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path: root/npc/jobs/2-2/crusader.txt
blob: 456861df01fbb1bb65eda775bd277d4cfbd545e7 (plain) (tree)
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////===== eAthena Script ======================================= 
//= Crusader Quest
//===== By: ================================================== 
//= Made by: Black Dragon
//= Converted by: Shin
//=
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= eAthena  0.5.2 +
//===== Description: ========================================= 
//= 
//===== Additional Comments: ================================= 
//= Need optimalization and fixing
//= thanks to Komurka, KiLLaLeN, Lupus (fixing error)
//= just a temp Job Quest
//============================================================

prt_castle.gat,178,99,6	script	Lothar	752,{
		mes "[^000080Lothar^000000]";
	if (Class > 0) goto NEXT_0;
		if (Class == 0) goto NOV;
				mes "Hello "+ strcharinfo(0);
				mes "I see that you've registered to the ^008000Swordsman's Association^000000.";
		TALK:
			next;
				mes "[^000080Lothar^000000]";
				mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000.";
			next;
				mes "[^000080Lothar^000000]";
				mes "If you decide to go along the path of the ^800000Crusader^000000, come back here.";
				mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job.";
			close;
		NOV:
				mes "Hello there.";
			goto TALK;
NEXT_0:
	if (Class > 1) goto NEXT0;
		if (Job_CR == 1) goto CONT;
		if (Job_CR == 2) goto CONT0;
		if (Job_CR == 3) goto CONT1;
		if (Job_CR == 4) goto CONT2;
		if (Job_CR > 4) goto CONT3;
				mes "Welcome, can I help you with something?";
			next;
				menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-;
						mes "[^000080Lothar^000000]";
						mes "Oh, all right.";
					next;
						mes "[^000080Lothar^000000]";
						mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back.";
					close;
				JOB:
						mes "[^000080Lothar^000000]";
						mes "All right, let me take a look at you first.";
					next;
						mes "[^000080Lothar^000000]";
					if (readparam(55) != 50) goto SKIP;
							set JLCC,1;
							set Job_CR,5;
						goto TEST1;
				SKIP:
					if (readparam(55) > 39) goto OKAY;
							mes "[^000080Lothar^000000]";
							mes "I'm sorry, but you need to be at least at a job level of 40.";
						next;
							mes "[^000080Lothar^000000]";
							mes "All 2nd jobs require that.";
						close;
					OKAY:
						if (SkillPoint == 0) goto OKAY0;
							JOB0:
									mes "[^000080Lothar^000000]";
									mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first.";
								close;
							OKAY0:
									mes "[^000080Lothar^000000]";
									mes "Everything looks all right.";
									set Job_CR,1;
								next;
									mes "[^000080Lothar^000000]";
									mes "All right, shall we begin the tests?";
								next;
									menu "Yes, of course.",OKAY1,"Not yet.",-;
											mes "[^000080Lothar^000000]";
											mes "Oh, all right.  Come back when you're ready.";
										close;
								OKAY1:
									if (SkillPoint != 0) goto JOB0;
											set Job_CR,2;
											mes "[^000080Lothar^000000]";
											mes "All right, the first test requires you to collect items.";
										next;
											set Job_CR, rand (2);
											set Job_CR,Job_CR + 3;
											mes "[^000080Lothar^000000]";
											mes "Bring back the following items:";
										if (Job_CR != 3) goto IT;
										mes "- 10 ^FF0000Decayed Nail^000000";
										mes "- 10 ^FF0000Danggies^000000";
										mes "- 10 ^FF0000Stinky Scales^000000";
										mes "- 10 ^FF0000Mementos^000000";
										close;
								IT:
										mes "- 10 ^FF0000Decayed Nail^000000";
										mes "- 10 ^FF0000Danggies^000000";
										mes "- 10 ^FF0000Stinky Scales^000000";
										mes "- 10 ^FF0000Mementos^000000";
										close;
				
				ASK:
						mes "[^000080Lothar^000000]";
						mes "To be a ^800000Crusader^000000 is to fight for the righteous people.";
						mes "Not always those who are in power, but rather for the justly cause.";
					next;
						mes "[^000080Lothar^000000]";
						mes "I hope that you consider to become one.";
						mes "To fight for good is a job that should be done by everyone to some extent.";
					close;
				ASK0:
						mes "[^000080Lothar^000000]";
						mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world.";
						mes "A ^800000Crusader^000000 is a person of righteousness at work.";
					close;
		CONT:
				mes "Have you changed your mind?";
			next;
				menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-;
						mes "[^000080Lothar^000000]";
						mes "I see... That's a shame.";
					next;
						mes "[^000080Lothar^000000]";
						mes "Come back if you do want to.";
					close;
		CONT0:
				mes "Well, hm...";
			next;
				mes "[^000080Lothar^000000]";
				mes "I was expecting that someone like you would pass.";
			next;
				mes "[^000080Lothar^000000]";
				mes "Mind to try again?";
			next;
				menu "Yes, of course.",OKAY1,"No, I'm all right.",-;
						mes "[^000080Lothar^000000]";
						mes "Oh, all right.";
					close;
		CONT1:
			set @item,0;
			if(countitem(957)>=10) goto ITEM7;//Items: Decayed Nail,
			mes "- 10 ^FF0000Decayed Nails^000000";
			set @item, item +1;
		ITEM7:
			if(countitem(901)>=10) goto ITEM8;//Items: Danggie,
			mes "You still miss the this item";
			mes "- 10 ^FF0000Danggies^000000";
			set @item, item +1;
		ITEM8:
			if(countitem(959)>=10) goto ITEM9;//Items: Stinky Scale,
			mes "You still miss the this item";
			mes "- 10 ^FF0000Stinky Scales^000000";
			set @item, item +1;
		ITEM9:
			if(countitem(934)>=10) goto ITEM10;//Items: Memento,
			mes "You still miss the this item";
			mes "- 10 ^FF0000Mementos^000000";
			set @item, item +1;
		ITEM10:
			if (@item == 0) goto DONE;
			close;
		DONE:
					mes "Good job!";
					mes "You collected everything!";
					delitem 957,10;//Items: Decayed Nail,
					delitem 901,10;//Items: Danggie,
					delitem 959,10;//Items: Stinky Scale,
					delitem 934,10;//Items: Memento,
					set Job_CR,5;
		TEST1:
				next;
					mes "[^000080Lothar^000000]";
					mes "All right, let's move on to the 2nd test.";
				next;
					mes "[^000080Lothar^000000]";
					mes "Go to the prison, it's in the basement";
					mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you.";
				close;
		CONT2:
			set @item, 0;
			if(countitem(932)>=10) goto ITEM11;//Items: Skel-Bone,
			mes "You still miss the this item";
			mes "- 10 ^FF0000Skel-Bones^000000";
			set @item, item +1;
		ITEM11:
			if(countitem(1043)>=10) goto ITEM12;//Items: Orc Claw,
			mes "You still miss the this item";
			mes "- 10 ^FF0000Orc Claws^000000";
			set @item, item +1;
		ITEM12:
			if(countitem(2408)>=1) goto ITEM13;//Items: Ball'n'Chain,
			mes "You still miss the this item";
			mes "- 1 ^FF0000Ball 'n Chain^000000";
			set @item, item +1;
		ITEM13:
			if(countitem(901)>=10) goto ITEM14;//Items: Danggie,
			mes "You still miss the this item";
			mes "- 10 ^FF0000Danggie^000000";
			set @item, item +1;
		ITEM14:
			if (@item== 0) GOTO DONE0;
				close;
		DONE0:
					mes "Good job!";
					mes "You collected everything!";
					delitem 932,10;//Items: Skel-Bone,
					delitem 1043,10;//Items: Orc Claw,
					delitem 2408,1;//Items: Ball'n'Chain,
					delitem 901,10;//Items: Danggie,
					set Job_CR,5;
				goto TEST1;
		CONT3:
			if (Job_CR == 8) goto CONT4;
			if (Job_CR > 8) goto CONT5;
					mes "Please talk to the man in the prison to continue.";
					mes "Make sure you bring a ^FF0000Rosary^000000 with you.";
				close;
		CONT4:
				mes "Great job in accomplishing the ^FF8000Patience Test^000000!";
			next;
				mes "[^000080Lothar^000000]";
				mes "Now to move on to the ^FF8000Knowledge Test^000000.";
				mes "Please talk to the Knight at the Cathedral, he will test your knowledge.";
				set Job_CR,9;
			close;
		CONT5:
			if (Job_CR == 13) goto CONT6;
			if (Job_CR == 14) goto CONT7;
					mes "Please go talk to the Knight at the Cathedral to continue.";
				close;
			CONT6:
					mes "Excellent work in completing all the necessary tests!";
					mes "Now let me examine you before you become a ^800000Crusader^000000.";
				next;
					set Job_CR,14;
					mes "[^000080Lothar^000000]";
			CONT7:
				if (SkillPoint == 0) goto GOOD;
						mes "I'm sorry, but you'll need to use up all your skill points first.";
					close;
				GOOD:
							mes "This is to compliment your job change.";
					if (JLCC != 1) goto OTHR;
							getitem (1408),1;
						goto END_0;
					OTHR:
							getitem (1409),1;
					END_0:
							jobchange 14;// Job: Job_Crusader
							set JobLevel,JobLevel+1;
							callfunc "F_ClearJobVar";	// clears all job variables for the current player
						close;
NEXT0:
	if (Class != 2) goto NEXT1;
			mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
			mes "Hope you have a good day!";
		close;
NEXT1:
	if (Class != 3) goto NEXT2;
			mes "Good luck in your hunting.";
		close;
NEXT2:
	if (Class != 4) goto NEXT3;
			mes "Good day to you!";
			mes "Hope you do well to find your path.";
		close;
NEXT3:
	if (Class != 5) goto NEXT4;
			mes "Hello, we don't currently need anything, sorry about that.";
		close;
NEXT4:
	if (Class != 6) goto NEXT5;
			mes "Better watch yourself.";
		close;
NEXT5:
	if (Class != 7) goto NEXT6;
			mes "Good day to you, " + strcharinfo(0);
		close;
NEXT6:
	if (Class != 8) goto NEXT7;
			mes "Good day, "+ strcharinfo(0);
			mes "I would hope to believe that all is going well.";
		close;
NEXT7:
	if (Class != 9) goto NEXT8;
			mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
			mes "Nice to have you wish us.";
		close;
NEXT8:
	if (Class != 10) goto NEXT9;
			mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
		close;
NEXT9:
	if (Class != 11) goto NEXT10;
			mes "Hello, wish you luck for your success.";
		close;
NEXT10:
	if (Class != 12) goto NEXT11;
			mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
		close;
NEXT11:
	if (Class != 14) goto NEXT12;
			mes "Good day, "+ strcharinfo(0);
		close;
NEXT12:
	if (Class != 15) goto NEXT13;
			mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
		close;
NEXT13:
	if (Class != 16) goto NEXT14;
			mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay.";
		close;
NEXT14:
	if (Class != 17) goto NEXT15;
			mes "Stay out of trouble if you know what's good for you.";
		close;
NEXT15:
	if (Class != 18) goto NEXT16;
			mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
		close;
NEXT16:
	if (Class != 19) goto NEXT17;
			mes "Welcome to the castle, good sir.";
		close;
NEXT17:
	if (Class != 20) goto NEXT18;
			mes "Good day, miss.";
		close;
NEXT18:
	if (Class != 22) goto NEXT19;
		if (Gender != 0) goto MALE;
			mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
		close;
	MALE:
			mes "Well done, sir!";
		close;
NEXT19:
		mes "Hello and good day!";
	close;
}

//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Man in Pain - Crusader Job Quest - 2nd Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
prt_castle.gat,163,33,0	script	Man in Pain	107,{

	if (Job_CR == 7) goto CONT;
	if (Job_CR > 7) goto CONT0;
		mes "[^000080Man in Pain^000000]";
		mes "Who... who are you?";
	next;
		if (Job_CR == 5) goto CHECK;

	OTHER:
		if (Job_CR == 6) goto EXIT1;
			mes "[^000080Man in Pain^000000]";
			mes "What do you want?";
			mes "Leave me alone~!";
		close;
	CHECK:		
			if (countitem(2608) == 0) goto NOT;//Items: Rosary,

					mes "[^000080Man in Pain^000000]";
					mes "I see, you're here for the job.";
				next;
					mes "[^000080Man in Pain^000000]";
					mes "It's torture.";
					mes "They send me to that room time and time again.";
				next;
					mes "[^000080Man in Pain^000000]";
					mes "I've grown awefully weak from it.";
				next;
					mes "[^000080Man in Pain^000000]";
					mes "But if it's your wish, I will send to there.";
				next;
					menu "Yes.",-,"On second thought...",EXIT;
							mes "[^000080Man in Pain^000000]";
							mes "All right then... I'll tell you where to go.";
					GO:
						next;
							savepoint "prt_castle.gat",162,27;
							if (getmapusers("job_cru.gat") > 0) goto EXIT0;
								set Job_CR,6;
								warp "job_cru.gat",23,42;
					EXIT0:
								mes "[^000080Man in Pain^000000]";
								mes "I'm sorry, there's already another person there right now.";
								mes "Please wait a little longer.";
							close;
					EXIT:
							mes "[^000080Man in Pain^000000]";
							mes "Please do not disturb me then!";
						close;
		NOT:
				mes "[^000080Man in Pain^000000]";
				mes "Leave me alone!";
				mes "Can't you leave someone in pain alone ?";
			close;

	CONT:
				mes "[^000080Man in Pain^000000]";
				mes "I see you've passed.  Good work.";
				set Job_CR,8;
				close;
		EXIT1:
				mes "[^000080Man in Pain^000000]";
				mes "Sorry but you're going to need to go again.";
			goto GO;
	CONT0:
			mes "[^000080Man in Pain^000000]";
			mes "There is nothing else you need from me.";
			mes "Let me be...";
		close;
}

//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Arthur - Crusader Job Quest - Knowledge Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
prt_church.gat,94,116,0	script	Arthur	56,{
		mes "[^000080Arthur^000000]";
	if (Class != 0) goto NEXT_o;
			mes "Hello young traveler.";
		close;
NEXT_o:
	if (Class != 1) goto NEXT0;
			mes "Hello," + strcharinfo(0);
		next;
			if (Job_CR != 9) goto EXIT;
		BEGIN:
				menu "Take the Knowledge test.",-,"Nothing.",EXIT;
						mes "[^000080Arthur^000000]";
						mes "Oh, on your way to become a ^800000Crusader^000000 huh?";
						mes "Okay...";
					next;
				START:
						set @Q , 0;
						set @Q1 , 0;
						set @Q2 , 0;
						set @Q3 , 0;
						set @Q4 , 0;
						set @Q5 , 0;
						set @Q6 , 0;
						set @Q7 , 0;
						set @Q8 , 0;
						set @Q9 , 0;
						set @Q10 , 0;
						set @Q11 , 0;
						set @Q12 , 0;
						set @Q13 , 0;
						set @Q14 , 0;
						set @Q15 , 0;
						set @Q16 , 0;
						set @Q17 , 0;
						set @Q18 , 0;
						set @Q19 , 0;
						set @Q20 , 0;
						set @ANS , 0;
				RND:
					if (@Q > 10) goto DONE;
						set @RND, rand(20);
					if (@RND > 9) goto G1;
						if (@RND > 4) goto G1A;
							if (@RND > 3) goto G1A1;
								if (@RND == 0) goto Q1;
								if (@RND == 1) goto Q2;
								if (@RND != 1) goto Q3;
							G1A1:
								if (@RND == 3) goto Q4;
								if (@RND != 3) goto Q5;
						G1A:
							if (@RND > 8) goto G1A2;
								if (@RND == 5) goto Q6;
								if (@RND == 6) goto Q7;
								if (@RND != 6) goto Q8;
							G1A2:
								if (@RND == 8) goto Q9;
								if (@RND != 8) goto Q10;
					G1:
						if (@RND > 14) goto G2A;
							if (@RND > 13) goto G2A1;
								if (@RND == 10) goto Q11;
								if (@RND == 11) goto Q12;
								if (@RND == 12) goto Q13;
							G2A1:
								if (@RND == 13) goto Q14;
								if (@RND == 14) goto Q15;
						G2A:
							if (@RND > 18) goto G2A2;
								if (@RND == 15) goto Q16;
								if (@RND == 16) goto Q17;
								if (@RND == 17) goto Q18;
							G2A2:
								if (@RND == 18) goto Q19;
								if (@Q20 != 0) goto RND;
										set @Q20,1;
										set @Q,@Q + 1;
										mes "[^000080Arthur^000000]";
										mes "Are you willing to risk your life to save someone else?";
									next;
										menu "Yes",-,"No",RND;
												set @ANS,@ANS + 1;
											goto RND;
					Q1:
						if (@Q1 != 0) goto RND;
								set @Q1,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "If someone asks you to help them for a good cause, will you oblige?";
							next;
								menu "Yes",-,"No",RND;
										set @ANS, @ANS + 1;
									goto RND;
					Q2:
						if (@Q2 != 0) goto RND;
								set @Q2, 1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "Would you allow a robber to get away with stolen goods?";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q3:
						if (@Q3 != 0) goto RND;
								set @Q3,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "Do you wish that the world was at harmony?";
							next;
								menu "Yes",-,"No",RND;
										set @ANS,@ANS + 1;
									goto RND;
					Q4:
						if (@Q4 != 0) goto RND;
								set @Q4,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "Will you ever attempt suicide?";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q5:
						if (@Q5 != 0) goto RND;
								set @Q5,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "Will you intoxicate yourself at parties?";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q6:
						if (@Q6 != 0) goto RND;
								set @Q6,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "Will you openly massacre?";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q7:
						if (@Q7 != 0) goto RND;
								set @Q7,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "Will you hold your temper during arguments?";
							next;
								menu "Yes",-,"No",RND;
										set @ANS,@ANS + 1;
									goto RND;
					Q8:
						if (@Q8 != 0) goto RND;
								set @Q8,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "Would you allow alchemists to perform illegal experiments?";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q9:
						if (@Q9 != 0) goto RND;
								set @Q9,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "If someone threw a stone at you, you'd become furious.";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q10:
						if (@Q10 != 0) goto RND;
								set @Q10,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "If someone offered you money that belongs to someone poor, would you take it?";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q11:
						if (@Q11 != 0) goto RND;
								set @Q11,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "You think highly of yourself.";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q12:
						if (@Q12 != 0) goto RND;
								set @Q12,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "You are humble before others.";
							next;
								menu "Yes",-,"No",RND;
										set @ANS,@ANS + 1;
									goto RND;
					Q13:
						if (@Q13 != 0) goto RND;
								set @Q13,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "You answer people full of respect and with kindness.";
							next;
								menu "Yes",-,"No",RND;
										set @ANS,@ANS + 1;
									goto RND;
					Q14:
						if (@Q14 != 0) goto RND;
								set @Q14,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "You fight when you feel like it.";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q15:
						if (@Q15 != 0) goto RND;
								set @Q15,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "You go to the pub every night.";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q16:
						if (@Q16 != 0) goto RND;
								set @Q16,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "You believe in the Father, Son and Holy Spirit.";
							next;
								menu "Yes",-,"No",RND;
										set @ANS,@ANS + 1;
									goto RND;
					Q17:
						if (@Q17 != 0) goto RND;
								set @Q17,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "You believe that the Devil is evil and cruel and should be treated the same way.";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q18:
						if (@Q18 != 0) goto RND;
								set @Q18,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "You believe that talk is for wimps and that action plays the main role in peace-making";
							next;
								menu "Yes",RND,"No",-;
										set @ANS,@ANS + 1;
									goto RND;
					Q19:
						if (@Q19 != 0) goto RND;
								set @Q19,1;
								set @Q,@Q + 1;
								mes "[^000080Arthur^000000]";
								mes "If all other means to keep peace fail, THEN it is all right to resort to violence.";
							next;
								menu "Yes",-,"No",RND;
										set @ANS,@ANS + 1;
									goto RND;
				DONE:
						mes "[^000080Arthur^000000]";
						mes "You got "+ @ANS +" / 10 questions correct.";
					next;
						if (Job_CR != 10) goto secND;
							if (@ANS < 8) goto NO;
						PASS:
									mes "[^000080Arthur^000000]";
									mes "Excellent work!  You qualify to pass the ^FF8000Knowledge Test^000000!";
									mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find the Guardian Knight at ^008000Prontera Castle^000000.";
									set Job_CR, 11;
								close;
							NO:
									set Job_CR, 10;
									mes "[^000080Arthur^000000]";
									mes "I'm sorry, you didn't get enough to qualify.";
								next;
									mes "[^000080Arthur^000000]";
									mes "Try giving it another go when you feel you're ready.";
									mes "I'll only expect you to get at least 8 correct from now on.";
								close;
						secND:
							if (@ANS > 7) goto PASS;
									mes "[^000080Arthur^000000]";
									mes "I'm sorry, you didn't get enough correct.";
								close;
			EXIT:
				if (Job_CR == 10) goto BEGIN;
				if (Job_CR > 10) goto FINISH;
					close;
		FINISH:
				mes "[^000080Arthur^000000]";
				mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000.";
			close;
NEXT0:
	if (Class != 2) goto NEXT1;
			mes "Hello, welcome to the ^008000Prontera ChivalryY^000000.";
			mes "Hope you have a good day!";
		close;
NEXT1:
	if (Class != 3) goto NEXT2;
			mes "Good luck in your hunting.";
		close;
NEXT2:
	if (Class != 4) goto NEXT3;
			mes "Good day to you!";
			mes "Hope you do well to find your path.";
		close;
NEXT3:
	if (Class != 5) goto NEXT4;
			mes "Hello, we don't currently need anything, sorry about that.";
		close;
NEXT4:
	if (Class != 6) goto NEXT5;
			mes "Better watch yourself.";
		close;
NEXT5:
	if (Class != 7) goto NEXT6;
			mes "Good day to you, "+ strcharinfo(0);
		close;
NEXT6:
	if (Class != 8) goto NEXT7;
			mes "Good day, " + strcharinfo(0);
			mes "I would hope to believe that all is going well.";
		close;
NEXT7:
	if (Class != 9) goto NEXT8;
			mes "Hello!  Nice to have you wish us.";
		close;
NEXT8:
	if (Class != 10) goto NEXT9;
			mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
		close;
NEXT9:
	if (Class != 11) goto NEXT10;
			mes "Hello, wish you luck for your success.";
		close;
NEXT10:
	if (Class != 12) goto NEXT11;
			mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
		close;
NEXT11:
	if (Class != 14) goto NEXT12;
			mes "Good day" + strcharinfo(0);
		close;
NEXT12:
	if (Class != 15) goto NEXT13;
			mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
		close;
NEXT13:
	if (Class != 16) goto NEXT14;
			mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay.";
		close;
NEXT14:
	if (Class != 17) goto NEXT15;
			mes "Stay out of trouble if you know what's good for you.";
		close;
NEXT15:
	if (Class != 18) goto NEXT16;
			mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
		close;
NEXT16:
	if (Class != 19) goto NEXT17;
			mes "Welcome to the castle, good sir.";
		close;
NEXT17:
	if (Class != 20) goto NEXT18;
			mes "Good day, miss.";
		close;
NEXT18:
	if (Class != 22) goto NEXT19;
		if (Gender != 0) goto MALE;
			mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
		close;
	MALE:
			mes "Well done, sir!";
		close;
NEXT19:
		mes "Hello and good day!";
	close;
}

//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Harrison - Crusader Job Quest - Purification Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
prt_in.gat,83,97,0	script	Harrison	734,{
		mes "[^000080Harrison^000000]";
	if (Class != 0) goto NEXT_o;
			mes "Hello, young traveler.";
			mes "Welcome.";
		close;
NEXT_o:
	if (Class != 1) goto NEXT0;
		if (Job_CR == 11) goto PART1;
		if (Job_CR == 12) goto PART2;
		if (Job_CR != 13) goto EXIT;
				mes "Well done!";
				mes "Go talk to ^000080Lothar^000000, he will turn you into a ^800000Crusader^000000.";
			close;
	PART2:
		if (@cru2 == 43) goto EXIT2;
	PART2A:
			mes "So, do you want to try again?";
		next;
			menu "Yes",TEST,"No",-;
					mes "[^000080Harrison^000000]";
					mes "Oh, okay then.";
				close;
	PART1:
				mes "Hello, " + strcharinfo(0);
				mes "I see that you've passed thus far.";
			next;
				mes "[^000080Harrison^000000]";
				mes "Don't let me down in this test.";
				mes "This is the ^FF8000Purification Test^000000.";
				mes "I will take you to the proper location when you are ready.";
			next;
				menu "I want to go now.",-,"All right, just a second.",EXIT0;
					TEST:
							mes "[^000080Harrison^000000]";
							mes "Let me make sure it's empty first.";
						next;
							if( getmapusers("job_cru.gat")>0 ) goto EXIT1;
								savepoint "prt_in.gat",81,100;
								set Job_CR, 12;
								warp "job_cru",167,175;
							EXIT1:
									mes "[^000080Harrison^000000]";
									mes "I'm sorry, but someone else is inside at the moment.";
								close;
				EXIT0:
						mes "[^000080Harrison^000000]";
						mes "No problem, take as long as you need.";
					close;
		EXIT:
				mes "Hello, " + strcharinfo(0);
				mes "So how are things coming along with building up your abilities?";
				mes "Are you strong enough to become a ^800000Crusader^000000 yet?";
			next;
				mes "[^000080Harrison^000000]";
				mes "If you do, you'll find yourself coming back to me for one of the tests.";
			close;
		EXIT2:
				if( getmapusers("job_cru.gat") != 0 ) goto PART2A;
					mes "Well done!";
					set Job_CR,13;
				next;
					mes "Return to ^000080Lothar^000000 and he will make you a ^800000Crusader^000000.";
				close;
NEXT0:
	if (Class != 2) goto NEXT1;
			mes "It's nice to see you.";
			mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe.";
		close;
NEXT1:
	if (Class != 3) goto NEXT2;
			mes "Welcome, I hope you have a great day!";
		close;
NEXT2:
	if (Class != 4) goto NEXT3;
			mes "Good day to you!";
		close;
NEXT3:
	if (Class != 5) goto NEXT4;
			mes "Hello, sorry but I'm not in need of anything.";
		close;
NEXT4:
	if (Class != 6) goto NEXT5;
			mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere.";
		close;
NEXT5:
	if (Class != 7) goto NEXT6;
			mes "Welcome!";
			mes "I hope you have a great day!";
		close;
NEXT6:
	if (Class != 8) goto NEXT7;
			mes "Welcome to ^00FF00Prontera^000000!";
			mes "Hope you have a good day!";
		close;
NEXT7:
	if (Class != 9) goto NEXT8;
			mes "Hello!  Glad to see people of your stature here!";
		close;
NEXT8:
	if (Class != 10) goto NEXT9;
			mes "I appreciate your presence, but I don't need anything at the moment.";
			mes "Sorry about that.";
		close;
NEXT9:
	if (Class != 11) goto NEXT10;
			mes "How goes the hunting campaign?";
			mes "Hope everything is going all right.";
		close;
NEXT10:
	if (Class != 12) goto NEXT11;
			mes "Stay out of trouble, you hear me?";
		close;
NEXT11:
	if (Class != 14) goto NEXT12;
			mes "Welcome!  Good day to you!";
		close;
NEXT12:
	if (Class != 15) goto NEXT13;
			mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one.";
		close;
NEXT13:
	if (Class != 16) goto NEXT14;
			mes "It's good to see people of your stature here in ^00FF00Prontera^000000!";
		close;
NEXT14:
	if (Class != 17) goto NEXT15;
			mes "Be careful if you don't want to get caught.";
			mes "I don't want to have to hang you or something.";
		close;
NEXT15:
	if (Class != 18) goto NEXT16;
			mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up.";
		close;
NEXT16:
	if (Class != 19) goto NEXT17;
			mes "Ah, what a fine day it is to have such a person as yourself to come and visit.";
		close;
NEXT17:
	if (Class != 20) goto NEXT18;
			mes "Welcome, good day to you!";
		close;
NEXT18:
	if (Class != 22) goto NEXT19;
		if (Gender != 0) goto MALE;
				mes "Wow!  Congratulations on your marriage!";
			close;
	MALE:
			mes "Well done!  I congratulate you upon your marriage!";
		close;
NEXT19:
		mes "Good day to you!";
	close;
}


//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Entry A - Crusader Job Quest - Patience Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------

job_cru.gat,23,42,0	script	dead	-1,{
	killmonster "job_cru.gat","dead";
	enablenpc "Test_2";
	warp "prt_castle.gat",162,27;
}



//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Entry - Crusader Job Quest - Patience Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
job_cru.gat,23,42,0	script	Test_2	139,8,8,{

		if (Job_CR != 6) goto EXIT;
				set @CR_etmp,1;
				announce "Please endure here and go to exit",8;

				monster "job_cru.gat",10,43,"Ghoul",1423,1,"dead";
				monster "job_cru.gat",14,47,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",26,46,"Injustice",1446,1,"dead";
				monster "job_cru.gat",31,46,"Requium",1468,1,"dead";
				monster "job_cru.gat",16,52,"Raydric Archer",1453,0,"dead";
				monster "job_cru.gat",22,53,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",28,49,"Injustice",1446,1,"dead";
				monster "job_cru.gat",12,54,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",17,55,"Ghoul",1423,1,"dead";
				monster "job_cru.gat",21,57,"Injustice",1446,1,"dead";
				monster "job_cru.gat",30,58,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",11,64,"Raydric Archer",1453,1,"dead";
				monster "job_cru.gat",19,67,"Injustice",1446,1,"dead";
				monster "job_cru.gat",24,62,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",13,70,"Ghoul",1423,1,"dead";
				monster "job_cru.gat",18,69,"Injustice",1446,1,"dead";
				monster "job_cru.gat",29,67,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",32,68,"Requium",1468,1,"dead";
				monster "job_cru.gat",16,75,"Raydric Archer",1453,1,"dead";
				monster "job_cru.gat",21,74,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",27,76,"Injustice",1446,1,"dead";
				monster "job_cru.gat",14,78,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",19,76,"Ghoul",1423,1,"dead";
				monster "job_cru.gat",24,79,"Requium",1468,1,"dead";
				monster "job_cru.gat",14,83,"Raydric Archer",1453,1,"dead";
				monster "job_cru.gat",18,85,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",22,84,"Injustice",1446,1,"dead";
				monster "job_cru.gat",33,86,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",13,89,"Ghoul",1423,1,"dead";
				monster "job_cru.gat",17,92,"Injustice",1446,1,"dead";
				monster "job_cru.gat",23,90,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",26,88,"Ghoul",1423,1,"dead";
				monster "job_cru.gat",17,97,"Khalitzburg",1438,1,"dead";
				monster "job_cru.gat",23,100,"Injustice",1446,1,"dead";
				monster "job_cru.gat",31,101,"Ghoul",1423,1,"dead";
				monster "job_cru.gat",13,103,"Raydric Archer",1453,1,"dead";
				monster "job_cru.gat",22,105,"Injustice",1446,1,"dead";
				monster "job_cru.gat",30,107,"Khalitzburg",1438,1,"dead";
	disablenpc "Test_2";
	end;
	EXIT:
	warp "prt_castle.gat",162,27;
}

//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Exit - Crusader Job Quest - Patience Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
job_cru.gat,23,109,0	script	Exit_1	139,1,1,{

if (@CR_etmp == 0) goto JUMP;
	set Job_CR,7;
	enablenpc "Test_2";
JUMP:
	warp "prt_castle.gat",162,28;
}



//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Fighting Area - Crusader Job Quest - 4th Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------

job_cru.gat,167,175,0	script	kill	-1,{

	if (@cru2 == 43) goto good;

		set @cru2,@cru2 +1;
		announce " You killed another monster",3;
		end;

	good:
		announce " You killed all monster, you may go to exit",3;
		end;
}


job_cru.gat,167,175,0	script	Test_4	139,1,1,{

		if(Job_CR != 12) goto EXIT;
				set @CRU2,1;
				announce "Defeat all the enemies.",3;
				monster "job_cru.gat",163,42,"Bongun",1188,1,"kill";
				monster "job_cru.gat",171,66,"Bongun",1188,1,"kill";
				monster "job_cru.gat",163,89,"Bongun",1188,1,"kill";
				monster "job_cru.gat",171,115,"Bongun",1188,1,"kill";
				monster "job_cru.gat",166,141,"Bongun",1188,1,"kill";
				monster "job_cru.gat",168,166,"Bongun",1188,1,"kill";
				monster "job_cru.gat",164,170,"Munak",1026,1,"kill";
				monster "job_cru.gat",173,153,"Munak",1026,1,"kill";
				monster "job_cru.gat",164,138,"Munak",1026,1,"kill";
				monster "job_cru.gat",166,128,"Munak",1026,1,"kill";
				monster "job_cru.gat",171,117,"Munak",1026,1,"kill";
				monster "job_cru.gat",163,102,"Munak",1026,1,"kill";
				monster "job_cru.gat",172,84,"Munak",1026,1,"kill";
				monster "job_cru.gat",162,76,"Munak",1026,1,"kill";
				monster "job_cru.gat",167,65,"Munak",1026,1,"kill";
				monster "job_cru.gat",171,58,"Munak",1026,1,"kill";
				monster "job_cru.gat",162,48,"Munak",1026,1,"kill";
				monster "job_cru.gat",170,33,"Munak",1026,1,"kill";				
				monster "job_cru.gat",170,26,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",166,37,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",171,47,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",165,61,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",172,65,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",163,77,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",164,86,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",165,98,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",170,101,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",163,110,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",164,117,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",166,129,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",165,139,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",166,151,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",168,160,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",162,169,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",171,171,"Skeleton",1076,1,"kill";
				monster "job_cru.gat",162,32,"Zombie",1015,1,"kill";
				monster "job_cru.gat",165,51,"Zombie",1015,1,"kill";
				monster "job_cru.gat",172,73,"Zombie",1015,1,"kill";
				monster "job_cru.gat",170,92,"Zombie",1015,1,"kill";
				monster "job_cru.gat",173,111,"Zombie",1015,1,"kill";
				monster "job_cru.gat",170,124,"Zombie",1015,1,"kill";
				monster "job_cru.gat",171,147,"Zombie",1015,1,"kill";
				monster "job_cru.gat",163,162,"Zombie",1015,1,"kill";
		disablenpc "Test_4";
		EXIT:
			end;
}


//-----------------------------------------------------------------------------------------------------------------------------------------------------
//
// Test 4 Exit - Crusader Job Quest - 4th Test
// By Black Dragon based on the information at RagnaInfo
//
//-----------------------------------------------------------------------------------------------------------------------------------------------------
job_cru.gat,167,17,0	script	Exit4	139,2,2,{
enablenpc "Test_4";
warp "prt_in.gat",81,100;
}