summaryrefslogblamecommitdiff
path: root/npc/jobs/2-1/blacksmith.txt
blob: 2b745a7c38e202ca84e2800d25a0c7f9ae2de3e5 (plain) (tree)
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702

































                                                                                                                                               
                                                             














































































































































































































                                                                                                                                                                      
                                                    










































































































































































































































































































































































































































































                                                                                                                                
                                             

                                      
                                                                                              



































































































































































































































                                                                                                                            
                                            








                                                                                                                                                                                    
                                                                                                   












































                                                                                                                                
                                             


























































                                                                                        
                                             
























































                                                                                       
                                    





























































                                                                                                                                           
                                                     































































                                                                                                                                      
                                                     






















































































































































































































                                                                                                                                               
                                                     














































                                                                                                                                                           
                             















                                                           
 
//===== eAthena Script =======================================
//= Blacksmith Quest
//===== By: ==================================================
//= EREMES THE CANIVALIZER(Aegis)
//= Translated by: yoshiki.
//= Converted by: Komurka.
//= Optimized and further edited by kobra_k88.
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 2.2
//===== Compatible With: =====================================
//= eAthena  1.0+
//===== Description: =========================================
//= 
//===== Additional Comments: =================================
//= Changed some npc names to the iRO names. Changed some variable
//= names and labels. Edited some text.[kobra_k88]
//= Removed "if(JobLevel > 48) goto higher". It was a left over line.
//= Thx to "Decker".[kobra_k88]
//= Fixed some typos, thanks to Riotblade [celest]
//= 1.3-1.5 Added Baby Class support [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 1.7 item quantity/ids typos fix
//= 1.8 Moved the Quest to Einbroch [Poki#3]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
//= 2.2 Merged Jfunc, changed job numbers to constants [Lupus]
//==============================================================



//<==================================================== Blacksmith Altiregen (Job changer)==================================================>\\
ein_in01,18,28,4	script	Guildsman Altiregen	731,{
	callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith","Blacksmith Altiregen";

	if (BaseJob == Job_Merchant) goto L_Merc;
	mes "[Blacksmith Altiregen]";
	mes "Welcome! We're the masters of the metal, blacksmiths!";
	mes "Our skills in creating weapons, in a way, is almost an art form!.";
	next;
	mes "[Blacksmith Altiregen]";
	mes "Those weapons, heh, can be sold for quite a profit as well.";
	next;
	mes "[Blacksmith Altiregen]";

	if (BaseJob == Job_Novice){
		if(sex){
			mes "Hmmm, you look like you wish to be a blacksmith! Sorry, but only merchants can be blacksmiths!.";
		} else {
			mes "...Hello little lady! If you wish to be a blacksmith, you have to be a merchant first!";
		}
		close;
	}
	if (baseClass == Job_Swordman){
		mes "Hello! Come here to order a sword? Sorry, but I have some paperwork to do, so I can't forge anything now.";
		close;
	}
	if (baseClass == Job_Acolyte){
		mes "Oh! A Holy one...! Do me a favor and bless the sword I'm crafting!";
		close;
	}
	if (baseClass == Job_Thief){
		mes "Sorry, but this is more of a office, so there's nothing worth money.  We CAN do knife forges though.";
		close;
	}
	if (baseClass == Job_Mage){
		mes "Interested in training? Our guild cannot assist magic users is such matters.";
		close;
	}
	if (baseClass == Job_Archer){
		mes "Hmmm, sorry, but we're not hiring anyone that isn't a merchent.";
		close;	
	}
	if (BaseJob == Job_Blacksmith){
		mes "Hey! Been a while, running a errand for Christopher? I feel like my hammer is getting rusty after all this office work.";
		close;
	}
	mes "Only Merchants can become Blacksmiths.";
	close;

L_Merc:
	mes "[Blacksmith Altiregen]";
	if (BSMITH_Q == 1) goto L_Test1;
	if (BSMITH_Q == 2 || BSMITH_Q == 3) goto L_Test2and3;
	if (BSMITH_Q == 4) goto L_Test4;
	if (BSMITH_Q == 5) goto L_Change;
	mes "Hello fellow merchant! Are you here to apply?";
	mes "Write your name and your job level on this piece of paper.";
	next;
	menu "Apply",M_App,"What's required?",M_Req,"Not now...",M_NtNow;

	M_App:
		if(JobLevel < 40) goto sL_Lowlvl;
		if(JobLevel == 50) goto sL_HighLvl;
		mes "[Blacksmith Altiregen]";
		mes "Hmmm...";
		mes "Your job level is satisfactory.";
		next;
		mes "[Blacksmith Altiregen]";
		mes "Good, but we don't just accept anybody.";
		mes "We'll need to test your merchant skills and your determination.";
		next;
		mes "[Blacksmith Altiregen]";
		mes "Rustle Rustle";
		next;
		mes "[Blacksmith Altiregen]";
		mes "Hmmm, the guildsman ^5533FFGeshupenschte in Einbech^000000, is a bit short of hands.";
		mes "Go help him, that's the first test.";
		next;
		mes "[Blacksmith Altiregen]";
		mes "Have a nice trip!";
		set BSMITH_Q,1;
		set JBLVL, 40;
		close;

		sL_Lowlvl:
			mes "[Blacksmith Altiregen]";
			mes "You need more training as a merchant.  We only accept job level 40+";
			mes "As much as I want to accept you, we have regulations.  Sorry, but return later.";
			close;
		sL_HighLvl:
			mes "[Blacksmith Altiregen]";
			mes "Wow! I'm impressed! You've done a lot of training there.  You know what they say, with hard work comes great rewards.";
			emotion e_what;
			next;
			mes "[Blacksmith Altiregen]";
			mes "Well, first things first..... The guildsman ^5533FFGeshupenschte in Einbech^000000, is a bit short on help.";
			mes "Go help him, that's the first test.";
			next;
			mes "[Blacksmith Altiregen]";
			mes "Have a nice trip!";
			set BSMITH_Q,1;
			set JBLVL, 50;
			close;
	M_Req:
		mes "[Blacksmith Altiregen]";
		mes "What is required?";
		mes "First, be job level 40 at least.";
		mes "And pass the test.";
		mes "That's it. The test is a bit complicated, but passable.";
		mes "The test involves delievering items and being quized on the special items of certain regions and then being tested on knowledge of blacksmiths.";
		close;
	M_NtNow:
		mes "[Blacksmith Altiregen]";
		mes "Alright, see you later.";
		close;


L_Test1:
	mes "You didn't leave yet? I told you to go see Geshupenschte in Einbech. See you then.";
	emotion e_what;
	close;

L_Test2and3:
	mes "How was the work Geshupenschte gave you? He can be a pain sometimes.";
	close;
L_Test4:
	if (BSMITH_Q2 == 1) goto L_NotDone;
	mes "Congrats! You've passed Geshupenschte's tests!";
	next;
	mes "[Blacksmith Altiregen]";
	mes "Hmm? Heh, there is one last test you know.";
	mes "The guildsman for the last test is Mitmayer, go talk to her now.";
	next;
	menu "Cruel, but I'll go.",-,"......I don't wanna travel T_T",M_dontgo;

		set BSMITH_Q2, 1;
		mes "[Blacksmith Altiregen]";
		mes "I hope you do, because the blacksmith's guild doesn't like shaming it's status by hiring idiots!";
		next;
		mes "[Blacksmith Altiregen]";
		mes "If such a thing happened, I can see the guild crumbling down, sob T_T";
		mes "Well..... Go find her!";
		close;
	M_dontgo:
		mes "[Blacksmith Altiregen]";
		mes "What!? You're giving up!?!.........";
		emotion e_what;
		next;
		mes "[Blacksmith Altiregen]";
		mes "HOW DARE YOU INSULT OUR GUILD LIKE THAT!";
		mes "Leave now! Don't you dare even DREAM about becoming a blacksmith!";
		emotion e_omg;
		next;
		mes "[Blacksmith Altiregen]";
		mes "Can't endure ANYTHING can you!? How do you plan to become a blacksmith if you can't do these simple tasks!?";
		emotion e_an;
		close;

	L_NotDone:	
		mes "Hmmm? Didn't you say you're going?";
		mes "Sorry, but you gotta pass the test.";	
		close;

L_Change:
	if(countitem(1005) < 1) goto L_NoHam;
	if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Blacksmith.";
	if(SkillPoint > 0) close;
	mes "Whoah, I can see the fire in your eyes! You've passed!!";
	mes "I'll grant you the power to work metals!";
	next;
	delitem 1005,1;
	callfunc "Job_Change",Job_Blacksmith;
	mes "[Blacksmith Altiregen]";
	mes "Don't forget! We're the artists that put beauty into metal! Don't you dare forget that!";
	next;
	mes "[Blacksmith Altiregen]";
	mes "Here's a present! Congrats on passing!";
	if(JBLVL != 50) getitem 999,5;
	if(JBLVL == 50) getitem 999,10;
	callfunc "F_ClearJobVar";		// clears all job variables for the current player
	emotion e_no1;
	close;

	L_NoHam:
		mes "Did you forget something? You need to show me the ^5533FFHammer of Blacksmiths^000000 to prove that you've passed all of the tests.";
		next;
		mes "[Blacksmith Altiregen]";
		mes "You DO have it..... don't you???";
		next;
		menu "Oh that thing... let me just get it out of storage...",-, "Actually I sold it for pots..... now what?",sM_What;

			mes "[Blacksmith Altiregen]";
			mes "....... grrrrrrr.......";
			emotion e_ag;
			close;
		sM_What:
			mes "[Blacksmith Altiregen]";
			mes ".......... I'll tell you what.............";
			next;
			mes "[Blacksmith Altiregen]";
			mes "YOU GET TO START ALL OVER!!!!";
			set BSMITH_Q, 0;
			set BSMITH_Q2, 0;
			emotion e_pif;
		close;
}


//<=============================================== Geshupenschte: 1st, 2nd, 3rd Test ===================================================>\\
ein_in01,201,27,4	script	Geshupenschte	63,{

	if(BaseJob == Job_Merchant) goto L_merchant;
	mes "[Geshupenschte]";
	mes "Hello sir! I'm the blacksmith.  Geshupenschte! Nice to meet you!";
	next;
	mes "[Geshupenschte]";
	mes "Blacksmith is such a great job!! Don't you think so? Hahahahahahah!";
	emotion e_heh;
	close;

L_merchant:
	mes "[Geshupenschte]";
	if (BSMITH_Q == 1) goto L_Test1;
	if (BSMITH_Q == 2) goto L_Test2;
	if (BSMITH_Q == 3) goto L_Test3;
	if (BSMITH_Q == 4) goto L_Done;
	if (BSMITH_Q == 5) goto L_GoChange;
	mes "Hoho!! A merchant! Excellent! I was in need of some help!!";
	next;
	mes "[Geshupenschte]";
	mes "Of course.... I wouldn't want to bother someone as busy as yourself.  Go on your way if you must!....";
	next;
	mes "[Geshupenschte]";
	mes "~Dum dee dum dee dum~.....I am the best.... I am a blacksmith....(singing)";
	next;
	mes "[Geshupenschte]";
	mes "What? Why are you still here?";
	emotion e_what;
	close;

// Test 1-----------------------------------------------------------------
L_Test1:
	if (BSMITH_Q2 == 1) goto L_ReTest1;
	mes "You're the one sent by the guild, right?";
	mes "Whew, the people order so many items >_> We don't have enough people to deliever.";
	next;
	mes "[Geshupenschte]";
	mes "Well, you ARE the one sent by the guild, right?";
	mes "Oh well, hopefully >_>";
	next;
	mes "[Geshupenschte]";
	mes "See, this kid a few days ago,";
	mes "he wasted SO much of our money.";
	mes "Just because I sent him on a semi complicated errand >_>";
	mes "Now, let me ask a few questions!";
	next;
	menu "Alright",M_Rdy,"Wait, let me go and get prepared",-;

		mes "[Geshupenschte]";
		mes "Ok, return after you're ready.";
		mes "I'll be waiting here.";
		close;
	M_Rdy:
		set @score, 0;
		set @temp, rand(2);
		if (@temp == 1) goto L_setq2;

	L_setq1:
		mes "[Geshupenschte]";
		mes "1. Which town and local item don't match?";
		next;
		menu "Morroc - Thief Clothes",q1,"Alberta - 2 Hand Axe",q1,"Comodo - Berserk Potion",q1,"Alberta - Swordmace",-;

			set @score,@score+10;
		q1:

		mes "[Geshupenschte]";
		mes "2. What does the smith skill Hammerfall do?";
		next;
		menu "Stun",-,"Blind",q2,"Poison",q2,"Sleep",q2;

			set @score,@score+10;
		q2:

		mes "[Geshupenschte]";
		mes "3. What is a merchant not good at?";
		next;
		menu "Opening Shops",q3,"Buying Cheap",q3,"Selling High",q3,"Running Fast",-;

			set @score,@score+10;

		q3:

		mes "[Geshupenschte]";
		mes "4. Where do you buy Blue Gems?";
		next;
		menu "Alberta",q4,"Morroc",q4,"Geffen",-,"Prontera",q4;

			set @score,@score+10;

		q4:

		mes "[Geshupenschte]";
		mes "5. Where is the Geffen Tool Shop from the tower?";
		next;
		menu "8 o'clock",-,"11 o'clock",q5,"6 o'clock",q5,"5 o'clock",q5;

			set @score,@score+10;

		q5:

		mes "[Geshupenschte]";
		mes "6. What weapon can't be used by merchants?";
		next;
		menu "Stiletto",q6,"Buster",q6,"Chain",q6,"Bible",-;

			set @score,@score+10;

		q6:

		mes "[Geshupenschte]";
		mes "7. Which has the highest def?";
		next;
		menu "Panty",q7,"Mink Coat",-,"Wooden Mail",q7,"Silk Robe",q7;

			set @score,@score+10;
	
		q7:

		mes "[Geshupenschte]";
		mes "8. How many times can you upgrade a lvl 3 weapon safely?";
		next;
		menu "+3 ",q8,"+4 ",q8,"+5 ",-,"+6 ",q8;

			set @score,@score+10;
		q8:

		mes "[Geshupenschte]";
		mes "9. What can you make with Trunks?";
		next;
		menu "Sakkat",-,"Ghost Bandana",q9,"Majestic Goat",q9,"Antlers",q9;

			set @score,@score+10;
		q9:

		mes "[Geshupenschte]";
		mes "10. What is the most important to merchants!?";
		next;
		menu "Helpfulness",-,"Honor",-,"Money",-,"Honesty",-;

			set @score,@score+10;

		if (BSMITH_Q2 == 1) goto L_result2;
		goto L_result;

	L_setq2:	
		mes "[Geshupenschte]";
		mes "1. Which town and local item is mismatched?";
		next;
		menu "Aldebaran - Ygg Leaf",q10,"Alberta - Hammer",q10,"Comodo - Berserk Potion",q10,"Aldebaran - Hammer",-;

			set @score,@score+10;
		q10:

		mes "[Geshupenschte]";
		mes "2. How much does Jellopy sell for?";
		next;
		menu "1z",q11,"2z",q11,"3z",-,"4z",q11;

			set @score,@score+10;
		q11:

		mes "[Geshupenschte]";
		mes "3. What's necessary to make a shop?";
		next;
		menu "Must have cart",-,"Item to sell",q12,"Have weapon equiped",q12,"Wear Armor",q12;

			set @score,@score+10;
		q12:

		mes "[Geshupenschte]";
		mes "4. Where is the merchant guild located?";
		next;
		menu "Alberta",-,"Morroc",q13,"Geffen",q13,"Prontera",q13;

			set @score,@score+10;
		q13:

		mes "[Geshupenschte]";
		mes "5. Where is the Morroc Weapon Shop from the center?";
		next;
		menu "7 o'clock",q14,"11 o'clock",q14,"6 o'clock",q14,"5 o'clock",-;

			set @score,@score+10;
		q14:

		mes "[Geshupenschte]";
		mes "6. What can't a merchant equip?";
		next;
		menu "Main Gauche",q15,"Claymore",-,"Chain",q15,"2 hand axe",q15;

			set @score,@score+10;
		q15:

		mes "[Geshupenschte]";
		mes "7. What has the highest defense?";
		next;
		menu "Panty",q16,"Mink Coat",-,"Wooden Mail",q16,"Silk Robe",q16;

			set @score,@score+10;
		q16:

		mes "[Geshupenschte]";
		mes "8. How many times can you safely upgrade a lvl 4 weapon?";
		next;
		menu "+3 ",q17,"+4",-,"+5",q17,"+6",q17;

			set @score,@score+10;
		q17:

		mes "[Geshupenschte]";
		mes "9. Which monster doesn't drop iron ore?";
		next;
		menu "Chonchon",q18,"Steel Chonchon",q18,"Zerom",q18,"Anolian",-;

			set @score,@score+10;
		q18:

		mes "[Geshupenschte]";
		mes "10. What is the most important to merchants?!";
		next;
		menu "Honesty",-,"Helpfulness",-,"Money",-,"Posture",-;

			set @score,@score+10;

		if (BSMITH_Q2 == 1) goto L_result2;	
		goto L_result;

L_result:
	mes "[Geshupenschte]";
	mes "Good!";
	next;
	mes "[Geshupenschte]";
	mes "Lets see....your score is ^5533FF"+@score+".^000000";
	if (@score == 100) goto L_perfect;
	mes ".............";
	next;
	mes "[Geshupenschte]";
	mes "Sorry friend, I don't want to give you the job.";
	mes "You need just a bit more knowledge. Go study some more";
	set BSMITH_Q2, 1;
	close;

	L_perfect:
		set BSMITH_Q,2;
		set BSMITH_Q2, 0;
		mes "Perfect!";
		next;
		mes "[Geshupenschte]";
		mes "Then you definatly can do the errand!";
		mes "Are you prepared?";
		close;
L_result2:
	mes "[Geshupenschte]";
	mes "Great!";
	next;
	mes "[Geshupenschte]";
	mes "Lets see....your score is ^5533FF"+@score+".^000000";
	if (@score > 80) goto L_pass;
	mes ".............";
	next;
	mes "[Geshupenschte]";
	mes "You've missed again!";
	mes "If you keep missing, I can't give you the job. Go study more.";
	set BSMITH_Q2, 1;
	close;

	L_pass:
		set BSMITH_Q,2;
		set BSMITH_Q2, 0;
		mes "You Passed!";
		next;
		mes "[Geshupenschte]";
		mes "I'll let you do the job";
		mes "Are you prepared?";
		close;
L_ReTest1:	
	mes "Ah, I see you've studied more.  Don't miss any questions! Here we go!";
	next;
	goto M_Rdy;


// Test 2-----------------------------------------------------------------
L_Test2:
	if(BSMITH_Q2 > 0) goto L_CheckTest2;
	mes "Let's see... orders....";
	next;
	mes "[Geshupenschte]";
	mes "Ah, here it is!";
	mes "Here's the order that's almost due";
	mes "Hmmm";
	next;
	mes "[Geshupenschte]";
	mes "I need you to get me....";
	next;
	set BSMITH_Q2,rand(1,5);
	if (BSMITH_Q2 == 2) goto R_item2;
	if (BSMITH_Q2 == 3) goto R_item3;
	if (BSMITH_Q2 == 4) goto R_item4;
	if (BSMITH_Q2 == 5) goto R_item5;

	R_item1:
		mes "[Geshupenschte]";
		mes "^5533FF2 Steel";
		mes "1 Rotten Bandage";
		mes "2 Blue Gemstone^000000";
		mes "and ^5533FF1 Arc Wand^000000 from the store.";
		next;
		mes "[Geshupenschte]";
		mes "Hey, we're not making you bring these because we're cheap! It's a test!";
		next;
		mes "[Geshupenschte]";
		mes "^5533FF2 Steel";
		mes "1 Rotten Bandage";
		mes "2 Blue Gemstone^000000";
		mes "and ^5533FF1 Arc Wand^000000 from the store.";
		next;
		goto L_finalword;
	R_item2:	
		mes "[Geshupenschte]";
		mes "^5533FF2 Star Dust";
		mes "2 Skel Bones";
		mes "1 Zargons^000000";
		mes "and ^5533FF1 Gladius^000000 from the stores.";
		next;
		mes "[Geshupenschte]";
		mes "Hey! We're not being cheap, this is a test!";
		next;
		mes "[Geshupenschte]";
		mes "I'll list them again";
		mes "^5533FF2 Star Dust";
		mes "2 Skel Bones";
		mes "1 Zargons^000000";
		mes "and ^5533FF1 Gladius^000000 from the stores.";
		next;
		goto L_finalword;
	R_item3:
		mes "[Geshupenschte]";
		mes "^5533FF2 Coals";
		mes "2 Shells";
		mes "2 Red Bloods^000000";
		mes "and ^5533FF1 Tsurugi^000000 from the stores.";
		next;
		mes "[Geshupenschte]";
		mes "Hey! We're not being cheap, this is a test!";
		next;
		mes "[Geshupenschte]";
		mes "I'll list them again";
		mes "^5533FF2 Coals";
		mes "2 Shells";
		mes "2 Red Bloods^000000";
		mes "and ^5533FF1 Tsurugi^000000 from the stores.";
		next;
		goto L_finalword;
	R_item4:
		mes "[Geshupenschte]";
		mes "^5533FF8 Iron Ores";
		mes "1 Trunk";
		mes "2 Blue Gems^000000";
		mes "And a ^5533FFArbalest^000000 from the stores.";
		next;
		mes "[Geshupenschte]";
		mes "Hey! We're not being cheap!";
		next;
		mes "[Geshupenschte]";
		mes "I'll list them again.";
		mes "^5533FF8 Iron Ores";
		mes "1 Trunk";
		mes "2 Blue Gems^000000";
		mes "And a ^5533FFArbalest^000000 from the stores.";
		next;
		goto L_finalword;
	R_item5:
		mes "[Geshupenschte]";
		mes "^5533FF8 Iron Ores";
		mes "20 Green Herbs";
		mes "2 Animal Skin^000000";
		mes "and ^5533FF1 Morning Star^000000 from the stores.";
		next;
		mes "[Geshupenschte]";
		mes "Hey! We're not being cheap! It's a test!";
		next;
		mes "[Geshupenschte]";
		mes "I'll list them again.";
		mes "^5533FF8 Iron Ores";
		mes "20 Green Herbs";
		mes "2 Animal Skin^000000";
		mes "and ^5533FF1 Morning Star^000000 from the stores.";
		next;
	L_finalword:
		mes "[Geshupenschte]";
		mes "Good luck!";
		close;

L_CheckTest2:
	mes "Hmm? Did you bring all the items?";
	next;
	if (BSMITH_Q2 == 2) goto L_2b;
	if (BSMITH_Q2 == 3) goto L_2c;
	if (BSMITH_Q2 == 4) goto L_2d;
	if (BSMITH_Q2 == 5) goto L_2e;

	L_2a:
		if(countitem(999) < 2 || countitem(930) < 1 || countitem(717) < 2 || countitem(1610) < 1) goto sL_NtEnuf1;
		mes "[Geshupenschte]";
		mes "Didn't I ask for 3 steels?";
		next;
		mes "[Geshupenschte]";
		mes "Oh yea! I did ask for 2.";
		mes "Gimme a sec.";
		delitem 999,2;
		delitem 930,1;
		delitem 717,2;
		delitem 1610,1;
		callsub sF_Make;
		mes "Deliever this to Geffen's Baisulitst and bring back the reciept.";
		getitem 1610,1;
		next;
		mes "[Geshupenschte]";
		mes "WHAT!? Nothing looks different?";
		mes "Look carefully where my hand is.";
		mes "See the emphesized groove!?";
		mes "ITS THE SUPER Geshupenschte ARC WAND MK II!!!!! XDDDDD";
		next;
		mes "[Geshupenschte]";
		mes "Feel the difference! Almost no inertia!";
		next;
		mes "[Geshupenschte]";
		mes "Now, go deliever to Baisulitst!";
		close;

		sL_NtEnuf1:
			mes "[Geshupenschte]";
			mes "You didn't bring all the items!";
			next;
			goto R_item1;
	L_2b:
		if(countitem(1001) < 2 || countitem(932) < 2 || countitem(912) < 1 || countitem(1219) < 1) goto sL_NtEnuf2;
		mes "[Geshupenschte]";
		mes "Didn't I ask for 3 Star Dusts?";
		next;
		mes "[Geshupenschte]";
		mes "Oh yea, 2, that's right.";
		mes "Okay, gimme a sec.";
		delitem 1001,2;
		delitem 932,2;
		delitem 912,1;
		delitem 1219,1;
		callsub sF_Make;
		mes "Now, take this to Morroc's Wickebine";
		getitem 1219,1;
		next;
		mes "[Geshupenschte]";
		mes "WHAT!? IT DOESN'T LOOK ANY DIFFERENT!?";
		mes "Look carefully at the blade!";
		mes "CAN YOU NOT SEE THE BEAUTIFUL MARKINGS?!";
		mes "ULTRA GLADIUS Geshupenschte Mk II!!";
		next;
		mes "[Geshupenschte]";
		mes "Isn't it so pretty ^_^";
		next;
		mes "[Geshupenschte]";
		mes "Well, go to Morroc and give it to Wickebine and bring the receipt back.";
		close;

		sL_NtEnuf2:
			mes "[Geshupenschte]";
			mes "You didn't bring all the items!";
			next;
			goto R_item2;
	L_2c:
		if(countitem(1003) < 2 || countitem(935) < 2 || countitem(990) < 1 || countitem(1119) < 1) goto sL_NtEnuf3;
		mes "[Geshupenschte]";
		mes "Didn't I ask for 3 coals??";
		next;
		mes "[Geshupenschte]";
		mes "That's right, 2 coals";
		mes "Okay, wait a sec.";
		delitem 1003,2;
		delitem 935,2;
		delitem 990,1;
		delitem 1119,1;
		callsub sF_Make;
		mes "Give this to Izlude's Gromgast and bring back the receipt.";
		getitem 1119,1;
		next;
		mes "[Geshupenschte]";
		mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
		mes "Look carefully at the blade!";
		mes "Look at the beautiful markings!";
		mes "ULTRA Geshupenschte TSURUGI Mk II!!!";
		next;
		mes "[Geshupenschte]";
		mes "Isn't it so pretty ^_^";
		next;
		mes "[Geshupenschte]";
		mes "Anyways, Izlude's Gromgast! Go!";
		close;

		sL_NtEnuf3:
			mes "[Geshupenschte]";
			mes "You didn't bring all the items!";
			next;
			goto R_item3;

	L_2d:
		if(countitem(1002) < 8 || countitem(1019) < 1 || countitem(717) < 2 || countitem(1713) < 1) goto sL_NtEnuf4;
		mes "[Geshupenschte]";
		mes "Didn't I ask for 30 iron ores?";
		next;
		mes "[Geshupenschte]";
		mes "Wait, 8 is right >_>";
		mes "Hmmm, wait a sec then.";
		delitem 1002,8;
		delitem 1019,1;
		delitem 717,2;
		delitem 1713,1;
		callsub sF_Make;
		mes "Deliever this to Payon's Tilpitz";
		getitem 1713,1;
		next;
		mes "[Geshupenschte]";
		mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
		mes "LOOK AT THE GROOVES WHERE THE ARROWS GO!!";
		mes "LOOK HOW CUSTOMIZED IT IS!!!!!";
		mes "Geshupenschte'S MASTER ARCHER ARBALEST Mk II!!!";
		next;
		mes "[Geshupenschte]";
		mes "Look how well built the bow is!";
		next;
		mes "[Geshupenschte]";
		mes "Well, Tilpitz in Payon, and bring the envelop.";
		close;

		sL_NtEnuf4:
			mes "[Geshupenschte]";
			mes "You didn't bring all the items!";
			next;
			goto R_item4;

	L_2e:
		if(countitem(1002) < 8 || countitem(511) < 20 || countitem(919) < 2 || countitem(1513) < 1) goto sL_NtEnuf5;
		mes "[Geshupenschte]";
		mes "Didn't I ask for 40 ores?";
		next;
		mes "[Geshupenschte]";
		mes "Wait, 8! That's right!";
		mes "Okay, wait a sec!";
		delitem 1002,8;
		delitem 511,20;
		delitem 919,2;
		delitem 1513,1;
		callsub sF_Make;
		mes "Take this to Bismarck in Comodo and bring me the receipt.";
		getitem 1513,1;
		next;
		mes "[Geshupenschte]";
		mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
		mes "Look carefully at the tips of the spikes!!";
		mes "The green herbs' antidote for poisons have been mixed in!";
		mes "ANTI POISON Geshupenschte MORNING STAR MK II!!!!!";
		next;
		mes "[Geshupenschte]";
		mes "Don't you get it!? When you're poisoned, you stab yourself with it!";
		mes "The wound.....probably will get bigger! But the poison will be gone!";
		next;
		mes "[Geshupenschte]";
		mes "Well, take this to Bismarck of Comodo!";
		close;

		sL_NtEnuf5:
			mes "[Geshupenschte]";
			mes "You didn't bring all the items!";
			next;
			goto R_item5;

	sF_Make:
		set BSMITH_Q, 3;
		next;
		mes "[Geshupenschte]";
		mes "Grunt.......";
		next;
		mes "~clank~clonk~clank~";
		next;
		mes "[Geshupenschte]";
		mes "Ergh......";
		next;
		mes "~bonk~bang~bonk~";
		next;
		mes "[Geshupenschte]";
		mes "Whew.  There we go!";
		return;


// Test 3-----------------------------------------------------------------
L_Test3:
	if (BSMITH_Q3 == 1) goto L_CheckTest3;
	mes "Go deliever!";
	mes "........you didn't forget.......right?";
	next;
	mes "[Geshupenschte]";
	if (BSMITH_Q2 == 2) goto L_3b;
	if (BSMITH_Q2 == 3) goto L_3c;
	if (BSMITH_Q2 == 4) goto L_3d;
	if (BSMITH_Q2 == 5) goto L_3e;

	L_3a:
		if (countitem(1610) < 1) goto L_LostItem;
		mes "Baisulitst should be at 11 o'clock of Geffen ";
		close;
	L_3b:
		if (countitem(1219) < 1) goto L_LostItem;
		mes "Take it to Wickebine near the Sword Mace dealer in Morroc.";
		close;
	L_3c:
		if (countitem(1119) < 1) goto L_LostItem;
		mes "Gromgast hangs out at 11 o'clock of Izlude.";
		close;
	L_3d:
		if (countitem(1713) < 1) goto L_LostItem;
		mes "Tilpitz hangs out at 5 o'clock of Payon";
		close;
	L_3e:
		if (countitem(1513) < 1) goto L_LostItem;
		mes "Bismarck is usually at 12 o'clock area of Comodo.";
		close;

	L_LostItem:
		mes "WHAT!!! YOU LOST THE ITEM I GAVE YOU TO DELIVER!!!!";
		emotion e_omg;
		next;
		mes "[Geshupenschte]";
		mes "........... Well then.... I gues you'll just have too.....";
		next;
		mes "[Geshupenschte]";
		mes "START ALL OVER!! Now get out of my sight!!";
		set BSMITH_Q, 0;
		set BSMITH_Q2, 0;
		emotion e_ag;
		close;

L_CheckTest3:
	mes "Did you deliever it?";
	mes "Lets see the receipt then!";
	next;
	menu "Here you go",-,"Wait a second.",M_Wait;

		if(countitem(1073) < 1) goto sL_noreceipt;
		mes "[Geshupenschte]";
		mes "Great! Very good! You're definalty a honest merchant! Go see Altiregen back in Einbroch!";
		mes "I know you'll definately pass the test!!!";
		set BSMITH_Q, 4;
		set BSMITH_Q2, 0;
		set BSMITH_Q3, 0;
		delitem 1073,1;
		close;

		sL_noreceipt:
			mes "[Geshupenschte]";
			mes "........You don't know where you left the receipt.........";
			next;
			mes "[Geshupenschte]";
			mes "WHAT'S THIS?! YOU LOST IT!? DId you SELL it or something!?";
			emotion e_omg;
			next;
			mes "[Geshupenschte]";
			mes "The receipt is the soul of merchants! The life line of blacksmiths!";
			mes "Guess what? You get to..... START ALL OVER!!";
			set BSMITH_Q, 0;
			set BSMITH_Q2, 0;
			set BSMITH_Q3, 0;
			emotion e_pif;
			close;
	M_Wait:
		mes "[Geshupenschte]";
		mes "Well, tell me if you find the receipt. I HOPE you got one.";
		close;

L_Done:
	mes "Thanks for working for me! Now go see Altiregen!";
	close;

L_GoChange:
	mes "There should be nothing you want now.........";
	mes "Maybe you're thinking of Einbroch?";
	close;
}


// Delivery Recipients ==================================================>\\
// Baisulitst -----------------------------------------------------------
geffen,46,164,4	script	Baisulitst	69,{
	if (BSMITH_Q==3) goto L_Start;

	mes "[Baisulitst]";
	mes "Now that I think about it, it's been a while since I've been to Alberta.  I'm a little upset with the service I've been getting, especially the late deliveries......";
	next;
	mes "[Baisulitst]";
	mes "I ordered something from the Geffen Blacksmith Guild but the order got transfered to a blacksmith in Alberta.....";
	next;
	mes "[Baisulitst]";
	mes "Hmmm....., I wonder when I will receive my special order ^5555FFArc Wand^000000.....";
	emotion e_hmm;
	close;

L_Start:
	if(BSMITH_Q2 != 1) goto L_Wrong;
	if(countitem(1073) == 1) goto L_Done;
	if(countitem(1610) < 1) goto L_NoItem;
	mes "[Baisulitst]";
	mes "Wow! Is it finally here?!";
	mes "Thank you! I was waiting forever!";
	delitem 1610,1;
	set BSMITH_Q3, 1;
	next;
	mes "[Baisulitst]";
	mes "I ordered this from the Geffen BS Guild, but they assigned it to the smith in Alberta!";
	next;
	mes "[Baisulitst]";
	mes "Thanks for coming from so far away!";
	mes "Also, make sure to hit Geshupenschte one for me! How could anything be so late >_>";
	next;
	mes "[Baisulitst]";
	mes "Here's the receipt!";
	next;
	mes "~Scribble, Scribble~ Rip ~";
	next;
	getitem 1073,1;
	mes "[Baisulitst]";
	mes "Here you go! Good bye! Thank you for the delivery!";
	close;

	L_NoItem:
		mes "[Baisulitst]";
		mes "..... Hmm?.... What's this?..... You here to deliver something to me but you don't have the actual item??";
		emotion e_pif;
	L_Wrong:
		mes "[Baisulitst]";
		mes "..... Hmm?.... What's this?..... This is not what I ordered.....";
		emotion e_pif;
	L_Done:
		mes "[Baisulitst]";
		mes "Thanks again for the delivery.  I really appreciate it!";
		close;
}

// Wickebine --------------------------------------------------------------------
morocc,27,112,4	script	Wickebine	725,{
	if (BSMITH_Q == 3) goto L_Start;

	mes "[Wickebine]";
	mes "..........";
	mes ".....When will my order be here?";
	emotion e_hmm;
	next;
	mes "[Wickebine]";
	mes "The Geffen Blacksmith Guild and Geshupenschte are both CHRONICALLY LATE!";
	emotion e_pif;
	next;
	mes "[Wickebine]";
	mes "This is very upsetting......";
	close;
L_Start:
	if(BSMITH_Q2 != 2) goto L_Wrong;
	if(countitem(1073) == 1) goto L_Done;
	if(countitem(1219) < 1) goto L_NoItem;
	mes "[Wickebine]";
	mes "Is it finally here!?!";
	mes "Give it!!!!";
	delitem 1219,1;
	set BSMITH_Q3, 1;
	next;
	mes "[Wickebine]";
	mes "Tell the BS guild";
	mes "and your teacher Geshupenschte!";
	next;
	mes "[Wickebine]";
	mes "You're LATE";
	mes "and I was WAITING.";
	next;
	mes "[Wickebine]";
	mes "But the item seems pretty high quality.";
	next;
	mes "(Writes something down)";
	next;
	getitem 1073,1;
	mes "[Wickebine]";
	mes "Here's the receipt and thanks for the delivery.";
	close;

	L_NoItem:
		mes "[Wickebine]";
		mes "Ung! You came all this way to deliver my item and you lost it??!!";
		emotion e_an;
		close;
	L_Wrong:
		mes "[Wickebine]";
		mes "I think you're supposed to deliver this somewhere else.....";
		emotion e_swt;
		close;
	L_Done:	
		mes "[Wickebine]";
		mes "Thank you";
		close;
}

// Gromgast ---------------------------------------------------------------------
izlude,69,181,4	script	Gromgast	734,{
	if (BSMITH_Q == 3) goto L_Start;

	mes "[Gromgast]";
	mes "..........";
	mes ".....When will that sword arrive >_>";
	next;
	mes "[Gromgast]";
	mes "I need that sword for my training!";
	mes "Nooo.....I must not get rusty!";
	next;
	mes "[Gromgast]";
	mes "Noooooooo T_T......";
	close;

L_Start:
	if(BSMITH_Q2 != 3) goto L_Wrong;
	if(countitem(1073) == 1) goto L_Done;
	if(countitem(1119) < 1) goto L_NoItem;
	mes "[Gromgast]";
	mes "Ahhh, it's finally here";
	mes "Let me see it.";
	delitem 1119,1;
	set BSMITH_Q3, 1;
	next;
	mes "[Gromgast]";
	mes "Nice.....";
	mes "It's better then I expected.";
	next;
	mes "[Gromgast]";
	mes "I think this sword is exactly what I need!!";
	mes "I like it!";
	next;
	mes "[Gromgast]";
	mes "Here you go.";
	next;
	mes "~scribble~rip~";
	next;
	getitem 1073,1;
	mes "[Gromgast]";
	mes "Here's the receipt! Thank you.";
	close;

	L_NoItem:
		mes "[Gromgast]";
		mes "Hmm... I don't understand.... where is the item I ordered???....";
		emotion e_hmm;
	L_Wrong:
		mes "[Gromgast]";
		mes "Sorry, but you've got the wrong person.";
		close;
	L_Done:	
		mes "[Gromgast]";
		mes "Thanks for the delivery!";
		close;
}

// Tilpitz --------------------------------------------------------------------
payon,214,79,4	script	Tilpitz	59,{
	if (BSMITH_Q == 3) goto L_Start;

	mes "[Tilpitz]";
	mes "When's that bow coming..........";
	mes "How long ago did I order this thing >_>";
	next;
	mes "[Tilpitz]";
	mes "There's no one that can make it execpt 'him'.........";
	mes "but, WHEN WILL IT COME >_>";
	next;
	mes "[Tilpitz]";
	mes " T_T ";
	close;
L_Start:
	if(BSMITH_Q2 != 4) goto L_Wrong;
	if(countitem(1073) == 1) goto L_Done;
	if(countitem(1713) < 1) goto L_NoItem;
	mes "[Tilpitz]";
	mes ".......Ohhh! It's finally here!!!";
	mes "Let me see it!";
	delitem 1713,1;
	set BSMITH_Q3, 1;
	next;
	mes "[Tilpitz]";
	mes "Wow....";
	mes "Not bad......not bad at all!!";
	next;
	mes "[Tilpitz]";
	mes "Look at this curve!! It's wonderful!!";
	mes "Oh, I love this";
	next;
	mes "[Tilpitz]";
	mes "Thank you!!!";
	next;
	mes "scribble scribble rip";
	next;
	getitem 1073,1;
	mes "[Tilpitz]";
	mes "Here's the receipt! Thank you again!!!!!";
	close;

	L_NoItem:
		mes "[Tilpitz]";
		mes "Oooh! The delivery is here? What?..... You don't have anything???.....";
		emotion e_what;
		next;
		mes "[Tilpitz]";
		mes "Don't play bad jokes on people!";
		emotion e_ag;
		close;
	L_Wrong:
		mes "[Tilpitz]";
		mes "What's this? You have a delivery.... for someone else..... Then why not deliver it to that person instead???........";
		emotion e_swt;
		close;
	L_Done:
		mes "[Tilpitz]";
		mes "More I look at it, more beautiful it gets!!! ";
		close;
}

// Bismarck ---------------------------------------------------------------------------
comodo,158,342,4	script	Bismarck	118,{
	if (BSMITH_Q == 3) goto L_Start;

	mes "[Bismarck]";
	mes "......Ugh?...";
	mes ".....When's that delivery coming......";
	next;
	mes "[Bismarck]";
	mes "....the.....p...poison...... >_>....";
	mes "Ack.....";
	next;
	mes "[Bismarck]";
	mes "....Looks like... I'm....screwed.";
	close;

L_Start:
	if(BSMITH_Q2 != 5) goto L_Wrong;
	if(countitem(1073) == 1) goto L_Done;
	if(countitem(1513) < 1) goto L_NoItem;
	mes "[Bismarck]";
	mes "Ugh.........finally...........";
	mes "Pant pant..........give it to me~";
	delitem 1513,1;
	set BSMITH_Q3, 1;
	next;
	mes "[Bismarck]";
	mes "Ugh....";
	mes "The green herb is in it........right?";
	next;
	mes "[Bismarck]";
	mes "I........can't move.........help me up";
	mes "....grunt.....";
	next;
	mes "- STAB! -";
	next;
	mes "[Bismarck]";
	mes "AAAAAAAAAAACCCCCCCCCKKKKKK!!!";
	next;
	mes "[Bismarck]";
	mes "whew, that works pretty well..";
	next;
	getitem 1073,1;
	mes "[Bismarck]";
	mes "Cough.... Here's the receipt..... thank you for the delivery! I guess I get to live longer......";
	close;

	L_NoItem:
		mes "[Bismarck]";
		mes "ARE YOU TRYING TO TOY WITH ME!!?? How.... ~cough~... could....~ung~.... you....~ack~.....";
		emotion e_omg;
		close;
	L_Wrong:
		mes "[Bismarck]";
		mes "I NEED AN ANTIDOTE DAMMIT!! Not this stuff ~ack~........";
		emotion e_omg;
		close;
	L_Done:
		mes "[Bismarck]";
		mes "Whew, thank you.";
		close;
}



//<===================================================== Mitehmaeeuh: Last Test ===================================================>\\
ein_in01,24,41,4	script	Mitmayer	726,{
	if (BSMITH_Q == 4) goto L_Start;
	if (BSMITH_Q == 5) goto L_Done;
	mes "[Mitmayer]";
	mes "Whew.... the sun in Morroc is just too strong.... I guess it will gie me tougher skin... Oh well......";
	emotion e_swt2;
	next;
	mes "[Mitmayer]";
	mes "Afteralll, we Blacksmiths are used to high temperatures since we work with fire everyday!";
	next;
	mes "[Mitmayer]";
	mes "Getting nice and tan isn't so bad..... I think it gives you a healthy athletic look.";
	close;
L_Done:
	mes "[Mitmayer]";
	mes "I told you that you've passed.";
	next;
	mes "[Mitmayer]";
	mes "Return to the guild";
	next;
	mes "[Mitmayer]";
	mes "Also, don't lose the Hammer of Blacksmiths!!";
	next;
	mes "[Mitmayer]";
	mes "Don't forget to use the skill points too!";
	close;
L_Start:
	mes "[Mitmayer]";
	mes "Welcome! You want to be a smith?";
	mes "Okay, but know that not everyody passes.";
	next;
	mes "[Mitmayer]";
	mes "It's a quiz about how well you know metals and the blacksmith class.";
	mes "I have quite a bit to ask, so lets start";
	next;
	menu "Ok",M_Test,"Not now",-;

		mes "[Mitmayer]";
		mes "Okay, I'll see you then.";
		close;
	M_Test:
		mes "[Mitmayer]";
		mes "Okay, lets start You'll fail if you don't get enough right.";
		next;
		mes "[Mitmayer]";
		mes "5 questions";
		mes "I won't tell you what's right or wrong.";
		next;
		set @score, 0;
		set @temp, rand(3);
		if (@temp == 1) goto R_Set2; 
		if (@temp == 2) goto R_Set3; 

	R_Set1:
		mes "[Mitmayer]";
		mes "1. Which skill is needed for discount?";
		next;
		menu "Pushcart Lv 3",sM_1a,"Item Appraisal",sM_1a,"Mammonite Lv 10",sM_1a,"Enlarge Weight Lv 3",-;
	
			set @score,@score+20;
		sM_1a:

		mes "[Mittmayer]";
		mes "2. What effect does hammerfall have?";
		next;
		menu "Stun",-,"Blind",sM_1b,"Confuse",sM_1b,"Poison",sM_1b;

			set @score,@score+20;
		sM_1b:

		mes "[Mitmayer]";
		mes "3. How much zeny is taken when Mammonite 10 is used?";
		next;
		menu "900z",sM_1c,"1,000z",-,"2,000z",sM_1c,"1,000,000z",sM_1c;

			set @score,@score+20;
		sM_1c:

		mes "[Mitmayer]";
		mes "4. How much money is saved with max discount??";
		next;
		menu "21 % ",sM_1d,"22 % ",sM_1d,"23 % ",sM_1d,"24 % ",-;

			set @score,@score+20;
		sM_1d:

		mes "[Mitmayer]";
		mes "5. How much can you earn with max overcharge?";
		next;
		menu "21 % ",sM_1e,"22 % ",sM_1e,"23 % ",sM_1e,"24 % ",-;

			set @score,@score+20;
		sM_1e:
		goto L_Result;

	R_Set2:
		mes "[Mittmayer]";
		mes "1. Which monster drops steel?";
		next;
		menu "Zerom",sM_2a,"Steel Chonchon",sM_2a,"Skel Worker",-,"Requiem",sM_2a;

			set @score,@score+20;
		sM_2a:

		mes "[Mitmayer]";
		mes "2. What can you make with Red Bloods?";
		next;
		menu "Flame Heart",-,"Rough Wind",sM_2b,"Great Nature",sM_2b,"Mystic Frozen",sM_2b;

			set @score,@score+20;
		sM_2b:

		mes "[Mitmayer]";
		mes "3. Which ore do you have the most of in storage?";
		next;
		menu "WoV",sM_2c,"Red Blood",-,"Green Live",-,"Crystal Blue",-;

			set @score,@score+20;
		sM_2c:

		mes "[Mitmayer]";
		mes "4. What kind of monsters are weak against wind weapons?";
		next;
		menu "Fire",sM_2d,"Water",-,"Earth",sM_2d,"Wind",sM_2d;

			set @score,@score+20;
		sM_2d:

		mes "[Mitmayer]";
		mes "5. How many irons are needed to make steel?";
		next;
		menu "5",-,"4",sM_2e,"3",sM_2e,"6",sM_2e;

			set @score,@score+20;
		sM_2e:
		goto L_Result;

	R_Set3:
		mes "[Mitmayer]";
		mes "1. What do you do when you find a person in distress?";
		next;
		menu "Ask what they need",-,"Talk for a bit",-,"Ignore",sM_3a,"Drop item and leave",sM_3a;

			set @score,@score+20;
		sM_3a:

		mes "[Mitmayer]";
		mes "2. Where do you learn change cart?";
		next;
		menu "Aldebaran",sM_3b,"Alberta",-,"Morroc",sM_3b,"Izlude",sM_3b;

			set @score,@score+20;
		sM_3b:

		mes "[Mitmayer]";
		mes "3. Geffen tower is the center, where is the BS guild?";
		next;
		menu "11oclock",sM_3c,"5oclock",-,"7oclock",sM_3c,"12oclock",sM_3c;

			set @score,@score+20;
		sM_3c:

		mes "[Mitmayer]";
		mes "4. Which town has the most smiths";
		next;
		menu "Prontera",sM_3d,"Morroc",sM_3d,"Alberta",sM_3d,"Geffen",-;

			set @score,@score+20;
		sM_3d:

		mes "[Mitmayer]";
		mes "5. Which stat affect forge?";
		next;
		menu "STR",sM_3e, "DEX ",-, "AGI",sM_3e, "VIT",sM_3e;

			set @score,@score+20;
		sM_3e:

L_Result:
	mes "[Mitmayer]";
	mes "Great work!";
	next;
	mes "[Mitmayer]";
	mes "lets see... your score is ^5533FF"+@score+"^000000 points!";
	next;
	mes "[Mitmayer]";
	if (@score > 70) goto L_Pass;

		mes "Failed, go study more!!";
		next;
		mes "[Mitmayer]";
		mes "It's just not enough.....";
		mes "Please return after you've studied more.";
		close;

	L_Pass:
		mes "Great! Congrats! You pass!";
		emotion e_no1;
		next;
		mes "[Mitmayer]";
		mes "You'll need to return to the guild.  Here is proof that you passed the test.... the ^5533FFHammer of Blacksmiths^000000.";
		getitem 1005,1;
		set BSMITH_Q, 5;
		set BSMITH_Q2, 0;
		next;
		mes "[Mitmayer]";
		mes "DON'T LOOSE THIS!!";
		emotion e_gasp;
		next;
		mes "[Mitmayer]";
		mes "Well, good luck!!!!";
		close;
}

//=========================== NPC that tells you, that the Guild moved
//=========================== She's there on kRO, but the current text is custom ^^
geffen_in,110,169,4	script	Guildsman#01	726,{
	mes "[Blacksmith Guildsman]";
	mes "Welcome! We're the masters of the metal, blacksmiths!";
	mes "Our skills in creating weapons, in a way, is almost an art form!.";
	next;
	mes "[Blacksmith Guildsman]";
	mes "Our Guild was recently moved to a biger building in the steel city of Einbroch.";
	mes "If you are here to take part in your training, please go there";
	next;
	menu "What? Where? How?",-,"OK, thank you!",M_ok;

	mes "[Blacksmith Guildsman]";
	mes "Ah. I'm sorry. You must be unfamiliar with the new and wonderful Airship Transportation System!";
	next;
	menu "Air...what?",-,"Oh, that!",M_know;

	mes "[Blacksmith Guildsman]";
	mes "The Airship Transportation System!";
	mes "It's realy a wonderful thing. No more relying on stupid Magic Teleports.";
	mes "The Airship is a big flying machine that will get you to your destination in no time";
	next;
	mes "[Blacksmith Guildsman]";
	mes "Just think about it. The blue sky and white clouds. The wind in your hair.";
	mes "How I adore that feeling!";
	next;
	menu "Um.. about that guild...",-,"She's nuts! RUN!",M_run;

	mes "[Blacksmith Guildsman]";
	mes "Huh? Oh right. I get carried away sometimes...";
	next;
	mes "[Blacksmith Guildsman]";
	mes "There are two Airships. One is flying from Izlude to Yuno, and the other one flys throughout the whole Shwarzwald Republic.";
	mes "Thats Yuno, Hugel, Lighthalzen and Einbroch.";
	next;
M_know:
	mes "[Blacksmith Guildsman]";
	mes "If you wish to go to Einbroch, simply board the Airship in Izlude, get of in Yuno and take the second ship until it reaches Einbroch.";
	mes "When you reach your destination just ask one of the Guides for the Blacksmith Guild";
	next;
	mes "[Blacksmith Guildsman]";
	mes "Now I know that this may be a bit confusing. That's why our guild in association with the Kafra Corporation is serving free warps to Izlude!";
	mes "Would you like to use our services?";
	next;
	menu "Yes, please.",-,"No, thank you.",M_no;

	mes "[Blacksmith Guildsman]";
	mes "Have a nice trip!!";
	close2;
	warp "izlude",145,39;
	end;

M_ok:
	mes "[Blacksmith Guildsman]";
	mes "Always at your service!";
	close;

M_run:
	mes "[Blacksmith Guildsman]";
	mes "Huh? Hey! Where are you going?!";
	close;

M_no:
	mes "[Blacksmith Guildsman]";
	mes "No? Don't tell me you're afraid of flying...";
	close;
}