//===== eAthena Script =======================================
//= Hunter Job Quest
//===== By: ==================================================
//= EREMES THE CANIVALIZER (Aegis)Translated by yoshiki (Aegis)
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 2.5
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Hunter Job Quest converted from aegis script
//===== Additional Comments: =================================
//= 0.5 Fully working.
//= 0.6 Changed global variable names to unique ones.
//= 0.7 - 0.8 Updates for eAthena +Knight2,Crusader2 fix
//= 0.9 Fixed items quest fork bug [Lupus]
//= 1.0 Fixed items quest bug: added extra condition [Lupus]
//= 1.1 Fixed skillpoints check bug [Lupus]
//= 1.2 Fixed an exploit, thanks to nonox [celest]
//= 1.3 Added Baby Class support [Lupus]
//= 1.5 Fixed possible EXP abuse [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 1.6a Infinite Arrows exploit fix (thanx to Lorky, that
//= reported the bug) [Lupus]
//= 1.7 Moved the Job QUest to Hugel [Poki#3]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//= 2.2 Merged JFunc, fixed missing dialogues [Lupus]
//= 2.2a Fixed Sharon resetting the test2 item set [Lupus]
//= 2.3a 7 official sets of Demon Hunter,thx to Dr.Evil [Lupus]
//= 2.4a Added missing next;, missing NPC names [Lupus]
//= 2.5 "strcharinfo" -> "strcharinfo(0)" [FlavioJS]
//============================================================
//<====================================== Job Changer ========================================>\\
hu_in01.gat,386,374,4 script Hunter Sharon 727,{
callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Sniper,"Sniper","Hunter Sharon";
mes "[Hunter Sharon]";
if(BaseJob == Job_Archer) goto L_Start;
if(BaseJob == Job_Novice){
mes "What's a novice like you doing here? Leave, we have nothing for you.";
emotion e_what;
close;
}
if(BaseJob == Job_Hunter){
mes "What up! "+strcharinfo(0)+" Why did you come back? Falcon run away or something? Te hehe.";
emotion e_heh;
next;
mes "[Hunter Sharon]";
mes "I hope you didn't think you could get free stuff from us just because your part of our guild now......";
close;
}
if(baseClass == Job_Swordman){
mes "A follower of the way of the blade! We have nothing for you here so please leave.";
close;
}
if(baseClass == Job_Mage){
mes "Hello mage type person. If you have no business here, please leave,";
close;
}
if(baseClass == Job_Thief){
mes "Eeep! There's nothing to steal here!! Leave us alone..... go rob an old lady or something......";
emotion e_omg;
close;
}
if(baseClass == Job_Acolyte){
mes "Good day, religious zealot! It's nice to meet you and all, but you have no buisiness here.";
close;
}
if(baseClass == Job_Merchant){
mes "Hey, how's buisiness? Perhaps if you want to sell something, go back to town.";
close;
}
mes "What are YOU doing here? Did you come to do a little song and dance... ke.. keke....kekekeHahahahhaha!!!";
emotion e_heh;
close;
L_Start:
if(HNTR_Q == 1) goto L_Test2;
if(HNTR_Q == 2) goto L_Test3;
if(HNTR_Q == 3) goto L_Change;
if(HNTR_Q2 == 1) goto L_ReTest;
mes "Hey archer!! Hmmm....... You look like you've trained pretty hard.... I take it you're here to be a hunter!";
next;
menu "Of course!",M_0, "What are the requirements",M_1, "Not right now.",M_End;
M_0:
mes "[Hunter Sharon]";
mes "Heh, I knew it. First fill out this application form.";
next;
mes "(you fill out the form and hand it back)";
next;
mes "[Hunter Sharon]";
if(JobLevel < 40) goto sL_LowLvl;
if(JobLevel == 50) goto sL_HighLvl;
set JBLVL, 40;
mes "Looks good. Let me start off by introducing myself. My name is Sharon, nice to meet you.";
next;
mes "[Hunter Sharon]";
mes "Before I explain the process of becoming a Hunter, I'd like to do a short interview with you.";
next;
mes "[Hunter Sharon]";
mes "Do you want to do the interview now?";
next;
menu "Yeah, let's begin.",L_Test, "Nah, I'll come back in a bit.",M_End;
sL_LowLvl:
mes "Hmm... It looks like you'll need more training. To become a Hunter, you will have to have a great amount of experience.";
next;
mes "[Hunter Sharon]";
mes "Having a ^5533FFjob level of 40^000000 is what is required of all Hunter candidates. Please continue your training and good luck.";
close;
sL_HighLvl:
mes "Well, well now! A high level archer.... very nice! You must have trained really hard.";
emotion e_ic;
next;
mes "[Hunter Sharon]";
mes "My name is Sharon, nice to meet you. Before I explain the process of becoming a Hunter, I'd like to do a short interview with you.";
next;
set JBLVL, 50;
goto L_Test;
M_1:
mes "[Hunter Sharon]";
mes "The requirements?";
mes "1. Be an Archer";
mes "2. Have a Job Level of at least 40";
mes "3. Pass all of the tests";
next;
mes "[Hunter Sharon]";
mes "If you trained hard enough, you shouldn't have any problems becoming a Hunter.";
close;
M_End:
mes "[Hunter Sharon]";
mes "Ok, I'll see you later.";
close;
L_ReTest:
mes "Hmm.. what's this? So you wanna do the interview again? Very well. Hopefully you'll do better this time.";
next;
mes "[Hunter Sharon]";
mes "Okay, let's start!";
next;
L_Test:
set @score, 0;
mes "[Hunter Sharon]";
mes "I'm going to ask you some simple questions to get a feel for who you are and why you want to become a Hunter.";
mes "Relax and answer the questions honestly and thoughtfully.";
next;
mes "[Hunter Sharon]";
mes "You've been an training for a while, and now you're running out of ideas about where to go hunt. What should you do?";
next;
menu "Walk around screaming, 'Where should i go hunt!?'",M_1b, "Ask someone politely.",-, "Just explore.",-;
set @score, @score + 10;
M_1b:
mes "[Hunter Sharon]";
mes "Okay, so you picked your hunting spot! You plan to go to the Sograt Desert to hunt Hodes.";
next;
mes "[Hunter Sharon]";
mes "But you're in Payon! How do you get to the desert?";
next;
menu "Go beg priests for warps",M_2b, "Kafra warp",-, "Walk there with a friend",-;
set @score, @score + 10;
M_2b:
mes "[Hunter Sharon]";
mes "There are no priests around, all your friends are busy, and you don't have enough money for a kafra warp.";
next;
mes "[Hunter Sharon]";
mes "How do you get the money?";
next;
menu "Beg",M_3b, "Sell useless items",-, "Go hunting in a nearby field",-;
set @score, @score + 10;
M_3b:
mes "[Hunter Sharon]";
mes "You somehow get to the desert, but now you feel too weak to hunt hodes.";
next;
mes "[Hunter Sharon]";
mes "What do you do now??";
next;
menu "Go cliff hunting.",M_4b, "Go rest at Morroc.",-, "Start shooting the hodes that other people are attacking.",M_4b;
set @score, @score + 10;
M_4b:
mes "[Hunter Sharon]";
mes "It's too much, you can't do it. You go to Morroc.";
next;
mes "[Hunter Sharon]";
mes "By the time you return to town, you have no hp left, but you see a priest. How do you ask for a heal?";
next;
menu "If it's ok, can i have a heal please?",-, "Heal please.",M_5b, "heal plz",M_5b;
set @score, @score + 10;
M_5b:
mes "[Hunter Sharon]";
mes "While hunting, you find a rare item. You go to the market to sell it, and find lots of people and chat rooms.";
next;
mes "[Hunter Sharon]";
mes "What do you do to sell the item quicker?";
next;
menu "Go into preexisting chat rooms and ask",M_6b, "Make your own chat room.",-, "See if anyone is buying.",-;
set @score, @score + 10;
M_6b:
mes "[Hunter Sharon]";
mes "After a while, a person starts to beg you. What do you do?";
next;
menu "Give some items and money",M_7b, "Ignore that person",M_7b, "Tell them where to level and make money.",-;
set @score, @score + 10;
M_7b:
mes "[Hunter Sharon]";
mes "You decide to go hunting in the woods.";
next;
mes "[Hunter Sharon]";
mes "But you find someone who's lost. What do you do?";
next;
menu "Give him/her directions.",-, "Personally escort him/her.",-, "Ignore that person.",M_8b;
set @score, @score + 10;
M_8b:
mes "[Hunter Sharon]";
mes "You take the person to a safe place and resume hunting. While hunting, you see someone fighting a mvp!";
next;
mes "[Hunter Sharon]";
mes "What do you do?";
next;
menu "Watch and attack if asked for help.",-, "Start attacking.",M_9b, "Return to town in panic.",M_9b;
set @score, @score + 10;
M_9b:
mes "[Hunter Sharon]";
mes "Now you're done hunting for the day.";
next;
mes "[Hunter Sharon]";
mes "You find a rare item on the street while going back to town. What do you do?";
next;
menu "Finders keepers.",M_10b, "Try to find owner.",-, "Walk past it.",-;
set @score, @score + 10;
M_10b:
L_Score:
mes "[Hunter Sharon]";
mes "Now we're done!!";
next;
if(@score < 90) goto sL_Failed;
if(@score < 100) goto sL_90;
sL_100:
mes "[Hunter Sharon]";
mes "Great! Based on the answers you gave, you seem to be just the type of person we're looking for.";
emotion e_no1;
next;
mes "[Hunter Sharon]";
mes "With your kind of additude and values, you should have no problems becoming a Hunter.";
next;
mes "[Hunter Sharon]";
goto L_Test2;
sL_90:
mes "[Hunter Sharon]";
mes "You didn't do as well as I hoped, but I'll pass you.... Though I don't know what the guild master will think of you....";
next;
mes "[Hunter Sharon]";
mes "Work hard on the next test. Make Sharon happy, okies?";
next;
mes "[Hunter Sharon]";
goto L_Test2;
sL_Failed:
mes "[Hunter Sharon]";
mes "I.......don't think I can pass you..... The way you live your life is...... well... unexecptable for a Hunter candidate.";
emotion e_swt;
next;
mes "[Hunter Sharon]";
mes "Think carefully about my questions and your answers. Working well with people is just as important as loving nature.";
set HNTR_Q2, 1;
close;
L_Test2:
if(HNTR_Q==0){
set HNTR_Q, 1;
set HNTR_Q2, 0;
}
mes "What you have to do next is go see ^5533FFMr. Demon Hunter^000000 behind me. He'll tell you about the second test.";
next;
mes "[Hunter Sharon]";
mes "Good luck!";
close;
L_Test3:
mes "Hmmm? The guild master? Oh, he's out right now.";
emotion e_hmm;
next;
mes "[Hunter Sharon]";
mes "If I remember correctly, he should be somewhere in Archer Village. I think he had to talk with someone in the ^5533FFArcher Guild^000000.";
close;
L_Change:
if(skillpoint > 0) goto sL_SkPoints;
if(countitem(1007) < 1) goto sL_NotRdy;
mes "Huh? Did you pass the test?";
next;
mes "[Hunter Sharon]";
mes "Congratulations!!";
emotion e_no1;
next;
mes "[Hunter Sharon]";
mes "Now I can change you into a Hunter!";
next;
mes "[Hunter Sharon]";
mes "There you go! You look great in the hunter outfit";
callfunc "Job_Change",Job_Hunter;
emotion e_no1;
next;
mes "[Hunter Sharon]";
mes "Now, for working so hard, the guild has a small reward for you.";
if(JBLVL == 50) getitem 1718, 1;
if(JBLVL != 50) getitem 1710, 1;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
next;
mes "[Hunter Sharon]";
mes "Do all of us here a favor, act responsibly, and love and respect nature! Good luck on your journey and remember you are always welcome here!";
next;
close;
sL_SkPoints:
mes "You still have skill points left over. Speak with me after you've used them up.";
close;
sL_NotRdy:
mes "[Hunter Sharon]";
mes "Hmmm, I received news of your success.... But you don't seem to have the ^5533FFNecklace of Wisdom^000000 as proof.";
emotion e_hmm;
next;
mes "[Hunter Sharon]";
mes "You will need the Necklace of Wisdom to become a Hunter. If you don't have it you will have to start the test over.";
next;
menu "Um... I've got it.... somewhere....",-, "Heh heh.... I must have misplaced it.....",sM_ReStart;
mes "[Hunter Sharon]";
mes "Well then go get it!";
emotion e_an;
close;
sM_ReStart:
mes "[Hunter Sharon]";
mes "..... That's just pathetic....... Have fun re-doing the ENTIRE TEST!";
emotion e_pif;
set HNTR_Q, 0;
set HNTR_Q2, 0;
close;
}
//<=========================== Demon Hunter: Second Test ===============================>\\
hu_in01.gat,382,382,5 script Demon Hunter 732,{
if(BaseJob == Job_Archer) goto L_Arc;
if(BaseJob == Job_Hunter) goto L_Hnt;
L_Other:
mes "[Demon Hunter]";
mes "They call me the Demon Hunter. What's that? You want to know why I'm called that?......";
next;
mes "[Demon Hunter]";
mes "heh... heh.... heh.....";
next;
mes "[Demon Hunter]";
mes "For your safety... it's best that you DON'T find out.....";
emotion e_gg;
close;
L_Hnt:
mes "[Demon Hunter]";
mes "Look at you! Nice and spiffy in that Hunter's outfit. How does it feel? Good I bet. Well good luck to you.";
emotion e_gasp;
close;
L_Arc:
mes "[Demon Hunter]";
if(HNTR_Q == 1 && HNTR_Q2 > 0) goto L_Check; //Fixed [Lupus]
if(HNTR_Q == 1) goto L_Start;
if(HNTR_Q == 2) goto L_Test3;
if(HNTR_Q == 3) goto L_Done;
mes "You'll have to speak with ^5533FFHunter Sharon^000000 first, if you want to become a hunter.";
close;
L_Start:
mes "Hello, I'm the test examiner they call the Demon Hunter. Is ^5566FF"+strcharinfo(0)+"^000000 your name?";
next;
menu "Yes",M_Yes, "Uhhh.... no",M_No;
M_Yes:
mes "[Demon Hunter]";
mes "Good. Because we make the arrows used during some of the tests, we also need the materials to make those arrows.";
next;
mes "[Demon Hunter]";
mes "If you haven't noticed already, our guild is NOT as wealthy as some of the others. I mean we're in the middle of the freaking forest for pete sake....";
emotion e_ag;
next;
mes "[Demon Hunter]";
mes "Ehem... Like I was saying earlier we need certain materials to make our arrows. That is where Hunter wanna be's like you come in handy.";
mes "For this test you will have to gather the materials needed for making our arrows.";
next;
mes "[Demon Hunter]";
mes "Let's see... the items you need to gather are.....";
next;
set HNTR_Q2, rand(1,7);
L_Repeat:
mes "[Demon Hunter]";
switch(HNTR_Q2){
case 1:
mes "^5533FF3 Bill of Birds^000000 for arrow heads,";
mes "^5533FF5 Skel-Bones^000000 used here and there";
mes "and ^5533FF3 Green Herbs^000000.";
break;
case 2:
mes "^5533FF3 Venom Canine,";
mes "3 Animal Skins";
mes "and 5 Red Herbs^000000.";
break;
case 3:
mes "^5533FF3 Dokebi Horns,";
mes "3 Pieces of Egg Shell";
mes "and 10 Feathers^000000.";
break;
case 4:
mes "^5533FF9 Yellow Herbs,";
mes "9 Worm Peelings";
mes "and 9 Shells^000000.";
break;
case 5:
mes "^5533FF3 Tooths of Bat,";
mes "1 Sticky Mucus";
mes "and 1 Bears Foot Skin^000000.";
break;
case 6:
mes "^5533FF1 Yoyo Tail,";
mes "2 Porcupine Quills";
mes "and 1 Acorn^000000.";
break;
case 7:
mes "^5533FF3 White Herbs,";
mes "5 Trunks";
mes "and 5 Claws of Desert Wolf^000000.";
break;
}
next;
mes "[Demon Hunter]";
mes "When you get all of the items return!";
close;
M_No:
mes "[Demon Hunter]";
mes "Stop playing around "+strcharinfo(0)+", that's your name, right?";
next;
menu "Yes",M_Yes, "Uhhh no",sM_End;
sM_End:
mes "[Demon Hunter]";
mes "DON'T you mess around with me! If you're gonna fool around then LEAVE!";
emotion e_pif;
close2;
warp "hugel.gat", 207, 222;
end;
L_Check:
mes "Yes?";
next;
switch(HNTR_Q2){
case 1:
if(countitem(925)<3 || countitem(932)<5 || countitem(511)<3) goto L_Repeat;
delitem 925, 3;
delitem 932, 5;
delitem 511, 3;
break;
case 2:
if(countitem(937)<3 || countitem(919)<3 || countitem(507)<5) goto L_Repeat;
delitem 937, 3;
delitem 919, 3;
delitem 507, 5;
break;
case 3:
if(countitem(1021)<3 || countitem(7032)<3 || countitem(949)<10) goto L_Repeat;
delitem 1021, 3;
delitem 7032, 3;
delitem 949, 10;
break;
case 4:
if(countitem(508)<9 || countitem(955)<9 || countitem(935)<9) goto L_Repeat;
delitem 508, 9;
delitem 955, 9;
delitem 935, 9;
break;
case 5:
if(countitem(913)<3 || countitem(938)<1 || countitem(948)<1) goto L_Repeat;
delitem 913, 3;
delitem 938, 1;
delitem 948, 1;
break;
case 6:
if(countitem(942)<1 || countitem(1027)<2 || countitem(1026)<1) goto L_Repeat;
delitem 942, 1;
delitem 1027, 2;
delitem 1026, 1;
break;
case 7:
if(countitem(509)<3 || countitem(1019)<5 || countitem(7030)<5) goto L_Repeat;
delitem 509, 3;
delitem 1019, 5;
delitem 7030, 5;
break;
}
mes "[Demon Hunter]";
mes "Good job. You brought all the necesarry items. Now go find the ^5533FFGuild Master^000000.";
mes "I think he's somewhere in the ^5533FFArcher Guild^000000. He'll give you your final test. Good luck.";
set HNTR_Q, 2;
set HNTR_Q2, 0;
close;
L_Test3:
mes "Huh? Can't you find the guild master? He should be in the ^5533FFArcher Guild in Archer village^000000. Go find him.";
emotion e_hmm;
close;
L_Done:
mes "Ah, you passed the test! Congrats, go see Sharin now.";
close;
}
//<=============================== Guild Master: Last Test =================================>\\
payon_in02.gat,21,31,1 script Guild Master#03 59,{
if(BaseJob == Job_Archer) goto L_Archer;
if(BaseJob == Job_Hunter) goto L_Hnt;
L_Other:
mes "[Hunter]";
mes "Is there something you want of me? I'm have some buisiness to take care of, so please be quiet.";
emotion e_hmm;
close;
L_Hnt:
mes "[Guild Master]";
mes "Ah, it's you again, "+strcharinfo(0)+"! Good to see you're well. Me? I'm still busy as usual.";
next;
mes "[Guild Master]";
mes "Well I've gota get back to work. Stay safe.";
close;
L_Archer:
mes "[Guild Master]";
if(HNTR_Q == 1) goto L_Test2;
if(HNTR_Q == 2) goto L_Start;
if(HNTR_Q == 3) goto L_Done;
mes "You want to be a hunter bad, don't you? In my days, I worked for over a month to become a hunter, hehe.";
next;
mes "[Guild Master]";
mes "If you don't have anything else I suggest you go back to the guild!";
close;
L_Start:
if(HNTR_Q2 == 1) goto L_ReTest;
if(HNTR_Q2 == 2) goto L_Passed;
mes "So, you've come to take the test? I see.... well then, do you have any questions before we get started?";
M_Menu:
next;
menu "What's the test about?",M_0, "Anything I should know?",M_1, "Start the test.",M_Start;
M_0:
mes "[Guild Master]";
mes "This is a test of speed, agility, and target recogniton. You will be warped to a room full of monsters.";
mes "You will have to ^5533FFkill 4^000000 of those monsters but not just any 4. You will need to kill the ones called, ^5533FFJob Change Monster^000000.";
next;
mes "[Guild Master]";
mes "Kill the wrong one and you will fail the test. To make things even harder, we have set traps all over the room.";
mes "Stepping on a trap will also result in failure.";
next;
mes "[Guild Master]";
mes "One more important note.... You must complete the test within ^FF55333 minutes^000000.";
next;
mes "[Guild Master]";
mes "This will teach you the important abilities a hunter needs, mobilitiy and tracking.";
goto M_Menu;
M_1:
mes "[Guild Master]";
mes "Only one person can take the test at time. If someone is currently taking the test, just enter the chat room and wait.";
mes "You will automatically be warped to the testing room when the other player either finishes or fails.";
next;
mes "[Guild Master]";
mes "Make sure you aim carefully. There will be a lot of monsters and you don't want to hit the wrong one.";
mes "Keeping track of the monsters' names will be very important in this test.";
next;
mes "[Guild Master]";
mes "And ALWAYS watch your step! There are traps everywhere!";
goto M_Menu;
M_Start:
if (countitem(1751) <= 5 && @HNTR_QA==0) callsub sF_GetArrows;
mes "[Guild Master]";
mes "Good luck, I'll send you to the test room now.";
close2;
set HNTR_Q2, 1;
set @HNTR_QA,0;
savepoint "payon_in02.gat", 16, 26;
warp "job_hunte.gat", 176, 22;
end;
sF_GetArrows:
mes "[Guild Master]";
mes "This is where your hard work in the 2nd test payed off. Here are some arrows, made with the items you collected.";
getitem 1751, 200;
set @HNTR_QA,1;
next;
return;
L_ReTest:
mes "Ah, you're one of the archers that failed. Here, let me heal you wounds...";
next;
mes "[Guild Master]";
mes "You're ready right?";
percentheal 100,100;
goto M_Menu;
L_Passed:
mes "I see you suceeded. Great job! Now I will give you the proof of your success, the ^5533FFNecklace of Wisdom^000000.";
emotion e_no1;
next;
mes "[Guild Master]";
mes "Here you go. Make sure you show this to Hunter Sharon or you WON'T be able to become a Hunter.";
getitem 1007,1;
next;
mes "[Guild Master]";
mes "Anyway, I've got some work left to do here so I'll see you later.";
set HNTR_Q, 3;
set HNTR_Q2, 0;
close;
L_Test2:
mes "Yes? What would a archer want from me? The guild didn't send me a msg about you.";
mes "Did you talk to the guild recruiters and get all the items needed? You have to get them the items first.";
close;
L_Done:
mes "Hmm? What is it? Don't waste your time here, go on and become a Hunter already....";
close;
}
// Test Guide ====================================================
job_hunte.gat,178,32,5 script Hunter Test Guide::HntTG 107,{
L_Start:
mes "[Test Guide]";
mes "Welcome to the Hunter's testing arena.";
next;
menu "Take the test.",-, "I changed my mind.",M_End;
mes "[Test Guide]";
mes "Please enter the waiting room after hearing my explaination.";
next;
mes "[Test Guide]";
mes "You will be warped into room with traps and monsters. Avoid the traps and kill the monsters. Once you do, a switch will appear";
next;
mes "[Test Guide]";
mes "Use the switch to open an exit out of the arena. You will have 3 minutes to complete the test.";
next;
mes "[Test Guide]";
mes "If you get knocked out, get caught in a trap, or run out of time, you will fail the test and have to start over again.";
next;
mes "[Test Guide]";
mes "Don't worry about arrows, we'll provide them. So, if you're ready, go to the waiting room.";
close;
M_End:
mes "[Test Guide]";
mes "Alright, I'll send you back to Payon. Hopefully I'll see you again later. Don't forget to save!";
close2;
warp "payon_in02.gat", 16, 26;
end;
OnInit:
waitingroom "Hunter Test Waiting Room", 8,"HntTG::OnStart",1;
end;
OnStart:
set $@HntUsers, getareausers("job_hunte.gat", 50, 64, 123, 143);
if ($@HntUsers > 0) end; // stops the rest of the script from running if there is somebody taking the test
if ((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room
killmonsterall "job_hunte.gat";
warpwaitingpc "job_hunte.gat", 90, 67;
donpcevent "Ev_HntRm::OnStart";
end;
}
// Ev_HntRm: Test room --------------------------------------------------------
job_hunte.gat,1,1,1 script Ev_HntRm -1,{
OnStart:
disablenpc "SwitchHnt";
disablenpc "ExitHnt";
set $@HntMob, 4;
// Real Monsters
monster "job_hunte.gat",67,80,"Job Change Monster",1015,1,"Ev_HntRm::OnMyMobDead1";
monster "job_hunte.gat",114,78,"Job Change Monster",1015,1,"Ev_HntRm::OnMyMobDead1";
monster "job_hunte.gat",89,127,"Job Change Monster",1002,1,"Ev_HntRm::OnMyMobDead1";
monster "job_hunte.gat",53,73,"Job Change Monster",1041,1,"Ev_HntRm::OnMyMobDead1";
monster "job_hunte.gat",125,70,"Job Change Monster",1016,1,"Ev_HntRm::OnMyMobDead1";
monster "job_hunte.gat",90,92,"Job Change Monster",1015,1,"Ev_HntRm::OnMyMobDead1";
donpcevent "Ev_HntRm2::OnStart";
initnpctimer "TimerHnt";
end;
OnMyMobDead1:
set $@HntMob, $@HntMob - 1;
if($@HntMob != 0) end;
stopnpctimer "TimerHnt";
killmonsterall "job_hunte.gat";
enablenpc "SwitchHnt";
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: Great job! Go use the switch now!",8;
end;
}
// Ev_HntRm2: Spawns the Decoy Monsters ----------------------------------------
job_hunte.gat,1,1,1 script Ev_HntRm2 -1,{
OnStart:
// Decoy Monsters
monster "job_hunte.gat",85,100,"Test Monster",1016,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",72,102,"Test Monster",1041,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",108,103,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",88,127,"Test Monster",1002,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",125,69,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat", 77, 112,"Test Monster",1016,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",53, 106,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",53, 73,"Test Monster",1002,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",125, 70,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",90, 91,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",67, 80,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",77, 112,"Test Monster",1016,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",53, 106,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",53, 73,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",125, 70,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",90, 91,"Test Monster",1041,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",85, 100,"Test Monster",1002,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",72, 102,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",108, 103,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",77, 112,"Test Monster",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",112, 139,"Vinnie Paul",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",112, 139,"Dimeback Darrel",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",112, 139,"Rex",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",112, 139,"Phillip Angelmo",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",90, 91,"Anolian",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",53, 73,"monster sample",1002,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",53, 106,"I'm not the one you want >_>",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",77, 112,"SPARE ME~",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",72, 102,"Don't hurt me!",1015,1,"Ev_HntRm2::OnMyMobDead2";
monster "job_hunte.gat",108, 103,"aspd 184",1015,1,"Ev_HntRm2::OnMyMobDead2";
end;
OnMyMobDead2:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: You killed the wrong monster! You have failed the test!",8;
addtimer 3000, "TimerHnt::OnTimer196000";
end;
}
// Test Timer -----------------------------------------------------------------
job_hunte.gat,1,1,1 script TimerHnt -1,{
OnTimer500:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: Remember, you need to kill the 'Job Change Monsters'!",8;
end;
OnTimer4000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: Don't forget to AVOID the TRAPS!!!",8;
end;
OnTimer10000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: ******The clock will start now! 3 minutes left! ****** ",8;
donpcevent "HntTG::OnStart";
end;
OnTimer40000:
donpcevent "HntTG::OnStart";
end;
OnTimer70000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: ****** 2 minutes left! ****** ",8;
donpcevent "HntTG::OnStart";
end;
OnTimer100000:
donpcevent "HntTG::OnStart";
end;
OnTimer130000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: ****** 1 minute left! ****** ",8;
donpcevent "HntTG::OnStart";
end;
OnTimer160000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: ****** 30 sec left! ****** ",8;
donpcevent "HntTG::OnStart";
end;
OnTimer185000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: 5 . . . .",8;
donpcevent "HntTG::OnStart";
end;
OnTimer186000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: 4. . . .",8;
end;
OnTimer187000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: 3. . .",8;
end;
OnTimer188000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: 2. .",8;
end;
OnTimer189000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: 1...",8;
end;
OnTimer190000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: 0! ",8;
end;
OnTimer193000:
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: You ran out of time! You can challenge again later!.",8;
end;
OnTimer196000:
stopnpctimer;
areawarp "job_hunte.gat", 50, 64, 123, 143, "payon_in02.gat", 16, 26;
killmonsterall "job_hunte.gat";
donpcevent "HntTG::OnStart";
end;
}
// SwitchHnt ------------------------------------------------------
job_hunte.gat,93,101,1 script SwitchHnt 723,{
areaannounce "job_hunte.gat", 50, 64, 123, 143, "[Test Guide]: *** The exit has been activated! You have 30 sec. to find the exit!! *** ",8;
enablenpc "ExitHnt";
addtimer 30000, "TimerHnt::OnTimer196000";
close;
}
// ExitHnt -----------------------------------------------------------
job_hunte.gat,89,139,1 script ExitHnt 45,2,2,{
deltimer "TimerHnt::OnTimer196000";
set HNTR_Q2, 2;
warp "payon_in02.gat", 16, 26;
killmonsterall "job_hunte.gat";
donpcevent "HntTG::OnStart";
end;
}
// Hunter Test Traps =======================================
job_hunte.gat,52,140,1 script 1-1::HntTrap 139,0,1,{
stopnpctimer "TimerHnt";
warp "payon_in02.gat", 16, 26;
killmonsterall "job_hunte.gat";
donpcevent "HntTG::OnStart";
end;
}
job_hunte.gat,53,140,1 duplicate(HntTrap) 1-2 139,0,1
job_hunte.gat,54,141,1 duplicate(HntTrap) 1-3 139,0,0
job_hunte.gat,55,141,1 duplicate(HntTrap) 1-4 139,0,0
job_hunte.gat,55,140,1 duplicate(HntTrap) 1-5 139,0,0
job_hunte.gat,54,140,1 duplicate(HntTrap) 1-6 139,0,0
job_hunte.gat,52,138,1 duplicate(HntTrap) 1-7 139,0,0
job_hunte.gat,53,138,1 duplicate(HntTrap) 1-8 139,0,0
job_hunte.gat,62,140,1 duplicate(HntTrap) 2-1 139,0,1
job_hunte.gat,63,140,1 duplicate(HntTrap) 2-2 139,0,1
job_hunte.gat,64,140,1 duplicate(HntTrap) 2-3 139,0,0
job_hunte.gat,64,141,1 duplicate(HntTrap) 2-4 139,0,0
job_hunte.gat,65,140,1 duplicate(HntTrap) 2-5 139,0,0
job_hunte.gat,65,141,1 duplicate(HntTrap) 2-6 139,0,0
job_hunte.gat,62,138,1 duplicate(HntTrap) 2-7 139,0,0
job_hunte.gat,63,138,1 duplicate(HntTrap) 2-8 139,0,0
job_hunte.gat,72,140,1 duplicate(HntTrap) 3-1 139,0,1
job_hunte.gat,73,140,1 duplicate(HntTrap) 3-2 139,0,1
job_hunte.gat,72,138,1 duplicate(HntTrap) 3-3 139,0,0
job_hunte.gat,72,138,1 duplicate(HntTrap) 3-4 139,0,0
job_hunte.gat,78,140,1 duplicate(HntTrap) 4-1 139,0,0
job_hunte.gat,78,141,1 duplicate(HntTrap) 4-2 139,0,0
job_hunte.gat,79,140,1 duplicate(HntTrap) 4-3 139,0,0
job_hunte.gat,79,141,1 duplicate(HntTrap) 4-4 139,0,0
job_hunte.gat,82,138,1 duplicate(HntTrap) 5-1 139,0,0
job_hunte.gat,82,139,1 duplicate(HntTrap) 5-2 139,0,0
job_hunte.gat,83,138,1 duplicate(HntTrap) 5-3 139,0,0
job_hunte.gat,83,139,1 duplicate(HntTrap) 5-4 139,0,0
job_hunte.gat,99,138,1 duplicate(HntTrap) 6-1 139,1,0
job_hunte.gat,99,139,1 duplicate(HntTrap) 6-2 139,1,0
job_hunte.gat,101,138,1 duplicate(HntTrap) 6-3 139,0,0
job_hunte.gat,101,139,1 duplicate(HntTrap) 6-4 139,0,0
job_hunte.gat,106,140,1 duplicate(HntTrap) 7-1 139,0,1
job_hunte.gat,107,140,1 duplicate(HntTrap) 7-2 139,0,1
job_hunte.gat,106,138,1 duplicate(HntTrap) 7-3 139,0,0
job_hunte.gat,107,138,1 duplicate(HntTrap) 7-4 139,0,0
job_hunte.gat,112,140,1 duplicate(HntTrap) 8-1 139,0,0
job_hunte.gat,112,141,1 duplicate(HntTrap) 8-2 139,0,0
job_hunte.gat,113,140,1 duplicate(HntTrap) 8-3 139,0,0
job_hunte.gat,113,141,1 duplicate(HntTrap) 8-4 139,0,0
job_hunte.gat,116,140,1 duplicate(HntTrap) 9-1 139,0,0
job_hunte.gat,116,141,1 duplicate(HntTrap) 9-2 139,0,0
job_hunte.gat,117,140,1 duplicate(HntTrap) 9-3 139,0,0
job_hunte.gat,117,141,1 duplicate(HntTrap) 9-4 139,0,0
job_hunte.gat,120,138,1 duplicate(HntTrap) 10-1 139,0,0
job_hunte.gat,120,139,1 duplicate(HntTrap) 10-2 139,0,0
job_hunte.gat,121,138,1 duplicate(HntTrap) 10-3 139,0,0
job_hunte.gat,121,139,1 duplicate(HntTrap) 10-4 139,0,0
job_hunte.gat,126,139,1 duplicate(HntTrap) 11-1 139,0,2
job_hunte.gat,127,139,1 duplicate(HntTrap) 11-2 139,0,2
job_hunte.gat,126,136,1 duplicate(HntTrap) 11-3 139,0,0
job_hunte.gat,127,136,1 duplicate(HntTrap) 11-4 139,0,0
job_hunte.gat,52,134,1 duplicate(HntTrap) 12-1 139,0,1
job_hunte.gat,53,134,1 duplicate(HntTrap) 12-2 139,0,1
job_hunte.gat,52,132,1 duplicate(HntTrap) 12-3 139,0,0
job_hunte.gat,53,132,1 duplicate(HntTrap) 12-4 139,0,0
job_hunte.gat,124,130,1 duplicate(HntTrap) 13-1 139,0,0
job_hunte.gat,124,131,1 duplicate(HntTrap) 13-2 139,0,0
job_hunte.gat,125,130,1 duplicate(HntTrap) 13-3 139,0,0
job_hunte.gat,125,131,1 duplicate(HntTrap) 13-4 139,0,0
job_hunte.gat,64,128,1 duplicate(HntTrap) 14-1 139,0,0
job_hunte.gat,64,129,1 duplicate(HntTrap) 14-2 139,0,0
job_hunte.gat,65,128,1 duplicate(HntTrap) 14-3 139,0,0
job_hunte.gat,65,129,1 duplicate(HntTrap) 14-4 139,0,0
job_hunte.gat,68,126,1 duplicate(HntTrap) 15-1 139,0,0
job_hunte.gat,68,127,1 duplicate(HntTrap) 15-2 139,0,0
job_hunte.gat,69,126,1 duplicate(HntTrap) 15-3 139,0,0
job_hunte.gat,69,127,1 duplicate(HntTrap) 15-4 139,0,0
job_hunte.gat,75,128,1 duplicate(HntTrap) 16-1 139,1,0
job_hunte.gat,75,129,1 duplicate(HntTrap) 16-2 139,1,0
job_hunte.gat,77,128,1 duplicate(HntTrap) 16-3 139,0,0
job_hunte.gat,77,129,1 duplicate(HntTrap) 16-4 139,0,0
job_hunte.gat,82,126,1 duplicate(HntTrap) 17-1 139,0,0
job_hunte.gat,82,127,1 duplicate(HntTrap) 17-2 139,0,0
job_hunte.gat,83,126,1 duplicate(HntTrap) 17-3 139,0,0
job_hunte.gat,83,127,1 duplicate(HntTrap) 17-4 139,0,0
job_hunte.gat,96,128,1 duplicate(HntTrap) 18-1 139,0,0
job_hunte.gat,96,129,1 duplicate(HntTrap) 18-2 139,0,0
job_hunte.gat,97,128,1 duplicate(HntTrap) 18-3 139,0,0
job_hunte.gat,97,129,1 duplicate(HntTrap) 18-4 139,0,0
job_hunte.gat,100,126,1 duplicate(HntTrap) 19-1 139,0,0
job_hunte.gat,100,127,1 duplicate(HntTrap) 19-2 139,0,0
job_hunte.gat,101,126,1 duplicate(HntTrap) 19-3 139,0,0
job_hunte.gat,101,127,1 duplicate(HntTrap) 19-4 139,0,0
job_hunte.gat,106,128,1 duplicate(HntTrap) 20-1 139,0,0
job_hunte.gat,106,129,1 duplicate(HntTrap) 20-2 139,0,0
job_hunte.gat,107,128,1 duplicate(HntTrap) 20-3 139,0,0
job_hunte.gat,107,129,1 duplicate(HntTrap) 20-4 139,0,0
job_hunte.gat,112,126,1 duplicate(HntTrap) 21-1 139,0,0
job_hunte.gat,112,127,1 duplicate(HntTrap) 21-2 139,0,0
job_hunte.gat,113,126,1 duplicate(HntTrap) 21-3 139,0,0
job_hunte.gat,113,127,1 duplicate(HntTrap) 21-4 139,0,0
job_hunte.gat,126,126,1 duplicate(HntTrap) 22-1 139,0,0
job_hunte.gat,126,127,1 duplicate(HntTrap) 22-2 139,0,0
job_hunte.gat,127,126,1 duplicate(HntTrap) 22-3 139,0,0
job_hunte.gat,127,127,1 duplicate(HntTrap) 22-4 139,0,0
job_hunte.gat,52,122,1 duplicate(HntTrap) 23-1 139,0,1
job_hunte.gat,52,122,1 duplicate(HntTrap) 23-2 139,0,1
job_hunte.gat,53,120,1 duplicate(HntTrap) 23-3 139,1,0
job_hunte.gat,54,121,1 duplicate(HntTrap) 23-4 139,0,0
job_hunte.gat,55,121,1 duplicate(HntTrap) 23-5 139,0,0
job_hunte.gat,55,120,1 duplicate(HntTrap) 23-6 139,0,0
job_hunte.gat,66,120,1 duplicate(HntTrap) 24-1 139,0,0
job_hunte.gat,66,121,1 duplicate(HntTrap) 24-2 139,0,0
job_hunte.gat,67,120,1 duplicate(HntTrap) 24-3 139,0,0
job_hunte.gat,67,121,1 duplicate(HntTrap) 24-4 139,0,0
job_hunte.gat,114,118,1 duplicate(HntTrap) 25-1 139,0,0
job_hunte.gat,114,119,1 duplicate(HntTrap) 25-2 139,0,0
job_hunte.gat,115,118,1 duplicate(HntTrap) 25-3 139,0,0
job_hunte.gat,115,119,1 duplicate(HntTrap) 25-4 139,0,0
job_hunte.gat,124,120,1 duplicate(HntTrap) 26-1 139,0,1
job_hunte.gat,125,120,1 duplicate(HntTrap) 26-2 139,0,1
job_hunte.gat,124,118,1 duplicate(HntTrap) 26-3 139,0,0
job_hunte.gat,125,118,1 duplicate(HntTrap) 26-4 139,0,0
job_hunte.gat,66,116,1 duplicate(HntTrap) 27-1 139,0,0
job_hunte.gat,66,117,1 duplicate(HntTrap) 27-2 139,0,0
job_hunte.gat,67,116,1 duplicate(HntTrap) 27-3 139,0,0
job_hunte.gat,67,117,1 duplicate(HntTrap) 27-4 139,0,0
job_hunte.gat,76,114,1 duplicate(HntTrap) 28-1 139,0,0
job_hunte.gat,76,115,1 duplicate(HntTrap) 28-2 139,0,0
job_hunte.gat,77,114,1 duplicate(HntTrap) 28-3 139,0,0
job_hunte.gat,77,115,1 duplicate(HntTrap) 28-4 139,0,0
job_hunte.gat,82,116,1 duplicate(HntTrap) 29-1 139,0,0
job_hunte.gat,82,117,1 duplicate(HntTrap) 29-2 139,0,0
job_hunte.gat,83,116,1 duplicate(HntTrap) 29-3 139,0,0
job_hunte.gat,83,117,1 duplicate(HntTrap) 29-4 139,0,0
job_hunte.gat,86,114,1 duplicate(HntTrap) 30-1 139,0,0
job_hunte.gat,86,115,1 duplicate(HntTrap) 30-2 139,0,0
job_hunte.gat,87,114,1 duplicate(HntTrap) 30-3 139,0,0
job_hunte.gat,87,115,1 duplicate(HntTrap) 30-4 139,0,0
job_hunte.gat,92,115,1 duplicate(HntTrap) 31-1 139,1,0
job_hunte.gat,92,114,1 duplicate(HntTrap) 31-2 139,1,0
job_hunte.gat,90,115,1 duplicate(HntTrap) 31-3 139,0,0
job_hunte.gat,102,116,1 duplicate(HntTrap) 32-1 139,0,0
job_hunte.gat,102,117,1 duplicate(HntTrap) 32-2 139,0,0
job_hunte.gat,103,116,1 duplicate(HntTrap) 32-3 139,0,0
job_hunte.gat,103,117,1 duplicate(HntTrap) 32-4 139,0,0
job_hunte.gat,114,114,1 duplicate(HntTrap) 33-1 139,0,0
job_hunte.gat,114,115,1 duplicate(HntTrap) 33-2 139,0,0
job_hunte.gat,115,114,1 duplicate(HntTrap) 33-3 139,0,0
job_hunte.gat,115,115,1 duplicate(HntTrap) 33-4 139,0,0
job_hunte.gat,54,110,1 duplicate(HntTrap) 34-1 139,0,1
job_hunte.gat,55,110,1 duplicate(HntTrap) 34-2 139,0,1
job_hunte.gat,54,108,1 duplicate(HntTrap) 34-3 139,0,0
job_hunte.gat,55,108,1 duplicate(HntTrap) 34-4 139,0,0
job_hunte.gat,64,112,1 duplicate(HntTrap) 35-1 139,0,0
job_hunte.gat,64,113,1 duplicate(HntTrap) 35-2 139,0,0
job_hunte.gat,65,112,1 duplicate(HntTrap) 35-3 139,0,0
job_hunte.gat,65,113,1 duplicate(HntTrap) 35-4 139,0,0
job_hunte.gat,80,110,1 duplicate(HntTrap) 36-1 139,0,0
job_hunte.gat,80,111,1 duplicate(HntTrap) 36-2 139,0,0
job_hunte.gat,81,110,1 duplicate(HntTrap) 36-3 139,0,0
job_hunte.gat,81,111,1 duplicate(HntTrap) 36-4 139,0,0
job_hunte.gat,90,108,1 duplicate(HntTrap) 37-1 139,0,6
job_hunte.gat,91,108,1 duplicate(HntTrap) 37-2 139,0,5
job_hunte.gat,91,102,1 duplicate(HntTrap) 37-3 139,0,0
job_hunte.gat,98,109,1 duplicate(HntTrap) 38-1 139,0,2
job_hunte.gat,99,109,1 duplicate(HntTrap) 38-2 139,0,2
job_hunte.gat,103,109,1 duplicate(HntTrap) 38-3 139,3,0
job_hunte.gat,103,108,1 duplicate(HntTrap) 38-4 139,3,0
job_hunte.gat,97,106,1 duplicate(HntTrap) 39-1 139,2,0
job_hunte.gat,96,107,1 duplicate(HntTrap) 39-2 139,1,0
job_hunte.gat,94,108,1 duplicate(HntTrap) 39-3 139,0,1
job_hunte.gat,95,109,1 duplicate(HntTrap) 39-4 139,0,0
job_hunte.gat,95,108,1 duplicate(HntTrap) 40-1 139,0,0
job_hunte.gat,94,106,1 duplicate(HntTrap) 40-2 139,0,0
job_hunte.gat,96,102,1 duplicate(HntTrap) 40-3 139,0,3
job_hunte.gat,97,102,1 duplicate(HntTrap) 40-4 139,0,3
job_hunte.gat,95,98,1 duplicate(HntTrap) 41-1 139,2,0
job_hunte.gat,94,99,1 duplicate(HntTrap) 42-1 139,1,0
job_hunte.gat,92,98,1 duplicate(HntTrap) 43-1 139,0,0
job_hunte.gat,112,110,1 duplicate(HntTrap) 44-1 139,0,0
job_hunte.gat,112,111,1 duplicate(HntTrap) 44-2 139,0,0
job_hunte.gat,113,110,1 duplicate(HntTrap) 44-3 139,0,0
job_hunte.gat,113,111,1 duplicate(HntTrap) 44-4 139,0,0
job_hunte.gat,126,108,1 duplicate(HntTrap) 45-1 139,0,1
job_hunte.gat,127,108,1 duplicate(HntTrap) 45-2 139,0,1
job_hunte.gat,126,106,1 duplicate(HntTrap) 45-3 139,0,0
job_hunte.gat,126,106,1 duplicate(HntTrap) 45-4 139,0,0
job_hunte.gat,53,102,1 duplicate(HntTrap) 46-1 139,1,1
job_hunte.gat,55,102,1 duplicate(HntTrap) 46-2 139,0,1
job_hunte.gat,53,100,1 duplicate(HntTrap) 46-3 139,1,0
job_hunte.gat,55,100,1 duplicate(HntTrap) 46-4 139,0,0
job_hunte.gat,64,106,1 duplicate(HntTrap) 47-1 139,0,0
job_hunte.gat,64,107,1 duplicate(HntTrap) 47-2 139,0,0
job_hunte.gat,65,106,1 duplicate(HntTrap) 47-3 139,0,0
job_hunte.gat,65,107,1 duplicate(HntTrap) 47-4 139,0,0
job_hunte.gat,66,100,1 duplicate(HntTrap) 48-1 139,0,0
job_hunte.gat,66,101,1 duplicate(HntTrap) 48-2 139,0,0
job_hunte.gat,67,100,1 duplicate(HntTrap) 48-3 139,0,0
job_hunte.gat,67,101,1 duplicate(HntTrap) 48-4 139,0,0
job_hunte.gat,86,106,1 duplicate(HntTrap) 49-1 139,0,1
job_hunte.gat,87,106,1 duplicate(HntTrap) 49-2 139,0,1
job_hunte.gat,82,104,1 duplicate(HntTrap) 49-3 139,5,0
job_hunte.gat,81,105,1 duplicate(HntTrap) 49-4 139,4,0
job_hunte.gat,76,105,1 duplicate(HntTrap) 50-1 139,0,0
job_hunte.gat,76,104,1 duplicate(HntTrap) 50-2 139,0,0
job_hunte.gat,78,101,1 duplicate(HntTrap) 50-3 139,0,2
job_hunte.gat,79,101,1 duplicate(HntTrap) 50-4 139,0,2
job_hunte.gat,76,99,1 duplicate(HntTrap) 51-1 139,1,0
job_hunte.gat,77,98,1 duplicate(HntTrap) 51-2 139,2,0
job_hunte.gat,74,99,1 duplicate(HntTrap) 51-3 139,0,0
job_hunte.gat,74,98,1 duplicate(HntTrap) 51-4 139,0,0
job_hunte.gat,82,100,1 duplicate(HntTrap) 53-1 139,0,0
job_hunte.gat,82,101,1 duplicate(HntTrap) 53-2 139,0,0
job_hunte.gat,83,100,1 duplicate(HntTrap) 53-3 139,0,0
job_hunte.gat,83,101,1 duplicate(HntTrap) 53-4 139,0,0
job_hunte.gat,106,104,1 duplicate(HntTrap) 54-1 139,0,0
job_hunte.gat,106,105,1 duplicate(HntTrap) 54-2 139,0,0
job_hunte.gat,107,104,1 duplicate(HntTrap) 54-3 139,0,0
job_hunte.gat,107,105,1 duplicate(HntTrap) 54-4 139,0,0
job_hunte.gat,112,104,1 duplicate(HntTrap) 55-1 139,0,1
job_hunte.gat,113,104,1 duplicate(HntTrap) 55-2 139,0,1
job_hunte.gat,112,102,1 duplicate(HntTrap) 55-3 139,0,0
job_hunte.gat,113,102,1 duplicate(HntTrap) 55-4 139,0,0
job_hunte.gat,54,92,1 duplicate(HntTrap) 56-1 139,0,0
job_hunte.gat,54,93,1 duplicate(HntTrap) 56-2 139,0,0
job_hunte.gat,55,92,1 duplicate(HntTrap) 56-3 139,0,0
job_hunte.gat,55,93,1 duplicate(HntTrap) 56-4 139,0,0
job_hunte.gat,52,90,1 duplicate(HntTrap) 56-5 139,0,0
job_hunte.gat,52,91,1 duplicate(HntTrap) 56-6 139,0,0
job_hunte.gat,53,90,1 duplicate(HntTrap) 56-7 139,0,0
job_hunte.gat,53,91,1 duplicate(HntTrap) 56-8 139,0,0
job_hunte.gat,64,92,1 duplicate(HntTrap) 57-1 139,0,0
job_hunte.gat,64,93,1 duplicate(HntTrap) 57-2 139,0,0
job_hunte.gat,65,92,1 duplicate(HntTrap) 57-3 139,0,0
job_hunte.gat,65,93,1 duplicate(HntTrap) 57-4 139,0,0
job_hunte.gat,76,94,1 duplicate(HntTrap) 58-1 139,0,0
job_hunte.gat,76,95,1 duplicate(HntTrap) 58-2 139,0,0
job_hunte.gat,77,94,1 duplicate(HntTrap) 58-3 139,0,0
job_hunte.gat,77,95,1 duplicate(HntTrap) 58-4 139,0,0
job_hunte.gat,78,92,1 duplicate(HntTrap) 59-1 139,0,0
job_hunte.gat,78,93,1 duplicate(HntTrap) 59-2 139,0,0
job_hunte.gat,79,92,1 duplicate(HntTrap) 59-3 139,0,0
job_hunte.gat,79,93,1 duplicate(HntTrap) 59-4 139,0,0
job_hunte.gat,86,92,1 duplicate(HntTrap) 60-1 139,0,0
job_hunte.gat,86,93,1 duplicate(HntTrap) 60-2 139,0,0
job_hunte.gat,87,92,1 duplicate(HntTrap) 60-3 139,0,0
job_hunte.gat,87,93,1 duplicate(HntTrap) 60-4 139,0,0
job_hunte.gat,90,96,1 duplicate(HntTrap) 61-1 139,0,0
job_hunte.gat,90,97,1 duplicate(HntTrap) 61-2 139,0,0
job_hunte.gat,91,96,1 duplicate(HntTrap) 61-3 139,0,0
job_hunte.gat,91,97,1 duplicate(HntTrap) 61-4 139,0,0
job_hunte.gat,99,95,1 duplicate(HntTrap) 62-1 139,1,0
job_hunte.gat,99,94,1 duplicate(HntTrap) 62-2 139,1,0
job_hunte.gat,101,94,1 duplicate(HntTrap) 62-3 139,0,1
job_hunte.gat,100,93,1 duplicate(HntTrap) 62-4 139,0,0
job_hunte.gat,100,92,1 duplicate(HntTrap) 63-1 139,0,0
job_hunte.gat,101,92,1 duplicate(HntTrap) 63-2 139,0,0
job_hunte.gat,102,98,1 duplicate(HntTrap) 64-1 139,0,0
job_hunte.gat,102,99,1 duplicate(HntTrap) 64-2 139,0,0
job_hunte.gat,103,98,1 duplicate(HntTrap) 64-3 139,0,0
job_hunte.gat,103,99,1 duplicate(HntTrap) 64-4 139,0,0
job_hunte.gat,102,90,1 duplicate(HntTrap) 65-1 139,0,0
job_hunte.gat,102,91,1 duplicate(HntTrap) 65-2 139,0,0
job_hunte.gat,103,90,1 duplicate(HntTrap) 65-3 139,0,0
job_hunte.gat,103,91,1 duplicate(HntTrap) 65-4 139,0,0
job_hunte.gat,114,96,1 duplicate(HntTrap) 66-1 139,0,0
job_hunte.gat,114,97,1 duplicate(HntTrap) 66-2 139,0,0
job_hunte.gat,115,96,1 duplicate(HntTrap) 66-3 139,0,0
job_hunte.gat,115,97,1 duplicate(HntTrap) 66-4 139,0,0
job_hunte.gat,112,90,1 duplicate(HntTrap) 67-1 139,0,0
job_hunte.gat,112,91,1 duplicate(HntTrap) 67-2 139,0,0
job_hunte.gat,113,90,1 duplicate(HntTrap) 67-3 139,0,0
job_hunte.gat,113,91,1 duplicate(HntTrap) 67-4 139,0,0
job_hunte.gat,125,97,1 duplicate(HntTrap) 68-1 139,1,0
job_hunte.gat,125,96,1 duplicate(HntTrap) 68-2 139,1,0
job_hunte.gat,127,96,1 duplicate(HntTrap) 68-3 139,0,0
job_hunte.gat,127,97,1 duplicate(HntTrap) 68-4 139,0,0
job_hunte.gat,52,86,1 duplicate(HntTrap) 69-1 139,0,0
job_hunte.gat,52,87,1 duplicate(HntTrap) 69-2 139,0,0
job_hunte.gat,53,86,1 duplicate(HntTrap) 69-3 139,0,0
job_hunte.gat,53,87,1 duplicate(HntTrap) 69-4 139,0,0
job_hunte.gat,66,88,1 duplicate(HntTrap) 70-1 139,0,0
job_hunte.gat,66,89,1 duplicate(HntTrap) 70-2 139,0,0
job_hunte.gat,67,88,1 duplicate(HntTrap) 70-3 139,0,0
job_hunte.gat,67,89,1 duplicate(HntTrap) 70-4 139,0,0
job_hunte.gat,114,84,1 duplicate(HntTrap) 71-1 139,0,0
job_hunte.gat,114,85,1 duplicate(HntTrap) 71-2 139,0,0
job_hunte.gat,115,84,1 duplicate(HntTrap) 71-3 139,0,0
job_hunte.gat,115,85,1 duplicate(HntTrap) 71-4 139,0,0
job_hunte.gat,126,86,1 duplicate(HntTrap) 72-1 139,0,0
job_hunte.gat,126,87,1 duplicate(HntTrap) 72-2 139,0,0
job_hunte.gat,127,86,1 duplicate(HntTrap) 72-3 139,0,0
job_hunte.gat,127,87,1 duplicate(HntTrap) 72-4 139,0,0
job_hunte.gat,54,80,1 duplicate(HntTrap) 73-1 139,0,1
job_hunte.gat,55,80,1 duplicate(HntTrap) 73-2 139,0,1
job_hunte.gat,55,80,1 duplicate(HntTrap) 73-3 139,0,0
job_hunte.gat,55,78,1 duplicate(HntTrap) 73-4 139,0,0
job_hunte.gat,64,82,1 duplicate(HntTrap) 74-1 139,0,1
job_hunte.gat,65,82,1 duplicate(HntTrap) 74-2 139,0,1
job_hunte.gat,64,80,1 duplicate(HntTrap) 74-3 139,0,0
job_hunte.gat,65,80,1 duplicate(HntTrap) 74-4 139,0,0
job_hunte.gat,66,78,1 duplicate(HntTrap) 75-1 139,0,0
job_hunte.gat,66,79,1 duplicate(HntTrap) 75-2 139,0,0
job_hunte.gat,67,78,1 duplicate(HntTrap) 75-3 139,0,0
job_hunte.gat,67,79,1 duplicate(HntTrap) 75-4 139,0,0
job_hunte.gat,74,78,1 duplicate(HntTrap) 76-1 139,0,0
job_hunte.gat,74,79,1 duplicate(HntTrap) 76-2 139,0,0
job_hunte.gat,75,78,1 duplicate(HntTrap) 76-3 139,0,0
job_hunte.gat,75,79,1 duplicate(HntTrap) 76-4 139,0,0
job_hunte.gat,78,80,1 duplicate(HntTrap) 77-1 139,0,0
job_hunte.gat,78,81,1 duplicate(HntTrap) 77-2 139,0,0
job_hunte.gat,79,80,1 duplicate(HntTrap) 77-3 139,0,0
job_hunte.gat,79,81,1 duplicate(HntTrap) 77-4 139,0,0
job_hunte.gat,82,78,1 duplicate(HntTrap) 78-1 139,0,0
job_hunte.gat,82,79,1 duplicate(HntTrap) 78-2 139,0,0
job_hunte.gat,83,78,1 duplicate(HntTrap) 78-3 139,0,0
job_hunte.gat,83,79,1 duplicate(HntTrap) 78-4 139,0,0
job_hunte.gat,94,78,1 duplicate(HntTrap) 79-1 139,0,0
job_hunte.gat,94,79,1 duplicate(HntTrap) 79-2 139,0,0
job_hunte.gat,95,78,1 duplicate(HntTrap) 79-3 139,0,0
job_hunte.gat,95,79,1 duplicate(HntTrap) 79-4 139,0,0
job_hunte.gat,101,80,1 duplicate(HntTrap) 80-1 139,1,0
job_hunte.gat,101,81,1 duplicate(HntTrap) 80-2 139,1,0
job_hunte.gat,103,81,1 duplicate(HntTrap) 80-3 139,0,0
job_hunte.gat,103,80,1 duplicate(HntTrap) 80-4 139,0,0
job_hunte.gat,104,78,1 duplicate(HntTrap) 81-1 139,0,0
job_hunte.gat,104,79,1 duplicate(HntTrap) 81-2 139,0,0
job_hunte.gat,105,78,1 duplicate(HntTrap) 81-3 139,0,0
job_hunte.gat,105,79,1 duplicate(HntTrap) 81-4 139,0,0
job_hunte.gat,110,78,1 duplicate(HntTrap) 82-1 139,0,0
job_hunte.gat,110,79,1 duplicate(HntTrap) 82-2 139,0,0
job_hunte.gat,111,78,1 duplicate(HntTrap) 82-3 139,0,0
job_hunte.gat,111,79,1 duplicate(HntTrap) 82-4 139,0,0
job_hunte.gat,114,80,1 duplicate(HntTrap) 83-1 139,0,0
job_hunte.gat,114,81,1 duplicate(HntTrap) 83-2 139,0,0
job_hunte.gat,115,80,1 duplicate(HntTrap) 83-3 139,0,0
job_hunte.gat,115,81,1 duplicate(HntTrap) 83-4 139,0,0
job_hunte.gat,124,78,1 duplicate(HntTrap) 84-1 139,0,0
job_hunte.gat,124,79,1 duplicate(HntTrap) 84-2 139,0,0
job_hunte.gat,125,78,1 duplicate(HntTrap) 84-3 139,0,0
job_hunte.gat,125,79,1 duplicate(HntTrap) 84-4 139,0,0
job_hunte.gat,126,82,1 duplicate(HntTrap) 85-1 139,0,0
job_hunte.gat,126,83,1 duplicate(HntTrap) 85-2 139,0,0
job_hunte.gat,127,82,1 duplicate(HntTrap) 85-3 139,0,0
job_hunte.gat,127,83,1 duplicate(HntTrap) 85-4 139,0,0
job_hunte.gat,52,68,1 duplicate(HntTrap) 86-1 139,0,1
job_hunte.gat,53,68,1 duplicate(HntTrap) 86-2 139,0,1
job_hunte.gat,52,66,1 duplicate(HntTrap) 86-3 139,0,0
job_hunte.gat,53,66,1 duplicate(HntTrap) 86-4 139,0,0
job_hunte.gat,54,70,1 duplicate(HntTrap) 87-1 139,0,1
job_hunte.gat,55,70,1 duplicate(HntTrap) 87-2 139,0,1
job_hunte.gat,54,68,1 duplicate(HntTrap) 87-3 139,0,0
job_hunte.gat,55,68,1 duplicate(HntTrap) 87-4 139,0,0
job_hunte.gat,59,66,1 duplicate(HntTrap) 88-1 139,1,0
job_hunte.gat,59,67,1 duplicate(HntTrap) 88-2 139,1,0
job_hunte.gat,61,67,1 duplicate(HntTrap) 88-3 139,0,0
job_hunte.gat,61,66,1 duplicate(HntTrap) 88-4 139,0,0
job_hunte.gat,68,68,1 duplicate(HntTrap) 89-1 139,0,1
job_hunte.gat,69,68,1 duplicate(HntTrap) 89-2 139,0,1
job_hunte.gat,68,66,1 duplicate(HntTrap) 89-3 139,0,0
job_hunte.gat,69,66,1 duplicate(HntTrap) 89-4 139,0,0
job_hunte.gat,76,66,1 duplicate(HntTrap) 90-1 139,0,0
job_hunte.gat,76,67,1 duplicate(HntTrap) 90-2 139,0,0
job_hunte.gat,77,66,1 duplicate(HntTrap) 90-3 139,0,0
job_hunte.gat,77,67,1 duplicate(HntTrap) 90-4 139,0,0
job_hunte.gat,82,68,1 duplicate(HntTrap) 91-1 139,0,0
job_hunte.gat,82,69,1 duplicate(HntTrap) 91-2 139,0,0
job_hunte.gat,83,68,1 duplicate(HntTrap) 91-3 139,0,0
job_hunte.gat,83,69,1 duplicate(HntTrap) 91-4 139,0,0
job_hunte.gat,96,66,1 duplicate(HntTrap) 92-1 139,0,0
job_hunte.gat,96,67,1 duplicate(HntTrap) 92-2 139,0,0
job_hunte.gat,97,66,1 duplicate(HntTrap) 92-3 139,0,0
job_hunte.gat,97,67,1 duplicate(HntTrap) 92-4 139,0,0
job_hunte.gat,100,68,1 duplicate(HntTrap) 93-1 139,0,0
job_hunte.gat,100,69,1 duplicate(HntTrap) 93-2 139,0,0
job_hunte.gat,101,68,1 duplicate(HntTrap) 93-3 139,0,0
job_hunte.gat,101,69,1 duplicate(HntTrap) 93-4 139,0,0
job_hunte.gat,107,66,1 duplicate(HntTrap) 94-1 139,1,0
job_hunte.gat,107,67,1 duplicate(HntTrap) 94-2 139,1,0
job_hunte.gat,109,67,1 duplicate(HntTrap) 94-3 139,0,0
job_hunte.gat,109,66,1 duplicate(HntTrap) 94-4 139,0,0
job_hunte.gat,117,69,1 duplicate(HntTrap) 95-1 139,1,0
job_hunte.gat,117,68,1 duplicate(HntTrap) 95-2 139,1,0
job_hunte.gat,119,69,1 duplicate(HntTrap) 95-3 139,0,0
job_hunte.gat,119,68,1 duplicate(HntTrap) 95-4 139,0,0
job_hunte.gat,124,66,1 duplicate(HntTrap) 96-1 139,0,0
job_hunte.gat,124,67,1 duplicate(HntTrap) 96-2 139,0,0
job_hunte.gat,125,66,1 duplicate(HntTrap) 96-3 139,0,0
job_hunte.gat,125,67,1 duplicate(HntTrap) 96-4 139,0,0
job_hunte.gat,126,70,1 duplicate(HntTrap) 97-1 139,0,0
job_hunte.gat,126,71,1 duplicate(HntTrap) 97-2 139,0,0
job_hunte.gat,127,70,1 duplicate(HntTrap) 97-3 139,0,0
job_hunte.gat,127,71,1 duplicate(HntTrap) 97-4 139,0,0