et Filii", "to what we believe", "We monks", "we learn through our lives.")) {
case 1: mes "I seek the path"; break;
case 2: mes "through the teachings"; break;
case 3:
.@monk_t += 10;
mes "and will help protect others";
break;
case 4: mes "of enlightenment."; break;
case 5: mes "shall hold true"; break;
case 6: mes "et Spiritus Sancti."; break;
case 7: mes "In nomine Patris, et Filii"; break;
case 8: mes "to what we believe"; break;
case 9: mes "We monks"; break;
case 10: mes "we learn through our lives."; break;
}
switch(select("we learn through our lives.", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I seek the path", "of enlightenment.", "to what we believe", "We monks", "shall hold true", "and will help protect others", "through the teachings")) {
case 1: mes "we learn through our lives."; break;
case 2: mes "In nomine Patris, et Filii"; break;
case 3: mes "et Spiritus Sancti."; break;
case 4: mes "I seek the path"; break;
case 5: mes "of enlightenment."; break;
case 6: mes "to what we believe"; break;
case 7: mes "We monks"; break;
case 8: mes "shall hold true"; break;
case 9: mes "and will help protect others"; break;
case 10:
.@monk_t += 10;
mes "through the teachings";
break;
}
switch(select("we learn through our lives.", "In nomine Patris, et Filii", "through the teachings", "I seek the path", "We monks", "shall hold true", "to what we believe", "and will help protect others", "of enlightenment.", "et Spiritus Sancti.")) {
case 1:
.@monk_t += 10;
mes "we learn through our lives.";
break;
case 2: mes "In nomine Patris, et Filii"; break;
case 3: mes "through the teachings"; break;
case 4: mes "I seek the path"; break;
case 5: mes "We monks"; break;
case 6: mes "shall hold true"; break;
case 7: mes "to what we believe"; break;
case 8: mes "and will help protect others"; break;
case 9: mes "of enlightenment."; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("I seek the path", "of enlightenment.", "We monks", "shall hold true", "to what we believe", "et Spiritus Sancti.", "and will help protect others", "through the teachings", "we learn through our lives.", "In nomine Patris, et Filii")) {
case 1: mes "I seek the path"; break;
case 2: mes "of enlightenment."; break;
case 3: mes "We monks"; break;
case 4: mes "shall hold true"; break;
case 5: mes "to what we believe"; break;
case 6: mes "et Spiritus Sancti."; break;
case 7: mes "and will help protect others"; break;
case 8: mes "through the teachings"; break;
case 9: mes "we learn through our lives."; break;
case 10:
.@monk_t += 10;
mes "In nomine Patris, et Filii";
break;
}
switch(select("I seek the path", "of enlightenment.", "We monks", "shall hold true", "to what we believe", "and will help protect others", "through the teachings", "we learn through our lives.", "In nomine Patris, et Filii", "et Spiritus Sancti.")) {
case 1: mes "I seek the path"; break;
case 2: mes "of enlightenment."; break;
case 3: mes "We monks"; break;
case 4: mes "shall hold true"; break;
case 5: mes "to what we believe"; break;
case 6: mes "and will help protect others"; break;
case 7: mes "through the teachings"; break;
case 8: mes "we learn through our lives."; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10:
.@monk_t += 10;
mes "et Spiritus Sancti.";
break;
}
}
else if (MONK_Q == 12) {
switch(select("I will follow my path", "veritas and aequitas.", "to enlightenment and purity.", "I commit myself to", "I will protect my", "victorious while I breathe.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will follow my path";
break;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "veritas and aequitas.";
break;
case 3:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "to enlightenment and purity.";
break;
case 4:
mes "[" + strcharinfo(PC_NAME) + "]";
.@monk_t += 10;
mes "I commit myself to";
break;
case 5:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will protect my";
break;
case 6:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "victorious while I breathe.";
break;
case 7:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "brothers with my life.";
break;
case 8:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Evil shall never be";
break;
case 9:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "In nomine Patris, et Filii";
break;
case 10:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "et Spiritus Sancti.";
break;
}
switch(select("I will follow my path", "I will protect my", "brothers with my life.", "to enlightenment and purity.", "Evil shall never be", "victorious while I breathe.", "et Spiritus Sancti.", "I commit myself to", "veritas and aequitas.", "In nomine Patris, et Filii")) {
case 1: mes "I will follow my path"; break;
case 2: mes "I will protect my"; break;
case 3: mes "brothers with my life."; break;
case 4: mes "to enlightenment and purity."; break;
case 5: mes "Evil shall never be"; break;
case 6: mes "victorious while I breathe."; break;
case 7: mes "et Spiritus Sancti."; break;
case 8: mes "I commit myself to"; break;
case 9:
.@monk_t += 10;
mes "veritas and aequitas.";
break;
case 10: mes "In nomine Patris, et Filii"; break;
}
switch(select("I will follow my path", "veritas and aequitas.", "I commit myself to", "et Spiritus Sancti.", "Evil shall never be", "to enlightenment and purity.", "In nomine Patris, et Filii", "I will protect my", "brothers with my life.", "victorious while I breathe.")) {
case 1:
.@monk_t += 10;
mes "I will follow my path";
break;
case 2: mes "veritas and aequitas."; break;
case 3: mes "I commit myself to"; break;
case 4: mes "et Spiritus Sancti."; break;
case 5: mes "Evil shall never be"; break;
case 6: mes "to enlightenment and purity."; break;
case 7: mes "In nomine Patris, et Filii"; break;
case 8: mes "I will protect my"; break;
case 9: mes "brothers with my life."; break;
case 10: mes "victorious while I breathe."; break;
}
switch(select("veritas and aequitas.", "Evil shall never be", "I will follow my path", "I will protect my", "victorious while I breathe.", "to enlightenment and purity.", "brothers with my life.", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I commit myself to")) {
case 1: mes "veritas and aequitas."; break;
case 2: mes "Evil shall never be"; break;
case 3: mes "I will follow my path"; break;
case 4: mes "I will protect my"; break;
case 5: mes "victorious while I breathe."; break;
case 6:
.@monk_t += 10;
mes "to enlightenment and purity.";
break;
case 7: mes "brothers with my life."; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "et Spiritus Sancti."; break;
case 10: mes "I commit myself to"; break;
}
switch(select("victorious while I breathe.", "I commit myself to", "to enlightenment and purity.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I will follow my path", "veritas and aequitas.", "I will protect my")) {
case 1: mes "victorious while I breathe."; break;
case 2: mes "I commit myself to"; break;
case 3: mes "to enlightenment and purity."; break;
case 4: mes "brothers with my life."; break;
case 5: mes "Evil shall never be"; break;
case 6: mes "In nomine Patris, et Filii"; break;
case 7: mes "et Spiritus Sancti."; break;
case 8: mes "I will follow my path"; break;
case 9: mes "veritas and aequitas."; break;
case 10:
.@monk_t += 10;
mes "I will protect my";
break;
}
switch(select("to enlightenment and purity.", "I will follow my path", "veritas and aequitas.", "I commit myself to", "brothers with my life.", "I will protect my", "victorious while I breathe.", "Evil shall never be", "et Spiritus Sancti.", "In nomine Patris, et Filii")) {
case 1: mes "to enlightenment and purity."; break;
case 2: mes "I will follow my path"; break;
case 3: mes "veritas and aequitas."; break;
case 4: mes "I commit myself to"; break;
case 5:
.@monk_t += 10;
mes "brothers with my life.";
break;
case 6: mes "I will protect my"; break;
case 7: mes "victorious while I breathe."; break;
case 8: mes "Evil shall never be"; break;
case 9: mes "et Spiritus Sancti."; break;
case 10: mes "In nomine Patris, et Filii"; break;
}
switch(select("veritas and aequitas.", "Evil shall never be", "brothers with my life.", "victorious while I breathe.", "I will follow my path", "to enlightenment and purity.", "I will protect my", "In nomine Patris, et Filii", "et Spiritus Sancti.", "I commit myself to")) {
case 1: mes "veritas and aequitas."; break;
case 2:
.@monk_t += 10;
mes "Evil shall never be";
break;
case 3: mes "brothers with my life."; break;
case 4: mes "victorious while I breathe."; break;
case 5: mes "I will follow my path"; break;
case 6: mes "to enlightenment and purity."; break;
case 7: mes "I will protect my"; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "et Spiritus Sancti."; break;
case 10: mes "I commit myself to"; break;
}
switch(select("victorious while I breathe.", "to enlightenment and purity.", "I will protect my", "veritas and aequitas.", "brothers with my life.", "I will follow my path", "Evil shall never be", "In nomine Patris, et Filii", "I commit myself to", "et Spiritus Sancti.")) {
case 1:
.@monk_t += 10;
mes "victorious while I breathe.";
break;
case 2: mes "to enlightenment and purity."; break;
case 3: mes "I will protect my"; break;
case 4: mes "veritas and aequitas."; break;
case 5: mes "brothers with my life."; break;
case 6: mes "I will follow my path"; break;
case 7: mes "Evil shall never be"; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "I commit myself to"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("I commit myself to", "I will follow my path", "veritas and aequitas.", "I will protect my", "to enlightenment and purity.", "brothers with my life.", "Evil shall never be", "In nomine Patris, et Filii", "victorious while I breathe.", "et Spiritus Sancti.")) {
case 1: mes "I commit myself to"; break;
case 2: mes "I will follow my path"; break;
case 3: mes "veritas and aequitas."; break;
case 4: mes "I will protect my"; break;
case 5: mes "to enlightenment and purity."; break;
case 6: mes "brothers with my life."; break;
case 7: mes "Evil shall never be"; break;
case 8:
.@monk_t += 10;
mes "In nomine Patris, et Filii";
break;
case 9: mes "victorious while I breathe."; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("I commit myself to", "veritas and aequitas.", "I will follow my path", "to enlightenment and purity.", "I will protect my", "brothers with my life.", "Evil shall never be", "victorious while I breathe.", "In nomine Patris, et Filii", "et Spiritus Sancti.")) {
case 1: mes "I commit myself to"; break;
case 2: mes "veritas and aequitas."; break;
case 3: mes "I will follow my path"; break;
case 4: mes "to enlightenment and purity."; break;
case 5: mes "I will protect my"; break;
case 6: mes "brothers with my life."; break;
case 7: mes "Evil shall never be"; break;
case 8: mes "victorious while I breathe."; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10:
.@monk_t += 10;
mes "et Spiritus Sancti.";
break;
}
}
else if (MONK_Q == 13) {
switch(select("for thee my lord for thee.", "And shepherds we shall be,", "Power hath descended forth", "out thy command. And we shall", "from the hand", "flow a river forth to thee and", "so our feet may swiftly carry", "teeming with souls shall it ever be", "et Spiritus Sancti.", "In nomine Patris, et Filii")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "for thee my lord for thee.";
break;
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
.@monk_t += 10;
mes "And shepherds we shall be,";
break;
case 3:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Power hath descended forth";
break;
case 4:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "out thy command. And we shall";
break;
case 5:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "from the hand";
break;
case 6:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "flow a river forth to thee and";
break;
case 7:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "so our feet may swiftly carry";
break;
case 8:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "teeming with souls shall it ever be";
break;
case 9:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "et Spiritus Sancti.";
break;
case 10:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "In nomine Patris, et Filii";
break;
}
switch(select("teeming with souls shall it ever be", "flow a river forth to thee and", "so our feet may swiftly carry", "In nomine Patris, et Filii", "et Spiritus Sancti.", "Power hath descended forth", "And shepherds we shall be,", "for thee my lord for thee.", "from the hand", "out thy command. And we shall")) {
case 1: mes "teeming with souls shall it ever be"; break;
case 2: mes "flow a river forth to thee and"; break;
case 3: mes "so our feet may swiftly carry"; break;
case 4: mes "In nomine Patris, et Filii"; break;
case 5: mes "et Spiritus Sancti."; break;
case 6: mes "Power hath descended forth"; break;
case 7: mes "And shepherds we shall be,"; break;
case 8:
.@monk_t += 10;
mes "for thee my lord for thee.";
break;
case 9: mes "from the hand"; break;
case 10: mes "out thy command. And we shall"; break;
}
switch(select("And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "from the hand", "teeming with souls shall it ever be", "et Spiritus Sancti.", "In nomine Patris, et Filii", "so our feet may swiftly carry", "out thy command. And we shall", "flow a river forth to thee and")) {
case 1: mes "And shepherds we shall be,"; break;
case 2: mes "for thee my lord for thee."; break;
case 3:
.@monk_t += 10;
mes "Power hath descended forth";
break;
case 4: mes "from the hand"; break;
case 5: mes "teeming with souls shall it ever be"; break;
case 6: mes "et Spiritus Sancti."; break;
case 7: mes "In nomine Patris, et Filii"; break;
case 8: mes "so our feet may swiftly carry"; break;
case 9: mes "out thy command. And we shall"; break;
case 10: mes "flow a river forth to thee and"; break;
}
switch(select("for thee my lord for thee.", "And shepherds we shall be,", "Power hath descended forth", "so our feet may swiftly carry", "from the hand", "flow a river forth to thee and", "out thy command. And we shall", "In nomine Patris, et Filii", "teeming with souls shall it ever be", "et Spiritus Sancti.")) {
case 1: mes "for thee my lord for thee."; break;
case 2: mes "And shepherds we shall be,"; break;
case 3: mes "Power hath descended forth"; break;
case 4: mes "so our feet may swiftly carry"; break;
case 5:
.@monk_t += 10;
mes "from the hand";
break;
case 6: mes "flow a river forth to thee and"; break;
case 7: mes "out thy command. And we shall"; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "teeming with souls shall it ever be"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "so our feet may swiftly carry", "from the hand", "so our feet may swiftly carry", "flow a river forth to thee and", "In nomine Patris, et Filii", "teeming with souls shall it ever be", "et Spiritus Sancti.")) {
case 1: mes "And shepherds we shall be,"; break;
case 2: mes "for thee my lord for thee."; break;
case 3: mes "Power hath descended forth"; break;
case 4:
.@monk_t += 10;
mes "so our feet may swiftly carry";
break;
case 5: mes "from the hand"; break;
case 6: mes "so our feet may swiftly carry"; break;
case 7: mes "flow a river forth to thee and"; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "teeming with souls shall it ever be"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("for thee my lord for thee.", "Power hath descended forth", "And shepherds we shall be,", "from the hand", "so our feet may swiftly carry", "flow a river forth to thee and", "out thy command. And we shall", "teeming with souls shall it ever be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) {
case 1: mes "for thee my lord for thee."; break;
case 2: mes "Power hath descended forth"; break;
case 3: mes "And shepherds we shall be,"; break;
case 4: mes "from the hand"; break;
case 5: mes "so our feet may swiftly carry"; break;
case 6: mes "flow a river forth to thee and"; break;
case 7:
.@monk_t += 10;
mes "out thy command. And we shall";
break;
case 8: mes "teeming with souls shall it ever be"; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("for thee my lord for thee.", "teeming with souls shall it ever be", "flow a river forth to thee and", "In nomine Patris, et Filii", "et Spiritus Sancti.", "Power hath descended forth", "And shepherds we shall be,", "so our feet may swiftly carry", "from the hand", "out thy command. And we shall")) {
case 1: mes "for thee my lord for thee."; break;
case 2: mes "teeming with souls shall it ever be"; break;
case 3:
.@monk_t += 10;
mes "flow a river forth to thee and";
break;
case 4: mes "In nomine Patris, et Filii"; break;
case 5: mes "et Spiritus Sancti."; break;
case 6: mes "Power hath descended forth"; break;
case 7: mes "And shepherds we shall be,"; break;
case 8: mes "so our feet may swiftly carry"; break;
case 9: mes "from the hand"; break;
case 10: mes "out thy command. And we shall"; break;
}
switch(select("teeming with souls shall it ever be", "In nomine Patris, et Filii", "And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "from the hand", "so our feet may swiftly carry", "out thy command. And we shall", "flow a river forth to thee and", "et Spiritus Sancti.")) {
case 1:
.@monk_t += 10;
mes "teeming with souls shall it ever be";
break;
case 2: mes "In nomine Patris, et Filii"; break;
case 3: mes "And shepherds we shall be,"; break;
case 4: mes "for thee my lord for thee."; break;
case 5: mes "Power hath descended forth"; break;
case 6: mes "from the hand"; break;
case 7: mes "so our feet may swiftly carry"; break;
case 8: mes "out thy command. And we shall"; break;
case 9: mes "flow a river forth to thee and"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("Power hath descended forth", "for thee my lord for thee.", "And shepherds we shall be,", "In nomine Patris, et Filii", "so our feet may swiftly carry", "from the hand", "teeming with souls shall it ever be", "flow a river forth to thee and", "out thy command. And we shall", "et Spiritus Sancti.")) {
case 1: mes "Power hath descended forth"; break;
case 2: mes "for thee my lord for thee."; break;
case 3: mes "And shepherds we shall be,"; break;
case 4:
.@monk_t += 10;
mes "In nomine Patris, et Filii";
break;
case 5: mes "so our feet may swiftly carry"; break;
case 6: mes "from the hand"; break;
case 7: mes "teeming with souls shall it ever be"; break;
case 8: mes "flow a river forth to thee and"; break;
case 9: mes "out thy command. And we shall"; break;
case 10: mes "et Spiritus Sancti."; break;
}
switch(select("And shepherds we shall be,", "for thee my lord for thee.", "Power hath descended forth", "from the hand", "out thy command. And we shall", "so our feet may swiftly carry", "flow a river forth to thee and", "teeming with souls shall it ever be", "In nomine Patris, et Filii", "et Spiritus Sancti.")) {
case 1: mes "And shepherds we shall be,"; break;
case 2: mes "for thee my lord for thee."; break;
case 3: mes "Power hath descended forth"; break;
case 4: mes "from the hand"; break;
case 5: mes "out thy command. And we shall"; break;
case 6: mes "so our feet may swiftly carry"; break;
case 7: mes "flow a river forth to thee and"; break;
case 8: mes "teeming with souls shall it ever be"; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10:
.@monk_t += 10;
mes "et Spiritus Sancti.";
break;
}
}
next;
mes "[Touha]";
mes "...";
next;
mes "[Touha]";
mes "Hmm...";
next;
if (.@monk_t > 90) {
MONK_Q = 14;
changequest 3025,3026;
mes "[Touha]";
mes "...well done, that was perfect. You pay attention well...";
next;
mes "[Touha]";
mes "However, now is not the time to relax. Your path is still long ahead of you.";
next;
mes "[Touha]";
mes "Now as I promised, I will help strengthen your body.";
next;
mes "Focus your mind and do not move.";
next;
mes "^33CCFFYou feel wind all around your body.^000000";
next;
mes "^33CCFFAn energy within you grows.^000000";
next;
mes "[Touha]";
mes "I feel what grows within you.";
mes "You may now continue on...";
next;
mes "[Touha]";
mes "...the next course will be with Boohae.";
next;
mes "[Touha]";
mes "I wish you well on your journey.";
mes "Don't forget, his name is ^CC0000Boohae^000000.";
close;
}
else {
mes "[Touha]";
mes "I see you did not pay attention.. If you wish to become a monk, you must take this seriously.";
next;
mes "[Touha]";
mes "Perhaps the path of a monk is too difficult for you?";
mes "You must take this seriously if you wish to continue...";
next;
mes "[Touha]";
mes "I will give you another chance.";
next;
mes "[Touha]";
mes "If you cannot pay attention and repeat what I ask you to, I will not allow you to continue your training here..";
close;
}
}
else if (MONK_Q == 14) {
mes "[Touha]";
mes "Hmm... did you forget who to visit?";
next;
mes "[Touha]";
mes "I wonder about your abilities if you cannot remember such a simple thing.";
next;
mes "[Touha]";
mes "...are you testing my patience?";
next;
mes "[Touha]";
mes "You wear my patience thin...";
mes "... go visit Boohae.";
close;
}
else if (MONK_Q > 14 && BaseJob == Job_Acolyte) {
mes "[Touha]";
mes "...do your best for the final test.";
close;
}
else {
mes "[Touha]";
mes "Never shall innocent blood be shed.";
next;
mes "[Touha]";
mes "Yet the blood of the wicked shall flow like a river.";
next;
mes "[Touha]";
mes "We shall spread our blackened wings and be the vengeful striking hammer of god.";
next;
mes "[Touha]";
mes "We shall flow a river forth to thee, and teeming with souls shall it ever be.";
next;
mes "[Touha]";
mes "In nomine Patris, et Filii, et Spiritus Sancti.";
next;
mes "[Touha]";
mes "...You don't have to be afraid of me...";
close;
}
}
prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{
if (MONK_Q == 14 && BaseJob == Job_Acolyte) {
mes "[Boohae]";
mes "...";
next;
mes "[Boohae]";
mes "......";
next;
mes "[Boohae]";
mes ".........";
next;
mes "[Boohae]";
mes "............";
next;
select("...excuse me...?");
mes "[Boohae]";
mes "...";
mes "You just interrupted my meditation, I should break your legs...";
next;
mes "[Boohae]";
mes "........";
mes "I will give you a chance to explain why you interrupted me.";
next;
mes "[Boohae]";
mes ".....";
next;
mes "[Boohae]";
mes "Well, start explaining... or you'll be crawling soon...";
next;
if (select("Touha sent me.", "Sorry, nothing.") == 2) {
mes "[Boohae]";
mes "........";
mes "...you must have a death wish to have interrupted me intentionally...";
close;
}
mes "[Boohae]";
mes "I see...";
mes "Well then, let's see....";
next;
mes "[Boohae]";
mes "....your body seems..";
mes "strengthened. Good...";
next;
mes "[Boohae]";
mes "What did you do with Touha?";
next;
switch(select("Umm... well...ah..", "We recited a holy pledge.", "He diagnosed my physical status.")) {
case 1:
mes "[Boohae]";
mes "You are not ready if you";
mes "cannot answer a simple question.";
mes "Leave me to my prayers.";
close;
case 2:
mes "[Boohae]";
mes "... I see...";
mes "Didn't he do anything for you?";
next;
switch(select("Umm... well...ah..", "He diagnosed my physical status.", "He taught me about being a monk.", "He modified my body.")) {
case 1:
mes "[Boohae]";
mes "You are not ready if you";
mes "cannot answer a simple question.";
mes "Leave me to my prayers.";
close;
case 2:
mes "[Boohae]";
mes "That is unimportant to me...";
mes "Stop disturbing me and go away!";
close;
case 3:
mes "[Boohae]";
mes "The teachings of becoming a monk are learned after becoming one.";
mes "This is not what I am looking for...";
close;
case 4:
mes "[Boohae]";
mes "Very well, you seem to realize your body has something new inside.";
mes "Well then, we shall move on to the next step...";
next;
break;
}
break;
case 3:
mes "[Boohae]";
mes "...You interrupted me to tell me that...?";
mes "Get lost before I break your legs...";
close;
}
mes "[Boohae]";
mes "Alright... well we have two tests...";
mes "Choose which one you want to do...";
next;
if (select("Gathering mushrooms", "Marathon") == 1) {
MONK_Q = 15;
changequest 3026,3027;
mes "[Boohae]";
mes "Hmm....gathering mushrooms. So you want to test your tolerance huh?";
mes "Go prepare and come back later when you're ready.";
close;
}
MONK_Q = 16;
changequest 3026,3028;
mes "[Boohae]";
mes "Good choice. Forcing your physical limits to their boundaries and grants a higher amount of self control.";
mes "Go prepare and come back later when you're ready.";
close;
}
if (MONK_Q == 15) {
mes "[Boohae]";
mes "So, are you ready? You won't need anything but a great deal of determination.";
next;
mes "[Boohae]";
mes "The gathering mushroom test is intended,";
mes "to test your patience.";
next;
mes "[Boohae]";
mes "Go inside the building near this abbey.";
next;
mes "[Boohae]";
mes "Other monk candidates will be with you for the same test,";
next;
mes "[Boohae]";
mes "The more people that are there, the less mushrooms they'll find.";
mes "So I hope you will understand that they are testing their patience, just like you.";
close;
}
if (MONK_Q == 16) {
mes "[Boohae]";
mes "Welcome back, did you prepare? You won't need anything except strong legs.";
next;
mes "[Boohae]";
mes "The marathon is intended,";
mes "to test your self-control ability.";
next;
mes "[Boohae]";
mes "Go inside the building near this abbey.";
next;
mes "[Boohae]";
mes "All you have to do is run around the building as many times as you're required.";
mes "Well... get going.";
close;
}
if (MONK_Q == 17) {
mes "[Boohae]";
mes "Now, go visit 'Tomoon'. How many times should I tell you this?";
mes "Now you have a lot of chance to damage your body because you're so exhausted right now.";
mes "'Tomoon' is staying in a deepest place inside a building near this abbey.";
close;
}
if (MONK_Q > 17 && MONK_Q < 24) {
mes "[Boohae]";
mes "...........";
next;
mes "-He seems to be in meditation.-";
close;
}
else {
mes "[Boohae]";
mes "Hmmmm....!!";
next;
mes "-He seems to be in meditation.-";
close;
}
}
prt_monk,199,169,3 script Door Keeper#mk 4_F_MONK,{
mes "[Keeper Chorip]";
mes "....this place is for those";
mes " in testing for becoming a monk.";
next;
if (MONK_Q == 14) {
mes "[Keeper Chorip]";
mes "Huh? Did you just say Boohae?";
next;
mes "[Keeper Chorip]";
mes "Boohae... tends to hide in some quite places, so you might not be able to find him. For instance... a corner...";
close;
}
else if (MONK_Q > 14 && MONK_Q < 25) {
mes "[Keeper Chorip]";
mes "Is your name " + strcharinfo(PC_NAME) + "?";
next;
if (select("Yes.", "No.") == 1) {
mes "[Keeper Chorip]";
mes "Alright you're cool... go on in. Your test is waiting for you. Good luck.";
close;
}
mes "[Keeper Chorip]";
mes "Yeah right, I know who you are... get in there... your test is ready.";
close;
}
else {
mes "[Keeper Chorip]";
mes "...please be quiet inside.";
close;
}
}
monk_test,329,61,3 script Bashu#mk 4_M_MONK,{
if (MONK_Q > 14 && MONK_Q < 25) {
if (MONK_Q == 15) {
mes "[Bashu]";
mes "So, which test do you want to do...?";
next;
mes "[Bashu]";
mes "From what I've heard, you chose the mushroom test...";
mes "Oh well, it's still your choice.";
}
else if (MONK_Q == 16) {
mes "[Bashu]";
mes "Which test hall do you wish to enter?";
next;
mes "[Bashu]";
mes "Well, as far as I've been told, you chose the marathon test...";
mes "Oh well, it's your choice.";
}
else {
mes "[Bashu]";
mes "Which test hall do you wish to enter?";
mes "You can choose which one you want.";
next;
}
next;
if (select("Tolerance - Gathering Mushrooms", "Self-Control - Marathon") == 1) {
mes "You have decided to take the test of tolerance by ^FF0000gathering mushrooms^000000.";
close2;
warp "job_monk",226,175;
end;
}
mes "You have decided to take the test of self control by taking a ^FF0000marathon^000000.";
close2;
warp "monk_test",386,387;
end;
}
else {
mes "[Bashu]";
mes "Welcome... this place is a training place for monks, Saint Capitolina Abbey.";
mes "When you go inside....you will meet Tomoon the oldest monk who succeeds to the predecessors,";
next;
mes "[Bashu]";
mes "Please be advised and do not touch anything.";
mes "And please avoid talking loud in front of Tomoon.";
next;
mes "[Bashu]";
mes "I hope you will have a great time in here.";
close;
}
}
monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{
mes "[Monk Apprentice]";
mes "W... welcome!";
mes "Th... this place is for testing the tolerance of monk candidates!";
next;
mes "[Monk Apprentice]";
mes "Ju... just run...";
mes "until you're told to stop,";
mes "Ru...ruu....run!";
next;
mes "[Monk Apprentice]";
mes "M... m... me? I'll run one of these days!";
next;
mes "[Monk Apprentice]";
mes "M... monk... are you going to be... a... m...m...monk??";
next;
mes "[Monk Apprentice]";
mes "Ar...are...you...sure you are.. aren't... going to quit?";
next;
if (select("Quit.", "Keep running.") == 1) {
mes "[Monk Apprentice]";
mes "" + strcharinfo(PC_NAME) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!";
mapannounce "monk_test","" + strcharinfo(PC_NAME) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map;
close2;
MONK_Q = 15;
changequest 3028,3027;
warp "prt_monk",194,168;
end;
}
mes "[Monk Apprentice]";
mes "Until you're told to stop,";
mes "Ru...ruu....run!";
close;
}
monk_test,387,350,0 script Supervisor#race_monk WARPNPC,2,2,{
OnTouch:
if (MONK_Q >= 15 && MONK_Q <= 23) {
MONK_Q += 1;
warp "monk_test",385,388;
end;
}
else if (MONK_Q == 24) {
MONK_Q = 25;
changequest 3028,3029;
mapannounce "monk_test","Now! This is the last lap!! If you make it you need to go visit Tomoon for the next test!",bc_map;
warp "monk_test",385,388;
end;
}
else if (MONK_Q == 25) {
mes "[Supervisor]";
mes "Now...you may go visit Tomoon.";
mes "Tomoon is in the deepest room inside a building near this abbey.";
mapannounce "monk_test","Congratulations!" + strcharinfo(PC_NAME) +"!! You completed the marathon!",bc_map;
close2;
warp "prt_monk",194,168;
end;
}
}
monk_test,82,384,0 script Trap#t_monk1_1::MonkTrap FAKE_NPC,{
OnTouch:
mapannounce "monk_test",""+ strcharinfo(PC_NAME) + ", you're trapped. You will be returned.",bc_map;
warp "monk_test",387,387;
end;
}
monk_test,83,384,0 duplicate(MonkTrap) Trap#t_monk1_2 FAKE_NPC
monk_test,82,385,0 duplicate(MonkTrap) Trap#t_monk1_3 FAKE_NPC
monk_test,83,385,0 duplicate(MonkTrap) Trap#t_monk1_4 FAKE_NPC
monk_test,38,388,0 duplicate(MonkTrap) Trap#t_monk2_1 FAKE_NPC,0,1
monk_test,39,388,0 duplicate(MonkTrap) Trap#t_monk2_2 FAKE_NPC,0,1
monk_test,38,386,0 duplicate(MonkTrap) Trap#t_monk2_3 FAKE_NPC
monk_test,39,386,0 duplicate(MonkTrap) Trap#t_monk2_4 FAKE_NPC
monk_test,11,158,0 duplicate(MonkTrap) Trap#t_monk3_1 FAKE_NPC,1,0
monk_test,11,159,0 duplicate(MonkTrap) Trap#t_monk3_2 FAKE_NPC,1,0
monk_test,13,159,0 duplicate(MonkTrap) Trap#t_monk3_3 FAKE_NPC
monk_test,13,158,0 duplicate(MonkTrap) Trap#t_monk3_4 FAKE_NPC
monk_test,11,30,0 duplicate(MonkTrap) Trap#t_monk4_1 FAKE_NPC,3,0
monk_test,11,31,0 duplicate(MonkTrap) Trap#t_monk4_2 FAKE_NPC,3,0
monk_test,15,30,0 duplicate(MonkTrap) Trap#t_monk4_3 FAKE_NPC
monk_test,15,31,0 duplicate(MonkTrap) Trap#t_monk4_4 FAKE_NPC
monk_test,70,12,0 duplicate(MonkTrap) Trap#t_monk5_1 FAKE_NPC,0,1
monk_test,71,12,0 duplicate(MonkTrap) Trap#t_monk5_2 FAKE_NPC,0,1
monk_test,70,10,0 duplicate(MonkTrap) Trap#t_monk5_3 FAKE_NPC
monk_test,71,10,0 duplicate(MonkTrap) Trap#t_monk5_4 FAKE_NPC
monk_test,186,11,0 duplicate(MonkTrap) Trap#t_monk6_1 FAKE_NPC,2,3
monk_test,189,11,0 duplicate(MonkTrap) Trap#t_monk6_2 FAKE_NPC,0,3
monk_test,387,43,0 duplicate(MonkTrap) Trap#t_monk7_1 FAKE_NPC,1,0
monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 FAKE_NPC,1,0
monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 FAKE_NPC
monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 FAKE_NPC
job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{
if ((countitem(Mushroom_Of_Thief_1) > 0 || countitem(Mushroom_Of_Thief_2) > 0) && (countitem(Mushroom_Of_Thief_1) < 30 || countitem(Mushroom_Of_Thief_2) < 30)) {
mes "[Hyunmoo]";
mes "You didn't bring enough mushrooms... go get some more.";
next;
mes "[Hyunmoo]";
mes "Or is it you want to quit... do you want to quit?";
next;
switch(select("No.", "Yes.") == 1) {
mes "[Hyunmoo]";
mes "Then move!";
close;
}
mes "[Hyunmoo]";
mes ".....I figured as much....you don't have a spirit.";
mapannounce "job_monk","" + strcharinfo(PC_NAME) + ", has quit his testing to become a monk.",bc_map;
close2;
MONK_Q = 16;
changequest 3027,3028;
warp "prt_monk",194,168;
end;
}
else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) == 0 || countitem(Mushroom_Of_Thief_2) == 0)) {
mes "[Hyunmoo]";
mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test.";
next;
mes "[Hyunmoo]";
mes "Your task will be to gather mushrooms.";
mes "Understand?";
next;
mes "[Hyunmoo]";
mes "Picking the mushrooms is to train your tolerance.";
mes "We planted a garden in order to survive as well as to discipline our minds.";
next;
mes "[Hyunmoo]";
mes "I believe there is no better way to find true inner peace then to be one with nature.";
mes "So we created our garden, however these mushrooms started sprouting up everywhere!";
next;
mes "[Hyunmoo]";
mes "What we ask of you as part of your training is to remove these mushrooms.";
mes "Go help the others remove as many mushrooms as you can and bring me back";
mes "enough ^FF0000Orange Net Mushrooms^000000 and ^FF0000Orange Gooey Mushroom^000000 as proof.";
next;
mes "[Hyunmoo]";
mes "Now, go get some mushrooms.";
mes "Check back with me when you have picked some, I will tell you if it is enough.";
mes "And remember, find peace when gardening.";
next;
mes "[Hyunmoo]";
mes "...or do you want to quit?";
next;
if (select("No.", "Yes.") == 1) {
mes "[Hyunmoo]";
mes "Alright then, keep going.";
close;
}
mes "[Hyunmoo]";
mes ".....yeah I thought as much....you don't have the spirit needed to become a monk.";
mapannounce "job_monk","" + strcharinfo(PC_NAME) + ", has quit his testing to become a monk.",bc_map;
delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
close2;
mapannounce "job_monk","" + strcharinfo(PC_NAME) + ", has quit his training to become a monk.",bc_map;
warp "prt_monk",194,168;
MONK_Q = 16;
changequest 3027,3028;
end;
}
else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(Mushroom_Of_Thief_1) > 29 || countitem(Mushroom_Of_Thief_2) > 29)) {
mes "[Hyunmoo]";
mes "...hmm... not bad.";
mes "Ok, you passed.";
next;
mes "[Hyunmoo]";
mes "Go meet Tomoon for your next test.";
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
MONK_Q = 25;
changequest 3027,3029;
delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
close2;
warp "prt_monk",194,168;
end;
}
else if (MONK_Q > 24) {
mes "[Hyunmoo]";
mes "Didn't I tell you to go meet ^FF0000Tomoon^000000? Or do you want to pick some more mushrooms?";
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
close;
}
}
prt_monk,225,180,1 script Hyunmoo#mk2 4_M_ORIENT02,{
if (MONK_Q < 25) {
mes "[Hyunmoo]";
mes "As I see vegetables growing, I feel myself growing within.";
next;
mes "[Hyunmoo]";
mes "As I see other monks working hard on growing vegetables,";
mes "it warms my heart to see others enjoying gardening as I do.";
next;
mes "[Hyunmoo]";
mes "To be honest with you, I think gardening is the greatest thing ever...";
mes "We should give thanks to the brothers who prepare our food for us through their hard work.";
next;
mes "[Hyunmoo]";
mes "Don't forget to thank them as you go by for their hard work.";
close;
}
else if (MONK_Q > 24 && BaseJob == Job_Acolyte) {
mes "[Hyunmoo]";
mes "Didn't I tell you to go meet Tomoon? Or do you want to pick more mushrooms?";
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
close;
}
else {
mes "[Hyunmoo]";
mes "As I see vegetables growing, I feel myself growing within.";
next;
mes "[Hyunmoo]";
mes "As I see other monks working hard on growing vegetables,";
mes "it warms my heart to see others enjoying gardening as I do.";
next;
mes "[Hyunmoo]";
mes "To be honest with you, I think gardening is the greatest thing ever...";
mes "We should give thanks to the brothers who prepare our food for us through their hard work.";
next;
mes "[Hyunmoo]";
mes "Don't forget to thank them as you go by for their hard work.";
close;
}
}
monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{
if (MONK_Q == 25) {
mes "[Tomoon]";
mes "Welcome young one.";
mes "My name is Tomoon, I am in charge of the last test of spiritual training!";
next;
mes "[Tomoon]";
mes "Now you don't need to be instructed any more then this:";
mes "^990000Terminate every living thing in your way!^000000 That's all!";
next;
mes "[Tomoon]";
mes "While you're wandering around within the maze, if you encounter any evil creatures, just kill them! Release their tortured souls!!";
next;
mes "[Tomoon]";
mes "Do not compare us to the weakling priests! We are monks and we will always be the strongest!!";
next;
mes "[Tomoon]";
mes "We are not like priests who cower behind the strength of others!";
next;
mes "[Tomoon]";
mes "Now, focus!! Keep your fists tight and your eyes open! It's time to show me what you got.";
next;
mes "[Tomoon]";
mes "Let's see if you got what it takes to be a true monk!!";
close2;
MONK_Q = 26;
changequest 3029,3031;
warp "monk_test",88,74;
end;
}
else if (MONK_Q == 26) {
mes "[Tomoon]";
mes "Hmm... you failed?";
mes "Cheer up! Failure is but a process to success!";
mes "Go! Start again! Kill them all!!";
close2;
warp "monk_test",88,74;
end;
}
else if (MONK_Q == 27) {
mes "[Tomoon]";
mes "Excellent job!!";
mes "I knew you'd make it through!";
mes "Now...I will give you a secret potion which will double your physical strength.";
next;
getitem Green_Potion,1;
mes "Drink this potion and you will be able to become a monk!!!";
mes "... now go back to sensei Moohae!!!";
MONK_Q = 28;
changequest 3031,3032;
close;
}
else if (MONK_Q == 28) {
mes "[Tomoon]";
mes "I already told you, go back to sensei Moohae!!!";
close;
}
else {
mes "[Tomoon]";
mes "....be quiet.";
mes ".....";
next;
mes "[Tomoon]";
mes "I will not allow anyone to cause any trouble in this abbey.";
next;
mes "[Tomoon]";
mes "You'd better not be thinking about causing any trouble.";
close;
}
}
monk_test,82,85,1 script Proctor#mk 4_F_SISTER,{
mes "[Proctor]";
mes "So, are you ready to undergo the spiritual training?";
next;
switch(select("Yes!", "No.", "What do I have to do?")) {
case 1:
mes "[Proctor]";
mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades.";
close2;
MONK_Q = 26;
warp "monk_test",125,277;
end;
case 2:
mes "[Proctor]";
mes "I see. Take your time.";
close;
case 3:
mes "[Proctor]";
mes "Inside this test hall is the maze of spirits.";
mes "There are spirits inside which will block you from moving freely.";
next;
mes "[Proctor]";
mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point.";
next;
mes "[Proctor]";
mes "....Oh yes and also there are monsters wandering around in the maze, please clear them.";
mes "Good luck.";
close;
}
}
monk_test,144,277,0 script mob_monk#1_1 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",144,277,"Zombie",1015,1;
monster "monk_test",144,277,"Zombie",1015,1;
monster "monk_test",144,277,"Zombie",1015,1;
monster "monk_test",144,277,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,134,291,0 script mob_monk#1_2 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",134,291,"Zombie",1015,1;
monster "monk_test",134,291,"Zombie",1015,1;
monster "monk_test",134,291,"Zombie",1015,1;
monster "monk_test",134,291,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,157,284,0 script mob_monk#1_3 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",157,284,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,156,261,0 script mob_monk#1_4 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",156,261,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,149,268,0 script mob_monk#1_5 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,166,278,0 script exit_monk#1 WARPNPC,1,1,{
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
MONK_Q = 27;
donpcevent "mob_monk#1_5::OnDisable";
donpcevent "mob_monk#1_4::OnDisable";
donpcevent "mob_monk#1_3::OnDisable";
donpcevent "mob_monk#1_2::OnDisable";
donpcevent "mob_monk#1_1::OnDisable";
close2;
warp "prt_monk",196,168;
end;
}
monk_test,88,91,1 script Proctor#mk2 1_M_HOF,{
mes "[Proctor]";
mes "So, are you ready to undergo this spiritual training?";
next;
switch(select("Yes!", "No.", "Check the caution for the test.")) {
case 1:
mes "[Proctor]";
mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades.";
close2;
MONK_Q = 26;
warp "monk_test",125,177;
end;
case 2:
mes "[Proctor]";
mes "I see. Take your time.";
close;
case 3:
mes "[Proctor]";
mes "Inside this test hall is the maze of spirits.";
mes "There are spirits inside which will block you from moving freely.";
next;
mes "[Proctor]";
mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point.";
next;
mes "[Proctor]";
mes "....Oh yes and also there are monsters wandering around in the maze, please clear them.";
mes "Good luck.";
close;
}
}
monk_test,140,181,0 script mob_monk#2_1 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",140,181,"Zombie",1015,1;
monster "monk_test",140,181,"Zombie",1015,1;
monster "monk_test",140,181,"Zombie",1015,1;
monster "monk_test",140,181,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,150,164,0 script mob_monk#2_2 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",150,164,"Zombie",1015,1;
monster "monk_test",150,164,"Zombie",1015,1;
monster "monk_test",150,164,"Zombie",1015,1;
monster "monk_test",150,164,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,158,192,0 script mob_monk#2_3 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",158,192,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,165,186,0 script mob_monk#2_4 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",165,186,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,162,182,0 script mob_monk#2_5 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,166,178,0 script exit_monk#2 WARPNPC,1,1,{
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
MONK_Q = 27;
donpcevent "mob_monk#2_5::OnDisable";
donpcevent "mob_monk#2_4::OnDisable";
donpcevent "mob_monk#2_3::OnDisable";
donpcevent "mob_monk#2_2::OnDisable";
donpcevent "mob_monk#2_1::OnDisable";
close2;
warp "prt_monk",196,168;
end;
}
monk_test,95,85,1 script Proctor#btl#3 1_F_PRIEST,{
mes "[Proctor]";
mes "So, are you ready to undergo this spiritual training?";
next;
switch(select("Yes!", "No.", "Check the caution for the test.")) {
case 1:
mes "[Proctor]";
mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
mes "Then you will return to your save point. What's that mean? Heck if I know, I'm just told to say that. Oh yes and also, please cooperate with your comrades.";
close2;
MONK_Q = 26;
warp "monk_test",230,277;
end;
case 2:
mes "[Proctor]";
mes "I see. Take your time.";
close;
case 3:
mes "[Proctor]";
mes "Inside this test hall is the maze of spirits.";
mes "There are spirits inside which will block you from moving freely.";
next;
mes "[Proctor]";
mes "If you want to exit the test hall, you must make your way to the warp portal located at the opposite side from the start point.";
next;
mes "[Proctor]";
mes "....Oh yes and also there are monsters wandering around in the maze, please clear them.";
mes "Good luck.";
close;
}
}
monk_test,249,277,0 script mob_monk#3_1 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",249,277,"Zombie",1015,1;
monster "monk_test",249,277,"Zombie",1015,1;
monster "monk_test",249,277,"Zombie",1015,1;
monster "monk_test",249,277,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
}
monk_test,231,296,0 script mob_monk#3_2 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",231,296,"Zombie",1015,1;
monster "monk_test",231,296,"Zombie",1015,1;
monster "monk_test",231,296,"Zombie",1015,1;
monster "monk_test",231,296,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,264,292,0 script mob_monk#3_3 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",264,292,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,252,284,0 script mob_monk#3_4 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",252,284,"Mummy",1041,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,257,285,0 script mob_monk#3_5 FAKE_NPC,1,1,{
OnTouch:
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
end;
OnDisable:
killmonsterall "monk_test";
end;
}
monk_test,270,278,0 script exit_monk#3 WARPNPC,1,1,{
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
MONK_Q = 27;
donpcevent "mob_monk#3_5::OnDisable";
donpcevent "mob_monk#3_4::OnDisable";
donpcevent "mob_monk#3_3::OnDisable";
donpcevent "mob_monk#3_2::OnDisable";
donpcevent "mob_monk#3_1::OnDisable";
close2;
warp "prt_monk",196,168;
end;
}
monk_test,3,3,0 script resetter#monk FAKE_NPC,{
OnTimer500000:
donpcevent "mob_monk#1_1::OnDisable";
donpcevent "mob_monk#1_2::OnDisable";
donpcevent "mob_monk#1_3::OnDisable";
donpcevent "mob_monk#1_4::OnDisable";
donpcevent "mob_monk#1_5::OnDisable";
donpcevent "mob_monk#2_1::OnDisable";
donpcevent "mob_monk#2_2::OnDisable";
donpcevent "mob_monk#2_3::OnDisable";
donpcevent "mob_monk#2_4::OnDisable";
donpcevent "mob_monk#2_5::OnDisable";
donpcevent "mob_monk#3_1::OnDisable";
donpcevent "mob_monk#3_2::OnDisable";
donpcevent "mob_monk#3_3::OnDisable";
donpcevent "mob_monk#3_4::OnDisable";
donpcevent "mob_monk#3_5::OnDisable";
initnpctimer;
end;
OnInit:
OnEnable:
initnpctimer;
end;
}
monk_test,137,338,1 script switchreset#monkmonk 1_F_PRIEST,{
mes "Grrrr...";
mes "All monsters in the monk job chance place have been reset.";
mes "Timer's activated.";
donpcevent "mob_monk#1_1::OnDisable";
donpcevent "mob_monk#1_2::OnDisable";
donpcevent "mob_monk#1_3::OnDisable";
donpcevent "mob_monk#1_4::OnDisable";
donpcevent "mob_monk#1_5::OnDisable";
donpcevent "mob_monk#2_1::OnDisable";
donpcevent "mob_monk#2_2::OnDisable";
donpcevent "mob_monk#2_3::OnDisable";
donpcevent "mob_monk#2_4::OnDisable";
donpcevent "mob_monk#2_5::OnDisable";
donpcevent "mob_monk#3_1::OnDisable";
donpcevent "mob_monk#3_2::OnDisable";
donpcevent "mob_monk#3_3::OnDisable";
donpcevent "mob_monk#3_4::OnDisable";
donpcevent "mob_monk#3_5::OnDisable";
donpcevent "resetter#monk::OnEnable";
close;
}
//== Monsters of Mushroom Collecting =======================
job_monk,0,0,0,0 monster Thief Mushroom 1182,70,0,0,0
job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0