//===== eAthena Script =======================================
//= Monk Job Quest
//===== By: ==================================================
//= Dino9021, Edited / Translated by Celest
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Monk Job Quests for Athena 2004.12.30
//===== Additional Comments: =================================
//= 1.1 Fixed missing '";'. Now it's loading fine [Lupus]
//= 1.1+ Edited/Translated 5% [Celest]
//= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus]
//= 1.3 Added Baby Class Support [Lupus]
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor]
//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus]
//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
//= 1.9b Fixed another bug in Fuhai. [Zephiris]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//============================================================
prt_monk,55,249,4 script Tohobu the Guarding Monk 139,0,5,{
mes "[Tohobu]";
mes "Who are you?!";
mes "How dare you enter this holy training place without my permission!!";
next;
mes "[Tohobu]";
mes "Get Out!!";
close;
}
prt_monk,59,247,4 script Master 120,{
callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_Champion,"Champion","Tohobu";
if(MONK_Q == 1 ) goto Part1;
if(MONK_Q == 2 ) goto Part2;
if(MONK_Q > 2 ) goto Part3;
if(BaseJob == Job_Monk) goto IsMonk;
goto L_START;
IsMonk:
mes "[Tohobu]";
mes "Your presence is not really desired at the ^00FF00St. Capitolina Abbey^000000.";
mes "However, since you are here, please do not disturb the Monks in training,";
mes "Even if you are a Monk!";
close;
L_START:
mes "[Tohobu]";
mes "Hmmm...? What do you want from me?";
mes "Before entering the Training Area,";
mes "You shall have to first tell me your Name, Base Level and Job Level.";
next;
mes "[Tohobu]";
mes "Come! What is your name?";
next;
menu "Ignore him.",-,"Tell him.",L_MENU_1;
mes "[Tohobu]";
mes "You are so impolite! Get out!";
warp "prt_fild03",357,256;
end;
L_MENU_1:
mes "[Tohobu]";
mes "So... Your name is " + strcharinfo(0) + " Right?";
mes "...I believe it is pronounced that way.";
mes "Let's see... Job Level is " + JobLevel;
next;
mes "[Tohobu]";
mes "Okay! Why have you come to see me, " + strcharinfo(0) + " ?";
next;
menu "I'd like to see how Monks train themselves.",L_MENU_1_0,"I want to be a Monk.",L_MENU_1_1,"I'd like to rest here.",L_MENU_1_2;
L_MENU_1_0:
mes "[Tohobu]";
mes "Oh! I see.";
mes "Okay, I hope you'll learn something from our training,";
mes "Perhaps it might aid you in becoming a worthy Monk.";
set MONK_Q, 1;
close;
L_MENU_1_1:
if(BaseJob != Job_Acolyte) goto IsNot4;
if(JobLevel >= 40 ) goto SkillPointChk;
mes "[Tohobu]";
mes "Your Job Level is not high enough to be a Monk.";
mes "Come back when your Job Level is at least 40.";
next;
mes "[Tohobu]";
mes "No need to be hasty, there is so much to learn in this world,";
mes "Come back when you have met the requirements... Haha!";
close;
SkillPointChk:
if(SkillPoint == 0) goto L_GO;
mes "[Tohobu]";
mes "Well... It seems that you have the ability to be a Monk,";
mes "But I believe there are still skills you have yet to learn.";
mes "Come back when you have learned all your skills.";
close;
IsNot4:
mes "[Tohobu]";
mes "Oh! Are you kidding?";
close;
L_GO:
mes "[Tohobu]";
mes "Well... Seems you have the ability to be a Monk.";
mes "Very well then... Go to Wuhai the Elder, He will guide you.";
// used to determine what item to get at the end
if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end
set MONK_Q, 2;
close;
L_MENU_1_2:
mes "[Tohobu]";
mes "Alright, you do look tired from your travels...";
mes "Perhaps it would be good to rest awhile.";
mes "Go ahead and rest at the Abbey before leaving!";
next;
mes "[Tohobu]";
mes "Persevering in order to gain more strength is the way of life of the Monks.";
mes "I hope that seeing our practises will at least bring you some inner peace.";
close;
Part1:
mes "[Tohobu]";
mes "Well? Have you changed your mind after looking around here?";
next;
menu "Nope.",L_MENU_1_0,"I want to be a Monk",L_MENU_1_1,"I need more rest.",L_MENU_1_2;
Part2:
mes "[Tohobu]";
mes "Hello there! You should go to Wuhai the Elder. He will guide you.";
mes "He is in the Monastery Hall, South East from here";
close;
Part3:
mes "[Tohobu]";
mes "Ah, Hello there! How is your training? Surely you're not going to give up?";
close;
}
monk_in,99,58,4 script Elder Wuhai 60,{
//Not sure if this is needed, but hopefully it will prevent bugs [Zephiris]
if(MONK_Q > 11) set MONK_Q,11;
if(MONK_Q == 2) goto L_START;
if(MONK_Q == 3) goto Part1;
if(MONK_Q == 4) goto Part2;
if(MONK_Q >= 5 && MONK_Q < 10) goto Part3;
if(MONK_Q >= 10 && countitem(506) > 0) goto Part4;//Items: Green_Potion,
if(MONK_Q >= 10 && countitem(506) == 0) goto Part5;//Items: Green_Potion,
if(BaseJob == Job_Monk) goto Part6;
if(BaseJob == Job_Acolyte) goto Part7;
mes "[Elder Wuhai]";
mes "May you find God in the Mother Nature!!";
mes "Welcome traveler, why do you seek me?";
close;
L_START:
mes "[Elder Wuhai]";
mes "Hmmm... You are the youth who wants to be a Monk, right?";
next;
menu "Yes.",L_MENU_1,"No.",-;
mes "[Elder Wuhai]";
mes "Hmmm...? Aren't you?";
mes "Maybe I'm getting older, I would've guessed you were.";
mes "Very well then... You may go, young one.";
close;
L_MENU_1:
mes "[Elder Wuhai]";
mes "Oh! So young ones these days still remember us Monks...";
mes "Welcome, my child!";
next;
mes "[Elder Wuhai]";
mes "So you want to be a Monk! I'm glad to hear that!";
mes "But first, before you can become one, there are a few things you need to know.";
next;
mes "[Elder Wuhai]";
mes "As Monks, we undergo strict training while protecting world peace.";
next;
mes "[Elder Wuhai]";
mes "The strength is for giving aid to the weak in need, and to protect them from harm.";
next;
mes "[Elder Wuhai]";
mes "Last but not least, we control our emotions,";
mes "More importantly, never be too proud of yourself,";
mes "or be blinded by success,";
next;
mes "[Elder Wuhai]";
mes "It might be tough, even painful,";
mes "while undergoing this process.";
mes "We will test the limits of what you can endure.";
mes "You can not become a Monk if you can't even bear this.";
next;
mes "[Elder Wuhai]";
mes "OKay, let's start the test to see if you really have the ability to become a Monk.";
next;
if(JBLVL == 50) goto IsJOB50;
mes "[Elder Wuhai]";
mes "Firstly, here's a small exam to test your will to become one of us.";
next;
set MONK_Q, 3;
set JOB_MONK_C,rand(1,6);
L_Collect:
if(JOB_MONK_C == 1 ) goto L_Collect1;
if(JOB_MONK_C == 2 ) goto L_Collect2;
if(JOB_MONK_C == 3 ) goto L_Collect3;
if(JOB_MONK_C == 4 ) goto L_Collect4;
if(JOB_MONK_C == 5 ) goto L_Collect5;
if(JOB_MONK_C == 6 ) goto L_Collect6;
L_Collect1:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "10 Teeth of Bat";
mes "5 Bears Footskins";
mes "20 Poison Spores";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_Collect2:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "5 Porcupine Quills";
mes "20 Cobwebs";
mes "10 Grasshopper's Legs";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_Collect3:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "30 Stems";
mes "5 Jellopies";
mes "10 Worm Peelings";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_Collect4:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "5 Sticky Mucus";
mes "10 Earthworm Peelings";
mes "20 Green Herbs";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_Collect5:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "20 Yoyo Tails";
mes "5 Iron Ores";
mes "3 Blue Herbs";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_Collect6:
mes "[Elder Wuhai]";
mes "Please bring these items";
mes "5 Solid Shells";
mes "20 Shells";
mes "5 Zargons";
if(@collect_tmp != 1) goto L_CollectS;
close;
L_CollectS:
next;
mes "[Elder Wuhai]";
mes "To test your will, you will have to collect these items by yourself";
next;
mes "[Elder Wuhai]";
mes "Come back to me when you have all of them.";
mes "Now go, May God's blessings be with you.";
close;
IsJOB50:
mes "[Elder Wuhai]";
mes "Oh, I see that your Job Level is " +JobLevel +" .";
mes "That could prove your ability.";
next;
mes "[Elder Wuhai]";
mes "Well done!";
mes "I think God will agree with me.";
next;
mes "[Elder Wuhai]";
mes "Well then.. There is a Monk named Wutao who wants to see you.";
mes "He is in the Ancestral Graveyard North of here.";
set MONK_Q, 4;
close;
Part1:
if(JOB_MONK_C == 1 && countitem(913) >= 10 && countitem(948) >= 5 && countitem(7033) >= 20) goto L_CollectS2_1;//Items: Tooth_of_Bat, Bear's_Footskin, Poison_Spore,
if(JOB_MONK_C == 2 && countitem(1027) >= 5 && countitem(1025) >= 20 && countitem(940) >= 10) goto L_CollectS2_2;//Items: Porcupine_Quill, Cobweb, Grasshopper's_Leg,
if(JOB_MONK_C == 3 && countitem(905) >= 30 && countitem(909) >= 5 && countitem(955) >= 10) goto L_CollectS2_3;//Items: Stem, Jellopy, Worm_Peeling,
if(JOB_MONK_C == 4 && countitem(938) >= 5 && countitem(1055) >= 10 && countitem(511) >= 20) goto L_CollectS2_4;//Items: Sticky_Mucus, Earthworm_Peeling, Green_Herb,
if(JOB_MONK_C == 5 && countitem(942) >= 20 && countitem(1002) >= 5 && countitem(510) >= 3) goto L_CollectS2_5;//Items: Yoyo_Tail, Iron_Ore, Blue_Herb,
if(JOB_MONK_C == 6 && countitem(943) >= 5 && countitem(935) >= 20 && countitem(912) >= 5) goto L_CollectS2_6;//Items: Solid_Shell, Shell, Zargon,
mes "[Elder Wuhai]";
mes "Hmm... Still not ready yet?";
mes "Let me tell what you should bring again,";
mes "Listen carefully!";
next;
set @collect_tmp, 1;
goto L_Collect;
L_CollectS2_1:
delitem 913, 10;//Items: Tooth_of_Bat,
delitem 948, 5;//Items: Bear's_Footskin,
delitem 7033, 20;//Items: Poison_Spore,
goto L_CollectS2_E;
L_CollectS2_2:
delitem 1027, 5;//Items: Porcupine_Quill,
delitem 1025, 20;//Items: Cobweb,
delitem 940, 10;//Items: Grasshopper's_Leg,
goto L_CollectS2_E;
L_CollectS2_3:
delitem 7012, 30;//Items: Tough_Scalelike_Stem,
delitem 909, 5;//Items: Jellopy,
delitem 955, 10;//Items: Worm_Peeling,
goto L_CollectS2_E;
L_CollectS2_4:
delitem 938, 5;//Items: Sticky_Mucus,
delitem 1055, 10;//Items: Earthworm_Peeling,
delitem 511, 20;//Items: Green_Herb,
goto L_CollectS2_E;
L_CollectS2_5:
delitem 942, 20;//Items: Yoyo_Tail,
delitem 1002, 5;//Items: Iron_Ore,
delitem 510, 3;//Items: Blue_Herb,
goto L_CollectS2_E;
L_CollectS2_6:
delitem 943, 5;//Items: Solid_Shell,
delitem 935, 20;//Items: Shell,
delitem 912, 5;//Items: Zargon,
goto L_CollectS2_E;
L_CollectS2_E:
mes "[Elder Wuhai]";
mes "Oh! You've brought all of them!";
mes "Well done!";
mes "Your will to become a Monk is formidable!";
next;
mes "[Elder Wuhai]";
mes "Let's see... there is a Monk named.. Ah... Wutao who wants to see you.";
mes "He will be in the Ancestral Graveyard North of here.";
set MONK_Q, 4;
set JOB_MONK_C, 0;
close;
Part2:
mes "[Elder Wuhai]";
mes "Next should be... Questions regarding your job changing?";
mes "Go find master Wutao.";
mes "He will be in the Ancestral Graveyard North of here.";
close;
Part3:
mes "[Elder Wuhai]";
mes "Hmm? You're still taking the test...?";
mes "Try to do your best then!";
close;
Part4:
mes "[Elder Wuhai]";
mes "What? You didn't drink the Magic Potion yet?";
mes "Then... Hurry up and finish the Green-ish potion!";
mes "Otherwise, you will never be able to achieve the spiritual energy level of Monks!";
set MONK_Q, 11;
close;
Part5:
mes "[Elder Wuhai]";
mes "We have done all the steps... Your blood, your mind, your soul...";
mes "All are prepared for you to become a Monk.";
mes "Even your spiritual energy has increased after drinking the Magic Potion.";
next;
mes "[Elder Wuhai]";
mes "Good... you must now be sworn in by an oath.";
mes "Afterwards, the job changing will be complete.";
next;
mes "[Elder Wuhai]";
mes "Are you willing to dedicate the rest of your life to serving God?";
next;
menu "Yes.",L_MONK_Q_2,"No.",-;
mes "[Elder Wuhai]";
mes "......What?......";
mes "Aren't you ready to become a Monk?";
mes "Perhaps you want to run around a bit more,";
mes "and shed some more sweat to become more prepared?";
next;
mes "[Elder Wuhai]";
mes "Consider this carefully before coming back!";
mes "I do not want to make you a bad Monk.";
close;
L_MONK_Q_2:
mes "[Elder Wuhai]";
mes "Will you use the powers given to you for your own good?";
next;
menu "Yes.",-,"No.",L_MONK_Q_3;
mes "[Elder Wuhai]";
mes "...NO NO NO NO NO!! Our training is not for any self benefits!";
mes "How could one who protects world peace abuse this advantage for their own selfish means?!";
next;
mes "[Elder Wuhai]";
mes "Go and think over the true purpose of a Monk.";
mes "Thoughts like that will only make you greedier for power!";
mes "The corruption of your soul will only lead to loss of your ability.";
close;
L_MONK_Q_3:
mes "[Elder Wuhai]";
mes "When judging those who have opposed the will of God,";
mes "Will you hesitate in punishing them?";
next;
menu "No.",L_MONK_Q_4,"Yes.",-;
mes "[Elder Wuhai]";
mes "What do you think Monks are?";
mes "No matter who they are,";
mes "People who harm the weak are like trash!";
mes "They do not have the right to live on this world!";
next;
mes "[Elder Wuhai]";
mes "Perhaps you should go to people who deny morals in this world,";
mes "Come back again when you have a sense of justice.";
mes "Then you will know what to do.";
close;
L_MONK_Q_4:
mes "[Elder Wuhai]";
mes "Will you help to eradicate those who oppose God,";
mes "And to sacrifice yourself for the better of others?";
next;
menu "Yes",L_MONK_Q_5,"No",-;
mes "[Elder Wuhai]";
mes "Oh...nonononono....";
mes "If sacrificing oneself would be beneficial to your peers,";
mes "and more enemies can be vanquished,";
mes "then that would be a great and worthy thing to do!";
next;
mes "[Elder Wuhai]";
mes "What does Sacrifice mean? Come back when you've figured it out.";
mes "Ah.. Sacrifice can be so simple, yet so difficult!";
close;
L_MONK_Q_5:
mes "[Elder Wuhai]";
mes "Will you train monsters behind you to help others in battle?";
next;
menu "Yes",-,"No",L_MONK_Q_6;
mes "[Elder Wuhai]";
// he's not making any sense =P [Unknown]
// I've reworded this to what I think it probably correct. [Zephiris]
mes "That is not right! Training mobs around does not serve the benefit of everyone!";
mes "Instead it is a selfish act that violates the rights of others!";
next;
mes "[Elder Wuhai]";
mes "Even when you've learned the skill 'Steel Body'";
mes "It is only meant to be used in emergency, or when you meet a strong adversary.";
mes "But not in such a situation!";
next;
mes "[Elder Wuhai]";
mes "It might feel like you're helping them,";
mes "but you are only commiting acts of unjust!";
mes "What is the true way of a Monk?";
mes "Come back when you have thought it over.";
close;
L_MONK_Q_6:
mes "[Elder Wuhai]";
// mes "Will you spam?";
// "will you spam" is just so... un-monkly. ^^;
mes "In villages or wilderness, will you say the same lines repeatedly?";
next;
menu "Yes",-,"No",L_MONK_Q_7;
mes "[Elder Wuhai]";
mes "No! If you do so, then not just Monks, but even the common people";
mes "will be disturbed and pay no attention to you!";
next;
mes "[Elder Wuhai]";
mes "It is the same even if you only wanted to spread the words of God.";
mes "Think of your behavior. What's right and wrong?";
next;
mes "[Elder Wuhai]";
mes "I would rather test you again, but I'll let you go this time.";
mes "Think carefully about this before returning!";
close;
L_MONK_Q_7:
mes "[Elder Wuhai]";
mes "Do you feel as if you're a messenger of God, and are willing to die for God?";
next;
menu "Yes",L_MONK_Q_8,"No",-;
mes "[Elder Wuhai]";
mes "You cannot be a Monk with this kind of will!";
mes "As it's said, Death is only temporary. If we have to give our lives";
mes "to protect world peace, it would at least be a meaningful action!";
next;
mes "[Elder Wuhai]";
mes "Those who oppose God will be condemned while those who listen to God will live.";
mes "What is life and death to you?";
mes "Ponder that well.";
close;
L_MONK_Q_8:
mes "[Elder Wuhai]";
mes "Lastly, make an oath to swear you will keep to what you have already sworn.";
next;
menu "I swear.",L_MONK_Q_9,"I refuse.",-;
mes "[Elder Wuhai]";
mes "......";
next;
mes "[Elder Wuhai]";
mes "It seems like... you don't have enough training...";
mes "I can't let you become a Monk.";
next;
mes "[Elder Wuhai]";
mes "It is better for you to train more.";
mes "Come back when you ready.";
next;
mes "[Elder Wuhai]";
mes "May God be with you.";
close;
L_MONK_Q_9:
mes "[Elder Wuhai]";
mes "Well then, we have completed the oaths.";
if (sex == 0) mes "Gather closer now, you are already my sister!";
if (sex == 1) mes "Gather closer now, you are already my brother!";
next;
mes "[Elder Wuhai]";
mes "Your promise has been transmited to all Monks through our hearts.";
next;
mes "[Elder Wuhai]";
mes "Now, let us begin the ceremony!";
next;
mes "[Elder Wuhai]";
mes "I will acupuncture your 365 acupuncture points and open your 1129 arteries and veins";
next;
mes "[Elder Wuhai]";
mes "Ahhhhhhhhh......";
next;
mes "[Elder Wuhai]";
mes "Wuuu... Huuuuuu";
next;
mes "- He takes a deeply breath -";
next;
mes "- The acupuncture begins... -";
next;
mes "[Elder Wuhai]";
mes "Ahhhh--- Dadadadadada!!!";
next;
mes "[Elder Wuhai]";
mes "DaBaDaBaDadadadaKaBonTatatata!!!";
next;
mes "[Elder Wuhai]";
mes "Ahhhh--- Dadadadadada!!!";
next;
mes "[Elder Wuhai]";
mes "WaLaChuOhhhhhhh!!!";
next;
mes "[Elder Wuhai]";
mes "Wuuu... Huuuuuu";
next;
mes "[Elder Wuhai]";
mes "WowHoooo... It is done! You are now a Monk!";
setoption 0;
callfunc "Job_Change",Job_Monk;
next;
mes "[Elder Wuhai]";
mes "(Cough!) (Cough!)";
next;
mes "[Elder Wuhai]";
mes "Am I that old...? I feel so tired... (-sigh-)";
mes "I could have scaled mountains after this before.";
next;
mes "[Elder Wuhai]";
mes "Very well... You are now a Monk...";
mes "Welcome to the brotherhood.";
next;
mes "[Elder Wuhai]";
mes "But never forget your promise.";
next;
mes "[Elder Wuhai]";
mes "Keep it in your mind, and train yourself.";
next;
mes "[Elder Wuhai]";
mes "Now go...";
mes "Here is a gift from us to congratulate you.";
if(JBLVL < 50) getitem 1801, 1;//Items: Waghnakh,
if(JBLVL == 50) getitem 1804, 1;//Items: Knuckle_Duster_,
callfunc "F_ClearJobVar";
close;
Part6:
mes "[Elder Wuhai]";
mes "May you find God in Mother Nature!";
mes "Welcome young one! What can I do for you?";
next;
mes "[Elder Wuhai]";
mes "Is everything alright?";
mes "How is your training?";
next;
mes "[Elder Wuhai]";
mes "If you don't have a strong body, you may not be able to help people when they need you.";
mes "If your will is weak, the Evil in this world will lead you down a dark path.";
next;
mes "[Elder Wuhai]";
mes "Never forget it! You are one who protects the weak as well as world peace!";
mes "You should always be aware of Evil around you. Don't let it lead you away from the Light!";
close;
Part7:
mes "[Elder Wuhai]";
mes "May you find God in Mother Nature!";
mes "Welcome youung one! What can I do for you?";
next;
mes "[Elder Wuhai]";
mes "Oh! You are an Acolyte....";
mes "If you want to pray, go to the Prontera Sanctuary!";
mes "This is the Monk training area, not a place for you to pray.";
mes "Go and find other places to stay if you are not willing to be a Monk.";
close;
}
prt_monk,251,255,4 script Wutao 79,{
if(MONK_Q == 4 ) goto L_START;
if(MONK_Q == 5 ) goto Part1;
if(MONK_Q == 6 ) goto Part2;
if(MONK_Q > 6 ) goto Part3;
mes "[Wutao]";
mes "We are Monks!";
mes "We have unlimited power!";
mes "We have unlimited wisdom!";
mes "We use our power and wisdom to protect world peace!";
next;
mes "[Wutao]";
mes "So...";
mes "Are you my enemy?";
mes "You block my path!!!!";
next;
mes "[Wutao]";
mes "If someone blocks me, I'll fight!!";
mes "TaAhhhhhh!!!";
next;
mes "[Wutao]";
mes "HuHaaaaaaaa!!!";
next;
mes "[Wutao]";
mes "If you are not my enemy, then be on your way.";
close;
L_START:
mes "[Wutao]";
mes "What can I do for you?";
mes "Do you want to talk about God?";
next;
mes "[Wutao]";
mes "Oh! you are proceeding with the Monk Training!";
mes "The spirit you have is like that of a Monk.";
next;
mes "[Wutao]";
mes "It seems your arteries and veins have begun to strengthen.";
mes "You must be the one coming from Elder Wuhai, right?";
mes "Very well...";
next;
mes "[Wutao]";
mes "Let me inform you about the spirits of Monks and some simple rules that Monks should obey.";
mes "After, I'll help you strengthen your mental state to make your body ready for the next test.";
next;
mes "[Wutao]";
mes "Now, remember exactly what I say and repeat it back to me.";
mes "Clear your mind... Are you ready?";
next;
menu "Yes",L_MENU_1,"No",-;
mes "[Wutao]";
mes "Then come back when you are ready!";
close;
L_MENU_1:
mes "[Wutao]";
mes "Alright, let's begin.";
next;
set @JOB_MONK_C2, rand(1,3);
L_Again:
if(@JOB_MONK_C2 == 0) set @JOB_MONK_C2, rand(1,3);
if(@JOB_MONK_C2 == 2) goto L_ROOT_2;
if(@JOB_MONK_C2 == 3) goto L_ROOT_3;
set @monk_str0$,"Supported by dragon and phoenix,";
set @monk_str1$,"So flies he westward.";
set @monk_str2$,"But the phoenix shall fall to the earth.";
set @monk_str3$,"And the dragon shall soar to the sky;";
set @monk_str4$,"There shall be successes and failures,";
set @monk_str5$,"For such is the eternal law.";
set @monk_str6$,"See that ye act when occasion offers,";
set @monk_str7$,"Lest ye descend to the Nine Golden Springs.'";
goto L_MES;
L_ROOT_2:
set @monk_str0$,"He boasted not a handsome face,";
set @monk_str1$,"Nor was his body blessed with grace.";
set @monk_str2$,"His words streamed like a waterfall,";
set @monk_str3$,"He read a book and knew it all.";
set @monk_str4$,"Shu's glories could he well rehearse,";
set @monk_str5$,"His lore embraced the universe.";
set @monk_str6$,"Or text or note of scholiast";
set @monk_str7$,"Once read, his memory held fast.";
goto L_MES;
L_ROOT_3:
set @monk_str0$,"Seek ye a noble one? Then take ye the way of Jieliang,";
set @monk_str1$,"Watch ye how all people revere Guan Yu,";
set @monk_str2$,"Each excelling others to honor him,";
set @monk_str3$,"Him, one of the three brothers of the Peach Garden Oath,";
set @monk_str4$,"Who have won sacrifices, as emperor and king.";
set @monk_str5$,"Incomparable their aura spreads through the world;";
set @monk_str6$,"They are resplendent as the great lights of the firmament;";
set @monk_str7$,"Temples to our Lord Guan Yu abound, no village lacks one,";
set @monk_str8$,"Their venerable trees at sundown are the resting places for birds.";
L_MES:
mes "[Wutao]";
mes "Listen carefully!";
next;
mes "[Wutao]";
mes @monk_str0$;
next;
mes "[Wutao]";
mes @monk_str1$;
next;
mes "[Wutao]";
mes @monk_str2$;
next;
mes "[Wutao]";
mes @monk_str3$;
next;
mes "[Wutao]";
mes @monk_str4$;
next;
mes "[Wutao]";
mes @monk_str5$;
next;
mes "[Wutao]";
mes @monk_str6$;
next;
mes "[Wutao]";
mes @monk_str7$;
if(@JOB_MONK_C2 < 3) goto L_MES_1;
next;
mes "[Wutao]";
mes @monk_str8$;
L_MES_1:
next;
mes "[Wutao]";
mes "Now " + strcharinfo(0) + ", it's your turn.";
next;
set @mnk_score, 0;
if(@JOB_MONK_C2 == 2) goto L_MONK_Q2_1;
if(@JOB_MONK_C2 == 3) goto L_MONK_Q3_1;
L_MONK_Q1_1:
menu "And the dragon shall soar to the sky;",L_MONK_Q1_2,
"But the phoenix shall fall to the earth.",L_MONK_Q1_2,
"For such is the eternal law.",L_MONK_Q1_2,
"See that ye act when occasion offers,",L_MONK_Q1_2,
"There shall be successes and failures,",L_MONK_Q1_2,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_2,
"Supported by dragon and phoenix,",-,
"So flies he westward.",L_MONK_Q1_2;
set @mnk_score, @mnk_score + 1;
L_MONK_Q1_2:
menu "But the phoenix shall fall to the earth.",L_MONK_Q1_3,
"See that ye act when occasion offers,",L_MONK_Q1_3,
"Supported by dragon and phoenix,",L_MONK_Q1_3,
"There shall be successes and failures,",L_MONK_Q1_3,
"So flies he westward.",-,
"And the dragon shall soar to the sky;",L_MONK_Q1_3,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_3,
"For such is the eternal law.",L_MONK_Q1_3;
set @mnk_score, @mnk_score + 1;
L_MONK_Q1_3:
menu "There shall be successes and failures,",L_MONK_Q1_4,
"But the phoenix shall fall to the earth.",-,
"And the dragon shall soar to the sky;",L_MONK_Q1_4,
"So flies he westward.",L_MONK_Q1_4,
"For such is the eternal law.",L_MONK_Q1_4,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_4,
"See that ye act when occasion offers,",L_MONK_Q1_4,
"Supported by dragon and phoenix,",L_MONK_Q1_4;
set @mnk_score, @mnk_score + 1;
L_MONK_Q1_4:
menu "And the dragon shall soar to the sky;",-,
"Supported by dragon and phoenix,",L_MONK_Q1_5,
"But the phoenix shall fall to the earth.",L_MONK_Q1_5,
"So flies he westward.",L_MONK_Q1_5,
"For such is the eternal law.",L_MONK_Q1_5,
"There shall be successes and failures,",L_MONK_Q1_5,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_5,
"See that ye act when occasion offers,",L_MONK_Q1_5;
set @mnk_score, @mnk_score + 1;
L_MONK_Q1_5:
menu "For such is the eternal law.",L_MONK_Q1_6,
"And the dragon shall soar to the sky;",L_MONK_Q1_6,
"So flies he westward.",L_MONK_Q1_6,
"Supported by dragon and phoenix,",L_MONK_Q1_6,
"But the phoenix shall fall to the earth.",L_MONK_Q1_6,
"See that ye act when occasion offers,",L_MONK_Q1_6,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_6,
"There shall be successes and failures,",-;
set @mnk_score, @mnk_score + 1;
L_MONK_Q1_6:
menu "Supported by dragon and phoenix,",L_MONK_Q1_7,
"So flies he westward.",L_MONK_Q1_7,
"For such is the eternal law.",-,
"But the phoenix shall fall to the earth.",L_MONK_Q1_7,
"There shall be successes and failures,",L_MONK_Q1_7,
"And the dragon shall soar to the sky;",L_MONK_Q1_7,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_7,
"See that ye act when occasion offers,",L_MONK_Q1_7;
set @mnk_score, @mnk_score + 1;
L_MONK_Q1_7:
menu "So flies he westward.",L_MONK_Q1_8,
"Supported by dragon and phoenix,",L_MONK_Q1_8,
"Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_8,
"There shall be successes and failures,",L_MONK_Q1_8,
"For such is the eternal law.",L_MONK_Q1_8,
"But the phoenix shall fall to the earth.",L_MONK_Q1_8,
"And the dragon shall soar to the sky;",L_MONK_Q1_8,
"See that ye act when occasion offers,",-;
set @mnk_score, @mnk_score + 2;
L_MONK_Q1_8:
menu "Supported by dragon and phoenix,",L_MONK_QUEST_END,
"See that ye act when occasion offers,",L_MONK_QUEST_END,
"But the phoenix shall fall to the earth.",L_MONK_QUEST_END,
"Lest ye descend to the Nine Golden Springs.",L_MONK_QUEST_1_2,
"And the dragon shall soar to the sky;",L_MONK_QUEST_END,
"So flies he westward.",L_MONK_QUEST_END,
"There shall be successes and failures,",L_MONK_QUEST_END,
"For such is the eternal law.",L_MONK_QUEST_END;
L_MONK_Q2_1:
menu "Nor was his body blessed with grace.",L_MONK_Q2_2,
"He read a book and knew it all.",L_MONK_Q2_2,
"His words streamed like a waterfall,",L_MONK_Q2_2,
"He boasted not a handsome face,",-,
"Shu's glories could he well rehearse,",L_MONK_Q2_2,
"Once read, his memory held fast.",L_MONK_Q2_2,
"His lore embraced the universe.",L_MONK_Q2_2,
"Or text or note of scholiast",L_MONK_Q2_2;
set @mnk_score, @mnk_score + 1;
L_MONK_Q2_2:
menu "His lore embraced the universe.",L_MONK_Q2_3,
"He boasted not a handsome face,",L_MONK_Q2_3,
"His words streamed like a waterfall,",L_MONK_Q2_3,
"He read a book and knew it all.",L_MONK_Q2_3,
"Or text or note of scholiast",L_MONK_Q2_3,
"Once read, his memory held fast.",L_MONK_Q2_3,
"Shu's glories could he well rehearse,",L_MONK_Q2_3,
"Nor was his body blessed with grace.",-;
set @mnk_score, @mnk_score + 1;
L_MONK_Q2_3:
menu "His words streamed like a waterfall,",-,
"His lore embraced the universe.",L_MONK_Q2_4,
"He read a book and knew it all.",L_MONK_Q2_4,
"Shu's glories could he well rehearse,",L_MONK_Q2_4,
"Nor was his body blessed with grace.",L_MONK_Q2_4,
"Or text or note of scholiast",L_MONK_Q2_4,
"He boasted not a handsome face,",L_MONK_Q2_4,
"Once read, his memory held fast.",L_MONK_Q2_4;
set @mnk_score, @mnk_score + 1;
L_MONK_Q2_4:
menu "Nor was his body blessed with grace.",L_MONK_Q2_5,
"Once read, his memory held fast.",L_MONK_Q2_5,
"Shu's glories could he well rehearse,",L_MONK_Q2_5,
"Or text or note of scholiast",L_MONK_Q2_5,
"He boasted not a handsome face,",L_MONK_Q2_5,
"He read a book and knew it all.",-,
"His lore embraced the universe.",L_MONK_Q2_5,
"His words streamed like a waterfall,",L_MONK_Q2_5;
set @mnk_score, @mnk_score + 1;
L_MONK_Q2_5:
menu "Once read, his memory held fast.",L_MONK_Q2_6,
"Or text or note of scholiast",L_MONK_Q2_6,
"He read a book and knew it all.",L_MONK_Q2_6,
"His words streamed like a waterfall,",L_MONK_Q2_6,
"Nor was his body blessed with grace.",L_MONK_Q2_6,
"He boasted not a handsome face,",L_MONK_Q2_6,
"His lore embraced the universe.",L_MONK_Q2_6,
"Shu's glories could he well rehearse,",-;
set @mnk_score, @mnk_score + 1;
L_MONK_Q2_6:
menu "Or text or note of scholiast",L_MONK_Q2_7,
"He read a book and knew it all.",L_MONK_Q2_7,
"Shu's glories could he well rehearse,",L_MONK_Q2_7,
"His words streamed like a waterfall,",L_MONK_Q2_7,
"His lore embraced the universe.",-,
"He boasted not a handsome face,",L_MONK_Q2_7,
"Nor was his body blessed with grace.",L_MONK_Q2_7,
"Once read, his memory held fast.",L_MONK_Q2_7;
set @mnk_score, @mnk_score + 1;
L_MONK_Q2_7:
menu "Nor was his body blessed with grace.",L_MONK_Q2_8,
"Or text or note of scholiast",-,
"His words streamed like a waterfall,",L_MONK_Q2_8,
"Once read, his memory held fast.",L_MONK_Q2_8,
"He boasted not a handsome face,",L_MONK_Q2_8,
"He read a book and knew it all.",L_MONK_Q2_8,
"Shu's glories could he well rehearse,",L_MONK_Q2_8,
"His lore embraced the universe.",L_MONK_Q2_8;
set @mnk_score, @mnk_score + 2;
L_MONK_Q2_8:
menu "He boasted not a handsome face,",L_MONK_QUEST_END,
"Nor was his body blessed with grace.",L_MONK_QUEST_END,
"Shu's glories could he well rehearse,",L_MONK_QUEST_END,
"Or text or note of scholiast",L_MONK_QUEST_END,
"His lore embraced the universe.",L_MONK_QUEST_END,
"He read a book and knew it all.",L_MONK_QUEST_END,
"His words streamed like a waterfall,",L_MONK_QUEST_END,
"Once read, his memory held fast.",L_MONK_QUEST_1_2;
L_MONK_Q3_1:
menu "Watch ye how all people revere Guan Yu,",L_MONK_Q3_2,
"Seek ye a noble one? Then take ye the way of Jieliang,",-,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_2,
"Each excelling others to honor him,",L_MONK_Q3_2,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_2,
"Incomparable their aura spreads through the world;",L_MONK_Q3_2,
"They are resplendent as the great lights of the firmament;",L_MONK_Q3_2,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_2,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_2;
set @mnk_score, @mnk_score + 1;
L_MONK_Q3_2:
menu "Each excelling others to honor him,",L_MONK_Q3_3,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_3,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_3,
"Incomparable their aura spreads through the world;",L_MONK_Q3_3,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_3,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_3,
"Watch ye how all people revere Guan Yu,",-,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_3,
"They are resplendent as the great lights of the firmament;",L_MONK_Q3_3;
set @mnk_score, @mnk_score + 1;
L_MONK_Q3_3:
menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_4,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_4,
"Each excelling others to honor him,",-,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_4,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_4,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_4,
"Incomparable their aura spreads through the world;",L_MONK_Q3_4,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_4,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_4;
set @mnk_score, @mnk_score + 1;
L_MONK_Q3_4:
menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_5,
"Each excelling others to honor him,",L_MONK_Q3_5,
"Incomparable their aura spreads through the world;",L_MONK_Q3_5,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_5,
"Him, one of the three brothers of the Peach Garden Oath,",-,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_5,
"They are resplendent as the great lights of the firmament;",L_MONK_Q3_5,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_5,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_5;
set @mnk_score, @mnk_score + 1;
L_MONK_Q3_5:
menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_6,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_6,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_6,
"Who have won sacrifices, as emperor and king.",-,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_6,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_6,
"Incomparable their aura spreads through the world;",L_MONK_Q3_6,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_6,
"Each excelling others to honor him,",L_MONK_Q3_6;
set @mnk_score, @mnk_score + 1;
L_MONK_Q3_6:
menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_7,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_7,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_7,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_7,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_7,
"Incomparable their aura spreads through the world;",-,
"Each excelling others to honor him,",L_MONK_Q3_7,
"They are resplendent as the great lights of the firmament;",L_MONK_Q3_7,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_7;
set @mnk_score, @mnk_score + 1;
L_MONK_Q3_7:
menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_8,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_8,
"They are resplendent as the great lights of the firmament;",-,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_8,
"Each excelling others to honor him,",L_MONK_Q3_8,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_8,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_8,
"Incomparable their aura spreads through the world;",L_MONK_Q3_8,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_8;
set @mnk_score, @mnk_score + 1;
L_MONK_Q3_8:
menu "Temples to our Lord Guan Yu abound, no village lacks one,",-,
"Incomparable their aura spreads through the world;",L_MONK_Q3_9,
"Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_9,
"They are resplendent as the great lights of the firmament;",L_MONK_Q3_9,
"Who have won sacrifices, as emperor and king.",L_MONK_Q3_9,
"Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_9,
"Watch ye how all people revere Guan Yu,",L_MONK_Q3_9,
"Each excelling others to honor him,",L_MONK_Q3_9,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_9;
set @mnk_score, @mnk_score + 1;
L_MONK_Q3_9:
menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_QUEST_END,
"Each excelling others to honor him,",L_MONK_QUEST_END,
"Watch ye how all people revere Guan Yu,",L_MONK_QUEST_END,
"Who have won sacrifices, as emperor and king.",L_MONK_QUEST_END,
"Incomparable their aura spreads through the world;",L_MONK_QUEST_END,
"Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_QUEST_END,
"They are resplendent as the great lights of the firmament;",L_MONK_QUEST_END,
"Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_QUEST_END,
"Their venerable trees at sundown are the resting places for birds.",-;
L_MONK_QUEST_1_2:
set @mnk_score, @mnk_score + 1;
L_MONK_QUEST_END:
if(@mnk_score < 9) goto L_C2_FAIL;
L_C2_DONE:
set @mnk_score, 0;
next;
mes "[Wutao]";
mes "Hmmm...";
next;
mes "[Wutao]";
mes "...Well Done!! It's perfect!";
next;
mes "[Wutao]";
mes "However, don't be happy just yet. There is still much to do before you can become a Monk.";
next;
mes "[Wutao]";
mes "DaAhaaaa...";
next;
mes "[Wutao]";
mes "ShuKeeee.....";
next;
mes "[Wutao]";
mes "SouKouuuuu....";
next;
mes "[Wutao]";
mes "PaYennnn....";
next;
mes "[Wutao]";
mes "As I promised, your mental state is now that of a Monk.";
next;
mes "[Wutao]";
mes "Now go! Seek ^000080Fuhai^000000 for further guidance.";
set MONK_Q, 6;
close;
L_C2_FAIL:
mes "[" + strcharinfo(0) + "]";
mes "Well...";
next;
mes "[Wutao]";
mes "Hmmm... ";
next;
mes "[Wutao]";
mes "Hummm...";
next;
mes "[Wutao]";
mes "That not correct! You didn't memorize it all!";
next;
mes "[Wutao]";
mes "Do you doubt yourself? Do you really have the ability to be a Monk?";
mes "...That was really....";
next;
mes "[Wutao]";
mes "Well...That's fine, do you want to try it again?";
next;
mes "[Wutao]";
mes "Of course you do! Since you did not pass this test, you can't take the next test.";
set MONK_Q, 5;
close;
Part1:
mes "[Wutao]";
mes "Very well. Let's try it again.";
next;
goto L_Again;
Part2:
mes "[Wutao]";
mes "What? You forget whom you should seek for?";
next;
mes "[Wutao]";
mes "......You are so.......";
next;
mes "[Wutao]";
mes "...Are you testing my patient?";
next;
mes "[Wutao]";
mes "...Okay, I'll tell you again...";
mes "Go and seek ^000080Fuhai^000000 for further guidance.";
close;
Part3:
mes "[Wutao]";
mes "May God be with you.";
close;
}
prt_monk,57,179,4 script Fuhai 110,{
if(@Choice_mission == 1 ) goto Part1;
if(@Choice_mission == 2 ) goto Part2;
if(MONK_Q == 6) goto L_START;
if(MONK_Q == 7) goto L_MENU_1_1_2;
mes "[Fuhai]";
mes "HaAhhhhh....!!!";
next;
mes "- Seems like he is thinking something -";
close;
L_START:
mes "[Fuhai]";
mes "...";
next;
mes "[Fuhai]";
mes "......";
next;
mes "[Fuhai]";
mes ".........";
next;
mes "[Fuhai]";
mes "............";
next;
menu "Hello there?",-;
mes "[Fuhai]";
mes "...what...WHAT?";
mes "How dare you interupt my training!";
mes "If it is not very important...";
next;
mes "[Fuhai]";
mes "......";
mes "I can't promise you will see the sun tomorrow...";
next;
mes "[Fuhai]";
mes "Why are you here?";
mes "Explain!";
next;
menu "Some one named [Wutao] sent me here.",L_MENU_1,"Well...Nothing...",-;
mes "[Fuhai]";
mes "......";
mes "...How about digging a grave for yourself?";
close;
L_MENU_1:
mes "[Fuhai]";
mes "Hmmm...Is that so?";
mes "That's...";
next;
mes "[Fuhai]";
mes "Oh...Your mental state...";
mes "Ha! Very well...";
next;
mes "[Fuhai]";
mes "However, what did you learn from [Wutao]?";
next;
menu "Hmmm...Well...It's...",-,
"I repeated what he said, and he sent me here.",L_MENU_1_1,
"He tested my mental status and sent me here.",-;
mes "[Fuhai]";
mes "Foolish!";
mes "Don't bother me! Go away!";
close;
L_MENU_1_1:
mes "[Fuhai]";
mes "Well...Then?";
mes "Did he do anything for you?";
next;
menu "Ah...It's...I can't tell...",-,
"Checked my body",L_MENU_1_1_1,
"Told me some rules to obey",L_MENU_1_1_1,
"Strengthened my mental state",L_MENU_1_1_2;
mes "[Fuhai]";
mes "Foolish!";
mes "Don't bother me! Go away!";
close;
L_MENU_1_1_1:
mes "[Fuhai]";
mes "That's quite true, but not the point.";
mes "Think! Use your brain!";
close;
L_MENU_1_1_2:
set MONK_Q, 7;
mes "[Fuhai]";
mes "Very well. At least you know what has been changed in your body.";
mes "Now, let us begin the next test.";
next;
mes "[Fuhai]";
mes "I'll give you a chance to choose what kind of test you want to take.";
mes "Now, make your own choice.";
next;
menu "Mushroom Collecting",-,"A Marathon",L_ROOT_2;
mes "[Fuhai]";
mes "Mushroom Collecting? Good choice!";
mes "That would make you appreciate the value of patience and realize the meaning of the great willpower that following the path of God will give you.";
mes "Now go prepare yourself! Come back when you are ready.";
set @Choice_mission, 1;
close;
L_ROOT_2:
mes "[Fuhai]";
mes "A Marathon? Good choice!";
mes "That would make you appreciate the value of willpower and realize the meaning of the great patient that following the path of God will give you.";
mes "Now go prepare yourself! Come back when you are ready.";
set @Choice_mission, 2;
close;
Part1:
mes "[Fuhai]";
mes "Are you ready?";
mes "Actually, you don't need to prepare anything if you believe in yourself.";
next;
mes "[Fuhai]";
mes "Mushroom Collecting is your choice.";
mes "It is a test of your patience.";
next;
mes "[Fuhai]";
mes "Now, go into the building located in the center of this training area.";
next;
mes "[Fuhai]";
mes "You will pass the test when you collect enough mushrooms.";
mes "Now, what are waiting for? Go!";
close;
Part2:
mes "[Fuhai]";
mes "Are you ready?";
mes "Actually, you don't need to prepare anything if you believe in yourself.";
next;
mes "[Fuhai]";
mes "A Marathon is your choice.";
mes "It's a test of your willpower.";
next;
mes "[Fuhai]";
mes "Now, go into the building located in the center of this training area.";
next;
mes "[Fuhai]";
mes "You will pass the test when you can run enough laps.";
mes "Now, what are waiting for? Go!";
close;
}
prt_monk,199,169,4 script Guard 746,{
if(MONK_Q == 7) goto L_START;
if(MONK_Q > 6) goto Part1;
mes "[Guard ChaoLi]";
mes "This is...";
mes "Monk Training Area";
next;
mes "[Guard ChaoLi]";
mes "Please be quiet in this area.";
close;
L_START:
mes "[Guard ChaoLi]";
mes "This is...";
mes "Monk Training Area";
next;
mes "[Guard ChaoLi]";
mes strcharinfo(0) + "... Right?!";
next;
mes "[Guard ChaoLi]";
mes "Go ahead! Quickly!";
mes "There is another test waiting for you!";
close;
Part1:
mes "[Guard ChaoLi]";
mes "Please be quiet in this area.";
close;
}
monk_test,329,61,4 script Bashu 753,{
if(MONK_Q == 7) goto L_START;
mes "[Bashu]";
mes "Welcome to ^00FF00St. Capitolina Abbey^000000, the Monk Training Area.";
mes "May the light shine on your path.";
mes "You can find Monk Daowen, the judge of a Monk's training progress, when you go inside";
next;
mes "[Bashu]";
mes "Never the less, don't touch anything inside and be quiet in front of Monk Daowen.";
close;
L_START:
if(@Choice_mission == 0) goto L_MISSB;
if(@Choice_mission == 2) goto L_MISS2;
mes "[Bashu]";
mes "As I know, you choose to collect mushrooms as your test.";
goto L_MISSC;
L_MISSB:
mes "[Bashu]";
mes "Please select a test.";
goto L_MISSC;
L_MISS2:
mes "[Bashu]";
mes "As I know, you choose the Marathon as your test.";
L_MISSC:
mes "However, if you cannot complete it, you may switch to the other whenever you feel like it.";
next;
menu "A Monk's patience - Mushroom Collecting",-,
"A Monk's willpower - The Marathon",L_MENU_1;
mes "[Bashu]";
mes "The test you choose is Monk's patience - Mushroom Collecting";
next;
warp "job_monk",225,179;
end;
L_MENU_1:
mes "[Bashu]";
mes "The test you choose is Monk's willpower - Marathon";
next;
warp "monk_test",387,345;
end;
}
monk_test,387,347,4 script Musha 110,{
mes "[Musha]";
mes "Wel...Welcome...!";
mes "This...This is the area for testing the wi...willpower of those who want to be a Monk.";
next;
mes "[Musha]";
mes "You should just...just run!";
mes "Until we tell you to stop.";
mes "Run...Run! " + strcharinfo(0) + "! Run!";
next;
mes "[Musha]";
mes "Just Run!! Run Quickly!!";
next;
mes "[Musha]";
mes "One Day, I'll become a Monk!";
mes "I.....will......Become...a......MONK!!!";
next;
mes "[Musha]";
mes "Do...Do you...want to give......give up? or...con...continue?";
mes "Give up?";
next;
menu "I want to giveup!",-,"I want to run!!",L_MENU_1;
mapannounce "monk_test","Musha: " + strcharinfo(0) + " has give...given up on the test...! Gave up on the Marathon test... No...No willpower.....HaHaHaHa!!!...",8;
mes "[Musha]";
mes strcharinfo(0) + "...give...give up the test...";
mes "Give up the Marathon test...";
mes "No...No willpower.....HaHaHaHa!!!...";
next;
warp "prt_monk",196,168;
end;
L_MENU_1:
next;
mes "[Musha]";
mes "Until we give you an order to stop....";
mes "Run...Run! " + strcharinfo(0) + "! Run!";
//if(@runtimes == 0)
set @runtimes, rand(8,10);
set @run, 0;
close;
}
monk_test,390,387,0 script monk_warp 45,1,1,{
set @run, @run + 1;
if(@run == (@runtimes-1)) mapannounce "monk_test","Musha: Cheer up! The next lap is the last!",8;
if(@run == @runtimes) goto L_DONE;
warp "monk_test",388,348;
end;
L_DONE:
mapannounce "monk_test","Musha: Con....Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
set MONK_Q, 8;
warp "prt_monk",196,168;
end;
}
function script MnkTraps {
mapannounce "monk_test","trap: " + strcharinfo(0)+ " , you fell into a trap! We will warp you to the starting line.",8;
warp "monk_test",388,348;
}
//---------------------
monk_test,386,164,0 script monk1-1 139,0,0,{callfunc "MnkTraps";}
monk_test,386,165,0 script monk1-2 139,0,0,{callfunc "MnkTraps";}
monk_test,387,164,0 script monk1-3 139,0,0,{callfunc "MnkTraps";}
monk_test,387,165,0 script monk1-4 139,0,0,{callfunc "MnkTraps";}
monk_test,388,164,0 script monk1-5 139,0,0,{callfunc "MnkTraps";}
monk_test,388,165,0 script monk1-6 139,0,0,{callfunc "MnkTraps";}
monk_test,389,164,0 script monk1-7 139,0,0,{callfunc "MnkTraps";}
monk_test,389,165,0 script monk1-8 139,0,0,{callfunc "MnkTraps";}
//---------------------
monk_test,386,42,0 script monk2-1 139,0,0,{callfunc "MnkTraps";}
monk_test,386,43,0 script monk2-2 139,0,0,{callfunc "MnkTraps";}
monk_test,387,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";}
monk_test,387,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";}
monk_test,388,42,0 script monk2-5 139,0,0,{callfunc "MnkTraps";}
monk_test,388,43,0 script monk2-6 139,0,0,{callfunc "MnkTraps";}
monk_test,389,42,0 script monk2-7 139,0,0,{callfunc "MnkTraps";}
monk_test,389,43,0 script monk2-8 139,0,0,{callfunc "MnkTraps";}
//---------------------
monk_test,184,11,0 script monk3-1 139,0,3,{callfunc "MnkTraps";}
monk_test,185,11,0 script monk3-2 139,0,3,{callfunc "MnkTraps";}
monk_test,186,11,0 script monk3-3 139,0,3,{callfunc "MnkTraps";}
monk_test,187,11,0 script monk3-4 139,0,3,{callfunc "MnkTraps";}
//---------------------
monk_test,70,10,0 script monk4-1 139,0,0,{callfunc "MnkTraps";}
monk_test,70,11,0 script monk4-2 139,0,0,{callfunc "MnkTraps";}
monk_test,70,12,0 script monk4-3 139,0,0,{callfunc "MnkTraps";}
monk_test,70,13,0 script monk4-4 139,0,0,{callfunc "MnkTraps";}
monk_test,71,10,0 script monk4-5 139,0,0,{callfunc "MnkTraps";}
monk_test,71,11,0 script monk4-6 139,0,0,{callfunc "MnkTraps";}
monk_test,71,12,0 script monk4-7 139,0,0,{callfunc "MnkTraps";}
monk_test,71,13,0 script monk4-8 139,0,0,{callfunc "MnkTraps";}
//---------------------
monk_test,8,30,0 script monk5-1 139,0,0,{callfunc "MnkTraps";}
monk_test,8,31,0 script monk5-2 139,0,0,{callfunc "MnkTraps";}
monk_test,9,30,0 script monk5-3 139,0,0,{callfunc "MnkTraps";}
monk_test,9,31,0 script monk5-4 139,0,0,{callfunc "MnkTraps";}
monk_test,10,30,0 script monk5-5 139,0,0,{callfunc "MnkTraps";}
monk_test,10,31,0 script monk5-6 139,0,0,{callfunc "MnkTraps";}
monk_test,11,30,0 script monk5-7 139,0,0,{callfunc "MnkTraps";}
monk_test,11,31,0 script monk5-8 139,0,0,{callfunc "MnkTraps";}
monk_test,12,30,0 script monk5-9 139,0,0,{callfunc "MnkTraps";}
monk_test,12,31,0 script monk5-10 139,0,0,{callfunc "MnkTraps";}
monk_test,13,30,0 script monk5-11 139,0,0,{callfunc "MnkTraps";}
monk_test,13,31,0 script monk5-12 139,0,0,{callfunc "MnkTraps";}
monk_test,14,30,0 script monk5-13 139,0,0,{callfunc "MnkTraps";}
monk_test,14,31,0 script monk5-14 139,0,0,{callfunc "MnkTraps";}
monk_test,15,30,0 script monk5-15 139,0,0,{callfunc "MnkTraps";}
monk_test,15,31,0 script monk5-16 139,0,0,{callfunc "MnkTraps";}
//---------------------
monk_test,10,158,0 script monk6-1 139,0,0,{callfunc "MnkTraps";}
monk_test,10,159,0 script monk6-2 139,0,0,{callfunc "MnkTraps";}
monk_test,11,158,0 script monk6-3 139,0,0,{callfunc "MnkTraps";}
monk_test,11,159,0 script monk6-4 139,0,0,{callfunc "MnkTraps";}
monk_test,12,158,0 script monk6-5 139,0,0,{callfunc "MnkTraps";}
monk_test,12,159,0 script monk6-6 139,0,0,{callfunc "MnkTraps";}
monk_test,13,158,0 script monk6-7 139,0,0,{callfunc "MnkTraps";}
monk_test,13,159,0 script monk6-8 139,0,0,{callfunc "MnkTraps";}
//---------------------
monk_test,38,386,0 script monk7-1 139,0,0,{callfunc "MnkTraps";}
monk_test,38,387,0 script monk7-2 139,0,0,{callfunc "MnkTraps";}
monk_test,38,388,0 script monk7-3 139,0,0,{callfunc "MnkTraps";}
monk_test,38,389,0 script monk7-4 139,0,0,{callfunc "MnkTraps";}
monk_test,39,386,0 script monk7-5 139,0,0,{callfunc "MnkTraps";}
monk_test,39,387,0 script monk7-6 139,0,0,{callfunc "MnkTraps";}
monk_test,39,388,0 script monk7-7 139,0,0,{callfunc "MnkTraps";}
monk_test,39,389,0 script monk7-8 139,0,0,{callfunc "MnkTraps";}
//---------------------
monk_test,82,390,0 script monk8-1 139,0,0,{callfunc "MnkTraps";}
monk_test,82,391,0 script monk8-2 139,0,0,{callfunc "MnkTraps";}
monk_test,83,390,0 script monk8-3 139,0,0,{callfunc "MnkTraps";}
monk_test,83,391,0 script monk8-4 139,0,0,{callfunc "MnkTraps";}
//---------------------
monk_test,82,384,0 script monk9-1 139,0,0,{callfunc "MnkTraps";}
monk_test,82,385,0 script monk9-2 139,0,0,{callfunc "MnkTraps";}
monk_test,83,384,0 script monk9-3 139,0,0,{callfunc "MnkTraps";}
monk_test,83,385,0 script monk9-4 139,0,0,{callfunc "MnkTraps";}
//---------------------
prt_monk,225,179,4 script XuanWu#01 89,{
mes "[XuanWu]";
mes "To see the growing of crops, I deeply appreciate the grace of God.";
next;
mes "[XuanWu]";
mes "Never the less, to see those crops grown by the strong Monks.";
mes "I think it's the most beautiful picture!";
next;
mes "[XuanWu]";
mes "Frankly speeking, farmers are the greatest people in the world.";
mes "The Blue Potion you drink must be made of God's will and by the farmer.";
next;
mes "[XuanWu]";
mes "We should always be grateful.";
next;
mes "[XuanWu]";
mes "God gives you everything, even the farmer.";
next;
mes "[XuanWu]";
mes "The farmer is the root of world. That is quite true.";
close;
}
job_monk,225,179,4 script XuanWu#02 89,{
if(MONK_Q == 8 ) goto Part2;
if(@mission_start == 1 ) goto Part1;
mes "[XuanWu]";
mes "Welcome! I'm in charge here with the Mushroom Collecting.";
mes "My Name is XuanWu";
next;
mes "[XuanWu]";
mes "From now, you should take it for granted that all the suffering is training.";
mes "Understand?";
next;
mes "[XuanWu]";
mes "For Monk's lives, we should always offer our efforts as a tribute.";
mes "Growing crops is also a kind of training.";
next;
mes "[XuanWu]";
mes "We think it is the best way to realize the will of God.";
mes "Therefore, we have started growing some kind of mushrooms that smell foul";
next;
mes "[XuanWu]";
mes "All you have to do is destroy those mushrooms and bring something to prove that you did.";
mes "What is that something? The ^ff0000Orange Gooey Mushrooms and Orange Net Mushrooms^000000";
next;
mes "[XuanWu]";
mes "If you want to increase your strength and become a Monk, go and destroy them.";
mes "Bring as many as you can, I won't tell you the amount I need.";
mes "Now go!";
next;
mes "[XuanWu]";
mes "Or...Do you want to give up?";
next;
menu "Start Mushroom Collecting",L_MENU_1,"I'll give up",L_MENU_2;
L_MENU_2:
mapannounce "monk_test","XuanWu: ......Another one without patience...",8;
mes "[XuanWu]";
mes "Another one without patience...";
set @mission_start, 0;
getitem 1069, 1;//Items: Orange_Net_Mushroom,
delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
getitem 1070, 1;//Items: Orange_Gooey_Mushroom,
delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
next;
warp "prt_monk",196,168;
end;
L_MENU_1:
mes "[XuanWu]";
mes "Then what are you waiting for? Go Go Go!!";
set @mission_start, 1;
close;
Part1:
if(countitem(1069) >= 30 && countitem(1070) >0 ) goto L_DONE;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
if(countitem(1070) >= 30 && countitem(1069) >0 ) goto L_DONE;//Items: Orange_Gooey_Mushroom_, Orange_Net_Mushroom,
mes "[XuanWu]";
mes "Hmmm... Is that all you can do? I don't think it's enough.";
next;
mes "[XuanWu]";
mes "Or...Do you want to give up?";
next;
menu "Continue Mushroom Collecting",-,"I'll give up",L_MENU_2;
close;
L_DONE:
set MONK_Q, 8;
mes "[XuanWu]";
mes "Well... I think you can do better...";
mes "However, I would say you pass the test.";
set @mission_start, 0;
delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
next;
mes "[XuanWu]";
mes "Now go to [Daowen], he is deep inside the building.";
close;
Part2:
mes "[XuanWu]";
mes "Are you testing my patience??";
mes "Go to [Daowen], he is in deep inside the building.";
close;
}
job_monk,191,172,4 script job_monk_warp 45,1,1,{
warp "monk_test",329,57;
end;
}
job_monk,199,169,4 script Guard ChaoLi 746,{
mes "[Guard ChaoLi]";
mes "Silence in test area!";
close;
}
monk_test,319,139,4 script Daowen 52,{
if(MONK_Q == 8) goto L_START;
if(MONK_Q == 9) goto Part1;
if(MONK_Q == 10) goto Part2;
mes "[Daowen]";
mes "Go through it quietly...";
mes "HuWuWuuuu......";
next;
mes "[Daowen]";
mes "This is St. Capitolina Abbey. If anything goes wrong, all we have done might become nothing.";
next;
mes "[Daowen]";
mes "Leave! If you don't want to die, don't bother me.";
close;
L_START:
mes "[Daowen]";
mes "Oh! Finally!";
mes "This is the last test, and I am in charge here";
mes "My name is 'Daowen'";
next;
mes "[Daowen]";
mes "Well... What should I say?";
mes "Those who block your way? Fight them!";
next;
mes "[Daowen]";
mes "Fight! Slash! When you're lost and an enemy blocks your way!";
mes "Tell them the will of God!";
next;
mes "[Daowen]";
mes "Don't compare yourself with the weak priest!";
mes "We are always strong Monks.";
next;
mes "[Daowen]";
mes "We are different from the weak priests that always run away!";
next;
mes "[Daowen]";
mes "Now! Clench your fist! Go and fight!";
next;
mes "[Daowen]";
mes "Do your best!";
mes "HaHaHaHaHa.....!!";
next;
warp "monk_test",88,73;
end;
Part1:
mes "[Daowen]";
mes "Well done!! HaHaHaHa....!!";
mes "I knew you could do it!";
mes "I'll give you a special potion that will increase your power.";
next;
set MONK_Q, 10;
if(countitem(506) == 0){//Items: Green_Potion,
getitem 506, 1;//Items: Green_Potion,
mes "[Daowen]";
mes "Drink it, and your internal organs will become strong enough to be a Monk.";
next;
}else{
emotion e_what;
mes "[Daowen]";
mes "What....!! You already have this special green potion!";
mes "Drink all of them, and your internal organs will become strong enough to be a Monk.";
next;
}
Part2:
mes "[Daowen]";
mes "Go to Wuhai - the first one you met here.";
close;
}
monk_test,88,91,4 script Test Assistant#01 52,{
mes "[Test Assistant]";
mes "Are you ready for training in the dispersement of evil?";
next;
mes "[Test Assistant]";
mes "The test area is a maze with invisible walls.";
mes "The exit point is on the opposite side of the starting point.";
next;
mes "[Test Assistant]";
mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
mes "Good luck! May God be with you.";
next;
if(getareausers("monk_test",126,161,165,199) > 0) goto L_WAIT;
killmonster "monk_test","monk_mob1::OnMobDead";
enablenpc "monk_mob1_1";
enablenpc "monk_mob1_2";
enablenpc "monk_mob1_3";
enablenpc "monk_mob1_3";
warp "monk_test",127,179;
end;
L_WAIT:
mes "[Test Assistant]";
mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
close;
}
monk_test,129,180,4 script monk_mob1_1 139,0,19,{
monster "monk_test",130,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
monster "monk_test",130,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
//~ disablenpc "monk_mob1_1";
end;
}
monk_test,133,180,4 script monk_mob1_2 139,0,19,{
monster "monk_test",134,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
monster "monk_test",134,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
//~ disablenpc "monk_mob1_2";
end;
}
monk_test,145,180,4 script monk_mob1_3 139,0,19,{
monster "monk_test",145,180,"--ja--",1041,1,"monk_mob1::OnMobDead";
//~ disablenpc "monk_mob1_3";
end;
}
monk_test,155,180,4 script monk_mob1_4 139,0,19,{
monster "monk_test",157,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
monster "monk_test",157,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
//~ disablenpc "monk_mob1_4";
end;
}
monk_test,165,179,4 script monk_mob3_warp#01 45,1,1,{
set MONK_Q, 9;
mapannounce "monk_test","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
killmonster "monk_test","monk_mob1::OnMobDead";
warp "monk_test",317,142;
end;
}
monk_test,1,1,1 script monk_mob1 -1,{
OnMobDead:
end;
}
monk_test,95,85,4 script Test Assistant#02 79,{
mes "[Test Assistant]";
mes "Are you ready for training in the dispersement of evil?";
next;
mes "[Test Assistant]";
mes "The test area is a maze with invisible walls.";
mes "The exit point is on the opposite side of the starting point.";
next;
mes "[Test Assistant]";
mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
mes "Good luck! May God be with you.";
next;
if(getareausers("monk_test",126,262,165,300) > 0) goto L_WAIT;
killmonster "monk_test","monk_mob2::OnMobDead";
enablenpc "monk_mob2_1";
enablenpc "monk_mob2_2";
enablenpc "monk_mob2_3";
enablenpc "monk_mob2_4";
warp "monk_test",127,278;
end;
L_WAIT:
mes "[Test Assistant]";
mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
close;
}
monk_test,129,281,4 script monk_mob2_1 139,0,19,{
monster "monk_test",130,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
monster "monk_test",130,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
//~ disablenpc "monk_mob2_1";
end;
}
monk_test,136,281,4 script monk_mob2_2 139,0,19,{
monster "monk_test",139,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
monster "monk_test",139,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
//~ disablenpc "monk_mob2_2";
end;
}
monk_test,144,281,4 script monk_mob2_3 139,0,19,{
monster "monk_test",145,281,"--ja--",1041,1,"monk_mob2::OnMobDead";
//~ disablenpc "monk_mob2_3";
end;
}
monk_test,153,281,4 script monk_mob2_4 139,0,19,{
monster "monk_test",155,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
monster "monk_test",155,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
//~ disablenpc "monk_mob2_4";
end;
}
monk_test,165,278,4 script monk_mob2_warp 45,1,1,{
set MONK_Q, 9;
mapannounce "monk_test","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
killmonster "monk_test","monk_mob2::OnMobDead";
warp "monk_test",317,142;
end;
}
monk_test,1,1,1 script monk_mob2 -1,{
OnMobDead:
end;
}
monk_test,82,85,4 script Test Assistant#03 95,{
mes "[Test Assistant]";
mes "Are you ready for training in the dispersement of evil?";
next;
mes "[Test Assistant]";
mes "The test area is a maze with invisible walls.";
mes "The exit point is on the opposite side of the starting point.";
next;
mes "[Test Assistant]";
mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
mes "Good luck! May God be with you.";
next;
if(getareausers("monk_test",233,262,269,300) > 0) goto L_WAIT;
killmonster "monk_test","monk_mob3::OnMobDead";
enablenpc "monk_mob3_1";
enablenpc "monk_mob3_2";
enablenpc "monk_mob3_3";
enablenpc "monk_mob3_4";
warp "monk_test",231,279;
end;
L_WAIT:
mes "[Test Assistant]";
mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
close;
}
monk_test,234,281,4 script monk_mob3_1 139,0,19,{
monster "monk_test",235,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
monster "monk_test",235,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
//~ disablenpc "monk_mob3_1";
end;
}
monk_test,239,281,4 script monk_mob3_2 139,0,19,{
monster "monk_test",240,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
monster "monk_test",240,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
//~ disablenpc "monk_mob3_2";
end;
}
monk_test,248,281,4 script monk_mob3_3 139,0,19,{
monster "monk_test",249,281,"--ja--",1041,1,"monk_mob3::OnMobDead";
//~ disablenpc "monk_mob3_3";
end;
}
monk_test,260,281,4 script monk_mob3_4 139,0,19,{
monster "monk_test",261,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
monster "monk_test",261,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
//~ disablenpc "monk_mob3_4";
end;
}
monk_test,269,279,4 script monk_mob3_warp#02 45,1,1,{
set MONK_Q, 9;
mapannounce "monk_test","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
killmonster "monk_test","monk_mob3::OnMobDead";
warp "monk_test",317,142;
end;
}
monk_test,1,1,1 script monk_mob3 -1,{
OnMobDead:
end;
}
//==============================================================================
// Monsters of Mushroom Collecting
//==============================================================================
job_monk,0,0,0,0 monster Thief Mushroom 1182,170,0,0,0
job_monk,0,0,0,0 monster Thief Bug Larva 1051,120,0,0,0
//==============================================================================
// warps
//==============================================================================
prt_monk,192,172,0 warp monk15 1,1,monk_test,329,50
monk_test,329,47,0 warp monk16 1,1,prt_monk,193,166
monk_test,329,76,0 warp monk17 1,1,monk_test,259,118
monk_test,259,115,0 warp monk18 1,1,monk_test,329,71
monk_test,271,126,0 warp monk19 1,1,monk_test,301,127
monk_test,298,127,0 warp monk20 1,1,monk_test,268,126
//==============================================================================
// mapflag
//==============================================================================
monk_test mapflag nomemo
monk_test mapflag noteleport
monk_test mapflag nosave SavePoint
monk_test mapflag nopenalty
monk_test mapflag nobranch
monk_test mapflag noexp
monk_test mapflag noloot