//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) Kisuka
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Vicious
//= Copyright (C) Lupus
//= Copyright (C) kobra_k88
//= Copyright (C) Darkchild
//= Copyright (C) nestor_zulueta (Fusion)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Alchemist Job Quest
//================= Description ===========================================
//= Job quest for Alchemist classes
//================= Current Version =======================================
//= 3.1
//=========================================================================
alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
mes "[Parmy Gianino]";
if (Upper == 1) {
mes "Welcome to the\r"
"Alchemist Unio--";
mes "I-Impossible! How c-can\r"
"something like this happen?";
next;
mes "[Parmy Gianino]";
mes "Wait, wait...";
mes "I'm sorry. I was confused,\r"
"that's all. You look just like\r"
"someone I used to know.";
mes "Still, I get this weird\r"
"feeling about you...";
close;
}
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mesf("Welcome, %s.", strcharinfo(PC_NAME));
mes "The Alchemist Union\r"
"is busy today, like always.";
next;
mes "[Parmy Gianino]";
mes "Everyone is busy with their\r"
"own research, but recently, some headway has been made in the field of biotechnology.";
next;
mes "[Parmy Gianino]";
mes "Everyone is hoping that the biotechnological studies will yield positive results. "
"Speaking of which, I wonder how the Alchemists working on artificial life are "
"doing...";
close;
}
else if (BaseClass == Job_Novice) {
mes "Welcome to the\r"
"Alchemist Union.";
mes "We are recruiting\r"
"talented people\r"
"with novel ideas.";
next;
mes "[Parmy Gianino]";
mes "If you're interested in working with chemistry, visit us later when you become more "
"knowledgable.";
next;
mes "[Parmy Gianino]";
mes "Just one thing:\r"
"You've got to have\r"
"knowledge of items\r"
"as a Merchant first.";
close;
}
mes "Welcome to the\r"
"Alchemist Union.";
mes "We are recruiting\r"
"talented people\r"
"with novel ideas.";
next;
mes "[Parmy Gianino]";
mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of "
"people tend to have a talent for Alchemy and experimentation~";
close;
}
if (ALCH_Q == 0) {
mes "Welcome to the\r"
"Alchemist Union.";
mes "How may I help you?";
next;
switch (select("I would like to learn about Alchemists.",
"I want to become an Alchemist.",
"Nothing.")) {
case 1:
mes "[Parmy Gianino]";
mes "Alchemists study and create new substances and items out of existing materials. Our "
"knowledge allows us to change the properties of chemicals at the atomic level.";
next;
mes "[Parmy Gianino]";
mes "Most people think our final goal\r"
"is to create gold, but that's not the entire truth. We also want to create things "
"like medicines\r"
"and new materials.";
next;
mes "[Parmy Gianino]";
mes "A few of us research the\r"
"creation of life, although many of us consider that god's territory. That field is so "
"complex, most of us deal with slightly less complicated projects anyway.";
next;
mes "[Parmy Gianino]";
mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of "
"experience as a Merchant. Being a Merchant is a great opportunity to learn about "
"materials as you deal with them.";
next;
mes "[Parmy Gianino]";
mes "Whether or not you try to become an Alchemist is your decision. The road to becoming an "
"Alchemist is very challenging, and you'll need to focus on experimentation and "
"research, instead of commerce.";
close;
case 2:
mes "[Parmy Gianino]";
mes "Is that so?";
mes "Nice to meet you.";
mes "My name is Parmy Gianino\r"
"of the Alchemist Union.";
next;
mes "[Parmy Gianino]";
mes "If you join our Union and\r"
"complete the training, you\r"
"will be officially recognized\r"
"as an Alchemist and be able\r"
"to contribute to our research.";
next;
mes "[Parmy Gianino]";
mes "But we don't accept everyone.";
mes "You must have a lot of tenacity\r"
"and sincere devotion in exploring\r"
"the various fields of science.";
next;
mes "[Parmy Gianino]";
mes "There are a couple\r"
"of requirements to join\r"
"the Alchemist Union, but\r"
"we'll discuss that\r"
"after you apply.";
next;
mes "[Parmy Gianino]";
mes "Well then, would\r"
"you like to apply\r"
"for registration?";
next;
if (select("I would like to apply.", "I'll do it later.") == 1) {
if (JobLevel < 40) {
mes "[Parmy Gianino]";
mes "Hmmm...";
mes "Just a moment.";
mes "I'm sorry to say that\r"
"you're not experienced\r"
"enough as a Merchant to\r"
"join us right now.";
next;
mes "[Parmy Gianino]";
mes "You must be at least\r"
"^551A8BJob Level 40^000000 to become\r"
"an Alchemist. Come back\r"
"later when you meet the\r"
"Job Level requirement, okay?";
close;
}
mes "[Parmy Gianino]";
mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny "
"application fee and bring some items before you can begin your formal "
"training.";
next;
mes "[Parmy Gianino]";
mesf("But if you bring an ^551A8B%s^000000 and ^551A8B%s^000000,\r"
"we will accept that as a substitute for the item requirement.",
getitemname(Old_Magic_Book), getitemname(Hammer_Of_Blacksmith));
next;
mes "[Parmy Gianino]";
mes "Now...";
mes "Please sign\r"
"the application.";
next;
select(strcharinfo(PC_NAME));
mes "[Parmy Gianino]";
mes "Good, good. Now, if you have\r"
"the Zeny for your application fee ready, I will tell you which items you will "
"need to bring. Now, pay attention.";
next;
if (Zeny < 50000) {
mes "[Parmy Gianino]";
mes "Uh oh. You don't\r"
"seem to have enough Zeny.\r"
"Come back to me when you have 50,000 Zeny, otherwise we can't process "
"your application.";
close;
}
Zeny -= 50000;
mes "[Parmy Gianino]";
mes "Let's see.";
mesf("%s\r"
"needs to bring...",
strcharinfo(PC_NAME));
switch(rand(1,3)) {
case 1:
ALCH_Q = 1;
setquest 2028;
mesf("^551A8B7 %s^000000.", getitemname(Berserk_Potion));
break;
case 2:
ALCH_Q = 2;
setquest 2029;
mesf("^551A8B100 %s^000000.", getitemname(Portable_Furnace));
break;
case 3:
ALCH_Q = 3;
setquest 2030;
mesf("^551A8B7,500 %s^000000.", getitemname(Fire_Arrow));
}
next;
mes "[Parmy Gianino]";
mes "Once you've gathered\r"
"those items, come back\r"
"to me and your training\r"
"as an Alchemist will begin.";
mes "See you soon~";
close;
}
mes "[Parmy Gianino]";
mes "Talented Merchants\r"
"are always welcome here.";
mes "Please come back soon.";
close;
case 3:
mes "[Parmy Gianino]";
mes "Umm...";
mes "Please let me know\r"
"if you need anything.";
close;
}
}
else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) {
mes "Well now~!";
mesf("You've brought an\r"
"%s and\r"
"a %s.",
getitemname(Old_Magic_Book),
getitemname(Hammer_Of_Blacksmith));
mes "We'll put these items\r"
"to good use.";
next;
delitem Old_Magic_Book,1;
delitem Hammer_Of_Blacksmith,1;
mes "[Parmy Gianino]";
mes "Okay, now you need to learn\r"
"the basics to being an Alchemist and learn the procedures for mixing chemicals and "
"medicines.";
ALCH_Q = 4;
if (questprogress(2028)) {
changequest 2028,2031;
}
else if (questprogress(2029)) {
changequest 2029,2031;
}
else {
changequest 2030,2031;
}
next;
mes "[Parmy Gianino]";
mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll "
"be talking about with him...";
next;
mes "[Parmy Gianino]";
mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, "
"since apparently he's a part of the Alchemist selection process.";
close;
}
switch(ALCH_Q) {
case 1: setarray .@items[0],657,7; break;
case 2: setarray .@items[0],612,100; break;
case 3: setarray .@items[0],1752,7500; break;
}
if (countitem(.@items[0]) >= .@items[1]) {
mes "Seems like\r"
"you're all ready.";
mes "The Union will put\r"
"these items to good use.";
next;
delitem .@items[0],.@items[1];
mes "[Parmy Gianino]";
mes "Okay, now you need to learn\r"
"the basics to being an Alchemist and learn the procedures for mixing chemicals and "
"medicines.";
ALCH_Q = 4;
if (questprogress(2028)) {
changequest 2028,2031;
}
else if (questprogress(2029)) {
changequest 2029,2031;
}
else {
changequest 2030,2031;
}
next;
mes "[Parmy Gianino]";
mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll "
"be talking about with him...";
next;
mes "[Parmy Gianino]";
mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, "
"since apparently he's a part of the Alchemist selection process.";
close;
}
mes "Aren't you ready?";
mesf("Like I said before,\r"
"you must bring\r"
"^551A8B%d %s^000000.",
.@items[1],
getitemname(.@items[0]));
next;
mes "[Parmy Gianino]";
mes "Come back when you\r"
"have prepared the\r"
"required items.";
close;
}
else if (ALCH_Q == 4) {
mes "Go and talk to\r"
"Mr. Raspuchin.";
mes "He's involved in the\r"
"Alchemist selection process, whatever that might mean.";
next;
mes "[Parmy Gianino]";
mes "Hopefully, it\r"
"won't be too much of\r"
"a problem. I guess he'll just interview you, and ask you\r"
"some simple questions.";
close;
}
else {
mes "Ah, I'm sorry, but\r"
"I'm busy right now~";
next;
mes "[Parmy Gianino]";
mes "Why don't you ask\r"
"someone else if you're\r"
"not sure who to visit\r"
"next? Good luck~";
close;
}
}
alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
mes "[Raspuchin Gregory]";
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "Heeheehee\r"
"keheheh~!";
mes "Eh? What do you want?!";
next;
mes "[Raspuchin Gregory]";
mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare "
"you consider intellectual theft!";
next;
mes "[Raspuchin Gregory]";
mes "You're not, are you?";
mes "Well, as a colleague,\r"
"let me just warn you\r"
"that such tricks aren't\r"
"tolerated here in the\r"
"Alchemist Union!";
close;
}
else if (BaseClass == Job_Novice) {
mes "Heeheehee\r"
"keheheh~!";
mes "How cute, you've come\r"
"all this way just to play...";
next;
mes "[Raspuchin Gregory]";
mes "I'll let you\r"
"go this time...";
mes "But next time, don't\r"
"expect to leave so easily...";
close;
}
else {
mes "What is it?!";
mes "You're curious as\r"
"to what I'm doing?";
next;
mes "[Raspuchin Gregory]";
mes "Heehee\r"
"keheheh~!";
mes "Why, I'm busy\r"
"researching,\r"
"of course!";
next;
mes "[Raspuchin Gregory]";
mes "Once this\r"
"potion is complete...";
mes "You can use it to take\r"
"over an entire nation!";
next;
mes "[Raspuchin Gregory]";
mes "Hee hee hee!";
mes "Something this\r"
"dangerous has to\r"
"be kept a secret!";
mes "Understand?";
close;
}
}
if (ALCH_Q == 0) {
mes "Heeheehee\r"
"keheheh~!";
mes "What do you\r"
"want, kid?";
next;
mes "[Raspuchin Gregory]";
mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?";
next;
mes "[Raspuchin Gregory]";
mes "Heheheh~!";
mes "Go vend somwhere else!";
mes "And leave me to my\r"
"dark enterprise!";
close;
} else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
mes "Heeheehee\r"
"keheheh~!";
mes "What do you\r"
"want, kid?";
next;
mes "[Raspuchin Gregory]";
mes "What...?";
mes "Learn Alchemy?!";
mes "Don't even speak\r"
"such nonsense!";
next;
mes "[Raspuchin Gregory]";
mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget "
"about it and just worry about your store!";
close;
}
else if ((ALCH_Q == 4) || (ALCH_Q == 5)) {
if (ALCH_Q == 4) {
mes "Heeheehee";
mes "keheheh~!";
mes "What do you\r"
"want, kid?";
next;
mes "[Raspuchin Gregory]";
mes "What...?";
mes "Join the Union!?";
mes "I don't like it...";
mes "I just don't...!";
next;
mes "[Raspuchin Gregory]";
mes "Nowadays, anyone thinks they can\r"
"be Alchemists just by knowing how to mix a few herbs. That's why my interview is "
"necessary.";
next;
mes "[Raspuchin Gregory]";
mes "Heeheehee\r"
"keheheh~!";
mes "I plan on weeding out all the dumb and incompetent, and chase them\r"
"all away! We don't need morons!";
next;
if (JobLevel == 50) {
mes "[Raspuchin Gregory]";
mes "Wait...";
mes "Maybe I've\r"
"misjudged you.";
if (Sex == SEX_MALE) {
mes "You might be a pretty boy,\r"
"but I can tell you're smart\r"
"from your eyes.";
}
else {
mes "Huh. You're a cutie alright,\r"
"but I can tell you've got brains.";
}
next;
mes "[Raspuchin Gregory]";
mes "You're not just some stupid kid.";
mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh "
"heh~";
next;
mes "[Raspuchin Gregory]";
mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass "
"the interview.";
next;
mes "[Raspuchin Gregory]";
mes "So hurry up, become an Alchemist, do some good research, and you might turn out "
"to be of some help to me. Hahahahahaha~!";
next;
mes "[Raspuchin Gregory]";
mes "Now go to Darwin!";
mes "He'll teach you how to do the experiments. Just tell him that\r"
"I sent you.";
ALCH_Q = 6;
changequest 2031,2032;
close;
}
else {
mes "[Raspuchin Gregory]";
mes "Surprised, are you?";
mes "Keheheh~ If you thought\r"
"becoming an Alchemist was\r"
"just a matter of changing\r"
"your clothes, then you're\r"
"sadly mistaken.";
next;
mes "[Raspuchin Gregory]";
mes "Now, try solving\r"
"all these problems.";
mes "Let's see how smart\r"
"really are.";
}
}
else if (ALCH_Q == 5) {
mes "What...?!";
mes "You want to take\r"
"the test again?!";
mes "I thought I told\r"
"you to leave!";
next;
mes "[Raspuchin Gregory]";
mes "I don't like it...";
mes "I don't like this!";
next;
mes "[Raspuchin Gregory]";
mes "Fine...";
mes "I'll try to overlook your pitiful performance last time and give\r"
"you another chance. Don't screw\r"
"up again, got it?";
next;
mes "[Raspuchin Gregory]";
mes "Now then,\r"
"give me all the\r"
"^551A8Bright^000000 answers\r"
"this time.";
}
next;
switch(rand(1,3)) {
case 1:
mes "[Raspuchin Gregory]";
mes "12 + 23 + 34 + 45 = ?";
next;
input .@input;
if (.@input != 114) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "1000 - 36 - 227 - 348 = ?";
next;
input .@input;
if (.@input != 389) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "14 * 17 * 3 = ?";
next;
input .@input;
if (.@input != 714) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "9765 / 3 / 5 / 7 = ?";
next;
input .@input;
if (.@input != 93) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(47 * 28) - (1376 / 4) = ?";
next;
input .@input;
if (.@input != 972) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
if (.@input != 742) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("How much do\r"
"12 %s,\r"
"1 %s\r"
"and 5 %s cost\r"
"after a 24%% discount?",
getitemname(Red_Potion),
getitemname(Wing_Of_Butterfly),
getitemname(Wing_Of_Fly));
next;
input .@input;
if (.@input != 909) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total weight of\r"
"3 %s, 2 %s\r"
"and 1 %s?",
getitemname(Scimiter),
getitemname(Helm),
getitemname(Coat));
next;
input .@input;
if (.@input != 450) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total defense of\r"
"a %s, %s,\r"
"%s, %s,\r"
"%s, %s, and\r"
"%s?",
getitemname(Biretta),
getitemname(Mantle),
getitemname(Phantom_Of_Opera),
getitemname(Ribbon),
getitemname(Muffler),
getitemname(Boots),
getitemname(Ear_Mufs));
next;
input .@input;
if (.@input != 20) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("If you buy 5 %s\r"
"with a 24%% discount\r"
"and sell it at 20\r"
"how much profit\r"
"do you earn?",
getitemname(Helm));
next;
input .@input;
if (.@input != 8800) .@w_point += 1;
break;
case 2:
mes "[Raspuchin Gregory]";
mes "13 + 25 + 37 + 48 = ?";
next;
input .@input;
if (.@input != 123) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "1000 - 58 - 214 - 416 = ?";
next;
input .@input;
if (.@input != 312) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "12 * 24 * 3 = ?";
next;
input .@input;
if (.@input != 864) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "10530 / 3 / 5 / 2 = ?";
next;
input .@input;
if (.@input != 351) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(35 * 19) - (1792 / 7) = ?";
next;
input .@input;
if (.@input != 409) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(2368 / 8) + (24 * 17) = ?";
next;
input .@input;
if (.@input != 704) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
if (.@input != 742) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total price of\r"
"15 %s,\r"
"6 %s and\r"
"4 %s after\r"
"a 24%% discount?",
getitemname(Green_Potion),
getitemname(Spectacles),
getitemname(Booby_Trap));
next;
input .@input;
if (.@input != 934) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total weight of\r"
"3 %s,\r"
"4 %s, and 2 %s?",
getitemname(Ring_Pommel_Saber),
getitemname(Cap),
getitemname(Boots));
next;
input .@input;
if (.@input != 550) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total defense of\r"
"a %s, %s,\r"
"%s, %s.\r"
"%s, %s,\r"
"and %s?",
getitemname(Buckler),
getitemname(Coat),
getitemname(Gas_Mask),
getitemname(Big_Sis_Ribbon),
getitemname(Fillet),
getitemname(Sahkkat),
getitemname(Glasses));
next;
input .@input;
if (.@input != 16) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("How much profit do you\r"
"make if you buy %s\r"
"at a 24%% discount and\r"
"sell it at 20%% of\r"
"the normal price?",
getitemname(Tights));
next;
input .@input;
if (.@input != 8520) .@w_point += 1;
break;
case 3:
mes "[Raspuchin Gregory]";
mes "12 + 23 + 34 + 45 = ?";
next;
input .@input;
if (.@input != 114) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "1000 - 58 - 214 - 416 = ?";
next;
input .@input;
if (.@input != 312) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "14 * 17 * 3 = ?";
next;
input .@input;
if (.@input != 714) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "10530 / 3 / 5 / 2 = ?";
next;
input .@input;
if (.@input != 351) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(47 * 28) - (1376 / 4) = ?";
next;
input .@input;
if (.@input != 972) .@w_point += 1;
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
if (.@input != 742) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total cost of\r"
"6 %s,\r"
"7 %s,\r"
"and 8 %s\r"
"after a 24%% discount?",
getitemname(Red_Potion),
getitemname(Green_Potion),
getitemname(Wing_Of_Fly));
next;
input .@input;
if (.@input != 798) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total weight of\r"
"2 %s,\r"
"3 %s, and 3 %s?",
getitemname(Ring_Pommel_Saber),
getitemname(Cap),
getitemname(Boots));
next;
input .@input;
if (.@input != 480) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("What is the\r"
"total defense of\r"
"a %s, %s, %s, %s, %s, %s, and %s?",
getitemname(Mirror_Shield),
getitemname(Mr_Smile),
getitemname(Leather_Jacket),
getitemname(Silk_Robe),
getitemname(Wedding_Veil),
getitemname(Muffler),
getitemname(Eye_Bandage));
next;
input .@input;
if (.@input != 12) .@w_point += 1;
mes "[Raspuchin Gregory]";
mesf("If you buy 4 Padded Armors\r"
"at a 24%% discount and sell\r"
"them at 20%% of the original\r"
"price, how much profit would\r"
"you make from this sale?",
getitemname(Padded_Armor));
next;
input .@input;
if (.@input != 7680) .@w_point += 1;
}
if (.@w_point == 0) {
mes "[Raspuchin Gregory]";
mes "Ooh...";
mes "Excellent! Great!";
mes "You got them all correct!?";
mes "Keheheh, I have no choice but to acknowledge you...";
next;
}
else if (.@w_point == 1) {
mes "[Raspuchin Gregory]";
mes "You got one wrong!";
mes "But I'll let it slide.";
mes "You pass the interview!";
next;
}
else if (.@w_point == 2 && ALCH_Q == 5) {
mes "[Raspuchin Gregory]";
mes "You've got serious\r"
"weaknesses in math,\r"
"but I'll let you go this time...";
next;
}
else {
ALCH_Q = 5;
mes "[Raspuchin Gregory]";
mes "Keheheh! Idiot!";
mes "Just listening to your\r"
"answers is making me feel\r"
"stupider! You might as well\r"
"have got them all wrong!";
next;
mes "[Raspuchin Gregory]";
mes "How can a person that\r"
"can't even answer all of\r"
"these simple questions think\r"
"of becoming an Alchemist?!";
next;
mes "[Raspuchin Gregory]";
mes "Hm...?";
mes "Did you get\r"
"any right?";
next;
mes "[Raspuchin Gregory]";
mes "Fool! Even if you make one little mistake, everything goes wrong\r"
"in Alchemy! Now get out of here!";
mes "You make me sick!";
close;
}
mes "[Raspuchin Gregory]";
mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some "
"help to me. Hahahahahaha~!";
next;
mes "[Raspuchin Gregory]";
mes "Now go to Darwin!";
mes "He'll teach you how to do the experiments. Just tell him that\r"
"I sent you.";
ALCH_Q = 6;
changequest 2031,2032;
close;
}
else if (ALCH_Q == 6) {
mes "What are you doing?";
mes "Go and find Darwin now.";
next;
mes "[Raspuchin Gregory]";
mes "Keheheheheheheheh~";
mes "Don't think this is the end of it!";
close;
}
mes "Keheheheheheheheh~";
mes "Don't think this is the end of it!";
close;
}
alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
mes "- Please come back again -";
mes "- after you store some items into kafra storage. -";
close;
}
mes "[Darwin]";
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "Ah...";
mes "You...";
mes "You've become\r"
"an Alchemist.";
next;
mes "[Darwin]";
mes "Remember...";
mes "In your quest\r"
"to make your\r"
"dreams come true,\r"
"do not lose what\r"
"you cherish.";
next;
mes "[Darwin]";
mes "Ah...";
mes "Harmona...";
mes "My love...";
close;
}
else {
mes "When you have\r"
"your dreams, you\r"
"have everything.";
mes "Without them, you have\r"
"nothing more to lose.";
next;
mes "[Darwin]";
mes "These cursed eyes...";
mes "They've lost sight of\r"
"my dreams a long time ago.";
mes "Ha ha ha ha...";
next;
mes "[Darwin]";
mes "Does paradise\r"
"really exist...?";
mes "Not without my love...\r"
"Not without Harmona...";
close;
}
}
if (ALCH_Q == 6) {
mes "...";
next;
mes "[Darwin]";
mes "...";
mes "......";
next;
mes "[Darwin]";
mes "...";
mes "......";
mes "Who is it...?";
next;
monster("alde_alche", 13, 15, getmonsterinfo(WOLF, MOB_NAME), WOLF, 1);
killmonsterall "alde_alche";
mes "[Darwin]";
mes "A wolf?";
mes "Or a human?";
mes "You must be seeking\r"
"something, are you not?";
next;
mes "[Darwin]";
mes "After all...";
mes "Everyone has desires\r"
"to fulfill. Be be careful.";
mes "Do not be like the wild\r"
"wolf drawn to the flowers.";
next;
mes "[Darwin]";
mes "In your efforts to gain something else, you may end up sacrificing something precious to you.";
next;
mes "[Darwin]";
mes "Cultivating joy and happiness\r"
"is much like cultivating flowers.";
mes "If something is missing, the\r"
"flower will wilt away...";
next;
mes "[Darwin]";
mes "What brings you\r"
"to this kind of place?";
next;
switch (select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) {
case 1:
mes "[Darwin]";
mes "You wish to\r"
"learn Alchemy?";
mes "Everything I know,\r"
"I've learned for the\r"
"sake of making my\r"
"dream come true...";
next;
mes "[Darwin]";
mes "I'll teach\r"
"you the basics...";
mes "But everything you\r"
"learn afterwards must\r"
"be directed through\r"
"your own motivations.";
next;
mes "[Darwin]";
mes "I will teach you\r"
"how to make simple\r"
"medicine. So please\r"
"bring the following\r"
"materials right away.";
next;
mes "[Darwin]";
mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl));
mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle));
mesf("^551A8B1 %s^000000,", getitemname(Red_Herb));
mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb));
mesf("^551A8B1 %s^000000.", getitemname(White_Herb));
ALCH_Q = 7;
changequest 2032,2033;
next;
mes "[Darwin]";
mes "Once you have\r"
"prepared everything,\r"
"return to me.";
close;
case 2:
mes "[Darwin]";
mes "Flowers...?";
mes "In the darkest\r"
"recesses of my mind,\r"
"there is a blossum\r"
"that I faintly remember...";
next;
mes "[Darwin]";
mes "For the one that\r"
"I love, I put all\r"
"of my efforts into\r"
"researching that one thing.";
next;
mes "[Darwin]";
mes "I won't tell you the details,\r"
"but I was basically researching\r"
"the relationship between\r"
"wolves and flowers.";
next;
mes "[Darwin]";
mes "But yes...";
mes "It was a flower.";
mes "With its shine, it was said\r"
"to let you see paradise.";
mesf("The ^551A8B%s^000000...", getitemname(Illusion_Flower));
next;
mes "[Darwin]";
mes "I even made";
mes "a Homunculus,";
mes "but no one believed that I could create new life from a flower...";
next;
mes "[Darwin]";
mes "Then...";
mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me.";
next;
mes "[Darwin]";
mes "Ahh...";
mes "Harmona...";
mes "Where have you gone?";
mes "I hope you're in a field";
mes "of beautiful flowers...";
close;
case 3:
mes "[Darwin]";
mes "Consider what";
mes "is most precious";
mes "to you. It cannot";
mes "be protected if you";
mes "do not recognize it.";
close;
}
}
else if (ALCH_Q == 7) {
mes "...";
mes "......";
next;
mes "[Darwin]";
mes "...";
mes "......";
mes "Who is it...?";
next;
mes "[Darwin]";
mes "Ah...";
mes "You are the one who\r"
"wishes to learn Alchemy.";
mes "Have you prepared everything?";
next;
if (countitem(Illusion_Flower) > 0) {
mes "[Darwin]";
mes "Wait.";
mesf("That %s.", getitemname(Illusion_Flower));
mes "How did you get that?";
next;
mes "[Darwin]";
mes "Where did you find it?!";
mes "The flower that slowly\r"
"blooms under the\r"
"moonlight?";
mes "It's beautiful...!";
next;
mes "[Darwin]";
mes "Th-That flower...";
mes "Please let me see it.";
mesf("The %s!", getitemname(Illusion_Flower));
mes "Uwaaaaaaah!!";
next;
mes "[Darwin]";
mes "Would you be so kind\r"
"as to let me have this flower?";
mes "I'm sure that this is the Moonlight Flower that I've been seeking!";
next;
if (select("Sorry, I can't give it to you.", "I brought it to give to you.") == 1) {
mes "[Darwin]";
mes "I understand.";
mes "You can't give\r"
"such a precious\r"
"flower to just anyone.";
mes "Well... It's okay.";
next;
mes "[Darwin]";
mes "It just brought back old memories. I shouldn't have asked in the first place. In "
"any case, please bring what is needed for the experiment.";
next;
mes "[Darwin]";
mes "Please leave that flower\r"
"somewhere else. It brings\r"
"back too many memories...";
close;
}
mes "[Darwin]";
mes "Are you\r"
"serious?!";
mes "Thank you!";
mes "Such a precious flower.";
mes "Ah, Harmona, my love...";
next;
mes "[Darwin]";
mes "Yes...";
mes "I shall repay you for this.";
mes "I shall plant all of my knowledge of Alchemy directly into your mind...";
next;
mes "[Darwin]";
mes "Open your eyes wide,\r"
"and look into my eyes!!";
mes "Don't stop until the end!!";
next;
mes "Lorem ipsum dolor sit amet,";
next;
mes "Lorem ipsum dolor sit amet,\r"
"consectetuer adipiscing elit.";
next;
mes "Lorem ipsum dolor sit amet,\r"
"consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
next;
mes "Lorem ipsum dolor sit amet,\r"
"consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
mes "Vestibulum ante ipsum primis in";
next;
mes "Lorem ipsum dolor sit amet,\r"
"consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
mes "Vestibulum ante ipsum primis in\r"
"faucibus orci luctus et ultrices";
next;
mes "Lorem ipsum dolor sit amet,\r"
"consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
mes "Vestibulum ante ipsum primis in\r"
"faucibus orci luctus et ultrices\r"
"posuere cubilia Curae; Morbi";
next;
mes "Lorem ipsum dolor sit amet,\r"
"consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
mes "Vestibulum ante ipsum primis in\r"
"faucibus orci luctus et ultrices\r"
"posuere cubilia Curae; Morbi\r"
"massa, fermentum vitae...";
next;
delitem Illusion_Flower,1;
mes "[Darwin]";
mes "^666666*Gasp...*^000000";
mes "You are now\r"
"an Alchemist!!";
mes "Go to the Union\r"
"and cast away the last\r"
"vestiges of Merchant life!!";
ALCH_Q = 40;
changequest 2033,2034;
close;
}
else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) {
mes "[Darwin]";
mes "Seems like you have everything ready. As promised, I will teach you how to make simple "
"medicine.";
next;
mes "[Darwin]";
mesf("First, prepare the %s. Then, you put the Herbs inside, like this, and slowly "
"crush them.",
getitemname(Medicine_Bowl));
next;
mes "[Darwin]";
mes "Pour small amounts\r"
"of clean water and stir\r"
"the mixture until it thickens.";
mes "Afterwards, add some more Herbs.";
next;
mes "[Darwin]";
mes "That's how you make it. If you think you have enough, gently pour the mixture into an "
"empty bottle.";
delitem Medicine_Bowl,3;
delitem Empty_Bottle,3;
delitem Red_Herb,1;
delitem Yellow_Herb,1;
delitem White_Herb,1;
next;
mes "[Darwin]";
mes "There you go,\r"
"it's complete.";
mes "Now, make some medicine\r"
"using the simple procedure\r"
"I just explained to you.";
.@w_point = 0;
next;
switch (select(sprintf(_$("Prepare the %s."), getitemname(Medicine_Bowl)),
sprintf(_$("Put the %s on your head."), getitemname(Medicine_Bowl)),
sprintf(_$("Kick the %s."), getitemname(Medicine_Bowl)))) {
case 1:
break;
case 2:
++.@w_point;
mes "[Darwin]";
mes "What...?";
next;
break;
case 3:
++.@w_point;
mes "[Darwin]";
mes "No!";
next;
break;
}
switch (select(sprintf(_$("Put some dirt in the %s."), getitemname(Medicine_Bowl)),
sprintf(_$("Put some Herbs in the %s."), getitemname(Medicine_Bowl)),
sprintf(_$("Put a Harp in the %s."), getitemname(Medicine_Bowl)))) {
case 1:
++.@w_point;
mes "[Darwin]";
mes "...Eh!?";
mes "That's not\r"
"medicine!";
next;
break;
case 2:
break;
case 3:
++.@w_point;
mes "[Darwin]";
mes "A Harp?";
mes "And how would\r"
"you do that?";
next;
break;
}
switch (select("Crush the Herbs.",
sprintf(_$("Crush the %s."), getitemname(Medicine_Bowl)),
"Crush Darwin's foot.")) {
case 1:
break;
case 2:
++.@w_point;
mes "[Darwin]";
mes "Wh-What are\r"
"you doing!?";
next;
break;
case 3:
++.@w_point;
mes "[Darwin]";
mes "Agh...!";
mes "What do you\r"
"think you're\r"
"doing?!";
next;
break;
}
switch (select("Spray clean water.",
"Drink clean water.",
"Pour clean water.")) {
case 1:
++.@w_point;
mes "[Darwin]";
mes "Huh?";
mes "What are you doing?";
next;
break;
case 2:
++.@w_point;
mes "[Darwin]";
mes "W-wait...";
mes "Are you\r"
"taking a break?";
next;
break;
case 3:
break;
}
switch (select("Continue crushing the Herbs.",
"Continue eating the Herbs.",
"Continue dancing and singing.")) {
case 1:
break;
case 2:
++.@w_point;
mes "[Darwin]";
mes "Eat the Herbs?";
mes "I think you need\r"
"to focus on the\r"
"task at hand...";
next;
break;
case 3:
++.@w_point;
mes "[Darwin]";
mes "Singing and\r"
"dancing? Alchemists\r"
"don't do that, have\r"
"you gone crazy?";
next;
break;
}
switch (select("Put noodles in and fry it.",
"Pour it in an empty bottle.",
sprintf(_$("Hold the %s and drink it."), getitemname(Medicine_Bowl)))) {
case 1:
++.@w_point;
mes "[Darwin]";
mes "We're Alchemists,\r"
"not restaurant chefs.";
next;
break;
case 2:
break;
case 3:
++.@w_point;
mes "[Darwin]";
mes "Huh...";
mes "Pretty sloppy...";
next;
break;
}
if (.@w_point > 0) {
mes "[Darwin]";
mes "...";
mes "......";
next;
mes "[Darwin]";
mes "You messed up the mixture\r"
"since you didn't follow the procedure! Get some more ingredients so you can "
"try it again until you get it right.";
close;
}
getitem Red_Potion,1;
getitem Yellow_Potion,1;
getitem White_Potion,1;
mes "[Darwin]";
mes "Good job.";
mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines "
"that you've just made.";
ALCH_Q = 8;
changequest 2033,2035;
next;
mes "[Darwin]";
mes "Now, go into the next room\r"
"and speak to Van Helmont to\r"
"continue your training.";
next;
mes "[Darwin]";
mes "Never forget...";
mes "You must always protect\r"
"what is most precious to you.";
close;
}
else {
mes "[Darwin]";
mes "Have you forgotten\r"
"what you need to bring?";
mes "Let me remind you once\r"
"again. You must come\r"
"back with...";
next;
mes "[Darwin]";
mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl));
mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle));
mesf("^551A8B1 %s^000000,", getitemname(Red_Herb));
mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb));
mesf("^551A8B1 %s^000000.", getitemname(White_Herb));
next;
mes "[Darwin]";
mes "Come back\r"
"when you are\r"
"ready...";
close;
}
}
else if (ALCH_Q == 8) {
mes "I said to go\r"
"to Van Helmont.";
mes "I'd like to teach you\r"
"more, but I can't.";
next;
mes "[Darwin]";
mes "Aah...";
mes "Harmona, my love.";
mes "I can't even see the flower anymore. My soul quietly\r"
"withers as well..";
close;
}
else if (ALCH_Q == 40) {
mes "I have already given you all of my knowledge and have nothing more\r"
"to teach you.";
next;
mes "[Darwin]";
mes "Go to the second floor and talk to speak to our Union Leader. Once\r"
"you do that, your life as an Alchemist will begin.";
close;
}
else {
mes "When you have";
mes "your dreams, you\r"
"have everything.";
mes "Without them, you have\r"
"nothing more to lose.";
next;
mes "[Darwin]";
mes "These cursed eyes...";
mes "They've lost sight of\r"
"my dreams a long time ago.";
mes "Ha ha ha ha...";
next;
mes "[Darwin]";
mes "Does paradise\r"
"really exist...?";
mes "Not without my love...";
mes "Not without Harmona...";
close;
}
}
alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{
mes "[Van Helmont]";
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "What do you want?";
mes "I'm busy!! Don't\r"
"bother me and get\r"
"on your way.";
next;
mes "[Van Helmont]";
mes "Now, come on...";
mes "You'll never get\r"
"any research completed if you just slack off. Go out and learn all that you can.";
next;
mes "[Van Helmont]";
mes "Reading science journals and performing experiments. That's what Alchemy is all about. "
"Now, let me get back to work!";
close;
}
else {
mes "Just a little...";
mes "A little bit more...";
mes "Nooo! Just a little\r"
"bit more and it\r"
"would've been done!";
next;
mes "[Van Helmont]";
mes "Why...?!";
mes "Why, another failure?!";
mes "My calculations were\r"
"all correct! W-Wait...!";
next;
mes "[Van Helmont]";
mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might "
"work...!";
close;
}
}
if (ALCH_Q == 8) {
mes "Arrrrgh...!";
mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an "
"error in the formula somewhere...";
next;
mes "[Van Helmont]";
mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such\r"
"a dumb mistake?! When did these\r"
"get switched?!";
next;
mes "[Van Helmont]";
mes "Okay, okay...";
mes "I just need to fix this part.";
mes "No need to start over. I just\r"
"need to fix it... But wait. Wait...";
next;
mes "[Van Helmont]";
mes ".................";
next;
mes "[Van Helmont]";
mes "Um...";
mes "Who are you?";
next;
if (select("I want to become an Alchemist.", ".......") == 2) {
mes "[Van Helmont]";
mes "Hmm...?";
mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when "
"you're done.";
next;
mes "[Van Helmont]";
mes "Stay out of my way and don't go around touching stuff. There might be some volatile "
"materials, so it'd be dangerous to have any accidents.";
close;
}
mes "[Van Helmont]";
mes "You...?";
mes "An Alchemist?";
mes "What a funny Merchant.";
next;
mes "[Van Helmont]";
mes "Well, that's nice, but I have very urgent experiments that require\r"
"my attention, so don't get\r"
"in the way.";
next;
if (select("Teach me something.", "...") == 1) {
mes "[Van Helmont]";
mes "Argh...!";
mes "Didn't I just tell you not to bother me? What's so hard to understand about that?";
next;
mes "[Van Helmont]";
mes "Fine, fine. I'll give you an assignment. Learn something\r"
"new and come back. Let's see.";
mes "What would be good...";
next;
mes "[Van Helmont]";
mes "Okay, I got it.";
mesf("Go learn how to make\r"
"a %s and %s\r"
"from Molgenstein.",
getitemname(Counteragent),
getitemname(Mixture));
next;
mes "[Van Helmont]";
mes "You don't need to bring anything. Just go watch him at work and have him tell you how he "
"makes those solutions. Got it?";
next;
mes "[Van Helmont]";
ALCH_Q = 9;
changequest 2035,2036;
mes "Well then, see you later.";
mes "You'd better get going as\r"
"soon as you can.";
close;
}
mes "[Van Helmont]";
mes "...";
next;
mes "[Van Helmont]";
mes "...";
mes "......";
next;
mes "[Van Helmont]";
mes "...";
mes "......";
next;
mes "[Van Helmont]";
mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive "
"tendencies in this particle flux...";
next;
mes "[Van Helmont]";
mes "But what am I going to do\r"
"about all of this spontaneous\r"
"crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach "
"the triple point.";
next;
mes "[Van Helmont]";
mes "Damn!";
mes "What am\r"
"I going to do?!";
close;
}
else if (ALCH_Q == 9) {
mesf("Alright, if I make an incision here in the %s, and add a %s and %s solution into the... "
"Where the hell did my %s go?",
getitemname(Tentacle),
getitemname(Jellopy),
getitemname(Sticky_Mucus),
getitemname(Medicine_Bowl));
next;
mes "[Van Helmont]";
mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. "
"Wait. Wait a minute...";
next;
mes "[Van Helmont]";
mes "...";
next;
mes "[Van Helmont]";
mes "...";
mes "......";
mes "Who are you?";
next;
if (select("I want to become an Alchemist?", ".......") == 2) {
mes "[Van Helmont]";
mes "Hmm...?";
mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when "
"you're done.";
next;
mes "[Van Helmont]";
mes "Stay out of my way and don't go around touching stuff. There might be some volatile "
"materials, so it'd be dangerous to have any accidents.";
close;
}
mes "[Van Helmont]";
mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just "
"send you there for fun, you know.";
next;
mes "[Van Helmont]";
mes "Let me ask you\r"
"some questions to\r"
"check what you've\r"
"learned.";
next;
if(MISC_QUEST & 4) {
mes "[Van Helmont]";
mesf("Which item is not\r"
"necessary to make\r"
"a %s?",
getitemname(Counteragent));
next;
if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 1)
.@w_point += 1;
mes "[Van Helmont]";
mesf("What item is not\r"
"necessary to make\r"
"a %s?",
getitemname(Mixture));
next;
if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 2)
.@w_point += 1;
if (.@w_point > 0) {
mes "[Van Helmont]";
mes "Weren't you listening to Molgenstein at all? Maybe you\r"
"have to watch him make it again.";
next;
mes "[Van Helmont]";
mes "If you can't tell the exact items that you need in an experiment,\r"
"you might end up hurting yourself!";
close;
}
mes "[Van Helmont]";
mes "Good, you've learned well.";
mes "Okay, now you know something about experimentation. You're done here, so now I can "
"continue with my experiments.";
next;
mes "[Van Helmont]";
mes "Go out and find the room next\r"
"to this one and talk to Nicholas. He'll continue your training.";
next;
ALCH_Q = 20;
changequest 2036,2037;
mes "[Van Helmont]";
mes "What are you\r"
"still doing here?";
mes "Go! We both have\r"
"more important\r"
"things to do!";
close;
}
else {
mes "[Van Helmont]";
mesf("What item do\r"
"you need to make\r"
"a %s?",
getitemname(Counteragent));
next;
select(getitemname(Feather), getitemname(Sticky_Mucus), getitemname(Animal_Blood));
mes "[Van Helmont]";
mesf("What item do\r"
"you need to make\r"
"a %s?",
getitemname(Mixture));
next;
select(getitemname(Monsters_Feed),
getitemname(Lip_Of_Ancient_Fish),
getitemname(Rotten_Bandage));
mes "[Van Helmont]";
mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach "
"you?!";
next;
mes "[Van Helmont]";
mes "Don't even think about coming back until you talk to him! Now stop bothering me and get "
"out of here!";
close;
}
}
else if (ALCH_Q == 20) {
mes "What...?";
mes "I thought I told you to\r"
"talk to Nicholas next door?";
next;
mes "[Van Helmont]";
mes "I need to continue my research,\r"
"and you need to finish becoming an Alchemist. Come on, get moving!";
close;
}
else {
mes "Just a little...";
mes "A little bit more...";
mes "Nooo! Just a little\r"
"bit more and it\r"
"would've been done!";
next;
mes "[Van Helmont]";
mes "Why...?!";
mes "Why, another failure?!";
mes "My calculations were\r"
"all correct! Wait...";
next;
mes "[Van Helmont]";
mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might "
"work...";
close;
}
}
alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
cutin "job_alche_vincent",2;
mes "[Vincent Carsciallo]";
if (Upper == 1) {
mes "You have transcended...";
mes "Excellent, excellent.";
next;
mes "[Vincent Carsciallo]";
mes "You don't belong here.";
mes "Go and explore the wide world, my friend.";
close2;
cutin "",255;
end;
}
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "Welcome!";
mes "So how is your\r"
"research coming along?";
next;
mes "[Vincent Carsciallo]";
mes "At times you get results that are unexpected from an experiment. Although these may be "
"setbacks in your research, such results can also lead to new discoveries.";
next;
mes "[Vincent Carsciallo]";
mes "If you discover something new,\r"
"come and tell us. Don't forget that we are all working together to unlock the "
"mysteries of science!";
}
else if (BaseClass == Job_Novice) {
mes "Hm...";
mes "A Novice?";
mes "You shouldn't be\r"
"playing in a place\r"
"like this.";
next;
mes "[Vincent Carsciallo]";
mes "There are a lot of volatile chemicals and dangerous\r"
"materials in this building. It'd be a lot better if you just played outside.";
}
else {
mes "Hmm...?";
mes "What's an adventurer\r"
"doing here in the\r"
"Alchemist Union?";
next;
mes "[Vincent Carsciallo]";
mes "I'm afraid there's\r"
"not much we can offer\r"
"you here if you're not\r"
"a member of our Union.";
}
close2;
cutin "",255;
end;
}
if (ALCH_Q == 0) {
mes "Hmm...?";
mes "A Merchant?";
mes "Are you interested\r"
"in learning Alchemy?";
next;
mes "[Vincent Carsciallo]";
mes "This is the Alchemist Union.";
mes "We research and experiment with many different substances in order to create new materials "
"without using magic.";
next;
mes "[Vincent Carsciallo]";
mes "Someday, we hope to unlock\r"
"the secret of life, as well as the other mysteries of science.";
next;
mes "[Vincent Carsciallo]";
mes "After being traveling as a Merchant for a long time, you must have developed some scientific "
"curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?";
close2;
cutin "",255;
end;
}
else if (ALCH_Q == 40) {
if (JobLevel < 40) {
ALCH_Q = 0;
mes "Hmm...you don't seem to be qualified yet.";
mes "Remember, you must reach at least job level 40 to become an Alchemist.";
close2;
cutin "",255;
end;
}
if (SkillPoint) {
mes "Ah, you're almost\r"
"ready to become an\r"
"Alchemist, but you must\r"
"first allocate your unused\r"
"Skill Points.";
next;
mes "[Vincent Carsciallo]";
mes "Talk to me again\r"
"once you have spent\r"
"all of your extra\r"
"Skill Points.";
close2;
cutin "",255;
end;
}
if (questprogress(2039)) {
changequest 2039,2040;
}
if (questprogress(2034)) {
changequest 2034,2040;
}
mes "Ah, well done.";
mes "I can see that you\r"
"have learned all of"
"the basics of Alchemy.";
next;
ALCH_Q = 0;
completequest 2040;
.@jlevel = JobLevel;
callfunc "Job_Change",Job_Alchemist;
callfunc "F_ClearJobVar";
mes "[Vincent Carsciallo]";
mes "Henceforth, you are\r"
"now a member of our\r"
"illustrious Union.";
mes "I hope you learn a lot...";
next;
if (.@jlevel == 50) {
getitem Slim_Potion_Create_Book,1;
mes "[Vincent Carsciallo]";
mes "Let me give you\r"
"something special.";
mes "You can use this to"
"begin your life"
"of research.";
}
else {
switch(rand(1,6)) {
case 1:
getitem Alcol_Create_Book,1;
break;
case 2:
getitem FireBottle_Create_Book,1;
break;
case 3:
getitem Acid_Create_Book,1;
break;
case 4:
getitem Plant_Create_Book,1;
break;
case 5:
getitem Mine_Create_Book,1;
break;
case 6:
getitem Normal_Potion_Book,1;
}
mes "[Vincent Carsciallo]";
mes "And...";
mes "Here's a little\r"
"something to help\r"
"you begin your\r"
"research.";
}
next;
mes "[Vincent Carsciallo]";
mes "I'll see\r"
"you later then...";
mes "Remember to carry\r"
"yourself with pride\r"
"as an Alchemist!";
close2;
cutin "",255;
end;
}
else {
mes "Ah...";
mes "I believe you've\r"
"already registered\r"
"for training to become\r"
"an Alchemist.";
next;
mes "[Vincent Carsciallo]";
mes "Please listen to the\r"
"other Alchemists and follow their instructions carefully. You will learn much from them.";
close2;
cutin "",255;
end;
}
}
alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
mes "- Please come back again -";
mes "- after you store some items into kafra storage. -";
close;
}
if (ALCH_Q > 19 && ALCH_Q < 22) {
if (ALCH_Q == 20) {
mes "[Nicholas Flamel]";
mes "Ooh...";
mes "You're the upstart\r"
"Merchant that wants\r"
"to become an Alchemist?";
next;
mes "[Nicholas Flamel]";
mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and "
"clear goals and a strong sense of focus.";
next;
mes "[Nicholas Flamel]";
mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other "
"information. It's actually pretty tough.";
next;
mes "[Nicholas Flamel]";
mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test "
"will judge your ability to do just that.";
next;
}
mes "[Nicholas Flamel]";
mes "Find the words scrambled\r"
"in the group of letters I give you. They can be made by using some\r"
"or all of the letters.";
next;
mes "[Nicholas Flamel]";
mes "You pass if you\r"
"choose the word\r"
"that is ^551A8BIN^000000 the puzzle.";
next;
switch(rand(1,3)) {
case 1:
mes "t m y a n y e o b n e g p r i";
next;
if (select("Brake", "Brass", "Bug", "Broken", "Brigan?") == 5)
.@alch_t += 10;
mes "o n c u t a p j l e r s v m u";
next;
if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1)
.@alch_t += 10;
mes "t v a r m e g p h e u b o y l";
next;
if (select("molasses", "party", "leader", "sweets", "treacle") == 2)
.@alch_t += 10;
mes "q z a h n a i n b r d p t n c";
next;
if (select("partisan", "partizan", "pato", "paros", "pack") == 2)
.@alch_t += 10;
break;
case 2:
mes "m p d i c f a r o g n k w a s";
next;
if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1)
.@alch_t += 10;
mes "g b n o p r e f a r e t a s k";
next;
if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3)
.@alch_t += 10;
mes "u g n i s j e k c e o g n d p";
next;
if (select("scab", "kinship", "donate", "source", "opening") == 5)
.@alch_t += 10;
mes "r o e h n r o m c a i n p t t";
next;
if (select("forgemerchant",
"potionmerchant",
"dcmerchant",
"vendingmerchant",
"battlemerchant") == 2)
.@alch_t += 10;
break;
case 3:
mes "s m i e x b w u n e t a g l r";
next;
if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1)
.@alch_t += 10;
mes "n i e g b o p d s o a u w r v";
next;
if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3)
.@alch_t += 10;
mes "l r m g r e x t a v i n e d e";
next;
if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5)
.@alch_t += 10;
mes "r o e h n r o m c a i n p t t";
next;
if (select("forgemerchant",
"potionmerchant",
"dcmerchant",
"vendingmerchant",
"battlemerchant") == 2)
.@alch_t += 10;
break;
}
mes "[Nicholas Flamel]";
mes "Ah, you finished.";
mes "Now, let's see...";
if (.@alch_t > 30) {
ALCH_Q = 22;
mes "Excellent job!";
next;
mes "[Nicholas Flamel]";
mes "Great, you found all of those hidden words. With that kind of concentration, you should "
"have no problem memorizing information.";
next;
mes "[Nicholas Flamel]";
mes "Come back in a little bit while\r"
"I prepare the next assignment\r"
"for your training.";
next;
mes "[Nicholas Flamel]";
mes "Oh, and before you talk to\r"
"me again, make sure you have\r"
"^551A8Bplenty of room in your inventory^000000.";
close;
}
else {
ALCH_Q = 21;
mes "^666666*Gasp!*^000000 H-horrible!";
next;
mes "[Nicholas Flamel]";
mes "Judging from these results, you obviously have a problem with concentrating.";
next;
mes "[Nicholas Flamel]";
mes "If you can't even solve these easy word puzzles, how can you keep track of your "
"experiments and research?";
next;
mes "[Nicholas Flamel]";
mes "Why don't you relax\r"
"and rest a bit before\r"
"you take the test again?";
close;
}
}
else if (ALCH_Q == 22) {
if (MaxWeight - Weight < 1370) {
mes "[Nicholas Flamel]";
mes "Whoa...";
mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
close;
}
mes "[Nicholas Flamel]";
mes "Alright...";
mes "For your next\r"
"assignment, you'll\r"
"need to travel to ^551A8BJuno^000000.";
next;
mes "[Nicholas Flamel]";
mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing "
"Alchemy research with the Sages\r"
"in Juno. You'll learn something by assisting them with their project.";
next;
mes "[Nicholas Flamel]";
mes "Come back here to me after you\r"
"help them out. They'll need all of these items to continue their experiments.";
next;
ALCH_Q = 23;
changequest 2037,2038;
mes "[Nicholas Flamel]";
mesf("1 %s,", getitemname(Mixture));
mesf("5 %s,", getitemname(Burn_Tree));
mesf("5 %s,", getitemname(Fine_Sand));
mesf("3 %s", getitemname(Oridecon_Stone));
mesf("and 3 %s.", getitemname(Elunium_Stone));
getitem Mixture,1;
getitem Burn_Tree,5;
getitem Fine_Sand,5;
getitem Oridecon_Stone,3;
getitem Elunium_Stone,3;
next;
mes "[Nicholas Flamel]";
mes "Alright.";
mes "Have a safe trip\r"
"and come back in\r"
"one piece.";
close;
}
else if (ALCH_Q == 23) {
mes "[Nicholas Flamel]";
mes "Didn't I say to\r"
"go to Juno and help\r"
"Bain and Bajin with\r"
"their Alchemy research?";
close;
}
else if (ALCH_Q == 24) {
ALCH_Q = 40;
changequest 2038,2039;
mes "[Nicholas Flamel]";
mes "Ah, you're back!";
mes "I just got a message from Bain\r"
"and Bajin. They let me know that they were very happy with your assistance.";
next;
mes "[Nicholas Flamel]";
mes "If you were good enough\r"
"to help out those brothers,\r"
"you definitely qualify to be\r"
"an Alchemist.";
next;
mes "[Nicholas Flamel]";
mes "Good work!";
mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll "
"become an Alchemist very soon!";
close;
}
else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
mes "[Nicholas Flamel]";
mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll "
"become an Alchemist very soon!";
close;
}
else {
mes "[Nicholas Flamel]";
mes "Lorem ipsum dolor sit amet,\r"
"consectetuer adipiscing elit.\r"
"Vivamus sem. Sed metus\r"
"lacus, viverra id, rutrum eget,\r"
"rhoncus sit amet, lectus.";
next;
mes "[Nicholas Flamel]";
mes "Suspendisse sit amet urna in\r"
"nisl fringilla faucibus. Nulla scelerisque eros...";
mes "^666666*Mumble Mumble*^000000";
close;
}
}