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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Kisuka
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Vicious
//= Copyright (C)  Lupus
//= Copyright (C)  kobra_k88
//= Copyright (C)  Darkchild
//= Copyright (C)  nestor_zulueta (Fusion)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Alchemist Job Quest
//================= Description ===========================================
//= Job quest for Alchemist classes
//================= Current Version =======================================
//= 3.1
//=========================================================================

alde_alche,27,185,5	script	Alchemist Guildsman#am	4_F_ALCHE,{
	mes "[Parmy Gianino]";
	if (Upper == 1) {
		mes "Welcome to the";
		mes "Alchemist Unio--";
		mes "I-Impossible! How c-can";
		mes "something like this happen?";
		next;
		mes "[Parmy Gianino]";
		mes "Wait, wait...";
		mes "I'm sorry. I was confused,";
		mes "that's all. You look just like";
		mes "someone I used to know. ";
		mes "Still, I get this weird";
		mes "feeling about you...";
		close;
	}
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Welcome, " + strcharinfo(0) + ".";
			mes "The Alchemist Union";
			mes "is busy today, like always.";
			next;
			mes "[Parmy Gianino]";
			mes "Everyone is busy with their";
			mes "own research, but recently, some headway has been made in the field of biotechnology.";
			next;
			mes "[Parmy Gianino]";
			mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing...";
			close;
		}
		else if (BaseClass == Job_Novice) {
			mes "Welcome to the";
			mes "Alchemist Union.";
			mes "We are recruiting";
			mes "talented people";
			mes "with novel ideas.";
			next;
			mes "[Parmy Gianino]";
			mes "If you're interested in working with chemistry, visit us later when you become more knowledgable.";
			next;
			mes "[Parmy Gianino]";
			mes "Just one thing:";
			mes "You've got to have";
			mes "knowledge of items";
			mes "as a Merchant first.";
			close;
		}
		mes "Welcome to the";
		mes "Alchemist Union.";
		mes "We are recruiting";
		mes "talented people";
		mes "with novel ideas.";
		next;
		mes "[Parmy Gianino]";
		mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~";
		close;
	}
	if (ALCH_Q == 0) {
		mes "Welcome to the";
		mes "Alchemist Union.";
		mes "How may I help you?";
		next;
		switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) {
		case 1:
			mes "[Parmy Gianino]";
			mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level.";
			next;
			mes "[Parmy Gianino]";
			mes "Most people think our final goal";
			mes "is to create gold, but that's not the entire truth. We also want to create things like medicines";
			mes "and new materials.";
			next;
			mes "[Parmy Gianino]";
			mes "A few of us research the";
			mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway.";
			next;
			mes "[Parmy Gianino]";
			mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them.";
			next;
			mes "[Parmy Gianino]";
			mes "Whether or not you try to become";
			mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce.";
			close;
		case 2:
			mes "[Parmy Gianino]";
			mes "Is that so?";
			mes "Nice to meet you.";
			mes "My name is Parmy Gianino";
			mes "of the Alchemist Union.";
			next;
			mes "[Parmy Gianino]";
			mes "If you join our Union and";
			mes "complete the training, you";
			mes "will be officially recognized";
			mes "as an Alchemist and be able";
			mes "to contribute to our research.";
			next;
			mes "[Parmy Gianino]";
			mes "But we don't accept everyone.";
			mes "You must have a lot of tenacity";
			mes "and sincere devotion in exploring";
			mes "the various fields of science.";
			next;
			mes "[Parmy Gianino]";
			mes "There are a couple";
			mes "of requirements to join";
			mes "the Alchemist Union, but";
			mes "we'll discuss that";
			mes "after you apply.";
			next;
			mes "[Parmy Gianino]";
			mes "Well then, would";
			mes "you like to apply";
			mes "for registration?";
			next;
			if (select("I would like to apply.:I'll do it later.") == 1) {
				if (JobLevel < 40) {
					mes "[Parmy Gianino]";
					mes "Hmmm...";
					mes "Just a moment.";
					mes "I'm sorry to say that";
					mes "you're not experienced";
					mes "enough as a Merchant to";
					mes "join us right now.";
					next;
					mes "[Parmy Gianino]";
					mes "You must be at least";
					mes "^551A8BJob Level 40^000000 to become";
					mes "an Alchemist. Come back";
					mes "later when you meet the";
					mes "Job Level requirement, okay?";
					close;
				}
				mes "[Parmy Gianino]";
				mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training.";
				next;
				mes "[Parmy Gianino]";
				mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,";
				mes "we will accept that as a substitute for the item requirement.";
				next;
				mes "[Parmy Gianino]";
				mes "Now...";
				mes "Please sign";
				mes "the application.";
				next;
				select(strcharinfo(0));
				mes "[Parmy Gianino]";
				mes "Good, good. Now, if you have";
				mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.";
				next;
				if (Zeny < 50000) {
					mes "[Parmy Gianino]";
					mes "Uh oh. You don't";
					mes "seem to have enough Zeny.";
					mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
					close;
				}
				Zeny -= 50000;
				mes "[Parmy Gianino]";
				mes "Let's see.";
				mes "" + strcharinfo(0);
				mes "needs to bring...";
				switch(rand(1,3)) {
				case 1:
					ALCH_Q = 1;
					setquest 2028;
					mes "^551A8B7 Berserk Potions^000000.";
					break;
				case 2:
					ALCH_Q = 2;
					setquest 2029;
					mes "^551A8B100 Mini Furnaces^000000.";
					break;
				case 3:
					ALCH_Q = 3;
					setquest 2030;
					mes "^551A8B7,500 Fire Arrows^000000.";
				}
				next;
				mes "[Parmy Gianino]";
				mes "Once you've gathered";
				mes "those items, come back";
				mes "to me and your training";
				mes "as an Alchemist will begin.";
				mes "See you soon~";
				close;
			}
			mes "[Parmy Gianino]";
			mes "Talented Merchants";
			mes "are always welcome here.";
			mes "Please come back soon.";
			close;
		case 3:
			mes "[Parmy Gianino]";
			mes "Umm...";
			mes "Please let me know";
			mes "if you need anything.";
			close;
		}
	}
	else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
		if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) {
			mes "Well now~!";
			mes "You've brought an";
			mes "Old Magic Book and";
			mes "a Hammer of Blacksmith.";
			mes "We'll put these items";
			mes "to good use.";
			next;
			delitem Old_Magic_Book,1;
			delitem Hammer_Of_Blacksmith,1;
			mes "[Parmy Gianino]";
			mes "Okay, now you need to learn";
			mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
			ALCH_Q = 4;
			if (questprogress(2028)) {
				changequest 2028,2031;
			}
			else if (questprogress(2029)) {
				changequest 2029,2031;
			}
			else {
				changequest 2030,2031;
			}
			next;
			mes "[Parmy Gianino]";
			mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
			next;
			mes "[Parmy Gianino]";
			mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
			close;
		}
		switch(ALCH_Q) {
		case 1: setarray .@items[0],657,7; break;
		case 2: setarray .@items[0],612,100; break;
		case 3: setarray .@items[0],1752,7500; break;
		}
		if (countitem(.@items[0]) >= .@items[1]) {
			mes "Seems like";
			mes "you're all ready.";
			mes "The Union will put";
			mes "these items to good use.";
			next;
			delitem .@items[0],.@items[1];
			mes "[Parmy Gianino]";
			mes "Okay, now you need to learn";
			mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
			ALCH_Q = 4;
			if (questprogress(2028)) {
				changequest 2028,2031;
			}
			else if (questprogress(2029)) {
				changequest 2029,2031;
			}
			else {
				changequest 2030,2031;
			}
			next;
			mes "[Parmy Gianino]";
			mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
			next;
			mes "[Parmy Gianino]";
			mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
			close;
		}
		mes "Aren't you ready?";
		mes "Like I said before,";
		mes "you must bring";
		mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000.";
		next;
		mes "[Parmy Gianino]";
		mes "Come back when you";
		mes "have prepared the";
		mes "required items.";
		close;
	}
	else if (ALCH_Q == 4) {
		mes "Go and talk to";
		mes "Mr. Raspuchin.";
		mes "He's involved in the";
		mes "Alchemist selection process, whatever that might mean.";
		next;
		mes "[Parmy Gianino]";
		mes "Hopefully, it";
		mes "won't be too much of";
		mes "a problem. I guess he'll just interview you, and ask you";
		mes "some simple questions.";
		close;
	}
	else {
		mes "Ah, I'm sorry, but";
		mes "I'm busy right now~";
		next;
		mes "[Parmy Gianino]";
		mes "Why don't you ask";
		mes "someone else if you're";
		mes "not sure who to visit";
		mes "next? Good luck~";
		close;
	}
}

alde_alche,175,107,3	script	Fastidious Alchemist#am	4_M_ALCHE_B,{
	mes "[Raspuchin Gregory]";
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Heeheehee";
			mes "keheheh~!";
			mes "Eh? What do you want?!";
			next;
			mes "[Raspuchin Gregory]";
			mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!";
			next;
			mes "[Raspuchin Gregory]";
			mes "You're not, are you?";
			mes "Well, as a colleague,";
			mes "let me just warn you";
			mes "that such tricks aren't";
			mes "tolerated here in the";
			mes "Alchemist Union!";
			close;
		}
		else if (BaseClass == Job_Novice) {
			mes "Heeheehee";
			mes "keheheh~!";
			mes "How cute, you've come";
			mes "all this way just to play...";
			next;
			mes "[Raspuchin Gregory]";
			mes "I'll let you";
			mes "go this time...";
			mes "But next time, don't";
			mes "expect to leave so easily...";
			close;
		}
		else {
			mes "What is it?!";
			mes "You're curious as";
			mes "to what I'm doing?";
			next;
			mes "[Raspuchin Gregory]";
			mes "Heehee";
			mes "keheheh~!";
			mes "Why, I'm busy";
			mes "researching,";
			mes "of course!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Once this";
			mes "potion is complete...";
			mes "You can use it to take";
			mes "over an entire nation!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Hee hee hee!";
			mes "Something this";
			mes "dangerous has to";
			mes "be kept a secret!";
			mes "Understand?";
			close;
		}
	}
	if (ALCH_Q == 0) {
		mes "Heeheehee";
		mes "keheheh~!";
		mes "What do you";
		mes "want, kid?";
		next;
		mes "[Raspuchin Gregory]";
		mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?";
		next;
		mes "[Raspuchin Gregory]";
		mes "Heheheh~!";
		mes "Go vend somwhere else!";
		mes "And leave me to my";
		mes "dark enterprise!";
		close;
	}
	else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
		mes "Heeheehee";
		mes "keheheh~!";
		mes "What do you";
		mes "want, kid?";
		next;
		mes "[Raspuchin Gregory]";
		mes "What...?";
		mes "Learn Alchemy?!";
		mes "Don't even speak";
		mes "such nonsense!";
		next;
		mes "[Raspuchin Gregory]";
		mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!";
		close;
	}
	else if ((ALCH_Q == 4) || (ALCH_Q == 5)) {
		if (ALCH_Q == 4) {
			mes "Heeheehee";
			mes "keheheh~!";
			mes "What do you";
			mes "want, kid?";
			next;
			mes "[Raspuchin Gregory]";
			mes "What...?";
			mes "Join the Union!?";
			mes "I don't like it...";
			mes "I just don't...!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Nowadays, anyone thinks they can";
			mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
			next;
			mes "[Raspuchin Gregory]";
			mes "Heeheehee";
			mes "keheheh~!";
			mes "I plan on weeding out all the dumb and incompetent, and chase them";
			mes "all away! We don't need morons!";
			next;
			if (JobLevel == 50) {
				mes "[Raspuchin Gregory]";
				mes "Wait...";
				mes "Maybe I've";
				mes "misjudged you.";
				if (Sex) {
					mes "You might be a pretty boy,";
					mes "but I can tell you're smart";
					mes "from your eyes.";
				}
				else {
					mes "Huh. You're a cutie alright,";
					mes "but I can tell you've got brains.";
				}
				next;
				mes "[Raspuchin Gregory]";
				mes "You're not just some stupid kid.";
				mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
				next;
				mes "[Raspuchin Gregory]";
				mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
				next;
				mes "[Raspuchin Gregory]";
				mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
				next;
				mes "[Raspuchin Gregory]";
				mes "Now go to Darwin!";
				mes "He'll teach you how to do the experiments. Just tell him that";
				mes "I sent you.";
				ALCH_Q = 6;
				changequest 2031,2032;
				close;
			}
			else {
				mes "[Raspuchin Gregory]";
				mes "Surprised, are you?";
				mes "Keheheh~ If you thought";
				mes "becoming an Alchemist was";
				mes "just a matter of changing";
				mes "your clothes, then you're";
				mes "sadly mistaken.";
				next;
				mes "[Raspuchin Gregory]";
				mes "Now, try solving";
				mes "all these problems.";
				mes "Let's see how smart";
				mes "really are.";
			}
		}
		else if (ALCH_Q == 5) {
			mes "What...?!";
			mes "You want to take";
			mes "the test again?!";
			mes "I thought I told";
			mes "you to leave!";
			next;
			mes "[Raspuchin Gregory]";
			mes "I don't like it...";
			mes "I don't like this!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Fine...";
			mes "I'll try to overlook your pitiful performance last time and give";
			mes "you another chance. Don't screw";
			mes "up again, got it?";
			next;
			mes "[Raspuchin Gregory]";
			mes "Now then,";
			mes "give me all the";
			mes "^551A8Bright^000000 answers";
			mes "this time.";
		}
		next;
		switch(rand(1,3)) {
		case 1:
			mes "[Raspuchin Gregory]";
			mes "12 + 23 + 34 + 45 = ?";
			next;
			input .@input;
			if (.@input != 114) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "1000 - 36 - 227 - 348 = ?";
			next;
			input .@input;
			if (.@input != 389) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "14 * 17 * 3 = ?";
			next;
			input .@input;
			if (.@input != 714) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "9765 / 3 / 5 / 7 = ?";
			next;
			input .@input;
			if (.@input != 93) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "(47 * 28) - (1376 / 4) = ?";
			next;
			input .@input;
			if (.@input != 972) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "(2646 / 7) + (13 * 28) = ?";
			next;
			input .@input;
			if (.@input != 742) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "How much do";
			mes "12 Red Potions,";
			mes "1 Butterfly Wing";
			mes "and 5 Fly Wings cost";
			mes "after a 24 % discount?";
			next;
			input .@input;
			if (.@input != 909) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total weight of";
			mes "3 Scimiters, 2 Helms";
			mes "and 1 Long Coat?";
			next;
			input .@input;
			if (.@input != 450) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total defense of";
			mes "a Biretta, Mantle,";
			mes "Opera Mask, Ribbon,";
			mes "Muffler, Boots, and";
			mes "Ear Muffs?";
			next;
			input .@input;
			if (.@input != 20) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "If you buy 5 Helms";
			mes "with a 24 % discount";
			mes "and sell it at 20";
			mes "how much profit";
			mes "do you earn?";
			next;
			input .@input;
			if (.@input != 8800) .@w_point += 1;
			break;
		case 2:
			mes "[Raspuchin Gregory]";
			mes "13 + 25 + 37 + 48 = ?";
			next;
			input .@input;
			if (.@input != 123) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "1000 - 58 - 214 - 416 = ?";
			next;
			input .@input;
			if (.@input != 312) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "12 * 24 * 3 = ?";
			next;
			input .@input;
			if (.@input != 864) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "10530 / 3 / 5 / 2 = ?";
			next;
			input .@input;
			if (.@input != 351) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "(35 * 19) - (1792 / 7) = ?";
			next;
			input .@input;
			if (.@input != 409) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "(2368 / 8) + (24 * 17) = ?";
			next;
			input .@input;
			if (.@input != 704) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "(2646 / 7) + (13 * 28) = ?";
			next;
			input .@input;
			if (.@input != 742) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total price of";
			mes "15 Green Potions,";
			mes "6 Magnifiers and";
			mes "4 Traps after";
			mes "a 24 % discount?";
			next;
			input .@input;
			if (.@input != 934) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total weight of";
			mes "3 Ring Pommel Sabers,";
			mes "4 Caps, and 2 Boots?";
			next;
			input .@input;
			if (.@input != 550) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total defense of";
			mes "a Buckler, Long Coat,";
			mes "Gas Mask, Big Ribbon,";
			mes "Cute Ribbon, Sakkat,";
			mes "and Glasses?";
			next;
			input .@input;
			if (.@input != 16) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "How much profit do you";
			mes "make if you buy Tights";
			mes "at a 24 % discount and";
			mes "sell it at 20 % of";
			mes "the normal price?";
			next;
			input .@input;
			if (.@input != 8520) .@w_point += 1;
			break;
		case 3:
			mes "[Raspuchin Gregory]";
			mes "12 + 23 + 34 + 45 = ?";
			next;
			input .@input;
			if (.@input != 114) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "1000 - 58 - 214 - 416 = ?";
			next;
			input .@input;
			if (.@input != 312) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "14 * 17 * 3 = ?";
			next;
			input .@input;
			if (.@input != 714) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "10530 / 3 / 5 / 2 = ?";
			next;
			input .@input;
			if (.@input != 351) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "(47 * 28) - (1376 / 4) = ?";
			next;
			input .@input;
			if (.@input != 972) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "(2646 / 7) + (13 * 28) = ?";
			next;
			input .@input;
			if (.@input != 742) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total cost of";
			mes "6 Red Potions,";
			mes "7 Green Potions,";
			mes "and 8 Fly Wings";
			mes "after a 24 % discount?";
			next;
			input .@input;
			if (.@input != 798) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total weight of";
			mes "2 Ring Pommel Sabers,";
			mes "3 Caps, and 3 boots?";
			next;
			input .@input;
			if (.@input != 480) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total defense of";
			mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
			next;
			input .@input;
			if (.@input != 12) .@w_point += 1;
			mes "[Raspuchin Gregory]";
			mes "If you buy 4 Padded Armors";
			mes "at a 24% discount and sell";
			mes "them at 20% of the original";
			mes "price, how much profit would";
			mes "you make from this sale?";
			next;
			input .@input;
			if (.@input != 7680) .@w_point += 1;
		}
		if (.@w_point == 0) {
			mes "[Raspuchin Gregory]";
			mes "Ooh...";
			mes "Excellent! Great!";
			mes "You got them all correct!?";
			mes "Keheheh, I have no choice but to acknowledge you...";
			next;
		}
		else if (.@w_point == 1) {
			mes "[Raspuchin Gregory]";
			mes "You got one wrong!";
			mes "But I'll let it slide.";
			mes "You pass the interview!";
			next;
		}
		else if (.@w_point == 2 && ALCH_Q == 5) {
			mes "[Raspuchin Gregory]";
			mes "You've got serious";
			mes "weaknesses in math,";
			mes "but I'll let you go this time...";
			next;
		}
		else {
			ALCH_Q = 5;
			mes "[Raspuchin Gregory]";
			mes "Keheheh! Idiot!";
			mes "Just listening to your";
			mes "answers is making me feel";
			mes "stupider! You might as well";
			mes "have got them all wrong!";
			next;
			mes "[Raspuchin Gregory]";
			mes "How can a person that";
			mes "can't even answer all of";
			mes "these simple questions think";
			mes "of becoming an Alchemist?!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Hm...?";
			mes "Did you get";
			mes "any right?";
			next;
			mes "[Raspuchin Gregory]";
			mes "Fool! Even if you make one little mistake, everything goes wrong";
			mes "in Alchemy! Now get out of here!";
			mes "You make me sick!";
			close;
		}
		mes "[Raspuchin Gregory]";
		mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
		next;
		mes "[Raspuchin Gregory]";
		mes "Now go to Darwin!";
		mes "He'll teach you how to do the experiments. Just tell him that";
		mes "I sent you.";
		ALCH_Q = 6;
		changequest 2031,2032;
		close;
	}
	else if (ALCH_Q == 6) {
		mes "What are you doing?";
		mes "Go and find Darwin now.";
		next;
		mes "[Raspuchin Gregory]";
		mes "Keheheheheheheheh~";
		mes "Don't think this is the end of it!";
		close;
	}
	mes "Keheheheheheheheh~";
	mes "Don't think this is the end of it!";
	close;
}

alde_alche,13,15,7	script	Studying Man#am	4_M_ALCHE_C,{
	if (checkweight(Knife,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you are carrying -";
		mes "- too many items with you. -";
		mes "- Please come back again -";
		mes "- after you store some items into kafra storage. -";
		close;
	}
	mes "[Darwin]";
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Ah...";
			mes "You...";
			mes "You've become";
			mes "an Alchemist.";
			next;
			mes "[Darwin]";
			mes "Remember...";
			mes "In your quest";
			mes "to make your";
			mes "dreams come true,";
			mes "do not lose what";
			mes "you cherish.";
			next;
			mes "[Darwin]";
			mes "Ah...";
			mes "Harmona...";
			mes "My love...";
			close;
		}
		else {
			mes "When you have";
			mes "your dreams, you";
			mes "have everything.";
			mes "Without them, you have";
			mes "nothing more to lose.";
			next;
			mes "[Darwin]";
			mes "These cursed eyes...";
			mes "They've lost sight of";
			mes "my dreams a long time ago.";
			mes "Ha ha ha ha...";
			next;
			mes "[Darwin]";
			mes "Does paradise";
			mes "really exist...?";
			mes "Not without my love...";
			mes "Not without Harmona...";
			close;
		}
	}
	if (ALCH_Q == 6) {
		mes "...";
		next;
		mes "[Darwin]";
		mes "...";
		mes "......";
		next;
		mes "[Darwin]";
		mes "...";
		mes "......";
		mes "Who is it...?";
		next;
		monster "alde_alche",13,15,"Wolf",1013,1;
		killmonsterall "alde_alche";
		mes "[Darwin]";
		mes "A wolf?";
		mes "Or a human?";
		mes "You must be seeking";
		mes "something, are you not?";
		next;
		mes "[Darwin]";
		mes "After all...";
		mes "Everyone has desires";
		mes "to fulfill. Be be careful.";
		mes "Do not be like the wild";
		mes "wolf drawn to the flowers.";
		next;
		mes "[Darwin]";
		mes "In your efforts to gain something else, you may end up sacrificing something precious to you.";
		next;
		mes "[Darwin]";
		mes "Cultivating joy and happiness";
		mes "is much like cultivating flowers.";
		mes "If something is missing, the";
		mes "flower will wilt away...";
		next;
		mes "[Darwin]";
		mes "What brings you";
		mes "to this kind of place?";
		next;
		switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) {
		case 1:
			mes "[Darwin]";
			mes "You wish to";
			mes "learn Alchemy?";
			mes "Everything I know,";
			mes "I've learned for the";
			mes "sake of making my";
			mes "dream come true...";
			next;
			mes "[Darwin]";
			mes "I'll teach";
			mes "you the basics...";
			mes "But everything you";
			mes "learn afterwards must";
			mes "be directed through";
			mes "your own motivations.";
			next;
			mes "[Darwin]";
			mes "I will teach you";
			mes "how to make simple";
			mes "medicine. So please";
			mes "bring the following";
			mes "materials right away.";
			next;
			mes "[Darwin]";
			mes "^551A8B3 Medicine Bowls^000000,";
			mes "^551A8B3 Empty Bottles^000000,";
			mes "^551A8B1 Red Herb^000000,";
			mes "^551A8B1 Yellow Herb^000000 and";
			mes "^551A8B1 White Herb^000000.";
			ALCH_Q = 7;
			changequest 2032,2033;
			next;
			mes "[Darwin]";
			mes "Once you have";
			mes "prepared everything,";
			mes "return to me.";
			close;
		case 2:
			mes "[Darwin]";
			mes "Flowers...?";
			mes "In the darkest";
			mes "recesses of my mind,";
			mes "there is a blossum";
			mes "that I faintly remember...";
			next;
			mes "[Darwin]";
			mes "For the one that";
			mes "I love, I put all";
			mes "of my efforts into";
			mes "researching that one thing.";
			next;
			mes "[Darwin]";
			mes "I won't tell you the details,";
			mes "but I was basically researching";
			mes "the relationship between";
			mes "wolves and flowers.";
			next;
			mes "[Darwin]";
			mes "But yes...";
			mes "It was a flower.";
			mes "With its shine, it was said";
			mes "to let you see paradise.";
			mes "The ^551A8BIllusion Flower^000000...";
			next;
			mes "[Darwin]";
			mes "I even made";
			mes "a Homunculus,";
			mes "but no one believed that I could create new life from a flower...";
			next;
			mes "[Darwin]";
			mes "Then...";
			mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me.";
			next;
			mes "[Darwin]";
			mes "Ahh...";
			mes "Harmona...";
			mes "Where have you gone?";
			mes "I hope you're in a field";
			mes "of beautiful flowers...";
			close;
		case 3:
			mes "[Darwin]";
			mes "Consider what";
			mes "is most precious";
			mes "to you. It cannot";
			mes "be protected if you";
			mes "do not recognize it.";
			close;
		}
	}
	else if (ALCH_Q == 7) {
		mes "...";
		mes "......";
		next;
		mes "[Darwin]";
		mes "...";
		mes "......";
		mes "Who is it...?";
		next;
		mes "[Darwin]";
		mes "Ah...";
		mes "You are the one who";
		mes "wishes to learn Alchemy.";
		mes "Have you prepared everything?";
		next;
		if (countitem(Illusion_Flower) > 0) {
			mes "[Darwin]";
			mes "Wait.";
			mes "That Illusion Flower.";
			mes "How did you get that?";
			next;
			mes "[Darwin]";
			mes "Where did you find it?!";
			mes "The flower that slowly";
			mes "blooms under the";
			mes "moonlight?";
			mes "It's beautiful...!";
			next;
			mes "[Darwin]";
			mes "Th-That flower...";
			mes "Please let me see it.";
			mes "The Illusion Flower!";
			mes "Uwaaaaaaah!!";
			next;
			mes "[Darwin]";
			mes "Would you be so kind";
			mes "as to let me have this flower?";
			mes "I'm sure that this is the Moonlight Flower that I've been seeking!";
			next;
			if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) {
				mes "[Darwin]";
				mes "I understand.";
				mes "You can't give";
				mes "such a precious";
				mes "flower to just anyone.";
				mes "Well... It's okay.";
				next;
				mes "[Darwin]";
				mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment.";
				next;
				mes "[Darwin]";
				mes "Please leave that flower";
				mes "somewhere else. It brings";
				mes "back too many memories...";
				close;
			}
			mes "[Darwin]";
			mes "Are you";
			mes "serious?!";
			mes "Thank you!";
			mes "Such a precious flower.";
			mes "Ah, Harmona, my love...";
			next;
			mes "[Darwin]";
			mes "Yes...";
			mes "I shall repay you for this.";
			mes "I shall plant all of my knowledge of Alchemy directly into your mind...";
			next;
			mes "[Darwin]";
			mes "Open your eyes wide,";
			mes "and look into my eyes!!";
			mes "Don't stop until the end!!";
			next;
			mes "Lorem ipsum dolor sit amet,";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			mes "faucibus orci luctus et ultrices";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			mes "faucibus orci luctus et ultrices";
			mes "posuere cubilia Curae; Morbi";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			mes "faucibus orci luctus et ultrices";
			mes "posuere cubilia Curae; Morbi";
			mes "massa, fermentum vitae...";
			next;
			delitem Illusion_Flower,1;
			mes "[Darwin]";
			mes "^666666*Gasp...*^000000";
			mes "You are now";
			mes "an Alchemist!!";
			mes "Go to the Union";
			mes "and cast away the last";
			mes "vestiges of Merchant life!!";
			ALCH_Q = 40;
			changequest 2033,2034;
			close;
		}
		else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) {
			mes "[Darwin]";
			mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
			next;
			mes "[Darwin]";
			mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them.";
			next;
			mes "[Darwin]";
			mes "Pour small amounts";
			mes "of clean water and stir";
			mes "the mixture until it thickens.";
			mes "Afterwards, add some more Herbs.";
			next;
			mes "[Darwin]";
			mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.";
			delitem Medicine_Bowl,3;
			delitem Empty_Bottle,3;
			delitem Red_Herb,1;
			delitem Yellow_Herb,1;
			delitem White_Herb,1;
			next;
			mes "[Darwin]";
			mes "There you go,";
			mes "it's complete.";
			mes "Now, make some medicine";
			mes "using the simple procedure";
			mes "I just explained to you.";
			.@w_point = 0;
			next;
			switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) {
			case 1:
				break;
			case 2:
				++.@w_point;
				mes "[Darwin]";
				mes "What...?";
				next;
				break;
			case 3:
				++.@w_point;
				mes "[Darwin]";
				mes "No!";
				next;
				break;
			}
			switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) {
			case 1:
				++.@w_point;
				mes "[Darwin]";
				mes "...Eh!?";
				mes "That's not";
				mes "medicine!";
				next;
				break;
			case 2:
				break;
			case 3:
				++.@w_point;
				mes "[Darwin]";
				mes "A Harp?";
				mes "And how would";
				mes "you do that?";
				next;
				break;
			}
			switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) {
			case 1:
				break;
			case 2:
				++.@w_point;
				mes "[Darwin]";
				mes "Wh-What are";
				mes "you doing!?";
				next;
				break;
			case 3:
				++.@w_point;
				mes "[Darwin]";
				mes "Agh...!";
				mes "What do you";
				mes "think you're";
				mes "doing?!";
				next;
				break;
			}
			switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) {
			case 1:
				++.@w_point;
				mes "[Darwin]";
				mes "Huh?";
				mes "What are you doing?";
				next;
				break;
			case 2:
				++.@w_point;
				mes "[Darwin]";
				mes "W-wait...";
				mes "Are you";
				mes "taking a break?";
				next;
				break;
			case 3:
				break;
			}
			switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) {
			case 1:
				break;
			case 2:
				++.@w_point;
				mes "[Darwin]";
				mes "Eat the Herbs?";
				mes "I think you need";
				mes "to focus on the";
				mes "task at hand...";
				next;
				break;
			case 3:
				++.@w_point;
				mes "[Darwin]";
				mes "Singing and";
				mes "dancing? Alchemists";
				mes "don't do that, have";
				mes "you gone crazy?";
				next;
				break;
			}
			switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) {
			case 1:
				++.@w_point;
				mes "[Darwin]";
				mes "We're Alchemists,";
				mes "not restaurant chefs.";
				next;
				break;
			case 2:
				break;
			case 3:
				++.@w_point;
				mes "[Darwin]";
				mes "Huh...";
				mes "Pretty sloppy...";
				next;
				break;
			}
			if (.@w_point > 0) {
				mes "[Darwin]";
				mes "...";
				mes "......";
				next;
				mes "[Darwin]";
				mes "You messed up the mixture";
				mes "since you didn't follow the procedure! Get some more ingredients so you can try it";
				mes "again until you get it right.";
				close;
			}
			getitem Red_Potion,1;
			getitem Yellow_Potion,1;
			getitem White_Potion,1;
			mes "[Darwin]";
			mes "Good job.";
			mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
			ALCH_Q = 8;
			changequest 2033,2035;
			next;
			mes "[Darwin]";
			mes "Now, go into the next room";
			mes "and speak to Van Helmont to";
			mes "continue your training.";
			next;
			mes "[Darwin]";
			mes "Never forget...";
			mes "You must always protect";
			mes "what is most precious to you.";
			close;
		}
		else {
			mes "[Darwin]";
			mes "Have you forgotten";
			mes "what you need to bring?";
			mes "Let me remind you once";
			mes "again. You must come";
			mes "back with...";
			next;
			mes "[Darwin]";
			mes "^551A8B3 Medicine Bowls^000000,";
			mes "^551A8B3 Empty Bottle^000000,";
			mes "^551A8B1 Red Herb^000000,";
			mes "^551A8B1 Yellow Herb^000000 and";
			mes "^551A8B1 White Herb^000000.";
			next;
			mes "[Darwin]";
			mes "Come back";
			mes "when you are";
			mes "ready...";
			close;
		}
	}
	else if (ALCH_Q == 8) {
		mes "I said to go";
		mes "to Van Helmont.";
		mes "I'd like to teach you";
		mes "more, but I can't.";
		next;
		mes "[Darwin]";
		mes "Aah...";
		mes "Harmona, my love.";
		mes "I can't even see the flower anymore. My soul quietly";
		mes "withers as well..";
		close;
	}
	else if (ALCH_Q == 40) {
		mes "I have already given you all of my knowledge and have nothing more";
		mes "to teach you.";
		next;
		mes "[Darwin]";
		mes "Go to the second floor and talk to speak to our Union Leader. Once";
		mes "you do that, your life as an Alchemist will begin.";
		close;
	}
	else {
		mes "When you have";
		mes "your dreams, you";
		mes "have everything.";
		mes "Without them, you have";
		mes "nothing more to lose.";
		next;
		mes "[Darwin]";
		mes "These cursed eyes...";
		mes "They've lost sight of";
		mes "my dreams a long time ago.";
		mes "Ha ha ha ha...";
		next;
		mes "[Darwin]";
		mes "Does paradise";
		mes "really exist...?";
		mes "Not without my love...";
		mes "Not without Harmona...";
		close;
	}
}

alde_alche,79,19,5	script	Experiment Expert#am	4_M_ALCHE_A,{
	mes "[Van Helmont]";
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "What do you want?";
			mes "I'm busy!! Don't";
			mes "bother me and get";
			mes "on your way.";
			next;
			mes "[Van Helmont]";
			mes "Now, come on...";
			mes "You'll never get";
			mes "any research completed if you just slack off. Go out and learn all that you can.";
			next;
			mes "[Van Helmont]";
			mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!";
			close;
		}
		else {
			mes "Just a little...";
			mes "A little bit more...";
			mes "Nooo! Just a little";
			mes "bit more and it";
			mes "would've been done!";
			next;
			mes "[Van Helmont]";
			mes "Why...?!";
			mes "Why, another failure?!";
			mes "My calculations were";
			mes "all correct! W-Wait...!";
			next;
			mes "[Van Helmont]";
			mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
			close;
		}
	}
	if (ALCH_Q == 8) {
		mes "Arrrrgh...!";
		mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere...";
		next;
		mes "[Van Helmont]";
		mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such";
		mes "a dumb mistake?! When did these";
		mes "get switched?!";
		next;
		mes "[Van Helmont]";
		mes "Okay, okay...";
		mes "I just need to fix this part.";
		mes "No need to start over. I just";
		mes "need to fix it... But wait. Wait...";
		next;
		mes "[Van Helmont]";
		mes ".................";
		next;
		mes "[Van Helmont]";
		mes "Um...";
		mes "Who are you?";
		next;
		if (select("I want to become an Alchemist.:.......") == 2) {
			mes "[Van Helmont]";
			mes "Hmm...?";
			mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
			next;
			mes "[Van Helmont]";
			mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
			close;
		}
		mes "[Van Helmont]";
		mes "You...?";
		mes "An Alchemist?";
		mes "What a funny Merchant.";
		next;
		mes "[Van Helmont]";
		mes "Well, that's nice, but I have very urgent experiments that require";
		mes "my attention, so don't get";
		mes "in the way.";
		next;
		if (select("Teach me something.:...") == 1) {
			mes "[Van Helmont]";
			mes "Argh...!";
			mes "Didn't I just tell you not to bother me? What's so hard to understand about that?";
			next;
			mes "[Van Helmont]";
			mes "Fine, fine. I'll give you an assignment. Learn something";
			mes "new and come back. Let's see.";
			mes "What would be good...";
			next;
			mes "[Van Helmont]";
			mes "Okay, I got it.";
			mes "Go learn how to make";
			mes "a Counteragent and Mixture";
			mes "from Molgenstein.";
			next;
			mes "[Van Helmont]";
			mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?";
			next;
			mes "[Van Helmont]";
			ALCH_Q = 9;
			changequest 2035,2036;
			mes "Well then, see you later.";
			mes "You'd better get going as";
			mes "soon as you can.";
			close;
		}
		mes "[Van Helmont]";
		mes "...";
		next;
		mes "[Van Helmont]";
		mes "...";
		mes "......";
		next;
		mes "[Van Helmont]";
		mes "...";
		mes "......";
		next;
		mes "[Van Helmont]";
		mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux...";
		next;
		mes "[Van Helmont]";
		mes "But what am I going to do";
		mes "about all of this spontaneous";
		mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point.";
		next;
		mes "[Van Helmont]";
		mes "Damn!";
		mes "What am";
		mes "I going to do?!";
		close;
	}
	else if (ALCH_Q == 9) {
		mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?";
		next;
		mes "[Van Helmont]";
		mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute...";
		next;
		mes "[Van Helmont]";
		mes "...";
		next;
		mes "[Van Helmont]";
		mes "...";
		mes "......";
		mes "Who are you?";
		next;
		if (select("I want to become an Alchemist?:.......") == 2) {
			mes "[Van Helmont]";
			mes "Hmm...?";
			mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
			next;
			mes "[Van Helmont]";
			mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
			close;
		}
		mes "[Van Helmont]";
		mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know.";
		next;
		mes "[Van Helmont]";
		mes "Let me ask you";
		mes "some questions to";
		mes "check what you've";
		mes "learned.";
		next;
		if(MISC_QUEST & 4) {
			mes "[Van Helmont]";
			mes "Which item is not";
			mes "necessary to make";
			mes "a Counteragent?";
			next;
			if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) .@w_point += 1;
			mes "[Van Helmont]";
			mes "What item is not";
			mes "necessary to make";
			mes "a Mixture?";
			next;
			if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) .@w_point += 1;
			if (.@w_point > 0) {
				mes "[Van Helmont]";
				mes "Weren't you listening to Molgenstein at all? Maybe you";
				mes "have to watch him make it again.";
				next;
				mes "[Van Helmont]";
				mes "If you can't tell the exact items that you need in an experiment,";
				mes "you might end up hurting yourself!";
				close;
			}
			mes "[Van Helmont]";
			mes "Good, you've learned well.";
			mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments.";
			next;
			mes "[Van Helmont]";
			mes "Go out and find the room next";
			mes "to this one and talk to Nicholas. He'll continue your training.";
			next;
			ALCH_Q = 20;
			changequest 2036,2037;
			mes "[Van Helmont]";
			mes "What are you";
			mes "still doing here?";
			mes "Go! We both have";
			mes "more important";
			mes "things to do!";
			close;
		}
		else {
			mes "[Van Helmont]";
			mes "What item do";
			mes "you need to make";
			mes "a Counteragent?";
			next;
			select("Feather:Sticky Mucus:Animal Gore");
			mes "[Van Helmont]";
			mes "What item do";
			mes "you need to make";
			mes "a Mixture?";
			next;
			select("Monster Feed:Ancient Lips:Rotten Bandage");
			mes "[Van Helmont]";
			mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!";
			next;
			mes "[Van Helmont]";
			mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!";
			close;
		}
	}
	else if (ALCH_Q == 20) {
		mes "What...?";
		mes "I thought I told you to";
		mes "talk to Nicholas next door?";
		next;
		mes "[Van Helmont]";
		mes "I need to continue my research,";
		mes "and you need to finish becoming an Alchemist. Come on, get moving!";
		close;
	}
	else {
		mes "Just a little...";
		mes "A little bit more...";
		mes "Nooo! Just a little";
		mes "bit more and it";
		mes "would've been done!";
		next;
		mes "[Van Helmont]";
		mes "Why...?!";
		mes "Why, another failure?!";
		mes "My calculations were";
		mes "all correct! Wait...";
		next;
		mes "[Van Helmont]";
		mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
		close;
	}
}

alde_alche,101,184,4	script	Master Alchemist#am	2_M_DYEINGER,{
	cutin "job_alche_vincent",2;
	mes "[Vincent Carsciallo]";
	if (Upper == 1) {
		mes "You have transcended...";
		mes "Excellent, excellent.";
		next;
		mes "[Vincent Carsciallo]";
		mes "You don't belong here.";
		mes "Go and explore the wide world, my friend.";
		close2;
		cutin "",255;
		end;
	}
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Welcome!";
			mes "So how is your";
			mes "research coming along?";
			next;
			mes "[Vincent Carsciallo]";
			mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries.";
			next;
			mes "[Vincent Carsciallo]";
			mes "If you discover something new,";
			mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!";
		}
		else if (BaseClass == Job_Novice) {
			mes "Hm...";
			mes "A Novice?";
			mes "You shouldn't be";
			mes "playing in a place";
			mes "like this.";
			next;
			mes "[Vincent Carsciallo]";
			mes "There are a lot of volatile chemicals and dangerous";
			mes "materials in this building. It'd be a lot better if you just played outside.";
		}
		else {
			mes "Hmm...?";
			mes "What's an adventurer";
			mes "doing here in the";
			mes "Alchemist Union?";
			next;
			mes "[Vincent Carsciallo]";
			mes "I'm afraid there's";
			mes "not much we can offer";
			mes "you here if you're not";
			mes "a member of our Union.";
		}
		close2;
		cutin "",255;
		end;
	}
	if (ALCH_Q == 0) {
		mes "Hmm...?";
		mes "A Merchant?";
		mes "Are you interested";
		mes "in learning Alchemy?";
		next;
		mes "[Vincent Carsciallo]";
		mes "This is the Alchemist Union.";
		mes "We research and experiment with many different substances in order to create new materials without using magic.";
		next;
		mes "[Vincent Carsciallo]";
		mes "Someday, we hope to unlock";
		mes "the secret of life, as well as the other mysteries of science.";
		next;
		mes "[Vincent Carsciallo]";
		mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?";
		close2;
		cutin "",255;
		end;
	}
	else if (ALCH_Q == 40) {
		if (JobLevel < 40) {
			ALCH_Q = 0;
			mes "Hmm...you don't seem to be qualified yet.";
			mes "Remember, you must reach at least job level 40 to become an Alchemist.";
			close2;
			cutin "",255;
			end;
		}
		if (SkillPoint) {
			mes "Ah, you're almost";
			mes "ready to become an";
			mes "Alchemist, but you must";
			mes "first allocate your unused";
			mes "Skill Points.";
			next;
			mes "[Vincent Carsciallo]";
			mes "Talk to me again";
			mes "once you have spent";
			mes "all of your extra";
			mes "Skill Points.";
			close2;
			cutin "",255;
			end;
		}
		if (questprogress(2039)) {
			changequest 2039,2040;
		}
		if (questprogress(2034)) {
			changequest 2034,2040;
		}
		mes "Ah, well done.";
		mes "I can see that you";
		mes "have learned all of";
		mes "the basics of Alchemy.";
		next;
		ALCH_Q = 0;
		completequest 2040;
		.@jlevel = JobLevel;
		callfunc "Job_Change",Job_Alchemist;
		callfunc "F_ClearJobVar";
		mes "[Vincent Carsciallo]";
		mes "Henceforth, you are";
		mes "now a member of our";
		mes "illustrious Union.";
		mes "I hope you learn a lot...";
		next;
		if (.@jlevel == 50) {
			getitem Slim_Potion_Create_Book,1;
			mes "[Vincent Carsciallo]";
			mes "Let me give you";
			mes "something special.";
			mes "You can use this to";
			mes "begin your life";
			mes "of research.";
		}
		else {
			switch(rand(1,6)) {
			case 1:
				getitem Alcol_Create_Book,1;
				break;
			case 2:
				getitem FireBottle_Create_Book,1;
				break;
			case 3:
				getitem Acid_Create_Book,1;
				break;
			case 4:
				getitem Plant_Create_Book,1;
				break;
			case 5:
				getitem Mine_Create_Book,1;
				break;
			case 6:
				getitem Normal_Potion_Book,1;
			}
			mes "[Vincent Carsciallo]";
			mes "And...";
			mes "Here's a little";
			mes "something to help";
			mes "you begin your";
			mes "research.";
		}
		next;
		mes "[Vincent Carsciallo]";
		mes "I'll see";
		mes "you later then...";
		mes "Remember to carry";
		mes "yourself with pride";
		mes "as an Alchemist!";
		close2;
		cutin "",255;
		end;
	}
	else {
		mes "Ah...";
		mes "I believe you've";
		mes "already registered";
		mes "for training to become";
		mes "an Alchemist.";
		next;
		mes "[Vincent Carsciallo]";
		mes "Please listen to the";
		mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
		close2;
		cutin "",255;
		end;
	}
}

alde_alche,145,19,1	script	Chief Researcher#am	1_M_LIBRARYMASTER,{
	if (checkweight(Knife,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you are carrying -";
		mes "- too many items with you. -";
		mes "- Please come back again -";
		mes "- after you store some items into kafra storage. -";
		close;
	}
	if (ALCH_Q > 19 && ALCH_Q < 22) {
		if (ALCH_Q == 20) {
			mes "[Nicholas Flamel]";
			mes "Ooh...";
			mes "You're the upstart";
			mes "Merchant that wants";
			mes "to become an Alchemist?";
			next;
			mes "[Nicholas Flamel]";
			mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus.";
			next;
			mes "[Nicholas Flamel]";
			mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough.";
			next;
			mes "[Nicholas Flamel]";
			mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that.";
			next;
		}
		mes "[Nicholas Flamel]";
		mes "Find the words scrambled";
		mes "in the group of letters I give you. They can be made by using some";
		mes "or all of the letters.";
		next;
		mes "[Nicholas Flamel]";
		mes "You pass if you";
		mes "choose the word";
		mes "that is ^551A8BIN^000000 the puzzle.";
		next;
		switch(rand(1,3)) {
		case 1:
			mes "t m y a n y e o b n e g p r i";
			next;
			if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) .@alch_t += 10;
			mes "o n c u t a p j l e r s v m u";
			next;
			if (select("vendor:storage:weapon:simple:streetshop") == 1) .@alch_t += 10;
			mes "t v a r m e g p h e u b o y l";
			next;
			if (select("molasses:party:leader:sweets:treacle") == 2) .@alch_t += 10;
			mes "q z a h n a i n b r d p t n c";
			next;
			if (select("partisan:partizan:pato:paros:pack") == 2) .@alch_t += 10;
			break;
		case 2:
			mes "m p d i c f a r o g n k w a s";
			next;
			if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) .@alch_t += 10;
			mes "g b n o p r e f a r e t a s k";
			next;
			if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) .@alch_t += 10;
			mes "u g n i s j e k c e o g n d p";
			next;
			if (select("scab:kinship:donate:source:opening") == 5) .@alch_t += 10;
			mes "r o e h n r o m c a i n p t t";
			next;
			if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) .@alch_t += 10;
			break;
		case 3:
			mes "s m i e x b w u n e t a g l r";
			next;
			if (select("tiger:wolf:pumpkin:tripped:tore") == 1) .@alch_t += 10;
			mes "n i e g b o p d s o a u w r v";
			next;
			if (select("bash:provoke:endure:stun:abracadabra") == 3) .@alch_t += 10;
			mes "l r m g r e x t a v i n e d e";
			next;
			if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) .@alch_t += 10;
			mes "r o e h n r o m c a i n p t t";
			next;
			if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) .@alch_t += 10;
			break;
		}
		mes "[Nicholas Flamel]";
		mes "Ah, you finished.";
		mes "Now, let's see...";
		if (.@alch_t > 30) {
			ALCH_Q = 22;
			mes "Excellent job!";
			next;
			mes "[Nicholas Flamel]";
			mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information.";
			next;
			mes "[Nicholas Flamel]";
			mes "Come back in a little bit while";
			mes "I prepare the next assignment";
			mes "for your training.";
			next;
			mes "[Nicholas Flamel]";
			mes "Oh, and before you talk to";
			mes "me again, make sure you have";
			mes "^551A8Bplenty of room in your inventory^000000.";
			close;
		}
		else {
			ALCH_Q = 21;
			mes "^666666*Gasp!*^000000 H-horrible!";
			next;
			mes "[Nicholas Flamel]";
			mes "Judging from these results, you obviously have a problem with concentrating.";
			next;
			mes "[Nicholas Flamel]";
			mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
			next;
			mes "[Nicholas Flamel]";
			mes "Why don't you relax";
			mes "and rest a bit before";
			mes "you take the test again?";
			close;

		}
	}
	else if (ALCH_Q == 22) {
		if (MaxWeight - Weight < 1370) {
			mes "[Nicholas Flamel]";
			mes "Whoa...";
			mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
			close;
		}
		mes "[Nicholas Flamel]";
		mes "Alright...";
		mes "For your next";
		mes "assignment, you'll";
		mes "need to travel to ^551A8BJuno^000000.";
		next;
		mes "[Nicholas Flamel]";
		mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages";
		mes "in Juno. You'll learn something by assisting them with their project.";
		next;
		mes "[Nicholas Flamel]";
		mes "Come back here to me after you";
		mes "help them out. They'll need all of these items to continue their experiments.";
		next;
		ALCH_Q = 23;
		changequest 2037,2038;
		mes "[Nicholas Flamel]";
		mes "1 Mixture,";
		mes "5 Burnt Tree,";
		mes "5 Fine Sand,";
		mes "3 Rough Oridecon";
		mes "and 3 Rough Elunium.";
		getitem Mixture,1;
		getitem Burn_Tree,5;
		getitem Fine_Sand,5;
		getitem Oridecon_Stone,3;
		getitem Elunium_Stone,3;
		next;
		mes "[Nicholas Flamel]";
		mes "Alright.";
		mes "Have a safe trip";
		mes "and come back in";
		mes "one piece.";
		close;
	}
	else if (ALCH_Q == 23) {
		mes "[Nicholas Flamel]";
		mes "Didn't I say to";
		mes "go to Juno and help";
		mes "Bain and Bajin with";
		mes "their Alchemy research?";
		close;
	}
	else if (ALCH_Q == 24) {
		ALCH_Q = 40;
		changequest 2038,2039;
		mes "[Nicholas Flamel]";
		mes "Ah, you're back!";
		mes "I just got a message from Bain";
		mes "and Bajin. They let me know that they were very happy with your assistance.";
		next;
		mes "[Nicholas Flamel]";
		mes "If you were good enough";
		mes "to help out those brothers,";
		mes "you definitely qualify to be";
		mes "an Alchemist.";
		next;
		mes "[Nicholas Flamel]";
		mes "Good work!";
		mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
		close;
	}
	else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
		mes "[Nicholas Flamel]";
		mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
		close;
	}
	else {
		mes "[Nicholas Flamel]";
		mes "Lorem ipsum dolor sit amet,";
		mes "consectetuer adipiscing elit.";
		mes "Vivamus sem. Sed metus";
		mes "lacus, viverra id, rutrum eget,";
		mes "rhoncus sit amet, lectus.";
		next;
		mes "[Nicholas Flamel]";
		mes "Suspendisse sit amet urna in";
		mes "nisl fringilla faucibus. Nulla scelerisque eros...";
		mes "^666666*Mumble Mumble*^000000";
		close;
	}
}