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path: root/npc/jobs/2-1/knight.txt
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//===== eAthena Script ======================================= 
//= Knight Job Quest
//===== By: ================================================== 
//= PGRO TEAM (Aegis).
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: ===================================== 
//= 2.0
//===== Compatible With: ===================================== 
//= eAthena 1.0
//===== Description: ========================================= 
//= Official RO Knight job quest converted from aegis script, and my own
//= RO screenies and play experience
//===== Additional Comments: ================================= 
//= 1.0 Fully working.  Please comment out any pre-existing warps for the
//= test rooms in any other files so that the ones specified here can work.
//= 1.1 Fixed a major bug.  Now using the initnpctimer command,
//= donpcevent, and new waitingroom event commands.  No more addtimer
//= spamming.  No longer have to talk to the npc to take the test.  Just enter the chat room.
//= 1.2 More bug fixes.  Changed global variable names to unique ones.
//= Added second set of items to first test. Added Awake pots award for job change.
//= 1.3 Added Baby Class support [Lupus]
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//============================================================ 



//<------------------------------------------------------------------------------------ Chivalry Captain Herman------------------------------------------------------------------------------------------>\\
prt_in.gat,88,101,3	script	Chivalry Captain Herman	56,{
	callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Lord_Knight,"Lord Knight","Chivalry Captain Herman";

	if (BaseJob == Job_Swordman && KNIGHT_Q > 0) goto L_Check;

	mes "[Chivalry Captain Herman]";
	mes "Good Day.  This is the Prontera Chivarly, home of the famous Prontera Knights.";
M_Menu:
	next;
	menu "I am ready for Knighthood.",M_0,"The Requirements.",M_1,"Quit.",M_End;

	M_0:
		mes "[Chivalry Captain Herman]";
		callfunc "Kni_check";
		mes "[Chivalry Captain Herman]";
		mes "In order to become a Knight one must posses great strength, courage, determination, and strong desire to help others.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "You will have to show me that you have these attributes before I can make you a knight.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "The 6 Knights you see around the room have each prepapred a unique test for would be Knights to take.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "You must complete each one of their test and prove to me that you are truly committed to becomming a knight!";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Speak with ^0000ffSir Andrew Syloc^000000.  He will give you your first test.  Good luck!!  I expect to see you again soon!";
		set KNIGHT_Q, 1;
		set JBLVL, 40;
		close;

	M_1:
		mes "[Chivalry Captain Herman]";
		mes "The first requirement for becoming a Knight is that you must be a Swordsman.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "The second requirement is that you must have at least a Job Level of 40.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "The last requirement is that you will need to pass 6 tests that will determine whether or not you are worthy enough to become a Knight.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "These requirements may seem difficult, but the Knight class is an elite and noble job class and only the best candidates may join.";
		goto M_Menu;

	M_End:
		close;

L_Check:
	mes "[Chivalry Captain Herman]";
	if (KNIGHT_Q == 1) mes "Please speak with ^0000ffSir Andrew Syloc^000000.  He will give you your first test.";
	if (KNIGHT_Q == 2) mes "Congratulations on finishing your first test.  ^0000ffSir James Syracuse^000000 will administer your ^ff0000second test^000000.";
	if (KNIGHT_Q == 3) mes "Congratulations on finishing the second test.  ^0000ffSir Windsor^000000 will administer your ^ff0000third test^000000.";
	if (KNIGHT_Q == 4) mes "Congratulations on finishing the third test.  ^0000ffLady Amy Beatris^000000 will administer your ^ff0000fourth test^000000.";
	if (KNIGHT_Q == 5) mes "Congratulations on finishing the fourth test.  ^0000ffSir Edmund^000000 will administer your ^ff0000fifth test^000000.";
	if (KNIGHT_Q == 6) mes "Congratulations on finishing the fifth test.  ^0000ffSir Grey^000000 will administer your ^ff0000sixth test^000000.";
	if (KNIGHT_Q == 7) goto L_MakeKnight;
	next;
	mes "[Chivalry Captain Herman]";
	mes "Good luck!";
	close;

	L_MakeKnight:
		if(SkillPoint > 0) goto sL_SKpoint;

		mes "Oh, ^ff0000"+strcharinfo(0)+"^000000.  So you've passed Sir Grey's test?";
		mes "Let me just say that I applaud all of your hard work and your determination.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "The final step to become a Knight is to recieve a recomondation from all six of the Knights who tested you.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Let's start with Sir Andrew Syloc.  Sir Syloc, what is your opinion of Knight candidate, ^ff0000"+strcharinfo(0)+"^000000.";
		next;
		mes "[Sir Andrew Syloc]";
		mes "Patience is a quality all Knights must have.  By passing my test, ^ff0000"+strcharinfo(0)+"^000000 showed great patience and determination.";
		next;
		mes "[Sir Andrew Syloc]";
		mes "In my opinion ^ff0000"+strcharinfo(0)+"^000000 is deserving of becoming a Knight!";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Very good Sir Syloc.  Sir James Syracuse, what say you?";
		next;
		mes "[Sir James Syracuse]";
		mes "^ff0000"+strcharinfo(0)+"^000000 was albe to answer everyone of my questions correctly.";
		mes "This displays a mastery of the basic concepts of the Knight class.";
		next;
		mes "[Sir James Syracuse]";
		mes "^ff0000"+strcharinfo(0)+"^000000 has my recomendation for Knighthood!";
		next;
		mes "[Chivalry Captain Herman]";
		mes "I see Sir Syracuse.  Sir Winsor what do you have to say?";
		next;
		mes "[Sir Winsor]";
		mes "..............................";
		next;
		mes "[Sir Winsor]";
		mes "Hmphf.  I have no objections.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Hahaha! You never waste words do you Sir Winsor.  What are your thoughts Lady Amy Beatris?";
		next;
		mes "[Lady Amy Beatris]";
		mes "A Knight will be involved in many different kinds of situations on his/her journey.";
		mes "It is a Knight's duty to make the right decisions in dealing with these situations.";
		next;
		mes "[Lady Amy Beatris]";
		mes "^ff0000"+strcharinfo(0)+"^000000 showed good decision making in answering my questions.";
		mes "I too recomend that this candidate be Knighted!";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Thank you Lady Beatris.  How about you Sir Edmund?";
		next;
		mes "[Sir Edmund]";
		mes "A rock is an unchanging figure that never wavers in the face of adversity.";
		next;
		mes "[Sir Edmund]";
		mes "Though mighty winds may try to knock it down and crashing waves may try to wash it away, a rock will stand solid and firm.";
		next;
		mes "[Sir Edmund]";
		mes "^ff0000"+strcharinfo(0)+"^000000 showed the strength of a rock and was ever calm durring my test.";
		mes "It is my honest belief that ^ff0000"+strcharinfo(0)+"^000000 should be bestowed with Knighthood.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "As always Sir Edmund, a very profound observation.  Well we're down to the last tester.  Sir Grey, please give us your final desicion.";
		next;
		mes "[Sir Grey]";
		mes "What can I say.  ^ff0000"+strcharinfo(0)+"^000000 answered my questions thoughtfully and truthfully.";
		next;
		mes "[Sir Grey]";
		mes "Though others may think that a Knight's strength lies within his/her sword, we Knights know that true strength lies within ones mind and heart.";
		next;
		mes "[Sir Grey]";
		if(sex==1) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that he had this strength within him.";
		if(sex==0) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that she had this strength within her.";
		mes "I would be happy to give ^ff0000"+strcharinfo(0)+"^000000 my recomendation to become a Knight!";
		next;
		mes "[Chivalry Captain Herman]";
		mes "Many thanks Sir Grey, and many thanks to all of you for your time.  Well it looks like it was a unanimous decision.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "The process to become a Knight is very rigorous and difficult and yet you were able to successfully make it through.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "You have done extremely well and therefore are deserving of the honor of being called a Knight.";
		next;
		mes "[Chivalry Captain Herman]";
		mes "^ff0000"+strcharinfo(0)+"^000000, in the name of King Tristin the 3rd, ruler of the kingdom of Run-Midgard, I hereby bestow upon thee the title of Knight!";
		next;
		callfunc "Job_Change",Job_Knight;
		if(JBLVL != 50) getitem 656, 3;
		if(JBLVL == 50) getitem 656, 7;
		callfunc "F_ClearJobVar";		// clears all job variables for the current player
		mes "[Chivalry Captain Herman]";
		mes "Congratulations!! You are now a fellow Knight and protector of Rune-Midgard! Now go forth and make Rune-Midgard a better place to live!";
		emotion e_no1;
		close;

		sL_SKpoint:
			mes "Please use up all of your skill points so that I can make you a Knight.";
			emotion e_ic;
			close;
}


//<--------------------------------------------------------------------------------- Sir Andrew Syloc (1st test) ------------------------------------------------------------------------------------------>\\
prt_in.gat,75,107,4	script	Sir Andrew Syloc	65,{
	mes "[Sir Andrew Syloc]";
	if (BaseJob == Job_Knight) goto L_Knight;
	if (BaseJob == Job_Novice) goto L_Novice;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 1) goto L_Test;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 2) goto L_Done;
L_Other:
	mes "We Knights of Prontera battle for peace and freedom!  We fight to ensure a prosperous future for the people of Rune-Midgard!";
	close;
L_Novice:
	mes "Oh, its a novice.  Welcome to the Prontera Chivalry!";
	next;
	mes "[Sir Andrew Syloc]";
	mes "Even though you feel weak now, I assure you that once you get your first job, you will feel confident and strong.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "Just stay safe and keep out of trouble.";
	close;
L_Knight:
	mes "Oh, your one of us, how are you doing?";
	next;
	mes "[Sir Andrew Syloc]";
	mes "It's important that you get the right equipment.  It will allow you fight a lot of monsters and inturn get a lot of zeny.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "You should remember though, that being a Knight isn't about amassing wealth.";
	close;


L_Test:
	if (KNIGHT_Q2 > 0) goto L_Check;
	mes "Oh so you've come to join the Prontera Chivalry have you.  Let's see, you're ^ff0000" + strcharinfo(0) + "^000000 right?";
	next;
	mes "[Sir Andrew Syloc]";
	mes "My name is Andrew Syloc and I am one of the knights in the Prontera Knight Guild.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "I will be giving you the first of many tests that will determine if you have what it takes to become a Knight.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "This first test is like a scavenger hunt and will test your knowledge of monsters and their locations.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "This infrormation is vital for a Knight's ability to properly defend the many different towns in Rune-Midgard.";
	next;
	menu "I'm ready.",M_1, "Give me time.",M_End;

	M_1:
		mes "[Sir Andrew Syloc]";
		if (joblevel == 50) goto sL_Skip;
		mes "To pass this test you will need to gather:";
		set KNIGHT_Q2, rand(1,2);
		if(KNIGHT_Q2 == 1) callsub sF_R1;
		if(KNIGHT_Q2 == 2) callsub sF_R2;
		next;
		mes "[Sir Andrew Syloc]";
		mes "When you have all of those items, return here and give them to me.";
		next;
		mes "[Sir Andrew Syloc]";
		mes "Good luck and be carefull!  I shall await your return.";
		close;

		sF_R1:
			mes "^5533FF5 Elder Pixie's Mustache,";	//1040
			mes "5 Wings of Red Bat";	//7006
			mes "5 Orcish Vouchers";	//931
			mes "5 Moth Dust";		//1057
			mes "5 Reptile Tongues^000000";	//903
			mes "and ^5533FF5 Manes^000000.";		//1028
			return;
		sF_R2:
			mes "^5533FF5 Bug Legs";
			mes "5 Heart of Mermaid";
			mes "5 Snail's Shells";
			mes "5 Clam Flesh";
			mes "5 Old Frying Pans^000000";
			mes "and ^5533FF5 Maneater Blossoms^000000.";
			return;

		sL_Skip:
			mes "Wait..... what's this?";
			next;
			mes "[Sir Andrew]";
			mes "You seem to be an increadibly strong swordsman.  Yes, your strength and skill are amazing.";
			next;
			mes "[Sir Andrew]";
			mes "Hahaha! There's no need for you to take my test.  Why don't you go onto the next one ok.";
			next;
			mes "[Sir Andrew]";
			mes "Speak to ^5533FFSir James Syracuse^000000.  The tests you will be taking will teach you valuable life lessons, so please try hard.";
			set KNIGHT_Q, 2;
			set KNIGHT_Q2, 0;
			set JBLVL, 50;
			close;
	
	M_End:
		mes "[Sir Andrew Syloc]";
		mes "Take as much time as you need.  Come back when you're ready.";
		close;

L_Check:
	mes "You've come back ^ff0000"+strcharinfo(0)+"^000000.  Did you get all of the items I asked for?";
	next;
	if(KNIGHT_Q2 == 2) goto L_2;

	L_1:
		if(countitem(1040)<5 || countitem(7006)<5 || countitem(931)<5 || countitem(1057)<5 || countitem(903)<5 || countitem(1028)<5) goto L_NotDone;
		delitem 1040,5;
		delitem 7006,5;
		delitem 931,5;
		delitem 1057,5;
		delitem 903,5;
		delitem 1028,5;
		goto L_Cont;

	L_2:
		if(countitem(1042)<5 || countitem(950)<5 || countitem(946)<5 || countitem(966)<5 || countitem(7031)<5 || countitem(1032)<5) goto L_NotDone;
		delitem 1042,5;
		delitem 950,5;
		delitem 946,5;
		delitem 966,5;
		delitem 7031,5;
		delitem 1032,5;

	L_Cont:
	mes "[Sir Andrew Syloc]";
	mes "Lets see here..... 5 of this.... 5 of that.... Great! You got everything I asked for.";
	next;
	mes "[Sir Andrew Syloc]";
	mes "You have done well and have past your first test! However you shouldn't get too excited.";
	mes "There are still more challenges that you will have to overcome before you can become a knight.";
	next;
	mes "[Sir Andrew Syloc]";

	L_Done:
	mes "Speak to the Chivalry Captain Herman and he will inform you about your next test.";
	mes "Stay focused and give it your all ^0000ff"+strcharinfo(0)+"^000000.  I know you will do well.";
	set KNIGHT_Q, 2;
	set KNIGHT_Q2, 0;
	close;

	L_NotDone:
		mes "[Sir Andrew Syloc]";
		mes "What? You don't have everything I asked for?";
		emotion e_swt;
		next;
		mes "[Sir Andrew Syloc]";
		mes "This is what you were SUPPOSED to collect....";
		if(KNIGHT_Q2 == 1) callsub sF_R1;
		if(KNIGHT_Q2 == 2) callsub sF_R2;
		next;
		mes "[Sir Andrew Syloc]";
		mes "Once you have ALL of those items come back and see me.";
		close;
}


//<------------------------------------------------------------------------------ Sir James Syracuse (2nd Test) ----------------------------------------------------------------------------------------->\\
prt_in.gat,71,91,6	script	Sir James Syracuse	65,{
	mes "[Sir James Syracuse]";
	if (BaseJob == Job_Knight) goto L_Knight;
	if (BaseJob == Job_Novice) goto L_Novice;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 2) goto L_Test;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 3) goto L_Done;
L_Other:
	mes "Attacking and defending..... is there a way to do both at the same time?";
	mes "With a 'two-handed' weapon you have a great attack but no defense.  Is there anything that can compensate for this weakness?";
	next;
	mes "[Sir James Syracuse]";
	mes "A weapon that could be used to both attack and defend would be invaluable to a Knight...... Darn!..... Where can I get such a thing??!! ";
	close;
L_Novice:
	mes "What are you doing here novice?";
	next;
	mes "[Sir James Syracuse]";
	mes "Do you want to become a Knight? Well too bad novices can't become knights.";
	next;
	mes "[Sir James Syracuse]";
	mes "You have to be an experienced swordman in order to become a knight.";
	close;
L_Knight:
	mes "Hey, how are you doing... the guild is fine.";
	next;
	mes "[Sir James Syracuse]";
	mes "We are still recruiting knights.  I hear there's a bad knight out there ruining the good name of the Prontera Chivalry...";
	next;
	mes "[Sir James Syracuse]";
	mes "If you see him, teach him a lesson.";
	close;

L_Test:
	mes "Oh, so you passed the first test ^ff0000"+strcharinfo(0)+"^000000.";
	next;
	mes "[Sir James Syracuse]";
	mes "First let me introduce myself, my name is James Syracuse.  I am of course a Knight here at the Prontera Chivalry.";
	next;
	mes "[Sir James Syracuse]";
	mes "This test will be on your knowledge of Knights.  You will also be asked about your opinions of Knights...";
	next;
	mes "[Sir James Syracuse]";
	mes "Dont' be nervous, I'll only be asking a few simple questions.";
	next;
	menu "Let's go",M_0,"I'm not ready yet.",M_End;
	
	M_0:
		mes "[Sir James Syracuse]";
		mes "Okay lets start, please answer the questions as quickly as you can.  If you get an answer wrong you will have to start the test all over again.";
		next;

		mes "[Sir James Syracuse]";
		//mes "Knights excel in both attack strength and defensive prowess.";
		mes "Can you tell me which of these swords is NOT a two handed sword?";
		next;
		menu "Katzbalger",sM_0a,"Bastard Sword",sM_0b,"Claymore",sM_0c,"Flamberge",sM_0d;

		sM_0a:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. Katzbalger IS a two-handed sword";
			mes "How will you manage to become a knight if you don't know about the swords that Knight's use?";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_0b:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. Bastard Sword IS a two-handed sword!";
			mes "How will you manage to become a knight if you don't know about the swords that knight's use?";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_0c:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. Claymore IS a two-handed sword";
			mes "How will you manage to become a knight if you don't know about the swords that knight's use?";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_0d:

		mes "[Sir James Syracuse]";
		mes "Okay, let me ask you a question about Knight skills.";
		mes "What skill listed below is NOT used for attacking an opponent?";
		next;
		menu "Two-Hand Mastery Lv.5",sM_1a,"Berserk Lv.3",sM_1b,"Endure Lv.10",sM_1c,"Bash Lv.10",sM_1d;

		sM_1a:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this then you will never master the art of combat!";
			mes "If you want to become a knight, you have to know what each skill does.";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_1b:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this then you will never master the art of combat!";
			mes "If you want to become a knight, you have to know what each skill does.";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_1c:
			goto L_Cont1;

		sM_1d:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this then you will never master the art of combat!";
			mes "If you want to become a knight, you have to know what each skill does.";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		L_Cont1:
		mes "[Sir James Syracuse]";
		mes "Knights are different from other classes in that Knights can use spears and have special spear skills.";
		mes "What spear skill below uses the MOST sp?";
		next;
		menu "Pierce",sM_2a,"Spear Boomarang",sM_2b,"Spear Stab",sM_2c,"Riding",sM_2d;

		sM_2a:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
			mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_2b:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
			mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_2c:
			goto L_Cont2;

		sM_2d:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!";
			mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		L_Cont2:
		mes "[Sir James Syracuse]";
		mes "Spears can also have elemental properites.";
		mes "Which of the elements below is strongest against Dark/Undead monsters?";
		next;
		menu "Holy",sM_3a, "Wind",sM_3b, "Poison",sM_3c, "Earth",sM_3d;

		sM_3a:
			goto L_Cont3;

		sM_3b:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  Wind is NOT that strong against undead!";
			mes "These are basic stuff and you don't it how funny?";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_3c:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. Poion is NOT strong against undead";
			mes "These are basic stuff and you don't it how funny";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_3d:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000. Earth is NOT strong against undead";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		L_Cont3:
		mes "[Sir James Syracuse]";
		mes "When you become a Knight you can ride a pecopeco.  However your attack speed drops significantly.";
		mes "But if you learn the skill, Cavalry Mastery, your attack speed will increase again.";
		next;
		mes "[Sir James Syracuse]";
		mes "What percentage of your attack speed is regained by learning level 3 cavalry mastery?";
		next;
		menu "70%",sM_4a, "80%",sM_4b, "90%",sM_4c, "100%",sM_4d;

		sM_4a:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this I recommend that you do not ride a peco";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_4b:
			goto L_Cont4;

		sM_4c:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this I recommend that you do not ride a peco";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		sM_4d:
			mes "[Sir James Syracuse]";
			mes "^ff0000Wrong^000000.  If you don't know this I recommend that you do not ride a peco";
			next;
			mes "[Sir James Syracuse]";
			mes "You need to know the basics BEFORE you take this test!";
			close;

		L_Cont4:
		mes "[Sir James Syracuse]";
		mes "Good, looks like you know a lot about knights";
		mes "Ok.  Let me ask you some more questions";
		next;
		mes "[Sir James Syracuse]";
		mes "If you run into a novice and he asks you to tank for him because he's to lazy to fight on his own, you should....";
		next;
		menu "Tell the novice a good place to train",sM_5a, "Give him some zeny",sM_5b, "Give him some weapons",sM_5c;

		sM_5a:
			mes "[Sir James Syracuse]";
			mes "Yes! That's a good answer.  Novice's need to be independent and work hard on their own.";
			mes "This builds good character and helps them become stronger.";
			next;
			goto L_Cont5;

		sM_5b:
			mes "[Sir James Syracuse]";
			mes "WHAT?? Are you Nuts? Do you think that money is everything? LEAVE NOW!";
			close;

		sM_5c:
			mes "[Sir James Syracuse]";
			mes "Do you think you're helping someone when you give them good weapons?";
			mes "You are basically KILLING them not helping them.  LEAVE NOW!";
			close;

		L_Cont5:
		mes "[Sir James Syracuse]";
		mes "If you're in a party and your party gets attacked, what would you do?";
		next;
		menu "Stay in front and protect everyone.",sM_6a, "Wait until the others attack first then leech.",sM_6b,
			"Who cares, I just want the drops.",sM_6c;

		sM_6a:
			mes "[Sir James Syracuse]";
			mes "Yes! We Knights are important in most battles because of our strong attack and defensive skills.";
			mes "We should try our best to take the brunt of any attack and allow our party members to provide support.";
			next;
			goto L_Cont6;

		sM_6b:
			mes "[Sir James Syracuse]";
			mes "...WHAT? If you do that you're going to get EVERYONE KILLED!!";
			next;
			mes "[Sir James Syracuse]";
			mes "You....LEAVE NOW! You don't have what it takes to become a Knight!";
			close;

		sM_6c:
			mes "[Sir James Syracuse]";
			mes "YOU THINK DROPS ARE MORE IMPORTANT THAN YOUR PARTY MEMBERS??";
			next;
			mes "[Sir James Syracuse]";
			mes "You don't have what it takes to become a knight... LEAVE NOW!!";
			close;

		L_Cont6:
		mes "[Sir James Syracuse]";
		mes "And finally, the last question.  What do you think is most important to a Knight?";
		next;
		menu "Honor",sM_7a, "Money",sM_7b, "The Fame",sM_7c;

		sM_7a:
			mes "[Sir James Syracuse]";
			mes "Yes! Absolutely correct! A Knight's pride and honor come before all else.";
			mes "You have to always remember that!";
			next;
			mes "[Sir James Syracuse]";
			goto L_Done;

		sM_7b:
			mes "[Sir James Syracuse]";
			mes "You're a REALLY GREEDY PERSON!!";
			next;
			mes "[Sir James Syracuse]";
			mes "Leave now!! We DON'T want your kind here!";
			close;

		sM_7c:
			mes "[Sir James Syracuse]";
			mes "Did you want to a become a knight because you desired to become FAMOUS?";
			next;
			mes "[Sir James Syracuse]";
			mes "Leave now!! We DON'T need your kind here!";
			close;

		L_Done:
		mes "Good job on passing the second test.  Please speak with the Captain about your next test.";
		next;
		mes "[Sir James Syracuse]";
		mes "There is more to a Knight than raw strength.  Duty and honor are of the utmost importance to a Knight";
		mes "Remember this and you will have no problems with the rest of the tests.";
		set KNIGHT_Q, 3;
		close;

	M_End:
		mes "[Sir James Syracuse]";
		mes "I see.  Take your time.";
		close;

}


//<--------------------------------------------------------------------------------- Sir Windsor (3rd Test) -------------------------------------------------------------------------------------------------->\\
// Sir Windsor ---------------------------------------------------------
prt_in.gat,79,94,3	script	Sir Windsor#1	733,{
	mes "[Sir Windsor]";
	if(BaseJob == Job_Knight) goto L_Knight;
	if(BaseJob == Job_Novice) goto L_Novice;
	if(BaseJob == Job_Swordman && KNIGHT_Q == 3) goto L_Test;
	if(BaseJob == Job_Swordman && KNIGHT_Q == 4) goto L_Done;
L_Other:
	mes "..........";
	next;
	mes "[Sir Windsor]";
	mes "What're you looking at.....?";
	close;
L_Novice:
	mes "..........";
	next;
	mes "[Sir Windsor]";
	mes "Go play somewhere else......";
	close;
L_Knight:
	mes "Don't talk to me......";
	emotion e_dots;
	close;


L_Test:
	if(KNIGHT_Q2 == 2) goto L_Done;
	if(KNIGHT_Q2 == 1) goto sL_ReTest;
	mes ".............";
	next;
	mes "[Sir Windsor]";
	mes "... so you're here to take the test?";
	next;
	mes "[Sir Windsor]";
	mes "Follow me.....";
	next;
	set KNIGHT_Q2,1;
	savepoint "prt_in.gat",77,96;
	warp "job_knt",89,106;
	end;

	sL_ReTest:
		mes ".............";
		next;
		mes "[Sir Windsor]";
		mes "Hmf... your previous attempt was pathetic....";
		next;
		mes "[Sir Windsor]";
		mes "Lets go......";
		next;
		savepoint "prt_in.gat",77,96;
		warp "job_knt",89,106;
		end;

L_Done:
	mes "Hmf.......";
	next;
	mes "[Sir Windsor]";
	mes ".... You passed my test.";
	next;
	mes "[Sir Windsor]";
	mes ".... Go talk to the Chivalry Captain Herman.";
	set KNIGHT_Q2,0;
	set KNIGHT_Q,4;
	close;
}


// Waiting Room ---------------------------------------------------------------------------
job_knt.gat,89,110,4,	script	Sir Windsor#2::SW2	733,{
	mes "[Sir Windsor]";
	mes ".........."; 
	next;
	mes "[Sir Windsor]";
	mes ".....You have a problem?";
	next;
	menu "What is this test about?",M_0, "I wanna kick some moster butt!.",M_1, "I want to leave.",M_2, "Nothing.",M_End;
			
	M_0:
		mes "[Sir Windsor]";
		mes "..........";
		next;
		mes "[Sir Windsor]";
		mes ".....You are going to fight monsters.";
		next;
		mes "[Sir Windsor]";
		mes ".....You must kill every single monster in the arena.";
		next;
		mes "[Sir Windsor]";
		mes "..........";
		next;
		mes "[Sir Windsor]";
		mes ".....You have to survive three levels of viscous monsters.";
		next;
		mes "[Sir Windsor]";
		mes ".....I will give you 3 minutes for each level.";
		next;
		mes "[Sir Windsor]";
		mes "..........";
		close;

	M_1:
		mes "[Sir Windsor]";
		mes "..........";
		next;
		mes "[Sir Windsor]";
		mes ".....Go to the waiting room first.";
		next;
		mes "[Sir Windsor]";
		mes ".....The test will start soon.";
		next;
		mes "[Sir Windsor]";
		mes "..........";
		next;
		mes "[Sir Windsor]";
		mes ".....If someones in there, you have to wait until they are done or fail.";
		next;
		mes "[Sir Windsor]";
		mes ".....Once that happens, you will be automatically warped to the test room..";
		next;
		mes "[Sir Windsor]";
		mes "..........";
		close;

	M_2:
		mes "[Sir Windsor]";
		mes "..........";
		next;
		mes "[Sir Windsor]";
		mes ".....Leave then.";
		next;
		warp "prt_in.gat",80,100;
		close;

	M_End:
		mes "[Sir Windsor]";
		mes "..........";
		close;

OnInit:
	waitingroom "Knight Test Waiting Room",8,"SW2::OnStart",1;
	end;

OnStart:
	set $@KntUsers, getareausers("job_knt.gat", 24, 126, 63, 165);			// get user count for first lvl
	set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 24, 32, 63, 71);		// get user count for second lvl + first lvl
	set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 124, 132, 163, 171);		// get user count for third lvl + second lvl + first lvl
	if($@KntUsers > 0) end;

	if ((getwaitingroomstate(33)) == 0) end;			// stops the rest of the script from running if there is no one in the waiting room;
	//kills off any left over monsters from other testers
	killmonster "job_knt.gat", "KntLvl1::OnMyMobDead";
	killmonster "job_knt.gat", "KntLvl2::OnMyMobDead";
	killmonster "job_knt.gat", "KntLvl3::OnMyMobDead";
	warpwaitingpc "job_knt.gat",43,146;
	donpcevent "KntLvl1";
	end;
}

// First Level ---------------------------------------------------------
job_knt.gat,1,1,1	script	KntLvl1	-1,{
	set $@KntRm, 1;
	set $@KntMob,12;
	monster "job_knt.gat",39,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",47,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",39,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",47,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,137,"Piere",1160,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,155,"Piere",1160,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,155,"Andre",1095,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",43,137,"Andre",1095,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",35,146,"Argos",1100,1,"KntLvl1::OnMyMobDead";
	monster "job_knt.gat",52,146,"Argos",1100,1,"KntLvl1::OnMyMobDead";
	initnpctimer "TimerKnt";
	end;

OnMyMobDead:
	set $@KntMob, $@KntMob - 1;
	if($@KntMob > 0) end;

	stopnpctimer "TimerKnt";
	areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: Get ready for the second level....",8;
	set $@KntMob, 0;
	addtimer 5000, "KntLvl2";
	end;
}


// Second Level ---------------------------------------------------------
job_knt.gat,1,1,1	script	KntLvl2	-1,{
	set $@KntRm, 2;
	set $@KntMob,12;
	monster "job_knt.gat",53,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",34,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",43,42,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",43,62,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",60,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",27,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",60,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
	monster "job_knt.gat",27,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead";
	warp "job_knt.gat",43,52;
	initnpctimer "TimerKnt";
	end;

OnMyMobDead:
	set $@KntMob, $@KntMob - 1;
	if($@KntMob > 0) end;

	stopnpctimer "TimerKnt";
	areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: Get ready for the third level....",8;
	set $@KntMob, 0;
	addtimer 5000, "KntLvl3";
	end;

}

// Third Level ---------------------------------------------------------------
job_knt.gat,1,1,1	script	KntLvl3	-1,{
	set $@KntRm, 3;
	set $@KntMob,7;
	monster "job_knt.gat",136,152,"Knife Goblin Bro",1122,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",150,152,"Mace Goblin Bro",1123,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",143,145,"Axe Goblin Bro",1124,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",143,167,"Hammer Goblin Bro",1125,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",139,167,"Club Goblin Bro",1126,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",147,167,"Goblin Archer",1258,1,"KntLvl3::OnMyMobDead";
	monster "job_knt.gat",136,158,"Steam Goblin",1280,1,"KntLvl3::OnMyMobDead";
	warp "job_knt.gat",143,152;
	initnpctimer "TimerKnt";
	end;

OnMyMobDead:
	set $@KntMob, $@KntMob - 1;
	if($@KntMob > 0) end;

	stopnpctimer "TimerKnt";
	set KNIGHT_Q2, 2;
	areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: ....... test completed.",8;
	set $@KntMob, 0;
	addtimer 7000, "TimerKnt::OnTimer184000";
	end;

}

// Timer --------------------------------------------------------------------------------
job_knt.gat,1,1,1	script	TimerKnt	-1,{

OnTimer2000:
	set $@KntTime$, "You have 3 minutes...";
	donpcevent "SW2::OnStart";		//checks to see if anyone is still in the room, in case of logout or KO
	callsub AnnounceKnt;
OnTimer32000:
	donpcevent "SW2::OnStart";
	end;
OnTimer62000:
	set $@KntTime$, "You have 2 minutes left...";
	donpcevent "SW2::OnStart";
	callsub AnnounceKnt;
OnTimer92000:
	donpcevent "SW2::OnStart";
	end;
OnTimer122000:
	set $@KntTime$, "You have 1 minute left...";
	donpcevent "SW2::OnStart";
	callsub AnnounceKnt;
OnTimer152000:
	set $@KntTime$, "You have 30 seconds left...";
	donpcevent "SW2::OnStart";
	callsub AnnounceKnt;
OnTimer162000:
	set $@KntTime$, "You have 10 seconds left...";
	callsub AnnounceKnt;
OnTimer182000:
	set $@KntTime$, "Times up! You failed!!";
	donpcevent "SW2::OnStart";
	callsub AnnounceKnt;
OnTimer184000:
	stopnpctimer;
	if($@KntRm==1) areawarp "job_knt.gat", 24, 126, 63, 165, "prt_in.gat",77,96;
	if($@KntRm==2) areawarp "job_knt.gat", 24, 32, 63, 71, "prt_in.gat",77,96;
	if($@KntRm==3) areawarp "job_knt.gat", 124, 132, 163, 171, "prt_in.gat",77,96;
	areaannounce "job_knt.gat", 82, 98, 97, 113, "[Sir Windsor]: The testing rooms are now open.....",8;
	killmonster "job_knt.gat", "KntLvl1::OnMyMobDead";
	killmonster "job_knt.gat", "KntLvl2::OnMyMobDead";
	killmonster "job_knt.gat", "KntLvl3::OnMyMobDead";
	donpcevent "SW2::OnStart";
	end;

AnnounceKnt:
	if($@KntRm==1) areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: "+$@KntTime$+".",8;
	if($@KntRm==2) areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: "+$@KntTime$+".",8;
	if($@KntRm==3) areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: "+$@KntTime$+".",8;
	end;
}


//<------------------------------------------------------------------------------------ Lady Amy Beatris (4th Test) ---------------------------------------------------------------------------------------------->\\
prt_in.gat,69,107,5	script	Lady Amy Beatris	728,{
	mes "[Lady Amy Beatris]";
	if (BaseJob == Job_Knight) goto L_Knight;
	if (BaseJob == Job_Novice) goto L_Novice;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 4) goto L_Test;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 5) mes "Speak to the Chivalry Captain Herman about your next test.";
	if (BaseJob == Job_Swordman && KNIGHT_Q == 5) close;
L_Other:
	mes "Welcome to the Prontera Chivalry.";
	next;
	mes "[Lady Amy Beatris]";
	mes "There are only Knights here so just relax.";
	close;
L_Novice:
	mes "Wow... A cute novice... soooo cute...";
	emotion e_lv2;
	next;
	mes "[Lady Amy Beatris]";
	mes "Do you want to become a Knight?";
	if(sex==0) mes "I bet you'll be lovely as a Knight.";
	if(sex==1) mes "I bet you'll be really handsome as a Knight.";
	next;
	mes "[Lady Amy Beatris]";
	if(sex==0) mes "If you become a Knight, come back and see me.  We Lady Knights should stick together.";
	if(sex==1) mes "If you become a knight, come back and see me okay?(*winks*)";
	close;
L_Knight:
	if(sex==1) goto L_Male;
	
	L_Female:
		mes "Oh my! Aren't you just the prettiest Knight.  I love how your sword matches with your shoes.";
		emotion e_lv2;
		next;
		mes "[Lady Amy Beatris]";
		mes "Anyway, I'm glad you came back to see me.  I'm always curious about how a Knight turns out.";
		mes "You look like you're doing fine so continue the good work okay? Lady Knights rule!";
		close;

	L_Male:
		mes "Well hello handsome.  There's just something about men in armor....";
		emotion e_lv;
		next;
		mes "[Lady Amy Beatris]";
		mes "So, did you come back for some fun...?";
		next;
		menu "YOU BET!!!",M_Yes, "... um... well... err...",M_No;

		M_Yes:
			mes "^FF0000(SLAPP!! SMACK!! BASH!!)^000000";
			emotion e_an;
			percentheal (-10),0;
			next;
			mes "[Lady Amy Beatris]";
			mes "How dare you!! Just what kind of girl do you take me for?";
			next;
			mes "[Lady Amy Beatris]";
			mes "Allways remember that a Knight's a Knight, no matter what gender they are.";
			mes "Also remember to be respectfull to women at all times!";
			emotion e_pif;
			close;
 
		M_No:
			mes "[Lady Amy Beatris]";
			mes "Teh he he.  Silly, I'm just playing with you.  You may be good looking, but I'm NOT that kind of girl.";
			emotion e_heh;
			next;
			mes "[Lady Amy Beatris]";
			mes "Anyway, I'm glad you came back to see me.  I'm always curious about how a Knight turns out.";
			mes "You look like you're doing fine so continue the good work okay?";
			emotion e_no1;
			close;


L_Test:
	if(KNIGHT_Q2 == 1) mes "Are you ready to take the test over?";	//for when someone retakes the test
	if(KNIGHT_Q2 == 1) goto M_Menu;
	mes "Hello.  Your ^ff0000"+strcharinfo(0)+"^000000, right?";
	next;
	mes "[Lady Amy Beatris]";
	mes "My name is Amy Beatris, a Knight of the Prontera Chivalry.";
	next;
	mes "[Lady Amy Beatris]";
	mes "For your test I will be asking you some questions";
	next;
	mes "[Lady Amy Beatris]";
	mes "Please listen carefully and pick the correct answer.";
M_Menu:
	next;
	menu "Ok.  I'm ready.",M_0, "Please give me some time.",M_End;

	M_0:
		set @score,0;

		mes "[Lady Amy Beatris]";
		mes "Let's say your in Morroc and you want to recruit a party member.  What would you do?";
		next;
		menu "Randomly follow someone around",sM_0a, "Make a chatroom and wait.",sM_0b, "Ask if anyone wants to party with a Knight..",sM_0c;

		sM_0a:
			goto L_Cont1;

		sM_0b:
			set @score, @score + 10;
			goto L_Cont1;

		sM_0c:
			set @score, @score + 10;

		L_Cont1:
		mes "[Lady Amy Beatris]";
		mes "You're in a party with a hunter, a priest, a wizard, a blacksmith, and an assassin.";
		mes "The six of you decide to train in the Pyramids.";
		next;
		mes "[Lady Amy Beatris]";
		mes "Your party makes it to the fourth floor of the pyramid, what will you do now?";
		next;
		menu "Scout ahead and make sure it's safe for all",sM_1a, "Go fight by yourself",sM_1b, "Stay in front of the party and move slowly",sM_1c;

		sM_1a:
			set @score, @score + 10;

		sM_1b:
			goto L_Cont2;

		sM_1c:
			set @score, @score + 10;

		L_Cont2:
		mes "[Lady Amy Beatris]";
		mes "A lame-o guy creates a mob right in front of your party and disappears.  What would you do?";
		next;
		menu "Look after your partners",sM_2a, "Fight hard and help when needed",sM_2b, "Take your PecoPeco and RIDE like the WIND!",sM_2c;

		sM_2a:
			set @score, @score + 10;
			goto L_Cont3;

		sM_2b:
			set @score, @score + 10;
			goto L_Cont3;

		sM_2c:

		L_Cont3:
		mes "[Lady Amy Beatris]";
		mes "Somehow you beat the mob.  Your party then journeys on and you stumble upon someone who has fainted.";
		next;
		mes "[Lady Amy Beatris]";
		mes "This guy begs you to help him, what will you do?";
		next;
		menu "Ask the priest in your party to help.",sM_3a, "Ask him how much he'll pay you if you help",sM_3b, "Ignore him.",sM_3c;

		sM_3a:
			set @score, @score + 10;

		sM_3b:

		sM_3c:

		L_Cont4:
		mes "[Lady Amy Beatris]";
		mes "You guys have to go to different places so you guys seperate yourselves into smaller groups.";
		next;
		mes "[Lady Amy Beatris]";
		mes "During your previous battles, a monster dropped a very valuable item that you picked up.  What do you do with it?";
		next;
		menu "Give it to the person that deserves it the most.",sM_4a, "Pretend you don't know about it.",sM_4b, "Discuss it with the others.",sM_4c;

		sM_4a:
			set @score, @score + 10;

		sM_4b:
			goto L_Cont5;

		sM_4c:
			set @score, @score + 10;

		L_Cont5:
		mes "[Lady Amy Beatris]";
		mes "You decide to go back to Prontera and sell some of the valuble items you picked up.";
		mes "On the road, you see a lot of chatrooms.";
		next;
		mes "[Lady Amy Beatris]";
		mes "What would be the best way to sell them?";
		next;
		menu "Sell them to an NPC.",sM_5a, "Create a chatroom to advertise the items.",sM_5b, "Go around looking for someone that needs them.",sM_5c;

		sM_5a:
			goto L_Cont6;

		sM_5b:
			set @score, @score + 10;
			goto L_Cont6;

		sM_5c:
			set @score, @score + 10;

		L_Cont6:
		mes "[Lady Amy Beatris]";
		mes "Someone comes up to you and begs you for money.  What would you do?";
		next;
		menu "Give him some money and items.",sM_6a, "Ignore him.",sM_6b, "Tell him a place where its suitable for him to earn money.",sM_6c;

		sM_6a:

		sM_6b:
			goto L_Cont7;
		sM_6c:
			set @score, @score + 10;

		L_Cont7:
		mes "[Lady Amy Beatris]";
		mes "Now your alone and training in a forest.  You are happily riding a pecopeco.";
		next;
		mes "[Lady Amy Beatris]";
		mes "You run into somone who's lost.  What do you do?";
		next;
		menu "Tell her where the exit is.",sM_7a, "Bring her to the exit.",sM_7b, "Give her a butterfly wing.",sM_7c;

		sM_7a:
			set @score, @score + 10;
			goto L_Cont8;

		sM_7b:
			set @score, @score + 10;

		sM_7c:

		L_Cont8:
		mes "[Lady Amy Beatris]";
		mes "You're still in the forest but now your busy fighting monsters.";
		mes "You realize that you've run out of healing items and your health is very low.";
		next;
		mes "[Lady Amy Beatris]";
		mes "Suddenly a priest appears! What would you do?";
		next;
		menu "'Give me a heal'",sM_8a, "'Would you please heal me.  I'll share the drops with you.'",sM_8b, "'Dude! I need healz plz.'",sM_8c;

		sM_8a:
			goto L_Cont9;

		sM_8b:
			set @score, @score + 10;

		sM_8c:

		L_Cont9:
		mes "[Lady Amy Beatris]";
		mes "Your getting tired so you decide to head back to town.";
		next;
		mes "[Lady Amy Beatris]";
		mes "On the road back to town, you see a very valuable object.  What will you do?";
		next;
		menu "Pick it up and keep it.",sM_9a, "Ask around to see if anyone dropped it.",sM_9b, "Leave it there.",sM_9c;

		sM_9a:
			goto L_Cont10;

		sM_9b:
			set @score, @score + 10;
			goto L_Cont10;

		sM_9c:
			set @score, @score + 10;

		L_Cont10:
		mes "[Lady Amy Beatris]";
		mes "Alright.  I'm finished with my questions.  Now that wasn't so bad was it?";
		next;
		mes "[Lady Amy Beatris]";
		mes "Okay, let me just quickly add up your score....";
		next;
		mes "[Lady Amy Beatris]";
		mes "You got a score of ^ff0000"+@score+"^000000 out of ^0000ff100^000000.";
		next;
		mes "[Lady Amy Beatris]";
		if(@score == 100) goto L_100;
		if(@score >= 80) goto L_80;

		L_Failed:
			mes "I am sorry but you failed the test.  I hope you will try again and do better next time.";
			next;
			mes "[Lady Amy Beatris]";
			mes "When I ask you a question please think hard about it.";
			set KNIGHT_Q2, 1;	//flag for re-taking the test
			close;

		L_100:
			mes "Great job! You got a perfect score.  If you keep this up, you'll become one of the best knights around.";
			mes "Speak to the Chivalry Captain Herman about your next test.";
			next;
			mes "[Lady Amy Beatris]";
			mes "Keep up the good work and pass all the tests okay?";
			set KNIGHT_Q, 5;
			set KNIGHT_Q2, 0;
			close;
		L_80:
			mes "Not bad.  Not as good as had I hoped, but you did well enough to pass.";
			mes "Speak to the Chivalry Captain Herman about your next test.";
			next;
			mes "[Lady Amy Beatris]";
			mes "Good luck on the next test.  I hope you'll pass and become a knight soon.";
			set KNIGHT_Q, 5;
			set KNIGHT_Q2, 0;
			close;

	M_End:
		mes "[Lady Amy Beatris]";
		mes "Sure thing.  See me when you're ready.";
		close;

}


//<------------------------------------------------------------------------------------------- Sir Edmund (5th Test) --------------------------------------------------------------------------------------------->\\
prt_in.gat,70,99,5	script	Sir Edmund	734,{
	mes "[Sir Edmund]";
	if (BaseJob == Job_Knight) goto L_Knight;
	if (BaseJob == Job_Swordman) goto L_Sword;
	if (BaseJob == Job_Novice) goto L_Novice;
L_Other:
	mes "Everything in this world exists in harmony.";
	next;
	mes "[Sir Edmund]";
	mes "Living without disrupting this harmony is the only true way to live your life....";
	close;
L_Novice:
	mes "A tree with deep roots will not be swayed by the wind.";
	next;
	mes "[Sir Edmund]";
	mes "Skills rooted in a strong foundation will one day shine their light...";
	next;
	mes "[Sir Edmund]";
	mes "You future will be decided by what you do now.... so strengthen those roots.";
	close;

	mes "[Sir Edmund]";
	mes "People who wants to be on the dark side will always have nightmares";
	next;
	mes "[Sir Edmund]";
	mes "If a person gets a nightmare everyday, all his dreams will be crushed...";
	close;

L_Knight:
	mes "Make your heart into a river.";
	next;
	mes "[Sir Edmund]";
	mes "A river will wash out everything in its path...";
	next;
	mes "[Sir Edmund]";
	mes "As a knight you must walk your path like a flowing river.";
	close;

L_Sword:
	if (KNIGHT_Q == 5) goto L_Test;
	if (KNIGHT_Q == 6) goto L_Done;
	mes "Those with ominous thoughts will only dream ominous dreams.";
	next;
	mes "[Sir Edmund]";
	mes "Having ominous dreams will result in no dreams at all....";
	close;
L_Test:
	if(KNIGHT_Q2 == 1) goto L_ReTest;
	if(KNIGHT_Q2 == 2) goto L_Done;
	mes "Oh so its your turn to take my test.";
	mes "I hope you can pass it";
	next;
	mes "[Sir Edmund]";
	mes "My name is Edmund.";
	mes "And iam a knight in the prontera Knight Guild.";
	next;
	mes "[Sir Edmund]";
	mes "Knights are like the people that keeps justice and peace in this world...";
	mes "If you can help people and be nice, you'll be one of the best knights in this world.";
	next;
	mes "[Sir Edmund]";
	mes "Your actions can't be slow, if you decide on something, you got to do it.";
	mes "Sometimes you can be the water, Weak , but most time you got to be the wind, HARD.";
	next;
	mes "[Sir Edmund]";
	mes "You can't kill monsters because its fun.";
	mes "And sometimes you'll need time to calm down...";
	next;
	mes "[Sir Edmund]";
	mes "Okay lets start the test now.";
	next;
	warp "job_knt.gat",143,57;
	doevent "ev_Test";
	end;

	L_ReTest:
		mes "Last time when you did the test you didn't try hard enough.";
		mes "A knights weapon should only be used to protect, not to bully weak monsters.";
		next;
		mes "[Sir Edmund]";
		mes "Everything in this world is equal, there shouldn't be any exceptions.";
		mes "This point shouldn't be kept just when you have tests, it should be kept when you're training in real life...";
		next;
		mes "[Sir Edmund]";
		mes "OKay now, try again.";
		next;
		warp "job_knt.gat",143,57;
		doevent "ev_Test";
		end;

	L_Done:
		mes "You have done very well to pass my test.";
		next;
		mes "[Sir Edmund]";
		mes "Remember that true strength comes from patience and understanding.";
		next;
		mes "[Sir Edmund]";
		mes "When you understand the world around you, you will be able to overcome any obstacle in life.";
		next;
		mes "[Sir Edmund]";
		mes "Go to the Chivalry Captain Herman and find out about your next challenge.  Good luck.";
		set KNIGHT_Q2,0;
		set KNIGHT_Q,6;
		close; 
}

// Test -----------------------------
job_knt.gat,1,1,1	script	ev_Test	-1,{
	killmonster "job_knt.gat","ev_Test::OnMyMobDead";
	monster "job_knt.gat",141,57,"Poring",1002,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",145,57,"Poring",1002,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",143,55,"Poring",1002,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",143,59,"Poring",1002,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",141,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",141,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",145,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",145,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",139,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",147,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",143,53,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",143,61,"Chonchon",1011,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",130,69,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",157,69,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",130,42,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",157,42,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",165,54,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",165,57,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",122,54,"Spore",1014,1,"ev_Test::OnMyMobDead";
	monster "job_knt.gat",122,57,"Spore",1014,1,"ev_Test::OnMyMobDead";

	addtimer 240000, "ev_Test::OnTimerPass";
	end;

OnTimerPass:
	set KNIGHT_Q2, 2;
	areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: Well done.",0;
	addtimer 4000, "ev_Test::OnTimerWarp";
	end;

OnMyMobDead:
	set KNIGHT_Q2, 1;
	areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: You are not at peace and therfore have failed my test.",0;
	deltimer "ev_Test::OnTimerPass";
	addtimer 4000, "ev_Test::OnTimerWarp";
	end;

OnTimerWarp:
	if(KNIGHT_Q2 == 2) warp "prt_in.gat",80,100;
	if(KNIGHT_Q2 == 1) warp "prt_fild05.gat",353,251;
	end;
}


//<------------------------------------------------------------------------------------------ Sir Grey (Final Test) ------------------------------------------------------------------------------------------------------>\\
prt_in.gat,87,90,3	script	Sir Grey	119,{
	mes "[Sir Grey]";
	if (BaseJob == Job_Knight) goto L_Knight;
	if (BaseJob == Job_Novice) goto L_Novice;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 6) goto L_Test;
	if (BaseJob == Job_Swordman && KNIGHT_Q == 7) mes "Go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
	if (BaseJob == Job_Swordman && KNIGHT_Q == 7) close;
L_Other:
	mes "Use your time wisely young one......";
	next;
	mes "[Sir Grey]";
	mes "You don't want to end up regreting missed opportunities.";
	close;
L_Novice:
	mes "Believe it or not, I was once a Novice as well.";
	next;
	mes "[Sir Grey]";
	mes "Back then, I never dreamed about being a knight.... I just wanted to become a strong person.....";
	next;
	mes "[Sir Grey]";
	mes "And somehow after all these years, I ended up becoming one.  Imagine that.... Hahaha.";
	emotion e_heh;
	close;
L_Knight:
	mes "I don't know if I can even properly describe the ^00aa00Claymore^000000, but I know this... it's the greatest weapon a Knight can wield!!";
	next;
	mes "[Sir Grey]";
	mes "Yes! The ^00aa00'Claymore'^000000!! Every knight should have one!";
	next;
	menu "Info about the Claymore ",M_Info, "Buy the Claymore",M_Buy, "End talk",M_Cancel;

	M_Info:
		mes "[Sir Grey]";
		mes "The Claymore is the best 2 handed sword a knight can get.  Its like a knight's bestfriend.";
		next;
		mes "[Sir Grey]";
		mes "Our guild works very hard to make these beautiful Claymore swords and therefore deserves some compensation for their work.";
		next;
		mes "[Sir Grey]";
		mes "For the small fee of ^0000ff'74000 zeny'^000000  and ^0000ff'1 Steel '^000000, any Knight can get their hands on a Claymore.";
		next;
		mes "[Sir Grey]";
		mes "I'm in charge of selling them so if you would like one let me know.";
		close;

	M_Buy:
		if(countitem(999) < 1 || Zeny < 74000) goto L_NotEnough;

		mes "[Sir Grey]";
		mes "Good, you brought me the steel and have enough to cover the labor fee.";
		next;
		mes "[Sir Grey]";
		mes "Here you are! A magnificant weapon that is un-matched in quality and strength! I know you will use it well.";
		delitem 999, 1;
		set Zeny, Zeny - 74000;
		getitem 1163, 1;
		close;

		L_NotEnough:
			mes "[Sir Grey]";
			mes "I know you want a claymore but you need to bring me ^0000ff'74000 zeny'^000000  and ^0000ff'1 Steel '^000000.";
			next;
			mes "[Sir Grey]";
			mes "When you get the steel and the money, come back and see me.";
			close;

	M_Cancel:
		mes "[Sir Grey]";
		mes "If your going to be a good knight, you'll need a claymore..";
		mes "I'll be glad to see you after your training...";
		close;

L_ReTest:
	mes "I see you're back.  Have you spent enough time reflecting on Knighthood?";
	mes "I hope that you are now ready for this test.";
	goto M_Menu;

L_Test:
	if (KNIGHT_Q2 == 1) goto L_ReTest;
	mes "Haha, so you already finished all the other tests eh?";
	next;
	mes "[Sir Grey]";
	mes "Okay then, lets start my test.  Its not any different from the other ones.";
M_Menu:
	next;
	menu "Bring it on!",M_0, "Maybe a little later.",M_End;
	
	M_0:
		set @score,0;
		mes "[Sir Grey]";
		mes "Let me ask you a few questions.";
		next;

		mes "[Sir Grey]";
		mes "First, why are you so determined to become a knight?";
		next;
		menu "I want to be stronger.",sM_0, "I want to help the town.",sM_1, "Being a Swordsman sucks.",sM_2;

		sM_0:
			mes "[Sir Grey]";
			mes "To become stronger huh.... It's true that becoming a knight does make you stronger but....";
			next;
			mes "[Sir Grey]";
			mes "What would you do with that strength? Use it to help a town? Show it off to people? Or is there another reason?";
			next;
			menu "Use it to make me rich$$.",sM_0a, "Use it to protect myself.",sM_0b, "Use it to protect other people.",sM_0c;

			sM_0a:
				set @score, @score + 10;
				mes "[Sir Grey]";
				mes "Money is important for a comfortable living, but a Knights strength can be used for more important things.";
				goto L_Cont1;

			sM_0b:
				mes "[Sir Grey]";
				mes "This is a very good idea.  By first learning how to protect yourself, you will then be able to protect others.";
				mes "I admire your thought very much.";
				goto L_Cont1;

			sM_0c:
				mes "[Sir Grey]";
				mes "It is a great idea to help others.  We Knights pride ourselves on serving the public in anyway we can.";
				goto L_Cont1;

		sM_1:
			mes "[Sir Grey]";
			mes "I see.  You have a very strong sense of community.";
			next;
			mes "[Sir Grey]";
			mes "With the power that comes with becoming Knight, what would you do to help the town?";
			next;
			menu "Whatever the town needs me to do.",sM_1a, "I will help the town get rich.",sM_1b, "I will protect the citizens of the town.",sM_1c;

			sM_1a:
				mes "[Sir Grey]";
				mes "Good.  A Knight should always strive to help whatever the task.";
				goto L_Cont1;

			sM_1b:
				set @score, @score + 10;
				mes "[Sir Grey]";
				mes "A town does need money to be prosperous, but that is not the most important thing a town needs.";
				mes "As a Knight you can provide the town with protection and other valuable services."; 
				goto L_Cont1;

			sM_1c:
				mes "[Sir Grey]";
				mes "A very noble idea indeed.  Towns people are often ill equiped to protect themselves from monsters.";
				mes "By providing them with protection, you can allow the towns people to live their lives peacefully.";
				goto L_Cont1;

		sM_2:
			set @score, @score + 5;
			mes "[Sir Grey]";
			mes "Hmm... that's very interesting.  Most people enjoy being a Swordsman.";
			next;
			mes "[Sir Grey]";
			mes "Well, what exactly don't you like about being a Swordsman?";
			next;
			menu "The skills.",sM_2a, "Swordsman are weak.",sM_2b, "The hard work.",sM_2c;

			sM_2a:
				set @score, @score + 5;
				mes "[Sir Grey]";
				mes "A skill is only as good as the person who uses it.  Different skills are used for different situations.";
				next;
				mes "[Sir Grey]";
				mes "If you have not figured out how to effectively use the Swordsman's skills by now, how do you expect to be able to use a Knight's skills?";
				goto L_Cont1;

			sM_2b:
				set @score, @score - 5;
				mes "[Sir Grey]";
				mes "What? Swordsman are the strongest of the 1st job classes.  A Knight's strength is the progression of a Swordsman's strength.";
				next;
				mes "[Sir Grey]";
				mes "If you are a weak Swordsman, I can garauntee that you will be a weak Knight.";
				goto L_Cont1;

			sM_2c:
				set @score, @score + 5;
				mes "[Sir Grey]";
				mes "Hahaha!.  If you think it gets any easier as a Knight you're sadly mistaken my friend.";
				mes "With the added skills and strength a Knight gets, comes added challenges.";
				goto L_Cont1;

		L_Cont1:
		next;
		mes "[Sir Grey]";
		mes "Just a reminder, when you become a Knight you will NOT be able to change back into a Swordsman.";
		next;
		mes "[Sir Grey]";
		mes "If you were to become a Knight right now, what would be the first thing you would do?";
		next;
		menu "I would go into battle.",sM_3, "Go back to the person who's waiting for me.",sM_4, "Learn more about Knights.",sM_5;

		sM_3:
			mes "[Sir Grey]";
			mes "Okay... so you would battle and in doing so you would.....";
			next;
			menu "... become the strongest warrior.",sM_3a, "... find out how good I am.",sM_3b, "... go places where Swordsmen can't.",sM_3c;

			sM_3a:
				set @score, @score + 10;
				mes "[Sir Grey]";
				mes "Hold on there tiger.  Don't get too eager now.  You have to get the basics of Knighthood down first.";
				mes "Without it you may become the weakest warrior around.";
				goto L_Cont2;

			sM_3b:
				mes "[Sir Grey]";
				mes "Yes! Understanding your strengths and weaknesses is a very important aspect of being a Knight.";
				goto L_Cont2;

			sM_3c:
				mes "[Sir Grey]";
				mes "As a Knight you will be able to train in places you couldn't as a Swordsman.";
				mes "But becarefull.  If you move to fast you may find yourself in a world of trouble.";
				goto L_Cont2;

		sM_4:
			mes "[Sir Grey]";
			mes "Who's waiting for you?";
			next;
			menu "A friend.",sM_4a, "A Villager.",sM_4b, "My girlfriend/boyfriend.",sM_4c;

			sM_4a:
				mes "[Sir Grey]";
				mes "Yes, he/she will be happy to see you.  Now you will be able to protect your freind when he/she is in danger.";
				goto L_Cont2;

			sM_4b:
				mes "[Sir Grey]";
				mes "A villager...... oh... ";
				goto L_Cont2;

			sM_4c:
				mes "[Sir Grey]";
				mes "Oh I see! Did you become a knight because of your this person?";
				next;
				mes "[Sir Grey]";
				if(sex == 1) mes "I hope you will be able to protect her anytime and anywhere!";
				if(sex == 0) mes "I hope you will be able to protect him anytime and anywhere!";
				next;
				mes "[Sir Grey]";
				mes "Good luck to you and your loved one.";
				goto L_Cont2;

		sM_5:
			mes "[Sir Grey]";
			mes "What else do you want to know?";
			next;
			menu "The safest place for a Knight to be.",sM_5a, "A place where a knight can train.",sM_5b, "A place where a knight can earn a lot of cash.",sM_5c;

			sM_5a:
				set @score, @score + 5;
				mes "[Sir Grey]";
				mes "There's no place in this world thats truly safe.  Especially for a Knight.";
				mes "A Knight is always expected to fight the strongest and most fearsome monsters";
				goto L_Cont2;

			sM_5b:
				mes "[Sir Grey]";
				mes "Ask other Knights around Rune-Midgard for advice.  You're sure to get some good tips.";
				goto L_Cont2;

			sM_5c:	
				set @score, @score + 15;
				mes "[Sir Grey]";
				mes "The role of a Knight is NOT to make lots and lots of money! A Knight has the duty to serve and protect the citizens of Rune-Midgard.";

		L_Cont2:
		next;
		mes "[Sir Grey]";
		mes "Well that's it.  This is the end of my test and the final test in your quest to become a Knight.";
		mes "Let me now give you my decision.....";
		next;

		if (@score == 0) goto L_1;
		if (@score == 5) goto L_2;
		if (@score == 10) goto L_3;

		L_0:
			set KNIGHT_Q2, 1;
			mes "[Sir Grey]";
			mes "Although I enjoyed speaking with you today.....";
			next;
			mes "[Sir Grey]";
			mes "I'm afraid that you are not ready for Knighthood.";
			mes "I think it would be best for you to stay a Swordman for the time being.";
			next;
			mes "[Sir Grey]";
			mes "Being a Knight requires not only strength, but discipline and ethical values as well.";
			mes "A Knight has the duty to protect and help others therefore he/she must be of sound mind and body.";
			next;
			mes "[Sir Grey]";
			mes "Your answers did not seem to represent the type of attributes we look for in a Knight candidate.";
			next;
			mes "[Sir Grey]";
			mes "If you really want to become a Knight, I suggest you spend some more time contemplating the idea then come back to me.";
			close;
		
		L_1:
			set KNIGHT_Q, 7;
			set KNIGHT_Q2, 0;
			mes "[Sir Grey]";
			mes "I am glad that I got a chance to speak with someone such as yourself.  You remind me of myself when i was young. Heh heh heh.";
			next;
			mes "[Sir Grey]";
			mes "More importantly...., CONGRATULATIONS!";
			next;
			mes "[Sir Grey]";
			mes "You have done an exellent job to make it this far and your answers proved that you are worthy of Knighthood.";
			next;
			mes "[Sir Grey]";
			mes "You will make a fine Knight! Go to the Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
			close;

		L_2:
			set KNIGHT_Q, 7;
			set KNIGHT_Q2, 0;
			mes "[Sir Grey]";
			mes "It was nice to talk to you.  As a Knight, I expect that you will expand your mind and fullfill your potential.";
			next;
			mes "[Sir Grey]";
			mes "That's right.  You have passed my test and are now ready to be Knighted.  Congratulations!";
			next;
			mes "[Sir Grey]";
			mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
			close;

		L_3:
			set KNIGHT_Q, 7;
			set KNIGHT_Q2, 0;
			mes "[Sir Grey]";
			mes "Although I appreciate your candir in answering my questions, to be honest, I am a bit worried about what I heard.";
			next;
			mes "[Sir Grey]";
			mes "Still, you seem to have enough attributes that are consistent with what we are looking for in a Knight candidate.";
			next;
			mes "[Sir Grey]";
			mes "I'm sure with hard work and dedication you will make a fine Knight.  Congratulations! You have passed my test.";
			next;
			mes "[Sir Grey]";
			mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood.";
			close;

	M_End:
		close;
}


//==============================================================================
// mapflag
//==============================================================================
job_knt.gat	mapflag	nomemo
job_knt.gat	mapflag	noteleport
job_knt.gat	mapflag	nosave	SavePoint
job_knt.gat	mapflag	nopenalty
job_knt.gat	mapflag	nobranch
job_knt.gat	mapflag	noexp
job_knt.gat	mapflag	noloot