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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Vicious
//= Copyright (C) Lupus
//= Copyright (C) Nana
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Lord Knight Jobchanger
//================= Description ===========================================
//= Advance Class jobchanger after kRO Normals.
//================= Current Version =======================================
//= 1.3
//=========================================================================
valkyrie,44,39,5 script Lord Knight#Valkyrie 1_M_KNIGHTMASTER,{
if (ADVJOB == 0 || Upper != 1) {
.@karma_d = rand(1,10);
if (.@karma_d > 4) {
mes "[Lord Knight]";
mes "Congratulations.";
mes "Honor to the warriors!";
close;
}
mes "[Lord Knight]";
mes "We Knights have an";
mes "awesome responsibility...";
mes "To serve and protect.";
next;
mes "[Lord Knight]";
mes "Even at the cost";
mes "of our own lives,";
mes "we must safeguard the";
mes "well being of our comrades.";
close;
}
else if (ADVJOB == Job_Lord_Knight && Class == Job_Swordman_High && JobLevel > 39) {
mes "[Lord Knight]";
mes "Your time has come!";
mes "The world still needs you.";
mes "Please continue your life";
mes "as a hero with a new appearance.";
next;
mes "[Lord Knight]";
mes "Would you like";
mes "to become a Lord Knight?";
next;
if (select("No.", "Yes.") == 1) {
mes "[Lord Knight]";
mes "When you're ready,";
mes "feel free to come back.";
mes "Honor to the warriors!";
close;
}
if (SkillPoint) {
mes "[Lord Knight]";
mes "It is still possible for you to learn more skills. Please use";
mes "all of your remaining Skill Points before returning to me.";
close;
}
jobchange Job_Lord_Knight;
ADVJOB = 0;
mes "[Lord Knight]";
mes "Congratulations!";
mes "As a Lord Knight,";
mes "I hope that you will be";
mes "at the forefront of battle,";
mes "and lead your allies to victory!";
close;
}
mes "[Lord Knight]";
mes "Welcome";
mes "to Valhalla,";
mes "the Hall of Honor.";
next;
mes "[Lord Knight]";
mes "Please make";
mes "yourself comfortable";
mes "while you are here.";
mes "Honor to the warriors!";
close;
}
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