//===== eAthena Script =======================================
//= Monk Job Quest
//===== By: ==================================================
//= Dino9021
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Monk Job Quests for Athena 2004.12.30
//===== Additional Comments: =================================
// 1.1 Fixed missing '";'. Now it's loading fine [Lupus]
//============================================================
prt_monk.gat,55,249,4 script Master 139,0,5,{
mes "[SiFu]";
mes "Who are you?! How dare you enter this holy training place without my permission!!";
next;
mes "[SiFu]";
mes "Get Out!!";
close;
}
prt_monk.gat,59,247,4 script Master 120,{
if(JOB_MONK_Q == 1 ) goto Part1;
if(JOB_MONK_Q == 2 ) goto Part2;
if(Class == 15 || Class == 4016) goto IsMonk;
goto L_START;
IsMonk:
mes "[SiFu]";
mes "You are not welcome to ^00FF00St. Capitolina Abbey^000000.";
mes "However, welcome traveler, please don't disturb the Monks in training even you are a Monk!";
close;
L_START:
mes "[SiFu]";
mes "Hmmm...? What do want for me?";
mes "Before you entering the training area, you should tell me your Name , Base Level and Job Level.";
next;
mes "[SiFu]";
mes "Come! What's your name?";
next;
menu "Ignore him.",-,"Tell him.",L_MENU_1;
mes "[SiFu]";
mes "You are so impolite! Get out!";
warp "prt_fild03.gat",357,256;
end;
L_MENU_1:
mes "[SiFu]";
mes "So... Your name is " + strcharinfo(0) + " Right?!";
mes "Let's see... Job Level is " + joblevel;
next;
mes "[SiFu]";
mes "Okay! What do you want? " + strcharinfo(0) + " ?";
next;
menu "I want to see how Monks train theirself.",L_MENU_1_0,"I want to be a Monk.",L_MENU_1_1,"I want to take a rest here.",L_MENU_1_2;
L_MENU_1_0:
mes "[SiFu]";
mes "Oh! I see. Okay, I hope you'll learn something from us.";
mes "Maybe you will want to be a Monk.";
set JOB_MONK_Q, 1;
close;
L_MENU_1_1:
if(Class != 4 && Class != 4005) goto IsNot4;
if(joblevel >= 40 ) goto SkillPointChk;
mes "[SiFu]";
mes "Your Job Level is not high enough to be a Monk.";
mes "Come back when your Job Level higher then 40.";
next;
mes "[SiFu]";
mes "Don't be rush, there are so much to learn before you become a Monk.";
mes "Come back when you ready!";
close;
SkillPointChk:
if(skillpoint == 0) goto L_GO;
mes "[SiFu]";
mes "Well... Seems you have the ability to be a Monk, but I think there is some skill needed you havn't learn.";
mes "Come back when you learn all the skills.";
close;
IsNot4:
mes "[SiFu]";
mes "Oh! Are you kidding?";
close;
HighMonk:
mes "[SiFu]";
mes "Wow! You are a High Acolyte! Aren't you?";
mes "Sorry! I can't let you become a Monk!";
mes "Please go see the Champion, That is what you should be!";
set JOB_MONK_Q, 0;
close;
L_GO:
if (Class == 4005) goto HighMonk;
mes "[SiFu]";
mes "Well... Seems you have the ability to be a Monk.";
mes "Very well then... Go to Wuhai the Elder, He will guide you.";
set JOB_MONK_Q, 2;
close;
L_MENU_1_2:
mes "[SiFu]";
mes "This is not a good place to rest, traveler. However, you do look very tird and need some rest.";
mes "Go ahead! Rest here! But don't disturb the Monks in training, please.";
close;
Part1:
mes "[SiFu]";
mes "Well? Did you change your mind after look around here?";
next;
menu "Nope.",L_MENU_1_0,"I want to be a Monk",L_MENU_1_1,"I need more rest.",L_MENU_1_2;
Part2:
mes "[SiFu]";
mes "Hello there! You should go to Wuhai the Elder, He will guide you.";
mes "He is in the Holy Palace, SouthEast from here";
close;
}
monk_in.gat,99,58,4 script Elder Wuhai 60,{
if(JOB_MONK_Q == 2 ) goto L_START;
if(JOB_MONK_Q == 3 ) goto Part1;
if(JOB_MONK_Q == 4 ) goto Part2;
if(JOB_MONK_Q >= 5 && JOB_MONK < 10) goto Part3;
if(JOB_MONK_Q >= 10 && countitem(506) > 0) goto Part4;
if(JOB_MONK_Q == 11 && countitem(506) == 0) goto Part5;
if(Class == 15 || Class == 4016) goto Part6;
if(Class == 4 || Class == 4005) goto Part7;
goto IsOther;
IsOther:
mes "[Elder Wuhai]";
mes "May you find God in the Mother Nature!!";
mes "Welcome traveler! What do want for me?";
close;
L_START:
mes "[Elder Wuhai]";
mes "Hmmm... You are the one wants to be a Monk, right?";
next;
menu "Yes.",L_MENU_1,"No.",-;
mes "[Elder Wuhai]";
mes "Hmmm...? Aren't you?";
mes "Maybe I'm getting older, I couldn't be wrong when I was young...";
mes "Very well then... You may go, young man.";
close;
L_MENU_1:
mes "[Elder Wuhai]";
mes "Oh! I'm so happy that young man know us Monks.";
mes "Welcome! My child!";
next;
mes "[Elder Wuhai]";
mes "What? You want to be a Monk? Ohhhh.... I'm so glad to heare that!";
mes "But, You need to know something before you become a Monk.";
next;
mes "[Elder Wuhai]";
mes "To be a Monk, We should train ourself to be stronger then ever in order to help the weaker.";
mes "And protect the world peace.";
next;
mes "[Elder Wuhai]";
mes "Never the less, control our emotion is a very important thing, too.";
next;
mes "[Elder Wuhai]";
mes "It would be very tough and painful when crossing those quest.";
mes "You cann't become a Monk if you cann't get over it.";
next;
mes "[Elder Wuhai]";
mes "OKay, then let's start the test.";
mes "See if you really have the ability to become a Monk.";
next;
mes "[Elder Wuhai]";
mes "First of all, we'll see if you have the ability doing something by yourself.";
next;
//~ if(joblevel == 50) goto IsJOB50;
set JOB_MONK_Q, 3;
set JOB_MONK_C,rand(1,6);
L_Collect:
if(JOB_MONK_C == 1 ) goto L_Collect1;
if(JOB_MONK_C == 2 ) goto L_Collect2;
if(JOB_MONK_C == 3 ) goto L_Collect3;
if(JOB_MONK_C == 4 ) goto L_Collect4;
if(JOB_MONK_C == 5 ) goto L_Collect5;
if(JOB_MONK_C == 6 ) goto L_Collect6;
L_Collect1:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "Tooth of Bat - 10";
mes "Bears Footskin - 5";
mes "Poison Spore - 20";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_Collect2:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "Porcupine Quill - 5";
mes "Cobweb - 20";
mes "Grasshopper's Leg - 10";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_Collect3:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "Stem - 30";
mes "Jellopy - 5";
mes "Worm Peeling -10";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_Collect4:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "Sticky Mucus - 5";
mes "Earthworm Peeling - 10";
mes "Green Herb - 20";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_Collect5:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "Yoyo Tail - 20";
mes "Iron Ore - 5";
mes "Blue Herb - 3";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_Collect6:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "Solid Shell - 5";
mes "Shell - 20";
mes "Zargon - 5";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_CollectS:
mes "For testing your ability doing something by yourself, you should collect those things by yourself";
next;
mes "[Elder Wuhai]";
mes "Come back to me when you have all the things.";
mes "Now go, May God be with you.
close;
//~IsJOB50:
//~ mes "[Elder Wuhai]";
//~ mes "However, I see that your Job Level is " +joblevel +" .";
//~ mes "That could prove your ability.";
//~ next;
//~ mes "[Elder Wuhai]";
//~ mes "Well done!";
//~ mes "I think God will agree with me.";
//~ next;
//~ mes "[Elder Wuhai]";
//~ mes "The next step, there is a Monk named Wutao want to see you.";
//~ mes "He is in the Monk Grave North from here.";
//~ set JOB_MONK_Q, 4;
//~ close;
Part1:
//~ if(joblevel == 50) goto IsJOB50;
if(JOB_MONK_C == 1 && countitem(913) >= 10 && countitem(948) >= 5 && countitem(7033) >= 20) goto L_CollectS2_1;
if(JOB_MONK_C == 2 && countitem(1027) >= 5 && countitem(1025) >= 20 && countitem(940) >= 10) goto L_CollectS2_2;
if(JOB_MONK_C == 3 && countitem(905) >= 30 && countitem(909) >= 5 && countitem(955) >= 10) goto L_CollectS2_3;
if(JOB_MONK_C == 4 && countitem(938) >= 5 && countitem(1055) >= 10 && countitem(511) >= 20) goto L_CollectS2_4;
if(JOB_MONK_C == 5 && countitem(942) >= 20 && countitem(1002) >= 5 && countitem(510) >= 3) goto L_CollectS2_5;
if(JOB_MONK_C == 6 && countitem(943) >= 5 && countitem(935) >= 20 && countitem(912) >= 5) goto L_CollectS2_6;
mes "[Elder Wuhai]";
mes "Hmm... Are you ready or not?";
mes "I'll tell what you should bring again.";
mes "Listen carefully!";
next;
set @collect_tmp, 1;
goto L_Collect;
L_CollectS2_1:
delitem 913, 10;
delitem 948, 5;
delitem 7033, 20;
goto L_CollectS2_E;
L_CollectS2_2:
delitem 1027, 5;
delitem 1025, 20;
delitem 940, 10;
goto L_CollectS2_E;
L_CollectS2_3:
delitem 7012, 30;
delitem 909, 5;
delitem 955, 10;
goto L_CollectS2_E;
L_CollectS2_4:
delitem 938, 5;
delitem 1055, 10;
delitem 511, 20;
goto L_CollectS2_E;
L_CollectS2_5:
delitem 942, 20;
delitem 1002, 5;
delitem 510, 3;
goto L_CollectS2_E;
L_CollectS2_6:
delitem 943, 5;
delitem 935, 20;
delitem 912, 5;
goto L_CollectS2_E;
L_CollectS2_E:
mes "[Elder Wuhai]";
mes "Oh! you bring every thing I said!";
mes "Well done!";
mes "I think God will agree with me.";
next;
mes "[Elder Wuhai]";
mes "The next step, there is a Monk named Wutao want to see you.";
mes "He is in the Monk Grave North from here.";
set JOB_MONK_Q, 4;
set JOB_MONK_C, 0;
close;
Part2:
mes "[Elder Wuhai]";
mes "Your next step is to find Wutao and answer his questions.";
mes "He is in the Monk Grave North from here.";
close;
Part3:
mes "[Elder Wuhai]";
mes "Concentrate!";
mes "Try to do your best in the quest!";
close;
Part4:
mes "[Elder Wuhai]";
mes "What? Didn't you have that Magic Posion?";
mes "Then...Quickly drink the Magic Posion seems like a Green Posion!";
mes "Otherwise, I can't get your inter power out.";
set JOB_MONK_Q, 11;
close;
Part5:
mes "[Elder Wuhai]";
mes "We have done all steps. Your blood, your mind, your soul.";
mes "Even your inter power has been come out by drink the Magic Posion.";
next;
mes "[Elder Wuhai]";
mes "Let's begin the final step.";
mes "I'll ask you some question, you should answer me by sware.";
next;
mes "[Elder Wuhai]";
mes "Will you give the rest of your life to serving God?";
next;
menu "Yes.",L_MONK_Q_2,"No.",-;
mes "[Elder Wuhai]";
mes "......What?......";
mes "Aren't you ready to become a Monk?";
mes "You want more quest, more train and more question?
next;
mes "[Elder Wuhai]";
mes "Come back when tou are ready.";
mes "I don't want to make a bad Monk.";
close;
L_MONK_Q_2:
mes "[Elder Wuhai]";
mes "Will you use your power for your own good?";
next;
menu "Yes.",-,"No.",L_MONK_Q_3;
mes "[Elder Wuhai]";
mes "...NO NO NO NO NO !! Our training is not for any return!";
mes "How could a Monk who care world peace so much do things so selfish?!";
next;
mes "[Elder Wuhai]";
mes "Go and think the porpose you want to be a Monk.";
mes "That kind of thought will lead you into the dark side and lost your ability.";
close;
L_MONK_Q_3:
mes "[Elder Wuhai]";
mes "When you are judging those who oppose God, will you hesitate in punishing them?";
next;
menu "No.",L_MONK_Q_4,"Yes.",-;
mes "[Elder Wuhai]";
mes "What's a Monk you think?";
mes "No matter who hurt the weaker, they are trash! they don't desire to living in this world!";
next;
mes "[Elder Wuhai]";
mes "Go and learn to hate the people do bad things on nature";
mes "Come back when you hesitate in punishing who oppose God.";
mes "Then you will know what to do.";
close;
L_MONK_Q_4:
mes "[Elder Wuhai]";
mes "Will you help to eradicate those who oppose God, and are you willing to sacrifice yourself?";
next;
menu "Yes",L_MONK_Q_5,"No",-;
mes "[Elder Wuhai]";
mes "Oh...nonononono....";
mes "It is a great thing that if sacrifice oneself can benifitied one's partner and eradicate more people who oppose God.";
next;
mes "[Elder Wuhai]";
mes "How to explan sacrify? Come back when you figure out.";
mes "Sacrify is a simple but difficute movement.";
close;
L_MONK_Q_5:
mes "[Elder Wuhai]";
mes "Will you drag a lot of monsters behind you, and help other people fight?";
next;
menu "Yes",-,"No",L_MONK_Q_6;
mes "[Elder Wuhai]";
mes "That is not right! Do such things is both danger yourself and others.";
mes "You think you are helping them but in fact you are killing them.";
next;
mes "[Elder Wuhai]";
mes "Even you learn the skill 'Steel Body' you still shouldn't drag a lot of monsters behind you, and help other people fight.";
mes "Use the skill only when you meet a strong monster or face a dangerous situation.";
next;
mes "[Elder Wuhai]";
mes "What is the real things a Monk should do?";
mes "Come back when you figure out.";
close;
L_MONK_Q_6:
mes "[Elder Wuhai]";
mes "Will you spam?";
next;
menu "Yes",-,"No",L_MONK_Q_7;
mes "[Elder Wuhai]";
mes "No! If you do so, you would only annoying people but make them expect you.";
next;
mes "[Elder Wuhai]";
mes "Even you want to tell them the words said by God.";
mes "Think of your behavior. What's right and wrong?";
mes "Though I want to exam you again, but this time, you just go and think.";
close;
L_MONK_Q_7:
mes "[Elder Wuhai]";
mes "Do you feel as if you're a messenger of God, and are willing to die for God?";
next;
menu "Yes",L_MONK_Q_8,"No",-;
mes "[Elder Wuhai]";
mes "You can not be a Monk in this kind of will!";
mes "Death is temp! It is meaningful to give our lifies for the world peace.";
next;
mes "[Elder Wuhai]";
mes "Those who oppose God will die, those who listen to God will live.";
mes "What is life and death to you?";
mes "Ponder that well.";
close;
L_MONK_Q_8:
mes "Lastly, promise to keep to what you have answered.";
next;
menu "I promise.",L_MONK_Q_9,"I refuse.",-;
mes "[Elder Wuhai]";
mes "......";
next;
mes "[Elder Wuhai]";
mes "It seems like... you don't have enough training...";
mes "I can't let you become a Monk.";
next;
mes "[Elder Wuhai]";
mes "It is better for you to train more.";
mes "Come back when you ready.";
next;
mes "[Elder Wuhai]";
mes "May God be with you.";
close;
L_MONK_Q_9:
mes "[Elder Wuhai]";
mes "Well then, we finish the promise";
mes "Come closer, you are now ny brother!";
next;
mes "[Elder Wuhai]";
mes "Your promise has transmited to all Monks throught ypur heart and my heart.";
next;
mes "[Elder Wuhai]";
mes "Now, let's begin the ceremony!";
next;
mes "[Elder Wuhai]";
mes "I'll acupuncture your 365 acupuncture points and open up your 1129 arteries and veins";
next;
mes "[Elder Wuhai]";
mes "Ahhhhhhhhh......";
next;
mes "[Elder Wuhai]";
mes "Wuuu... Huuuuuu�K";
next;
mes "[" + strcharinfo(0) + "]";
mes "- He take a deeply breath -";
next;
mes "[" + strcharinfo(0) + "]";
mes "- And begining to acupuncture -";
next;
mes "[Elder Wuhai]";
mes "Ahhhh--- Dadadadadada!!!";
next;
mes "[Elder Wuhai]";
mes "DaBaDaBaDadadadaKaBonTatatata!!!";
next;
mes "[Elder Wuhai]";
mes "Ahhhh--- Dadadadadada!!!";
next;
mes "[Elder Wuhai]";
mes "WaLaChuOhhhhhhh!!!";
next;
mes "[Elder Wuhai]";
mes "Wuuu... Huuuuuu�K";
next;
mes "[Elder Wuhai]";
mes "WowHoooo... Okay, you are now a Monk!";
setoption 0;
jobchange 15;
callfunc "F_ClearJobVar";
next;
mes "[Elder Wuhai]";
mes "(Caught!) (Caught!)";
next;
mes "[Elder Wuhai]";
mes "Am I old...? I feel so tired... (-sigh-)";
mes "I could clamb mountains after this before.";
next;
mes "[Elder Wuhai]";
mes "Very well... You are now a Monk...";
mes "Welcome to be one of us.";
next;
mes "[Elder Wuhai]";
mes "Bou never forget your promise.";
next;
mes "[Elder Wuhai]";
mes "Keep it in your mind, and train yourself.";
next;
mes "[Elder Wuhai]";
mes "Now go...";
mes "Here is a gift from us to congratulate you.";
if(joblevel <= 49) getitem 1801, 1;
if(joblevel == 50) getitem 1804, 1;
close;
Part6:
mes "[Elder Wuhai]";
mes "May you find God in Mother Nature!";
mes "Welcome dear! What can I do for you?";
next;
mes "[Elder Wuhai]";
mes "Is everything alright?";
mes "How the training?";
next;
mes "[Elder Wuhai]";
mes "If you don't have a strong body, you may not be able to help people when they needs you.";
mes "If you are weak, the Evil will come to you and leads you go into the dark side.";
next;
mes "[Elder Wuhai]";
mes "Never forget it! You are the one protect weakers and world peace!";
mes "You should always mind the Evil. Don't let them leads you go into the dark side.";
close;
Part7:
mes "[Elder Wuhai]";
mes "May you find God in Mother Nature!";
mes "Welcome dear! What can I do for you?";
next;
mes "[Elder Wuhai]";
mes "Oh! You are an Acolyte....";
mes "If you want to pray, go to Prontera Sanctuary!";
mes "This is the Monk training area, not for you to pray.";
mes "Go and find other places to stay if you are not willing to be a Monk.";
close;
}
prt_monk.gat,251,255,4 script Wutao 79,{
if(JOB_MONK_Q == 4 ) goto L_START;
if(JOB_MONK_Q == 5 ) goto Part1;
if(JOB_MONK_Q == 6 ) goto Part2;
if(JOB_MONK_Q > 6 ) goto Part3;
goto IsOther;
IsOther:
mes "[Wutao]";
mes "We are Monks!";
mes "We have unlimited power!";
mes "We have unlimited wise!";
mes "We use our power and wise to protect the world peace!";
next;
mes "[Wutao]";
mes "So...";
mes "Are you my enemy?";
mes "You block my way!!!!";
next;
mes "[Wutao]";
mes "If someone block me!! I'll fight!!";
mes "TaAhhhhhh!!!";
next;
mes "[Wutao]";
mes "HuHaaaaaaaa!!!";
next;
mes "[Wutao]";
mes "don;t be afraid, go yourway!";
close;
L_START:
mes "[Wutao]";
mes "What can I do for you?";
mes "Do you want to talk about God?";
next;
mes "[Wutao]";
mes "Oh! you are proceeding the Monk Quest!";
mes "The spirits you have is like a Monk.";
next;
mes "[Wutao]";
mes "Seems your arteries and veins has been open.";
mes "You must be the one coming from Elder Wuhai, right?";
mes "Very well...";
next;
mes "[Wutao]";
mes "Let me introduce you something about the spirits of Monks and some simple rules that Monks should obey.";
mes "Then I'll help modifing your mental status, make your body ready for the next test.";
next;
mes "[Wutao]";
mes "Now, remember what I say and repeat again.";
mes "Clear your mind... Are you ready?";
next;
menu "Yes",L_MENU_1,"No",-;
mes "[Wutao]";
mes "Come back when you ready!";
close;
L_MENU_1:
mes "[Wutao]";
mes "All right, let's begin.";
next;
set @JOB_MONK_C2, rand(1,4);
L_Again:
if(@JOB_MONK_C2 == 1) goto L_ROOT_1;
if(@JOB_MONK_C2 == 2) goto L_ROOT_2;
if(@JOB_MONK_C2 == 3) goto L_ROOT_3;
L_ROOT_1:
set @monk_str0$,"Supported by dragon and phoenix,";
set @monk_str1$,"So flies he westward.";
set @monk_str2$,"But the phoenix shall fall to the earth.";
set @monk_str3$,"And the dragon shall soar to the sky;";
set @monk_str4$,"There shall be successes and failures,";
set @monk_str5$,"For such is the eternal law.";
set @monk_str6$,"See that ye act when occasion offers,";
set @monk_str7$,"Lest ye descend to the Nine Golden Springs.'";
goto L_MES;
L_ROOT_2:
set @monk_str0$,"He boasted not a handsome face,";
set @monk_str1$,"Nor was his body blessed with grace.";
set @monk_str2$,"His words streamed like a waterfall,";
set @monk_str3$,"He read a book and knew it all.";
set @monk_str4$,"Shu's glories could he well rehearse,";
set @monk_str5$,"His lore embraced the universe.";
set @monk_str6$,"Or text or note of scholiast";
set @monk_str7$,"Once read, his memory held fast.";
goto L_MES;
L_ROOT_3:
set @monk_str0$,"Seek ye a noble one? Then take ye the way of Jieliang,";
set @monk_str1$,"Watch ye how all people revere Guan Yu,";
set @monk_str2$,"Each excelling others to honor him,";
set @monk_str3$,"Him, one of the three brothers of the Peach Garden Oath,";
set @monk_str4$,"Who have won sacrifices, as emperor and king.";
set @monk_str5$,"Incomparable their aura spreads through the world;";
set @monk_str6$,"They are resplendent as the great lights of the firmament;";
set @monk_str7$,"Temples to our Lord Guan Yu abound, no village lacks one,";
set @monk_str8$,"Their venerable trees at sundown are the resting places for birds.";
goto L_MES;
L_MES:
mes "[Wutao]";
mes "Listen carefully!";
next;
mes "[Wutao]";
mes @monk_str0$;
next;
mes "[Wutao]";
mes @monk_str1$;
next;
mes "[Wutao]";
mes @monk_str2$;
next;
mes "[Wutao]";
mes @monk_str3$;
next;
mes "[Wutao]";
mes @monk_str4$;
next;
mes "[Wutao]";
mes @monk_str5$;
next;
mes "[Wutao]";
mes @monk_str6$;
next;
mes "[Wutao]";
mes @monk_str7$;
if(@JOB_MONK_C2 < 3) goto L_MES_1;
next;
mes "[Wutao]";
mes @monk_str8$;
L_MES_1:
next;
mes "[Wutao]";
mes "Now, " + strcharinfo(0) + ", it's your turn.";
next;
set @monk_q, 0;
if(@JOB_MONK_C2 == 1) goto L_MONK_Q1_1;
if(@JOB_MONK_C2 == 2) goto L_MONK_Q2_1;
if(@JOB_MONK_C2 == 3) goto L_MONK_Q3_1;
L_MONK_Q1_1:
menu "And the dragon shall soar to the sky;",L_MONK_Q1_2,
"But the phoenix shall fall to the earth.",L_MONK_Q1_2,
"For such is the eternal law.",L_MONK_Q1_2,
"See that ye act when occasion offers,",L_MONK_Q1_2,
"There shall be successes and failures,",L_MONK_Q1_2,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_2,
"Supported by dragon and phoenix,",-,
"So flies he westward.",L_MONK_Q1_2;
set @monk_q, @monk_q + 1;
L_MONK_Q1_2:
menu "But the phoenix shall fall to the earth.",L_MONK_Q1_3,
"See that ye act when occasion offers,",L_MONK_Q1_3,
"Supported by dragon and phoenix,",L_MONK_Q1_3,
"There shall be successes and failures,",L_MONK_Q1_3,
"So flies he westward.",-,
"And the dragon shall soar to the sky;",L_MONK_Q1_3,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_3,
"For such is the eternal law.",L_MONK_Q1_3;
set @monk_q, @monk_q + 1;
L_MONK_Q1_3:
menu "There shall be successes and failures,",L_MONK_Q1_4,
"But the phoenix shall fall to the earth.",-,
"And the dragon shall soar to the sky;",L_MONK_Q1_4,
"So flies he westward.",L_MONK_Q1_4,
"For such is the eternal law.",L_MONK_Q1_4,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_4,
"See that ye act when occasion offers,",L_MONK_Q1_4,
"Supported by dragon and phoenix,",L_MONK_Q1_4;
set @monk_q, @monk_q + 1;
L_MONK_Q1_4:
menu "And the dragon shall soar to the sky;",-,
"Supported by dragon and phoenix,",L_MONK_Q1_5,
"But the phoenix shall fall to the earth.",L_MONK_Q1_5,
"So flies he westward.",L_MONK_Q1_5,
"For such is the eternal law.",L_MONK_Q1_5,
"There shall be successes and failures,",L_MONK_Q1_5,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_5,
"See that ye act when occasion offers,",L_MONK_Q1_5;
set @monk_q, @monk_q + 1;
L_MONK_Q1_5:
menu "For such is the eternal law.",L_MONK_Q1_6,
"And the dragon shall soar to the sky;",L_MONK_Q1_6,
"So flies he westward.",L_MONK_Q1_6,
"Supported by dragon and phoenix,",L_MONK_Q1_6,
"But the phoenix shall fall to the earth.",L_MONK_Q1_6,
"See that ye act when occasion offers,",L_MONK_Q1_6,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_6,
"There shall be successes and failures,",-;
set @monk_q, @monk_q + 1;
L_MONK_Q1_6:
menu "Supported by dragon and phoenix,",L_MONK_Q1_7,
"So flies he westward.",L_MONK_Q1_7,
"For such is the eternal law.",-,
"But the phoenix shall fall to the earth.",L_MONK_Q1_7,
"There shall be successes and failures,",L_MONK_Q1_7,
"And the dragon shall soar to the sky;",L_MONK_Q1_7,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_7,
"See that ye act when occasion offers,",L_MONK_Q1_7;
set @monk_q, @monk_q + 1;
L_MONK_Q1_7:
menu "So flies he westward.",L_MONK_Q1_8,
"Supported by dragon and phoenix,",L_MONK_Q1_8,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_8,
"See that ye act when occasion offers,",L_MONK_Q1_8,
"There shall be successes and failures,",L_MONK_Q1_8,
"For such is the eternal law.",L_MONK_Q1_8,
"But the phoenix shall fall to the earth.",L_MONK_Q1_8,
"And the dragon shall soar to the sky;",L_MONK_Q1_8,
"See that ye act when occasion offers,",-;
set @monk_q, @monk_q + 1;
L_MONK_Q1_8:
menu "Supported by dragon and phoenix,",L_MONK_QUEST_END,
"See that ye act when occasion offers,",L_MONK_QUEST_END,
"But the phoenix shall fall to the earth.",L_MONK_QUEST_END,
"Lest ye descend to the Nine Golden Springs.",L_MONK_QUEST_1_2,
"And the dragon shall soar to the sky;",L_MONK_QUEST_END,
"Lest ye descend to the Nine Golden Springs.",L_MONK_QUEST_END,
"So flies he westward.",L_MONK_QUEST_END,
"There shall be successes and failures,",L_MONK_QUEST_END,
"For such is the eternal law.",L_MONK_QUEST_END,
L_MONK_Q2_1:
menu "Nor was his body blessed with grace.",L_MONK_Q2_2,
"He read a book and knew it all.",L_MONK_Q2_2,
"His words streamed like a waterfall,",L_MONK_Q2_2,
"He boasted not a handsome face,",-,
"Shu's glories could he well rehearse,",L_MONK_Q2_2,
"Once read, his memory held fast.",L_MONK_Q2_2,
"His lore embraced the universe.",L_MONK_Q2_2,
"Or text or note of scholiast",L_MONK_Q2_2;
set @monk_q, @monk_q + 1;
L_MONK_Q2_2:
menu "His lore embraced the universe.",L_MONK_Q2_3,
"He boasted not a handsome face,",L_MONK_Q2_3,
"His words streamed like a waterfall,",L_MONK_Q2_3,
"He read a book and knew it all.",L_MONK_Q2_3,
"Or text or note of scholiast",L_MONK_Q2_3,
"Once read, his memory held fast.",L_MONK_Q2_3,
"Shu's glories could he well rehearse,",L_MONK_Q2_3,
"Nor was his body blessed with grace.",-;
set @monk_q, @monk_q + 1;
L_MONK_Q2_3:
menu "His words streamed like a waterfall,",-,
"His lore embraced the universe.",L_MONK_Q2_4,
"He read a book and knew it all.",L_MONK_Q2_4,
"Shu's glories could he well rehearse,",L_MONK_Q2_4,
"Nor was his body blessed with grace.",L_MONK_Q2_4,
"Or text or note of scholiast",L_MONK_Q2_4,
"He boasted not a handsome face,",L_MONK_Q2_4,
"Once read, his memory held fast.",L_MONK_Q2_4;
set @monk_q, @monk_q + 1;
L_MONK_Q2_4:
menu "Nor was his body blessed with grace.",L_MONK_Q2_5,
"Once read, his memory held fast.",L_MONK_Q2_5,
"Shu's glories could he well rehearse,",L_MONK_Q2_5,
"Or text or note of scholiast",L_MONK_Q2_5,
"He boasted not a handsome face,",L_MONK_Q2_5,
"He read a book and knew it all.",-,
"His lore embraced the universe.",L_MONK_Q2_5,
"His words streamed like a waterfall,",L_MONK_Q2_5;
set @monk_q, @monk_q + 1;
L_MONK_Q2_5:
menu "Once read, his memory held fast.",L_MONK_Q2_6,
"Or text or note of scholiast",L_MONK_Q2_6,
"He read a book and knew it all.",L_MONK_Q2_6,
"His words streamed like a waterfall,",L_MONK_Q2_6,
"Nor was his body blessed with grace.",L_MONK_Q2_6,
"He boasted not a handsome face,",L_MONK_Q2_6,
"His lore embraced the universe.",L_MONK_Q2_6,
"Shu's glories could he well rehearse,",-;
set @monk_q, @monk_q + 1;
L_MONK_Q2_6:
menu "Or text or note of scholiast",L_MONK_Q2_7,
"He read a book and knew it all.",L_MONK_Q2_7,
"Shu's glories could he well rehearse,",L_MONK_Q2_7,
"His words streamed like a waterfall,",L_MONK_Q2_7,
"His lore embraced the universe.",-,
"He boasted not a handsome face,",L_MONK_Q2_7,
"Nor was his body blessed with grace.",L_MONK_Q2_7,
"Once read, his memory held fast.",L_MONK_Q2_7;
set @monk_q, @monk_q + 1;
L_MONK_Q2_7:
menu "Nor was his body blessed with grace.",L_MONK_Q2_8,
"Or text or note of scholiast",-,
"His words streamed like a waterfall,",L_MONK_Q2_8,
"Once read, his memory held fast.",L_MONK_Q2_8,
"He boasted not a handsome face,",L_MONK_Q2_8,
"He read a book and knew it all.",L_MONK_Q2_8,
"Shu's glories could he well rehearse,",L_MONK_Q2_8,
"His lore embraced the universe.",L_MONK_Q2_8;
set @monk_q, @monk_q + 1;
L_MONK_Q2_8:
menu "He boasted not a handsome face,",L_MONK_QUEST_END,
"Nor was his body blessed with grace.",L_MONK_QUEST_END,
"Shu's glories could he well rehearse,",L_MONK_QUEST_END,
"Or text or note of scholiast",L_MONK_QUEST_END,
"His lore embraced the universe.",L_MONK_QUEST_END,
"He read a book and knew it all.",L_MONK_QUEST_END,
"His words streamed like a waterfall,",L_MONK_QUEST_END,
"Once read, his memory held fast.",L_MONK_QUEST_1_2;
L_MONK_Q3_1:
menu "Watch ye how all people revere Guan Yu,",L_MONK_Q3_2,
"Seek ye a noble one? Then take ye the way of Jieliang,",-,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_2,
"Each excelling others to honor him,",L_MONK_Q3_2,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_2,
"Incomparable their aura spreads through the world;",L_MONK_Q3_2,
"They are resplendent as the great lights of the firmament;",L_MONK_Q3_2,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_2,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_2;
set @monk_q, @monk_q + 1;
L_MONK_Q3_2:
menu "Each excelling others to honor him,",L_MONK_Q3_3,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_3,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_3,
"Incomparable their aura spreads through the world;",L_MONK_Q3_3,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_3,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_3,
"Watch ye how all people revere Guan Yu,",-,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_3,
"They are resplendent as the great lights of the firmament;",L_MONK_Q3_3;
set @monk_q, @monk_q + 1;
L_MONK_Q3_3:
menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_4,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_4,
"Each excelling others to honor him,",-,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_4,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_4,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_4,
"Incomparable their aura spreads through the world;",L_MONK_Q3_4,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_4,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_4;
set @monk_q, @monk_q + 1;
L_MONK_Q3_4:
menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_5,
"Each excelling others to honor him,",L_MONK_Q3_5,
"Incomparable their aura spreads through the world;",L_MONK_Q3_5,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_5,
"Him, one of the three brothers of the Peach Garden Oath,",-,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_5,
"They are resplendent as the great lights of the firmament;",L_MONK_Q3_5,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_5,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_5;
set @monk_q, @monk_q + 1;
L_MONK_Q3_5:
menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_6,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_6,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_6,
"Who have won sacrifices, as emperor and king.",-,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_6,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_6,
"Incomparable their aura spreads through the world;",L_MONK_Q3_6,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_6,
"Each excelling others to honor him,",L_MONK_Q3_6;
set @monk_q, @monk_q + 1;
L_MONK_Q3_6:
menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_7,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_7,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_7,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_7,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_7,
"Incomparable their aura spreads through the world;",-,
"Each excelling others to honor him,",L_MONK_Q3_7,
"They are resplendent as the great lights of the firmament;",L_MONK_Q3_7,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_7;
set @monk_q, @monk_q + 1;
L_MONK_Q3_7:
menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_8,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_8,
"They are resplendent as the great lights of the firmament;",-,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_8,
"Each excelling others to honor him,",L_MONK_Q3_8,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_8,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_8,
"Incomparable their aura spreads through the world;",L_MONK_Q3_8,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_8;
set @monk_q, @monk_q + 1;
L_MONK_Q3_8:
menu "Temples to our Lord Guan Yu abound, no village lacks one,",-,
"Incomparable their aura spreads through the world;",L_MONK_Q3_9,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_9,
"They are resplendent as the great lights of the firmament;",L_MONK_Q3_9,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_9,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_9,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_9,
"Each excelling others to honor him,",L_MONK_Q3_9,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_9;
set @monk_q, @monk_q + 1;
L_MONK_Q3_9:
menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_QUEST_END,
"Each excelling others to honor him,",L_MONK_QUEST_END,
"Watch ye how all people revere Guan Yu,",L_MONK_QUEST_END,
"Who have won sacrifices, as emperor and king.",L_MONK_QUEST_END,
"Incomparable their aura spreads through the world;",L_MONK_QUEST_END,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_QUEST_END,
"They are resplendent as the great lights of the firmament;",L_MONK_QUEST_END,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_QUEST_END,
"Their venerable trees at sundown are the resting places for birds.",-;
L_MONK_QUEST_1_2:
set @monk_q, @monk_q + 1;
L_MONK_QUEST_END:
if(@monk_q != 10) goto L_C2_FAIL;
L_C2_DONE:
set @monk_q, 0;
next;
mes "[Wutao]";
mes "Hmmm...";
next;
mes "[Wutao]";
mes "...Well Done!! It's perfect!";
next;
mes "[Wutao]";
mes "However, don't be happy too early. There is much long way to go before you become a Monk.";
next;
mes "[Wutao]";
mes "DaAhaaaa...";
next;
mes "[Wutao]";
mes "ShuKeeee.....";
next;
mes "[Wutao]";
mes "SouKouuuuu....";
next;
mes "[Wutao]";
mes "PaYennnn....";
next;
mes "[Wutao]";
mes "As I promised, your mental status is now running like a Monk do.";
next;
mes "[Wutao]";
mes "Now go, seek ^000080Fuhai^000000 for further guidance.";
set JOB_MONK_Q, 6;
close;
L_C2_FAIL:
mes "[" + strcharinfo(0) + "]";
mes "Well...? How was that? ";
next;
mes "[Wutao]";
mes "Hmmm...";
next;
mes "[Wutao]";
mes "HeNmmm...";
next;
mes "[Wutao]";
mes "How was that? It's bad! You didn't memorize it all!";
next;
mes "[Wutao]";
mes "You should doult yourself. Are you really have the ability to be a Monk?";
mes "...It's really....";
next;
mes "[Wutao]";
mes "Well...That's fine, do you want to try it again?";
next;
mes "[Wutao]";
mes "Of course! Since you did not pass this test, you can't take the next test.";
set JOB_MONK_Q, 5;
close;
Part1:
mes "[Wutao]";
mes "Very well. Let's try it again.";
next;
goto L_Again;
Part2:
mes "[Wutao]";
mes "What? You forget whom you should seek for?";
next;
mes "[Wutao]";
mes "......You are so.......";
next;
mes "[Wutao]";
mes "...Are you testing my patient?";
next;
mes "[Wutao]";
mes "...Okay, I'll tell you again...";
mes "Go and seek ^000080Fuhai^000000 for further guidance.";
close;
Part3:
mes "[Wutao]";
mes "May God be with you.";
close;
}
prt_monk.gat,57,179,4 script Fuhai 110,{
if(@Choice_mission == 1 ) goto Part1;
if(@Choice_mission == 2 ) goto Part2;
if(JOB_MONK_Q == 6 ) goto L_START;
goto IsOther;
IsOther:
mes "[Fuhai]";
mes "HaAhhhhh....!!!";
next;
mes "- Seems like he is thinking something -";
close;
L_START:
mes "[Fuhai]";
mes "...";
next;
mes "[Fuhai]";
mes "......";
next;
mes "[Fuhai]";
mes ".........";
next;
mes "[Fuhai]";
mes "............";
next;
menu "Hello there?",-;
mes "[Fuhai]";
mes "...what...WHAT?";
mes "How dare you interupt my training!";
mes "If it is not very important...";
next;
mes "[Fuhai]";
mes "......";
mes "I can't tell...if you can see the son tomorrow...";
next;
mes "[Fuhai]";
mes "Why are you here?";
mes "Explain!";
next;
menu "Some one named [Wutao] send me here.",L_MENU_1,"Well...Nothing...",-;
mes "[Fuhai]";
mes "......";
mes "...How about dig a grave for yourself?";
close;
L_MENU_1:
mes "[Fuhai]";
mes "Hmmm...It's that so?";
mes "That's...";
next;
mes "[Fuhai]";
mes "Oh...Your mental status...";
mes "Ha! Very well...";
next;
mes "[Fuhai]";
mes "However, what did you learn from [Wutao] ?";
next;
menu "Hmmm...Well...It's...",-,
"I repeat what he said, and he send me here.",L_MENU_1_1,
"He test my mental status and send me here.",-;
mes "[Fuhai]";
mes "Foolish!";
mes "Don't bother me! Go away!";
close;
L_MENU_1_1:
mes "[Fuhai]";
mes "Well...Then?";
mes "Did he do anything for you?";
next;
menu "Ah...It's...I can't tell...",-,
"Check my body",L_MENU_1_1_1,
"Tell me some rules to obey",L_MENU_1_1_1,
"modify my mental status",L_MENU_1_1_2;
mes "[Fuhai]";
mes "Foolish!";
mes "Don't bother me! Go away!";
close;
L_MENU_1_1_1:
mes "[Fuhai]";
mes "That's quite true, but not the point.";
mes "Think! Use your brain!";
close;
L_MENU_1_1_2:
set JOB_MONK_Q, 7;
mes "[Fuhai]";
mes "Very well, at least you know what had been change in your body";
mes "Now, let's begin the next test.";
next;
mes "[Fuhai]";
mes "I'll give you a chance to choose what kind of test you want to take.";
mes "Now, make your own choise.";
next;
menu "Mushroom Collecting",L_ROOT_1,"Marathon",L_ROOT_2;
L_ROOT_1:
mes "[Fuhai]";
mes "Mushroom Collecting? Good choice!";
mes "That would make you appreciate the extremity of patient, realize the meaning God give you the great willpower.";
mes "Now go, do some prepares. Come back when you ready.";
set @Choice_mission, 1;
close;
L_ROOT_2:
mes "[Fuhai]";
mes "Marathon? Good choice!";
mes "That would make you appreciate the extremity of willpower, realize the meaning God give you the great patient.";
mes "Now go, do some prepares. Come back when you ready.";
set @Choice_mission, 2;
close;
Part1:
mes "[Fuhai]";
mes "Are you ready?";
mes "Acturily, you don't need to prepare anything if you believe in yourself";
next;
mes "[Fuhai]";
mes "Mushroom Collecting is your choice.";
mes "It's a test for yourself.";
next;
mes "[Fuhai]";
mes "Now, go to the building located in the center of this training area.";
next;
mes "[Fuhai]";
mes "You will pass the test when you collect enough mushrooms we think.";
mes "Now, what are waitting for? Go ahead!";
close;
Part2:
mes "[Fuhai]";
mes "Are you ready?";
mes "Acturily, you don't need to prepare anything if you believe in yourself";
next;
mes "[Fuhai]";
mes "Marathon is your choice.";
mes "It's a test for yourself.";
next;
mes "[Fuhai]";
mes "Now, go to the building located in the center of this training area.";
next;
mes "[Fuhai]";
mes "You will pass the test when you run enough circles we think.";
mes "Now, what are waitting for? Go ahead!";
close;
}
prt_monk.gat,199,169,4 script Guard 746,{
if(JOB_MONK_Q == 7) goto L_START;
if(JOB_MONK_Q > 6) goto Part1;
goto IsOther;
IsOther:
mes "[Guard ChaoLi]";
mes "This is...";
mes "Monk Training Area";
next;
mes "[Guard ChaoLi]";
mes "Please be quiet in this area.";
close;
L_START:
mes "[Guard ChaoLi]";
mes "This is...";
mes "Monk Training Area";
next;
mes "[Guard ChaoLi]";
mes strcharinfo(0) + " ... Right?!";
next;
mes "[Guard ChaoLi]";
mes "Go ahead! Quickly!";
mes "There is another test waitting for you!";
close;
Part1:
mes "[Guard ChaoLi]";
mes "Please be quiet in this area.";
close;
}
monk_test.gat,329,61,4 script Bashu 753,{
if(JOB_MONK_Q == 7) goto L_START;
if(JOB_MONK_Q == 8) goto IsOther;
goto IsOther;
IsOther:
mes "[Bashu]";
mes "Welcome to ^00FF00St. Capitolina Abbey^000000, the Monk Training Area.";
mes "May the light shine on your path.";
mes "You can find Monk Daowen who judge the grades of Monk training when you go inside";
next;
mes "[Bashu]";
mes "Never the less, don't touch anything inside and be quiet in front of Monk Daowen.";
next;
mes "[Bashu]";
mes "Then, may you have a happy conversation time with God.";
close;
L_START:
mes "[Bashu]";
mes "Please select a test.";
next;
if(@Choice_mission == 0) goto L_MISSC;
if(@Choice_mission == 2) goto L_MISS2;
mes "[Bashu]";
mes "As I know, you choose the Mushroom Collecting as your test.";
goto L_MISSC;
L_MISS2:
mes "[Bashu]";
mes "As I know, you choose the Marathon as your test.";
L_MISSC:
mes "However, if you cannot complete it, you may switch to the other whenever you feel like it.";
next;
menu "Monk's patient - Mushroom Collecting",-,
"Monk's willpower - Marathon",L_MENU_1;
mes "[Bashu]";
mes "The test you choose is Monk's patient - Mushroom Collecting";
next;
warp "job_monk.gat",225,179;
end;
L_MENU_1:
mes "[Bashu]";
mes "The test you choose is Monk's willpower - Marathon";
next;
warp "monk_test.gat",387,345;
end;
}
monk_test.gat,387,347,4 script Musha 110,{
mes "[Musha]";
mes "Wel...Welcome...!";
mes "This...This is the area testing the pa...patient of whom want to be a Monk.";
next;
mes "[Musha]";
mes "You should just...just run!";
mes "Before we told you to stop.";
mes "Run...Run! " + strcharinfo(0) + "! Run!";
next;
mes "[Musha]";
mes "Just Run!! Run Quickly!!";
next;
mes "[Musha]";
mes "One Day, I'll become a Monk!";
mes "I.....will......Become...a......MONK!!!";
next;
mes "[Musha]";
mes "Do...Do you...want to give......giveup? or...con...continue?";
mes "Giveup?";
next;
menu "I want to giveup!",-,"I want to run!!",L_MENU_1;
announce "Musha: " + strcharinfo(0) + " has give...giveup the test...! Giveup the Marathon test... No...No patient.....HaHaHaHa!!!...",8;
mes "[Musha]";
mes strcharinfo(0) + "...give...giveup the test...";
mes "Giveup the Marathon test...";
mes "No...No patient.....HaHaHaHa!!!...";
next;
warp "prt_monk.gat",196,168;
end;
L_MENU_1:
next;
mes "[Musha]";
mes "Before we give you an order to stop....";
mes "Run...Run! " + strcharinfo(0) + "! Run!";
if(@runtimes == 0) set @runtimes, rand(8,10);
close;
}
monk_test.gat,390,387,0 script monk_warp 45,1,1,{
set @run, @run + 1;
if(@run == (@runtimes-1)) mapannounce "monk_test.gat","Musha: cheer up! The next circle is the last!",8;
if(@run == @runtimes) goto L_DONE;
warp "monk_test.gat",388,348;
end;
L_DONE:
mapannounce "monk_test.gat","Musha: Con....Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8;
set JOB_MONK_Q, 8;
warp "prt_monk.gat",196,168;
end;
}
monk_test.gat,0,0,0 script monk_traps -1,{
mapannounce "monk_test.gat","trap: " + strcharinfo(0)+ " , you fall into a trap! Now we warp you to the start place.",8;
warp "monk_test.gat",388,348;
end;
}
//---------------------
monk_test.gat,386,164,0 script monk1-1 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,386,165,0 script monk1-2 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,387,164,0 script monk1-3 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,387,165,0 script monk1-4 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,388,164,0 script monk1-5 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,388,165,0 script monk1-6 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,389,164,0 script monk1-7 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,389,165,0 script monk1-8 139,0,0,{doevent "monk_traps";end;}
//---------------------
monk_test.gat,386,42,0 script monk2-1 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,386,43,0 script monk2-2 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,387,42,0 script monk2-3 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,387,43,0 script monk2-4 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,388,42,0 script monk2-3 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,388,43,0 script monk2-4 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,389,42,0 script monk2-3 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,389,43,0 script monk2-4 139,0,0,{doevent "monk_traps";end;}
//---------------------
monk_test.gat,184,11,0 script monk3-1 139,0,3,{doevent "monk_traps";end;}
monk_test.gat,185,11,0 script monk3-2 139,0,3,{doevent "monk_traps";end;}
monk_test.gat,186,11,0 script monk3-3 139,0,3,{doevent "monk_traps";end;}
monk_test.gat,187,11,0 script monk3-4 139,0,3,{doevent "monk_traps";end;}
//---------------------
monk_test.gat,70,10,0 script monk4-1 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,70,11,0 script monk4-2 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,70,12,0 script monk4-3 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,70,13,0 script monk4-4 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,71,10,0 script monk4-5 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,71,11,0 script monk4-6 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,71,12,0 script monk4-7 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,71,13,0 script monk4-8 139,0,0,{doevent "monk_traps";end;}
//---------------------
monk_test.gat,8,30,0 script monk5-1 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,8,31,0 script monk5-2 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,9,30,0 script monk5-3 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,9,31,0 script monk5-4 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,10,30,0 script monk5-5 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,10,31,0 script monk5-6 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,11,30,0 script monk5-7 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,11,31,0 script monk5-8 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,12,30,0 script monk5-9 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,12,31,0 script monk5-10 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,13,30,0 script monk5-11 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,13,31,0 script monk5-12 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,14,30,0 script monk5-13 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,14,31,0 script monk5-14 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,15,30,0 script monk5-15 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,15,31,0 script monk5-16 139,0,0,{doevent "monk_traps";end;}
//---------------------
monk_test.gat,10,158,0 script monk6-1 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,10,159,0 script monk6-2 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,11,158,0 script monk6-3 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,11,159,0 script monk6-4 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,12,158,0 script monk6-5 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,12,159,0 script monk6-6 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,13,158,0 script monk6-7 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,13,159,0 script monk6-8 139,0,0,{doevent "monk_traps";end;}
//---------------------
monk_test.gat,38,386,0 script monk7-1 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,38,387,0 script monk7-2 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,38,388,0 script monk7-3 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,38,389,0 script monk7-4 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,39,386,0 script monk7-5 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,39,387,0 script monk7-6 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,39,388,0 script monk7-7 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,39,389,0 script monk7-8 139,0,0,{doevent "monk_traps";end;}
//---------------------
monk_test.gat,82,390,0 script monk8-1 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,82,391,0 script monk8-2 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,83,390,0 script monk8-3 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,83,391,0 script monk8-4 139,0,0,{doevent "monk_traps";end;}
//---------------------
monk_test.gat,82,384,0 script monk8-1 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,82,385,0 script monk8-2 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,83,384,0 script monk8-3 139,0,0,{doevent "monk_traps";end;}
monk_test.gat,83,385,0 script monk8-4 139,0,0,{doevent "monk_traps";end;}
//---------------------
prt_monk.gat,225,179,4 script XuanWu 89,{
mes "[XuanWu]";
mes "To see the growing of crop, I deeply appreciate from the grace of God.";
next;
mes "[XuanWu]";
mes "Never the less, see those crop grown by the strong Monks.";
mes "I think it's the most beautiful picture!";
next;
mes "[XuanWu]";
mes "Frankly speeking, grower is the greatest people in the world.";
mes "The Blue Potion you drink must be made of God's will and by the grower.";
next;
mes "[XuanWu]";
mes "We chould always be grateful.";
next;
mes "[XuanWu]";
mes "God give you everything, even the grower.";
next;
mes "[XuanWu]";
mes "The grower is the root of world. That's quite true.";
close;
}
job_monk.gat,225,179,4 script XuanWu 89,{
if(JOB_MONK_Q == 8 ) goto Part2;
if(@mission_start == 1 ) goto Part1;
mes "[XuanWu]";
mes "Welcome! I'm in charge here with the Mushroom Collecting.";
mes "My Name is XuanWu";
next;
mes "[XuanWu]";
mes "From now, you should take it for granted that all the suffering is training.";
mes "Understand?";
next;
mes "[XuanWu]";
mes "For Monks lives, we should always offer our efforts as a tribute";
mes "Grow crop is also a kind of training.";
next;
mes "[XuanWu]";
mes "We think it is the best way to realize the will of God.";
mes "Therefore, we had started growing some kind of mushrooms that smell foul";
next;
mes "[XuanWu]";
mes "All you have to do is destory those mushrooms and bring some thing to prove.";
mes "What's the thing I mean? The ^ff0000Orange GooeyMushroom and Orange Net Mushroom^000000";
next;
mes "[XuanWu]";
mes "If you want to increase your internal organs and become a Monk, go and destory it.";
mes "Bring as many as you can, I won't tell you the amount I need.";
mes "Now go!";
next;
mes "[XuanWu]";
mes "Or...You want to giveup?";
next;
menu "Start Mushroom Collecting",L_MENU_1,"I'll giveup",L_MENU_2;
L_MENU_2:
mapannounce "monk_test.gat","XuanWu: ......Another one without willpower...",8;
mes "[XuanWu]";
mes "Another one without willpower...";
set @mission_start, 0;
getitem 1069, 1;
delitem 1069, 1;
next;
warp "prt_monk.gat",196,168;
end;
L_MENU_1:
mes "[XuanWu]";
mes "Then what are you waitting for? Go Go Go !!";
set @mission_start, 1;
close;
Part1:
if(countitem(1069) >= 30 && countitem(1070) >0 ) goto L_DONE;
if(countitem(1070) >= 30 && countitem(1069) >0 ) goto L_DONE;
mes "[XuanWu]";
mes "Hmmm... Is that all you can do? I don't think it's enough.";
next;
mes "[XuanWu]";
mes "Or...You want to giveup?";
next;
menu "Continue Mushroom Collecting",-,"I'll giveup",L_MENU_2;
close;
L_DONE:
set JOB_MONK_Q, 8;
mes "[XuanWu]";
mes "Well... I think you can do it better...";
mes "However, I should say you pass the test.";
set @mission_start, 0;
delitem 1069, countitem(1069);
delitem 1070, countitem(1070);
next;
mes "[XuanWu]";
mes "Now go to [Daowen], he is in the deep of the building.
close;
Part2:
mes "[XuanWu]";
mes "Are you testing my patient??";
mes "Now go to [Daowen], he is in the deep of the building.
close;
}
job_monk.gat,191,172,4 script job_monk_warp 45,1,1,{
warp "monk_test.gat",329,57;
end;
}
job_monk.gat,199,169,4 script Guard ChaoLi 746,{
mes "[Guard ChaoLi]";
mes "Silence! In test area!";
close;
}
monk_test.gat,319,139,4 script Daowen 52,{
if(JOB_MONK_Q == 8) goto L_START;
if(JOB_MONK_Q == 9) goto Part1;
if(JOB_MONK_Q == 10) goto Part2;
goto IsOther;
IsOther:
mes "[Daowen]";
mes "Go throught it quietly...";
mes "HuWuWuuuu......";
next;
mes "[Daowen]";
mes "This is St. Capitolina Abbey. If anything goes wrong, all we have done might become nothing.";
next;
mes "[Daowen]";
mes "Leave! If you don't want to die, don't bother me.";
close;
L_START:
mes "[Daowen]";
mes "Oh! Finally!";
mes "This is the last test, and I am I'm in charge here";
mes "My name is 'Daowen'";
next;
mes "[Daowen]";
mes "Well... What should I say?";
mes "Who block the way? Fight him/her!";
next;
mes "[Daowen]";
mes "Fight! Slash! When you lost and some enemy block your way!";
mes "Tell them the will of God!";
next;
mes "[Daowen]";
mes "Don't compare with the weak priest!";
mes "We are always strong Monks";
next;
mes "[Daowen]";
mes "We are different from the weak priest that always run away!";
next;
mes "[Daowen]";
mes "Now! Grasp your fist! Go and fight!";
next;
mes "[Daowen]";
mes "Do your best!";
mes "HaHaHaHaHa.....!!";
next;
warp "monk_test",88,73;
end;
Part1:
mes "[Daowen]";
mes "Well done!! HaHaHaHa....!!";
mes "I knew you can do it!";
mes "I'll give you a special potion that can increase your power";
next;
getitem 506, 1;
mes "[Daowen]";
mes "Drink it, and your internal organs will increase enough to be a Monk.";
mes "Okay...Then, Go to Wuhai - the first one you meet here.";
set JOB_MONK_Q, 10;
close;
Part2:
mes "[Daowen]";
mes "Go to Wuhai - the first one you meet here.";
close;
}
monk_test.gat,88,91,4 script Test Assistant 52,{
mes "[Test Assistant]";
mes "Are you ready for training of evil disperse?";
next;
mes "[Test Assistant]";
mes "The test area is a maze with walls invisable.";
mes "The exiting point is on the opposite side of the starting point.";
next;
mes "[Test Assistant]";
mes "Of course, there will be some monster spawn in the maze. You'll have to fight with them.";
mes "Good lucy! May God be with you.";
next;
if(getareausers("monk_test.gat",126,161,165,199) > 0) goto L_WAIT;
killmonster "monk_test.gat","monk_mob1";
enablenpc "monk_mob1_1";
enablenpc "monk_mob1_2";
enablenpc "monk_mob1_3";
enablenpc "monk_mob1_3";
warp "monk_test.gat",127,179;
end;
L_WAIT:
mes "[Test Assistant]";
mes "There is someone taking the test. Please wait a minute.";
close;
}
monk_test.gat,129,180,4 script monk_mob1_1 139,0,19,{
monster "monk_test.gat",130,183,"--ja--",1015,1,"monk_mob1";
monster "monk_test.gat",130,177,"--ja--",1015,1,"monk_mob1";
//~ disablenpc "monk_mob1_1";
end;
}
monk_test.gat,133,180,4 script monk_mob1_2 139,0,19,{
monster "monk_test.gat",134,183,"--ja--",1015,1,"monk_mob1";
monster "monk_test.gat",134,177,"--ja--",1015,1,"monk_mob1";
//~ disablenpc "monk_mob1_2";
end;
}
monk_test.gat,145,180,4 script monk_mob1_3 139,0,19,{
monster "monk_test.gat",145,180,"--ja--",1041,1,"monk_mob1";
//~ disablenpc "monk_mob1_3";
end;
}
monk_test.gat,155,180,4 script monk_mob1_4 139,0,19,{
monster "monk_test.gat",157,183,"--ja--",1015,1,"monk_mob1";
monster "monk_test.gat",157,177,"--ja--",1015,1,"monk_mob1";
//~ disablenpc "monk_mob1_4";
end;
}
monk_test.gat,165,179,4 script monk_mob3_warp 45,1,1,{
set JOB_MONK_Q, 9;
mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8;
killmonster "monk_test.gat","monk_mob1";
warp "monk_test.gat",317,142;
end;
}
monk_test.gat,1,1,1 script monk_mob1 -1,{
end;
}
monk_test.gat,95,85,4 script Test Assistant 79,{
mes "[Test Assistant]";
mes "Are you ready for training of evil disperse?";
next;
mes "[Test Assistant]";
mes "The test area is a maze with walls invisable.";
mes "The exiting point is on the opposite side of the starting point.";
next;
mes "[Test Assistant]";
mes "Of course, there will be some monster spawn in the maze. You'll have to fight with them.";
mes "Good lucy! May God be with you.";
next;
if(getareausers("monk_test.gat",126,262,165,300) > 0) goto L_WAIT;
killmonster "monk_test.gat","monk_mob2";
enablenpc "monk_mob2_1";
enablenpc "monk_mob2_2";
enablenpc "monk_mob2_3";
enablenpc "monk_mob2_4";
warp "monk_test.gat",127,278;
end;
L_WAIT:
mes "[Test Assistant]";
mes "There is someone taking the test. Please wait a minute.";
close;
}
monk_test.gat,129,281,4 script monk_mob2_1 139,0,19,{
monster "monk_test.gat",130,278,"--ja--",1015,1,"monk_mob2";
monster "monk_test.gat",130,284,"--ja--",1015,1,"monk_mob2";
//~ disablenpc "monk_mob2_1";
end;
}
monk_test.gat,136,281,4 script monk_mob2_2 139,0,19,{
monster "monk_test.gat",139,278,"--ja--",1015,1,"monk_mob2";
monster "monk_test.gat",139,284,"--ja--",1015,1,"monk_mob2";
//~ disablenpc "monk_mob2_2";
end;
}
monk_test.gat,144,281,4 script monk_mob2_3 139,0,19,{
monster "monk_test.gat",145,281,"--ja--",1041,1,"monk_mob2";
//~ disablenpc "monk_mob2_3";
end;
}
monk_test.gat,153,281,4 script monk_mob2_4 139,0,19,{
monster "monk_test.gat",155,278,"--ja--",1015,1,"monk_mob2";
monster "monk_test.gat",155,284,"--ja--",1015,1,"monk_mob2";
//~ disablenpc "monk_mob2_4";
end;
}
monk_test.gat,165,278,4 script monk_mob2_warp 45,1,1,{
set JOB_MONK_Q, 9;
mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8;
killmonster "monk_test.gat","monk_mob2";
warp "monk_test.gat",317,142;
end;
}
monk_test.gat,1,1,1 script monk_mob2 -1,{
end;
}
monk_test.gat,82,85,4 script Test Assistant 95,{
mes "[Test Assistant]";
mes "Are you ready for training of evil disperse?";
next;
mes "[Test Assistant]";
mes "The test area is a maze with walls invisable.";
mes "The exiting point is on the opposite side of the starting point.";
next;
mes "[Test Assistant]";
mes "Of course, there will be some monster spawn in the maze. You'll have to fight with them.";
mes "Good lucy! May God be with you.";
next;
if(getareausers("monk_test.gat",233,262,269,300) > 0) goto L_WAIT;
killmonster "monk_test.gat","monk_mob3";
enablenpc "monk_mob3_1";
enablenpc "monk_mob3_2";
enablenpc "monk_mob3_3";
enablenpc "monk_mob3_4";
warp "monk_test.gat",231,279;
end;
L_WAIT:
mes "[Test Assistant]";
mes "There is someone taking the test. Please wait a minute.";
close;
}
monk_test.gat,234,281,4 script monk_mob3_1 139,0,19,{
monster "monk_test.gat",235,277,"--ja--",1015,1,"monk_mob3";
monster "monk_test.gat",235,284,"--ja--",1015,1,"monk_mob3";
//~ disablenpc "monk_mob3_1";
end;
}
monk_test.gat,239,281,4 script monk_mob3_2 139,0,19,{
monster "monk_test.gat",240,277,"--ja--",1015,1,"monk_mob3";
monster "monk_test.gat",240,284,"--ja--",1015,1,"monk_mob3";
//~ disablenpc "monk_mob3_2";
end;
}
monk_test.gat,248,281,4 script monk_mob3_3 139,0,19,{
monster "monk_test.gat",249,281,"--ja--",1041,1,"monk_mob3";
//~ disablenpc "monk_mob3_3";
end;
}
monk_test.gat,260,281,4 script monk_mob3_4 139,0,19,{
monster "monk_test.gat",261,277,"--ja--",1015,1,"monk_mob3";
monster "monk_test.gat",261,284,"--ja--",1015,1,"monk_mob3";
//~ disablenpc "monk_mob3_4";
end;
}
monk_test.gat,269,279,4 script monk_mob3_warp 45,1,1,{
set JOB_MONK_Q, 9;
mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Pass!! Please go to [Daowen], he is in the deep of the building.",8;
killmonster "monk_test.gat","monk_mob3";
warp "monk_test.gat",317,142;
end;
}
monk_test.gat,1,1,1 script monk_mob3 -1,{
end;
}
//==============================================================================
// Monsters of Mushroom Collecting
//==============================================================================
job_monk.gat,0,0,0,0 monster Thief Mushroom 1182,170,0,0,0
job_monk.gat,0,0,0,0 monster Thief Bug Larva 1051,120,0,0,0
//==============================================================================
// warps
//==============================================================================
prt_monk.gat,192,172,0 warp monk15 1,1,monk_test.gat,329,50
monk_test.gat,329,47,0 warp monk16 1,1,prt_monk.gat,193,166
monk_test.gat,329,76,0 warp monk17 1,1,monk_test.gat,259,118
monk_test.gat,259,115,0 warp monk18 1,1,monk_test.gat,329,71
monk_test.gat,272,125,0 warp monk19 1,1,monk_test.gat,301,127
monk_test.gat,298,127,0 warp monk20 1,1,monk_test.gat,268,125
//==============================================================================
// mapflag
//==============================================================================
monk_test.gat mapflag nomemo dummy
monk_test.gat mapflag noteleport dummy
monk_test.gat mapflag nosave SavePoint
monk_test.gat mapflag nopenalty dummy
monk_test.gat mapflag nobranch dummy